GTA V : Native Adresses 1.20 { List Complete }

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Steganozorus

If You Can't Convince Them, Confuse Them
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Salut :RG:

Je partage avec vous la liste des Native Adresses 1.20 GTA V que j'ai trouver
J'espère que sa pourra vous aider


Bah j'espere que vous allez tous maintenant sortir des jolie tool GTA V !
Bon codage a tous :)

Credit :
 
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Lahyene77

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Topic interessant ca pousseras peut etre certains à se lancer :)
en plus y a quelques adresses que j'avais pas ca m'evitera d 'aller les chercher merci ^^
 
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TyzZeuR 77

TyzZeuR 77
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Salut :RG:

Je partage avec vous la liste des Native Adresses 1.17 GTA V que j'ai trouver
J'espere que sa pourra vous aider​

Code:
            GTATextOffset = 0x1fcf10c;
            GTAFunctionOffset = 0x1fcf81f;
            GTAButtonsOffset = 0x1f42410;
            ShowGameMessagePerm = 3;
            ShowGameMessageTemp = 1;
            ShowGameMessageOFF = 2;
            set_entity_visible = 0x3a1760;
            set_entity_coords = 0x3a0360;
            get_entity_coords = 0x398ef0;
            CREATE_AMBIENT_PICKUP = 0x3e6dbc;
            start_entity_fire = 0x3aa100;
            stop_entity_fire = 0x3aa1e0;
            ADD_EXPLOSION = 0x3aa474;
            get_player_name = 0x41f16c;
            set_player_invincible = 0x421d78;
            set_vehicle_forward_speed = 0x4392a0;
            money_earn_rockstar_award = 0x3ca02c;
            give_weapon_to_ped = 0x44c4e0;
            get_player_ped = 0x41eef0;
            player_id = 0x421670;
            network_is_rockstar_dev = 0x3d07d4;
            network_session_kick_player = 0x3d10e0;
            is_entity_dead = 0x3de250;
            set_vehicle_fixed = 0x440b60;
            is_ped_in_any_vehicle = 0x3f0f78;
            set_entity_invincible = 0x3a0e54;
            stat_get_float = 0x429e60;
            set_vehicle_custom_primary_colour = 0x438060;
            set_vehicle_custom_secondary_colour = 0x43829c;
            has_achievement_been_passed = 0x421a88;
            give_achievement_to_player = 0x421a5c;
            get_hash_key = 0x109768;
            remove_weapon_from_ped = 0x44d52c;
            is_entity_sitting_in_any_vehicle = 0x3f0f78;
            set_vehicle_mod = 0x445940;
            remove_vehicle_mod = 0x445c00;
            set_vehicle_number_plate_text_index = 0x43b1c8;
            set_vehicle_window_tint = 0x4462d4;
            set_vehicle_tyres_can_burst = 0x439a00;
            set_vehicle_number_plate_text = 0x43b0ec;
            create_object = 0x3e5890;
            remove_all_ped_weapons = 0x44d5d4;
            set_entity_can_be_damaged = 0x39ff1c;
            does_entity_exist = 0x39b260;
            is_player_playing = 0x4200b4;
            freeze_entity_position = 0x39e074;
            is_player_on_foot = 0x3f4e78;
            set_vehicle_can_be_visibly_damaged = 0x43e240;
            set_entity_alpha = 0x3a1d24;
            set_vehicle_tyre_smoke_color = 0x4461f0;
            set_vehicle_livery = 0x4421b0;
            roll_down_windows = 0x4424fc;
            SET_POLICE_IGNORE_PLAYER = 0x420030;
            set_player_wanted_level = 0x41f390;
            SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT = 0x402c60;
            SET_PED_CAN_RAGDOLL = 0x3fe5fc;
            FLIP_VEHICLE = 0x436fa8;
            LOCK_DOORS = 0x43779c;
            TOGGLE_ALL_DOORS = 0x43a360;
            MOD_CAR = 0;
            SET_CHROME = 0;
            GIVE_DELAYED_WEAPON_TO_PED = 0x44c648;
            SET_PED_INTO_VEHICLE = 0x3f4884;
            IS_MODEL_VALID = 0x432754;
            SET_PED_RAGDOLL_FORCE_FALL = 0x3fe3cc;
            CLEAR_PED_TASKS_IMMEDIATELY = 0x415740;
            set_nightvision = 0x3ac574;
            SET_EVERYONE_IGNORE_PLAYER = 0x4200f8;
            SET_VEHICLE_COLOURS = 0x437fc4;
            SET_VEHICLE_EXTRA_COLOURS = 0x440a18;
            attach_entity_to_entity = 0x39d698;
            detach_entity_from_entity = 0x39de6c;
            set_player_wanted_level_now = 0x41f5dc;
            get_player_wanted_level = 0x41ffa0;
            set_ped_as_cop = 0x3fa3c4;
            SET_VEHICLE_UNDRIVEABLE = 0x43e670;
            SET_VEHICLE_ENGINE_ON = 0x43e58c;
            SET_VEHICLE_MOD_KIT = 0x445204;
            get_vehicle_ped_is_in = 0x3f4238;
            NETWORK_REQUEST_CONTROL_OF_ENTITY = 0x3d6fc0;
            NETWORK_HAS_CONTROL_OF_ENTITY = 0x3d7124;
            set_thermalvision = 0x3ac5bc;
            SET_VEHICLE_WHEEL_TYPE = 0x4453dc;
            SET_VEHICLE_LIGHTS = 0x43a778;
            SET_ENTITY_LIGHTS = 0x3a1004;
            SET_VEHICLE_EXTRA = 0x44120c;
            SET_VEHICLES_DOORS_OPEN = 0x43a360;
            SET_VEHICLES_DOORS_SHUT = 0x43f4f8;
            SET_TIMECYCLE_MODIFIER = 0x3b0da4;
            SET_WEATHER_TYPE_NOW = 0x3c0784;
            SET_WEATHER_TYPE_PERSIST = 0x3c06b0;
            SET_WEATHER_TYPE_NOW_PERSIST = 0x3c0710;
            PAUSE_CLOCK = 0x396ee0;
            SET_CLOCK_TIME = 0x396e00;
            NETWORK_OVERRIDE_CLOCK_TIME = 0x3dc55c;
            SET_OVERRIDE_WEATHER = 0x3c09b0;
            DELETE_ENTITY = 0;
            GET_ENTITY_SPEED = 0x39a3c0;
            TASK_SKY_DIVE = 0x418df8;
            APPLY_FORCE_TO_ENTITY = 0x39cad8;
            SET_PLAYER_MODEL = 0x41eb78;
            create_ped = 0x3f0300;
            ADD_OWNED_EXPLOSION = 0x3aa57c;
            stat_set_float = 0x4290c4;
            stat_set_date = 0x429470;
            stat_set_string = 0x42961c;
            stat_set_int = 0x428d58;
            STAT_SET_BOOL = 0x4291f0;
            STAT_GET_INT = 0x429d90;
            engine = 0x43e58c;
            display_onscreen_keyboard = 0x3c5bac;
            get_onscreen_keyboard_result = 0x3c5c08;
            IS_SYSTEM_UI_BEING_DISPLAYED = 0x421d58;
            SET_VEHICLE_REDUCE_GRIP = 0x443924;
            TASK_PLAY_ANIM = 0x40dd7c;
            set_vehicle_strong = 0x438cec;
            SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE = 0x3f5a08;
            SET_VEHICLE_BOOST_ACTIVE = 0x38de88;
            SET_ENTITY_HEALTH = 0x3a0c10;
            SET_ENTITY_COLLISION = 0x3a02f0;
            SET_PED_COMPONENT_VARIATION = 0x3fbbf4;
            CREATE_VEHICLE = 0x436288;

Lors d'une recherche sur pastebin j'ai trouver sa :
Credits : TheRouletteBoi :

Code:
NATIVE                    ADDRESS/Offset            HASH/HEX                  
-------------------------------------------------------------------------------------------------------------------
GET_WATER_HEIGHT                        0x44B8B0                        0xD864E17C
GET_WATER_HEIGHT_NO_WAVES        0x44BA10            0x262017F8
MODIFY_WATER                0x44C1EC            0xC49E005A
network_take_from_rockstar        0x3A6640            0x95F8D2CD
PLAYER_WANTS_TO_JOIN_NETWORK_GAME     0x000000            0x00000000
NETWORK_JOIN_GAME            0x000000            0x00000000
NETWORK_START_SESSION            0x000000            0x00000000
network_is_rockstar_dev            0x3D07D4            0x3A59BC68
NETWORK_SESSION_END            0x3D10A0            0xBCACBEA2
NETWORK_SESSION_HOST_FRIENDS_ONLY    0x3D0EB4            0x26864403
NETWORK_HOST_TRANSITION            0x3D25F8            0x146764FB
NETWORK_IS_INACTIVE_PROFILE //kick no host 0x3D7BF0            0x95481343
NETWORK_EXPLODE_VEHICLE            0x3DD198            0x0E1B38AE
NETWORK_EARN_FROM_VEHICLE        0x3CA188            0xF803589D
NETWORK_SESSION_KICK_PLAYER        0x3D10E0            0x1E20138A
is_map_loaded                0x432538            0x1E6BA07E
network_earn_from_rockstar        0x3CA02C            0x5A3733CC
network_spent_cash_drop            0x3CCECC            0x87BD1D11
network_get_player_index        0x3D5A5C            0xBE1C1506
stat_set_float                0x4290C4            0x6CEA96F2
stat_set_int                0x428D58            0xC9CC1C5C
stat_set_bool                0x4291F0            0x55D79DFB
get_player_name                0x41F16C            0x406B4B20
player_id                0x421670            0x8AEA886C
get_player_ped                0x41EEF0            0x6E31E993
player_ped_id                0x4216B4            0xFA92E226
attach_entity_to_entity            0x39D698            0xEC024237
clone_ped                0x3F0948            0x8C8A8D6E
does_entity_exist            0x397AE8            0x3AC90869
display_onscreen_keyboard        0x3C5BAC            0xAD99F2CE
set_player_invincible            0x421D78            0xDFB9A2A2
SET_ENTITY_INVINCIBLE            0x3A0E54            0xC1213A21
give_weapon_to_ped            0x44C4E0            0xC4D88A85
set_gravity_level            0x3C4240            0x2D833F4A
get_player_wanted_level            0x41FFA0            0xBDCDD163
set_player_wanted_level            0x41F390            0xB7A0914B
set_player_wanted_level_now        0x41F5DC            0xAF3AFD83
set_entity_health            0x3A0C10            0xFBCD1831
get_entity_max_health            0x3992C4            0xC7AE6AA1
add_armour_to_ped            0x3F3380            0xF686B26E
get_player_max_armour            0x4212FC            0x02A50657
get_ped_armour                0x3F5760            0x2CE311A7
freeze_entity_position            0x39E074            0x65C16D57
remove_all_ped_weapons            0x44D5D4            0xA44CE817
remove_weapon_from_ped            0x44D52C            0x9C37F220
clear_ped_tasks_immediately        0x415740            0xBC045625
set_entity_visible            0x3A1760            0xDBFB067B
add_explosion                0x3AA474            0x10AF5258
get_onscreen_keyboard_result        0x3C5C08            0x44828FB3
is_system_ui_being_displayed        0x421D58            0xE495B6DA
start_entity_fire            0x3AA100            0x8928428E
stop_entity_fire            0x3AA1E0            0xCE8C9066
is_ipl_active                0x432538            0xB2C33714
is_player_dead                0x41F980            0x140CA5A8
set_ped_infinite_ammo            0x44C988            0x9CB8D278
set_player_model            0x41EB78            0x774A4C54
IS_MODEL_VALID                0x432754            0xAF8F8E9D
set_super_jump_this_frame        0x3C5D70            0x86745EF3
SET_EXPLOSIVE_AMMO_THIS_FRAME        0x3C5CBC            0x2EAFA1D1
SET_EXPLOSIVE_MELEE_THIS_FRAME        0x3C5D34            0x96663D56
SET_FIRE_AMMO_THIS_FRAME        0x3C5CF8            0x7C18FC8A
remove_ipl                0x432480            0xDF7CBD36
request_ipl                0x4323F4            0x3B70D1DB
get_entity_coords_float            0x398EF0                 0x432AC92C
get_hash_key                0x109768                   0x98EFF6F1
set_nightvision                0x3AC574            0xD1E5565F
create_objectself            0x3E5890            0x76150621
set_entity_as_mission_entity        0x39FA08            0x5D1F9E0F
delete_vehicle                0x43662C            0x9803AF60


Scripts
-------------------------
does_script_exist            0x451998               0xDEAB87AB
request_script                0x38B420            0x21322887
has_script_loaded            0x4518F0            0x5D67F751
start_new_script            0x987424            0x3F166D0E
set_script_as_no_longer_needed        0x451864            0x6FCB7795
sin                    0x3C1400            0x998E5CAD
cos                    0x3C1480            0xF4038776


Vehicle
----------------------------
get_vehicle_ped_is_in            0x3F4238            0xAFE92319
is_ped_in_any_vehicle            0x3F0F78            0x3B0171EE
get_vehicle_ped_is_using        0x3F9F18            0x6DE3AADA
set_ped_into_vehicle            0x3F4884            0x07500C79
is_entity_dead                0x39B260            0xB6F7CBAC
set_vehicle_fixed            0x440B60            0x17469AA1
set_vehicle_mod                0x445940            0xB52E5ED5
set_vehicle_interiorlight        0x441F90            0x9AD1FE1E
set_vehilce_mod_kit            0x445204            0xE10EAECE
set_vehicle_number_plate_text_index    0x43B1C8            0xA1A1890E
set_vehicle_forward_speed        0x4392A0            0x69880D14
set_vehicle_number_plate_text        0x43B0EC            0x400F9556
create_vehicle                0x436288            0xDD75460A
set_vehicle_tyre_smoke_color        0x4461F0            0x3EDEC0DB
SET_VEHICLE_COLOURS            0x437FC4            0x57F24253
GET_VEHICLE_COLOURS            0x438D9C            0x40D82D88
SET_VEHICLE_EXTRA_COLOURS         0x440A18            0x515DB2A0
set_vehicle_reduce_grip         0x443924            0x90D3A0D9
set_vehicle_gravity            0x43A878            0x07B2A6DC

Objects/Stuff
--------------------------
set_entity_coords            0x3A0360            0xDF70B41B
get_entity_coords            0x398EF0            0x1647F1CB
set_entity_coords_no_offset        0x3A0700            0x4C83DE8D
create_object                0x3E5890            0x2F7AA05C
create_ambient_pickup            0x3E6DBC            0x17B99CE7
get_hash_key                0x109768            0x98EFF6F1
task_follow_nav_mesh_to_coord        0x40CBC8            0xFE4A10D9
get_entity_rotation            0x39A1A8            0x8FF45B04
request_model                0x431B3C            0xFFF1B500
ATTACH_OBJECT_TO_CAR_PHYSICALLY        0x000000            0x00000000


NEW
-----------------
network_set_friendly_fire_option    0x3D8BB0            0x6BAF95FA
network_has_control_of_entity        0x3D7124            0x005FD797
network_request_control_of_entity    0x3D6FC0            0xA05FEBD7
get_entity_model            0x399AD4            0xDAFCB3EC
set_random_component_variation        0x000000            0x3342D750
set_entity_as_no_longer_needed        0x39FE1C            0xADF2267C
set_entity_proofs            0x3A133C            0x7E9EAB66
set_vehicle_can_break            0x43F8C0            0x90A810D1
create_model_swap            0x3A2090            0x0BC12F9E
SET_SEETHROUGH                0x3AC5BC            0x74D4995C
SEETHROUGH_RESET            0x3AC5FC            0x310E9B67
set_new_waypoint            0x3B859C            0x8444E1F0
start_player_teleport            0x423070            0xC552E06C
set_traffic_police_range        0x38D5D8            0x2ACAB783
release_preload_mods            0x44618C            0xD442521F
set_vehicle_extra            0x44120C            0x642D065C
toggle_vehicle_mod            0x445CB0            0xD095F811
preload_vehicle_mod            0x446090            0x6EA5F4A8
set_vehicle_indicator_lights        0x444898            0xA6073B5D
disable_vehicle_weapon             0x447F3C            0xA688B7D1
shoot_single_bullet_between_coords    0x3C2E2C            0xCB7415AC
SET_NETWORK_ID_CAN_MIGRATE        0x000000            0x00000000


text funcs
-------------------
set_text_leading            0x3B6370            0x98CE21D4
set_text_outline            0x3B63D8            0xC753412F
unk_text_1                0x3B4E50            0x3E35563E
unk_text_2                0x3B518C            0x27A244D8
unk_text_3                0x3B4E88            0x6F8350CE
set_text_font                0x3B6384            0x80BC530D
set_text_scale                0x3B62BC            0xB6E15B23
set_text_colour                0x3B62D0            0xE54DD2C8
set_text_wrap                0x3B635C            0x6F60AB54
set_text_centre                0x3B6308            0xE26D39A1
set_text_dropshadow            0x3B63A8            0xE6587517
-??-set_text_edge            0x10B6C                0x3F1A5DAB//NULLs

Voici le RPC que je vous conseille d'utiliser :
Code:
 internal class RPC
    {
        // Fields
        private static uint five_from_address = 0x1b6b088;
        private static uint five_from_bytes = 0x4a54974c;
        private static uint five_to_address = 0xb487c;
        private static uint five_to_bytes = 0x49ab6784;
        private static uint four_from_address = 0x1b6af88;
        private static uint four_from_bytes = 0x4b6aab94;
        private static uint four_to_address = 0x1215b14;
        private static uint four_to_bytes = 0x489553ec;
        private static uint function_address = 0x1b6ac00;
        private static uint function2_address = 0x1b6ad00;
        private static uint function3_address = 0x1b6ae00;
        private static uint function4_address = 0x1b6af00;
        private static uint function5_address = 0x1b6b000;
        private static uint one_from_address = 0x1b6ac88;
        private static uint one_from_bytes = 0x4a4aff80;
        private static uint one_to_address = 0x1ac3c;
        private static uint one_to_bytes = 0x49b4ffc4;
        public static PS3API PS3 = new PS3API(SelectAPI.ControlConsole);
        private static uint three_from_address = 0x1b6ae88;
        private static uint three_from_bytes = 0x4b6aab4c;
        private static uint three_to_address = 0x12159cc;
        private static uint three_to_bytes = 0x48955434;
        private static uint two_from_address = 0x1b6ad88;
        private static uint two_from_bytes = 0x4b6aa5f0;
        private static uint two_to_address = 0x1215370;
        private static uint two_to_bytes = 0x48955990;

        // Methods
        public static int Call(uint func_address, params object[] parameters)
        {
            int length = parameters.Length;
            int index = 0;
            uint num3 = 0;
            uint num4 = 0;
            uint num5 = 0;
            uint num6 = 0;
            while (index < length)
            {
                if (parameters[index] is int)
                {
                    PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int) parameters[index]);
                    num3++;
                }
                else if (parameters[index] is uint)
                {
                    PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint) parameters[index]);
                    num3++;
                }
                else
                {
                    uint num7;
                    if (parameters[index] is string)
                    {
                        num7 = 0x10022000 + (num4 * 0x400);
                        PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
                        PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
                        num3++;
                        num4++;
                    }
                    else if (parameters[index] is float)
                    {
                        WriteSingle(0x10020024 + (num5 * 4), (float) parameters[index]);
                        num5++;
                    }
                    else if (parameters[index] is float[])
                    {
                        float[] input = (float[]) parameters[index];
                        num7 = 0x10021000 + (num6 * 4);
                        WriteSingle(num7, input);
                        PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
                        num3++;
                        num6 += (uint) input.Length;
                    }
                }
                index++;
            }
            PS3.Extension.WriteUInt32(0x1002004c, func_address);
            Thread.Sleep(20);
            return PS3.Extension.ReadInt32(0x10020050);
        }

        public static void Enable()
        {
            byte[] buffer = new byte[] {
                0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 2, 0x81, 0x83, 0, 0x4c,
                0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
                0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
                0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
                0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
                0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
                0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 2, 0x38, 160, 0, 0,
                0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
                0x38, 0x21, 0, 0x70
             };
            PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
            Thread.Sleep(20);
            PS3.SetMemory(function_address + 4, buffer);
            PS3.SetMemory(0x10020000, new byte[0x2854]);
            PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
            PS3.Extension.WriteUInt32(one_from_address, one_from_bytes);
            PS3.Extension.WriteUInt32(one_to_address, one_to_bytes);
            PS3.SetMemory(function2_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
            Thread.Sleep(20);
            PS3.SetMemory(function2_address + 4, buffer);
            PS3.SetMemory(function2_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
            PS3.Extension.WriteUInt32(two_from_address, two_from_bytes);
            PS3.Extension.WriteUInt32(two_to_address, two_to_bytes);
            PS3.SetMemory(function3_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
            Thread.Sleep(20);
            PS3.SetMemory(function3_address + 4, buffer);
            PS3.SetMemory(function3_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
            PS3.Extension.WriteUInt32(three_from_address, three_from_bytes);
            PS3.Extension.WriteUInt32(three_to_address, three_to_bytes);
            PS3.SetMemory(function4_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
            Thread.Sleep(20);
            PS3.SetMemory(function4_address + 4, buffer);
            PS3.SetMemory(function4_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
            PS3.Extension.WriteUInt32(four_from_address, four_from_bytes);
            PS3.Extension.WriteUInt32(four_to_address, four_to_bytes);
            PS3.SetMemory(function5_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
            Thread.Sleep(20);
            PS3.SetMemory(function5_address + 4, buffer);
            PS3.SetMemory(function5_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
            PS3.Extension.WriteUInt32(five_from_address, five_from_bytes);
            PS3.Extension.WriteUInt32(five_to_address, five_to_bytes);
        }

        public static void IsCCAPI(bool op)
        {
            if (op)
            {
                PS3.ChangeAPI(SelectAPI.ControlConsole);
            }
            else
            {
                PS3.ChangeAPI(SelectAPI.TargetManager);
            }
        }

        private static byte[] ReverseBytes(byte[] toReverse)
        {
            Array.Reverse(toReverse);
            return toReverse;
        }

        private static void WriteSingle(uint address, float input)
        {
            byte[] array = new byte[4];
            BitConverter.GetBytes(input).CopyTo(array, 0);
            Array.Reverse(array, 0, 4);
            PS3.SetMemory(address, array);
        }

        private static void WriteSingle(uint address, float[] input)
        {
            int length = input.Length;
            byte[] array = new byte[length * 4];
            for (int i = 0; i < length; i++)
            {
                ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int) (i * 4));
            }
            PS3.SetMemory(address, array);
        }
    }

Bah j'espere que vous allez tous maintenant sortir des jolie tool GTA V !
Bon codage a tous :)

Credit :
Fonctionne sur xbox?
 

Steganozorus

If You Can't Convince Them, Confuse Them
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Fonctionne sur xbox?
Non c pour PS3 ! suffit de convertir les adresse en hash :
Screenshot_1.png


Puis convertir le hash 3423640405 en Hex :

Screenshot_3.png


CC 10 ! et la combinaison de Byte a chercher sur IDA et suivre les resultat juska avoir l'adresse mise a jour ! ( methode que j'utilise sur PS3 ) Apres je pense ya un truc comme sa sur xBox :trollface:
 

Lahyene77

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Non c pour PS3 ! suffit de convertir les adresse en hash :
Voir la pièce jointe 38105

Puis convertir le hash 3423640405 en Hex :

Voir la pièce jointe 38107

CC 10 ! et la combinaison de Byte a chercher sur IDA et suivre les resultat juska avoir l'adresse mise a jour ! ( methode que j'utilise sur PS3 ) Apres je pense ya un truc comme sa sur xBox :trollface:




liste de toutes les natives et leur hash ^^
Apres plus qu'a aller chercher les adresses
 

Gautier'

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Salut :RG:

Je partage avec vous la liste des Native Adresses 1.17 GTA V que j'ai trouver
J'espere que sa pourra vous aider​

Code:
            GTATextOffset = 0x1fcf10c;
            GTAFunctionOffset = 0x1fcf81f;
            GTAButtonsOffset = 0x1f42410;
            ShowGameMessagePerm = 3;
            ShowGameMessageTemp = 1;
            ShowGameMessageOFF = 2;
            set_entity_visible = 0x3a1760;
            set_entity_coords = 0x3a0360;
            get_entity_coords = 0x398ef0;
            CREATE_AMBIENT_PICKUP = 0x3e6dbc;
            start_entity_fire = 0x3aa100;
            stop_entity_fire = 0x3aa1e0;
            ADD_EXPLOSION = 0x3aa474;
            get_player_name = 0x41f16c;
            set_player_invincible = 0x421d78;
            set_vehicle_forward_speed = 0x4392a0;
            money_earn_rockstar_award = 0x3ca02c;
            give_weapon_to_ped = 0x44c4e0;
            get_player_ped = 0x41eef0;
            player_id = 0x421670;
            network_is_rockstar_dev = 0x3d07d4;
            network_session_kick_player = 0x3d10e0;
            is_entity_dead = 0x3de250;
            set_vehicle_fixed = 0x440b60;
            is_ped_in_any_vehicle = 0x3f0f78;
            set_entity_invincible = 0x3a0e54;
            stat_get_float = 0x429e60;
            set_vehicle_custom_primary_colour = 0x438060;
            set_vehicle_custom_secondary_colour = 0x43829c;
            has_achievement_been_passed = 0x421a88;
            give_achievement_to_player = 0x421a5c;
            get_hash_key = 0x109768;
            remove_weapon_from_ped = 0x44d52c;
            is_entity_sitting_in_any_vehicle = 0x3f0f78;
            set_vehicle_mod = 0x445940;
            remove_vehicle_mod = 0x445c00;
            set_vehicle_number_plate_text_index = 0x43b1c8;
            set_vehicle_window_tint = 0x4462d4;
            set_vehicle_tyres_can_burst = 0x439a00;
            set_vehicle_number_plate_text = 0x43b0ec;
            create_object = 0x3e5890;
            remove_all_ped_weapons = 0x44d5d4;
            set_entity_can_be_damaged = 0x39ff1c;
            does_entity_exist = 0x39b260;
            is_player_playing = 0x4200b4;
            freeze_entity_position = 0x39e074;
            is_player_on_foot = 0x3f4e78;
            set_vehicle_can_be_visibly_damaged = 0x43e240;
            set_entity_alpha = 0x3a1d24;
            set_vehicle_tyre_smoke_color = 0x4461f0;
            set_vehicle_livery = 0x4421b0;
            roll_down_windows = 0x4424fc;
            SET_POLICE_IGNORE_PLAYER = 0x420030;
            set_player_wanted_level = 0x41f390;
            SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT = 0x402c60;
            SET_PED_CAN_RAGDOLL = 0x3fe5fc;
            FLIP_VEHICLE = 0x436fa8;
            LOCK_DOORS = 0x43779c;
            TOGGLE_ALL_DOORS = 0x43a360;
            MOD_CAR = 0;
            SET_CHROME = 0;
            GIVE_DELAYED_WEAPON_TO_PED = 0x44c648;
            SET_PED_INTO_VEHICLE = 0x3f4884;
            IS_MODEL_VALID = 0x432754;
            SET_PED_RAGDOLL_FORCE_FALL = 0x3fe3cc;
            CLEAR_PED_TASKS_IMMEDIATELY = 0x415740;
            set_nightvision = 0x3ac574;
            SET_EVERYONE_IGNORE_PLAYER = 0x4200f8;
            SET_VEHICLE_COLOURS = 0x437fc4;
            SET_VEHICLE_EXTRA_COLOURS = 0x440a18;
            attach_entity_to_entity = 0x39d698;
            detach_entity_from_entity = 0x39de6c;
            set_player_wanted_level_now = 0x41f5dc;
            get_player_wanted_level = 0x41ffa0;
            set_ped_as_cop = 0x3fa3c4;
            SET_VEHICLE_UNDRIVEABLE = 0x43e670;
            SET_VEHICLE_ENGINE_ON = 0x43e58c;
            SET_VEHICLE_MOD_KIT = 0x445204;
            get_vehicle_ped_is_in = 0x3f4238;
            NETWORK_REQUEST_CONTROL_OF_ENTITY = 0x3d6fc0;
            NETWORK_HAS_CONTROL_OF_ENTITY = 0x3d7124;
            set_thermalvision = 0x3ac5bc;
            SET_VEHICLE_WHEEL_TYPE = 0x4453dc;
            SET_VEHICLE_LIGHTS = 0x43a778;
            SET_ENTITY_LIGHTS = 0x3a1004;
            SET_VEHICLE_EXTRA = 0x44120c;
            SET_VEHICLES_DOORS_OPEN = 0x43a360;
            SET_VEHICLES_DOORS_SHUT = 0x43f4f8;
            SET_TIMECYCLE_MODIFIER = 0x3b0da4;
            SET_WEATHER_TYPE_NOW = 0x3c0784;
            SET_WEATHER_TYPE_PERSIST = 0x3c06b0;
            SET_WEATHER_TYPE_NOW_PERSIST = 0x3c0710;
            PAUSE_CLOCK = 0x396ee0;
            SET_CLOCK_TIME = 0x396e00;
            NETWORK_OVERRIDE_CLOCK_TIME = 0x3dc55c;
            SET_OVERRIDE_WEATHER = 0x3c09b0;
            DELETE_ENTITY = 0;
            GET_ENTITY_SPEED = 0x39a3c0;
            TASK_SKY_DIVE = 0x418df8;
            APPLY_FORCE_TO_ENTITY = 0x39cad8;
            SET_PLAYER_MODEL = 0x41eb78;
            create_ped = 0x3f0300;
            ADD_OWNED_EXPLOSION = 0x3aa57c;
            stat_set_float = 0x4290c4;
            stat_set_date = 0x429470;
            stat_set_string = 0x42961c;
            stat_set_int = 0x428d58;
            STAT_SET_BOOL = 0x4291f0;
            STAT_GET_INT = 0x429d90;
            engine = 0x43e58c;
            display_onscreen_keyboard = 0x3c5bac;
            get_onscreen_keyboard_result = 0x3c5c08;
            IS_SYSTEM_UI_BEING_DISPLAYED = 0x421d58;
            SET_VEHICLE_REDUCE_GRIP = 0x443924;
            TASK_PLAY_ANIM = 0x40dd7c;
            set_vehicle_strong = 0x438cec;
            SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE = 0x3f5a08;
            SET_VEHICLE_BOOST_ACTIVE = 0x38de88;
            SET_ENTITY_HEALTH = 0x3a0c10;
            SET_ENTITY_COLLISION = 0x3a02f0;
            SET_PED_COMPONENT_VARIATION = 0x3fbbf4;
            CREATE_VEHICLE = 0x436288;

Lors d'une recherche sur pastebin j'ai trouver sa :
Credits : TheRouletteBoi :

Code:
NATIVE                    ADDRESS/Offset            HASH/HEX                  
-------------------------------------------------------------------------------------------------------------------
GET_WATER_HEIGHT                        0x44B8B0                        0xD864E17C
GET_WATER_HEIGHT_NO_WAVES        0x44BA10            0x262017F8
MODIFY_WATER                0x44C1EC            0xC49E005A
network_take_from_rockstar        0x3A6640            0x95F8D2CD
PLAYER_WANTS_TO_JOIN_NETWORK_GAME     0x000000            0x00000000
NETWORK_JOIN_GAME            0x000000            0x00000000
NETWORK_START_SESSION            0x000000            0x00000000
network_is_rockstar_dev            0x3D07D4            0x3A59BC68
NETWORK_SESSION_END            0x3D10A0            0xBCACBEA2
NETWORK_SESSION_HOST_FRIENDS_ONLY    0x3D0EB4            0x26864403
NETWORK_HOST_TRANSITION            0x3D25F8            0x146764FB
NETWORK_IS_INACTIVE_PROFILE //kick no host 0x3D7BF0            0x95481343
NETWORK_EXPLODE_VEHICLE            0x3DD198            0x0E1B38AE
NETWORK_EARN_FROM_VEHICLE        0x3CA188            0xF803589D
NETWORK_SESSION_KICK_PLAYER        0x3D10E0            0x1E20138A
is_map_loaded                0x432538            0x1E6BA07E
network_earn_from_rockstar        0x3CA02C            0x5A3733CC
network_spent_cash_drop            0x3CCECC            0x87BD1D11
network_get_player_index        0x3D5A5C            0xBE1C1506
stat_set_float                0x4290C4            0x6CEA96F2
stat_set_int                0x428D58            0xC9CC1C5C
stat_set_bool                0x4291F0            0x55D79DFB
get_player_name                0x41F16C            0x406B4B20
player_id                0x421670            0x8AEA886C
get_player_ped                0x41EEF0            0x6E31E993
player_ped_id                0x4216B4            0xFA92E226
attach_entity_to_entity            0x39D698            0xEC024237
clone_ped                0x3F0948            0x8C8A8D6E
does_entity_exist            0x397AE8            0x3AC90869
display_onscreen_keyboard        0x3C5BAC            0xAD99F2CE
set_player_invincible            0x421D78            0xDFB9A2A2
SET_ENTITY_INVINCIBLE            0x3A0E54            0xC1213A21
give_weapon_to_ped            0x44C4E0            0xC4D88A85
set_gravity_level            0x3C4240            0x2D833F4A
get_player_wanted_level            0x41FFA0            0xBDCDD163
set_player_wanted_level            0x41F390            0xB7A0914B
set_player_wanted_level_now        0x41F5DC            0xAF3AFD83
set_entity_health            0x3A0C10            0xFBCD1831
get_entity_max_health            0x3992C4            0xC7AE6AA1
add_armour_to_ped            0x3F3380            0xF686B26E
get_player_max_armour            0x4212FC            0x02A50657
get_ped_armour                0x3F5760            0x2CE311A7
freeze_entity_position            0x39E074            0x65C16D57
remove_all_ped_weapons            0x44D5D4            0xA44CE817
remove_weapon_from_ped            0x44D52C            0x9C37F220
clear_ped_tasks_immediately        0x415740            0xBC045625
set_entity_visible            0x3A1760            0xDBFB067B
add_explosion                0x3AA474            0x10AF5258
get_onscreen_keyboard_result        0x3C5C08            0x44828FB3
is_system_ui_being_displayed        0x421D58            0xE495B6DA
start_entity_fire            0x3AA100            0x8928428E
stop_entity_fire            0x3AA1E0            0xCE8C9066
is_ipl_active                0x432538            0xB2C33714
is_player_dead                0x41F980            0x140CA5A8
set_ped_infinite_ammo            0x44C988            0x9CB8D278
set_player_model            0x41EB78            0x774A4C54
IS_MODEL_VALID                0x432754            0xAF8F8E9D
set_super_jump_this_frame        0x3C5D70            0x86745EF3
SET_EXPLOSIVE_AMMO_THIS_FRAME        0x3C5CBC            0x2EAFA1D1
SET_EXPLOSIVE_MELEE_THIS_FRAME        0x3C5D34            0x96663D56
SET_FIRE_AMMO_THIS_FRAME        0x3C5CF8            0x7C18FC8A
remove_ipl                0x432480            0xDF7CBD36
request_ipl                0x4323F4            0x3B70D1DB
get_entity_coords_float            0x398EF0                 0x432AC92C
get_hash_key                0x109768                   0x98EFF6F1
set_nightvision                0x3AC574            0xD1E5565F
create_objectself            0x3E5890            0x76150621
set_entity_as_mission_entity        0x39FA08            0x5D1F9E0F
delete_vehicle                0x43662C            0x9803AF60


Scripts
-------------------------
does_script_exist            0x451998               0xDEAB87AB
request_script                0x38B420            0x21322887
has_script_loaded            0x4518F0            0x5D67F751
start_new_script            0x987424            0x3F166D0E
set_script_as_no_longer_needed        0x451864            0x6FCB7795
sin                    0x3C1400            0x998E5CAD
cos                    0x3C1480            0xF4038776


Vehicle
----------------------------
get_vehicle_ped_is_in            0x3F4238            0xAFE92319
is_ped_in_any_vehicle            0x3F0F78            0x3B0171EE
get_vehicle_ped_is_using        0x3F9F18            0x6DE3AADA
set_ped_into_vehicle            0x3F4884            0x07500C79
is_entity_dead                0x39B260            0xB6F7CBAC
set_vehicle_fixed            0x440B60            0x17469AA1
set_vehicle_mod                0x445940            0xB52E5ED5
set_vehicle_interiorlight        0x441F90            0x9AD1FE1E
set_vehilce_mod_kit            0x445204            0xE10EAECE
set_vehicle_number_plate_text_index    0x43B1C8            0xA1A1890E
set_vehicle_forward_speed        0x4392A0            0x69880D14
set_vehicle_number_plate_text        0x43B0EC            0x400F9556
create_vehicle                0x436288            0xDD75460A
set_vehicle_tyre_smoke_color        0x4461F0            0x3EDEC0DB
SET_VEHICLE_COLOURS            0x437FC4            0x57F24253
GET_VEHICLE_COLOURS            0x438D9C            0x40D82D88
SET_VEHICLE_EXTRA_COLOURS         0x440A18            0x515DB2A0
set_vehicle_reduce_grip         0x443924            0x90D3A0D9
set_vehicle_gravity            0x43A878            0x07B2A6DC

Objects/Stuff
--------------------------
set_entity_coords            0x3A0360            0xDF70B41B
get_entity_coords            0x398EF0            0x1647F1CB
set_entity_coords_no_offset        0x3A0700            0x4C83DE8D
create_object                0x3E5890            0x2F7AA05C
create_ambient_pickup            0x3E6DBC            0x17B99CE7
get_hash_key                0x109768            0x98EFF6F1
task_follow_nav_mesh_to_coord        0x40CBC8            0xFE4A10D9
get_entity_rotation            0x39A1A8            0x8FF45B04
request_model                0x431B3C            0xFFF1B500
ATTACH_OBJECT_TO_CAR_PHYSICALLY        0x000000            0x00000000


NEW
-----------------
network_set_friendly_fire_option    0x3D8BB0            0x6BAF95FA
network_has_control_of_entity        0x3D7124            0x005FD797
network_request_control_of_entity    0x3D6FC0            0xA05FEBD7
get_entity_model            0x399AD4            0xDAFCB3EC
set_random_component_variation        0x000000            0x3342D750
set_entity_as_no_longer_needed        0x39FE1C            0xADF2267C
set_entity_proofs            0x3A133C            0x7E9EAB66
set_vehicle_can_break            0x43F8C0            0x90A810D1
create_model_swap            0x3A2090            0x0BC12F9E
SET_SEETHROUGH                0x3AC5BC            0x74D4995C
SEETHROUGH_RESET            0x3AC5FC            0x310E9B67
set_new_waypoint            0x3B859C            0x8444E1F0
start_player_teleport            0x423070            0xC552E06C
set_traffic_police_range        0x38D5D8            0x2ACAB783
release_preload_mods            0x44618C            0xD442521F
set_vehicle_extra            0x44120C            0x642D065C
toggle_vehicle_mod            0x445CB0            0xD095F811
preload_vehicle_mod            0x446090            0x6EA5F4A8
set_vehicle_indicator_lights        0x444898            0xA6073B5D
disable_vehicle_weapon             0x447F3C            0xA688B7D1
shoot_single_bullet_between_coords    0x3C2E2C            0xCB7415AC
SET_NETWORK_ID_CAN_MIGRATE        0x000000            0x00000000


text funcs
-------------------
set_text_leading            0x3B6370            0x98CE21D4
set_text_outline            0x3B63D8            0xC753412F
unk_text_1                0x3B4E50            0x3E35563E
unk_text_2                0x3B518C            0x27A244D8
unk_text_3                0x3B4E88            0x6F8350CE
set_text_font                0x3B6384            0x80BC530D
set_text_scale                0x3B62BC            0xB6E15B23
set_text_colour                0x3B62D0            0xE54DD2C8
set_text_wrap                0x3B635C            0x6F60AB54
set_text_centre                0x3B6308            0xE26D39A1
set_text_dropshadow            0x3B63A8            0xE6587517
-??-set_text_edge            0x10B6C                0x3F1A5DAB//NULLs

Voici le RPC que je vous conseille d'utiliser :
Code:
 internal class RPC
    {
        // Fields
        private static uint five_from_address = 0x1b6b088;
        private static uint five_from_bytes = 0x4a54974c;
        private static uint five_to_address = 0xb487c;
        private static uint five_to_bytes = 0x49ab6784;
        private static uint four_from_address = 0x1b6af88;
        private static uint four_from_bytes = 0x4b6aab94;
        private static uint four_to_address = 0x1215b14;
        private static uint four_to_bytes = 0x489553ec;
        private static uint function_address = 0x1b6ac00;
        private static uint function2_address = 0x1b6ad00;
        private static uint function3_address = 0x1b6ae00;
        private static uint function4_address = 0x1b6af00;
        private static uint function5_address = 0x1b6b000;
        private static uint one_from_address = 0x1b6ac88;
        private static uint one_from_bytes = 0x4a4aff80;
        private static uint one_to_address = 0x1ac3c;
        private static uint one_to_bytes = 0x49b4ffc4;
        public static PS3API PS3 = new PS3API(SelectAPI.ControlConsole);
        private static uint three_from_address = 0x1b6ae88;
        private static uint three_from_bytes = 0x4b6aab4c;
        private static uint three_to_address = 0x12159cc;
        private static uint three_to_bytes = 0x48955434;
        private static uint two_from_address = 0x1b6ad88;
        private static uint two_from_bytes = 0x4b6aa5f0;
        private static uint two_to_address = 0x1215370;
        private static uint two_to_bytes = 0x48955990;

        // Methods
        public static int Call(uint func_address, params object[] parameters)
        {
            int length = parameters.Length;
            int index = 0;
            uint num3 = 0;
            uint num4 = 0;
            uint num5 = 0;
            uint num6 = 0;
            while (index < length)
            {
                if (parameters[index] is int)
                {
                    PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int) parameters[index]);
                    num3++;
                }
                else if (parameters[index] is uint)
                {
                    PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint) parameters[index]);
                    num3++;
                }
                else
                {
                    uint num7;
                    if (parameters[index] is string)
                    {
                        num7 = 0x10022000 + (num4 * 0x400);
                        PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
                        PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
                        num3++;
                        num4++;
                    }
                    else if (parameters[index] is float)
                    {
                        WriteSingle(0x10020024 + (num5 * 4), (float) parameters[index]);
                        num5++;
                    }
                    else if (parameters[index] is float[])
                    {
                        float[] input = (float[]) parameters[index];
                        num7 = 0x10021000 + (num6 * 4);
                        WriteSingle(num7, input);
                        PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
                        num3++;
                        num6 += (uint) input.Length;
                    }
                }
                index++;
            }
            PS3.Extension.WriteUInt32(0x1002004c, func_address);
            Thread.Sleep(20);
            return PS3.Extension.ReadInt32(0x10020050);
        }

        public static void Enable()
        {
            byte[] buffer = new byte[] {
                0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 2, 0x81, 0x83, 0, 0x4c,
                0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
                0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
                0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
                0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
                0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
                0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 2, 0x38, 160, 0, 0,
                0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
                0x38, 0x21, 0, 0x70
             };
            PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
            Thread.Sleep(20);
            PS3.SetMemory(function_address + 4, buffer);
            PS3.SetMemory(0x10020000, new byte[0x2854]);
            PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
            PS3.Extension.WriteUInt32(one_from_address, one_from_bytes);
            PS3.Extension.WriteUInt32(one_to_address, one_to_bytes);
            PS3.SetMemory(function2_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
            Thread.Sleep(20);
            PS3.SetMemory(function2_address + 4, buffer);
            PS3.SetMemory(function2_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
            PS3.Extension.WriteUInt32(two_from_address, two_from_bytes);
            PS3.Extension.WriteUInt32(two_to_address, two_to_bytes);
            PS3.SetMemory(function3_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
            Thread.Sleep(20);
            PS3.SetMemory(function3_address + 4, buffer);
            PS3.SetMemory(function3_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
            PS3.Extension.WriteUInt32(three_from_address, three_from_bytes);
            PS3.Extension.WriteUInt32(three_to_address, three_to_bytes);
            PS3.SetMemory(function4_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
            Thread.Sleep(20);
            PS3.SetMemory(function4_address + 4, buffer);
            PS3.SetMemory(function4_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
            PS3.Extension.WriteUInt32(four_from_address, four_from_bytes);
            PS3.Extension.WriteUInt32(four_to_address, four_to_bytes);
            PS3.SetMemory(function5_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
            Thread.Sleep(20);
            PS3.SetMemory(function5_address + 4, buffer);
            PS3.SetMemory(function5_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
            PS3.Extension.WriteUInt32(five_from_address, five_from_bytes);
            PS3.Extension.WriteUInt32(five_to_address, five_to_bytes);
        }

        public static void IsCCAPI(bool op)
        {
            if (op)
            {
                PS3.ChangeAPI(SelectAPI.ControlConsole);
            }
            else
            {
                PS3.ChangeAPI(SelectAPI.TargetManager);
            }
        }

        private static byte[] ReverseBytes(byte[] toReverse)
        {
            Array.Reverse(toReverse);
            return toReverse;
        }

        private static void WriteSingle(uint address, float input)
        {
            byte[] array = new byte[4];
            BitConverter.GetBytes(input).CopyTo(array, 0);
            Array.Reverse(array, 0, 4);
            PS3.SetMemory(address, array);
        }

        private static void WriteSingle(uint address, float[] input)
        {
            int length = input.Length;
            byte[] array = new byte[length * 4];
            for (int i = 0; i < length; i++)
            {
                ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int) (i * 4));
            }
            PS3.SetMemory(address, array);
        }
    }

Bah j'espere que vous allez tous maintenant sortir des jolie tool GTA V !
Bon codage a tous :)

Credit :

Super, bon codage pour les coddeurs. :)
 

TyzZeuR 77

TyzZeuR 77
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Non c pour PS3 ! suffit de convertir les adresse en hash :
Voir la pièce jointe 38105

Puis convertir le hash 3423640405 en Hex :

Voir la pièce jointe 38107

CC 10 ! et la combinaison de Byte a chercher sur IDA et suivre les resultat juska avoir l'adresse mise a jour ! ( methode que j'utilise sur PS3 ) Apres je pense ya un truc comme sa sur xBox :trollface:
Merci <3 par contre pour IDA j'ai jamais fait :s
 

Jungbou?

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Merci du partage jolie boulot
 

Steganozorus

If You Can't Convince Them, Confuse Them
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Topic UP pour 1.20 ! Liste Complete ;)
 

Rax Modding

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Salut :RG:

Je partage avec vous la liste des Native Adresses 1.20 GTA V que j'ai trouver
J'espère que sa pourra vous aider


Bah j'espere que vous allez tous maintenant sortir des jolie tool GTA V !
Bon codage a tous :)

Credit :
Il y'a les offsets argent lvl et unlock ls dedans?
 
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