Offset Regroupement code GSC

xX-365094-Xx

faucheur netflix
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15 Novembre 2012
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Bonjour j appelle a votre generosité pour partager avec la communauté tout vos code gsc fonctionnelle en multijoueur sans freeze en 1.19 et sur ps3 :) j’éditerais au fur et a mesure afin de rajouter des nouveaux ou même les vôtres :) avec une dedi bien sur ^^


forceHost()
{
if (self isHost())
{
self.forceHost = booleanOpposite(self.forceHost);
self iPrintln(booleanReturnVal(self.forceHost, "Force Host: [^7OFF^7]", "Force Host: [^2ON^7]"));

if (self.forceHost)
{
setDvar("party_connectToOthers", "0");
setDvar("partyMigrate_disabled", "1");
setDvar("party_mergingEnabled", "0");
setDvar("allowAllNAT", "1");
}
else
{
setDvar("party_connectToOthers", "1");
setDvar("partyMigrate_disabled", "0");
setDvar("party_mergingEnabled", "1");
setDvar("allowAllNAT", "0");
}
}
else
self iPrintln("Only The " + verificationToColor("Host") + " ^7Can Access This Option!");
}

ToggleGod()
{
if(self.God==false)
{
self iPrintln("God Mode [^2ON^7]");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("God Mode [^7OFF^7]");
self disableInvulnerability();
self.God=false;
}
}

InfiniteAmmo()
{
self endon("disconnect");
self endon("disableInfAmmo");

self.InfiniteAmmo = booleanOpposite(self.InfiniteAmmo);
self iPrintln(booleanReturnVal(self.InfiniteAmmo, "Infinite Ammo: [^7OFF^7]", "Infinite Ammo: [^2ON^7]"));

if (self.InfiniteAmmo)
{
for(;;)
{
if (self getCurrentWeapon() != "none")
{
self setWeaponAmmoClip(self getCurrentWeapon(), weaponClipSize(self getCurrentWeapon()));
self giveMaxAmmo(self getCurrentWeapon());
}
if (self getCurrentOffHand() != "none")
self giveMaxAmmo(self getCurrentOffHand());

wait 0.05;
}
}
else
self notify("disableInfAmmo");
}

UFOMode()
{
if(self.UFOMode == false)
{
self thread doUFOMode();
self.UFOMode = true;
self iPrintln("OVNI [^2ON^7]");
self iPrintln("Presse L2: [{+breath_sprint}] pour voller");
}
else
{
self notify("EndUFOMode");
self.UFOMode = false;
self iPrintln("OVNI [^7OFF^7]");
}
}

doUFOMode()
{
self endon("EndUFOMode");
self.Fly = 0;
UFO = spawn("script_model",self.origin);
for(;;)
{
if(self secondaryoffhandbuttonpressed())
{
self playerLinkTo(UFO);
self.Fly = 1;
}
else
{
self unlink();
self.Fly = 0;
}
if(self.Fly == 1)
{
Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()),20);
UFO moveTo(Fly,.01);
}
wait .001;
}
}

ThirdPerson()
{
if (self.TPP == true)
{
self setclientthirdperson(1);
self iPrintln("^73eme perssonne: [^2ON^7]");
self.TPP = false;
}
else
{
self setclientthirdperson(0);
self iPrintln("^73eme perssonne: [^7OFF^7]");
self.TPP = true;
}
}

giveAllPerks()
{
self clearPerks();
self setPerk("specialty_additionalprimaryweapon");
self setPerk("specialty_armorpiercing");
self setPerk("specialty_armorvest");
self setPerk("specialty_bulletaccuracy");
self setPerk("specialty_bulletdamage");
self setPerk("specialty_bulletflinch");
self setPerk("specialty_bulletpenetration");
self setPerk("specialty_deadshot");
self setPerk("specialty_delayexplosive");
self setPerk("specialty_detectexplosive");
self setPerk("specialty_disarmexplosive");
self setPerk("specialty_earnmoremomentum");
self setPerk("specialty_explosivedamage");
self setPerk("specialty_extraammo");
self setPerk("specialty_fallheight");
self setPerk("specialty_fastads");
self setPerk("specialty_fastequipmentuse");
self setPerk("specialty_fastladderclimb");
self setPerk("specialty_fastmantle");
self setPerk("specialty_fastmeleerecovery");
self setPerk("specialty_fastreload");
self setPerk("specialty_fasttoss");
self setPerk("specialty_fastweaponswitch");
self setPerk("specialty_finalstand");
self setPerk("specialty_fireproof");
self setPerk("specialty_flakjacket");
self setPerk("specialty_flashprotection");
self setPerk("specialty_gpsjammer");
self setPerk("specialty_grenadepulldeath");
self setPerk("specialty_healthregen");
self setPerk("specialty_holdbreath");
self setPerk("specialty_immunecounteruav");
self setPerk("specialty_immuneemp");
self setPerk("specialty_immunemms");
self setPerk("specialty_immunenvthermal");
self setPerk("specialty_immunerangefinder");
self setPerk("specialty_killstreak");
self setPerk("specialty_longersprint");
self setPerk("specialty_loudenemies");
self setPerk("specialty_marksman");
self setPerk("specialty_movefaster");
self setPerk("specialty_nomotionsensor");
self setPerk("specialty_noname");
self setPerk("specialty_nottargetedbyairsupport");
self setPerk("specialty_nokillstreakreticle");
self setPerk("specialty_nottargettedbysentry");
self setPerk("specialty_pin_back");
self setPerk("specialty_pistoldeath");
self setPerk("specialty_proximityprotection");
self setPerk("specialty_quickrevive");
self setPerk("specialty_quieter");
self setPerk("specialty_reconnaissance");
self setPerk("specialty_rof");
self setPerk("specialty_scavenger");
self setPerk("specialty_showenemyequipment");
self setPerk("specialty_stunprotection");
self setPerk("specialty_shellshock");
self setPerk("specialty_sprintrecovery");
self setPerk("specialty_showonradar");
self setPerk("specialty_stalker");
self setPerk("specialty_twogrenades");
self setPerk("specialty_twoprimaries");
self setPerk("specialty_unlimitedsprint");

self iPrintln("TOUT LES ^2ATOUTS");
}

sendtospace(player)
{
if (!player isHost())
{
self iPrintln(player.name + " a ete envoyer dans l'espace");
player iPrintln("tu a ete dans l espaces");
x=randomIntRange(-75,75);
y=randomIntRange(-75,75);
z=45;
player.location =(0+x,0+y,500000+z);
player.angle =(0,176,0);
player setOrigin(player.location);
player setPlayerAngles(player.angle);
}
}

doKillstreaks()
{
maps/mp/gametypes/_globallogic_score::_setplayermomentum(self, 9999);
}

endGame()
{
self iPrintln("^7 fin.");
level thread maps/mp/gametypes/_globallogic::forceend();
}

doJetPack()
{
if( self.jetpack == false )
{
self thread StartJetPack();
self iPrintln("JetPack [^2ON^7]");
self iPrintln("Presse [{+gostand}] et [{+usereload}]");
self.jetpack = true;
}
else if(self.jetpack == true)
{
self.jetpack = false;
self notify("jetpack_off");
self iPrintln("JetPack [^7OFF^7]");
}
}
StartJetPack()
{
self endon("death");
self endon("jetpack_off");
self.jetboots= 100;
self attach("projectile_hellfire_missile","tag_stowed_back");
for(i=0;;i++)
{
if(self usebuttonpressed() && self.jetboots>0)
{
self playsound( "veh_huey_chaff_explo_npc" );
playFX( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_LE" ) );
earthquake(.15,.2,self gettagorigin("j_spine4"),50);
self.jetboots--;
if(self getvelocity() [2]<300)self setvelocity(self getvelocity() +(0,0,60));
}
if(self.jetboots<100 &&!self usebuttonpressed() )self.jetboots++;
wait .05;
}
}

bunker()
{
wp("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,0,120,0,150,0,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270", 0, 0);
wp("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,0,120,0,150,0,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270", 23, 0);
wp("0,0,25,0,50,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,0,120,0,150,0,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,225,270,250,270,275,270", 56, 0);
wp("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,275,90,0,120,275,120,0,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270", 90, 0);
wp("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,25,30,50,30,75,30,100,30,125,30,150,30,175,30,200,30,225,30,250,30,275,30,0,60,25,60,50,60,75,60,100,60,125,60,150,60,175,60,200,60,225,60,250,60,275,60,0,90,25,90,50,90,75,90,100,90,125,90,150,90,175,90,200,90,225,90,250,90,275,90,0,120,25,120,50,120,75,120,100,120,125,120,150,120,175,120,200,120,225,120,250,120,275,120,0,150,25,150,50,150,75,150,100,150,125,150,150,150,175,150,200,150,225,150,250,150,275,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180,175,180,200,180,225,180,250,180,275,180,0,210,25,210,50,210,75,210,100,210,125,210,150,210,175,210,200,210,225,210,250,210,275,210,0,240,25,240,50,240,75,240,100,240,125,240,150,240,175,240,200,240,225,240,250,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270", 128, 0);
}

bunkerthread()
{
if (self.bunkerisspawned == 0)
{
self.bunkerisspawned = 1;
self iprintln("Bunker: ^7ok");
self thread bunker();
}
else
{
self iprintln("Bunker: ^7deja la");
}
}

spawnDrivableCar()
{
if(!isDefined(self.car["spawned"]))
{
setDvar("cg_thirdPersonRange", "300");
self.car["carModel"] = "veh_t6_drone_rcxd";
self.car["spawned"] = true;
self.car["runCar"] = true;
self.car["spawnPosition"] = self.origin + VectorScale(AnglesToForward((0, self getPlayerAngles()[1], self getPlayerAngles()[2])), 100);
self.car["spawnAngles"] = (0, self getPlayerAngles()[1], self getPlayerAngles()[2]);

self.car["carEntity"] = spawn("script_model", self.car["spawnPosition"]);
self.car["carEntity"].angles = self.car["spawnAngles"];
self.car["carEntity"] setModel(self.car["carModel"]);

wait .2;
thread Vehicle_Wait_Think();

}
else
iPrintln("seulement une voiture a la fois!");
}


Vehicle_Wait_Think()
{
self endon("disconnect");
self endon("end_car");

while(self.car["runCar"])
{
if(distance(self.origin, self.car["carEntity"].origin) < 120)
{
if(self useButtonPressed())
{
if(!self.car["inCar"])
{
iPrintln("Presse [{+attack}] avancer");
iPrintln("Presse [{+speed_throw}] reculler");
iPrintln("Presse [{+reload}] pour quitter");

self.car["speed"] = 0;
self.car["inCar"] = true;

self disableWeapons();
self detachAll();
self setOrigin(((self.car["carEntity"].origin) + (AnglesToForward(self.car["carEntity"].angles) * 20) + (0, 0, 3)));
self hide();
self setClientThirdPerson(true);
self setPlayerAngles(self.car["carEntity"].angles + (0, 0, 0));
self PlayerLinkTo(self.car["carEntity"]);

thread Vehicle_Physics_Think();
thread Vehicle_Death_Think();

wait 1;
}
else
thread Vehicle_Exit_Think();
}
}
wait .05;
}
}

Vehicle_Physics_Think()
{
self endon("disconnect");
self endon("end_car");

self.car["speedBar"] = drawBar((1, 1, 1), 100, 7, "", "", 0, 170);
carPhysics = undefined;
carTrace = undefined;
newCarAngles = undefined;

while(self.car["runCar"])
{
carPhysics = ((self.car["carEntity"].origin) + ((AnglesToForward(self.car["carEntity"].angles) * (self.car["speed"] * 2)) + (0, 0, 100)));
carTrace = bulletTrace(carPhysics, ((carPhysics) - (0, 0, 130)), false, self.car["carEntity"])["position"];
if(self attackButtonPressed())
{
if(self.car["speed"] < 0)
self.car["speed"] = 0;

if(self.car["speed"] < 50)
self.car["speed"] += 0.4;

newCarAngles = vectorToAngles(carTrace - self.car["carEntity"].origin);
self.car["carEntity"] moveTo(carTrace, 0.2);
self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
}
else
{
if(self.car["speed"] > 0)
{
newCarAngles = vectorToAngles(carTrace - self.car["carEntity"].origin);
self.car["speed"] -= 0.7;
self.car["carEntity"] moveTo(carTrace, 0.2);
self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
}
}
if(self adsButtonPressed())
{
if(self.car["speed"] > -20)
{
if(self.car["speed"] < 0)
newCarAngles = vectorToAngles(self.car["carEntity"].origin - carTrace);

self.car["speed"] -= 0.5;
self.car["carEntity"] moveTo(carTrace, 0.2);
}
else
self.car["speed"] += 0.5;

self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
}
else
{
if(self.car["speed"] < -1)
{
if(self.car["speed"] < 0)
newCarAngles = vectorToAngles(self.car["carEntity"].origin - carTrace);

self.car["speed"] += 0.8;
self.car["carEntity"] moveTo(carTrace, 0.2);
self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
}
}
self.car["speedBar"] updateBar(self.car["speed"]/50);
wait 0.05;
}
}

Vehicle_Death_Think()
{
self endon("disconnect");
self endon("end_car");

self waittill("death");
if(self.car["inCar"])
thread Vehicle_Exit_Think();
else
self.car["carEntity"] delete();
wait 0.2;
}

Vehicle_Exit_Think()
{
self.car["speed"] = 0;
self.car["inCar"] = false;
self.car["runCar"] = false;
self.car["spawned"] = undefined;
self.car["speedBar"] destroyElem();
self.car["carEntity"] delete();

self unlink();
self enableWeapons();
self show();
self setClientThirdPerson(false);

wait 0.3;
self notify("end_car");
}

doAntiQuit()
{
self endon("disconnect");
self endon("Stopquittin");

for(;;)
{
foreach(player in level.players)
player maps/mp/gametypes/_globallogic_ui::closemenus();
wait 0.05;
}

}
ToggleRageQuit()
{
if(self.antiquit==false)
{
self thread doAntiQuit();
self iprintln("Anti-RageQuit [^2ON^7]");
self.antiquit=true;
}
else
{
self notify("Stopquittin");
self iprintln("Anti-RageQuit [^7OFF^7]");
self.antiquit=false;
}
}

doHeart()
{
if(!isDefined(level.SA))
{
level.SA=level createServerFontString("hudbig",2.0);
level.SA.alignX="left";
level.SA.horzAlign="left";
level.SA.vertAlign="middle";
level.SA.x = 10;
level.SA setText("^7MENU^1-^6NOVA^1-^7FR ^6V2");
level.SA.archived=false;
level.SA.hideWhenInMenu=true;
for(;;)
{
level.SA.glowAlpha=0.8;
level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
level.SA SetPulseFX(100,60000,1000);
wait 1;
}
}
if(level.doheart==0)
{
self iPrintln("Do Heart ^5ON");
level.doheart=1;
level.SA.alpha=1;
}
else if(level.doheart==1)
{
self iPrintln("Do Heart ^1OFF");
level.SA.alpha=0;
level.doheart=0;
}
}

adverT()
{
foreach(p in level.players)
p thread DisplayAdvert();
}
DisplayAdvert()
{
self endon("disconnect");
AdvertText = createFontString("default", 2);
AdvertText setPoint("TOP","CENTER",0,0);
AdvertText setText("^5TEXT!");
wait 10;
AdvertText setText("^5MENU CRER PAR ^6" + level.hostname);
wait 10;
AdvertText setText("^5TEXT!");
wait 7;
AdvertText setText("^61 CODE = 1.34 Euro");
wait 7;
AdvertText setText("^5TEXT!!!");
wait 7;
AdvertText setText("^5TEXT);
wait 10;
AdvertText setText("^5TEXT");
wait 10;
AdvertText setPoint("RIGHT","TOP",350,200);
AdvertText setText("^6NOM DU MENU!");
wait 600;
AdvertText destroy();
}

unlockTrophies()
{
self endon("disconnect");

self iPrintln("Tout Les trophee debloquer!");
trophyList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_PAKISTAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_PAKISTAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ",");
foreach(trophy in trophyList)
{
self giveAchievement(trophy);
wait 0.05;
}
}

kickPlayer(player)
{
if (player isHost())
self iPrintln("Tu ne peut pas virer " + verificationToColor("Host"));
else
{
kick(player GetEntityNumber());
wait 0.50;
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
}

banPlayer(player)
{
if (player isHost())
self iPrintln("Tu ne peut pas Ban " + verificationToColor("Host"));
else
{
ban(player getentitynumber());
wait 0.50;
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
}

doAllUnlockCamos()
{
self thread unlockallcamos(i);
self thread camonlock();
self thread maps\mp\gametypes\_hud_message::hintMessage("^7camouflage arme debloque", 5);
}

unlockallcamos(i)
{
self addweaponstat(i, "headshots", 5000 );
self addweaponstat(i, "kills", 5000 );
self addweaponstat(i, "direct_hit_kills", 100 );
self addweaponstat(i, "revenge_kill", 2500 );
self addweaponstat(i, "noAttKills", 2500 );
self addweaponstat(i, "noPerkKills", 2500 );
self addweaponstat(i, "multikill_2", 2500 );
self addweaponstat(i, "killstreak_5", 2500 );
self addweaponstat(i, "challenges", 5000 );
self addweaponstat(i, "multikill_2", 2500 );
self addweaponstat(i, "killstreak_5", 2500 );
self addweaponstat(i, "challenges", 5000 );
self addweaponstat(i, "longshot_kill", 750 );
self addweaponstat(i, "direct_hit_kills", 120);
self addweaponstat(i, "destroyed_aircraft_under20s", 120);
self addweaponstat(i, "destroyed_5_aircraft", 120);
self addweaponstat(i, "destroyed_aircraft", 120);
self addweaponstat(i, "kills_from_cars", 120);
self addweaponstat(i, "destroyed_2aircraft_quickly", 120);
self addweaponstat(i, "destroyed_controlled_killstreak", 120);
self addweaponstat(i, "destroyed_qrdrone", 120);
self addweaponstat(i, "destroyed_aitank", 120);
self addweaponstat(i, "multikill_3", 120);
self addweaponstat(i, "score_from_blocked_damage", 140);
self addweaponstat(i, "shield_melee_while_enemy_shooting", 140);
self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140);
self addweaponstat(i, "noLethalKills", 140);
self addweaponstat(i, "ballistic_knife_kill",5000);
self addweaponstat(i, "kill_retrieved_blade", 160);
self addweaponstat(i, "ballistic_knife_melee", 160);
self addweaponstat(i, "kills_from_cars", 170);
self addweaponstat(i, "crossbow_kill_clip", 170);
self addweaponstat(i, "backstabber_kill", 190);
self addweaponstat(i, "kill_enemy_with_their_weapon", 190);
self addweaponstat(i, "kill_enemy_when_injured", 190);
self addweaponstat(i, "primary_mastery",10000);
self addweaponstat(i, "secondary_mastery",10000);
self addweaponstat(i, "weapons_mastery",10000);
self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000);
self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000);
}

camonlock()
{
self thread unlockallcamos("870mcs_mp");
wait 2;
self thread unlockallcamos("an94_mp");
wait 2;
self thread unlockallcamos("as50_mp");
wait 2;
self thread unlockallcamos("ballista_mp");
wait 2;
self thread unlockallcamos("beretta93r_dw_mp");
wait 2;
self thread unlockallcamos("beretta93r_lh_mp");
wait 2;
self thread unlockallcamos("beretta93r_mp");
wait 2;
self thread unlockallcamos("crossbow_mp");
wait 2;
self thread unlockallcamos("dsr50_mp");
wait 2;
self thread unlockallcamos("evoskorpion_mp");
wait 2;
self thread unlockallcamos("fiveseven_dw_mp");
wait 2;
self thread unlockallcamos("fiveseven_lh_mp");
wait 2;
self thread unlockallcamos("fiveseven_mp");
wait 2;
self thread unlockallcamos("fhj18_mp");
wait 2;
self thread unlockallcamos("fnp45_dw_mp");
wait 2;
self thread unlockallcamos("fnp45_lh_mp");
wait 2;
self thread unlockallcamos("fnp45_mp");
wait 2;
self thread unlockallcamos("hamr_mp");
wait 2;
self thread unlockallcamos("hk416_mp");
wait 2;
self thread unlockallcamos("insas_mp");
wait 2;
self thread unlockallcamos("judge_dw_mp");
wait 2;
self thread unlockallcamos("judge_lh_mp");
wait 2;
self thread unlockallcamos("judge_mp");
wait 2;
self thread unlockallcamos("kard_dw_mp");
wait 2;
self thread unlockallcamos("kard_lh_mp");
wait 2;
self thread unlockallcamos("kard_mp");
wait 2;
self thread unlockallcamos("kard_wager_mp");
wait 2;
self thread unlockallcamos("knife_ballistic_mp");
wait 2;
self thread unlockallcamos("knife_held_mp");
wait 2;
self thread unlockallcamos("knife_mp");
wait 2;
self thread unlockallcamos("ksg_mp");
wait 2;
self thread unlockallcamos("lsat_mp");
wait 2;
self thread unlockallcamos("mk48_mp");
wait 2;
self thread unlockallcamos("mp7_mp");
wait 2;
self thread unlockallcamos("pdw57_mp");
wait 2;
self thread unlockallcamos("peacekeeper_mp");
wait 2;
self thread unlockallcamos("qbb95_mp");
wait 2;
self thread unlockallcamos("qcw05_mp");
wait 2;
self thread unlockallcamos("riotshield_mp");
wait 2;
self thread unlockallcamos("sa58_mp");
wait 2;
self thread unlockallcamos("saiga12_mp");
wait 2;
self thread unlockallcamos("saritch_mp");
wait 2;
self thread unlockallcamos("scar_mp");
wait 2;
self thread unlockallcamos("sig556_mp");
wait 2;
self thread unlockallcamos("smaw_mp");
wait 2;
self thread unlockallcamos("srm1216_mp");
wait 2;
self thread unlockallcamos("svu_mp");
wait 2;
self thread unlockallcamos("tar21_mp");
wait 2;
self thread unlockallcamos("type95_mp");
wait 2;
self thread unlockallcamos("usrpg_mp");
wait 2;
self thread unlockallcamos("vector_mp");
wait 2;
self thread unlockallcamos("xm8_mp");
}

DoSky()
{
if(self.SkyColor==0)
{
self iPrintln("^2Sky - 1");
setdvar("r_skyColorTemp", "1234");
self.SkyColor=1;
}
else
if(self.skyColor==1)
{
self iPrintln("^2Sky - 2");
self.SkyColor=2;
setdvar("r_skyColorTemp", "2345");
}
else
if(self.skycolor==2)
{
self iPrintln("^2Sky - 3");
self.skycolor=3;
setdvar("r_skyColorTemp", "3456");
}
else
if(self.skycolor==3)
{
self iPrintln("^2Sky - 4");
self.skycolor=4;
setdvar("r_skyColorTemp", "4567");
}
else
if(self.skycolor==4)
{
self iPrintln("^2Sky - 5");
self.skycolor = 0;
setdvar("r_skyColorTemp", "5678");
}
}

shootProjectiles()
{
self notify("GiveNewWeapon");
self endon("disconnect");
self endon("GiveNewWeapon");

self iPrintln("Weapon: ^2" + self.currentProjectile);

for(;;)
{
self waittill("weapon_fired");
MagicBullet(self.currentProjectile, self getEye(), self traceBullet(), self);
}
}

changeProjectile()
{
self.projectile += 1;
if (self.projectile == 1)
self.currentProjectile = "smaw_mp";
if (self.projectile == 2)
self.currentProjectile = "ai_tank_drone_rocket_mp";
if (self.projectile == 3)
self.currentProjectile = "straferun_rockets_mp";
if (self.projectile == 4)
self.currentProjectile = "remote_mortar_missile_mp";
if (self.projectile == 5)
self.currentProjectile = "missile_swarm_projectile_mp";
if (self.projectile == 6)
self.currentProjectile = "inventory_m32_mp";
if (self.projectile == 7)
self.currentProjectile = "remote_missile_bomblet_mp";
if (self.projectile == 7)shootGrenades()
{
self notify("GiveNewWeapon");
self endon("disconnect");
self endon("GiveNewWeapon");

self iPrintln("Weapon: ^2" + self.currentGrenade);

for(;;)
{
self waittill("weapon_fired");
GrenadeDirection = VectorNormalize(anglesToForward(self getPlayerAngles()));
Velocity = VectorScale(GrenadeDirection, 5000);
self MagicGrenadeType(self.currentGrenade, self getEye(), Velocity, 2);
}
}
self.projectile = 0;

self iPrintln("Projectile Set To ^2" + self.currentProjectile);

}


shootGrenades()
{
self notify("GiveNewWeapon");
self endon("disconnect");
self endon("GiveNewWeapon");

self iPrintln("Weapon: ^2" + self.currentGrenade);

for(;;)
{
self waittill("weapon_fired");
GrenadeDirection = VectorNormalize(anglesToForward(self getPlayerAngles()));
Velocity = VectorScale(GrenadeDirection, 5000);
self MagicGrenadeType(self.currentGrenade, self getEye(), Velocity, 2);
}
}

doCarePBullets()
{
if(self.bullets2==false)
{
self thread carepBullets();
self.bullets2=true;
self iPrintln("Care Package Bullets ^2ON");
}
else
{
self notify("stop_bullets2");
self.bullets2=false;
self iPrintln("Care Package Bullets ^1OFF");
}
}
carepBullets()
{
self endon("stop_bullets2");
while(1)
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
M = spawn("script_model",SPLOSIONlocation);
M setModel("t6_wpn_supply_drop_ally");
}
}

Toggle_ExplosiveBullets()
{
if(self.explosivebullets==0)
{
self thread doExplosiveBullets();
self.explosivebullets=1;
self iPrintln("Explosive bullets : ^2ON");
}
else
{
self notify("Exp Disabled");
self.explosivebullets=0;
self iPrintln("Explosive bullets : ^1OFF");
}
}

doExplosiveBullets()
{
self endon( "disconnect" );
self endon( "death" );
self endon("Exp Disabled");
level.remote_mortar_fx[ "missileExplode" ] = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" );

for(;;)
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
playfx(level.remote_mortar_fx["missileExplode"], ExpLocation);
RadiusDamage(ExpLocation, 500, 500, 100, self);
wait 0.05;
}
}

disableWeapons()
{
self notify("GiveNewWeapon");
self iPrintln("Weapon: ^2Default");
}

changeGrenade()
{
self.grenade += 1;
if (self.grenade == 1)
self.currentGrenade = "sticky_grenade_mp";
if (self.grenade == 2)
self.currentGrenade = "frag_grenade_mp";
if (self.grenade == 3)
self.currentGrenade = "hatchet_mp";
if (self.grenade == 4)
self.currentGrenade = "emp_grenade_mp";
if (self.grenade == 5)
self.currentGrenade = "satchel_charge_mp";
if (self.grenade == 6)
self.currentGrenade = "proximity_grenade_mp";
if (self.grenade == 7)
self.currentGrenade = "claymore_mp";
if (self.grenade == 8)
self.currentGrenade = "sensor_grenade_mp";
if (self.grenade == 9)
self.currentGrenade = "willy_pete_mp";
if (self.grenade == 10)
self.currentGrenade = "concussion_grenade_mp";
if (self.grenade == 11)
self.currentGrenade = "flash_grenade_mp";
if (self.grenade == 12)
self.currentGrenade = "trophy_system_mp";
if (self.grenade == 12)
self.grenade = 0;

self iPrintln("Grenade Set To ^2" + self.currentGrenade);

}

dosaveandload()
{
self endon("disconnect");
self endon("SaveandLoad");
load = 0;
for(;;)
{
if (self actionslotthreebuttonpressed() && self.snl == 1)
{
self.o = self.origin;
self.a = self.angles;
load = 1;
self iprintln("Position ^2save");
wait 2;
}
if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1)
{
self setplayerangles(self.a);
self setorigin(self.o);
self iprintln("Position ^2charge");
wait 2;
}
wait 0.05;
}
}
WP(D,Z,P)
{
L=strTok(D,",");
for(i = 0 ; i < L.size; i += 2)
{
B = spawn("script_model",self.origin+(int<3,int(L[i+1]),Z));
if(!P)
B.angles=(90,0,0);
B setModel("t6_wpn_supply_drop_ally");
}
}
D'autre a venir mettez les votre dans les commentaires ^^
 
Dernière édition:

WhiiTe'

Administateur
Ancien staff
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22 Octobre 2011
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Points
32 425
Merci du partage :love:

Je n'en ai pas sous la main la :(
 

lolol99t555

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5 Octobre 2014
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DoSky()
{
if(self.SkyColor==0)
{
self iPrintln("^2Sky - 1");
setdvar("r_skyColorTemp", "1234");
self.SkyColor=1;
}
else
if(self.skyColor==1)
{
self iPrintln("^2Sky - 2");
self.SkyColor=2;
setdvar("r_skyColorTemp", "2345");
}
else
if(self.skycolor==2)
{
self iPrintln("^2Sky - 3");
self.skycolor=3;
setdvar("r_skyColorTemp", "3456");
}
else
if(self.skycolor==3)
{
self iPrintln("^2Sky - 4");
self.skycolor=4;
setdvar("r_skyColorTemp", "4567");
}
else
if(self.skycolor==4)
{
self iPrintln("^2Sky - 5");
self.skycolor = 0;
setdvar("r_skyColorTemp", "5678");
}
}
 

Mr|Z

Premium
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5 Avril 2013
Messages
526
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192
Points
1 763
shootProjectiles()
{
self notify("GiveNewWeapon");
self endon("disconnect");
self endon("GiveNewWeapon");

self iPrintln("Weapon: ^2" + self.currentProjectile);

for(;;)
{
self waittill("weapon_fired");
MagicBullet(self.currentProjectile, self getEye(), self traceBullet(), self);
}
}

changeProjectile()
{
self.projectile += 1;
if (self.projectile == 1)
self.currentProjectile = "smaw_mp";
if (self.projectile == 2)
self.currentProjectile = "ai_tank_drone_rocket_mp";
if (self.projectile == 3)
self.currentProjectile = "straferun_rockets_mp";
if (self.projectile == 4)
self.currentProjectile = "remote_mortar_missile_mp";
if (self.projectile == 5)
self.currentProjectile = "missile_swarm_projectile_mp";
if (self.projectile == 6)
self.currentProjectile = "inventory_m32_mp";
if (self.projectile == 7)
self.currentProjectile = "remote_missile_bomblet_mp";
if (self.projectile == 7)
self.projectile = 0;

self iPrintln("Projectile Set To ^2" + self.currentProjectile);

}

shootGrenades()
{
self notify("GiveNewWeapon");
self endon("disconnect");
self endon("GiveNewWeapon");

self iPrintln("Weapon: ^2" + self.currentGrenade);

for(;;)
{
self waittill("weapon_fired");
GrenadeDirection = VectorNormalize(anglesToForward(self getPlayerAngles()));
Velocity = VectorScale(GrenadeDirection, 5000);
self MagicGrenadeType(self.currentGrenade, self getEye(), Velocity, 2);
}
}

changeGrenade()
{
self.grenade += 1;
if (self.grenade == 1)
self.currentGrenade = "sticky_grenade_mp";
if (self.grenade == 2)
self.currentGrenade = "frag_grenade_mp";
if (self.grenade == 3)
self.currentGrenade = "hatchet_mp";
if (self.grenade == 4)
self.currentGrenade = "emp_grenade_mp";
if (self.grenade == 5)
self.currentGrenade = "satchel_charge_mp";
if (self.grenade == 6)
self.currentGrenade = "proximity_grenade_mp";
if (self.grenade == 7)
self.currentGrenade = "claymore_mp";
if (self.grenade == 8)
self.currentGrenade = "sensor_grenade_mp";
if (self.grenade == 9)
self.currentGrenade = "willy_pete_mp";
if (self.grenade == 10)
self.currentGrenade = "concussion_grenade_mp";
if (self.grenade == 11)
self.currentGrenade = "flash_grenade_mp";
if (self.grenade == 12)
self.currentGrenade = "trophy_system_mp";
if (self.grenade == 12)
self.grenade = 0;

self iPrintln("Grenade Set To ^2" + self.currentGrenade);

}

doCarePBullets()
{
if(self.bullets2==false)
{
self thread carepBullets();
self.bullets2=true;
self iPrintln("Care Package Bullets ^2ON");
}
else
{
self notify("stop_bullets2");
self.bullets2=false;
self iPrintln("Care Package Bullets ^1OFF");
}
}
carepBullets()
{
self endon("stop_bullets2");
while(1)
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
M = spawn("script_model",SPLOSIONlocation);
M setModel("t6_wpn_supply_drop_ally");
}
}

Toggle_ExplosiveBullets()
{
if(self.explosivebullets==0)
{
self thread doExplosiveBullets();
self.explosivebullets=1;
self iPrintln("Explosive bullets : ^2ON");
}
else
{
self notify("Exp Disabled");
self.explosivebullets=0;
self iPrintln("Explosive bullets : ^1OFF");
}
}

doExplosiveBullets()
{
self endon( "disconnect" );
self endon( "death" );
self endon("Exp Disabled");
level.remote_mortar_fx[ "missileExplode" ] = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" );

for(;;)
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
playfx(level.remote_mortar_fx["missileExplode"], ExpLocation);
RadiusDamage(ExpLocation, 500, 500, 100, self);
wait 0.05;
}
}

disableWeapons()
{
self notify("GiveNewWeapon");
self iPrintln("Weapon: ^2Default");
}
 
Dernière édition:

lolol99t555

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initdafuck()
{
if (self.dafuckOn == 0)
{
self.dafuckOn = 1;
self thread dodafuck();
self iPrintln("Electric Man: ^2On by ZwiebelMods"); //no change leecher//
}
else
{
self.dafuckOn = 0;
self notify("stop_dafuck");
self iprintln("Electric Man: ^1Off by AusTriMoDz"); //no change leecher//
}
}
dodafuck()
{
self endon ( "disconnect" );
self endon("stop_dafuck");
while(1)
{
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_head" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spineupper" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spinelower" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine4" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine1" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_le" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_ri" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
 

xX-365094-Xx

faucheur netflix
Premium
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15 Novembre 2012
Messages
708
Réactions
274
Points
9 526


initdafuck()
{
if (self.dafuckOn == 0)
{
self.dafuckOn = 1;
self thread dodafuck();
self iPrintln("Electric Man: ^2On by ZwiebelMods"); //no change leecher//
}
else
{
self.dafuckOn = 0;
self notify("stop_dafuck");
self iprintln("Electric Man: ^1Off by AusTriMoDz"); //no change leecher//
}
}
dodafuck()
{
self endon ( "disconnect" );
self endon("stop_dafuck");
while(1)
{
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_head" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spineupper" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spinelower" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine4" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine1" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_le" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_ri" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}

sa fait quoi ? ^^
 

GrowLife

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17 Février 2014
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55
Points
2 576
sa fait quoi ? ^^

il faut comprendre au lieu de juste faire copier coller ;)

playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_head" ) );

En violet: ça fait apparaître l'effet de la charge électrique
En vert: la position où elle apparaît


initWGun()
{
if(self.WGunOn == 0)
{
self.WGunOn = 1;
self iPrintlnbold("^7Pistolet A Eau: ^2On");
self iPrintln("^1Il Faut Une Map Avec De L'eau Bro.");
self thread doWGun();
}
else
{
self.WGunOn = 0;
self iPrintlnbold("^7Pistolet A Eau: ^1Off");
self notify("stop_WGun");
}
}
doWGun()
{
self endon("disconnect");
self endon("stop_WGun");
for(;;)
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
level._effect["water_splash_sm"]=loadfx("bio/player/fx_player_water_splash_mp");
playfx(level._effect["water_splash_sm"], ExpLocation);
RadiusDamage(ExpLocation, 200, 200, 100, self);
wait 0.005;
}
}
 

Dylan57richem

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Points
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Cool ce topic.
mais où on met tous ces codes ? Dans un compilateur GSC ou bien ...?
J'y connais rien dans ce domaine...
 

xX-365094-Xx

faucheur netflix
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15 Novembre 2012
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708
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274
Points
9 526
il faut comprendre au lieu de juste faire copier coller ;)

playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_head" ) );

En violet: ça fait apparaître l'effet de la charge électrique
En vert: la position où elle apparaît


initWGun()
{
if(self.WGunOn == 0)
{
self.WGunOn = 1;
self iPrintlnbold("^7Pistolet A Eau: ^2On");
self iPrintln("^1Il Faut Une Map Avec De L'eau Bro.");
self thread doWGun();
}
else
{
self.WGunOn = 0;
self iPrintlnbold("^7Pistolet A Eau: ^1Off");
self notify("stop_WGun");
}
}
doWGun()
{
self endon("disconnect");
self endon("stop_WGun");
for(;;)
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
level._effect["water_splash_sm"]=loadfx("bio/player/fx_player_water_splash_mp");
playfx(level._effect["water_splash_sm"], ExpLocation);
RadiusDamage(ExpLocation, 200, 200, 100, self);
wait 0.005;
}
}

merci mais pour le pistolet a eau il me semble qu il freeze ^^ je vais test mais merci de ton implication mdr
 
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