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<blockquote data-quote="xX-365094-Xx" data-source="post: 5031913" data-attributes="member: 192516"><p style="text-align: center"><u><em><strong>Bonjour j appelle a votre generosité pour partager avec la communauté tout vos code gsc fonctionnelle en multijoueur sans freeze en 1.19 et sur ps3 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite355" alt=":)" title=":) :)" loading="lazy" data-shortname=":)" /> j’éditerais au fur et a mesure afin de rajouter des nouveaux ou même les vôtres <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite355" alt=":)" title=":) :)" loading="lazy" data-shortname=":)" /> avec une dedi bien sur ^^</strong></em></u></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="force hote"]</p> <p style="text-align: center">forceHost()</p> <p style="text-align: center">{</p> <p style="text-align: center"> if (self isHost())</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self.forceHost = booleanOpposite(self.forceHost);</p> <p style="text-align: center"> self iPrintln(booleanReturnVal(self.forceHost, "Force Host: [^7OFF^7]", "Force Host: [^2ON^7]"));</p> <p style="text-align: center"></p> <p style="text-align: center"> if (self.forceHost)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> setDvar("party_connectToOthers", "0");</p> <p style="text-align: center"> setDvar("partyMigrate_disabled", "1");</p> <p style="text-align: center"> setDvar("party_mergingEnabled", "0");</p> <p style="text-align: center"> setDvar("allowAllNAT", "1");</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> setDvar("party_connectToOthers", "1");</p> <p style="text-align: center"> setDvar("partyMigrate_disabled", "0");</p> <p style="text-align: center"> setDvar("party_mergingEnabled", "1");</p> <p style="text-align: center"> setDvar("allowAllNAT", "0");</p> <p style="text-align: center"> }</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> self iPrintln("Only The " + verificationToColor("Host") + " ^7Can Access This Option!");</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="invincible"]</p> <p style="text-align: center">ToggleGod()</p> <p style="text-align: center">{</p> <p style="text-align: center"> if(self.God==false)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self iPrintln("God Mode [^2ON^7]");</p> <p style="text-align: center"> self enableInvulnerability();</p> <p style="text-align: center"> self.God=true;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self iPrintln("God Mode [^7OFF^7]");</p> <p style="text-align: center"> self disableInvulnerability();</p> <p style="text-align: center"> self.God=false;</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="munition infinie"]</p> <p style="text-align: center">InfiniteAmmo()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self endon("disconnect");</p> <p style="text-align: center"> self endon("disableInfAmmo");</p> <p style="text-align: center"></p> <p style="text-align: center"> self.InfiniteAmmo = booleanOpposite(self.InfiniteAmmo);</p> <p style="text-align: center"> self iPrintln(booleanReturnVal(self.InfiniteAmmo, "Infinite Ammo: [^7OFF^7]", "Infinite Ammo: [^2ON^7]"));</p> <p style="text-align: center"></p> <p style="text-align: center"> if (self.InfiniteAmmo)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> for(;<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p> <p style="text-align: center"> {</p> <p style="text-align: center"> if (self getCurrentWeapon() != "none")</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self setWeaponAmmoClip(self getCurrentWeapon(), weaponClipSize(self getCurrentWeapon()));</p> <p style="text-align: center"> self giveMaxAmmo(self getCurrentWeapon());</p> <p style="text-align: center"> }</p> <p style="text-align: center"> if (self getCurrentOffHand() != "none")</p> <p style="text-align: center"> self giveMaxAmmo(self getCurrentOffHand());</p> <p style="text-align: center"></p> <p style="text-align: center"> wait 0.05;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> self notify("disableInfAmmo");</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="ovni"]</p> <p style="text-align: center">UFOMode()</p> <p style="text-align: center">{</p> <p style="text-align: center"> if(self.UFOMode == false)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self thread doUFOMode();</p> <p style="text-align: center"> self.UFOMode = true;</p> <p style="text-align: center"> self iPrintln("OVNI [^2ON^7]");</p> <p style="text-align: center"> self iPrintln("Presse L2: [{+breath_sprint}] pour voller");</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self notify("EndUFOMode");</p> <p style="text-align: center"> self.UFOMode = false;</p> <p style="text-align: center"> self iPrintln("OVNI [^7OFF^7]");</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">doUFOMode()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self endon("EndUFOMode");</p> <p style="text-align: center"> self.Fly = 0;</p> <p style="text-align: center"> UFO = spawn("script_model",self.origin);</p> <p style="text-align: center"> for(;<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(self secondaryoffhandbuttonpressed())</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self playerLinkTo(UFO);</p> <p style="text-align: center"> self.Fly = 1;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self unlink();</p> <p style="text-align: center"> self.Fly = 0;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> if(self.Fly == 1)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()),20);</p> <p style="text-align: center"> UFO moveTo(Fly,.01);</p> <p style="text-align: center"> }</p> <p style="text-align: center"> wait .001;</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="3eme persoone"]</p> <p style="text-align: center">ThirdPerson()</p> <p style="text-align: center">{</p> <p style="text-align: center">if (self.TPP == true)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self setclientthirdperson(1);</p> <p style="text-align: center"> self iPrintln("^73eme perssonne: [^2ON^7]");</p> <p style="text-align: center"> self.TPP = false;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self setclientthirdperson(0);</p> <p style="text-align: center"> self iPrintln("^73eme perssonne: [^7OFF^7]");</p> <p style="text-align: center"> self.TPP = true;</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Tout les atouts"]</p> <p style="text-align: center">giveAllPerks()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self clearPerks();</p> <p style="text-align: center"> self setPerk("specialty_additionalprimaryweapon");</p> <p style="text-align: center"> self setPerk("specialty_armorpiercing");</p> <p style="text-align: center"> self setPerk("specialty_armorvest");</p> <p style="text-align: center"> self setPerk("specialty_bulletaccuracy");</p> <p style="text-align: center"> self setPerk("specialty_bulletdamage");</p> <p style="text-align: center"> self setPerk("specialty_bulletflinch");</p> <p style="text-align: center"> self setPerk("specialty_bulletpenetration");</p> <p style="text-align: center"> self setPerk("specialty_deadshot");</p> <p style="text-align: center"> self setPerk("specialty_delayexplosive");</p> <p style="text-align: center"> self setPerk("specialty_detectexplosive");</p> <p style="text-align: center"> self setPerk("specialty_disarmexplosive");</p> <p style="text-align: center"> self setPerk("specialty_earnmoremomentum");</p> <p style="text-align: center"> self setPerk("specialty_explosivedamage");</p> <p style="text-align: center"> self setPerk("specialty_extraammo");</p> <p style="text-align: center"> self setPerk("specialty_fallheight");</p> <p style="text-align: center"> self setPerk("specialty_fastads");</p> <p style="text-align: center"> self setPerk("specialty_fastequipmentuse");</p> <p style="text-align: center"> self setPerk("specialty_fastladderclimb");</p> <p style="text-align: center"> self setPerk("specialty_fastmantle");</p> <p style="text-align: center"> self setPerk("specialty_fastmeleerecovery");</p> <p style="text-align: center"> self setPerk("specialty_fastreload");</p> <p style="text-align: center"> self setPerk("specialty_fasttoss");</p> <p style="text-align: center"> self setPerk("specialty_fastweaponswitch");</p> <p style="text-align: center"> self setPerk("specialty_finalstand");</p> <p style="text-align: center"> self setPerk("specialty_fireproof");</p> <p style="text-align: center"> self setPerk("specialty_flakjacket");</p> <p style="text-align: center"> self setPerk("specialty_flashprotection");</p> <p style="text-align: center"> self setPerk("specialty_gpsjammer");</p> <p style="text-align: center"> self setPerk("specialty_grenadepulldeath");</p> <p style="text-align: center"> self setPerk("specialty_healthregen");</p> <p style="text-align: center"> self setPerk("specialty_holdbreath");</p> <p style="text-align: center"> self setPerk("specialty_immunecounteruav");</p> <p style="text-align: center"> self setPerk("specialty_immuneemp");</p> <p style="text-align: center"> self setPerk("specialty_immunemms");</p> <p style="text-align: center"> self setPerk("specialty_immunenvthermal");</p> <p style="text-align: center"> self setPerk("specialty_immunerangefinder");</p> <p style="text-align: center"> self setPerk("specialty_killstreak");</p> <p style="text-align: center"> self setPerk("specialty_longersprint");</p> <p style="text-align: center"> self setPerk("specialty_loudenemies");</p> <p style="text-align: center"> self setPerk("specialty_marksman");</p> <p style="text-align: center"> self setPerk("specialty_movefaster");</p> <p style="text-align: center"> self setPerk("specialty_nomotionsensor");</p> <p style="text-align: center"> self setPerk("specialty_noname");</p> <p style="text-align: center"> self setPerk("specialty_nottargetedbyairsupport");</p> <p style="text-align: center"> self setPerk("specialty_nokillstreakreticle");</p> <p style="text-align: center"> self setPerk("specialty_nottargettedbysentry");</p> <p style="text-align: center"> self setPerk("specialty_pin_back");</p> <p style="text-align: center"> self setPerk("specialty_pistoldeath");</p> <p style="text-align: center"> self setPerk("specialty_proximityprotection");</p> <p style="text-align: center"> self setPerk("specialty_quickrevive");</p> <p style="text-align: center"> self setPerk("specialty_quieter");</p> <p style="text-align: center"> self setPerk("specialty_reconnaissance");</p> <p style="text-align: center"> self setPerk("specialty_rof");</p> <p style="text-align: center"> self setPerk("specialty_scavenger");</p> <p style="text-align: center"> self setPerk("specialty_showenemyequipment");</p> <p style="text-align: center"> self setPerk("specialty_stunprotection");</p> <p style="text-align: center"> self setPerk("specialty_shellshock");</p> <p style="text-align: center"> self setPerk("specialty_sprintrecovery");</p> <p style="text-align: center"> self setPerk("specialty_showonradar");</p> <p style="text-align: center"> self setPerk("specialty_stalker");</p> <p style="text-align: center"> self setPerk("specialty_twogrenades");</p> <p style="text-align: center"> self setPerk("specialty_twoprimaries");</p> <p style="text-align: center"> self setPerk("specialty_unlimitedsprint");</p> <p style="text-align: center"></p> <p style="text-align: center"> self iPrintln("TOUT LES ^2ATOUTS");</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Envoie dans l'espace"]</p> <p style="text-align: center">sendtospace(player)</p> <p style="text-align: center">{</p> <p style="text-align: center">if (!player isHost())</p> <p style="text-align: center">{</p> <p style="text-align: center"> self iPrintln(player.name + " a ete envoyer dans l'espace");</p> <p style="text-align: center"> player iPrintln("tu a ete dans l espaces");</p> <p style="text-align: center"> x=randomIntRange(-75,75);</p> <p style="text-align: center"> y=randomIntRange(-75,75);</p> <p style="text-align: center"> z=45;</p> <p style="text-align: center"> player.location =(0+x,0+y,500000+z);</p> <p style="text-align: center"> player.angle =(0,176,0);</p> <p style="text-align: center"> player setOrigin(player.location);</p> <p style="text-align: center"> player setPlayerAngles(player.angle);</p> <p style="text-align: center">}</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Donne les killstreak"]</p> <p style="text-align: center">doKillstreaks()</p> <p style="text-align: center">{</p> <p style="text-align: center"> maps/mp/gametypes/_globallogic_score::_setplayermomentum(self, 9999);</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Fin de partie"]</p> <p style="text-align: center">endGame()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self iPrintln("^7 fin.");</p> <p style="text-align: center"> level thread maps/mp/gametypes/_globallogic::forceend();</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="JetPack"]</p> <p style="text-align: center">doJetPack()</p> <p style="text-align: center">{</p> <p style="text-align: center"> if( self.jetpack == false )</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self thread StartJetPack();</p> <p style="text-align: center"> self iPrintln("JetPack [^2ON^7]");</p> <p style="text-align: center"> self iPrintln("Presse [{+gostand}] et [{+usereload}]");</p> <p style="text-align: center"> self.jetpack = true;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else if(self.jetpack == true)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self.jetpack = false;</p> <p style="text-align: center"> self notify("jetpack_off");</p> <p style="text-align: center"> self iPrintln("JetPack [^7OFF^7]");</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">StartJetPack()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self endon("death");</p> <p style="text-align: center"> self endon("jetpack_off");</p> <p style="text-align: center"> self.jetboots= 100;</p> <p style="text-align: center"> self attach("projectile_hellfire_missile","tag_stowed_back");</p> <p style="text-align: center"> for(i=0;;i++)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(self usebuttonpressed() && self.jetboots>0)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self playsound( "veh_huey_chaff_explo_npc" );</p> <p style="text-align: center"> playFX( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_RI" ) );</p> <p style="text-align: center"> playFx( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_LE" ) );</p> <p style="text-align: center"> earthquake(.15,.2,self gettagorigin("j_spine4"),50);</p> <p style="text-align: center"> self.jetboots--;</p> <p style="text-align: center"> if(self getvelocity() [2]<img src="/images/smiley-pack/coeur.gif" class="smilie" loading="lazy" alt="<3" title="♥ <3" data-shortname="<3" />00)self setvelocity(self getvelocity() +(0,0,60));</p> <p style="text-align: center"> }</p> <p style="text-align: center"> if(self.jetboots<100 &&!self usebuttonpressed() )self.jetboots++;</p> <p style="text-align: center"> wait .05;</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Bunker"]</p> <p style="text-align: center">bunker()</p> <p style="text-align: center">{</p> <p style="text-align: center"> wp("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,0,120,0,150,0,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270", 0, 0);</p> <p style="text-align: center"> wp("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,0,120,0,150,0,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270", 23, 0);</p> <p style="text-align: center"> wp("0,0,25,0,50,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,0,120,0,150,0,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,225,270,250,270,275,270", 56, 0);</p> <p style="text-align: center"> wp("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,275,90,0,120,275,120,0,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270", 90, 0);</p> <p style="text-align: center"> wp("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,25,30,50,30,75,30,100,30,125,30,150,30,175,30,200,30,225,30,250,30,275,30,0,60,25,60,50,60,75,60,100,60,125,60,150,60,175,60,200,60,225,60,250,60,275,60,0,90,25,90,50,90,75,90,100,90,125,90,150,90,175,90,200,90,225,90,250,90,275,90,0,120,25,120,50,120,75,120,100,120,125,120,150,120,175,120,200,120,225,120,250,120,275,120,0,150,25,150,50,150,75,150,100,150,125,150,150,150,175,150,200,150,225,150,250,150,275,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180,175,180,200,180,225,180,250,180,275,180,0,210,25,210,50,210,75,210,100,210,125,210,150,210,175,210,200,210,225,210,250,210,275,210,0,240,25,240,50,240,75,240,100,240,125,240,150,240,175,240,200,240,225,240,250,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270", 128, 0);</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">bunkerthread()</p> <p style="text-align: center">{</p> <p style="text-align: center"> if (self.bunkerisspawned == 0)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self.bunkerisspawned = 1;</p> <p style="text-align: center"> self iprintln("Bunker: ^7ok");</p> <p style="text-align: center"> self thread bunker();</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self iprintln("Bunker: ^7deja la");</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Voiture pilotable"]</p> <p style="text-align: center">spawnDrivableCar()</p> <p style="text-align: center">{</p> <p style="text-align: center"> if(!isDefined(self.car["spawned"]))</p> <p style="text-align: center"> {</p> <p style="text-align: center"> setDvar("cg_thirdPersonRange", "300");</p> <p style="text-align: center"> self.car["carModel"] = "veh_t6_drone_rcxd";</p> <p style="text-align: center"> self.car["spawned"] = true;</p> <p style="text-align: center"> self.car["runCar"] = true;</p> <p style="text-align: center"> self.car["spawnPosition"] = self.origin + VectorScale(AnglesToForward((0, self getPlayerAngles()[1], self getPlayerAngles()[2])), 100);</p> <p style="text-align: center"> self.car["spawnAngles"] = (0, self getPlayerAngles()[1], self getPlayerAngles()[2]);</p> <p style="text-align: center"></p> <p style="text-align: center"> self.car["carEntity"] = spawn("script_model", self.car["spawnPosition"]);</p> <p style="text-align: center"> self.car["carEntity"].angles = self.car["spawnAngles"];</p> <p style="text-align: center"> self.car["carEntity"] setModel(self.car["carModel"]);</p> <p style="text-align: center"></p> <p style="text-align: center"> wait .2;</p> <p style="text-align: center"> thread Vehicle_Wait_Think();</p> <p style="text-align: center"></p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> iPrintln("seulement une voiture a la fois!");</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Vehicle_Wait_Think()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self endon("disconnect");</p> <p style="text-align: center"> self endon("end_car");</p> <p style="text-align: center"></p> <p style="text-align: center"> while(self.car["runCar"])</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(distance(self.origin, self.car["carEntity"].origin) < 120)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(self useButtonPressed())</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(!self.car["inCar"])</p> <p style="text-align: center"> {</p> <p style="text-align: center"> iPrintln("Presse [{+attack}] avancer");</p> <p style="text-align: center"> iPrintln("Presse [{+speed_throw}] reculler");</p> <p style="text-align: center"> iPrintln("Presse [{+reload}] pour quitter");</p> <p style="text-align: center"></p> <p style="text-align: center"> self.car["speed"] = 0;</p> <p style="text-align: center"> self.car["inCar"] = true;</p> <p style="text-align: center"></p> <p style="text-align: center"> self disableWeapons();</p> <p style="text-align: center"> self detachAll();</p> <p style="text-align: center"> self setOrigin(((self.car["carEntity"].origin) + (AnglesToForward(self.car["carEntity"].angles) * 20) + (0, 0, 3)));</p> <p style="text-align: center"> self hide();</p> <p style="text-align: center"> self setClientThirdPerson(true);</p> <p style="text-align: center"> self setPlayerAngles(self.car["carEntity"].angles + (0, 0, 0));</p> <p style="text-align: center"> self PlayerLinkTo(self.car["carEntity"]);</p> <p style="text-align: center"></p> <p style="text-align: center"> thread Vehicle_Physics_Think();</p> <p style="text-align: center"> thread Vehicle_Death_Think();</p> <p style="text-align: center"></p> <p style="text-align: center"> wait 1;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> thread Vehicle_Exit_Think();</p> <p style="text-align: center"> }</p> <p style="text-align: center"> }</p> <p style="text-align: center"> wait .05;</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">Vehicle_Physics_Think()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self endon("disconnect");</p> <p style="text-align: center"> self endon("end_car");</p> <p style="text-align: center"></p> <p style="text-align: center"> self.car["speedBar"] = drawBar((1, 1, 1), 100, 7, "", "", 0, 170);</p> <p style="text-align: center"> carPhysics = undefined;</p> <p style="text-align: center"> carTrace = undefined;</p> <p style="text-align: center"> newCarAngles = undefined;</p> <p style="text-align: center"></p> <p style="text-align: center"> while(self.car["runCar"])</p> <p style="text-align: center"> {</p> <p style="text-align: center"> carPhysics = ((self.car["carEntity"].origin) + ((AnglesToForward(self.car["carEntity"].angles) * (self.car["speed"] * 2)) + (0, 0, 100)));</p> <p style="text-align: center"> carTrace = bulletTrace(carPhysics, ((carPhysics) - (0, 0, 130)), false, self.car["carEntity"])["position"];</p> <p style="text-align: center"> if(self attackButtonPressed())</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(self.car["speed"] < 0)</p> <p style="text-align: center"> self.car["speed"] = 0;</p> <p style="text-align: center"></p> <p style="text-align: center"> if(self.car["speed"] < 50)</p> <p style="text-align: center"> self.car["speed"] += 0.4;</p> <p style="text-align: center"></p> <p style="text-align: center"> newCarAngles = vectorToAngles(carTrace - self.car["carEntity"].origin);</p> <p style="text-align: center"> self.car["carEntity"] moveTo(carTrace, 0.2);</p> <p style="text-align: center"> self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(self.car["speed"] > 0)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> newCarAngles = vectorToAngles(carTrace - self.car["carEntity"].origin);</p> <p style="text-align: center"> self.car["speed"] -= 0.7;</p> <p style="text-align: center"> self.car["carEntity"] moveTo(carTrace, 0.2);</p> <p style="text-align: center"> self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);</p> <p style="text-align: center"> }</p> <p style="text-align: center"> }</p> <p style="text-align: center"> if(self adsButtonPressed())</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(self.car["speed"] > -20)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(self.car["speed"] < 0)</p> <p style="text-align: center"> newCarAngles = vectorToAngles(self.car["carEntity"].origin - carTrace);</p> <p style="text-align: center"> </p> <p style="text-align: center"> self.car["speed"] -= 0.5;</p> <p style="text-align: center"> self.car["carEntity"] moveTo(carTrace, 0.2);</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> self.car["speed"] += 0.5;</p> <p style="text-align: center"></p> <p style="text-align: center"> self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(self.car["speed"] < -1)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(self.car["speed"] < 0)</p> <p style="text-align: center"> newCarAngles = vectorToAngles(self.car["carEntity"].origin - carTrace);</p> <p style="text-align: center"> </p> <p style="text-align: center"> self.car["speed"] += 0.8;</p> <p style="text-align: center"> self.car["carEntity"] moveTo(carTrace, 0.2);</p> <p style="text-align: center"> self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);</p> <p style="text-align: center"> }</p> <p style="text-align: center"> }</p> <p style="text-align: center"> self.car["speedBar"] updateBar(self.car["speed"]/50);</p> <p style="text-align: center"> wait 0.05;</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">Vehicle_Death_Think()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self endon("disconnect");</p> <p style="text-align: center"> self endon("end_car");</p> <p style="text-align: center"></p> <p style="text-align: center"> self waittill("death");</p> <p style="text-align: center"> if(self.car["inCar"])</p> <p style="text-align: center"> thread Vehicle_Exit_Think();</p> <p style="text-align: center"> else</p> <p style="text-align: center"> self.car["carEntity"] delete();</p> <p style="text-align: center"> wait 0.2;</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">Vehicle_Exit_Think()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self.car["speed"] = 0;</p> <p style="text-align: center"> self.car["inCar"] = false;</p> <p style="text-align: center"> self.car["runCar"] = false;</p> <p style="text-align: center"> self.car["spawned"] = undefined;</p> <p style="text-align: center"> self.car["speedBar"] destroyElem();</p> <p style="text-align: center"> self.car["carEntity"] delete();</p> <p style="text-align: center"></p> <p style="text-align: center"> self unlink();</p> <p style="text-align: center"> self enableWeapons();</p> <p style="text-align: center"> self show();</p> <p style="text-align: center"> self setClientThirdPerson(false);</p> <p style="text-align: center"></p> <p style="text-align: center"> wait 0.3;</p> <p style="text-align: center"> self notify("end_car");</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="anti rage"]</p> <p style="text-align: center">doAntiQuit()</p> <p style="text-align: center">{</p> <p style="text-align: center">self endon("disconnect");</p> <p style="text-align: center">self endon("Stopquittin");</p> <p style="text-align: center"></p> <p style="text-align: center"> for(;<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p> <p style="text-align: center"> {</p> <p style="text-align: center"> foreach(player in level.players)</p> <p style="text-align: center"> player maps/mp/gametypes/_globallogic_ui::closemenus();</p> <p style="text-align: center"> wait 0.05;</p> <p style="text-align: center"> }</p> <p style="text-align: center"></p> <p style="text-align: center"> }</p> <p style="text-align: center">ToggleRageQuit()</p> <p style="text-align: center">{</p> <p style="text-align: center"> if(self.antiquit==false)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self thread doAntiQuit();</p> <p style="text-align: center"> self iprintln("Anti-RageQuit [^2ON^7]");</p> <p style="text-align: center"> self.antiquit=true;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self notify("Stopquittin");</p> <p style="text-align: center"> self iprintln("Anti-RageQuit [^7OFF^7]");</p> <p style="text-align: center"> self.antiquit=false;</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="barre de vie"][/SPOILER]</p> <p style="text-align: center">[SPOILER="barre de vie"]</p> <p style="text-align: center">doHeart()</p> <p style="text-align: center">{</p> <p style="text-align: center"> if(!isDefined(level.SA))</p> <p style="text-align: center"> {</p> <p style="text-align: center"> level.SA=level createServerFontString("hudbig",2.0);</p> <p style="text-align: center"> level.SA.alignX="left";</p> <p style="text-align: center"> level.SA.horzAlign="left";</p> <p style="text-align: center"> level.SA.vertAlign="middle";</p> <p style="text-align: center"> level.SA.x = 10;</p> <p style="text-align: center"> level.SA setText("^7MENU^1-^6NOVA^1-^7FR ^6V2");</p> <p style="text-align: center"> level.SA.archived=false;</p> <p style="text-align: center"> level.SA.hideWhenInMenu=true;</p> <p style="text-align: center"> for(;<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p> <p style="text-align: center"> {</p> <p style="text-align: center"> level.SA.glowAlpha=0.8;</p> <p style="text-align: center"> level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));</p> <p style="text-align: center"> level.SA SetPulseFX(100,60000,1000);</p> <p style="text-align: center"> wait 1;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> }</p> <p style="text-align: center"> if(level.doheart==0)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self iPrintln("Do Heart ^5ON");</p> <p style="text-align: center"> level.doheart=1;</p> <p style="text-align: center"> level.SA.alpha=1;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else if(level.doheart==1)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self iPrintln("Do Heart ^1OFF");</p> <p style="text-align: center"> level.SA.alpha=0;</p> <p style="text-align: center"> level.doheart=0;</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Message Central"]</p> <p style="text-align: center">adverT()</p> <p style="text-align: center">{</p> <p style="text-align: center">foreach(p in level.players)</p> <p style="text-align: center">p thread DisplayAdvert();</p> <p style="text-align: center">}</p> <p style="text-align: center">DisplayAdvert()</p> <p style="text-align: center">{</p> <p style="text-align: center">self endon("disconnect");</p> <p style="text-align: center">AdvertText = createFontString("default", 2);</p> <p style="text-align: center">AdvertText setPoint("TOP","CENTER",0,0);</p> <p style="text-align: center">AdvertText setText("^5TEXT!");</p> <p style="text-align: center">wait 10;</p> <p style="text-align: center">AdvertText setText("^5MENU CRER PAR ^6" + level.hostname);</p> <p style="text-align: center">wait 10;</p> <p style="text-align: center">AdvertText setText("^5TEXT!");</p> <p style="text-align: center">wait 7;</p> <p style="text-align: center">AdvertText setText("^61 CODE = 1.34 Euro");</p> <p style="text-align: center">wait 7;</p> <p style="text-align: center">AdvertText setText("^5TEXT!!!");</p> <p style="text-align: center">wait 7;</p> <p style="text-align: center">AdvertText setText("^5TEXT);</p> <p style="text-align: center">wait 10;</p> <p style="text-align: center">AdvertText setText("^5TEXT");</p> <p style="text-align: center">wait 10;</p> <p style="text-align: center">AdvertText setPoint("RIGHT","TOP",350,200);</p> <p style="text-align: center">AdvertText setText("^6NOM DU MENU!");</p> <p style="text-align: center">wait 600;</p> <p style="text-align: center">AdvertText destroy();</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Débloque les trophee"][/SPOILER]</p> <p style="text-align: center">[SPOILER="Débloque les trophee"]</p> <p style="text-align: center">unlockTrophies()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self endon("disconnect");</p> <p style="text-align: center"> </p> <p style="text-align: center"> self iPrintln("Tout Les trophee debloquer!");</p> <p style="text-align: center"> trophyList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_PAKISTAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_PAKISTAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ",");</p> <p style="text-align: center"> foreach(trophy in trophyList)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self giveAchievement(trophy);</p> <p style="text-align: center"> wait 0.05;</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Kick joueur"]</p> <p style="text-align: center">kickPlayer(player)</p> <p style="text-align: center">{</p> <p style="text-align: center"> if (player isHost())</p> <p style="text-align: center"> self iPrintln("Tu ne peut pas virer " + verificationToColor("Host"));</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> kick(player GetEntityNumber());</p> <p style="text-align: center"> wait 0.50;</p> <p style="text-align: center"> self submenu(self.menu.previousmenu[self.menu.currentmenu]);</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Ban joueur"]</p> <p style="text-align: center">banPlayer(player)</p> <p style="text-align: center">{</p> <p style="text-align: center"> if (player isHost())</p> <p style="text-align: center"> self iPrintln("Tu ne peut pas Ban " + verificationToColor("Host"));</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> ban(player getentitynumber());</p> <p style="text-align: center"> wait 0.50;</p> <p style="text-align: center"> self submenu(self.menu.previousmenu[self.menu.currentmenu]);</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Débloque tout les camouflage <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite355" alt=":)" title=":) :)" loading="lazy" data-shortname=":)" />"]</p> <p style="text-align: center">doAllUnlockCamos()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self thread unlockallcamos(i);</p> <p style="text-align: center"> self thread camonlock();</p> <p style="text-align: center"> self thread maps\mp\gametypes\_hud_message::hintMessage("^7camouflage arme debloque", 5);</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">unlockallcamos(i)</p> <p style="text-align: center">{</p> <p style="text-align: center"> self addweaponstat(i, "headshots", 5000 );</p> <p style="text-align: center"> self addweaponstat(i, "kills", 5000 );</p> <p style="text-align: center"> self addweaponstat(i, "direct_hit_kills", 100 );</p> <p style="text-align: center"> self addweaponstat(i, "revenge_kill", 2500 );</p> <p style="text-align: center"> self addweaponstat(i, "noAttKills", 2500 );</p> <p style="text-align: center"> self addweaponstat(i, "noPerkKills", 2500 );</p> <p style="text-align: center"> self addweaponstat(i, "multikill_2", 2500 );</p> <p style="text-align: center"> self addweaponstat(i, "killstreak_5", 2500 );</p> <p style="text-align: center"> self addweaponstat(i, "challenges", 5000 );</p> <p style="text-align: center"> self addweaponstat(i, "multikill_2", 2500 );</p> <p style="text-align: center"> self addweaponstat(i, "killstreak_5", 2500 );</p> <p style="text-align: center"> self addweaponstat(i, "challenges", 5000 );</p> <p style="text-align: center"> self addweaponstat(i, "longshot_kill", 750 );</p> <p style="text-align: center"> self addweaponstat(i, "direct_hit_kills", 120);</p> <p style="text-align: center"> self addweaponstat(i, "destroyed_aircraft_under20s", 120);</p> <p style="text-align: center"> self addweaponstat(i, "destroyed_5_aircraft", 120);</p> <p style="text-align: center"> self addweaponstat(i, "destroyed_aircraft", 120);</p> <p style="text-align: center"> self addweaponstat(i, "kills_from_cars", 120);</p> <p style="text-align: center"> self addweaponstat(i, "destroyed_2aircraft_quickly", 120);</p> <p style="text-align: center"> self addweaponstat(i, "destroyed_controlled_killstreak", 120);</p> <p style="text-align: center"> self addweaponstat(i, "destroyed_qrdrone", 120);</p> <p style="text-align: center"> self addweaponstat(i, "destroyed_aitank", 120);</p> <p style="text-align: center"> self addweaponstat(i, "multikill_3", 120);</p> <p style="text-align: center"> self addweaponstat(i, "score_from_blocked_damage", 140);</p> <p style="text-align: center"> self addweaponstat(i, "shield_melee_while_enemy_shooting", 140);</p> <p style="text-align: center"> self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140);</p> <p style="text-align: center"> self addweaponstat(i, "noLethalKills", 140);</p> <p style="text-align: center"> self addweaponstat(i, "ballistic_knife_kill",5000);</p> <p style="text-align: center"> self addweaponstat(i, "kill_retrieved_blade", 160);</p> <p style="text-align: center"> self addweaponstat(i, "ballistic_knife_melee", 160);</p> <p style="text-align: center"> self addweaponstat(i, "kills_from_cars", 170);</p> <p style="text-align: center"> self addweaponstat(i, "crossbow_kill_clip", 170);</p> <p style="text-align: center"> self addweaponstat(i, "backstabber_kill", 190);</p> <p style="text-align: center"> self addweaponstat(i, "kill_enemy_with_their_weapon", 190);</p> <p style="text-align: center"> self addweaponstat(i, "kill_enemy_when_injured", 190);</p> <p style="text-align: center"> self addweaponstat(i, "primary_mastery",10000);</p> <p style="text-align: center"> self addweaponstat(i, "secondary_mastery",10000);</p> <p style="text-align: center"> self addweaponstat(i, "weapons_mastery",10000);</p> <p style="text-align: center"> self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000);</p> <p style="text-align: center"> self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000);</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">camonlock()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self thread unlockallcamos("870mcs_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("an94_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("as50_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("ballista_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("beretta93r_dw_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("beretta93r_lh_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("beretta93r_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("crossbow_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("dsr50_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("evoskorpion_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("fiveseven_dw_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("fiveseven_lh_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("fiveseven_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("fhj18_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("fnp45_dw_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("fnp45_lh_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("fnp45_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("hamr_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("hk416_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("insas_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("judge_dw_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("judge_lh_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("judge_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("kard_dw_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("kard_lh_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("kard_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("kard_wager_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("knife_ballistic_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("knife_held_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("knife_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("ksg_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("lsat_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("mk48_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("mp7_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("pdw57_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("peacekeeper_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("qbb95_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("qcw05_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("riotshield_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("sa58_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("saiga12_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("saritch_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("scar_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("sig556_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("smaw_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("srm1216_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("svu_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("tar21_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("type95_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("usrpg_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("vector_mp");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> self thread unlockallcamos("xm8_mp");</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="coulleur ciel merci a lolol99t555"]DoSky()</p> <p style="text-align: center">{</p> <p style="text-align: center">if(self.SkyColor==0)</p> <p style="text-align: center">{</p> <p style="text-align: center">self iPrintln("^2Sky - 1");</p> <p style="text-align: center">setdvar("r_skyColorTemp", "1234");</p> <p style="text-align: center">self.SkyColor=1;</p> <p style="text-align: center">}</p> <p style="text-align: center">else</p> <p style="text-align: center">if(self.skyColor==1)</p> <p style="text-align: center">{</p> <p style="text-align: center">self iPrintln("^2Sky - 2");</p> <p style="text-align: center">self.SkyColor=2;</p> <p style="text-align: center">setdvar("r_skyColorTemp", "2345");</p> <p style="text-align: center">}</p> <p style="text-align: center">else</p> <p style="text-align: center">if(self.skycolor==2)</p> <p style="text-align: center">{</p> <p style="text-align: center">self iPrintln("^2Sky - 3");</p> <p style="text-align: center">self.skycolor=3;</p> <p style="text-align: center">setdvar("r_skyColorTemp", "3456");</p> <p style="text-align: center">}</p> <p style="text-align: center">else</p> <p style="text-align: center">if(self.skycolor==3)</p> <p style="text-align: center">{</p> <p style="text-align: center">self iPrintln("^2Sky - 4");</p> <p style="text-align: center">self.skycolor=4;</p> <p style="text-align: center">setdvar("r_skyColorTemp", "4567");</p> <p style="text-align: center">}</p> <p style="text-align: center">else</p> <p style="text-align: center">if(self.skycolor==4)</p> <p style="text-align: center">{</p> <p style="text-align: center">self iPrintln("^2Sky - 5");</p> <p style="text-align: center">self.skycolor = 0;</p> <p style="text-align: center">setdvar("r_skyColorTemp", "5678");</p> <p style="text-align: center">}</p> <p style="text-align: center">}[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Tire des balle (merci a Mr|Z"]shootProjectiles()</p> <p style="text-align: center">{</p> <p style="text-align: center">self notify("GiveNewWeapon");</p> <p style="text-align: center">self endon("disconnect");</p> <p style="text-align: center">self endon("GiveNewWeapon");</p> <p style="text-align: center"></p> <p style="text-align: center">self iPrintln("Weapon: ^2" + self.currentProjectile);</p> <p style="text-align: center"></p> <p style="text-align: center">for(;<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p> <p style="text-align: center">{</p> <p style="text-align: center">self waittill("weapon_fired");</p> <p style="text-align: center">MagicBullet(self.currentProjectile, self getEye(), self traceBullet(), self);</p> <p style="text-align: center">}</p> <p style="text-align: center">}[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Change de Balle merci a Mr|Z "]changeProjectile()</p> <p style="text-align: center">{</p> <p style="text-align: center">self.projectile += 1;</p> <p style="text-align: center">if (self.projectile == 1)</p> <p style="text-align: center">self.currentProjectile = "smaw_mp";</p> <p style="text-align: center">if (self.projectile == 2)</p> <p style="text-align: center">self.currentProjectile = "ai_tank_drone_rocket_mp";</p> <p style="text-align: center">if (self.projectile == 3)</p> <p style="text-align: center">self.currentProjectile = "straferun_rockets_mp";</p> <p style="text-align: center">if (self.projectile == 4)</p> <p style="text-align: center">self.currentProjectile = "remote_mortar_missile_mp";</p> <p style="text-align: center">if (self.projectile == 5)</p> <p style="text-align: center">self.currentProjectile = "missile_swarm_projectile_mp";</p> <p style="text-align: center">if (self.projectile == 6)</p> <p style="text-align: center">self.currentProjectile = "inventory_m32_mp";</p> <p style="text-align: center">if (self.projectile == 7)</p> <p style="text-align: center">self.currentProjectile = "remote_missile_bomblet_mp";</p> <p style="text-align: center">if (self.projectile == 7)shootGrenades()</p> <p style="text-align: center">{</p> <p style="text-align: center">self notify("GiveNewWeapon");</p> <p style="text-align: center">self endon("disconnect");</p> <p style="text-align: center">self endon("GiveNewWeapon");</p> <p style="text-align: center"></p> <p style="text-align: center">self iPrintln("Weapon: ^2" + self.currentGrenade);</p> <p style="text-align: center"></p> <p style="text-align: center">for(;<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p> <p style="text-align: center">{</p> <p style="text-align: center">self waittill("weapon_fired");</p> <p style="text-align: center">GrenadeDirection = VectorNormalize(anglesToForward(self getPlayerAngles()));</p> <p style="text-align: center">Velocity = VectorScale(GrenadeDirection, 5000);</p> <p style="text-align: center">self MagicGrenadeType(self.currentGrenade, self getEye(), Velocity, 2);</p> <p style="text-align: center">}</p> <p style="text-align: center">}</p> <p style="text-align: center">self.projectile = 0;</p> <p style="text-align: center"></p> <p style="text-align: center">self iPrintln("Projectile Set To ^2" + self.currentProjectile);</p> <p style="text-align: center"></p> <p style="text-align: center">}[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="change le type de grenade tirer merci a Mr|Z"][/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Tire des grenade (merci a Mr|Z"]shootGrenades()</p> <p style="text-align: center">{</p> <p style="text-align: center">self notify("GiveNewWeapon");</p> <p style="text-align: center">self endon("disconnect");</p> <p style="text-align: center">self endon("GiveNewWeapon");</p> <p style="text-align: center"></p> <p style="text-align: center">self iPrintln("Weapon: ^2" + self.currentGrenade);</p> <p style="text-align: center"></p> <p style="text-align: center">for(;<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p> <p style="text-align: center">{</p> <p style="text-align: center">self waittill("weapon_fired");</p> <p style="text-align: center">GrenadeDirection = VectorNormalize(anglesToForward(self getPlayerAngles()));</p> <p style="text-align: center">Velocity = VectorScale(GrenadeDirection, 5000);</p> <p style="text-align: center">self MagicGrenadeType(self.currentGrenade, self getEye(), Velocity, 2);</p> <p style="text-align: center">}</p> <p style="text-align: center">}[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Balle en colis (merci a Mr|Z"]doCarePBullets()</p> <p style="text-align: center">{</p> <p style="text-align: center">if(self.bullets2==false)</p> <p style="text-align: center">{</p> <p style="text-align: center">self thread carepBullets();</p> <p style="text-align: center">self.bullets2=true;</p> <p style="text-align: center">self iPrintln("Care Package Bullets ^2ON");</p> <p style="text-align: center">}</p> <p style="text-align: center">else</p> <p style="text-align: center">{</p> <p style="text-align: center">self notify("stop_bullets2");</p> <p style="text-align: center">self.bullets2=false;</p> <p style="text-align: center">self iPrintln("Care Package Bullets ^1OFF");</p> <p style="text-align: center">}</p> <p style="text-align: center">}</p> <p style="text-align: center">carepBullets()</p> <p style="text-align: center">{</p> <p style="text-align: center">self endon("stop_bullets2");</p> <p style="text-align: center">while(1)</p> <p style="text-align: center">{</p> <p style="text-align: center">self waittill ( "weapon_fired" );</p> <p style="text-align: center">forward = self getTagOrigin("j_head");</p> <p style="text-align: center">end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);</p> <p style="text-align: center">SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];</p> <p style="text-align: center">M = spawn("script_model",SPLOSIONlocation);</p> <p style="text-align: center">M setModel("t6_wpn_supply_drop_ally");</p> <p style="text-align: center">}</p> <p style="text-align: center">}[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Balle explosive (merci a Mr|Z"]Toggle_ExplosiveBullets()</p> <p style="text-align: center">{</p> <p style="text-align: center">if(self.explosivebullets==0)</p> <p style="text-align: center">{</p> <p style="text-align: center">self thread doExplosiveBullets();</p> <p style="text-align: center">self.explosivebullets=1;</p> <p style="text-align: center">self iPrintln("Explosive bullets : ^2ON");</p> <p style="text-align: center">}</p> <p style="text-align: center">else</p> <p style="text-align: center">{</p> <p style="text-align: center">self notify("Exp Disabled");</p> <p style="text-align: center">self.explosivebullets=0;</p> <p style="text-align: center">self iPrintln("Explosive bullets : ^1OFF");</p> <p style="text-align: center">}</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">doExplosiveBullets()</p> <p style="text-align: center">{</p> <p style="text-align: center">self endon( "disconnect" );</p> <p style="text-align: center">self endon( "death" );</p> <p style="text-align: center">self endon("Exp Disabled");</p> <p style="text-align: center">level.remote_mortar_fx[ "missileExplode" ] = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" );</p> <p style="text-align: center"></p> <p style="text-align: center">for(;<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p> <p style="text-align: center">{</p> <p style="text-align: center">self waittill ("weapon_fired");</p> <p style="text-align: center">forward = self getTagOrigin("j_head");</p> <p style="text-align: center">end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);</p> <p style="text-align: center">ExpLocation = BulletTrace( forward, end, false, self )["position"];</p> <p style="text-align: center">playfx(level.remote_mortar_fx["missileExplode"], ExpLocation);</p> <p style="text-align: center">RadiusDamage(ExpLocation, 500, 500, 100, self);</p> <p style="text-align: center">wait 0.05;</p> <p style="text-align: center">}</p> <p style="text-align: center">}[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Balle par default (merci a Mr|Z"]disableWeapons()</p> <p style="text-align: center">{</p> <p style="text-align: center">self notify("GiveNewWeapon");</p> <p style="text-align: center">self iPrintln("Weapon: ^2Default");</p> <p style="text-align: center">}[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Change de grenade"]changeGrenade()</p> <p style="text-align: center">{</p> <p style="text-align: center">self.grenade += 1;</p> <p style="text-align: center">if (self.grenade == 1)</p> <p style="text-align: center">self.currentGrenade = "sticky_grenade_mp";</p> <p style="text-align: center">if (self.grenade == 2)</p> <p style="text-align: center">self.currentGrenade = "frag_grenade_mp";</p> <p style="text-align: center">if (self.grenade == 3)</p> <p style="text-align: center">self.currentGrenade = "hatchet_mp";</p> <p style="text-align: center">if (self.grenade == 4)</p> <p style="text-align: center">self.currentGrenade = "emp_grenade_mp";</p> <p style="text-align: center">if (self.grenade == 5)</p> <p style="text-align: center">self.currentGrenade = "satchel_charge_mp";</p> <p style="text-align: center">if (self.grenade == 6)</p> <p style="text-align: center">self.currentGrenade = "proximity_grenade_mp";</p> <p style="text-align: center">if (self.grenade == 7)</p> <p style="text-align: center">self.currentGrenade = "claymore_mp";</p> <p style="text-align: center">if (self.grenade == 8)</p> <p style="text-align: center">self.currentGrenade = "sensor_grenade_mp";</p> <p style="text-align: center">if (self.grenade == 9)</p> <p style="text-align: center">self.currentGrenade = "willy_pete_mp";</p> <p style="text-align: center">if (self.grenade == 10)</p> <p style="text-align: center">self.currentGrenade = "concussion_grenade_mp";</p> <p style="text-align: center">if (self.grenade == 11)</p> <p style="text-align: center">self.currentGrenade = "flash_grenade_mp";</p> <p style="text-align: center">if (self.grenade == 12)</p> <p style="text-align: center">self.currentGrenade = "trophy_system_mp";</p> <p style="text-align: center">if (self.grenade == 12)</p> <p style="text-align: center">self.grenade = 0;</p> <p style="text-align: center"></p> <p style="text-align: center">self iPrintln("Grenade Set To ^2" + self.currentGrenade);</p> <p style="text-align: center"></p> <p style="text-align: center">}[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Save et Charge"][/SPOILER]</p> <p style="text-align: center">[SPOILER="Save et Charge"]</p> <p style="text-align: center">dosaveandload()</p> <p style="text-align: center">{</p> <p style="text-align: center">self endon("disconnect");</p> <p style="text-align: center">self endon("SaveandLoad");</p> <p style="text-align: center">load = 0;</p> <p style="text-align: center">for(;<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p> <p style="text-align: center">{</p> <p style="text-align: center">if (self actionslotthreebuttonpressed() && self.snl == 1)</p> <p style="text-align: center">{</p> <p style="text-align: center">self.o = self.origin;</p> <p style="text-align: center">self.a = self.angles;</p> <p style="text-align: center">load = 1;</p> <p style="text-align: center">self iprintln("Position ^2save");</p> <p style="text-align: center">wait 2;</p> <p style="text-align: center">}</p> <p style="text-align: center">if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1)</p> <p style="text-align: center">{</p> <p style="text-align: center">self setplayerangles(self.a);</p> <p style="text-align: center">self setorigin(self.o);</p> <p style="text-align: center">self iprintln("Position ^2charge");</p> <p style="text-align: center">wait 2;</p> <p style="text-align: center">}</p> <p style="text-align: center">wait 0.05;</p> <p style="text-align: center">}</p> <p style="text-align: center">}</p> <p style="text-align: center">WP(D,Z,P)</p> <p style="text-align: center">{</p> <p style="text-align: center">L=strTok(D,",");</p> <p style="text-align: center">for(i = 0 ; i < L.size; i += 2)</p> <p style="text-align: center">{</p> <p style="text-align: center">B = spawn("script_model",self.origin+(int<img src="/images/smiley-pack/coeur.gif" class="smilie" loading="lazy" alt="<3" title="♥ <3" data-shortname="<3" />,int(L[i+1]),Z));</p> <p style="text-align: center">if(!P)</p> <p style="text-align: center">B.angles=(90,0,0);</p> <p style="text-align: center">B setModel("t6_wpn_supply_drop_ally");</p> <p style="text-align: center">}</p> <p style="text-align: center">}</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"><strong><em><u><span style="font-size: 22px"><span style="color: #ff0000">D'autre a venir mettez les votre dans les commentaires ^^</span></span></u></em></strong></p></blockquote><p></p>
[QUOTE="xX-365094-Xx, post: 5031913, member: 192516"] [CENTER][U][I][B]Bonjour j appelle a votre generosité pour partager avec la communauté tout vos code gsc fonctionnelle en multijoueur sans freeze en 1.19 et sur ps3 :) j’éditerais au fur et a mesure afin de rajouter des nouveaux ou même les vôtres :) avec une dedi bien sur ^^[/B][/I][/U] [SPOILER="force hote"] forceHost() { if (self isHost()) { self.forceHost = booleanOpposite(self.forceHost); self iPrintln(booleanReturnVal(self.forceHost, "Force Host: [^7OFF^7]", "Force Host: [^2ON^7]")); if (self.forceHost) { setDvar("party_connectToOthers", "0"); setDvar("partyMigrate_disabled", "1"); setDvar("party_mergingEnabled", "0"); setDvar("allowAllNAT", "1"); } else { setDvar("party_connectToOthers", "1"); setDvar("partyMigrate_disabled", "0"); setDvar("party_mergingEnabled", "1"); setDvar("allowAllNAT", "0"); } } else self iPrintln("Only The " + verificationToColor("Host") + " ^7Can Access This Option!"); } [/SPOILER] [SPOILER="invincible"] ToggleGod() { if(self.God==false) { self iPrintln("God Mode [^2ON^7]"); self enableInvulnerability(); self.God=true; } else { self iPrintln("God Mode [^7OFF^7]"); self disableInvulnerability(); self.God=false; } } [/SPOILER] [SPOILER="munition infinie"] InfiniteAmmo() { self endon("disconnect"); self endon("disableInfAmmo"); self.InfiniteAmmo = booleanOpposite(self.InfiniteAmmo); self iPrintln(booleanReturnVal(self.InfiniteAmmo, "Infinite Ammo: [^7OFF^7]", "Infinite Ammo: [^2ON^7]")); if (self.InfiniteAmmo) { for(;;) { if (self getCurrentWeapon() != "none") { self setWeaponAmmoClip(self getCurrentWeapon(), weaponClipSize(self getCurrentWeapon())); self giveMaxAmmo(self getCurrentWeapon()); } if (self getCurrentOffHand() != "none") self giveMaxAmmo(self getCurrentOffHand()); wait 0.05; } } else self notify("disableInfAmmo"); } [/SPOILER] [SPOILER="ovni"] UFOMode() { if(self.UFOMode == false) { self thread doUFOMode(); self.UFOMode = true; self iPrintln("OVNI [^2ON^7]"); self iPrintln("Presse L2: [{+breath_sprint}] pour voller"); } else { self notify("EndUFOMode"); self.UFOMode = false; self iPrintln("OVNI [^7OFF^7]"); } } doUFOMode() { self endon("EndUFOMode"); self.Fly = 0; UFO = spawn("script_model",self.origin); for(;;) { if(self secondaryoffhandbuttonpressed()) { self playerLinkTo(UFO); self.Fly = 1; } else { self unlink(); self.Fly = 0; } if(self.Fly == 1) { Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()),20); UFO moveTo(Fly,.01); } wait .001; } } [/SPOILER] [SPOILER="3eme persoone"] ThirdPerson() { if (self.TPP == true) { self setclientthirdperson(1); self iPrintln("^73eme perssonne: [^2ON^7]"); self.TPP = false; } else { self setclientthirdperson(0); self iPrintln("^73eme perssonne: [^7OFF^7]"); self.TPP = true; } } [/SPOILER] [SPOILER="Tout les atouts"] giveAllPerks() { self clearPerks(); self setPerk("specialty_additionalprimaryweapon"); self setPerk("specialty_armorpiercing"); self setPerk("specialty_armorvest"); self setPerk("specialty_bulletaccuracy"); self setPerk("specialty_bulletdamage"); self setPerk("specialty_bulletflinch"); self setPerk("specialty_bulletpenetration"); self setPerk("specialty_deadshot"); self setPerk("specialty_delayexplosive"); self setPerk("specialty_detectexplosive"); self setPerk("specialty_disarmexplosive"); self setPerk("specialty_earnmoremomentum"); self setPerk("specialty_explosivedamage"); self setPerk("specialty_extraammo"); self setPerk("specialty_fallheight"); self setPerk("specialty_fastads"); self setPerk("specialty_fastequipmentuse"); self setPerk("specialty_fastladderclimb"); self setPerk("specialty_fastmantle"); self setPerk("specialty_fastmeleerecovery"); self setPerk("specialty_fastreload"); self setPerk("specialty_fasttoss"); self setPerk("specialty_fastweaponswitch"); self setPerk("specialty_finalstand"); self setPerk("specialty_fireproof"); self setPerk("specialty_flakjacket"); self setPerk("specialty_flashprotection"); self setPerk("specialty_gpsjammer"); self setPerk("specialty_grenadepulldeath"); self setPerk("specialty_healthregen"); self setPerk("specialty_holdbreath"); self setPerk("specialty_immunecounteruav"); self setPerk("specialty_immuneemp"); self setPerk("specialty_immunemms"); self setPerk("specialty_immunenvthermal"); self setPerk("specialty_immunerangefinder"); self setPerk("specialty_killstreak"); self setPerk("specialty_longersprint"); self setPerk("specialty_loudenemies"); self setPerk("specialty_marksman"); self setPerk("specialty_movefaster"); self setPerk("specialty_nomotionsensor"); self setPerk("specialty_noname"); self setPerk("specialty_nottargetedbyairsupport"); self setPerk("specialty_nokillstreakreticle"); self setPerk("specialty_nottargettedbysentry"); self setPerk("specialty_pin_back"); self setPerk("specialty_pistoldeath"); self setPerk("specialty_proximityprotection"); self setPerk("specialty_quickrevive"); self setPerk("specialty_quieter"); self setPerk("specialty_reconnaissance"); self setPerk("specialty_rof"); self setPerk("specialty_scavenger"); self setPerk("specialty_showenemyequipment"); self setPerk("specialty_stunprotection"); self setPerk("specialty_shellshock"); self setPerk("specialty_sprintrecovery"); self setPerk("specialty_showonradar"); self setPerk("specialty_stalker"); self setPerk("specialty_twogrenades"); self setPerk("specialty_twoprimaries"); self setPerk("specialty_unlimitedsprint"); self iPrintln("TOUT LES ^2ATOUTS"); } [/SPOILER] [SPOILER="Envoie dans l'espace"] sendtospace(player) { if (!player isHost()) { self iPrintln(player.name + " a ete envoyer dans l'espace"); player iPrintln("tu a ete dans l espaces"); x=randomIntRange(-75,75); y=randomIntRange(-75,75); z=45; player.location =(0+x,0+y,500000+z); player.angle =(0,176,0); player setOrigin(player.location); player setPlayerAngles(player.angle); } } [/SPOILER] [SPOILER="Donne les killstreak"] doKillstreaks() { maps/mp/gametypes/_globallogic_score::_setplayermomentum(self, 9999); } [/SPOILER] [SPOILER="Fin de partie"] endGame() { self iPrintln("^7 fin."); level thread maps/mp/gametypes/_globallogic::forceend(); } [/SPOILER] [SPOILER="JetPack"] doJetPack() { if( self.jetpack == false ) { self thread StartJetPack(); self iPrintln("JetPack [^2ON^7]"); self iPrintln("Presse [{+gostand}] et [{+usereload}]"); self.jetpack = true; } else if(self.jetpack == true) { self.jetpack = false; self notify("jetpack_off"); self iPrintln("JetPack [^7OFF^7]"); } } StartJetPack() { self endon("death"); self endon("jetpack_off"); self.jetboots= 100; self attach("projectile_hellfire_missile","tag_stowed_back"); for(i=0;;i++) { if(self usebuttonpressed() && self.jetboots>0) { self playsound( "veh_huey_chaff_explo_npc" ); playFX( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_RI" ) ); playFx( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_LE" ) ); earthquake(.15,.2,self gettagorigin("j_spine4"),50); self.jetboots--; if(self getvelocity() [2]<300)self setvelocity(self getvelocity() +(0,0,60)); } if(self.jetboots<100 &&!self usebuttonpressed() )self.jetboots++; wait .05; } } [/SPOILER] [SPOILER="Bunker"] bunker() { wp("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,0,120,0,150,0,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270", 0, 0); wp("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,0,120,0,150,0,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270", 23, 0); wp("0,0,25,0,50,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,0,120,0,150,0,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,225,270,250,270,275,270", 56, 0); wp("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,275,90,0,120,275,120,0,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270", 90, 0); wp("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,25,30,50,30,75,30,100,30,125,30,150,30,175,30,200,30,225,30,250,30,275,30,0,60,25,60,50,60,75,60,100,60,125,60,150,60,175,60,200,60,225,60,250,60,275,60,0,90,25,90,50,90,75,90,100,90,125,90,150,90,175,90,200,90,225,90,250,90,275,90,0,120,25,120,50,120,75,120,100,120,125,120,150,120,175,120,200,120,225,120,250,120,275,120,0,150,25,150,50,150,75,150,100,150,125,150,150,150,175,150,200,150,225,150,250,150,275,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180,175,180,200,180,225,180,250,180,275,180,0,210,25,210,50,210,75,210,100,210,125,210,150,210,175,210,200,210,225,210,250,210,275,210,0,240,25,240,50,240,75,240,100,240,125,240,150,240,175,240,200,240,225,240,250,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270", 128, 0); } bunkerthread() { if (self.bunkerisspawned == 0) { self.bunkerisspawned = 1; self iprintln("Bunker: ^7ok"); self thread bunker(); } else { self iprintln("Bunker: ^7deja la"); } } [/SPOILER] [SPOILER="Voiture pilotable"] spawnDrivableCar() { if(!isDefined(self.car["spawned"])) { setDvar("cg_thirdPersonRange", "300"); self.car["carModel"] = "veh_t6_drone_rcxd"; self.car["spawned"] = true; self.car["runCar"] = true; self.car["spawnPosition"] = self.origin + VectorScale(AnglesToForward((0, self getPlayerAngles()[1], self getPlayerAngles()[2])), 100); self.car["spawnAngles"] = (0, self getPlayerAngles()[1], self getPlayerAngles()[2]); self.car["carEntity"] = spawn("script_model", self.car["spawnPosition"]); self.car["carEntity"].angles = self.car["spawnAngles"]; self.car["carEntity"] setModel(self.car["carModel"]); wait .2; thread Vehicle_Wait_Think(); } else iPrintln("seulement une voiture a la fois!"); } Vehicle_Wait_Think() { self endon("disconnect"); self endon("end_car"); while(self.car["runCar"]) { if(distance(self.origin, self.car["carEntity"].origin) < 120) { if(self useButtonPressed()) { if(!self.car["inCar"]) { iPrintln("Presse [{+attack}] avancer"); iPrintln("Presse [{+speed_throw}] reculler"); iPrintln("Presse [{+reload}] pour quitter"); self.car["speed"] = 0; self.car["inCar"] = true; self disableWeapons(); self detachAll(); self setOrigin(((self.car["carEntity"].origin) + (AnglesToForward(self.car["carEntity"].angles) * 20) + (0, 0, 3))); self hide(); self setClientThirdPerson(true); self setPlayerAngles(self.car["carEntity"].angles + (0, 0, 0)); self PlayerLinkTo(self.car["carEntity"]); thread Vehicle_Physics_Think(); thread Vehicle_Death_Think(); wait 1; } else thread Vehicle_Exit_Think(); } } wait .05; } } Vehicle_Physics_Think() { self endon("disconnect"); self endon("end_car"); self.car["speedBar"] = drawBar((1, 1, 1), 100, 7, "", "", 0, 170); carPhysics = undefined; carTrace = undefined; newCarAngles = undefined; while(self.car["runCar"]) { carPhysics = ((self.car["carEntity"].origin) + ((AnglesToForward(self.car["carEntity"].angles) * (self.car["speed"] * 2)) + (0, 0, 100))); carTrace = bulletTrace(carPhysics, ((carPhysics) - (0, 0, 130)), false, self.car["carEntity"])["position"]; if(self attackButtonPressed()) { if(self.car["speed"] < 0) self.car["speed"] = 0; if(self.car["speed"] < 50) self.car["speed"] += 0.4; newCarAngles = vectorToAngles(carTrace - self.car["carEntity"].origin); self.car["carEntity"] moveTo(carTrace, 0.2); self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2); } else { if(self.car["speed"] > 0) { newCarAngles = vectorToAngles(carTrace - self.car["carEntity"].origin); self.car["speed"] -= 0.7; self.car["carEntity"] moveTo(carTrace, 0.2); self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2); } } if(self adsButtonPressed()) { if(self.car["speed"] > -20) { if(self.car["speed"] < 0) newCarAngles = vectorToAngles(self.car["carEntity"].origin - carTrace); self.car["speed"] -= 0.5; self.car["carEntity"] moveTo(carTrace, 0.2); } else self.car["speed"] += 0.5; self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2); } else { if(self.car["speed"] < -1) { if(self.car["speed"] < 0) newCarAngles = vectorToAngles(self.car["carEntity"].origin - carTrace); self.car["speed"] += 0.8; self.car["carEntity"] moveTo(carTrace, 0.2); self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2); } } self.car["speedBar"] updateBar(self.car["speed"]/50); wait 0.05; } } Vehicle_Death_Think() { self endon("disconnect"); self endon("end_car"); self waittill("death"); if(self.car["inCar"]) thread Vehicle_Exit_Think(); else self.car["carEntity"] delete(); wait 0.2; } Vehicle_Exit_Think() { self.car["speed"] = 0; self.car["inCar"] = false; self.car["runCar"] = false; self.car["spawned"] = undefined; self.car["speedBar"] destroyElem(); self.car["carEntity"] delete(); self unlink(); self enableWeapons(); self show(); self setClientThirdPerson(false); wait 0.3; self notify("end_car"); } [/SPOILER] [SPOILER="anti rage"] doAntiQuit() { self endon("disconnect"); self endon("Stopquittin"); for(;;) { foreach(player in level.players) player maps/mp/gametypes/_globallogic_ui::closemenus(); wait 0.05; } } ToggleRageQuit() { if(self.antiquit==false) { self thread doAntiQuit(); self iprintln("Anti-RageQuit [^2ON^7]"); self.antiquit=true; } else { self notify("Stopquittin"); self iprintln("Anti-RageQuit [^7OFF^7]"); self.antiquit=false; } } [/SPOILER] [SPOILER="barre de vie"][/SPOILER] [SPOILER="barre de vie"] doHeart() { if(!isDefined(level.SA)) { level.SA=level createServerFontString("hudbig",2.0); level.SA.alignX="left"; level.SA.horzAlign="left"; level.SA.vertAlign="middle"; level.SA.x = 10; level.SA setText("^7MENU^1-^6NOVA^1-^7FR ^6V2"); level.SA.archived=false; level.SA.hideWhenInMenu=true; for(;;) { level.SA.glowAlpha=0.8; level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255)); level.SA SetPulseFX(100,60000,1000); wait 1; } } if(level.doheart==0) { self iPrintln("Do Heart ^5ON"); level.doheart=1; level.SA.alpha=1; } else if(level.doheart==1) { self iPrintln("Do Heart ^1OFF"); level.SA.alpha=0; level.doheart=0; } } [/SPOILER] [SPOILER="Message Central"] adverT() { foreach(p in level.players) p thread DisplayAdvert(); } DisplayAdvert() { self endon("disconnect"); AdvertText = createFontString("default", 2); AdvertText setPoint("TOP","CENTER",0,0); AdvertText setText("^5TEXT!"); wait 10; AdvertText setText("^5MENU CRER PAR ^6" + level.hostname); wait 10; AdvertText setText("^5TEXT!"); wait 7; AdvertText setText("^61 CODE = 1.34 Euro"); wait 7; AdvertText setText("^5TEXT!!!"); wait 7; AdvertText setText("^5TEXT); wait 10; AdvertText setText("^5TEXT"); wait 10; AdvertText setPoint("RIGHT","TOP",350,200); AdvertText setText("^6NOM DU MENU!"); wait 600; AdvertText destroy(); } [/SPOILER] [SPOILER="Débloque les trophee"][/SPOILER] [SPOILER="Débloque les trophee"] unlockTrophies() { self endon("disconnect"); self iPrintln("Tout Les trophee debloquer!"); trophyList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_PAKISTAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_PAKISTAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ","); foreach(trophy in trophyList) { self giveAchievement(trophy); wait 0.05; } } [/SPOILER] [SPOILER="Kick joueur"] kickPlayer(player) { if (player isHost()) self iPrintln("Tu ne peut pas virer " + verificationToColor("Host")); else { kick(player GetEntityNumber()); wait 0.50; self submenu(self.menu.previousmenu[self.menu.currentmenu]); } } [/SPOILER] [SPOILER="Ban joueur"] banPlayer(player) { if (player isHost()) self iPrintln("Tu ne peut pas Ban " + verificationToColor("Host")); else { ban(player getentitynumber()); wait 0.50; self submenu(self.menu.previousmenu[self.menu.currentmenu]); } } [/SPOILER] [SPOILER="Débloque tout les camouflage :)"] doAllUnlockCamos() { self thread unlockallcamos(i); self thread camonlock(); self thread maps\mp\gametypes\_hud_message::hintMessage("^7camouflage arme debloque", 5); } unlockallcamos(i) { self addweaponstat(i, "headshots", 5000 ); self addweaponstat(i, "kills", 5000 ); self addweaponstat(i, "direct_hit_kills", 100 ); self addweaponstat(i, "revenge_kill", 2500 ); self addweaponstat(i, "noAttKills", 2500 ); self addweaponstat(i, "noPerkKills", 2500 ); self addweaponstat(i, "multikill_2", 2500 ); self addweaponstat(i, "killstreak_5", 2500 ); self addweaponstat(i, "challenges", 5000 ); self addweaponstat(i, "multikill_2", 2500 ); self addweaponstat(i, "killstreak_5", 2500 ); self addweaponstat(i, "challenges", 5000 ); self addweaponstat(i, "longshot_kill", 750 ); self addweaponstat(i, "direct_hit_kills", 120); self addweaponstat(i, "destroyed_aircraft_under20s", 120); self addweaponstat(i, "destroyed_5_aircraft", 120); self addweaponstat(i, "destroyed_aircraft", 120); self addweaponstat(i, "kills_from_cars", 120); self addweaponstat(i, "destroyed_2aircraft_quickly", 120); self addweaponstat(i, "destroyed_controlled_killstreak", 120); self addweaponstat(i, "destroyed_qrdrone", 120); self addweaponstat(i, "destroyed_aitank", 120); self addweaponstat(i, "multikill_3", 120); self addweaponstat(i, "score_from_blocked_damage", 140); self addweaponstat(i, "shield_melee_while_enemy_shooting", 140); self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140); self addweaponstat(i, "noLethalKills", 140); self addweaponstat(i, "ballistic_knife_kill",5000); self addweaponstat(i, "kill_retrieved_blade", 160); self addweaponstat(i, "ballistic_knife_melee", 160); self addweaponstat(i, "kills_from_cars", 170); self addweaponstat(i, "crossbow_kill_clip", 170); self addweaponstat(i, "backstabber_kill", 190); self addweaponstat(i, "kill_enemy_with_their_weapon", 190); self addweaponstat(i, "kill_enemy_when_injured", 190); self addweaponstat(i, "primary_mastery",10000); self addweaponstat(i, "secondary_mastery",10000); self addweaponstat(i, "weapons_mastery",10000); self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000); self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000); } camonlock() { self thread unlockallcamos("870mcs_mp"); wait 2; self thread unlockallcamos("an94_mp"); wait 2; self thread unlockallcamos("as50_mp"); wait 2; self thread unlockallcamos("ballista_mp"); wait 2; self thread unlockallcamos("beretta93r_dw_mp"); wait 2; self thread unlockallcamos("beretta93r_lh_mp"); wait 2; self thread unlockallcamos("beretta93r_mp"); wait 2; self thread unlockallcamos("crossbow_mp"); wait 2; self thread unlockallcamos("dsr50_mp"); wait 2; self thread unlockallcamos("evoskorpion_mp"); wait 2; self thread unlockallcamos("fiveseven_dw_mp"); wait 2; self thread unlockallcamos("fiveseven_lh_mp"); wait 2; self thread unlockallcamos("fiveseven_mp"); wait 2; self thread unlockallcamos("fhj18_mp"); wait 2; self thread unlockallcamos("fnp45_dw_mp"); wait 2; self thread unlockallcamos("fnp45_lh_mp"); wait 2; self thread unlockallcamos("fnp45_mp"); wait 2; self thread unlockallcamos("hamr_mp"); wait 2; self thread unlockallcamos("hk416_mp"); wait 2; self thread unlockallcamos("insas_mp"); wait 2; self thread unlockallcamos("judge_dw_mp"); wait 2; self thread unlockallcamos("judge_lh_mp"); wait 2; self thread unlockallcamos("judge_mp"); wait 2; self thread unlockallcamos("kard_dw_mp"); wait 2; self thread unlockallcamos("kard_lh_mp"); wait 2; self thread unlockallcamos("kard_mp"); wait 2; self thread unlockallcamos("kard_wager_mp"); wait 2; self thread unlockallcamos("knife_ballistic_mp"); wait 2; self thread unlockallcamos("knife_held_mp"); wait 2; self thread unlockallcamos("knife_mp"); wait 2; self thread unlockallcamos("ksg_mp"); wait 2; self thread unlockallcamos("lsat_mp"); wait 2; self thread unlockallcamos("mk48_mp"); wait 2; self thread unlockallcamos("mp7_mp"); wait 2; self thread unlockallcamos("pdw57_mp"); wait 2; self thread unlockallcamos("peacekeeper_mp"); wait 2; self thread unlockallcamos("qbb95_mp"); wait 2; self thread unlockallcamos("qcw05_mp"); wait 2; self thread unlockallcamos("riotshield_mp"); wait 2; self thread unlockallcamos("sa58_mp"); wait 2; self thread unlockallcamos("saiga12_mp"); wait 2; self thread unlockallcamos("saritch_mp"); wait 2; self thread unlockallcamos("scar_mp"); wait 2; self thread unlockallcamos("sig556_mp"); wait 2; self thread unlockallcamos("smaw_mp"); wait 2; self thread unlockallcamos("srm1216_mp"); wait 2; self thread unlockallcamos("svu_mp"); wait 2; self thread unlockallcamos("tar21_mp"); wait 2; self thread unlockallcamos("type95_mp"); wait 2; self thread unlockallcamos("usrpg_mp"); wait 2; self thread unlockallcamos("vector_mp"); wait 2; self thread unlockallcamos("xm8_mp"); } [/SPOILER] [SPOILER="coulleur ciel merci a lolol99t555"]DoSky() { if(self.SkyColor==0) { self iPrintln("^2Sky - 1"); setdvar("r_skyColorTemp", "1234"); self.SkyColor=1; } else if(self.skyColor==1) { self iPrintln("^2Sky - 2"); self.SkyColor=2; setdvar("r_skyColorTemp", "2345"); } else if(self.skycolor==2) { self iPrintln("^2Sky - 3"); self.skycolor=3; setdvar("r_skyColorTemp", "3456"); } else if(self.skycolor==3) { self iPrintln("^2Sky - 4"); self.skycolor=4; setdvar("r_skyColorTemp", "4567"); } else if(self.skycolor==4) { self iPrintln("^2Sky - 5"); self.skycolor = 0; setdvar("r_skyColorTemp", "5678"); } }[/SPOILER] [SPOILER="Tire des balle (merci a Mr|Z"]shootProjectiles() { self notify("GiveNewWeapon"); self endon("disconnect"); self endon("GiveNewWeapon"); self iPrintln("Weapon: ^2" + self.currentProjectile); for(;;) { self waittill("weapon_fired"); MagicBullet(self.currentProjectile, self getEye(), self traceBullet(), self); } }[/SPOILER] [SPOILER="Change de Balle merci a Mr|Z "]changeProjectile() { self.projectile += 1; if (self.projectile == 1) self.currentProjectile = "smaw_mp"; if (self.projectile == 2) self.currentProjectile = "ai_tank_drone_rocket_mp"; if (self.projectile == 3) self.currentProjectile = "straferun_rockets_mp"; if (self.projectile == 4) self.currentProjectile = "remote_mortar_missile_mp"; if (self.projectile == 5) self.currentProjectile = "missile_swarm_projectile_mp"; if (self.projectile == 6) self.currentProjectile = "inventory_m32_mp"; if (self.projectile == 7) self.currentProjectile = "remote_missile_bomblet_mp"; if (self.projectile == 7)shootGrenades() { self notify("GiveNewWeapon"); self endon("disconnect"); self endon("GiveNewWeapon"); self iPrintln("Weapon: ^2" + self.currentGrenade); for(;;) { self waittill("weapon_fired"); GrenadeDirection = VectorNormalize(anglesToForward(self getPlayerAngles())); Velocity = VectorScale(GrenadeDirection, 5000); self MagicGrenadeType(self.currentGrenade, self getEye(), Velocity, 2); } } self.projectile = 0; self iPrintln("Projectile Set To ^2" + self.currentProjectile); }[/SPOILER] [SPOILER="change le type de grenade tirer merci a Mr|Z"][/SPOILER] [SPOILER="Tire des grenade (merci a Mr|Z"]shootGrenades() { self notify("GiveNewWeapon"); self endon("disconnect"); self endon("GiveNewWeapon"); self iPrintln("Weapon: ^2" + self.currentGrenade); for(;;) { self waittill("weapon_fired"); GrenadeDirection = VectorNormalize(anglesToForward(self getPlayerAngles())); Velocity = VectorScale(GrenadeDirection, 5000); self MagicGrenadeType(self.currentGrenade, self getEye(), Velocity, 2); } }[/SPOILER] [SPOILER="Balle en colis (merci a Mr|Z"]doCarePBullets() { if(self.bullets2==false) { self thread carepBullets(); self.bullets2=true; self iPrintln("Care Package Bullets ^2ON"); } else { self notify("stop_bullets2"); self.bullets2=false; self iPrintln("Care Package Bullets ^1OFF"); } } carepBullets() { self endon("stop_bullets2"); while(1) { self waittill ( "weapon_fired" ); forward = self getTagOrigin("j_head"); end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000); SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ]; M = spawn("script_model",SPLOSIONlocation); M setModel("t6_wpn_supply_drop_ally"); } }[/SPOILER] [SPOILER="Balle explosive (merci a Mr|Z"]Toggle_ExplosiveBullets() { if(self.explosivebullets==0) { self thread doExplosiveBullets(); self.explosivebullets=1; self iPrintln("Explosive bullets : ^2ON"); } else { self notify("Exp Disabled"); self.explosivebullets=0; self iPrintln("Explosive bullets : ^1OFF"); } } doExplosiveBullets() { self endon( "disconnect" ); self endon( "death" ); self endon("Exp Disabled"); level.remote_mortar_fx[ "missileExplode" ] = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" ); for(;;) { self waittill ("weapon_fired"); forward = self getTagOrigin("j_head"); end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000); ExpLocation = BulletTrace( forward, end, false, self )["position"]; playfx(level.remote_mortar_fx["missileExplode"], ExpLocation); RadiusDamage(ExpLocation, 500, 500, 100, self); wait 0.05; } }[/SPOILER] [SPOILER="Balle par default (merci a Mr|Z"]disableWeapons() { self notify("GiveNewWeapon"); self iPrintln("Weapon: ^2Default"); }[/SPOILER] [SPOILER="Change de grenade"]changeGrenade() { self.grenade += 1; if (self.grenade == 1) self.currentGrenade = "sticky_grenade_mp"; if (self.grenade == 2) self.currentGrenade = "frag_grenade_mp"; if (self.grenade == 3) self.currentGrenade = "hatchet_mp"; if (self.grenade == 4) self.currentGrenade = "emp_grenade_mp"; if (self.grenade == 5) self.currentGrenade = "satchel_charge_mp"; if (self.grenade == 6) self.currentGrenade = "proximity_grenade_mp"; if (self.grenade == 7) self.currentGrenade = "claymore_mp"; if (self.grenade == 8) self.currentGrenade = "sensor_grenade_mp"; if (self.grenade == 9) self.currentGrenade = "willy_pete_mp"; if (self.grenade == 10) self.currentGrenade = "concussion_grenade_mp"; if (self.grenade == 11) self.currentGrenade = "flash_grenade_mp"; if (self.grenade == 12) self.currentGrenade = "trophy_system_mp"; if (self.grenade == 12) self.grenade = 0; self iPrintln("Grenade Set To ^2" + self.currentGrenade); }[/SPOILER] [SPOILER="Save et Charge"][/SPOILER] [SPOILER="Save et Charge"] dosaveandload() { self endon("disconnect"); self endon("SaveandLoad"); load = 0; for(;;) { if (self actionslotthreebuttonpressed() && self.snl == 1) { self.o = self.origin; self.a = self.angles; load = 1; self iprintln("Position ^2save"); wait 2; } if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1) { self setplayerangles(self.a); self setorigin(self.o); self iprintln("Position ^2charge"); wait 2; } wait 0.05; } } WP(D,Z,P) { L=strTok(D,","); for(i = 0 ; i < L.size; i += 2) { B = spawn("script_model",self.origin+(int<3,int(L[i+1]),Z)); if(!P) B.angles=(90,0,0); B setModel("t6_wpn_supply_drop_ally"); } } [/SPOILER] [B][I][U][SIZE=6][COLOR=#ff0000]D'autre a venir mettez les votre dans les commentaires ^^[/COLOR][/SIZE][/U][/I][/B][/CENTER] [/QUOTE]
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