codes infections mw2

anororo

Membre
Inscription
26 Décembre 2012
Messages
52
Réactions
1
Points
2 338
RGCoins
0
Hold Breathe Forever:
Code:
toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;
Super Steady Aim:
Code:
toggle perk_weapSpreadMultiplier 0.0001 0.62;
Rapid Fire Guns:
Code:
toggle player_burstFireCooldown 0 1;
Instant Reload:
Code:
toggle perk_weapReloadMultiplier 0.0001 .5;
Max Explosive Damage:
Code:
toggle scr_maxPerPlayerExplosives 999 2;
Marathon:
Code:
perk_sprintMultiplier 20; player_sprintUnlimited 1;
Super Slight Of Hand:
Code:
perk_fastSnipeScale 9;perk_quickDrawSpeedScale 6.5;
Knife Range Toggle:
Code:
toggle player_meleeRange 999 2;
Slow Aiming:
Code:
perk_weapSpreadMultiplier 1000 0.62
Riot Party:
Code:
shieldImpactBulletShakeScale 10
Fast Heart Beat:
Code:
toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2;
Minisclue Jump Damage:
Code:
bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;
Packs:
Cheaters Pack:
Code:
compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;
Infections Pack:
Code:
compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph
Fun Menu Codes:
Green Box:
Code:
toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0;
Laser:
Code:
toggle laserForceOn 1 0;
FPS:
Code:
toggle cg_drawfps 1 0;
Go Prone:
Code:
toggle cl_stanceHoldTime 50 100 200 300 500 999;
Killcam Data:
Code:
toggle drawKillcamData 0 1;
Map Rotation:
Code:
toggle compassRotation 0 1;
Mini Icon Toggle:
Code:
toggle con_minicon 0 1;
Super Javelin:
Code:
toggle missile_macross 0 1;
Knock Back:
Code:
toggle g_knockback 1000 5000 5;
Map Size:
Code:
toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;
Invisible Gun:
Code:
toggle cg_gun_x 0 -50;
Fail Headsets:
Code:
forcevoicefail 1
Colored Scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;
Unsusable Square:
Code:
toggle g_useholdtime 0 65535;
Normal Camera Bob:
Code:
player_sprintCameraBob .5; bg_weaponBobAmplitudeBase .16; bg_weaponBobAmplitudeDucked 0.045 0.025; bg_weaponBobAmplitudeProne 0.02 0.005; bg_weaponBobAmplitudeRoll 1.5; bg_weaponBobAmplitudeSprinting 0.02 0.014; bg_weaponBobAmplitudeStanding 0.055 0.025; bg_weaponBobLag .25; bg_weaponBobMax 8;
Zero Camera Bob:
Code:
player_sprintCameraBob 0; bg_weaponBobAmplitudeBase 0; bg_weaponBobAmplitudeDucked 0 0; bg_weaponBobAmplitudeProne 0 0; bg_weaponBobAmplitudeRoll 0; bg_weaponBobAmplitudeSprinting 0 0; bg_weaponBobAmplitudeStanding 0 0; bg_weaponBobLag 0; bg_weaponBobMax 0;
Fast Sensitivity:
Code:
profile_setViewSensitivity 50
Mantle Hack:
Code:
mantle_check_range 999
Never Disconnet:
Code:
disconnectOnSignOut 0
Stupid Sentry:
Code:
sentry_placement_feet_offset 100
Vote To Skip Toggle:
Code:
toggle set party_vetoPercentRequired 0.01 0.501;
Colored Teams:
Code:
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0;
Unbreakable Glass:
Code:
glass_break 0;
Floating Glass:
Code:
toggle glass_fall_gravity -99 800;
Low Ammo Color:
Code:
lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;
Fast Predator Missle:
Code:
missileRemoteSpeedTargetRange 9999 99999;
Name Color:
Code:
ui_playerPartyColor 0 1 0 1;
Left Side Gun:
toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;
Bouncy Greneades:
Code:
toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;
TBag:
Code:
gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;
Flashing scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;
Shellshock:
Code:
toggle cg_drawShellshock 0 1;
Drugs:
Code:
jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 30;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;
No HUD:
Code:
toggle cg_Draw2D 0 1;
Color Box:
Code:
toggle r_showFbColorDebug 0 1 2 3 4 5 6;
Turn Around:
Code:
toggle r_lockPvs 0 1;
Every One Can Hear Me:
Code:
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving
1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1;
Show Status:
Code:
status
3rd person:
toggle cg_thirdperson 0 1

Account Menu Codes:
Level 70:
Code:
set scr_givexp 2516000;set scr_set_rank 70;ui_promotion 70;uploadStats
Unlock Challenges:
Code:
scr_complete_all_challenges 1;uploadStats
Score Stats:
Code:
statset 2302 666666666;onlinegame 1;uploadstats;
Win Stats:
Code:
statset 2316 66666666;onlinegame 1;uploadstats;
Kill Stats
Code:
statset 2303 66666666;onlinegame 1;uploadstats;
Prestige 0:
Code:
disconnect; setplayerdata prestige 0; uploadStats
Prestige 1:
Code:
disconnect; setplayerdata prestige 1; uploadStats
Prestige 2:
Code:
disconnect; setplayerdata prestige 2; uploadStats
Prestige 3:
Code:
disconnect; setplayerdata prestige 3; uploadStats
Prestige 4:
Code:
disconnect; setplayerdata prestige 4; uploadStats
Prestige 5:
Code:
disconnect; setplayerdata prestige 5; uploadStats
Prestige 6:
Code:
disconnect; setplayerdata prestige 6; uploadStats
Prestige 7:
Code:
disconnect; setplayerdata prestige 7; uploadStats
Prestige 8:
Code:
disconnect; setplayerdata prestige 8; uploadStats
Prestige 9:
Code:
disconnect; setplayerdata prestige 9; uploadStats
Prestige 10:
Code:
disconnect; setplayerdata prestige 10; uploadStats
Prestige 11:
Code:
disconnect; setplayerdata prestige 11; uploadStats

Edit Clan Name in Game
Code:
editclanname

Host Menu Codes:
Aim Assist:
Code:
aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;

Change Team:
Code:
toggle ui_allow_classchange 0 1;
Derank Lobby:
Code:
g_teamname_axis resetstats;g_teamname_allies resetstats
Gold Desert Eagle:
Code:
setplayerdata "customClasses" 1 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 2 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 3 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 4 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 5 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 6 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 7 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 8 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 9 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 10 "weaponSetups" 1 "weapon" "deserteaglegold"
anti join:
g_password 420
anti join off:
reset g_password
change maps:
map mp_estate
map mp_favela
map mp_highrise
map mp_derail
mp_checkpoint <---karachi
map mp_quarry
map mp_rundown
map mp_rust
map mp_boneyard <---scrapyard
map mp_nightshift <---skidrow
map mp_subbase
map mp_terminal
map mp_underpass
map mp_brecourt <---wasteland
Kick&Ban:
kick all:
kick all
Usefull:
wall hack:
toggle r_znear 5 55
Toggle UAV:
Code:
toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500;

Carepackages:
Nuke In Carepackage:
Code:
toggle scr_airdrop_nuke 0 999;
Good Carepackages:
Code:
scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;
Harrier In Carepackage:
Code:
scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500
Pavelow In Carepackage:
Code:
scr_airdrop_mega_helicopter_flares 500;scr_airdrop_helicopter_flares 500

AC130 In Carepackage:
Code:
scr_airdrop_mega_ac130 500;scr_airdrop_ac130 500
Chopper Gunner In Carepackage:
Code:
scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 500
EMP In Carepackage:
Code:
scr_airdrop_mega_emp 500;scr_airdrop_emp 500
Nuke In Carpackage:
Code:
scr_airdrop_mega_nuke 999;scr_airdrop_nuke 999
Reset Carepackage:
Code:
scr_airdrop_mega_nuke 1;scr_airdrop_nuke 1;scr_airdrop_mega_emp 10;scr_airdrop_emp 10;scr_airdrop__mega_helicopter_minigun 10;scr_airdrop_helicopter_minigun 10;scr_airdrop__mega_ac130 10;scr_airdrop_ac130 10
Disable Killstreaks:
Code:
scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0
Vision Codes:

Toggle Rainbow:
"toggle r_debugShader 0 1 2 3;"
Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1
Contrast Toggle:
Code:
toggle r_contrast 1 0 3 4;
L33T Hacks:
Code:
toggle ui_debugMode 0 1;
PC Graffx:
Code:
toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0;
Film Shader:
Code:
toggle r_filmAltShader 0 1;
Disco mode:
Code:
r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmtweakenable 0;
Fat:
Code:
toggle r_subwindow 0 1 0 2;
Skinny:
Code:
toggle r_subwindow 0 1 0 1;
Blurry:
Code:
toggle r_blur 0 1 2 3 4 5 6 7 8 9;
Bright:
Code:
toggle r_brightness 0 .25 .5 .75 1 1.25 1.5;
Black Hole:
Code:
toggle r_singleCell 0 1;
Thermal:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;

Blue:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;
Pink:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1 2 1; toggle r_filmtweakdarktint 1 2 1;
Aqua:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 1 2 0;
Grey:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;
Chaplin:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1.06 0.5 1.3;
Promod:
Code:
toggle cg_fov 90 68;
Weird Pro Mod:
Code:
toggle cg_gun_x 6 0; toggle cg_gun_y 3 0; toggle cg_gun_z 1 0;
Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1

Sounds:
It will come in the next update

Say Menu Codes:
talking:
say (whatever)

Game Options:
Freindly Fire:
Code:
toggle ui_friendlyfire 1 0
Nuke Cancel Mode:
Code:
toggle nukeCancelMode 0 1;
Toggle Gravity:
Code:
toggle g_gravity 20 800;
Toggle Game Speed:
Code:
toggle g_speed 190 400 600 4000;
Lader Jump:
Code:
toggle jump_ladderPushVel 1024 128;
Only Headshots On:
Code:
scr_game_onlyheadshots 1;wait 1; fast_restart;
Only Headshots Off:
Code:
scr_game_onlyheadshots 0;wait 1; fast_restart;
Clan Tag Verify:
Code:
sv_allowedClan1 [1st Clan Tag Here];sv_allowedClan2 [2nd Clan Tag Here]
end game:
scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01
long game:
scr_ctf_timelimit 90;scr_dd_timelimit 90;scr_dm_timelimit 90;scr_dom_timelimit 90;scr_koth_timelimit 90;scr_sab_timelimit 90;scr_war_timelimit 90
Verify Lobby:
Code:
g_speed 0;jump_height 0;wait 200; say Welcome To [Duenkiss] Lobby;wait 200; say Hosted By:[Duenkiss];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000
Choose Gamemode:
Code:
g_TeamName_Allies ^2Hackers; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2Sony; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;
GTNW:
Code:
g_gametype gtnw;party_gametype gtnw;
Arena:
Code:
g_gametype arena;party_gametype arena;
VIP:
Code:
g_gametype vip;party_gametype vip;
One Flag:
Code:
g_gametype oneflag;party_gametype oneflag;
Search And Destroy:
Code:
g_gametype sd;fast_restart;
change to ffa:
g_gametype dm;fast_restart
fast restart
Domination:
Code:
g_gametype dom;fast_restart;
Team Deathmatch:
Code:
g_gametype dm;fast_restart;
Ground War:
Code:
g_gametype war;fast_restart;
God Mode
Code:
scr_player_maxhealth 100000000
Show IP:
Code:
showip
Super jump:
toggle jump_height 1000 700 39;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999
Super speed:
g_speed 800 500 190
Ranked match:
onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1; fast_restart

Dvars:
best aim assist(deadlyduckling):
set aim_slowdown_pitch_scale 0.4
set aim_slowdown_yaw_scale 0.4
set aim_slowdown_yaw_scale_ads 0.5
set aim_slowdown_pitch_scale_ads 0.5
set aim_slowdown_debug 1
set aim_slowdown_region_height 2.85 //<< reduces green box in Y to a small dot ~ niiiiiiiiiice
set aim_slowdown_region_width 2.85 //<< reduces green box in X to a small dot ~ niiiiiiiiice
set aim_aimAssistRangeScale 1
set aim_autoaim_enabled 1
set aim_lockon_region_height 90
set aim_lockon_region_width 90
set aim_lockon_enabled 1
set aim_lockon_strength 9999
set aim_lockon_deflection 0.0005
set seta drawLagometer 1
set aim_lockon_debug 0
set aim_autoaim_lerp 999
set aim_autoaim_region_height 999
set aim_autoaim_region_width 5000
set aim_autoAimRangeScale 2
set aim_input_graph_debug 0
set aim_input_graph_enabled 1
big xp:
set scr_dm_score_death "2516000"
set scr_dm_score_suicide "2516000"
set scr_dm_score_kill "2516000"
set scr_dm_score_headshot "2516000"
set scr_dm_score_assist "2516000"
set scr_war_score_death "2516000"
set scr_war_score_suicide "2516000"
set scr_war_score_kill "2516000"
set scr_war_score_headshot "2516000"
set scr_war_score_teamkill "2516000"
set scr_war_score_assist "2516000"
set scr_dom_score_death "2516000"
set scr_dom_score_suicide "2516000"
set scr_dom_score_kill "2516000"
set scr_dom_score_capture "2516000"
set scr_dom_score_headshot "2516000"
set scr_dom_score_teamkill "2516000"
set scr_dom_score_assist "2516000"
set scr_koth_score_death "2516000"
set scr_koth_score_suicide "2516000"
set scr_koth_score_kill "2516000"
set scr_koth_score_capture "2516000"
set scr_koth_score_headshot "2516000"
set scr_koth_score_teamkill "2516000"
set scr_koth_score_assist "2516000"
set scr_dd_score_death "2516000"
set scr_dd_score_suicide "2516000"
set scr_dd_score_kill "2516000"
set scr_dd_score_headshot "2516000"
set scr_dd_score_teamkill "2516000"
set scr_dd_score_assist "2516000"
set scr_dd_score_plant "2516000"
set scr_dd_score_defuse "2516000"

very useful dvars
set sv_cheats 1
set sv_hostname "Host name here"
set bg_fallDamageMaxHeight 99999
set bg_fallDamageMinHeight 999999
set xblive_playEvenIfDown 1
set scr_deleteexplosivesonspawn 0
set scr_maxPerPlayerExplosives 999
set party_hostmigration 0
set party_host 1
set party_iamhost 1
set migrationPingTime 0
set bandwidthtest_enable 0
set bandwidthtest_ingame_enable 0
set partymigrate_pingtest_timeout 0
set partymigrate_timeout 0
set partymigrate_pingtest_retry 0
set g_kickHostIfIdle 0
set badhost_endGameIfISuck 0
set badhost_maxDoISuckFrames 0
set badhost_maxHappyPingTime 9999
set badhost_minTotalClientsForHappyTest 9999
set bandwidthtest_enable 0
set cg_footsteps 1
set g_compassShowEnemies 1
set forceuav_debug 1
set compassEnemyFootstepEnabled 1
set compassEnemyFootstepMaxZ 99999
set compassEnemyFootstepMinSpeed 0
set compassRadarUpdateTime 0.001
set compassFastRadarUpdateTime 2
set cg_footsteps 1
set scr_game_forceuav 1
set cg_enemyNameFadeOut 900000
set cg_enemyNameFadeIn 0
set cg_drawThroughWalls 1
set player_burstFireCooldown 0
set cg_drawFPS 2
set perk_extraBreath 999
set player_breath_hold_time 999
set player_meleeHeight 1000
set player_meleeRange 1000
set player_meleeWidth 1000
set cg_drawShellshock 0
set scr_deleteexplosivesonspawn 0
set scr_maxPerPlayerExplosives 999
set cg_hudGrenadeIconMaxRangeFrag 99
set cg_overheadNamesFarDist 2048
set cg_overheadNamesFarScale 1.50
set cg_overheadNamesMaxDist 99999
set cg_footsteps 1
set bg_bulletExplRadius 10000
set bg_bulletExplDmgFactor 100
set clanname {@@}
set cl_showTimeDelta 1
set cl_showServerCommands 1
set compassFastRadarUpdateTime 0.001
set compassRadarUpdateTime 0.001
set compassEnemyFootstepMinSpeed 0
set compassEnemyFootstepMaxZ 99999
set compassEnemyFootstepMaxRange 99999
set compassEnemyFootstepEnabled 1
set compassRadarUpdateTime 0.1
set compassEnemyFootstepEnabled 1
set compassHellfireTargetSpot 1
set compassHideSansObjectivePointer 1
set compass_show_enemies 1
set dynEnt_damageScale 999
set dynEnt_bulletForce 99
set dynEnt_explodeForce 999
set dynEnt_explodingBulletForce 999
set drawLagometer 1
set glass_fall_gravity 0
set heli_barrelMaxVelocity 5000
set heli_barrelSlowdown 0
set laserForceOn 1
set laserRadius 2
set migration_limit 0
set motionTrackerSweepInterval 0.1
set phys_gravity_ragdoll 800
set player_throwbackOuterRadius 999
set player_throwbackInnerRadius 999
set player_lastStandCrawlSpeedScale 10
set player_lastStandBleedoutTime 999
set player_stunWhiteFlash 0
set scr_showspawns 1
set g_maxDroppedWeapons 0
set player_MGUseRadius 0
set player_useRadius 0
set laserRadius 2
set laserForceOn 1
set motionTrackerRange 2500
set motionTrackerPingSize 0.1
set radarjamDistMax 1
set radarjamDistMin 0
set cl_migrationTimeout 320
set cg_drawDamageFlash 0
set player_breath_hold_time 999
set cg_hudGrenadeIconEnabledFlash 1
set player_meleeChargeScale 999
set glass_break 1
set missileGlassShatterVel 65535
set compassRadarPingFadeTime 999
set compassSoundPingFadeTime 999
set compassRadarUpdateTime 0.001
set compassFastRadarUpdateTime 0.001
set compassRadarLineThickness 0
set motionTrackerPingPitchAddPerEnemy 0
set motionTrackerPingPitchBase 1
set motionTrackerPingPitchNearby 2
set motionTrackerPingSize 0.2
set motionTrackerRange 99999
set motionTrackerSweepAngle 90
set motionTrackerSweepInterval 0.001
set motionTrackerSweepSpeed 0.001
set motionTrackerSweepInterval 99999
set motionTrackerSweepSpeed 99999
set drawKillcamDataSize 9999
set scr_killcam_time 9999
set missileMacross 1
set missileExplosionLiftDistance 999
set missileJavTurnRateTop 0
set missileJavClimbCeilingDirect 655773
set missileJavClimbHeightDirect 655773
set missileHellfireUpAccel 65753
set ragdoll_max_life 99999
set party_searchResultsMin 9990
set party_searchResultsLifetime 9990
set party_searchPauseTime 9078
set lobby_partySearchWaitTime 9078
 

xFiire

Membre Premium
Premium
Inscription
7 Décembre 2011
Messages
1 086
Réactions
547
Points
20 366
RGCoins
0
Hold Breathe Forever:
Code:
toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;
Super Steady Aim:
Code:
toggle perk_weapSpreadMultiplier 0.0001 0.62;
Rapid Fire Guns:
Code:
toggle player_burstFireCooldown 0 1;
Instant Reload:
Code:
toggle perk_weapReloadMultiplier 0.0001 .5;
Max Explosive Damage:
Code:
toggle scr_maxPerPlayerExplosives 999 2;
Marathon:
Code:
perk_sprintMultiplier 20; player_sprintUnlimited 1;
Super Slight Of Hand:
Code:
perk_fastSnipeScale 9;perk_quickDrawSpeedScale 6.5;
Knife Range Toggle:
Code:
toggle player_meleeRange 999 2;
Slow Aiming:
Code:
perk_weapSpreadMultiplier 1000 0.62
Riot Party:
Code:
shieldImpactBulletShakeScale 10
Fast Heart Beat:
Code:
toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2;
Minisclue Jump Damage:
Code:
bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;
Packs:
Cheaters Pack:
Code:
compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;
Infections Pack:
Code:
compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph
Fun Menu Codes:
Green Box:
Code:
toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0;
Laser:
Code:
toggle laserForceOn 1 0;
FPS:
Code:
toggle cg_drawfps 1 0;
Go Prone:
Code:
toggle cl_stanceHoldTime 50 100 200 300 500 999;
Killcam Data:
Code:
toggle drawKillcamData 0 1;
Map Rotation:
Code:
toggle compassRotation 0 1;
Mini Icon Toggle:
Code:
toggle con_minicon 0 1;
Super Javelin:
Code:
toggle missile_macross 0 1;
Knock Back:
Code:
toggle g_knockback 1000 5000 5;
Map Size:
Code:
toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;
Invisible Gun:
Code:
toggle cg_gun_x 0 -50;
Fail Headsets:
Code:
forcevoicefail 1
Colored Scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;
Unsusable Square:
Code:
toggle g_useholdtime 0 65535;
Normal Camera Bob:
Code:
player_sprintCameraBob .5; bg_weaponBobAmplitudeBase .16; bg_weaponBobAmplitudeDucked 0.045 0.025; bg_weaponBobAmplitudeProne 0.02 0.005; bg_weaponBobAmplitudeRoll 1.5; bg_weaponBobAmplitudeSprinting 0.02 0.014; bg_weaponBobAmplitudeStanding 0.055 0.025; bg_weaponBobLag .25; bg_weaponBobMax 8;
Zero Camera Bob:
Code:
player_sprintCameraBob 0; bg_weaponBobAmplitudeBase 0; bg_weaponBobAmplitudeDucked 0 0; bg_weaponBobAmplitudeProne 0 0; bg_weaponBobAmplitudeRoll 0; bg_weaponBobAmplitudeSprinting 0 0; bg_weaponBobAmplitudeStanding 0 0; bg_weaponBobLag 0; bg_weaponBobMax 0;
Fast Sensitivity:
Code:
profile_setViewSensitivity 50
Mantle Hack:
Code:
mantle_check_range 999
Never Disconnet:
Code:
disconnectOnSignOut 0
Stupid Sentry:
Code:
sentry_placement_feet_offset 100
Vote To Skip Toggle:
Code:
toggle set party_vetoPercentRequired 0.01 0.501;
Colored Teams:
Code:
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0;
Unbreakable Glass:
Code:
glass_break 0;
Floating Glass:
Code:
toggle glass_fall_gravity -99 800;
Low Ammo Color:
Code:
lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;
Fast Predator Missle:
Code:
missileRemoteSpeedTargetRange 9999 99999;
Name Color:
Code:
ui_playerPartyColor 0 1 0 1;
Left Side Gun:
toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;
Bouncy Greneades:
Code:
toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;
TBag:
Code:
gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;
Flashing scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;
Shellshock:
Code:
toggle cg_drawShellshock 0 1;
Drugs:
Code:
jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 30;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;
No HUD:
Code:
toggle cg_Draw2D 0 1;
Color Box:
Code:
toggle r_showFbColorDebug 0 1 2 3 4 5 6;
Turn Around:
Code:
toggle r_lockPvs 0 1;
Every One Can Hear Me:
Code:
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving
1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1;
Show Status:
Code:
status
3rd person:
toggle cg_thirdperson 0 1

Account Menu Codes:
Level 70:
Code:
set scr_givexp 2516000;set scr_set_rank 70;ui_promotion 70;uploadStats
Unlock Challenges:
Code:
scr_complete_all_challenges 1;uploadStats
Score Stats:
Code:
statset 2302 666666666;onlinegame 1;uploadstats;
Win Stats:
Code:
statset 2316 66666666;onlinegame 1;uploadstats;
Kill Stats
Code:
statset 2303 66666666;onlinegame 1;uploadstats;
Prestige 0:
Code:
disconnect; setplayerdata prestige 0; uploadStats
Prestige 1:
Code:
disconnect; setplayerdata prestige 1; uploadStats
Prestige 2:
Code:
disconnect; setplayerdata prestige 2; uploadStats
Prestige 3:
Code:
disconnect; setplayerdata prestige 3; uploadStats
Prestige 4:
Code:
disconnect; setplayerdata prestige 4; uploadStats
Prestige 5:
Code:
disconnect; setplayerdata prestige 5; uploadStats
Prestige 6:
Code:
disconnect; setplayerdata prestige 6; uploadStats
Prestige 7:
Code:
disconnect; setplayerdata prestige 7; uploadStats
Prestige 8:
Code:
disconnect; setplayerdata prestige 8; uploadStats
Prestige 9:
Code:
disconnect; setplayerdata prestige 9; uploadStats
Prestige 10:
Code:
disconnect; setplayerdata prestige 10; uploadStats
Prestige 11:
Code:
disconnect; setplayerdata prestige 11; uploadStats

Edit Clan Name in Game
Code:
editclanname

Host Menu Codes:
Aim Assist:
Code:
aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;

Change Team:
Code:
toggle ui_allow_classchange 0 1;
Derank Lobby:
Code:
g_teamname_axis resetstats;g_teamname_allies resetstats
Gold Desert Eagle:
Code:
setplayerdata "customClasses" 1 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 2 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 3 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 4 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 5 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 6 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 7 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 8 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 9 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 10 "weaponSetups" 1 "weapon" "deserteaglegold"
anti join:
g_password 420
anti join off:
reset g_password
change maps:
map mp_estate
map mp_favela
map mp_highrise
map mp_derail
mp_checkpoint <---karachi
map mp_quarry
map mp_rundown
map mp_rust
map mp_boneyard <---scrapyard
map mp_nightshift <---skidrow
map mp_subbase
map mp_terminal
map mp_underpass
map mp_brecourt <---wasteland
Kick&Ban:
kick all:
kick all
Usefull:
wall hack:
toggle r_znear 5 55
Toggle UAV:
Code:
toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500;

Carepackages:
Nuke In Carepackage:
Code:
toggle scr_airdrop_nuke 0 999;
Good Carepackages:
Code:
scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;
Harrier In Carepackage:
Code:
scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500
Pavelow In Carepackage:
Code:
scr_airdrop_mega_helicopter_flares 500;scr_airdrop_helicopter_flares 500

AC130 In Carepackage:
Code:
scr_airdrop_mega_ac130 500;scr_airdrop_ac130 500
Chopper Gunner In Carepackage:
Code:
scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 500
EMP In Carepackage:
Code:
scr_airdrop_mega_emp 500;scr_airdrop_emp 500
Nuke In Carpackage:
Code:
scr_airdrop_mega_nuke 999;scr_airdrop_nuke 999
Reset Carepackage:
Code:
scr_airdrop_mega_nuke 1;scr_airdrop_nuke 1;scr_airdrop_mega_emp 10;scr_airdrop_emp 10;scr_airdrop__mega_helicopter_minigun 10;scr_airdrop_helicopter_minigun 10;scr_airdrop__mega_ac130 10;scr_airdrop_ac130 10
Disable Killstreaks:
Code:
scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0
Vision Codes:

Toggle Rainbow:
"toggle r_debugShader 0 1 2 3;"
Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1
Contrast Toggle:
Code:
toggle r_contrast 1 0 3 4;
L33T Hacks:
Code:
toggle ui_debugMode 0 1;
PC Graffx:
Code:
toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0;
Film Shader:
Code:
toggle r_filmAltShader 0 1;
Disco mode:
Code:
r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmtweakenable 0;
Fat:
Code:
toggle r_subwindow 0 1 0 2;
Skinny:
Code:
toggle r_subwindow 0 1 0 1;
Blurry:
Code:
toggle r_blur 0 1 2 3 4 5 6 7 8 9;
Bright:
Code:
toggle r_brightness 0 .25 .5 .75 1 1.25 1.5;
Black Hole:
Code:
toggle r_singleCell 0 1;
Thermal:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;

Blue:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;
Pink:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1 2 1; toggle r_filmtweakdarktint 1 2 1;
Aqua:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 1 2 0;
Grey:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;
Chaplin:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1.06 0.5 1.3;
Promod:
Code:
toggle cg_fov 90 68;
Weird Pro Mod:
Code:
toggle cg_gun_x 6 0; toggle cg_gun_y 3 0; toggle cg_gun_z 1 0;
Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1

Sounds:
It will come in the next update

Say Menu Codes:
talking:
say (whatever)

Game Options:
Freindly Fire:
Code:
toggle ui_friendlyfire 1 0
Nuke Cancel Mode:
Code:
toggle nukeCancelMode 0 1;
Toggle Gravity:
Code:
toggle g_gravity 20 800;
Toggle Game Speed:
Code:
toggle g_speed 190 400 600 4000;
Lader Jump:
Code:
toggle jump_ladderPushVel 1024 128;
Only Headshots On:
Code:
scr_game_onlyheadshots 1;wait 1; fast_restart;
Only Headshots Off:
Code:
scr_game_onlyheadshots 0;wait 1; fast_restart;
Clan Tag Verify:
Code:
sv_allowedClan1 [1st Clan Tag Here];sv_allowedClan2 [2nd Clan Tag Here]
end game:
scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01
long game:
scr_ctf_timelimit 90;scr_dd_timelimit 90;scr_dm_timelimit 90;scr_dom_timelimit 90;scr_koth_timelimit 90;scr_sab_timelimit 90;scr_war_timelimit 90
Verify Lobby:
Code:
g_speed 0;jump_height 0;wait 200; say Welcome To [Duenkiss] Lobby;wait 200; say Hosted By:[Duenkiss];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000
Choose Gamemode:
Code:
g_TeamName_Allies ^2Hackers; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2Sony; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;
GTNW:
Code:
g_gametype gtnw;party_gametype gtnw;
Arena:
Code:
g_gametype arena;party_gametype arena;
VIP:
Code:
g_gametype vip;party_gametype vip;
One Flag:
Code:
g_gametype oneflag;party_gametype oneflag;
Search And Destroy:
Code:
g_gametype sd;fast_restart;
change to ffa:
g_gametype dm;fast_restart
fast restart
Domination:
Code:
g_gametype dom;fast_restart;
Team Deathmatch:
Code:
g_gametype dm;fast_restart;
Ground War:
Code:
g_gametype war;fast_restart;
God Mode
Code:
scr_player_maxhealth 100000000
Show IP:
Code:
showip
Super jump:
toggle jump_height 1000 700 39;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999
Super speed:
g_speed 800 500 190
Ranked match:
onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1; fast_restart

Dvars:
best aim assist(deadlyduckling):
set aim_slowdown_pitch_scale 0.4
set aim_slowdown_yaw_scale 0.4
set aim_slowdown_yaw_scale_ads 0.5
set aim_slowdown_pitch_scale_ads 0.5
set aim_slowdown_debug 1
set aim_slowdown_region_height 2.85 //<< reduces green box in Y to a small dot ~ niiiiiiiiiice
set aim_slowdown_region_width 2.85 //<< reduces green box in X to a small dot ~ niiiiiiiiice
set aim_aimAssistRangeScale 1
set aim_autoaim_enabled 1
set aim_lockon_region_height 90
set aim_lockon_region_width 90
set aim_lockon_enabled 1
set aim_lockon_strength 9999
set aim_lockon_deflection 0.0005
set seta drawLagometer 1
set aim_lockon_debug 0
set aim_autoaim_lerp 999
set aim_autoaim_region_height 999
set aim_autoaim_region_width 5000
set aim_autoAimRangeScale 2
set aim_input_graph_debug 0
set aim_input_graph_enabled 1
big xp:
set scr_dm_score_death "2516000"
set scr_dm_score_suicide "2516000"
set scr_dm_score_kill "2516000"
set scr_dm_score_headshot "2516000"
set scr_dm_score_assist "2516000"
set scr_war_score_death "2516000"
set scr_war_score_suicide "2516000"
set scr_war_score_kill "2516000"
set scr_war_score_headshot "2516000"
set scr_war_score_teamkill "2516000"
set scr_war_score_assist "2516000"
set scr_dom_score_death "2516000"
set scr_dom_score_suicide "2516000"
set scr_dom_score_kill "2516000"
set scr_dom_score_capture "2516000"
set scr_dom_score_headshot "2516000"
set scr_dom_score_teamkill "2516000"
set scr_dom_score_assist "2516000"
set scr_koth_score_death "2516000"
set scr_koth_score_suicide "2516000"
set scr_koth_score_kill "2516000"
set scr_koth_score_capture "2516000"
set scr_koth_score_headshot "2516000"
set scr_koth_score_teamkill "2516000"
set scr_koth_score_assist "2516000"
set scr_dd_score_death "2516000"
set scr_dd_score_suicide "2516000"
set scr_dd_score_kill "2516000"
set scr_dd_score_headshot "2516000"
set scr_dd_score_teamkill "2516000"
set scr_dd_score_assist "2516000"
set scr_dd_score_plant "2516000"
set scr_dd_score_defuse "2516000"

very useful dvars
set sv_cheats 1
set sv_hostname "Host name here"
set bg_fallDamageMaxHeight 99999
set bg_fallDamageMinHeight 999999
set xblive_playEvenIfDown 1
set scr_deleteexplosivesonspawn 0
set scr_maxPerPlayerExplosives 999
set party_hostmigration 0
set party_host 1
set party_iamhost 1
set migrationPingTime 0
set bandwidthtest_enable 0
set bandwidthtest_ingame_enable 0
set partymigrate_pingtest_timeout 0
set partymigrate_timeout 0
set partymigrate_pingtest_retry 0
set g_kickHostIfIdle 0
set badhost_endGameIfISuck 0
set badhost_maxDoISuckFrames 0
set badhost_maxHappyPingTime 9999
set badhost_minTotalClientsForHappyTest 9999
set bandwidthtest_enable 0
set cg_footsteps 1
set g_compassShowEnemies 1
set forceuav_debug 1
set compassEnemyFootstepEnabled 1
set compassEnemyFootstepMaxZ 99999
set compassEnemyFootstepMinSpeed 0
set compassRadarUpdateTime 0.001
set compassFastRadarUpdateTime 2
set cg_footsteps 1
set scr_game_forceuav 1
set cg_enemyNameFadeOut 900000
set cg_enemyNameFadeIn 0
set cg_drawThroughWalls 1
set player_burstFireCooldown 0
set cg_drawFPS 2
set perk_extraBreath 999
set player_breath_hold_time 999
set player_meleeHeight 1000
set player_meleeRange 1000
set player_meleeWidth 1000
set cg_drawShellshock 0
set scr_deleteexplosivesonspawn 0
set scr_maxPerPlayerExplosives 999
set cg_hudGrenadeIconMaxRangeFrag 99
set cg_overheadNamesFarDist 2048
set cg_overheadNamesFarScale 1.50
set cg_overheadNamesMaxDist 99999
set cg_footsteps 1
set bg_bulletExplRadius 10000
set bg_bulletExplDmgFactor 100
set clanname {@@}
set cl_showTimeDelta 1
set cl_showServerCommands 1
set compassFastRadarUpdateTime 0.001
set compassRadarUpdateTime 0.001
set compassEnemyFootstepMinSpeed 0
set compassEnemyFootstepMaxZ 99999
set compassEnemyFootstepMaxRange 99999
set compassEnemyFootstepEnabled 1
set compassRadarUpdateTime 0.1
set compassEnemyFootstepEnabled 1
set compassHellfireTargetSpot 1
set compassHideSansObjectivePointer 1
set compass_show_enemies 1
set dynEnt_damageScale 999
set dynEnt_bulletForce 99
set dynEnt_explodeForce 999
set dynEnt_explodingBulletForce 999
set drawLagometer 1
set glass_fall_gravity 0
set heli_barrelMaxVelocity 5000
set heli_barrelSlowdown 0
set laserForceOn 1
set laserRadius 2
set migration_limit 0
set motionTrackerSweepInterval 0.1
set phys_gravity_ragdoll 800
set player_throwbackOuterRadius 999
set player_throwbackInnerRadius 999
set player_lastStandCrawlSpeedScale 10
set player_lastStandBleedoutTime 999
set player_stunWhiteFlash 0
set scr_showspawns 1
set g_maxDroppedWeapons 0
set player_MGUseRadius 0
set player_useRadius 0
set laserRadius 2
set laserForceOn 1
set motionTrackerRange 2500
set motionTrackerPingSize 0.1
set radarjamDistMax 1
set radarjamDistMin 0
set cl_migrationTimeout 320
set cg_drawDamageFlash 0
set player_breath_hold_time 999
set cg_hudGrenadeIconEnabledFlash 1
set player_meleeChargeScale 999
set glass_break 1
set missileGlassShatterVel 65535
set compassRadarPingFadeTime 999
set compassSoundPingFadeTime 999
set compassRadarUpdateTime 0.001
set compassFastRadarUpdateTime 0.001
set compassRadarLineThickness 0
set motionTrackerPingPitchAddPerEnemy 0
set motionTrackerPingPitchBase 1
set motionTrackerPingPitchNearby 2
set motionTrackerPingSize 0.2
set motionTrackerRange 99999
set motionTrackerSweepAngle 90
set motionTrackerSweepInterval 0.001
set motionTrackerSweepSpeed 0.001
set motionTrackerSweepInterval 99999
set motionTrackerSweepSpeed 99999
set drawKillcamDataSize 9999
set scr_killcam_time 9999
set missileMacross 1
set missileExplosionLiftDistance 999
set missileJavTurnRateTop 0
set missileJavClimbCeilingDirect 655773
set missileJavClimbHeightDirect 655773
set missileHellfireUpAccel 65753
set ragdoll_max_life 99999
set party_searchResultsMin 9990
set party_searchResultsLifetime 9990
set party_searchPauseTime 9078
set lobby_partySearchWaitTime 9078

Copier coller il ne sait pas ce qu'il présente :ok: ...
 
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