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Call of Duty
Call of Duty 9 : Black Ops II
All Offset Black Ops 2 1.19 // And Coding c#
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<blockquote data-quote="By MoDziCoNu™" data-source="post: 6533903"><p style="text-align: center"><span style="font-size: 26px"></span></p> <p style="text-align: center"><span style="font-size: 26px"><strong><span style="color: #ff8000"><img src="http://zupimages.net/up/16/19/aln8.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </span></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><span style="color: #b30000">VERSION</span> 1.19</strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><span style="color: #006600">Offset All</span></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong> <span style="color: #404040">+ Coding <span style="color: #0059b3">c#</span></span></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong>[SPOILER="Voir Toute Les Offset BOII 1.19"]<strong>//3 titres gosth en vitrine</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer5 = new byte[] { 0xe4, 0x98, 0x63, 0x8e };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x263ca75, buffer5);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>//Flash Grade ligue 1.19</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>A mettre dans une Checkbox :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>if (this.logInCheckBox25.Checked)</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>{</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>this.timer1.Start();</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>}</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>else</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>{</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>this.timer1.Stop();</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>}</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>A mettre dans un timer :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Random random = new Random();</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] bytes = BitConverter.GetBytes(random.Next(1, 7));</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Array.Resize<byte>(ref bytes, bytes.Length + 1);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x196821b, bytes);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>//Change Map ligue </strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x1968203, new byte[] { 5 });</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x1968203, new byte[] { 7 });</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x1968203, new byte[] { 5 });</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x1968203, new byte[] { 7 });</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>// offset de base</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Prestige : 0x26FD014</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Niveau 55 : 0x26FD02C { 0x4c, 15, 0x13, 0 }</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Score : 0x26FD050</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Win : 0x26FD152</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Loss : 0x26FCBE2</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Kill : 0x26FCB70</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Death : 0x26FC942</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Headshoot : 0x26FCA44</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Time : 0x26FD10A</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bouncer - 0x026FCB8C + 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Assisted Suicide - 0x026FCB92+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Back Stabber - 0x026FCB98+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Skewered - 0x026FCB9E+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bomber - 0x026FCBA4+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bankshot - 0x026FCBAA+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Hijacker - 0x026FCBB0+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Wipeout - 0x026FCBB6+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Comeback - 0x026FCBBC+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Strength and Honor - 0x026FCBC2+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Deadeye - 0x026FCBC8+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Decimated - 0x026FCBCE+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Clutch HQ - 0x026FCBD4+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Hero - 0x026FCBDA+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Clutch S&D - 0x026FCBE0+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Drone Hunter - 0x026FCBE6+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Fuzzbuster - 0x026FCBEC+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shadow Catcher - 0x026FCBF2+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Demolished - 0x026FCBF8+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Big Game Hunter - 0x026FCBFE+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Burn Out - 0x026FCC04+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Rejected - 0x026FCC0A+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Exterminator - 0x026FCC10+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>TKO - 0x026FCC16+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Flyswatter - 0x026FCC1C+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Road Rage - 0x026FCC22+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Intercepted - 0x026FCC28+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Uppercut - 0x026FCC2E+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Scrapped - 0x026FCC34+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Hogtied - 0x026FCC3A+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>No Tip - 0x026FCC40+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Blackout - 0x026FCC46+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Warbeast - 0x026FCC4C+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Elimination (One in the Chamber)- 0x026FCC52+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Elimination (S&D)- 0x026FCC58+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Last Man Standing - 0x026FCC5E+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>First Blood - 0x026FCC6A+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Playmaker - 0x026FCC70+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Close Call - 0x026FCC76+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Hackathon - 0x026FCC7C (Secret/Hidden)+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Hacked - 0x026FCC82+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Chopped Up! - 0x026FCC88+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Headshot - 0x026FCC8E+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Silent Killer - 0x026FCC94+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Wingman - 0x026FCC9A+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Death From Above - 0x026FCCA0+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Secure (HQ)- 0x026FCCAC+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Humiliation - 0x026FCCB8+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Clean Up - 0x026FCCBE+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Efficiency - 0x026FCCC4+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Afterlife - 0x026FCCCA+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Savior - 0x026FCCD0+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>One Shot, One Kill - 0x026FCCD6+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Dropshot - 0x026FCCDC+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Survivor - 0x026FCCE2+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Aggression - 0x026FCCE8 + 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Avenger - 0x026FCCEE+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Pancake - 0x026FCCF4+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bait Taken - 0x026FCCFA+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Underdog - 0x026FCD00+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Backfire - 0x026FCD06+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Takedown (Flag) - 0x026FCD0C+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Denied - 0x026FCD12 (Secret/Hidden)+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Heist - 0x026FCD18 (Secret/Hidden)+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Gunslinger - 0x026FCD1E + 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Regicide (Sticks and Stones)- 0x026FCD24+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bankrupted - 0x026FCD2A+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Switch Hitter - 0x026FCD30+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Combo Breaker - 0x026FCD36+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Denied (Bomb) - 0x026FCD3C+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Takedown (Bomb) - 0x026FCD42+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Denied (Flag) - 0x026FCD48+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Merciless - 0x026FCD4E+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Ruthless - 0x026FCD54+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Relentless - 0x026FCD5A+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Brutal - 0x026FCD60+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Nuclear - 0x026FCD66+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bloodthirsty - 0x026FCD6C+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Unstoppable - 0x026FCD72+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Regicide (Gun Game) - 0x026FCD78+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Frugal - 0x026FCD7E+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Hardpoint Secure - 0x026FCD84+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Long Shot - 0x026FCD8A+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shield Bash - 0x026FCD90+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Cooked - 0x026FCD96+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bullseye - 0x026FCD9C+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Falling Skies - 0x026FCDA2+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Gun Expert - 0x026FCDA8+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Double Kill - 0x026FCDAE+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Triple Kill - 0x026FCDB4+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Fury Kill - 0x026FCDBA+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Frenzy Kill - 0x026FCDC0+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Super Kill - 0x026FCDC6+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Mega Kill - 0x026FCDCC+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Ultra Kill - 0x026FCDD2+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Kill Chain - 0x026FCDD8+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Boomstick - 0x026FCDDE+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Opening Move - 0x026FCDE4+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Strike Delivered - 0x026FCDEA+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Secure (Dom) - 0x026FCDF0+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Red Baron - 0x026FCDF6+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Forward Position - 0x026FCDFC+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Kaboom - 0x026FCE02+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Raining Death - 0x026FCE08+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Distant Thunder - 0x026FCE0E+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Retrieved - 0x026FCE14+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Revenge - 0x026FCE1A+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>*****down - 0x026FCE20+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared A.G.R. - 0x026FCE26+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Counter-UAV - 0x026FCE32+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Death Machine - 0x026FCE38+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared K9 Unit - 0x026FCE3E+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared EMP Systems - 0x026FCE44+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Stealth Chopper - 0x026FCE4A+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Escort Drone - 0x026FCE50+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared VTOL Warship- 0x026FCE56+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Guardian - 0x026FCE5C+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Hunter Killer - 0x026FCE62+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Swarm - 0x026FCE68+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared War Machine - 0x026FCE6E+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Lightning Strike - 0x026FCE74+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Dragon Fire - 0x026FCE7A+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared RC-XD - 0x026FCE80+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Hellstorm Missile - 0x026FCE86+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Lodestar - 0x026FCE8C+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Orbital VSAT - 0x026FCE92+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Sentry Gun - 0x026FCE98+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared Warthog - 0x026FCE9E+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared UAV - 0x026FCEA4+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Stick - 0x026FCEAA+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Buzz Kill - 0x026FCEB0+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Cropduster - 0x026FCEB6+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Quad Feed - 0x026FCEC2+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Victor - 0x026FCEC8+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Double Down - 0x026FCECE+ 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Unlock Titres :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Offset : 0x27012EA</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bytes : bytes BO2 Titles by Sidradi - Pastebin.com</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Unlock Weapons :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Offset : 0x26FEDF0</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bytes : Unlock Weapons Bytes By Sidradi - Pastebin.com</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Unlock Titre Ghost :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Offset : 0x2708179</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bytes : 0xFF</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Unlock Titre Advanced Warfare :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Offset : 0x270821C</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bytes : 0xFF</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Unlock 10 Classes :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Offset : 0x02708522</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bytes : 0x44, 0x80, 0x08, 0x10, 0x01, 0x22, 0x40, 0x04</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>NB : il faut aussi integrer le Bon niveau 55</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Niveau 55 :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Offset : 0x26FD02C</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bytes : 0x4c, 15, 0x13, 0</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Force Host :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x1cd6018, ON : 0x01, OFF : 0x00</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>VSAT : 0x33c60, ON : 0x40, 0x81, 0, 0x44 -- OFF : 0x60</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>No Recoil : 0xf9e54, ON : 0x48, 80, 110, 0xf5 -- OFF : 0x60</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Steady Aim : 0x5f0bb0, ON : 0x2c, 4, 0, 2 -- OFF : 0x2c, 4</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>RedBox : 0x783e0, ON : 0x38, 0x60 --OFF : 0x38, 0x60, 0, 1 & 0x78604 ON : 0x41, 0x81, 1, 12 -- OFF : 0x60</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Big Names : 0x01cc6e98 On: 0x3F, 0xFF, 0xFF, 0x00 -- Off: 0x3f, 0x26, 0x66, 0x66</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Target Finder : 0x01CC4BF8, On : 0x01 -- Off : 0x00</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>UAV : 0x33CB4, On : 0x2C, 0x03, 0x00, 0x01 -- Off : 0x2C, 0x03, 0x00, 0x01</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Real Wallhack: 0x000834D0, On : 0x38, 0xC0, 0xFF, 0xFF -- Off : 0x63, 0x26, 0, 0</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Laser : 0xEF68C, On : 0x2C, 0x03, 0x00, 0x01 -- Off : 0x2C 0x03, 0x00, 0x00</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Sky Color :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Offset: 0x01cc28d8</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Black - 0F 80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bright - 5F 80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Fog - 3D 80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shine - 3E 80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Very Light - 5F FF</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Defualt - 3F 80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Player Skin</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Offset: 0x01CC143C</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>3F FF 00 00 3F 00 - Green</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>4F 80 00 00 4F 80 00 00 - Light</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>00 00 00 00 00 00 00 00 - Strong Red</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>6F 80 00 00 2F 80 00 00 - Light Green</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>3F 80 00 00 3F 80 00 00 - Normal</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>3F 80 00 00 6F 80 00 - Blue</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>6F 80 00 00 6F 80 00 - Light Blue</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0F 80 00 00 4F 80 00 - Light Purple</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0F 80 00 00 3F 80 00 - Purple</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>3F FF 00 00 1F 00 00 - Yellow</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>1F FF 00 00 3F FF 00 - Pink</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>1F FF 00 00 5F FF 00 - Light Pink</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>3F 00 00 00 FF 00 00 - Orange</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>3F 00 00 00 3F 00 - Brown</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Name in-Game : Client 0 = 0x17823B0</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Client Interval : 0x5808</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>God Mode :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x1780F43, ON : 0x05</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>God Mode Flash :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x1786407, ON : 0xff, 0xff, 0xff</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Ammo :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Full Ammo :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x1781366, On :0x4e, 5 -- Off : 0</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x177bc62, On : 0xff -- Off : 0</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x177bc6f , On : 0xff -- Off : 0</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x177bc6b, On : 0xff -- Off : 0</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Vision :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>VSAT : 0x1786717 On : 0x0f OFF : 0x00</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Lodestar : 0x178102B On : 0x02 OFF : 0x00</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>HellStorm : 0x178102B On : 0x04 OFF : 0x00</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Adav : 0x178102B On : 0x08 OFF : 0x00</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Night Vision : 0x1780F42 On : 0x0A OFF : 0x00</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ScoreStreak :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ScoreStreak 1 : 0x1781359 On : 0x01</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ScoreStreak 2 : 0x1781357 On : 0x01</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ScoreStreak 3 : 0x178135C On : 0x01</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Weapons :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Offset : 0x17811FF</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>mP7</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x02</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>pDW57</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x04</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>vectorKID</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x06</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>mSMC</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x08</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>chicomCQB</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x0A</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>skorpionEVO</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x0c</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>peacekeeper</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x0E</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>mTAR</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x10</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>type25</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x14</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>m27</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x20</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sCARH</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x24</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>aN94</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x30</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>lSAT</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x3C</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ballista</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x42</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>riotShield</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x59</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Freeze :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x17865BF, On : 0x0f -- Off : 0</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>3rd person :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x1780FAC , On : 0x01 -- Off : 0x00</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>All Perks :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x178146C , On : 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Teleport To Sky :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x1780F58 , On : 0x46</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shoutgun :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x26fc816 + 0x80 : Bytes 0xff, 0x15</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x26fca07 + 0x80 : Bytes 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Knife :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x26fc816 + 0x80, byte 0xff, 0x15</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x26fca07 + 0x80, Bytes 0x15, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Skull :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x26fc816 + 0x80, Byte 0xff, 0x15</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x26fca07 + 0x80, Bytes : 9, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>God Mode :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x01786404 : 0x0f, 0xFF, 0xFF, 0xFF</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x01783b78 : 0x0f, 0xFF, 0xFF, 0xFF</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x01783b70 : 0x0f, 0xFF, 0xFF, 0xFF</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Ammo :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x1781356 : 0xff, 0xff, 0xff, 0xff</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x178131a : 0xff, 0xff, 0xff, 0xff</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x178135e : 0xff, 0xff, 0xff, 0xff</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x1781322 Bytes : 0xff, 0xff, 0xff, 0xff</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Money :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x1786501 Bytes: 0x15, 0x42, 0x40</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>All Perks :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x1781470 Bytes : 0xff, 0xff, 0xff, 0xff, 0xff, 0xff</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Rapid Fire :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x1cb2a78 , Byte 0x30, 0x23, 0xd7, 10</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x1781470 , Byte 0xff, 0xff, 0xff, 0xff, 0xff, 0xff</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x1781428 , Byte 0xfe</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x30930861 Options</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x3091D008 Caserne</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x3015DA17 CoDTV</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x3091F8C3 Mode studio (bug a des moment <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite375" alt=":trollface:" title="Trollface :trollface:" loading="lazy" data-shortname=":trollface:" />)</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x3092A9B6 Partie Personnalisé</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x30947524 Jeu En Ligue</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x30919533 Partie Publique</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x3093E182 Boutique</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>//BO2 classe cheat</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>( Pour la 1ère Classe )</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Camo Ghost :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer = new byte[] { 4, 1 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40925376u, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Camo AW :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer = new byte[] { 132, 1 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40925376u, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Collector Edition Camo :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer = new byte[] { 74 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40925376u, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>6 Perks :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer = new byte[] { 148, 161, 160, 149, 156, 158 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40925398u, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>4 Guns :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] array = new byte[5];</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>array[0] = 47;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>array[2] = 116;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer = array;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40925404u, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>4 Guns & 6 Perks :</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer = new byte[] { 48 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40926412u, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer2 = new byte[] { 47 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40926426u, buffer2);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] array = new byte[5];</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>array[0] = 141;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>array[2] = 154;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer3 = array;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40926446u, buffer3);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer4 = new byte[] { 74, 205, 208, 74, 80, 69 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40926440u, buffer4);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer5 = new byte[] { 96 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40926457u, buffer5);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer6 = new byte[] { 96 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40926460u, buffer6);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer7 = new byte[] { 176 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40925370u, buffer7);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer8 = new byte[] { 79 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40925384u, buffer8);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>array = new byte[5];</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>array[0] = 47;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>array[2] = 116;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer9 = array;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(40925404u, buffer9);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>// arme du jeux </strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>## byte = 0x09 ##</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>B23R = 0x26FEEF0 = 0x09</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Chicom CQB = 0x26FF45D = 0x09</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>M8A1 = 0x26FF7FB = 0x09</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Type 25 = 0x26FF9CA = 0x09</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>MTAR = 0x26FFB99 = 0x09</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Mk 48 = 0x26FFD68 = 0x09</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>DSR 50 = 0x2700106 = 0x09</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>M1216 = 0x27002D5 = 0x09</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>## byte = 0x03 ##</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Executioner = 0x26FEF64 = 0x03</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>MP7 = 0x26FF302 = 0x03</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>MSMC = 0x26FF4D1 = 0x03</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Scar-H = 0x26FF86F = 0x03</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>FAL OWS = 0x26FFA3E = 0x03</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>QBB LSW = 0x26FFDDC = 0x03</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>XPR-50 = 0x270017A = 0x03</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>S12 = 0x2700349 = 0x03</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>## byte = 0x80 ##</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Kap40 = 0x26FEE08 = 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Five-seven = 0x26FEFD7 = 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Skorpion EVO = 0x26FF375 = 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Vector = 0x26FF544 = 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>AN-94 = 0x26FF8E2 = 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>SMR = 0x26FFAB1 = 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>LSAT = 0x26FFE4F = 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Ballista = 0x270001E = 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>KSG = 0x27003BC = 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Crossbow = 0x270075A = 0x80</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>## byte = 0x30 ##</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Tac-45 = 0x26FEE7C = 0x30</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PDW-57 = 0x26FF3E9 = 0x30</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Peacekeeper = 0x26FF5B8 = 0x30</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>SWAT-556 = 0x26FF956 = 0x30</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>M27 = 0x26FFB25 = 0x30</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>HAMR = 0x26FFEC3 = 0x30</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>SVU-AS = 0x2700092 = 0x30</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>R870 MCS = 0x2700261 = 0x30</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Ballistic Knife = 0x27007CE = 0x30</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x2700518 = SMAW</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x270058B = FHJ-18 AA</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x27006E7 = RPG</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>0x27005FF = Assault Shield</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>---------------------------------------</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>// code c# arme </strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>C# Code</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer = new byte[] { 0x09 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FEEF0, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FF45D, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FF7FB, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FF9CA, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FFB99, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FFD68, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x2700106, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x27002D5, buffer);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer2 = new byte[] { 0x03 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FEF64, buffer2);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FF302, buffer2);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FF4D1, buffer2);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FF86F, buffer2);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FFA3E, buffer2);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FFDDC, buffer2);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x270017A, buffer2);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x2700349, buffer2);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer3 = new byte[] { 0x80 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FEE08, buffer3);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FEFD7, buffer3);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FF375, buffer3);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FF544, buffer3);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FF8E2, buffer3);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FFAB1, buffer3);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FFE4F, buffer3);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x270001E, buffer3);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x27003BC, buffer3);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x270075A, buffer3);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>byte[] buffer4 = new byte[] { 0x30 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FEE7C, buffer4);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FF3E9, buffer4);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FF5B8, buffer4);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FF956, buffer4);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FFB25, buffer4);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x26FFEC3, buffer4);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x2700092, buffer4);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x2700261, buffer4);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(0x27007CE, buffer4);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>// dvar</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_screenType.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_screenBlurBlendTime....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_screenBlurBlendFadeTime........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_screenFlashWhiteFadeTime.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_screenFlashShotFadeTime........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_viewKickPeriod.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_viewKickRadius.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_viewKickFadeTime.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_soundLoop......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_soundLoopSilent........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_soundEnd.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_soundEndAbort..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_sound..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_soundFadeInTime........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_soundFadeOutTime.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_soundLoopFadeTime......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_soundLoopEndDelay......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_soundRoomType..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_soundDryLevel..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_soundWetLevel..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_soundModEndDelay.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_soundSnapshot..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_lookControl....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_lookControl_maxpitchspeed......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_lookControl_maxyawspeed........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_lookControl_mousesensitivityscale......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_lookControl_fadeTime...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_movement.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_animation......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_visionset_name.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_visionset_inTime.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shock_visionset_outTime......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>blurred.flashed.none</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewKickScale................</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewKickMax..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewKickMin..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewKickRandom.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_movingPlatformPitchScale.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_chargeShotAutoDischargeDelay.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_chargeShotDischargeWhenQueueReachesMax.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_chargeShotDamageIncreasePerBullet....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_chargeShotViewKickIncreasePerBullet..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_chargeShotQueueTime..bg_chargeShotPenetrationMultiplier......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_chargeShotMaxBulletsInQueue..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_chargeShotFireWhenQueueReachesMax....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_chargeShotUseOneAmmoForMultipleBullets.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_chargeShotAutoFireDelay......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_chargeShotMaxViewKick........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_chargeShotCenterSpeedReductionPerBullet......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_chargeShotMinCenterSpeed.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_chargeShotMaxBulletQueueOnEMP........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_view_pitch_up....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_view_pitch_down..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_lean_shift.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_lean_shift_crouch........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_lean_rotate......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponForcedLowOffset........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponForcedLowPistolsOffset.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponForcedLowMaxAngles.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponForcedLowMaxAnglesPistolsOffset........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_lean_rotate_crouch.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_ladder_yawcap........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_prone_yawcap.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_foliagesnd_minspeed..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_foliagesnd_maxspeed..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_foliagesnd_slowinterval......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_foliagesnd_fastinterval......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_foliagesnd_resetinterval.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>scr_friendlyfire........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_fallDamageMinHeight..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_fallDamageMaxHeight..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>friction........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>stopspeed.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>cg_ufo_scaler...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_swingSpeed...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_proneSwingSpeed......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_legYawTolerance......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_legYawCrouchTolerance........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_legYawProneTolerance.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewBobAmplitudeSprinting....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewBobAmplitudeDtp..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewBobAmplitudeSwimming.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewBobAmplitudeStanding.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewBobAmplitudeStandingAds..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewBobAmplitudeDucked.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewBobAmplitudeDuckedAds....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewBobAmplitudeProne........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewBobAmplitudeRoll.bg_bobMax.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_forceDurationOverride........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_blendTimeOverride....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponBobAmplitudeSprinting..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponBobAmplitudeDtp........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponBobAmplitudeSwimming...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponBobAmplitudeStanding...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponBobAmplitudeDucked.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponBobAmplitudeProne</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponBobAmplitudeRiding</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponBobAmplitudeRollLaser..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponBobMax.bg_weaponBobLag.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponBobFrequencySwimming</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_forceExplosiveBullets........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_weaponOffscreenReloadScale...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_aimSpreadMoveSpeedThreshold..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_maxGrenadeIndicatorSpeed.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_forceAnimOverrideTimerCheck.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_breath_hold_time.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_breath_gasp_time.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_breath_fire_delay........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_breath_gasp_scale........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_breath_hold_lerp.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_breath_gasp_lerp</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_breath_snd_lerp..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_breath_snd_delay.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_scopeExitOnDamage........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_adsExitDelay.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_move_factor_on_torso.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_debugHealth......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sustainAmmo......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_clipSizeMultiplier.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_lastStandBleedoutTime....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_lastStandBleedoutTimeNoRevive....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>revive_time_taken.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_lastStandHealthOverlayTime.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_reviveTriggerRadius......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_revivePlayerListCycleTime........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_vsmode_hud...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_enableShuffleAnims.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_animRunThreshhold........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_animWalkThreshhold.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_runbkThreshhold..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_moveThreshhold...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_footstepsThreshhold......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_runThreshhold....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_knockbackMoveThreshhold..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sprintThreshhold.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_waterSpeedScale..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 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center"><span style="font-size: 22px"><strong><strong>PrivateOnlineGameLobby..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Briefing........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>briefing_displaycontinue........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>SaveAndQuitGamePopup....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ControllerRemovedPopup..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ObjectiveInfoMenu.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>open_ingame_modeless_menu.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 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style="text-align: center"><span style="font-size: 22px"><strong><strong>svs.cachedSnapshotAnimCmds......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>svs.snapshotEntities....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>svs.snapshotClients.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>svs.snapshotActors......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>svs.snapshotMatchStates.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>svs.cachedSnapshotClients.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>svs.snapshotAnimCmds....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 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style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_privateClientsForClients.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_endGameIfISuck.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_hostname.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>BlackOpsZombie..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_clientSideBullets....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_clientSideVehicles...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_restrictedTempEnts...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>penetrationCount.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>penetrationCount_axis...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>penetrationCount_allies.bulletrange.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_expensive_bullet_time........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>fxfrustumCutoff.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_SnapshotManLaw.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_NoShapshotWarnings...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_FakeRemoteClient.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_minPing......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_maxPing......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_floodProtect.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_voiceQuality.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_cheats.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_timeout......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_connectTimeout.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_zombietime...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_reconnectlimit.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_mapRotation..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_mapRotationCurrent...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>nextmap.map_scenario....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_smp..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_network_fps..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sv_assistWorkers........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 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style="text-align: center"><span style="font-size: 22px"><strong><strong>aim_aimAssistRangeScale.........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>aim_autoAimRangeScale...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>aim_target_closest_first........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>aim_input_graph_enabled.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>aim_input_graph_debug...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>aim_input_graph_index...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>aim_turnrate_pitch......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 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style="font-size: 22px"><strong><strong>bg_proneSwingSpeed......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_legYawTolerance......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_legYawCrouchTolerance........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_legYawProneTolerance.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewBobAmplitudeSprinting....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewBobAmplitudeDtp..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_viewBobAmplitudeSwimming.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 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22px"><strong><strong>player_breath_fire_delay........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_breath_gasp_scale.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_breath_hold_lerp.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_breath_gasp_lerp.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_breath_snd_lerp..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_breath_snd_delay.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_scopeExitOnDamage........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_adsExitDelay.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_move_factor_on_torso.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_debugHealth......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sustainAmmo......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_clipSizeMultiplier.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_lastStandBleedoutTime....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_lastStandBleedoutTimeNoRevive....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>revive_time_taken.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_lastStandHealthOverlayTime.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_reviveTriggerRadius......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_revivePlayerListCycleTime........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_vsmode_hud...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_enableShuffleAnims.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_animRunThreshhold........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_animWalkThreshhold.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_runbkThreshhold..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_moveThreshhold...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_footstepsThreshhold......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_runThreshhold....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_knockbackMoveThreshhold..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sprintThreshhold.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_waterSpeedScale..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sliding_friction.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sliding_wishspeed........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sliding_velocity_cap.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_strafeSpeedScale.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_backSpeedScale...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_strafeAnimCosAngle.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_slopeAnimAngle...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_spectateSpeedScale.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_enduranceSpeedScale......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_zombieSpeedScale.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sprintForwardMinimum.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sprintSpeedScale.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sprintUnlimited..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sprintTime.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sprintMinTime....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sprintRechargePause......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sprintStrafeSpeedScale...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_sprintCameraBob..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_turnAnims........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_bayonetLaunchProof.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_bayonetLaunchDebugging...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_bayonetLaunchZCap........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_standingViewHeight.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_disableWeaponsOnVehicle..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_lookAtEntityAllowChildren........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_dmgtimer_timePerPoint....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_dmgtimer_maxTime.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_dmgtimer_minScale........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_dmgtimer_stumbleTime.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_dmgtimer_flinchTime......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>shellshock_loop.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>shellshock_loop_silent..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>shellshock_end..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>shellshock_end_abort....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>default.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_meleeRange.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_meleeWidth.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_meleeHeight......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_meleeInterruptFrac.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_bayonetRange.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_bayonetTargetDist........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_gravity......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_lowGravity...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_swimTime.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_swimDamage.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_swimDamagerInterval......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_viewLockEnt......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_viewRateScale....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>player_forceRedCrosshair........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bullet_penetrationMinFxDist.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bullet_ricochetBaseChance.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>cg_cinematicFullscreen..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>dog_MeleeDamage.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>dog_turn90_angle........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>dog_turn180_angle.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>dog_turn_min_goal_dist..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>vehLockTurretToPlayerView.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>vehLocationalVehicleSeatEntry...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>vehicle_riding..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>vehicle_selfCollision...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shieldHitEncodeWidthWorld....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shieldHitEncodeHeightWorld...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_shieldHitEncodeWidthVM</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_disableWeaponPlantingInWater.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_plantInWaterDepth....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_gunXOffset...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>bg_slopeFrames..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>disable_rope....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>vehicle_sounds_cutoff...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>footstep_sounds_cutoff..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>disable_drone_footsteps.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>waterbrush_entity.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>playerPushAmount........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>scr_player_sprinttime...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>scr_dynamic_source_loading......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>turret_placement_trace_maxs.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>turret_placement_trace_mins.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>----------------------------------------------</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Specialities</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_additionalprimaryweapon.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_altmelee......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_armorpiercing.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_armorvest.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_brutestrength.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_bulletaccuracy........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_bulletdamage..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_bulletflinch..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_deadshot......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_detectexplosive.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_endurance.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_extraammo.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_fastads.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_fastmantle....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_fastmeleerecovery.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_fastreload....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_fastweaponswitch......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_flakjacket....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_holdbreath....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_intruder......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_longersprint..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_pin_back......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_quickrevive...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_rof...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_scavenger.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_stalker.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_trespasser....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>specialty_unlimitedsprint</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Perks</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_weapSwitchMultiplier...............</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_weapSpreadMultiplier.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_weapReloadMultiplier.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_weapRateMultiplier.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_weapAdsMultiplier..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_weapMeleeMultiplier........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_weapTossMultiplier.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_weapEquipmentUseMultiplier.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_extraBreath........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_bulletPenetrationMultiplier........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_grenadeDeath.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>frag_grenade_short_mp...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_sprintMultiplier...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_grenadeTossBackTimer.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_killstreakReduction........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_killstreakMomentumMultiplier.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_killstreakDeathPenaltyMultiplier...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_delayExplosiveTime.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_disarmExplosiveTime........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_speedMultiplier....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_deathStreakCountRequired...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_sprintRecoveryMultiplier...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_healthRegenMultiplier......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_damageKickReduction........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_shellShockReduction........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_mantleReduction....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_interactSpeedMultiplier....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_throwbackInnerRadius.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_flakJacket.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_flakJacket_hardcore........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_fireproof..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_armorPiercing......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_dogsAttackGhost....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_blackbirdShowsGpsJammer....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_fastLadderClimbMultiplier..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_marksmanEnemyNameFadeIn....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_marksmanEnemyNameFadeOut...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_gpsjammer_min_speed........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_gpsjammer_min_distance.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_gpsjammer_time_period......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_gpsjammer_graceperiods.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_gpsjammer_alpha....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_gpsjammer_fade_time........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_nottargetedbyai_min_speed..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_nottargetedbyai_graceperiod........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_scavenger_clip_multiplier..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_scavenger_lethal_proc......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>perk_scavenger_tactical_proc</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Buttons</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>usebuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>usebuttonheld</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>changeseatbuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>attackbuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>fragbuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>secondaryoffhandbuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>inventorybuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>actionslotonebuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>actionslottwobuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>actionslotthreebuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>actionslotfourbuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>adsbuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>throwbuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>meleebuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>jumpbuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>stancebuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>buttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>sprintbuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>gasbuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>reloadbuttonpressed</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Body Parts (Tag Origin)</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_mainroot......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_spinelower....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_spineupper....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_spine4........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_neck..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_head..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_clavicle_le...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_shoulder_le...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_elbow_le......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_wrist_le......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_wristtwist_le.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_clavicle_ri...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_shoulder_ri...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_elbow_ri......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_wrist_ri......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_wristtwist_ri.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_hip_le........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_knee_le.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_ankle_le......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_hip_ri........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_knee_ri.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_ankle_ri......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>tag_weapon_right........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_eyeball_ri....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_eyeball_le....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_head_ponytail_1.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_head_ponytail_2.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_head_ponytail_3.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>j_head_ponytail_4.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>left_hand_ik....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>right_hand_ik...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>tag_head....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_enable...............</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_debug........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_pelvis_test..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_foot_test....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_hand_test....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_left_hand_lerp_test..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_right_hand_lerp_test.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_enable_player_hand...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_enable_player_terrain........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_enable_ai_hand.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_enable_ai_terrain....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_ai_hand_tuning.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_ai_hand_offset_vec...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_ai_hand_rotation_vec.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_ai_hand_get_data.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_paranoid_matrix_checks.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_pitch_limit_thresh...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_pitch_limit_max......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_roll_limit_thresh....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_roll_limit_max.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_yaw_limit_thresh.....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_yaw_limit_max........</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_lookatentity_head_scale......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_dvar_lookatentity_notorso....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_dvar_lookatentity_tracking_rate......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_dvar_lookatentity_eyes_scale.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_lookatpos_head_scale.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_dvar_lookatpos_notorso.......</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_dvar_lookatpos_tracking_rate.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_dvar_lookatpos_eyes_scale....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_dvar_ai_aim_tracking_rate....</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_ai_pool_size.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>ik_ai_range_max.wiiuIkEnabled...</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>IKImport_ApplyIKToSkeleton..</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>IKImport_IsIKEntity.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>IKImport_UpdateCollision</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>// médaille du jeu </strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>class Offset</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>{ // credist to B777x</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>public static uint</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>DoubleKill = 0x26FCDAE + 0x80, //0x80 size 1.18 to 1.19</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>TripleKill = 0x26FCDB4 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>FuryKill = 0x26FCDBA + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>FrenzyKill = 0x26FCDC0 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>SuperKill = 0x26FCDC6 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>MegaKill = 0x26FCDCC + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>UltraKill = 0x026FCDD2 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>KillChain = 0x26FCDD8 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Nuclaer = 0x26FCD66 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Unstoppable = 0x26FCD72 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Brutal = 0x026FCD60 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bloodthirsty = 0x26FCD6C + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Relentless = 0x26FCD5A + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Ruthless = 0x26FCD54 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Merciless = 0x26FCD4E + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_Swarm = 0x26FCE68 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_AGR = 0x26FCE26 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_Counter_UAV = 0x26FCE32 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_Deatch_Machine = 0x26FCE38 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_K9 = 0x26FCE3E + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_EMP = 0x26FCE44 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_Stealth_Chopper = 0x26FCE4A + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_Escort_Drone =0x026FCE50 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_VTOL = 0x26FCE56 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_Guardian = 0x26FCE5C + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_Hunter_Killer = 0x26FCE62 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_War_Machine = 0x26FCE6E + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_Lightning_Strike = 0x26FCE74 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_Dragon_Fire = 0x26FCE7A + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_RCXD = 0x26FCE80 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_Hellstorm = 0x26FCE86 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_Lodestar = 0x26FCE8C + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_VSAT = 0x26FCE92 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_Sentry_Gun = 0x26FCE98 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_Warthog = 0x26FCE9E + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shared_UAV = 0x26FCEA4 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Stick = 0x26FCEAA + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>BuzzKill = 0x26FCEB0 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Cropduster = 0x26FCEB6 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Quad_Feed = 0x26FCEC2 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Victor = 0x26FCEC8 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Double_Down = 0x26FCECE + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bouncer = 0x26FCB8C + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Assisted_Suicide = 0x26FCB92 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Back_Stabber = 0x26FCB98 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Skewered = 0x26FCB9E + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bomber = 0x26FCBA4 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bankshot = 0x26FCBAA + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Hijacker = 0x26FCBB0 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Wipeout = 0x26FCBB6 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Comeback = 0x26FCBBC + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Strength_and_Honor = 0x26FCBC2 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Deadeye = 0x26FCBC8 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Decimated = 0x26FCBCE + 0x80,//</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Clutch_HQ = 0x26FCBD4 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Hero = 0x26FCBDA + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Clutch_SD = 0x26FCBE0 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Drone_Hunter = 0x26FCBE6 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Fuzzbuster = 0x26FCBEC + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shadow_Catcher = 0x26FCBF2 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Demolished = 0x26FCBF8 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Big_Game_Hunter = 0x26FCBFE + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Burn_Out = 0x26FCC04 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Rejected = 0x26FCC0A + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Exterminator = 0x26FCC10 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>TKO = 0x26FCC16 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Flyswatter = 0x26FCC1C + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Road_Rage = 0x26FCC22 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Intercepted = 0x26FCC28 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Uppercut = 0x26FCC2E + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Scrapped = 0x26FCC34 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Hogtied = 0x26FCC3A + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>No_Tip = 0x26FCC40 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Blackout = 0x26FCC46 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Warbeast = 0x26FCC4C + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Elimination = 0x26FCC52 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>EliminationSD = 0x26FCC58 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Last_Man_Standing = 0x26FCC5E + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>First_Blood = 0x26FCC6A + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Playmaker = 0x26FCC70 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Close_Call = 0x26FCC76 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Hackathon = 0x26FCC7C + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Hacked = 0x26FCC82 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Chopped_Up = 0x26FCC88 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Silent_Killer = 0x26FCC94 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Wingman = 0x26FCC9A + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Death_From_Above = 0x26FCCA0 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Secure = 0x26FCCAC + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Humiliation = 0x26FCCB8 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Clean_Up = 0x26FCCBE + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Efficiency = 0x26FCCC4 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Afterlife = 0x26FCCCA + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Savior = 0x26FCCD0 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>One_Shot = 0x26FCCD6 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Dropshot = 0x26FCCDC + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Survivor = 0x26FCCE2 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Aggression = 0x26FCCE8 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Avenger = 0x26FCCEE + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Pancake = 0x26FCCF4 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bait_Taken = 0x26FCCFA + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Underdog = 0x26FCD00 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Takedown = 0x26FCD0C + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Denied = 0x26FCD12 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Heist = 0x26FCD18 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Gunslinger = 0x26FCD1E + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Regicide = 0x26FCD24 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bankrupted = 0x26FCD2A + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Switch_Hitter = 0x26FCD30 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Combo_Breaker = 0x26FCD36 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>DeniedBomb = 0x26FCD3C + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>TakedownBomb = 0x26FCD42 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>DeniedFlag = 0x26FCD48 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Regicide_GGame = 0x26FCD78 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Frugal = 0x26FCD7E + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Hardpoint_Secure = 0x26FCD84 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Backfire = 0x26FCD06 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Long_Shot = 0x26FCD8A + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Shield_Bash = 0x26FCD90 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Cooked = 0x26FCD96 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Bullseye = 0x26FCD9C + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Falling_Skies = 0x26FCDA2 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Gun_Expert = 0x26FCDA8 + 0x80,</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>HeadShot = 0x26FCA44;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>}</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>// change les killstreak du client</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Scorestreak_1 = G_Client + 0x433;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Scorestreak_2 = G_Client + 0x437;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Scorestreak_3 = G_Client + 0x42F;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Enable_1 = G_Client + 0x55F;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Enable_2 = G_Client + 0x557;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Enable_3 = G_Client + 0x553;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Killstreak_1 = G_Client + 0x56F;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Killstreak_2 = G_Client + 0x567;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Killstreak_3 = G_Client + 0x563;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Now the streaks:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>public class Streaks</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>{</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>public static class Nuketown</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>{</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>public static Byte[]</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>UAV = new Byte[] { 0x80 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>RCXD = new Byte[] { 0x94 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>HunterKiller = new Byte[] { 0x8F },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>CarePackage = new Byte[] { 0x7A },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>CounterUAV = new Byte[] { 0x81 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Guardian = new Byte[] { 0xA4 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>HellstormMissile = new Byte[] { 0x97 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>LightningStrike = new Byte[] { 0x92 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>SentryGun = new Byte[] { 0xA2 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>DeathMachine = new Byte[] { 0x58 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>WarMachine = new Byte[] { 0x53 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>DragonFire = new Byte[] { 0x9B },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>AGR = new Byte[] { 0x7F },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>StealthChopper = new Byte[] { 0x87 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>OrbitalVSAT = new Byte[] { 0x82 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>EscortDrone = new Byte[] { 0x88 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>EMPSystems = new Byte[] { 0x83 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Warthog = new Byte[] { 0x9E },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Loadstar = new Byte[] { 0x99 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>VTOLWarship = new Byte[] { 0x89 },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>K9Unit = new Byte[] { 0x6F },</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Swarm = new Byte[] { 0x91 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>}</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>public static class OtherMaps</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>{</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>//On other maps its -0x1 from the bytes on nuketown2025</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>public static Byte[]</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>UAV = new Byte[] { 0x80 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>RCXD = new Byte[] { 0x94 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>HunterKiller = new Byte[] { 0x8F -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>CarePackage = new Byte[] { 0x7A -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>CounterUAV = new Byte[] { 0x81 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Guardian = new Byte[] { 0xA4 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>HellstormMissile = new Byte[] { 0x97 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>LightningStrike = new Byte[] { 0x92 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>SentryGun = new Byte[] { 0xA2 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>DeathMachine = new Byte[] { 0x58 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>WarMachine = new Byte[] { 0x53 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>DragonFire = new Byte[] { 0x9B -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>AGR = new Byte[] { 0x7F -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>StealthChopper = new Byte[] { 0x87 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>OrbitalVSAT = new Byte[] { 0x82 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>EscortDrone = new Byte[] { 0x88 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>EMPSystems = new Byte[] { 0x83 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Warthog = new Byte[] { 0x9E -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Loadstar = new Byte[] { 0x99 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>VTOLWarship = new Byte[] { 0x89 -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>K9Unit = new Byte[] { 0x6F -0x1},</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Swarm = new Byte[] { 0x91 -0x1};</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>}</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>}</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>How this work?</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>First you enable the killstreak in case the client didnt put any scorestreaks, then giving him the streaks, and just fill the box of the streak</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Like that:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>public static void Give(Int32 Client, Byte[] Streak)</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>{</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Byte[] On = new Byte[] { 1 };</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>//1 - Enable Streak</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>//0 - Take it off</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>UInt32 G_ClientSize = 0x5808;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>UInt32 Index = (UInt32)Client * G_ClientSize;</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>//Give the streak to whatever Killstreak you want</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>//1,2 or 3</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>//Then Enable it, so it wont be blank, in case the client didnt choosed scorestreaks</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>//So:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(Enable_1 + Index, On);//Enable Streak</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>//Give Streak:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(Killstreak_1 + Index, Streak);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(Change_1 + Index, Streak);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>//We will change 2 Offsets, otherwise it will not work.</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>//And then, just give the scorestreak:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>PS3.SetMemory(Scorestreak_1 + Index, On);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>}</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Exmple:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Code:</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>public static void Test()</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>{</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>if (getMapName() == "Nuketown 2025")</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>{</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Give(0, Streaks.Nuketown.RCXD);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>}</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>else</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>{</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Give(0, Streaks.OtherMaps.RCXD);</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>}</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>___________________________</strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 22px"><strong><strong>Credit NGU / IDMZ8X / MsKx / ihax</strong>[/SPOILER]</strong></span></p></blockquote><p></p>
[QUOTE="By MoDziCoNu™, post: 6533903"] [CENTER][SIZE=7][B][COLOR=#ff0000][COLOR=#000000][/COLOR][/COLOR][/B] [B][COLOR=#ff8000][IMG]http://zupimages.net/up/16/19/aln8.png[/IMG] [/COLOR][/B][/SIZE] [SIZE=6][B][COLOR=#b30000]VERSION[/COLOR] 1.19[/B] [B][COLOR=#006600]Offset All[/COLOR][/B] [B] [COLOR=#404040]+ Coding [COLOR=#0059b3]c#[/COLOR][/COLOR][/B] [B][COLOR=#404040][COLOR=#0059b3][/COLOR][/COLOR][/B] [B][SPOILER="Voir Toute Les Offset BOII 1.19"][B]//3 titres gosth en vitrine byte[] buffer5 = new byte[] { 0xe4, 0x98, 0x63, 0x8e }; PS3.SetMemory(0x263ca75, buffer5); //Flash Grade ligue 1.19 A mettre dans une Checkbox : Code: if (this.logInCheckBox25.Checked) { this.timer1.Start(); } else { this.timer1.Stop(); } A mettre dans un timer : Code: Random random = new Random(); byte[] bytes = BitConverter.GetBytes(random.Next(1, 7)); Array.Resize<byte>(ref bytes, bytes.Length + 1); PS3.SetMemory(0x196821b, bytes); //Change Map ligue PS3.SetMemory(0x1968203, new byte[] { 5 }); PS3.SetMemory(0x1968203, new byte[] { 7 }); PS3.SetMemory(0x1968203, new byte[] { 5 }); PS3.SetMemory(0x1968203, new byte[] { 7 }); // offset de base Prestige : 0x26FD014 Niveau 55 : 0x26FD02C { 0x4c, 15, 0x13, 0 } Score : 0x26FD050 Win : 0x26FD152 Loss : 0x26FCBE2 Kill : 0x26FCB70 Death : 0x26FC942 Headshoot : 0x26FCA44 Time : 0x26FD10A Bouncer - 0x026FCB8C + 0x80 Assisted Suicide - 0x026FCB92+ 0x80 Back Stabber - 0x026FCB98+ 0x80 Skewered - 0x026FCB9E+ 0x80 Bomber - 0x026FCBA4+ 0x80 Bankshot - 0x026FCBAA+ 0x80 Hijacker - 0x026FCBB0+ 0x80 Wipeout - 0x026FCBB6+ 0x80 Comeback - 0x026FCBBC+ 0x80 Strength and Honor - 0x026FCBC2+ 0x80 Deadeye - 0x026FCBC8+ 0x80 Decimated - 0x026FCBCE+ 0x80 Clutch HQ - 0x026FCBD4+ 0x80 Hero - 0x026FCBDA+ 0x80 Clutch S&D - 0x026FCBE0+ 0x80 Drone Hunter - 0x026FCBE6+ 0x80 Fuzzbuster - 0x026FCBEC+ 0x80 Shadow Catcher - 0x026FCBF2+ 0x80 Demolished - 0x026FCBF8+ 0x80 Big Game Hunter - 0x026FCBFE+ 0x80 Burn Out - 0x026FCC04+ 0x80 Rejected - 0x026FCC0A+ 0x80 Exterminator - 0x026FCC10+ 0x80 TKO - 0x026FCC16+ 0x80 Flyswatter - 0x026FCC1C+ 0x80 Road Rage - 0x026FCC22+ 0x80 Intercepted - 0x026FCC28+ 0x80 Uppercut - 0x026FCC2E+ 0x80 Scrapped - 0x026FCC34+ 0x80 Hogtied - 0x026FCC3A+ 0x80 No Tip - 0x026FCC40+ 0x80 Blackout - 0x026FCC46+ 0x80 Warbeast - 0x026FCC4C+ 0x80 Elimination (One in the Chamber)- 0x026FCC52+ 0x80 Elimination (S&D)- 0x026FCC58+ 0x80 Last Man Standing - 0x026FCC5E+ 0x80 First Blood - 0x026FCC6A+ 0x80 Playmaker - 0x026FCC70+ 0x80 Close Call - 0x026FCC76+ 0x80 Hackathon - 0x026FCC7C (Secret/Hidden)+ 0x80 Hacked - 0x026FCC82+ 0x80 Chopped Up! - 0x026FCC88+ 0x80 Headshot - 0x026FCC8E+ 0x80 Silent Killer - 0x026FCC94+ 0x80 Wingman - 0x026FCC9A+ 0x80 Death From Above - 0x026FCCA0+ 0x80 Secure (HQ)- 0x026FCCAC+ 0x80 Humiliation - 0x026FCCB8+ 0x80 Clean Up - 0x026FCCBE+ 0x80 Efficiency - 0x026FCCC4+ 0x80 Afterlife - 0x026FCCCA+ 0x80 Savior - 0x026FCCD0+ 0x80 One Shot, One Kill - 0x026FCCD6+ 0x80 Dropshot - 0x026FCCDC+ 0x80 Survivor - 0x026FCCE2+ 0x80 Aggression - 0x026FCCE8 + 0x80 Avenger - 0x026FCCEE+ 0x80 Pancake - 0x026FCCF4+ 0x80 Bait Taken - 0x026FCCFA+ 0x80 Underdog - 0x026FCD00+ 0x80 Backfire - 0x026FCD06+ 0x80 Takedown (Flag) - 0x026FCD0C+ 0x80 Denied - 0x026FCD12 (Secret/Hidden)+ 0x80 Heist - 0x026FCD18 (Secret/Hidden)+ 0x80 Gunslinger - 0x026FCD1E + 0x80 Regicide (Sticks and Stones)- 0x026FCD24+ 0x80 Bankrupted - 0x026FCD2A+ 0x80 Switch Hitter - 0x026FCD30+ 0x80 Combo Breaker - 0x026FCD36+ 0x80 Denied (Bomb) - 0x026FCD3C+ 0x80 Takedown (Bomb) - 0x026FCD42+ 0x80 Denied (Flag) - 0x026FCD48+ 0x80 Merciless - 0x026FCD4E+ 0x80 Ruthless - 0x026FCD54+ 0x80 Relentless - 0x026FCD5A+ 0x80 Brutal - 0x026FCD60+ 0x80 Nuclear - 0x026FCD66+ 0x80 Bloodthirsty - 0x026FCD6C+ 0x80 Unstoppable - 0x026FCD72+ 0x80 Regicide (Gun Game) - 0x026FCD78+ 0x80 Frugal - 0x026FCD7E+ 0x80 Hardpoint Secure - 0x026FCD84+ 0x80 Long Shot - 0x026FCD8A+ 0x80 Shield Bash - 0x026FCD90+ 0x80 Cooked - 0x026FCD96+ 0x80 Bullseye - 0x026FCD9C+ 0x80 Falling Skies - 0x026FCDA2+ 0x80 Gun Expert - 0x026FCDA8+ 0x80 Double Kill - 0x026FCDAE+ 0x80 Triple Kill - 0x026FCDB4+ 0x80 Fury Kill - 0x026FCDBA+ 0x80 Frenzy Kill - 0x026FCDC0+ 0x80 Super Kill - 0x026FCDC6+ 0x80 Mega Kill - 0x026FCDCC+ 0x80 Ultra Kill - 0x026FCDD2+ 0x80 Kill Chain - 0x026FCDD8+ 0x80 Boomstick - 0x026FCDDE+ 0x80 Opening Move - 0x026FCDE4+ 0x80 Strike Delivered - 0x026FCDEA+ 0x80 Secure (Dom) - 0x026FCDF0+ 0x80 Red Baron - 0x026FCDF6+ 0x80 Forward Position - 0x026FCDFC+ 0x80 Kaboom - 0x026FCE02+ 0x80 Raining Death - 0x026FCE08+ 0x80 Distant Thunder - 0x026FCE0E+ 0x80 Retrieved - 0x026FCE14+ 0x80 Revenge - 0x026FCE1A+ 0x80 *****down - 0x026FCE20+ 0x80 Shared A.G.R. - 0x026FCE26+ 0x80 Shared Counter-UAV - 0x026FCE32+ 0x80 Shared Death Machine - 0x026FCE38+ 0x80 Shared K9 Unit - 0x026FCE3E+ 0x80 Shared EMP Systems - 0x026FCE44+ 0x80 Shared Stealth Chopper - 0x026FCE4A+ 0x80 Shared Escort Drone - 0x026FCE50+ 0x80 Shared VTOL Warship- 0x026FCE56+ 0x80 Shared Guardian - 0x026FCE5C+ 0x80 Shared Hunter Killer - 0x026FCE62+ 0x80 Shared Swarm - 0x026FCE68+ 0x80 Shared War Machine - 0x026FCE6E+ 0x80 Shared Lightning Strike - 0x026FCE74+ 0x80 Shared Dragon Fire - 0x026FCE7A+ 0x80 Shared RC-XD - 0x026FCE80+ 0x80 Shared Hellstorm Missile - 0x026FCE86+ 0x80 Shared Lodestar - 0x026FCE8C+ 0x80 Shared Orbital VSAT - 0x026FCE92+ 0x80 Shared Sentry Gun - 0x026FCE98+ 0x80 Shared Warthog - 0x026FCE9E+ 0x80 Shared UAV - 0x026FCEA4+ 0x80 Stick - 0x026FCEAA+ 0x80 Buzz Kill - 0x026FCEB0+ 0x80 Cropduster - 0x026FCEB6+ 0x80 Quad Feed - 0x026FCEC2+ 0x80 Victor - 0x026FCEC8+ 0x80 Double Down - 0x026FCECE+ 0x80 Unlock Titres : Offset : 0x27012EA Bytes : bytes BO2 Titles by Sidradi - Pastebin.com Unlock Weapons : Offset : 0x26FEDF0 Bytes : Unlock Weapons Bytes By Sidradi - Pastebin.com Unlock Titre Ghost : Offset : 0x2708179 Bytes : 0xFF Unlock Titre Advanced Warfare : Offset : 0x270821C Bytes : 0xFF Unlock 10 Classes : Offset : 0x02708522 Bytes : 0x44, 0x80, 0x08, 0x10, 0x01, 0x22, 0x40, 0x04 NB : il faut aussi integrer le Bon niveau 55 Niveau 55 : Offset : 0x26FD02C Bytes : 0x4c, 15, 0x13, 0 Force Host : Code: 0x1cd6018, ON : 0x01, OFF : 0x00 VSAT : 0x33c60, ON : 0x40, 0x81, 0, 0x44 -- OFF : 0x60 No Recoil : 0xf9e54, ON : 0x48, 80, 110, 0xf5 -- OFF : 0x60 Steady Aim : 0x5f0bb0, ON : 0x2c, 4, 0, 2 -- OFF : 0x2c, 4 RedBox : 0x783e0, ON : 0x38, 0x60 --OFF : 0x38, 0x60, 0, 1 & 0x78604 ON : 0x41, 0x81, 1, 12 -- OFF : 0x60 Big Names : 0x01cc6e98 On: 0x3F, 0xFF, 0xFF, 0x00 -- Off: 0x3f, 0x26, 0x66, 0x66 Target Finder : 0x01CC4BF8, On : 0x01 -- Off : 0x00 UAV : 0x33CB4, On : 0x2C, 0x03, 0x00, 0x01 -- Off : 0x2C, 0x03, 0x00, 0x01 Real Wallhack: 0x000834D0, On : 0x38, 0xC0, 0xFF, 0xFF -- Off : 0x63, 0x26, 0, 0 Laser : 0xEF68C, On : 0x2C, 0x03, 0x00, 0x01 -- Off : 0x2C 0x03, 0x00, 0x00 Sky Color : Code: Offset: 0x01cc28d8 Black - 0F 80 Bright - 5F 80 Fog - 3D 80 Shine - 3E 80 Very Light - 5F FF Defualt - 3F 80 Player Skin Code: Offset: 0x01CC143C 3F FF 00 00 3F 00 - Green 4F 80 00 00 4F 80 00 00 - Light 00 00 00 00 00 00 00 00 - Strong Red 6F 80 00 00 2F 80 00 00 - Light Green 3F 80 00 00 3F 80 00 00 - Normal 3F 80 00 00 6F 80 00 - Blue 6F 80 00 00 6F 80 00 - Light Blue 0F 80 00 00 4F 80 00 - Light Purple 0F 80 00 00 3F 80 00 - Purple 3F FF 00 00 1F 00 00 - Yellow 1F FF 00 00 3F FF 00 - Pink 1F FF 00 00 5F FF 00 - Light Pink 3F 00 00 00 FF 00 00 - Orange 3F 00 00 00 3F 00 - Brown Name in-Game : Client 0 = 0x17823B0 Client Interval : 0x5808 God Mode : Code: 0x1780F43, ON : 0x05 God Mode Flash : Code: 0x1786407, ON : 0xff, 0xff, 0xff Ammo : Code: Full Ammo : 0x1781366, On :0x4e, 5 -- Off : 0 0x177bc62, On : 0xff -- Off : 0 0x177bc6f , On : 0xff -- Off : 0 0x177bc6b, On : 0xff -- Off : 0 Vision : Code: VSAT : 0x1786717 On : 0x0f OFF : 0x00 Lodestar : 0x178102B On : 0x02 OFF : 0x00 HellStorm : 0x178102B On : 0x04 OFF : 0x00 Adav : 0x178102B On : 0x08 OFF : 0x00 Night Vision : 0x1780F42 On : 0x0A OFF : 0x00 ScoreStreak : Code: ScoreStreak 1 : 0x1781359 On : 0x01 ScoreStreak 2 : 0x1781357 On : 0x01 ScoreStreak 3 : 0x178135C On : 0x01 Weapons : Code: Offset : 0x17811FF mP7 0x02 pDW57 0x04 vectorKID 0x06 mSMC 0x08 chicomCQB 0x0A skorpionEVO 0x0c peacekeeper 0x0E mTAR 0x10 type25 0x14 m27 0x20 sCARH 0x24 aN94 0x30 lSAT 0x3C ballista 0x42 riotShield 0x59 Freeze : Code: 0x17865BF, On : 0x0f -- Off : 0 3rd person : Code: 0x1780FAC , On : 0x01 -- Off : 0x00 All Perks : Code: 0x178146C , On : 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff Teleport To Sky : Code: 0x1780F58 , On : 0x46 Shoutgun : Code: 0x26fc816 + 0x80 : Bytes 0xff, 0x15 0x26fca07 + 0x80 : Bytes 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff Knife : Code: 0x26fc816 + 0x80, byte 0xff, 0x15 0x26fca07 + 0x80, Bytes 0x15, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff Skull : Code: 0x26fc816 + 0x80, Byte 0xff, 0x15 0x26fca07 + 0x80, Bytes : 9, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, God Mode : Code: 0x01786404 : 0x0f, 0xFF, 0xFF, 0xFF 0x01783b78 : 0x0f, 0xFF, 0xFF, 0xFF 0x01783b70 : 0x0f, 0xFF, 0xFF, 0xFF Ammo : Code: 0x1781356 : 0xff, 0xff, 0xff, 0xff 0x178131a : 0xff, 0xff, 0xff, 0xff 0x178135e : 0xff, 0xff, 0xff, 0xff 0x1781322 Bytes : 0xff, 0xff, 0xff, 0xff Money : Code: 0x1786501 Bytes: 0x15, 0x42, 0x40 All Perks : Code: 0x1781470 Bytes : 0xff, 0xff, 0xff, 0xff, 0xff, 0xff Rapid Fire : Code: 0x1cb2a78 , Byte 0x30, 0x23, 0xd7, 10 0x1781470 , Byte 0xff, 0xff, 0xff, 0xff, 0xff, 0xff 0x1781428 , Byte 0xfe 0x30930861 Options 0x3091D008 Caserne 0x3015DA17 CoDTV 0x3091F8C3 Mode studio (bug a des moment :troll:) 0x3092A9B6 Partie Personnalisé 0x30947524 Jeu En Ligue 0x30919533 Partie Publique 0x3093E182 Boutique //BO2 classe cheat ( Pour la 1ère Classe ) Camo Ghost : Code: byte[] buffer = new byte[] { 4, 1 }; PS3.SetMemory(40925376u, buffer); Camo AW : Code: byte[] buffer = new byte[] { 132, 1 }; PS3.SetMemory(40925376u, buffer); Collector Edition Camo : Code: byte[] buffer = new byte[] { 74 }; PS3.SetMemory(40925376u, buffer); 6 Perks : Code: byte[] buffer = new byte[] { 148, 161, 160, 149, 156, 158 }; PS3.SetMemory(40925398u, buffer); 4 Guns : Code: byte[] array = new byte[5]; array[0] = 47; array[2] = 116; byte[] buffer = array; PS3.SetMemory(40925404u, buffer); 4 Guns & 6 Perks : Code: byte[] buffer = new byte[] { 48 }; PS3.SetMemory(40926412u, buffer); byte[] buffer2 = new byte[] { 47 }; PS3.SetMemory(40926426u, buffer2); byte[] array = new byte[5]; array[0] = 141; array[2] = 154; byte[] buffer3 = array; PS3.SetMemory(40926446u, buffer3); byte[] buffer4 = new byte[] { 74, 205, 208, 74, 80, 69 }; PS3.SetMemory(40926440u, buffer4); byte[] buffer5 = new byte[] { 96 }; PS3.SetMemory(40926457u, buffer5); byte[] buffer6 = new byte[] { 96 }; PS3.SetMemory(40926460u, buffer6); byte[] buffer7 = new byte[] { 176 }; PS3.SetMemory(40925370u, buffer7); byte[] buffer8 = new byte[] { 79 }; PS3.SetMemory(40925384u, buffer8); array = new byte[5]; array[0] = 47; array[2] = 116; byte[] buffer9 = array; PS3.SetMemory(40925404u, buffer9); // arme du jeux ## byte = 0x09 ## B23R = 0x26FEEF0 = 0x09 Chicom CQB = 0x26FF45D = 0x09 M8A1 = 0x26FF7FB = 0x09 Type 25 = 0x26FF9CA = 0x09 MTAR = 0x26FFB99 = 0x09 Mk 48 = 0x26FFD68 = 0x09 DSR 50 = 0x2700106 = 0x09 M1216 = 0x27002D5 = 0x09 ## byte = 0x03 ## Executioner = 0x26FEF64 = 0x03 MP7 = 0x26FF302 = 0x03 MSMC = 0x26FF4D1 = 0x03 Scar-H = 0x26FF86F = 0x03 FAL OWS = 0x26FFA3E = 0x03 QBB LSW = 0x26FFDDC = 0x03 XPR-50 = 0x270017A = 0x03 S12 = 0x2700349 = 0x03 ## byte = 0x80 ## Kap40 = 0x26FEE08 = 0x80 Five-seven = 0x26FEFD7 = 0x80 Skorpion EVO = 0x26FF375 = 0x80 Vector = 0x26FF544 = 0x80 AN-94 = 0x26FF8E2 = 0x80 SMR = 0x26FFAB1 = 0x80 LSAT = 0x26FFE4F = 0x80 Ballista = 0x270001E = 0x80 KSG = 0x27003BC = 0x80 Crossbow = 0x270075A = 0x80 ## byte = 0x30 ## Tac-45 = 0x26FEE7C = 0x30 PDW-57 = 0x26FF3E9 = 0x30 Peacekeeper = 0x26FF5B8 = 0x30 SWAT-556 = 0x26FF956 = 0x30 M27 = 0x26FFB25 = 0x30 HAMR = 0x26FFEC3 = 0x30 SVU-AS = 0x2700092 = 0x30 R870 MCS = 0x2700261 = 0x30 Ballistic Knife = 0x27007CE = 0x30 0x2700518 = SMAW 0x270058B = FHJ-18 AA 0x27006E7 = RPG 0x27005FF = Assault Shield --------------------------------------- // code c# arme C# Code byte[] buffer = new byte[] { 0x09 }; PS3.SetMemory(0x26FEEF0, buffer); PS3.SetMemory(0x26FF45D, buffer); PS3.SetMemory(0x26FF7FB, buffer); PS3.SetMemory(0x26FF9CA, buffer); PS3.SetMemory(0x26FFB99, buffer); PS3.SetMemory(0x26FFD68, buffer); PS3.SetMemory(0x2700106, buffer); PS3.SetMemory(0x27002D5, buffer); byte[] buffer2 = new byte[] { 0x03 }; PS3.SetMemory(0x26FEF64, buffer2); PS3.SetMemory(0x26FF302, buffer2); PS3.SetMemory(0x26FF4D1, buffer2); PS3.SetMemory(0x26FF86F, buffer2); PS3.SetMemory(0x26FFA3E, buffer2); PS3.SetMemory(0x26FFDDC, buffer2); PS3.SetMemory(0x270017A, buffer2); PS3.SetMemory(0x2700349, buffer2); byte[] buffer3 = new byte[] { 0x80 }; PS3.SetMemory(0x26FEE08, buffer3); PS3.SetMemory(0x26FEFD7, buffer3); PS3.SetMemory(0x26FF375, buffer3); PS3.SetMemory(0x26FF544, buffer3); PS3.SetMemory(0x26FF8E2, buffer3); PS3.SetMemory(0x26FFAB1, buffer3); PS3.SetMemory(0x26FFE4F, buffer3); PS3.SetMemory(0x270001E, buffer3); PS3.SetMemory(0x27003BC, buffer3); PS3.SetMemory(0x270075A, buffer3); byte[] buffer4 = new byte[] { 0x30 }; PS3.SetMemory(0x26FEE7C, buffer4); PS3.SetMemory(0x26FF3E9, buffer4); PS3.SetMemory(0x26FF5B8, buffer4); PS3.SetMemory(0x26FF956, buffer4); PS3.SetMemory(0x26FFB25, buffer4); PS3.SetMemory(0x26FFEC3, buffer4); PS3.SetMemory(0x2700092, buffer4); PS3.SetMemory(0x2700261, buffer4); PS3.SetMemory(0x27007CE, buffer4); // dvar bg_shock_screenType..... bg_shock_screenBlurBlendTime.... bg_shock_screenBlurBlendFadeTime........ bg_shock_screenFlashWhiteFadeTime....... bg_shock_screenFlashShotFadeTime........ bg_shock_viewKickPeriod. bg_shock_viewKickRadius. bg_shock_viewKickFadeTime....... bg_shock_soundLoop...... bg_shock_soundLoopSilent........ bg_shock_soundEnd....... bg_shock_soundEndAbort.. bg_shock_sound.. bg_shock_soundFadeInTime........ bg_shock_soundFadeOutTime....... bg_shock_soundLoopFadeTime...... bg_shock_soundLoopEndDelay...... bg_shock_soundRoomType.. bg_shock_soundDryLevel.. bg_shock_soundWetLevel.. bg_shock_soundModEndDelay....... bg_shock_soundSnapshot.. bg_shock_lookControl.... bg_shock_lookControl_maxpitchspeed...... bg_shock_lookControl_maxyawspeed........ bg_shock_lookControl_mousesensitivityscale...... bg_shock_lookControl_fadeTime... bg_shock_movement....... bg_shock_animation...... bg_shock_visionset_name. bg_shock_visionset_inTime....... bg_shock_visionset_outTime...... blurred.flashed.none bg_viewKickScale................ bg_viewKickMax.. bg_viewKickMin.. bg_viewKickRandom....... bg_movingPlatformPitchScale..... bg_chargeShotAutoDischargeDelay. bg_chargeShotDischargeWhenQueueReachesMax....... bg_chargeShotDamageIncreasePerBullet.... bg_chargeShotViewKickIncreasePerBullet.. bg_chargeShotQueueTime..bg_chargeShotPenetrationMultiplier...... bg_chargeShotMaxBulletsInQueue.. bg_chargeShotFireWhenQueueReachesMax.... bg_chargeShotUseOneAmmoForMultipleBullets....... bg_chargeShotAutoFireDelay...... bg_chargeShotMaxViewKick........ bg_chargeShotCenterSpeedReductionPerBullet...... bg_chargeShotMinCenterSpeed..... bg_chargeShotMaxBulletQueueOnEMP........ player_view_pitch_up.... player_view_pitch_down.. player_lean_shift....... player_lean_shift_crouch........ player_lean_rotate...... bg_weaponForcedLowOffset........ bg_weaponForcedLowPistolsOffset. bg_weaponForcedLowMaxAngles..... bg_weaponForcedLowMaxAnglesPistolsOffset........ player_lean_rotate_crouch....... bg_ladder_yawcap........ bg_prone_yawcap. bg_foliagesnd_minspeed.. bg_foliagesnd_maxspeed.. bg_foliagesnd_slowinterval...... bg_foliagesnd_fastinterval...... bg_foliagesnd_resetinterval..... scr_friendlyfire........ bg_fallDamageMinHeight.. bg_fallDamageMaxHeight.. friction........ stopspeed....... cg_ufo_scaler... bg_swingSpeed... bg_proneSwingSpeed...... bg_legYawTolerance...... bg_legYawCrouchTolerance........ bg_legYawProneTolerance. bg_viewBobAmplitudeSprinting.... bg_viewBobAmplitudeDtp.. bg_viewBobAmplitudeSwimming..... bg_viewBobAmplitudeStanding..... bg_viewBobAmplitudeStandingAds.. bg_viewBobAmplitudeDucked....... bg_viewBobAmplitudeDuckedAds.... bg_viewBobAmplitudeProne........ bg_viewBobAmplitudeRoll.bg_bobMax....... bg_forceDurationOverride........ bg_blendTimeOverride.... bg_weaponBobAmplitudeSprinting.. bg_weaponBobAmplitudeDtp........ bg_weaponBobAmplitudeSwimming... bg_weaponBobAmplitudeStanding... bg_weaponBobAmplitudeDucked..... bg_weaponBobAmplitudeProne bg_weaponBobAmplitudeRiding bg_weaponBobAmplitudeRollLaser.. bg_weaponBobMax.bg_weaponBobLag. bg_weaponBobFrequencySwimming bg_forceExplosiveBullets........ bg_weaponOffscreenReloadScale... bg_aimSpreadMoveSpeedThreshold.. bg_maxGrenadeIndicatorSpeed..... bg_forceAnimOverrideTimerCheck. player_breath_hold_time. player_breath_gasp_time. player_breath_fire_delay........ player_breath_gasp_scale........ player_breath_hold_lerp. player_breath_gasp_lerp player_breath_snd_lerp.. player_breath_snd_delay. player_scopeExitOnDamage........ player_adsExitDelay..... player_move_factor_on_torso..... player_debugHealth...... player_sustainAmmo...... player_clipSizeMultiplier....... player_lastStandBleedoutTime.... player_lastStandBleedoutTimeNoRevive.... revive_time_taken....... player_lastStandHealthOverlayTime....... player_reviveTriggerRadius...... player_revivePlayerListCycleTime........ bg_vsmode_hud... player_enableShuffleAnims....... player_animRunThreshhold........ player_animWalkThreshhold....... player_runbkThreshhold.. player_moveThreshhold... player_footstepsThreshhold...... player_runThreshhold.... player_knockbackMoveThreshhold.. player_sprintThreshhold. player_waterSpeedScale.. player_sliding_friction. player_sliding_wishspeed........ player_sliding_velocity_cap..... player_strafeSpeedScale.player_backSpeedScale... player_strafeAnimCosAngle....... player_slopeAnimAngle... player_spectateSpeedScale....... player_enduranceSpeedScale...... player_zombieSpeedScale. player_sprintForwardMinimum..... player_sprintSpeedScale. player_sprintUnlimited.. player_sprintTime....... player_sprintMinTime.... player_sprintRechargePause...... player_sprintStrafeSpeedScale... player_sprintCameraBob.. player_turnAnims........ player_bayonetLaunchProof....... player_bayonetLaunchDebugging... player_bayonetLaunchZCap........ player_standingViewHeight....... player_disableWeaponsOnVehicle.. player_lookAtEntityAllowChildren........ player_dmgtimer_timePerPoint.... player_dmgtimer_maxTime. player_dmgtimer_minScale........ player_dmgtimer_stumbleTime..... player_dmgtimer_flinchTime...... shellshock_loop. shellshock_loop_silent.. shellshock_end..shellshock_end_abort.... default.player_meleeRange....... player_meleeWidth....... player_meleeHeight...... player_meleeInterruptFrac....... player_bayonetRange..... player_bayonetTargetDist........ bg_gravity...... bg_lowGravity... player_swimTime.player_swimDamage....... player_swimDamagerInterval...... player_viewLockEnt...... player_viewRateScale.... player_forceRedCrosshair........ bullet_penetrationMinFxDist..... bullet_ricochetBaseChance....... cg_cinematicFullscreen.. dog_MeleeDamage. dog_turn90_angle........ dog_turn180_angle....... dog_turn_min_goal_dist.. vehLockTurretToPlayerView....... vehLocationalVehicleSeatEntry... vehicle_riding..vehicle_selfCollision... bg_shieldHitEncodeWidthWorld.... bg_shieldHitEncodeHeightWorld... bg_shieldHitEncodeWidthVM....... bg_shieldHitEncodeHeightVM...... bg_disableWeaponPlantingInWater. bg_plantInWaterDepth.... bg_gunXOffset... bg_slopeFrames.. vehicle_sounds_cutoff... footstep_sounds_cutoff.. disable_drone_footsteps waterbrush_entity....... playerPushAmount........ scr_player_sprinttime... scr_dynamic_source_loading...... bg_aqs.. bg_aqsStyle..... bg_ads ui_campaign..... american ui_savegame..... ui_singlemission........ ui_singlemission_difficulty..... ui_isrtstutorial........ ui_isSaving..... ui_luiLoadingScreen..... ui_campaignstate........ ui_creditMovieNack...... ui_creditSkipTo. ui_aarmapname... ui_strikeforceavailable. ui_busyBlockIngameMenu.. ui_onLockOutMenu........ ui_menuCamoUnlocks......0....... ui_menuAttachUnlocks.... ui_shipping_cheats...... ui_controllerPulled..... ui_pendingControllerPullEvent... ui_ethernetLinkActive... ui_pendingSystemUIOpenEvent. updategamerprofile...... savegame........ savegame_lastcommit..... notify_save_complete.... controller.. close_all_ingame_menus.. briefing_hide... open_menu....... menuName.... LockOutMenu..... AfterActionReportMenu... open_ingame_menu........ SaveGameErrorPopup...... PlayerMatchPartyLobby... PublicGameLobby. PrivateOnlineGameLobby.. Briefing........ briefing_displaycontinue........ SaveAndQuitGamePopup.... ControllerRemovedPopup.. ObjectiveInfoMenu....... open_ingame_modeless_menu....... SaveGameSavingPopup..... popup_savegame_error.... main.... main_text....... main_online..... systemlinkselect........ systemlink_flyout....... blackout_3d_tv.. menu_systemlink_lobby... menu_systemlink_lobbyended...... scoreboard...... menu_playercard. svs.clients..... svs.cachedSnapshotMatchStates... svs.cachedSnapshotEntities...... svs.cachedSnapshotActors........ svs.cachedSnapshotAnimCmds...... svs.snapshotEntities.... svs.snapshotClients..... svs.snapshotActors...... svs.snapshotMatchStates. svs.cachedSnapshotClients....... svs.snapshotAnimCmds.... sv_ikStatesArray.... g_player_maxhealth...... player_damageMultiplier. player_deathInvulnerableTime.... g_gametype...... cmp..... protocol........ sv_maxPhysExplosionSpheres...... mapname. sv_lastSaveCommitedToDevice..... sv_saveDeviceAvailable.. sv_saveOnStartMap....... sv_saveGameAvailable.... sv_saveGameNotReadable.. mapcrc.. sv_privateClients....... sv_privateClientsForClients..... sv_endGameIfISuck....... sv_hostname..... BlackOpsZombie.. sv_clientSideBullets.... sv_clientSideVehicles... sv_restrictedTempEnts... penetrationCount....... penetrationCount_axis... penetrationCount_allies.bulletrange..... sv_expensive_bullet_time........ fxfrustumCutoff. sv_SnapshotManLaw....... sv_NoShapshotWarnings... sv_FakeRemoteClient..... sv_minPing...... sv_maxPing...... sv_floodProtect. sv_voiceQuality. sv_cheats....... sv_timeout...... sv_connectTimeout....... sv_zombietime... sv_reconnectlimit....... sv_mapRotation.. sv_mapRotationCurrent... nextmap.map_scenario.... sv_smp.. sv_network_fps.. sv_assistWorkers........ sv_networkRateSolution.. hostquit g_loadScripts........... cg_usingClientScripts... cg_drawGun...... cg_cursorHints.. cg_weaponHintsCoD1Style. cg_fov.. cg_fovScale..... cg_useWeaponBasedVariableZoom... cg_fovMin....... cg_fovExtraCam.. cg_viewVehicleInfluenceGunner... cg_viewVehicleInfluenceGunnerFiring..... cg_draw2D....... cg_drawHUD...... cg_drawHealth... cg_drawBreathHint....... cg_drawBigFPS... cg_drawlagometer........ cg_drawFPS...... cg_development.. snd_drawInfo.... snd_drawSort.... cg_drawMaterial. cg_drawMaterialImageNum. cg_drawMaterialImageName........ cg_drawModelAxis........ cg_drawCrosshair........ cg_drawCrosshairNames... cg_hideWeaponHeat....... cg_drawWeaponHeatVertical....... cg_drawCrosshairNamesPosX....... cg_drawCrosshairNamesPosY....... cg_drawOverheadNames.... cg_drawShellshock....... cg_drawPerformanceWarnings...... cg_centertime... cg_hudGrenadeIconMaxRangeFrag... cg_hudGrenadeIconMaxRangeFlash.. cg_hudGrenadeIconOffset. cg_hudGrenadeIconHeight. cg_hudGrenadeIconWidth.. cg_hudGrenadePointerHeight...... cg_hudGrenadePointerWidth....... cg_hudGrenadePointerPivot....... turretScopeZoom. turretScopeZoomMin...... turretScopeZoomMax...... turretScopeZoomRate..... cg_crosshairAlpha....... cg_crosshairAlphaMin.... cg_crosshairDynamic..... cg_crosshairEnemyColor.. cg_drawFriendlyFireCrosshair.... cg_debugposition........ cg_debugevents.. g_dumpAnimsNetwork...... ai_monitorNeedsKeys..... ai_useServerAnimsEntity. scriptmover_useServerAnimsEntity........ cg_footsteps.... cg_footprints... cg_footprintsDistortWater....... cg_footprintsDebug...... cg_waterTrailRipple..... cg_treadmarks... cg_firstPersonTracerChance...... cg_airburstLaseTime..... cg_airburstStrafeRestriction.... cg_airburstCameraRestriction.... cg_airburstLaseFlashTime........ cg_thirdPersonRange..... cg_thirdPersonAngle..... cg_thirdPersonFocusDist. cg_thirdPerson.. cg_thirdPersonMode...... cg_fakefireWizbyChance.. cg_useWeaponSwitchReloadCancel.. cl_paused....... cl_scoreDraw.... cg_drawpaused... cg_debug_overlay_viewport....... g_synchronousClients.... cg_dumpAnims.... cg_animdumpEnt.. cg_debugAnimData........ cg_debugAnimSetup....... developer....... cg_defaultFadeScreenColor....... cg_subtitleWidthStandard........ cg_subtitleWidthWidescreen...... cg_constantSizeHeadIcons........ cg_headIconMinScreenRadius...... cg_overheadNamesMaxDist. cg_overheadNamesNearDist........ cg_overheadNamesFarDist. cg_overheadNamesFarScale........ cg_overheadNamesSize.... cg_overheadIconSize..... cg_overheadRankSize..... cg_overheadNamesGlow.... cg_drawFriendlyNames.... cg_enemyNameFadeIn...... cg_friendlyNameFadeIn... cg_enemyNameFadeOut..... cg_friendlyNameFadeOut.. cg_drawThroughWalls..... cg_objectiveIndicatorColor...... cg_objectiveIndicatorNearFadeDist....... cg_objectiveIndicatorFarFadeDist........ cg_objectiveIndicatorNoDrawDistance..... cg_objectiveIndicatorPerkFarFadeDist.... cg_objectiveIndicatorNearDist... cg_objectiveIndicatorFarDist.... cg_objectiveIndicatorFarScale... cg_objectiveIndicatorSize....... cg_adsZScaleMax. cg_corpseHighlightFadeTime...... cg_visionSetLerpMaxIncreasePerFrame..... cg_visionSetLerpMaxDecreasePerFrame..... cg_flareVisionSetFadeDuration... cg_viewZSmoothingMin.... cg_viewZSmoothingMax.... cg_viewZSmoothingTime... cg_GuidedMissileHighlightTargetSize..... overrideNVGModelWithKnife....... vehHelicopterFreeLookReleaseSpeed....... vehHelicopterHeadSwayOnYaw...... vehHelicopterHeadSwayOnPitch.... vehHelicopterHeadSwayOnRollHorz. vehHelicopterHeadSwayOnRollVert. hud_showTextNoAmmo...... hud_showObjectives...... hud_showStance.. hud_missionFailed....... friendlyNameFontSize.... g_ScoresColor_MyTeam.... g_ScoresColor_EnemyTeam. g_ScoresColor_Spectator. g_ScoresColor_Free...... g_ScoresColor_Allies.... g_ScoresColor_Axis...... g_TeamName_Allies....... g_TeamName_Axis......... g_TeamColor_Allies...... g_TeamColor_Axis........ g_TeamColor_MyTeam...... g_TeamColor_EnemyTeam... g_TeamColor_MyTeamAlt... g_TeamColor_EnemyTeamAlt........ g_TeamColor_Spectator... g_TeamColor_Free........ cg_timedDamageDuration.. cg_actorBurnTransitionTime...... cg_allowActorLookAtEntity....... ai_water_trails.cg_watersheeting........ cg_cameraWaterClip...... cg_cameraUseTagCamera... cg_forceSniperBobHack... crossbow_impaleStuckTime........ crossbow_impaleSlideTime........ crossbow_impaleAdditionalRagdollTime.... crossbow_impaleSlideSpeed....... crossbow_impaleGravityScale..... crossbow_impaleGravityRampTime.. cg_playerFrustumHalfHeight...... cg_aggressiveCullRadius. cg_dof_useDefaultForVehicle..... cg_cameraVehicleExitTweenTime hud_compass_claw........ hud_sam_enemy_offscreen. hud_sam_enemy_offscreen_left.... hud_sam_enemy_red....... hud_f35_small_bracket_fuzz...... hud_f35_crosshair_fuzz.. hud_f35_diamond_fuzz.... objective_coop.. hud_grenadeicon. hud_grenadepointer...... hud_offscreenobjectivepointer_glow...... hud_offscreenobjectivepointer... hud_rts_arrow_white..... hud_onscreenobjectivepointer aim_aimAssistRangeScale......... aim_autoAimRangeScale... aim_target_closest_first........ aim_input_graph_enabled. aim_input_graph_debug... aim_input_graph_index... aim_turnrate_pitch...... aim_turnrate_pitch_ads.. aim_turnrate_yaw........ aim_turnrate_yaw_ads.... aim_linkto_autorecenter_rate.... aim_linkto_autorecenter_delay... aim_accel_turnrate_enabled...... aim_accel_turnrate_debug........ aim_accel_turnrate_lerp. aim_slowdown_enabled.... aim_slowdown_debug...... aim_slowdown_region_width....... aim_slowdown_region_height...... aim_slowdown_region_extended_width...... aim_slowdown_region_extended_height..... aim_slowdown_pitch_scale........ aim_slowdown_pitch_scale_ads.... aim_slowdown_yaw_scale.. aim_slowdown_yaw_scale_ads...... aim_autoaim_lerp........ aim_autoaim_enabled..... aim_autoaim_debug....... aim_autoaim_region_width........ aim_autoaim_region_height....... aim_automelee_enabled... aim_automelee_debug..... aim_automelee_lerp...... aim_automelee_region_width...... aim_automelee_region_height..... aim_automelee_range..... aim_automelee_move_limit........ aim_automelee_move_limit_range.. aim_automelee_move_limit_angle.. aim_autobayonet_range... aim_view_sensitivity_override... aim_lockon_enabled...... aim_lockon_debug........ aim_lockon_deflection... aim_alternate_lockon_deflection. aim_lockon_strength..... aim_alternate_lockon_strength... aim_lockon_pitch_strength....... aim_alternate_lockon_pitch_strength..... aim_lockon_region_width.aim_lockon_region_height....... aim_alternate_lockon_region_width....... aim_alternate_lockon_region_height...... aim_scale_view_axis..... aim_assist_script_disable....... aim_assist_min_target_distance.. aim_resist_pitch_enabled........ aim_resist_yaw_enabled.. aim_resist_view_threshold dtp_max_slide_duration.. dtp_max_slide_addition.. dtp_startup_delay....... dtp_post_move_pause..... dtp_fall_damage_min_height...... dtp_fall_damage_max_height...... dtp_exhaustion_window... dtp_min_speed... door_breach_weapondrop.. dtp_new_trajectory...... dtp_new_trajectory_multiplier... dtp_max_apex_duration... bg_viewKickScale................ bg_viewKickMax.. bg_viewKickMin.. bg_viewKickRandom....... bg_movingPlatformPitchScale..... bg_chargeShotAutoDischargeDelay. bg_chargeShotDischargeWhenQueueReachesMax....... bg_chargeShotDamageIncreasePerBullet.... bg_chargeShotViewKickIncreasePerBullet.. bg_chargeShotQueueTime.. bg_chargeShotPenetrationMultiplier...... bg_chargeShotMaxBulletsInQueue.. bg_chargeShotFireWhenQueueReachesMax.... bg_chargeShotUseOneAmmoForMultipleBullets....... bg_chargeShotAutoFireDelay...... bg_chargeShotMaxViewKick........ bg_chargeShotCenterSpeedReductionPerBullet..... bg_chargeShotMinCenterSpeed..... bg_chargeShotMaxBulletQueueOnEMP........ player_view_pitch_up.... player_view_pitch_down.. player_lean_shift....... player_lean_shift_crouch........ player_lean_rotate...... bg_weaponForcedLowOffset........ bg_weaponForcedLowPistolsOffset. bg_weaponForcedLowMaxAngles..... bg_weaponForcedLowMaxAnglesPistolsOffset........ player_lean_rotate_crouch....... bg_ladder_yawcap........ bg_prone_yawcap. bg_foliagesnd_minspeed.. bg_foliagesnd_maxspeed.. bg_foliagesnd_slowinterval...... bg_foliagesnd_fastinterval...... bg_foliagesnd_resetinterval..... scr_friendlyfire........ bg_fallDamageMinHeight.. bg_fallDamageMaxHeight.. friction........ stopspeed....... cg_ufo_scaler... bg_swingSpeed... bg_proneSwingSpeed...... bg_legYawTolerance...... bg_legYawCrouchTolerance........ bg_legYawProneTolerance. bg_viewBobAmplitudeSprinting.... bg_viewBobAmplitudeDtp.. bg_viewBobAmplitudeSwimming..... bg_viewBobAmplitudeStanding..... bg_viewBobAmplitudeStandingAds.. bg_viewBobAmplitudeDucked....... bg_viewBobAmplitudeDuckedAds.... bg_viewBobAmplitudeProne........ bg_viewBobAmplitudeRoll. bg_bobMax....... bg_forceDurationOverride........ bg_blendTimeOverride.... bg_weaponBobAmplitudeSprinting.. bg_weaponBobAmplitudeDtp........ bg_weaponBobAmplitudeSwimming... bg_weaponBobAmplitudeStanding... bg_weaponBobAmplitudeDucked bg_weaponBobAmplitudeRoll....... bg_weaponBobAmplitudeRiding..... bg_weaponBobAmplitudeBaseLaser.. bg_weaponBobAmplitudeRollLaser.. bg_weaponBobMax.bg_weaponBobLag. bg_weaponBobFrequencySwimming bg_forceExplosiveBullets........ bg_weaponOffscreenReloadScale... bg_aimSpreadMoveSpeedThreshold.. bg_maxGrenadeIndicatorSpeed..... bg_forceAnimOverrideTimerCheck.. disableLookAtEntityLogic........ player_breath_hold_time. player_breath_gasp_time. player_breath_fire_delay........ player_breath_gasp_scale....... player_breath_hold_lerp. player_breath_gasp_lerp. player_breath_snd_lerp.. player_breath_snd_delay. player_scopeExitOnDamage........ player_adsExitDelay..... player_move_factor_on_torso..... player_debugHealth...... player_sustainAmmo...... player_clipSizeMultiplier....... player_lastStandBleedoutTime.... player_lastStandBleedoutTimeNoRevive.... revive_time_taken....... player_lastStandHealthOverlayTime....... player_reviveTriggerRadius...... player_revivePlayerListCycleTime........ bg_vsmode_hud... player_enableShuffleAnims....... player_animRunThreshhold........ player_animWalkThreshhold....... player_runbkThreshhold.. player_moveThreshhold... player_footstepsThreshhold...... player_runThreshhold.... player_knockbackMoveThreshhold.. player_sprintThreshhold. player_waterSpeedScale.. player_sliding_friction. player_sliding_wishspeed........ player_sliding_velocity_cap..... player_strafeSpeedScale. player_backSpeedScale... player_strafeAnimCosAngle....... player_slopeAnimAngle... player_spectateSpeedScale....... player_enduranceSpeedScale...... player_zombieSpeedScale. player_sprintForwardMinimum..... player_sprintSpeedScale. player_sprintUnlimited.. player_sprintTime....... player_sprintMinTime.... player_sprintRechargePause...... player_sprintStrafeSpeedScale... player_sprintCameraBob.. player_turnAnims........ player_bayonetLaunchProof....... player_bayonetLaunchDebugging... player_bayonetLaunchZCap........ player_standingViewHeight....... player_disableWeaponsOnVehicle.. player_lookAtEntityAllowChildren........ player_dmgtimer_timePerPoint.... player_dmgtimer_maxTime. player_dmgtimer_minScale........ player_dmgtimer_stumbleTime..... player_dmgtimer_flinchTime...... shellshock_loop. shellshock_loop_silent.. shellshock_end.. shellshock_end_abort.... default. player_meleeRange....... player_meleeWidth....... player_meleeHeight...... player_meleeInterruptFrac....... player_bayonetRange..... player_bayonetTargetDist........ bg_gravity...... bg_lowGravity... player_swimTime. player_swimDamage....... player_swimDamagerInterval...... player_viewLockEnt...... player_viewRateScale.... player_forceRedCrosshair........ bullet_penetrationMinFxDist..... bullet_ricochetBaseChance....... cg_cinematicFullscreen.. dog_MeleeDamage. dog_turn90_angle........ dog_turn180_angle....... dog_turn_min_goal_dist.. vehLockTurretToPlayerView....... vehLocationalVehicleSeatEntry... vehicle_riding.. vehicle_selfCollision... bg_shieldHitEncodeWidthWorld.... bg_shieldHitEncodeHeightWorld... bg_shieldHitEncodeWidthVM bg_disableWeaponPlantingInWater. bg_plantInWaterDepth.... bg_gunXOffset... bg_slopeFrames.. disable_rope.... vehicle_sounds_cutoff... footstep_sounds_cutoff.. disable_drone_footsteps. waterbrush_entity....... playerPushAmount........ scr_player_sprinttime... scr_dynamic_source_loading...... turret_placement_trace_maxs..... turret_placement_trace_mins..... ---------------------------------------------- Specialities Code: specialty_additionalprimaryweapon....... specialty_altmelee...... specialty_armorpiercing. specialty_armorvest..... specialty_brutestrength. specialty_bulletaccuracy........ specialty_bulletdamage.. specialty_bulletflinch.. specialty_deadshot...... specialty_detectexplosive....... specialty_endurance..... specialty_extraammo..... specialty_fastads....... specialty_fastmantle.... specialty_fastmeleerecovery..... specialty_fastreload.... specialty_fastweaponswitch...... specialty_flakjacket.... specialty_holdbreath.... specialty_intruder...... specialty_longersprint.. specialty_pin_back...... specialty_quickrevive... specialty_rof... specialty_scavenger..... specialty_stalker....... specialty_trespasser.... specialty_unlimitedsprint Perks Code: perk_weapSwitchMultiplier............... perk_weapSpreadMultiplier....... perk_weapReloadMultiplier....... perk_weapRateMultiplier. perk_weapAdsMultiplier.. perk_weapMeleeMultiplier........ perk_weapTossMultiplier. perk_weapEquipmentUseMultiplier. perk_extraBreath........ perk_bulletPenetrationMultiplier........ perk_grenadeDeath....... frag_grenade_short_mp... perk_sprintMultiplier... perk_grenadeTossBackTimer....... perk_killstreakReduction........ perk_killstreakMomentumMultiplier....... perk_killstreakDeathPenaltyMultiplier... perk_delayExplosiveTime. perk_disarmExplosiveTime........ perk_speedMultiplier.... perk_deathStreakCountRequired... perk_sprintRecoveryMultiplier... perk_healthRegenMultiplier...... perk_damageKickReduction........ perk_shellShockReduction........ perk_mantleReduction.... perk_interactSpeedMultiplier.... perk_throwbackInnerRadius....... perk_flakJacket. perk_flakJacket_hardcore........ perk_fireproof.. perk_armorPiercing...... perk_dogsAttackGhost.... perk_blackbirdShowsGpsJammer.... perk_fastLadderClimbMultiplier.. perk_marksmanEnemyNameFadeIn.... perk_marksmanEnemyNameFadeOut... perk_gpsjammer_min_speed........ perk_gpsjammer_min_distance..... perk_gpsjammer_time_period...... perk_gpsjammer_graceperiods..... perk_gpsjammer_alpha.... perk_gpsjammer_fade_time........ perk_nottargetedbyai_min_speed.. perk_nottargetedbyai_graceperiod........ perk_scavenger_clip_multiplier.. perk_scavenger_lethal_proc...... perk_scavenger_tactical_proc Buttons Code: usebuttonpressed usebuttonheld changeseatbuttonpressed attackbuttonpressed fragbuttonpressed secondaryoffhandbuttonpressed inventorybuttonpressed actionslotonebuttonpressed actionslottwobuttonpressed actionslotthreebuttonpressed actionslotfourbuttonpressed adsbuttonpressed throwbuttonpressed meleebuttonpressed jumpbuttonpressed stancebuttonpressed buttonpressed sprintbuttonpressed gasbuttonpressed reloadbuttonpressed Body Parts (Tag Origin) Code: j_mainroot...... j_spinelower.... j_spineupper.... j_spine4........ j_neck.. j_head.. j_clavicle_le... j_shoulder_le... j_elbow_le...... j_wrist_le...... j_wristtwist_le. j_clavicle_ri... j_shoulder_ri... j_elbow_ri...... j_wrist_ri...... j_wristtwist_ri. j_hip_le........ j_knee_le....... j_ankle_le...... j_hip_ri........ j_knee_ri....... j_ankle_ri...... tag_weapon_right........ j_eyeball_ri.... j_eyeball_le.... j_head_ponytail_1....... j_head_ponytail_2....... j_head_ponytail_3....... j_head_ponytail_4....... left_hand_ik.... right_hand_ik... tag_head.... ik_enable............... ik_debug........ ik_pelvis_test.. ik_foot_test.... ik_hand_test.... ik_left_hand_lerp_test.. ik_right_hand_lerp_test. ik_enable_player_hand... ik_enable_player_terrain........ ik_enable_ai_hand....... ik_enable_ai_terrain.... ik_ai_hand_tuning....... ik_ai_hand_offset_vec... ik_ai_hand_rotation_vec. ik_ai_hand_get_data..... ik_paranoid_matrix_checks....... ik_pitch_limit_thresh... ik_pitch_limit_max...... ik_roll_limit_thresh.... ik_roll_limit_max....... ik_yaw_limit_thresh..... ik_yaw_limit_max........ ik_lookatentity_head_scale...... ik_dvar_lookatentity_notorso.... ik_dvar_lookatentity_tracking_rate...... ik_dvar_lookatentity_eyes_scale. ik_lookatpos_head_scale. ik_dvar_lookatpos_notorso....... ik_dvar_lookatpos_tracking_rate. ik_dvar_lookatpos_eyes_scale.... ik_dvar_ai_aim_tracking_rate.... ik_ai_pool_size. ik_ai_range_max.wiiuIkEnabled... IKImport_ApplyIKToSkeleton.. IKImport_IsIKEntity. IKImport_UpdateCollision // médaille du jeu class Offset { // credist to B777x public static uint DoubleKill = 0x26FCDAE + 0x80, //0x80 size 1.18 to 1.19 TripleKill = 0x26FCDB4 + 0x80, FuryKill = 0x26FCDBA + 0x80, FrenzyKill = 0x26FCDC0 + 0x80, SuperKill = 0x26FCDC6 + 0x80, MegaKill = 0x26FCDCC + 0x80, UltraKill = 0x026FCDD2 + 0x80, KillChain = 0x26FCDD8 + 0x80, Nuclaer = 0x26FCD66 + 0x80, Unstoppable = 0x26FCD72 + 0x80, Brutal = 0x026FCD60 + 0x80, Bloodthirsty = 0x26FCD6C + 0x80, Relentless = 0x26FCD5A + 0x80, Ruthless = 0x26FCD54 + 0x80, Merciless = 0x26FCD4E + 0x80, Shared_Swarm = 0x26FCE68 + 0x80, Shared_AGR = 0x26FCE26 + 0x80, Shared_Counter_UAV = 0x26FCE32 + 0x80, Shared_Deatch_Machine = 0x26FCE38 + 0x80, Shared_K9 = 0x26FCE3E + 0x80, Shared_EMP = 0x26FCE44 + 0x80, Shared_Stealth_Chopper = 0x26FCE4A + 0x80, Shared_Escort_Drone =0x026FCE50 + 0x80, Shared_VTOL = 0x26FCE56 + 0x80, Shared_Guardian = 0x26FCE5C + 0x80, Shared_Hunter_Killer = 0x26FCE62 + 0x80, Shared_War_Machine = 0x26FCE6E + 0x80, Shared_Lightning_Strike = 0x26FCE74 + 0x80, Shared_Dragon_Fire = 0x26FCE7A + 0x80, Shared_RCXD = 0x26FCE80 + 0x80, Shared_Hellstorm = 0x26FCE86 + 0x80, Shared_Lodestar = 0x26FCE8C + 0x80, Shared_VSAT = 0x26FCE92 + 0x80, Shared_Sentry_Gun = 0x26FCE98 + 0x80, Shared_Warthog = 0x26FCE9E + 0x80, Shared_UAV = 0x26FCEA4 + 0x80, Stick = 0x26FCEAA + 0x80, BuzzKill = 0x26FCEB0 + 0x80, Cropduster = 0x26FCEB6 + 0x80, Quad_Feed = 0x26FCEC2 + 0x80, Victor = 0x26FCEC8 + 0x80, Double_Down = 0x26FCECE + 0x80, Bouncer = 0x26FCB8C + 0x80, Assisted_Suicide = 0x26FCB92 + 0x80, Back_Stabber = 0x26FCB98 + 0x80, Skewered = 0x26FCB9E + 0x80, Bomber = 0x26FCBA4 + 0x80, Bankshot = 0x26FCBAA + 0x80, Hijacker = 0x26FCBB0 + 0x80, Wipeout = 0x26FCBB6 + 0x80, Comeback = 0x26FCBBC + 0x80, Strength_and_Honor = 0x26FCBC2 + 0x80, Deadeye = 0x26FCBC8 + 0x80, Decimated = 0x26FCBCE + 0x80,// Clutch_HQ = 0x26FCBD4 + 0x80, Hero = 0x26FCBDA + 0x80, Clutch_SD = 0x26FCBE0 + 0x80, Drone_Hunter = 0x26FCBE6 + 0x80, Fuzzbuster = 0x26FCBEC + 0x80, Shadow_Catcher = 0x26FCBF2 + 0x80, Demolished = 0x26FCBF8 + 0x80, Big_Game_Hunter = 0x26FCBFE + 0x80, Burn_Out = 0x26FCC04 + 0x80, Rejected = 0x26FCC0A + 0x80, Exterminator = 0x26FCC10 + 0x80, TKO = 0x26FCC16 + 0x80, Flyswatter = 0x26FCC1C + 0x80, Road_Rage = 0x26FCC22 + 0x80, Intercepted = 0x26FCC28 + 0x80, Uppercut = 0x26FCC2E + 0x80, Scrapped = 0x26FCC34 + 0x80, Hogtied = 0x26FCC3A + 0x80, No_Tip = 0x26FCC40 + 0x80, Blackout = 0x26FCC46 + 0x80, Warbeast = 0x26FCC4C + 0x80, Elimination = 0x26FCC52 + 0x80, EliminationSD = 0x26FCC58 + 0x80, Last_Man_Standing = 0x26FCC5E + 0x80, First_Blood = 0x26FCC6A + 0x80, Playmaker = 0x26FCC70 + 0x80, Close_Call = 0x26FCC76 + 0x80, Hackathon = 0x26FCC7C + 0x80, Hacked = 0x26FCC82 + 0x80, Chopped_Up = 0x26FCC88 + 0x80, Silent_Killer = 0x26FCC94 + 0x80, Wingman = 0x26FCC9A + 0x80, Death_From_Above = 0x26FCCA0 + 0x80, Secure = 0x26FCCAC + 0x80, Humiliation = 0x26FCCB8 + 0x80, Clean_Up = 0x26FCCBE + 0x80, Efficiency = 0x26FCCC4 + 0x80, Afterlife = 0x26FCCCA + 0x80, Savior = 0x26FCCD0 + 0x80, One_Shot = 0x26FCCD6 + 0x80, Dropshot = 0x26FCCDC + 0x80, Survivor = 0x26FCCE2 + 0x80, Aggression = 0x26FCCE8 + 0x80, Avenger = 0x26FCCEE + 0x80, Pancake = 0x26FCCF4 + 0x80, Bait_Taken = 0x26FCCFA + 0x80, Underdog = 0x26FCD00 + 0x80, Takedown = 0x26FCD0C + 0x80, Denied = 0x26FCD12 + 0x80, Heist = 0x26FCD18 + 0x80, Gunslinger = 0x26FCD1E + 0x80, Regicide = 0x26FCD24 + 0x80, Bankrupted = 0x26FCD2A + 0x80, Switch_Hitter = 0x26FCD30 + 0x80, Combo_Breaker = 0x26FCD36 + 0x80, DeniedBomb = 0x26FCD3C + 0x80, TakedownBomb = 0x26FCD42 + 0x80, DeniedFlag = 0x26FCD48 + 0x80, Regicide_GGame = 0x26FCD78 + 0x80, Frugal = 0x26FCD7E + 0x80, Hardpoint_Secure = 0x26FCD84 + 0x80, Backfire = 0x26FCD06 + 0x80, Long_Shot = 0x26FCD8A + 0x80, Shield_Bash = 0x26FCD90 + 0x80, Cooked = 0x26FCD96 + 0x80, Bullseye = 0x26FCD9C + 0x80, Falling_Skies = 0x26FCDA2 + 0x80, Gun_Expert = 0x26FCDA8 + 0x80, HeadShot = 0x26FCA44; } // change les killstreak du client Scorestreak_1 = G_Client + 0x433; Scorestreak_2 = G_Client + 0x437; Scorestreak_3 = G_Client + 0x42F; Enable_1 = G_Client + 0x55F; Enable_2 = G_Client + 0x557; Enable_3 = G_Client + 0x553; Killstreak_1 = G_Client + 0x56F; Killstreak_2 = G_Client + 0x567; Killstreak_3 = G_Client + 0x563; Now the streaks: Code: public class Streaks { public static class Nuketown { public static Byte[] UAV = new Byte[] { 0x80 }, RCXD = new Byte[] { 0x94 }, HunterKiller = new Byte[] { 0x8F }, CarePackage = new Byte[] { 0x7A }, CounterUAV = new Byte[] { 0x81 }, Guardian = new Byte[] { 0xA4 }, HellstormMissile = new Byte[] { 0x97 }, LightningStrike = new Byte[] { 0x92 }, SentryGun = new Byte[] { 0xA2 }, DeathMachine = new Byte[] { 0x58 }, WarMachine = new Byte[] { 0x53 }, DragonFire = new Byte[] { 0x9B }, AGR = new Byte[] { 0x7F }, StealthChopper = new Byte[] { 0x87 }, OrbitalVSAT = new Byte[] { 0x82 }, EscortDrone = new Byte[] { 0x88 }, EMPSystems = new Byte[] { 0x83 }, Warthog = new Byte[] { 0x9E }, Loadstar = new Byte[] { 0x99 }, VTOLWarship = new Byte[] { 0x89 }, K9Unit = new Byte[] { 0x6F }, Swarm = new Byte[] { 0x91 }; } public static class OtherMaps { //On other maps its -0x1 from the bytes on nuketown2025 public static Byte[] UAV = new Byte[] { 0x80 -0x1}, RCXD = new Byte[] { 0x94 -0x1}, HunterKiller = new Byte[] { 0x8F -0x1}, CarePackage = new Byte[] { 0x7A -0x1}, CounterUAV = new Byte[] { 0x81 -0x1}, Guardian = new Byte[] { 0xA4 -0x1}, HellstormMissile = new Byte[] { 0x97 -0x1}, LightningStrike = new Byte[] { 0x92 -0x1}, SentryGun = new Byte[] { 0xA2 -0x1}, DeathMachine = new Byte[] { 0x58 -0x1}, WarMachine = new Byte[] { 0x53 -0x1}, DragonFire = new Byte[] { 0x9B -0x1}, AGR = new Byte[] { 0x7F -0x1}, StealthChopper = new Byte[] { 0x87 -0x1}, OrbitalVSAT = new Byte[] { 0x82 -0x1}, EscortDrone = new Byte[] { 0x88 -0x1}, EMPSystems = new Byte[] { 0x83 -0x1}, Warthog = new Byte[] { 0x9E -0x1}, Loadstar = new Byte[] { 0x99 -0x1}, VTOLWarship = new Byte[] { 0x89 -0x1}, K9Unit = new Byte[] { 0x6F -0x1}, Swarm = new Byte[] { 0x91 -0x1}; } } How this work? First you enable the killstreak in case the client didnt put any scorestreaks, then giving him the streaks, and just fill the box of the streak Like that: Code: public static void Give(Int32 Client, Byte[] Streak) { Byte[] On = new Byte[] { 1 }; //1 - Enable Streak //0 - Take it off UInt32 G_ClientSize = 0x5808; UInt32 Index = (UInt32)Client * G_ClientSize; //Give the streak to whatever Killstreak you want //1,2 or 3 //Then Enable it, so it wont be blank, in case the client didnt choosed scorestreaks //So: PS3.SetMemory(Enable_1 + Index, On);//Enable Streak //Give Streak: PS3.SetMemory(Killstreak_1 + Index, Streak); PS3.SetMemory(Change_1 + Index, Streak); //We will change 2 Offsets, otherwise it will not work. //And then, just give the scorestreak: PS3.SetMemory(Scorestreak_1 + Index, On); } Exmple: Code: public static void Test() { if (getMapName() == "Nuketown 2025") { Give(0, Streaks.Nuketown.RCXD); } else { Give(0, Streaks.OtherMaps.RCXD); } ___________________________[/B] [B] Credit NGU / IDMZ8X / MsKx / ihax[/B][/SPOILER][/B][/SIZE][/CENTER] [/QUOTE]
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Call of Duty 9 : Black Ops II
All Offset Black Ops 2 1.19 // And Coding c#
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