All Offset Black Ops 2 1.19 // And Coding c#

  • Auteur de la discussion By MoDziCoNu™
  • Créé le
B

By MoDziCoNu™


aln8.png

VERSION 1.19
Offset All
+ Coding c#

//3 titres gosth en vitrine

byte[] buffer5 = new byte[] { 0xe4, 0x98, 0x63, 0x8e };
PS3.SetMemory(0x263ca75, buffer5);

//Flash Grade ligue 1.19

A mettre dans une Checkbox :
Code:
if (this.logInCheckBox25.Checked)
{
this.timer1.Start();
}
else
{
this.timer1.Stop();
}
A mettre dans un timer :
Code:
Random random = new Random();
byte[] bytes = BitConverter.GetBytes(random.Next(1, 7));
Array.Resize<byte>(ref bytes, bytes.Length + 1);
PS3.SetMemory(0x196821b, bytes);

//Change Map ligue

PS3.SetMemory(0x1968203, new byte[] { 5 });
PS3.SetMemory(0x1968203, new byte[] { 7 });
PS3.SetMemory(0x1968203, new byte[] { 5 });
PS3.SetMemory(0x1968203, new byte[] { 7 });



// offset de base

Prestige : 0x26FD014
Niveau 55 : 0x26FD02C { 0x4c, 15, 0x13, 0 }
Score : 0x26FD050
Win : 0x26FD152
Loss : 0x26FCBE2
Kill : 0x26FCB70
Death : 0x26FC942
Headshoot : 0x26FCA44
Time : 0x26FD10A

Bouncer - 0x026FCB8C + 0x80
Assisted Suicide - 0x026FCB92+ 0x80
Back Stabber - 0x026FCB98+ 0x80
Skewered - 0x026FCB9E+ 0x80
Bomber - 0x026FCBA4+ 0x80
Bankshot - 0x026FCBAA+ 0x80
Hijacker - 0x026FCBB0+ 0x80
Wipeout - 0x026FCBB6+ 0x80
Comeback - 0x026FCBBC+ 0x80
Strength and Honor - 0x026FCBC2+ 0x80
Deadeye - 0x026FCBC8+ 0x80
Decimated - 0x026FCBCE+ 0x80
Clutch HQ - 0x026FCBD4+ 0x80
Hero - 0x026FCBDA+ 0x80
Clutch S&D - 0x026FCBE0+ 0x80
Drone Hunter - 0x026FCBE6+ 0x80
Fuzzbuster - 0x026FCBEC+ 0x80
Shadow Catcher - 0x026FCBF2+ 0x80
Demolished - 0x026FCBF8+ 0x80
Big Game Hunter - 0x026FCBFE+ 0x80
Burn Out - 0x026FCC04+ 0x80
Rejected - 0x026FCC0A+ 0x80
Exterminator - 0x026FCC10+ 0x80
TKO - 0x026FCC16+ 0x80
Flyswatter - 0x026FCC1C+ 0x80
Road Rage - 0x026FCC22+ 0x80
Intercepted - 0x026FCC28+ 0x80
Uppercut - 0x026FCC2E+ 0x80
Scrapped - 0x026FCC34+ 0x80
Hogtied - 0x026FCC3A+ 0x80
No Tip - 0x026FCC40+ 0x80
Blackout - 0x026FCC46+ 0x80
Warbeast - 0x026FCC4C+ 0x80
Elimination (One in the Chamber)- 0x026FCC52+ 0x80
Elimination (S&D)- 0x026FCC58+ 0x80
Last Man Standing - 0x026FCC5E+ 0x80
First Blood - 0x026FCC6A+ 0x80
Playmaker - 0x026FCC70+ 0x80
Close Call - 0x026FCC76+ 0x80
Hackathon - 0x026FCC7C (Secret/Hidden)+ 0x80
Hacked - 0x026FCC82+ 0x80
Chopped Up! - 0x026FCC88+ 0x80
Headshot - 0x026FCC8E+ 0x80
Silent Killer - 0x026FCC94+ 0x80
Wingman - 0x026FCC9A+ 0x80
Death From Above - 0x026FCCA0+ 0x80
Secure (HQ)- 0x026FCCAC+ 0x80
Humiliation - 0x026FCCB8+ 0x80
Clean Up - 0x026FCCBE+ 0x80
Efficiency - 0x026FCCC4+ 0x80
Afterlife - 0x026FCCCA+ 0x80
Savior - 0x026FCCD0+ 0x80
One Shot, One Kill - 0x026FCCD6+ 0x80
Dropshot - 0x026FCCDC+ 0x80
Survivor - 0x026FCCE2+ 0x80
Aggression - 0x026FCCE8 + 0x80
Avenger - 0x026FCCEE+ 0x80
Pancake - 0x026FCCF4+ 0x80
Bait Taken - 0x026FCCFA+ 0x80
Underdog - 0x026FCD00+ 0x80
Backfire - 0x026FCD06+ 0x80
Takedown (Flag) - 0x026FCD0C+ 0x80
Denied - 0x026FCD12 (Secret/Hidden)+ 0x80
Heist - 0x026FCD18 (Secret/Hidden)+ 0x80
Gunslinger - 0x026FCD1E + 0x80
Regicide (Sticks and Stones)- 0x026FCD24+ 0x80
Bankrupted - 0x026FCD2A+ 0x80
Switch Hitter - 0x026FCD30+ 0x80
Combo Breaker - 0x026FCD36+ 0x80
Denied (Bomb) - 0x026FCD3C+ 0x80
Takedown (Bomb) - 0x026FCD42+ 0x80
Denied (Flag) - 0x026FCD48+ 0x80
Merciless - 0x026FCD4E+ 0x80
Ruthless - 0x026FCD54+ 0x80
Relentless - 0x026FCD5A+ 0x80
Brutal - 0x026FCD60+ 0x80
Nuclear - 0x026FCD66+ 0x80
Bloodthirsty - 0x026FCD6C+ 0x80
Unstoppable - 0x026FCD72+ 0x80
Regicide (Gun Game) - 0x026FCD78+ 0x80
Frugal - 0x026FCD7E+ 0x80
Hardpoint Secure - 0x026FCD84+ 0x80
Long Shot - 0x026FCD8A+ 0x80
Shield Bash - 0x026FCD90+ 0x80
Cooked - 0x026FCD96+ 0x80
Bullseye - 0x026FCD9C+ 0x80
Falling Skies - 0x026FCDA2+ 0x80
Gun Expert - 0x026FCDA8+ 0x80
Double Kill - 0x026FCDAE+ 0x80
Triple Kill - 0x026FCDB4+ 0x80
Fury Kill - 0x026FCDBA+ 0x80
Frenzy Kill - 0x026FCDC0+ 0x80
Super Kill - 0x026FCDC6+ 0x80
Mega Kill - 0x026FCDCC+ 0x80
Ultra Kill - 0x026FCDD2+ 0x80
Kill Chain - 0x026FCDD8+ 0x80
Boomstick - 0x026FCDDE+ 0x80
Opening Move - 0x026FCDE4+ 0x80
Strike Delivered - 0x026FCDEA+ 0x80
Secure (Dom) - 0x026FCDF0+ 0x80
Red Baron - 0x026FCDF6+ 0x80
Forward Position - 0x026FCDFC+ 0x80
Kaboom - 0x026FCE02+ 0x80
Raining Death - 0x026FCE08+ 0x80
Distant Thunder - 0x026FCE0E+ 0x80
Retrieved - 0x026FCE14+ 0x80
Revenge - 0x026FCE1A+ 0x80
*****down - 0x026FCE20+ 0x80
Shared A.G.R. - 0x026FCE26+ 0x80
Shared Counter-UAV - 0x026FCE32+ 0x80
Shared Death Machine - 0x026FCE38+ 0x80
Shared K9 Unit - 0x026FCE3E+ 0x80
Shared EMP Systems - 0x026FCE44+ 0x80
Shared Stealth Chopper - 0x026FCE4A+ 0x80
Shared Escort Drone - 0x026FCE50+ 0x80
Shared VTOL Warship- 0x026FCE56+ 0x80
Shared Guardian - 0x026FCE5C+ 0x80
Shared Hunter Killer - 0x026FCE62+ 0x80
Shared Swarm - 0x026FCE68+ 0x80
Shared War Machine - 0x026FCE6E+ 0x80
Shared Lightning Strike - 0x026FCE74+ 0x80
Shared Dragon Fire - 0x026FCE7A+ 0x80
Shared RC-XD - 0x026FCE80+ 0x80
Shared Hellstorm Missile - 0x026FCE86+ 0x80
Shared Lodestar - 0x026FCE8C+ 0x80
Shared Orbital VSAT - 0x026FCE92+ 0x80
Shared Sentry Gun - 0x026FCE98+ 0x80
Shared Warthog - 0x026FCE9E+ 0x80
Shared UAV - 0x026FCEA4+ 0x80
Stick - 0x026FCEAA+ 0x80
Buzz Kill - 0x026FCEB0+ 0x80
Cropduster - 0x026FCEB6+ 0x80
Quad Feed - 0x026FCEC2+ 0x80
Victor - 0x026FCEC8+ 0x80
Double Down - 0x026FCECE+ 0x80

Unlock Titres :

Offset : 0x27012EA
Bytes : bytes BO2 Titles by Sidradi - Pastebin.com

Unlock Weapons :

Offset : 0x26FEDF0
Bytes : Unlock Weapons Bytes By Sidradi - Pastebin.com

Unlock Titre Ghost :

Offset : 0x2708179
Bytes : 0xFF

Unlock Titre Advanced Warfare :

Offset : 0x270821C
Bytes : 0xFF

Unlock 10 Classes :

Offset : 0x02708522
Bytes : 0x44, 0x80, 0x08, 0x10, 0x01, 0x22, 0x40, 0x04

NB : il faut aussi integrer le Bon niveau 55

Niveau 55 :

Offset : 0x26FD02C
Bytes : 0x4c, 15, 0x13, 0

Force Host :
Code:
0x1cd6018, ON : 0x01, OFF : 0x00

VSAT : 0x33c60, ON : 0x40, 0x81, 0, 0x44 -- OFF : 0x60
No Recoil : 0xf9e54, ON : 0x48, 80, 110, 0xf5 -- OFF : 0x60
Steady Aim : 0x5f0bb0, ON : 0x2c, 4, 0, 2 -- OFF : 0x2c, 4
RedBox : 0x783e0, ON : 0x38, 0x60 --OFF : 0x38, 0x60, 0, 1 & 0x78604 ON : 0x41, 0x81, 1, 12 -- OFF : 0x60
Big Names : 0x01cc6e98 On: 0x3F, 0xFF, 0xFF, 0x00 -- Off: 0x3f, 0x26, 0x66, 0x66
Target Finder : 0x01CC4BF8, On : 0x01 -- Off : 0x00
UAV : 0x33CB4, On : 0x2C, 0x03, 0x00, 0x01 -- Off : 0x2C, 0x03, 0x00, 0x01
Real Wallhack: 0x000834D0, On : 0x38, 0xC0, 0xFF, 0xFF -- Off : 0x63, 0x26, 0, 0
Laser : 0xEF68C, On : 0x2C, 0x03, 0x00, 0x01 -- Off : 0x2C 0x03, 0x00, 0x00
Sky Color :
Code:
Offset: 0x01cc28d8
Black - 0F 80
Bright - 5F 80
Fog - 3D 80
Shine - 3E 80
Very Light - 5F FF
Defualt - 3F 80
Player Skin
Code:
Offset: 0x01CC143C
3F FF 00 00 3F 00 - Green
4F 80 00 00 4F 80 00 00 - Light
00 00 00 00 00 00 00 00 - Strong Red
6F 80 00 00 2F 80 00 00 - Light Green
3F 80 00 00 3F 80 00 00 - Normal
3F 80 00 00 6F 80 00 - Blue
6F 80 00 00 6F 80 00 - Light Blue
0F 80 00 00 4F 80 00 - Light Purple
0F 80 00 00 3F 80 00 - Purple
3F FF 00 00 1F 00 00 - Yellow
1F FF 00 00 3F FF 00 - Pink
1F FF 00 00 5F FF 00 - Light Pink
3F 00 00 00 FF 00 00 - Orange
3F 00 00 00 3F 00 - Brown


Name in-Game : Client 0 = 0x17823B0
Client Interval : 0x5808
God Mode :
Code:
0x1780F43, ON : 0x05
God Mode Flash :
Code:
0x1786407, ON : 0xff, 0xff, 0xff
Ammo :
Code:
Full Ammo :
0x1781366, On :0x4e, 5 -- Off : 0
0x177bc62, On : 0xff -- Off : 0
0x177bc6f , On : 0xff -- Off : 0
0x177bc6b, On : 0xff -- Off : 0
Vision :
Code:
VSAT : 0x1786717 On : 0x0f OFF : 0x00
Lodestar : 0x178102B On : 0x02 OFF : 0x00
HellStorm : 0x178102B On : 0x04 OFF : 0x00
Adav : 0x178102B On : 0x08 OFF : 0x00
Night Vision : 0x1780F42 On : 0x0A OFF : 0x00
ScoreStreak :
Code:
ScoreStreak 1 : 0x1781359 On : 0x01
ScoreStreak 2 : 0x1781357 On : 0x01
ScoreStreak 3 : 0x178135C On : 0x01
Weapons :
Code:
Offset : 0x17811FF
mP7
0x02
pDW57
0x04
vectorKID
0x06
mSMC
0x08
chicomCQB
0x0A
skorpionEVO
0x0c
peacekeeper
0x0E
mTAR
0x10
type25
0x14
m27
0x20
sCARH
0x24
aN94
0x30
lSAT
0x3C
ballista
0x42
riotShield
0x59
Freeze :
Code:
0x17865BF, On : 0x0f -- Off : 0
3rd person :
Code:
0x1780FAC , On : 0x01 -- Off : 0x00
All Perks :
Code:
0x178146C , On : 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
Teleport To Sky :
Code:
0x1780F58 , On : 0x46

Shoutgun :
Code:
0x26fc816 + 0x80 : Bytes 0xff, 0x15
0x26fca07 + 0x80 : Bytes 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
Knife :
Code:
0x26fc816 + 0x80, byte 0xff, 0x15
0x26fca07 + 0x80, Bytes 0x15, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
Skull :
Code:
0x26fc816 + 0x80, Byte 0xff, 0x15
0x26fca07 + 0x80, Bytes : 9, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,


God Mode :
Code:
0x01786404 : 0x0f, 0xFF, 0xFF, 0xFF
0x01783b78 : 0x0f, 0xFF, 0xFF, 0xFF
0x01783b70 : 0x0f, 0xFF, 0xFF, 0xFF
Ammo :
Code:
0x1781356 : 0xff, 0xff, 0xff, 0xff
0x178131a : 0xff, 0xff, 0xff, 0xff
0x178135e : 0xff, 0xff, 0xff, 0xff
0x1781322 Bytes : 0xff, 0xff, 0xff, 0xff
Money :
Code:
0x1786501 Bytes: 0x15, 0x42, 0x40
All Perks :
Code:
0x1781470 Bytes : 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
Rapid Fire :
Code:
0x1cb2a78 , Byte 0x30, 0x23, 0xd7, 10
0x1781470 , Byte 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
0x1781428 , Byte 0xfe


0x30930861 Options
0x3091D008 Caserne
0x3015DA17 CoDTV
0x3091F8C3 Mode studio (bug a des moment :trollface:)
0x3092A9B6 Partie Personnalisé
0x30947524 Jeu En Ligue
0x30919533 Partie Publique
0x3093E182 Boutique


//BO2 classe cheat

( Pour la 1ère Classe )

Camo Ghost :
Code:
byte[] buffer = new byte[] { 4, 1 };
PS3.SetMemory(40925376u, buffer);
Camo AW :
Code:
byte[] buffer = new byte[] { 132, 1 };
PS3.SetMemory(40925376u, buffer);
Collector Edition Camo :
Code:
byte[] buffer = new byte[] { 74 };
PS3.SetMemory(40925376u, buffer);
6 Perks :
Code:
byte[] buffer = new byte[] { 148, 161, 160, 149, 156, 158 };
PS3.SetMemory(40925398u, buffer);
4 Guns :
Code:
byte[] array = new byte[5];
array[0] = 47;
array[2] = 116;
byte[] buffer = array;
PS3.SetMemory(40925404u, buffer);
4 Guns & 6 Perks :
Code:
byte[] buffer = new byte[] { 48 };
PS3.SetMemory(40926412u, buffer);

byte[] buffer2 = new byte[] { 47 };
PS3.SetMemory(40926426u, buffer2);

byte[] array = new byte[5];
array[0] = 141;
array[2] = 154;
byte[] buffer3 = array;
PS3.SetMemory(40926446u, buffer3);

byte[] buffer4 = new byte[] { 74, 205, 208, 74, 80, 69 };
PS3.SetMemory(40926440u, buffer4);

byte[] buffer5 = new byte[] { 96 };
PS3.SetMemory(40926457u, buffer5);

byte[] buffer6 = new byte[] { 96 };
PS3.SetMemory(40926460u, buffer6);

byte[] buffer7 = new byte[] { 176 };
PS3.SetMemory(40925370u, buffer7);

byte[] buffer8 = new byte[] { 79 };
PS3.SetMemory(40925384u, buffer8);

array = new byte[5];
array[0] = 47;
array[2] = 116;
byte[] buffer9 = array;
PS3.SetMemory(40925404u, buffer9);


// arme du jeux


## byte = 0x09 ##
B23R = 0x26FEEF0 = 0x09
Chicom CQB = 0x26FF45D = 0x09
M8A1 = 0x26FF7FB = 0x09
Type 25 = 0x26FF9CA = 0x09
MTAR = 0x26FFB99 = 0x09
Mk 48 = 0x26FFD68 = 0x09
DSR 50 = 0x2700106 = 0x09
M1216 = 0x27002D5 = 0x09


## byte = 0x03 ##
Executioner = 0x26FEF64 = 0x03
MP7 = 0x26FF302 = 0x03
MSMC = 0x26FF4D1 = 0x03
Scar-H = 0x26FF86F = 0x03
FAL OWS = 0x26FFA3E = 0x03
QBB LSW = 0x26FFDDC = 0x03
XPR-50 = 0x270017A = 0x03
S12 = 0x2700349 = 0x03


## byte = 0x80 ##
Kap40 = 0x26FEE08 = 0x80
Five-seven = 0x26FEFD7 = 0x80
Skorpion EVO = 0x26FF375 = 0x80
Vector = 0x26FF544 = 0x80
AN-94 = 0x26FF8E2 = 0x80
SMR = 0x26FFAB1 = 0x80
LSAT = 0x26FFE4F = 0x80
Ballista = 0x270001E = 0x80
KSG = 0x27003BC = 0x80
Crossbow = 0x270075A = 0x80


## byte = 0x30 ##
Tac-45 = 0x26FEE7C = 0x30
PDW-57 = 0x26FF3E9 = 0x30
Peacekeeper = 0x26FF5B8 = 0x30
SWAT-556 = 0x26FF956 = 0x30
M27 = 0x26FFB25 = 0x30
HAMR = 0x26FFEC3 = 0x30
SVU-AS = 0x2700092 = 0x30
R870 MCS = 0x2700261 = 0x30
Ballistic Knife = 0x27007CE = 0x30

0x2700518 = SMAW
0x270058B = FHJ-18 AA
0x27006E7 = RPG
0x27005FF = Assault Shield

---------------------------------------

// code c# arme


C# Code

byte[] buffer = new byte[] { 0x09 };
PS3.SetMemory(0x26FEEF0, buffer);
PS3.SetMemory(0x26FF45D, buffer);
PS3.SetMemory(0x26FF7FB, buffer);
PS3.SetMemory(0x26FF9CA, buffer);
PS3.SetMemory(0x26FFB99, buffer);
PS3.SetMemory(0x26FFD68, buffer);
PS3.SetMemory(0x2700106, buffer);
PS3.SetMemory(0x27002D5, buffer);

byte[] buffer2 = new byte[] { 0x03 };
PS3.SetMemory(0x26FEF64, buffer2);
PS3.SetMemory(0x26FF302, buffer2);
PS3.SetMemory(0x26FF4D1, buffer2);
PS3.SetMemory(0x26FF86F, buffer2);
PS3.SetMemory(0x26FFA3E, buffer2);
PS3.SetMemory(0x26FFDDC, buffer2);
PS3.SetMemory(0x270017A, buffer2);
PS3.SetMemory(0x2700349, buffer2);

byte[] buffer3 = new byte[] { 0x80 };
PS3.SetMemory(0x26FEE08, buffer3);
PS3.SetMemory(0x26FEFD7, buffer3);
PS3.SetMemory(0x26FF375, buffer3);
PS3.SetMemory(0x26FF544, buffer3);
PS3.SetMemory(0x26FF8E2, buffer3);
PS3.SetMemory(0x26FFAB1, buffer3);
PS3.SetMemory(0x26FFE4F, buffer3);
PS3.SetMemory(0x270001E, buffer3);
PS3.SetMemory(0x27003BC, buffer3);
PS3.SetMemory(0x270075A, buffer3);

byte[] buffer4 = new byte[] { 0x30 };
PS3.SetMemory(0x26FEE7C, buffer4);
PS3.SetMemory(0x26FF3E9, buffer4);
PS3.SetMemory(0x26FF5B8, buffer4);
PS3.SetMemory(0x26FF956, buffer4);
PS3.SetMemory(0x26FFB25, buffer4);
PS3.SetMemory(0x26FFEC3, buffer4);
PS3.SetMemory(0x2700092, buffer4);
PS3.SetMemory(0x2700261, buffer4);
PS3.SetMemory(0x27007CE, buffer4);



// dvar

bg_shock_screenType.....
bg_shock_screenBlurBlendTime....
bg_shock_screenBlurBlendFadeTime........
bg_shock_screenFlashWhiteFadeTime.......
bg_shock_screenFlashShotFadeTime........
bg_shock_viewKickPeriod.
bg_shock_viewKickRadius.
bg_shock_viewKickFadeTime.......
bg_shock_soundLoop......
bg_shock_soundLoopSilent........
bg_shock_soundEnd.......
bg_shock_soundEndAbort..
bg_shock_sound..
bg_shock_soundFadeInTime........
bg_shock_soundFadeOutTime.......
bg_shock_soundLoopFadeTime......
bg_shock_soundLoopEndDelay......
bg_shock_soundRoomType..
bg_shock_soundDryLevel..
bg_shock_soundWetLevel..
bg_shock_soundModEndDelay.......
bg_shock_soundSnapshot..
bg_shock_lookControl....
bg_shock_lookControl_maxpitchspeed......
bg_shock_lookControl_maxyawspeed........
bg_shock_lookControl_mousesensitivityscale......
bg_shock_lookControl_fadeTime...
bg_shock_movement.......
bg_shock_animation......
bg_shock_visionset_name.
bg_shock_visionset_inTime.......
bg_shock_visionset_outTime......
blurred.flashed.none
bg_viewKickScale................
bg_viewKickMax..
bg_viewKickMin..
bg_viewKickRandom.......
bg_movingPlatformPitchScale.....
bg_chargeShotAutoDischargeDelay.
bg_chargeShotDischargeWhenQueueReachesMax.......
bg_chargeShotDamageIncreasePerBullet....
bg_chargeShotViewKickIncreasePerBullet..
bg_chargeShotQueueTime..bg_chargeShotPenetrationMultiplier......
bg_chargeShotMaxBulletsInQueue..
bg_chargeShotFireWhenQueueReachesMax....
bg_chargeShotUseOneAmmoForMultipleBullets.......
bg_chargeShotAutoFireDelay......
bg_chargeShotMaxViewKick........
bg_chargeShotCenterSpeedReductionPerBullet......
bg_chargeShotMinCenterSpeed.....
bg_chargeShotMaxBulletQueueOnEMP........
player_view_pitch_up....
player_view_pitch_down..
player_lean_shift.......
player_lean_shift_crouch........
player_lean_rotate......
bg_weaponForcedLowOffset........
bg_weaponForcedLowPistolsOffset.
bg_weaponForcedLowMaxAngles.....
bg_weaponForcedLowMaxAnglesPistolsOffset........
player_lean_rotate_crouch.......
bg_ladder_yawcap........
bg_prone_yawcap.
bg_foliagesnd_minspeed..
bg_foliagesnd_maxspeed..
bg_foliagesnd_slowinterval......
bg_foliagesnd_fastinterval......
bg_foliagesnd_resetinterval.....
scr_friendlyfire........
bg_fallDamageMinHeight..
bg_fallDamageMaxHeight..
friction........
stopspeed.......
cg_ufo_scaler...
bg_swingSpeed...
bg_proneSwingSpeed......
bg_legYawTolerance......
bg_legYawCrouchTolerance........
bg_legYawProneTolerance.
bg_viewBobAmplitudeSprinting....
bg_viewBobAmplitudeDtp..
bg_viewBobAmplitudeSwimming.....
bg_viewBobAmplitudeStanding.....
bg_viewBobAmplitudeStandingAds..
bg_viewBobAmplitudeDucked.......
bg_viewBobAmplitudeDuckedAds....
bg_viewBobAmplitudeProne........
bg_viewBobAmplitudeRoll.bg_bobMax.......
bg_forceDurationOverride........
bg_blendTimeOverride....
bg_weaponBobAmplitudeSprinting..
bg_weaponBobAmplitudeDtp........
bg_weaponBobAmplitudeSwimming...
bg_weaponBobAmplitudeStanding...
bg_weaponBobAmplitudeDucked.....
bg_weaponBobAmplitudeProne
bg_weaponBobAmplitudeRiding
bg_weaponBobAmplitudeRollLaser..
bg_weaponBobMax.bg_weaponBobLag.
bg_weaponBobFrequencySwimming
bg_forceExplosiveBullets........
bg_weaponOffscreenReloadScale...
bg_aimSpreadMoveSpeedThreshold..
bg_maxGrenadeIndicatorSpeed.....
bg_forceAnimOverrideTimerCheck.
player_breath_hold_time.
player_breath_gasp_time.
player_breath_fire_delay........
player_breath_gasp_scale........
player_breath_hold_lerp.
player_breath_gasp_lerp
player_breath_snd_lerp..
player_breath_snd_delay.
player_scopeExitOnDamage........
player_adsExitDelay.....
player_move_factor_on_torso.....
player_debugHealth......
player_sustainAmmo......
player_clipSizeMultiplier.......
player_lastStandBleedoutTime....
player_lastStandBleedoutTimeNoRevive....
revive_time_taken.......
player_lastStandHealthOverlayTime.......
player_reviveTriggerRadius......
player_revivePlayerListCycleTime........
bg_vsmode_hud...
player_enableShuffleAnims.......
player_animRunThreshhold........
player_animWalkThreshhold.......
player_runbkThreshhold..
player_moveThreshhold...
player_footstepsThreshhold......
player_runThreshhold....
player_knockbackMoveThreshhold..
player_sprintThreshhold.
player_waterSpeedScale..
player_sliding_friction.
player_sliding_wishspeed........
player_sliding_velocity_cap.....
player_strafeSpeedScale.player_backSpeedScale...
player_strafeAnimCosAngle.......
player_slopeAnimAngle...
player_spectateSpeedScale.......
player_enduranceSpeedScale......
player_zombieSpeedScale.
player_sprintForwardMinimum.....
player_sprintSpeedScale.
player_sprintUnlimited..
player_sprintTime.......
player_sprintMinTime....
player_sprintRechargePause......
player_sprintStrafeSpeedScale...
player_sprintCameraBob..
player_turnAnims........
player_bayonetLaunchProof.......
player_bayonetLaunchDebugging...
player_bayonetLaunchZCap........
player_standingViewHeight.......
player_disableWeaponsOnVehicle..
player_lookAtEntityAllowChildren........
player_dmgtimer_timePerPoint....
player_dmgtimer_maxTime.
player_dmgtimer_minScale........
player_dmgtimer_stumbleTime.....
player_dmgtimer_flinchTime......
shellshock_loop.
shellshock_loop_silent..
shellshock_end..shellshock_end_abort....
default.player_meleeRange.......
player_meleeWidth.......
player_meleeHeight......
player_meleeInterruptFrac.......
player_bayonetRange.....
player_bayonetTargetDist........
bg_gravity......
bg_lowGravity...
player_swimTime.player_swimDamage.......
player_swimDamagerInterval......
player_viewLockEnt......
player_viewRateScale....
player_forceRedCrosshair........
bullet_penetrationMinFxDist.....
bullet_ricochetBaseChance.......
cg_cinematicFullscreen..
dog_MeleeDamage.
dog_turn90_angle........
dog_turn180_angle.......
dog_turn_min_goal_dist..
vehLockTurretToPlayerView.......
vehLocationalVehicleSeatEntry...
vehicle_riding..vehicle_selfCollision...
bg_shieldHitEncodeWidthWorld....
bg_shieldHitEncodeHeightWorld...
bg_shieldHitEncodeWidthVM.......
bg_shieldHitEncodeHeightVM......
bg_disableWeaponPlantingInWater.
bg_plantInWaterDepth....
bg_gunXOffset...
bg_slopeFrames..
vehicle_sounds_cutoff...
footstep_sounds_cutoff..
disable_drone_footsteps
waterbrush_entity.......
playerPushAmount........
scr_player_sprinttime...
scr_dynamic_source_loading......
bg_aqs..
bg_aqsStyle.....
bg_ads
ui_campaign.....
american
ui_savegame.....
ui_singlemission........
ui_singlemission_difficulty.....
ui_isrtstutorial........
ui_isSaving.....
ui_luiLoadingScreen.....
ui_campaignstate........
ui_creditMovieNack......
ui_creditSkipTo.
ui_aarmapname...
ui_strikeforceavailable.
ui_busyBlockIngameMenu..
ui_onLockOutMenu........
ui_menuCamoUnlocks......0.......
ui_menuAttachUnlocks....
ui_shipping_cheats......
ui_controllerPulled.....
ui_pendingControllerPullEvent...
ui_ethernetLinkActive...
ui_pendingSystemUIOpenEvent.
updategamerprofile......
savegame........
savegame_lastcommit.....
notify_save_complete....
controller..
close_all_ingame_menus..
briefing_hide...
open_menu.......
menuName....
LockOutMenu.....
AfterActionReportMenu...
open_ingame_menu........
SaveGameErrorPopup......
PlayerMatchPartyLobby...
PublicGameLobby.
PrivateOnlineGameLobby..
Briefing........
briefing_displaycontinue........
SaveAndQuitGamePopup....
ControllerRemovedPopup..
ObjectiveInfoMenu.......
open_ingame_modeless_menu.......
SaveGameSavingPopup.....
popup_savegame_error....
main....
main_text.......
main_online.....
systemlinkselect........
systemlink_flyout.......
blackout_3d_tv..
menu_systemlink_lobby...
menu_systemlink_lobbyended......
scoreboard......
menu_playercard.
svs.clients.....
svs.cachedSnapshotMatchStates...
svs.cachedSnapshotEntities......
svs.cachedSnapshotActors........
svs.cachedSnapshotAnimCmds......
svs.snapshotEntities....
svs.snapshotClients.....
svs.snapshotActors......
svs.snapshotMatchStates.
svs.cachedSnapshotClients.......
svs.snapshotAnimCmds....
sv_ikStatesArray....
g_player_maxhealth......
player_damageMultiplier.
player_deathInvulnerableTime....
g_gametype......
cmp.....
protocol........
sv_maxPhysExplosionSpheres......
mapname.
sv_lastSaveCommitedToDevice.....
sv_saveDeviceAvailable..
sv_saveOnStartMap.......
sv_saveGameAvailable....
sv_saveGameNotReadable..
mapcrc..
sv_privateClients.......
sv_privateClientsForClients.....
sv_endGameIfISuck.......
sv_hostname.....
BlackOpsZombie..
sv_clientSideBullets....
sv_clientSideVehicles...
sv_restrictedTempEnts...
penetrationCount.......
penetrationCount_axis...
penetrationCount_allies.bulletrange.....
sv_expensive_bullet_time........
fxfrustumCutoff.
sv_SnapshotManLaw.......
sv_NoShapshotWarnings...
sv_FakeRemoteClient.....
sv_minPing......
sv_maxPing......
sv_floodProtect.
sv_voiceQuality.
sv_cheats.......
sv_timeout......
sv_connectTimeout.......
sv_zombietime...
sv_reconnectlimit.......
sv_mapRotation..
sv_mapRotationCurrent...
nextmap.map_scenario....
sv_smp..
sv_network_fps..
sv_assistWorkers........
sv_networkRateSolution..
hostquit
g_loadScripts...........
cg_usingClientScripts...
cg_drawGun......
cg_cursorHints..
cg_weaponHintsCoD1Style.
cg_fov..
cg_fovScale.....
cg_useWeaponBasedVariableZoom...
cg_fovMin.......
cg_fovExtraCam..
cg_viewVehicleInfluenceGunner...
cg_viewVehicleInfluenceGunnerFiring.....
cg_draw2D.......
cg_drawHUD......
cg_drawHealth...
cg_drawBreathHint.......
cg_drawBigFPS...
cg_drawlagometer........
cg_drawFPS......
cg_development..
snd_drawInfo....
snd_drawSort....
cg_drawMaterial.
cg_drawMaterialImageNum.
cg_drawMaterialImageName........
cg_drawModelAxis........
cg_drawCrosshair........
cg_drawCrosshairNames...
cg_hideWeaponHeat.......
cg_drawWeaponHeatVertical.......
cg_drawCrosshairNamesPosX.......
cg_drawCrosshairNamesPosY.......
cg_drawOverheadNames....
cg_drawShellshock.......
cg_drawPerformanceWarnings......
cg_centertime...
cg_hudGrenadeIconMaxRangeFrag...
cg_hudGrenadeIconMaxRangeFlash..
cg_hudGrenadeIconOffset.
cg_hudGrenadeIconHeight.
cg_hudGrenadeIconWidth..
cg_hudGrenadePointerHeight......
cg_hudGrenadePointerWidth.......
cg_hudGrenadePointerPivot.......
turretScopeZoom.
turretScopeZoomMin......
turretScopeZoomMax......
turretScopeZoomRate.....
cg_crosshairAlpha.......
cg_crosshairAlphaMin....
cg_crosshairDynamic.....
cg_crosshairEnemyColor..
cg_drawFriendlyFireCrosshair....
cg_debugposition........
cg_debugevents..
g_dumpAnimsNetwork......
ai_monitorNeedsKeys.....
ai_useServerAnimsEntity.
scriptmover_useServerAnimsEntity........
cg_footsteps....
cg_footprints...
cg_footprintsDistortWater.......
cg_footprintsDebug......
cg_waterTrailRipple.....
cg_treadmarks...
cg_firstPersonTracerChance......
cg_airburstLaseTime.....
cg_airburstStrafeRestriction....
cg_airburstCameraRestriction....
cg_airburstLaseFlashTime........
cg_thirdPersonRange.....
cg_thirdPersonAngle.....
cg_thirdPersonFocusDist.
cg_thirdPerson..
cg_thirdPersonMode......
cg_fakefireWizbyChance..
cg_useWeaponSwitchReloadCancel..
cl_paused.......
cl_scoreDraw....
cg_drawpaused...
cg_debug_overlay_viewport.......
g_synchronousClients....
cg_dumpAnims....
cg_animdumpEnt..
cg_debugAnimData........
cg_debugAnimSetup.......
developer.......
cg_defaultFadeScreenColor.......
cg_subtitleWidthStandard........
cg_subtitleWidthWidescreen......
cg_constantSizeHeadIcons........
cg_headIconMinScreenRadius......
cg_overheadNamesMaxDist.
cg_overheadNamesNearDist........
cg_overheadNamesFarDist.
cg_overheadNamesFarScale........
cg_overheadNamesSize....
cg_overheadIconSize.....
cg_overheadRankSize.....
cg_overheadNamesGlow....
cg_drawFriendlyNames....
cg_enemyNameFadeIn......
cg_friendlyNameFadeIn...
cg_enemyNameFadeOut.....
cg_friendlyNameFadeOut..
cg_drawThroughWalls.....
cg_objectiveIndicatorColor......
cg_objectiveIndicatorNearFadeDist.......
cg_objectiveIndicatorFarFadeDist........
cg_objectiveIndicatorNoDrawDistance.....
cg_objectiveIndicatorPerkFarFadeDist....
cg_objectiveIndicatorNearDist...
cg_objectiveIndicatorFarDist....
cg_objectiveIndicatorFarScale...
cg_objectiveIndicatorSize.......
cg_adsZScaleMax.
cg_corpseHighlightFadeTime......
cg_visionSetLerpMaxIncreasePerFrame.....
cg_visionSetLerpMaxDecreasePerFrame.....
cg_flareVisionSetFadeDuration...
cg_viewZSmoothingMin....
cg_viewZSmoothingMax....
cg_viewZSmoothingTime...
cg_GuidedMissileHighlightTargetSize.....
overrideNVGModelWithKnife.......
vehHelicopterFreeLookReleaseSpeed.......
vehHelicopterHeadSwayOnYaw......
vehHelicopterHeadSwayOnPitch....
vehHelicopterHeadSwayOnRollHorz.
vehHelicopterHeadSwayOnRollVert.
hud_showTextNoAmmo......
hud_showObjectives......
hud_showStance..
hud_missionFailed.......
friendlyNameFontSize....
g_ScoresColor_MyTeam....
g_ScoresColor_EnemyTeam.
g_ScoresColor_Spectator.
g_ScoresColor_Free......
g_ScoresColor_Allies....
g_ScoresColor_Axis......
g_TeamName_Allies.......
g_TeamName_Axis.........
g_TeamColor_Allies......
g_TeamColor_Axis........
g_TeamColor_MyTeam......
g_TeamColor_EnemyTeam...
g_TeamColor_MyTeamAlt...
g_TeamColor_EnemyTeamAlt........
g_TeamColor_Spectator...
g_TeamColor_Free........
cg_timedDamageDuration..
cg_actorBurnTransitionTime......
cg_allowActorLookAtEntity.......
ai_water_trails.cg_watersheeting........
cg_cameraWaterClip......
cg_cameraUseTagCamera...
cg_forceSniperBobHack...
crossbow_impaleStuckTime........
crossbow_impaleSlideTime........
crossbow_impaleAdditionalRagdollTime....
crossbow_impaleSlideSpeed.......
crossbow_impaleGravityScale.....
crossbow_impaleGravityRampTime..
cg_playerFrustumHalfHeight......
cg_aggressiveCullRadius.
cg_dof_useDefaultForVehicle.....
cg_cameraVehicleExitTweenTime
hud_compass_claw........
hud_sam_enemy_offscreen.
hud_sam_enemy_offscreen_left....
hud_sam_enemy_red.......
hud_f35_small_bracket_fuzz......
hud_f35_crosshair_fuzz..
hud_f35_diamond_fuzz....
objective_coop..
hud_grenadeicon.
hud_grenadepointer......
hud_offscreenobjectivepointer_glow......
hud_offscreenobjectivepointer...
hud_rts_arrow_white.....
hud_onscreenobjectivepointer
aim_aimAssistRangeScale.........
aim_autoAimRangeScale...
aim_target_closest_first........
aim_input_graph_enabled.
aim_input_graph_debug...
aim_input_graph_index...
aim_turnrate_pitch......
aim_turnrate_pitch_ads..
aim_turnrate_yaw........
aim_turnrate_yaw_ads....
aim_linkto_autorecenter_rate....
aim_linkto_autorecenter_delay...
aim_accel_turnrate_enabled......
aim_accel_turnrate_debug........
aim_accel_turnrate_lerp.
aim_slowdown_enabled....
aim_slowdown_debug......
aim_slowdown_region_width.......
aim_slowdown_region_height......
aim_slowdown_region_extended_width......
aim_slowdown_region_extended_height.....
aim_slowdown_pitch_scale........
aim_slowdown_pitch_scale_ads....
aim_slowdown_yaw_scale..
aim_slowdown_yaw_scale_ads......
aim_autoaim_lerp........
aim_autoaim_enabled.....
aim_autoaim_debug.......
aim_autoaim_region_width........
aim_autoaim_region_height.......
aim_automelee_enabled...
aim_automelee_debug.....
aim_automelee_lerp......
aim_automelee_region_width......
aim_automelee_region_height.....
aim_automelee_range.....
aim_automelee_move_limit........
aim_automelee_move_limit_range..
aim_automelee_move_limit_angle..
aim_autobayonet_range...
aim_view_sensitivity_override...
aim_lockon_enabled......
aim_lockon_debug........
aim_lockon_deflection...
aim_alternate_lockon_deflection.
aim_lockon_strength.....
aim_alternate_lockon_strength...
aim_lockon_pitch_strength.......
aim_alternate_lockon_pitch_strength.....
aim_lockon_region_width.aim_lockon_region_height.......
aim_alternate_lockon_region_width.......
aim_alternate_lockon_region_height......
aim_scale_view_axis.....
aim_assist_script_disable.......
aim_assist_min_target_distance..
aim_resist_pitch_enabled........
aim_resist_yaw_enabled..
aim_resist_view_threshold
dtp_max_slide_duration..
dtp_max_slide_addition..
dtp_startup_delay.......
dtp_post_move_pause.....
dtp_fall_damage_min_height......
dtp_fall_damage_max_height......
dtp_exhaustion_window...
dtp_min_speed...
door_breach_weapondrop..
dtp_new_trajectory......
dtp_new_trajectory_multiplier...
dtp_max_apex_duration...
bg_viewKickScale................
bg_viewKickMax..
bg_viewKickMin..
bg_viewKickRandom.......
bg_movingPlatformPitchScale.....
bg_chargeShotAutoDischargeDelay.
bg_chargeShotDischargeWhenQueueReachesMax.......
bg_chargeShotDamageIncreasePerBullet....
bg_chargeShotViewKickIncreasePerBullet..
bg_chargeShotQueueTime..
bg_chargeShotPenetrationMultiplier......
bg_chargeShotMaxBulletsInQueue..
bg_chargeShotFireWhenQueueReachesMax....
bg_chargeShotUseOneAmmoForMultipleBullets.......
bg_chargeShotAutoFireDelay......
bg_chargeShotMaxViewKick........
bg_chargeShotCenterSpeedReductionPerBullet.....
bg_chargeShotMinCenterSpeed.....
bg_chargeShotMaxBulletQueueOnEMP........
player_view_pitch_up....
player_view_pitch_down..
player_lean_shift.......
player_lean_shift_crouch........
player_lean_rotate......
bg_weaponForcedLowOffset........
bg_weaponForcedLowPistolsOffset.
bg_weaponForcedLowMaxAngles.....
bg_weaponForcedLowMaxAnglesPistolsOffset........
player_lean_rotate_crouch.......
bg_ladder_yawcap........
bg_prone_yawcap.
bg_foliagesnd_minspeed..
bg_foliagesnd_maxspeed..
bg_foliagesnd_slowinterval......
bg_foliagesnd_fastinterval......
bg_foliagesnd_resetinterval.....
scr_friendlyfire........
bg_fallDamageMinHeight..
bg_fallDamageMaxHeight..
friction........
stopspeed.......
cg_ufo_scaler...
bg_swingSpeed...
bg_proneSwingSpeed......
bg_legYawTolerance......
bg_legYawCrouchTolerance........
bg_legYawProneTolerance.
bg_viewBobAmplitudeSprinting....
bg_viewBobAmplitudeDtp..
bg_viewBobAmplitudeSwimming.....
bg_viewBobAmplitudeStanding.....
bg_viewBobAmplitudeStandingAds..
bg_viewBobAmplitudeDucked.......
bg_viewBobAmplitudeDuckedAds....
bg_viewBobAmplitudeProne........
bg_viewBobAmplitudeRoll.
bg_bobMax.......
bg_forceDurationOverride........
bg_blendTimeOverride....
bg_weaponBobAmplitudeSprinting..
bg_weaponBobAmplitudeDtp........
bg_weaponBobAmplitudeSwimming...
bg_weaponBobAmplitudeStanding...
bg_weaponBobAmplitudeDucked
bg_weaponBobAmplitudeRoll.......
bg_weaponBobAmplitudeRiding.....
bg_weaponBobAmplitudeBaseLaser..
bg_weaponBobAmplitudeRollLaser..
bg_weaponBobMax.bg_weaponBobLag.
bg_weaponBobFrequencySwimming
bg_forceExplosiveBullets........
bg_weaponOffscreenReloadScale...
bg_aimSpreadMoveSpeedThreshold..
bg_maxGrenadeIndicatorSpeed.....
bg_forceAnimOverrideTimerCheck..
disableLookAtEntityLogic........
player_breath_hold_time.
player_breath_gasp_time.
player_breath_fire_delay........
player_breath_gasp_scale.......
player_breath_hold_lerp.
player_breath_gasp_lerp.
player_breath_snd_lerp..
player_breath_snd_delay.
player_scopeExitOnDamage........
player_adsExitDelay.....
player_move_factor_on_torso.....
player_debugHealth......
player_sustainAmmo......
player_clipSizeMultiplier.......
player_lastStandBleedoutTime....
player_lastStandBleedoutTimeNoRevive....
revive_time_taken.......
player_lastStandHealthOverlayTime.......
player_reviveTriggerRadius......
player_revivePlayerListCycleTime........
bg_vsmode_hud...
player_enableShuffleAnims.......
player_animRunThreshhold........
player_animWalkThreshhold.......
player_runbkThreshhold..
player_moveThreshhold...
player_footstepsThreshhold......
player_runThreshhold....
player_knockbackMoveThreshhold..
player_sprintThreshhold.
player_waterSpeedScale..
player_sliding_friction.
player_sliding_wishspeed........
player_sliding_velocity_cap.....
player_strafeSpeedScale.
player_backSpeedScale...
player_strafeAnimCosAngle.......
player_slopeAnimAngle...
player_spectateSpeedScale.......
player_enduranceSpeedScale......
player_zombieSpeedScale.
player_sprintForwardMinimum.....
player_sprintSpeedScale.
player_sprintUnlimited..
player_sprintTime.......
player_sprintMinTime....
player_sprintRechargePause......
player_sprintStrafeSpeedScale...
player_sprintCameraBob..
player_turnAnims........
player_bayonetLaunchProof.......
player_bayonetLaunchDebugging...
player_bayonetLaunchZCap........
player_standingViewHeight.......
player_disableWeaponsOnVehicle..
player_lookAtEntityAllowChildren........
player_dmgtimer_timePerPoint....
player_dmgtimer_maxTime.
player_dmgtimer_minScale........
player_dmgtimer_stumbleTime.....
player_dmgtimer_flinchTime......
shellshock_loop.
shellshock_loop_silent..
shellshock_end..
shellshock_end_abort....
default.
player_meleeRange.......
player_meleeWidth.......
player_meleeHeight......
player_meleeInterruptFrac.......
player_bayonetRange.....
player_bayonetTargetDist........
bg_gravity......
bg_lowGravity...
player_swimTime.
player_swimDamage.......
player_swimDamagerInterval......
player_viewLockEnt......
player_viewRateScale....
player_forceRedCrosshair........
bullet_penetrationMinFxDist.....
bullet_ricochetBaseChance.......
cg_cinematicFullscreen..
dog_MeleeDamage.
dog_turn90_angle........
dog_turn180_angle.......
dog_turn_min_goal_dist..
vehLockTurretToPlayerView.......
vehLocationalVehicleSeatEntry...
vehicle_riding..
vehicle_selfCollision...
bg_shieldHitEncodeWidthWorld....
bg_shieldHitEncodeHeightWorld...
bg_shieldHitEncodeWidthVM
bg_disableWeaponPlantingInWater.
bg_plantInWaterDepth....
bg_gunXOffset...
bg_slopeFrames..
disable_rope....
vehicle_sounds_cutoff...
footstep_sounds_cutoff..
disable_drone_footsteps.
waterbrush_entity.......
playerPushAmount........
scr_player_sprinttime...
scr_dynamic_source_loading......
turret_placement_trace_maxs.....
turret_placement_trace_mins.....

----------------------------------------------

Specialities
Code:
specialty_additionalprimaryweapon.......
specialty_altmelee......
specialty_armorpiercing.
specialty_armorvest.....
specialty_brutestrength.
specialty_bulletaccuracy........
specialty_bulletdamage..
specialty_bulletflinch..
specialty_deadshot......
specialty_detectexplosive.......
specialty_endurance.....
specialty_extraammo.....
specialty_fastads.......
specialty_fastmantle....
specialty_fastmeleerecovery.....
specialty_fastreload....
specialty_fastweaponswitch......
specialty_flakjacket....
specialty_holdbreath....
specialty_intruder......
specialty_longersprint..
specialty_pin_back......
specialty_quickrevive...
specialty_rof...
specialty_scavenger.....
specialty_stalker.......
specialty_trespasser....
specialty_unlimitedsprint
Perks
Code:
perk_weapSwitchMultiplier...............
perk_weapSpreadMultiplier.......
perk_weapReloadMultiplier.......
perk_weapRateMultiplier.
perk_weapAdsMultiplier..
perk_weapMeleeMultiplier........
perk_weapTossMultiplier.
perk_weapEquipmentUseMultiplier.
perk_extraBreath........
perk_bulletPenetrationMultiplier........
perk_grenadeDeath.......
frag_grenade_short_mp...
perk_sprintMultiplier...
perk_grenadeTossBackTimer.......
perk_killstreakReduction........
perk_killstreakMomentumMultiplier.......
perk_killstreakDeathPenaltyMultiplier...
perk_delayExplosiveTime.
perk_disarmExplosiveTime........
perk_speedMultiplier....
perk_deathStreakCountRequired...
perk_sprintRecoveryMultiplier...
perk_healthRegenMultiplier......
perk_damageKickReduction........
perk_shellShockReduction........
perk_mantleReduction....
perk_interactSpeedMultiplier....
perk_throwbackInnerRadius.......
perk_flakJacket.
perk_flakJacket_hardcore........
perk_fireproof..
perk_armorPiercing......
perk_dogsAttackGhost....
perk_blackbirdShowsGpsJammer....
perk_fastLadderClimbMultiplier..
perk_marksmanEnemyNameFadeIn....
perk_marksmanEnemyNameFadeOut...
perk_gpsjammer_min_speed........
perk_gpsjammer_min_distance.....
perk_gpsjammer_time_period......
perk_gpsjammer_graceperiods.....
perk_gpsjammer_alpha....
perk_gpsjammer_fade_time........
perk_nottargetedbyai_min_speed..
perk_nottargetedbyai_graceperiod........
perk_scavenger_clip_multiplier..
perk_scavenger_lethal_proc......
perk_scavenger_tactical_proc
Buttons
Code:
usebuttonpressed
usebuttonheld
changeseatbuttonpressed
attackbuttonpressed
fragbuttonpressed
secondaryoffhandbuttonpressed
inventorybuttonpressed
actionslotonebuttonpressed
actionslottwobuttonpressed
actionslotthreebuttonpressed
actionslotfourbuttonpressed
adsbuttonpressed
throwbuttonpressed
meleebuttonpressed
jumpbuttonpressed
stancebuttonpressed
buttonpressed
sprintbuttonpressed
gasbuttonpressed
reloadbuttonpressed
Body Parts (Tag Origin)
Code:
j_mainroot......
j_spinelower....
j_spineupper....
j_spine4........
j_neck..
j_head..
j_clavicle_le...
j_shoulder_le...
j_elbow_le......
j_wrist_le......
j_wristtwist_le.
j_clavicle_ri...
j_shoulder_ri...
j_elbow_ri......
j_wrist_ri......
j_wristtwist_ri.
j_hip_le........
j_knee_le.......
j_ankle_le......
j_hip_ri........
j_knee_ri.......
j_ankle_ri......
tag_weapon_right........
j_eyeball_ri....
j_eyeball_le....
j_head_ponytail_1.......
j_head_ponytail_2.......
j_head_ponytail_3.......
j_head_ponytail_4.......
left_hand_ik....
right_hand_ik...
tag_head....
ik_enable...............
ik_debug........
ik_pelvis_test..
ik_foot_test....
ik_hand_test....
ik_left_hand_lerp_test..
ik_right_hand_lerp_test.
ik_enable_player_hand...
ik_enable_player_terrain........
ik_enable_ai_hand.......
ik_enable_ai_terrain....
ik_ai_hand_tuning.......
ik_ai_hand_offset_vec...
ik_ai_hand_rotation_vec.
ik_ai_hand_get_data.....
ik_paranoid_matrix_checks.......
ik_pitch_limit_thresh...
ik_pitch_limit_max......
ik_roll_limit_thresh....
ik_roll_limit_max.......
ik_yaw_limit_thresh.....
ik_yaw_limit_max........
ik_lookatentity_head_scale......
ik_dvar_lookatentity_notorso....
ik_dvar_lookatentity_tracking_rate......
ik_dvar_lookatentity_eyes_scale.
ik_lookatpos_head_scale.
ik_dvar_lookatpos_notorso.......
ik_dvar_lookatpos_tracking_rate.
ik_dvar_lookatpos_eyes_scale....
ik_dvar_ai_aim_tracking_rate....
ik_ai_pool_size.
ik_ai_range_max.wiiuIkEnabled...
IKImport_ApplyIKToSkeleton..
IKImport_IsIKEntity.
IKImport_UpdateCollision

// médaille du jeu


class Offset
{ // credist to B777x
public static uint
DoubleKill = 0x26FCDAE + 0x80, //0x80 size 1.18 to 1.19
TripleKill = 0x26FCDB4 + 0x80,
FuryKill = 0x26FCDBA + 0x80,
FrenzyKill = 0x26FCDC0 + 0x80,
SuperKill = 0x26FCDC6 + 0x80,
MegaKill = 0x26FCDCC + 0x80,
UltraKill = 0x026FCDD2 + 0x80,
KillChain = 0x26FCDD8 + 0x80,
Nuclaer = 0x26FCD66 + 0x80,
Unstoppable = 0x26FCD72 + 0x80,
Brutal = 0x026FCD60 + 0x80,
Bloodthirsty = 0x26FCD6C + 0x80,
Relentless = 0x26FCD5A + 0x80,
Ruthless = 0x26FCD54 + 0x80,
Merciless = 0x26FCD4E + 0x80,
Shared_Swarm = 0x26FCE68 + 0x80,
Shared_AGR = 0x26FCE26 + 0x80,
Shared_Counter_UAV = 0x26FCE32 + 0x80,
Shared_Deatch_Machine = 0x26FCE38 + 0x80,
Shared_K9 = 0x26FCE3E + 0x80,
Shared_EMP = 0x26FCE44 + 0x80,
Shared_Stealth_Chopper = 0x26FCE4A + 0x80,
Shared_Escort_Drone =0x026FCE50 + 0x80,
Shared_VTOL = 0x26FCE56 + 0x80,
Shared_Guardian = 0x26FCE5C + 0x80,
Shared_Hunter_Killer = 0x26FCE62 + 0x80,
Shared_War_Machine = 0x26FCE6E + 0x80,
Shared_Lightning_Strike = 0x26FCE74 + 0x80,
Shared_Dragon_Fire = 0x26FCE7A + 0x80,
Shared_RCXD = 0x26FCE80 + 0x80,
Shared_Hellstorm = 0x26FCE86 + 0x80,
Shared_Lodestar = 0x26FCE8C + 0x80,
Shared_VSAT = 0x26FCE92 + 0x80,
Shared_Sentry_Gun = 0x26FCE98 + 0x80,
Shared_Warthog = 0x26FCE9E + 0x80,
Shared_UAV = 0x26FCEA4 + 0x80,
Stick = 0x26FCEAA + 0x80,
BuzzKill = 0x26FCEB0 + 0x80,
Cropduster = 0x26FCEB6 + 0x80,
Quad_Feed = 0x26FCEC2 + 0x80,
Victor = 0x26FCEC8 + 0x80,
Double_Down = 0x26FCECE + 0x80,
Bouncer = 0x26FCB8C + 0x80,
Assisted_Suicide = 0x26FCB92 + 0x80,
Back_Stabber = 0x26FCB98 + 0x80,
Skewered = 0x26FCB9E + 0x80,
Bomber = 0x26FCBA4 + 0x80,
Bankshot = 0x26FCBAA + 0x80,
Hijacker = 0x26FCBB0 + 0x80,
Wipeout = 0x26FCBB6 + 0x80,
Comeback = 0x26FCBBC + 0x80,
Strength_and_Honor = 0x26FCBC2 + 0x80,
Deadeye = 0x26FCBC8 + 0x80,
Decimated = 0x26FCBCE + 0x80,//
Clutch_HQ = 0x26FCBD4 + 0x80,
Hero = 0x26FCBDA + 0x80,
Clutch_SD = 0x26FCBE0 + 0x80,
Drone_Hunter = 0x26FCBE6 + 0x80,
Fuzzbuster = 0x26FCBEC + 0x80,
Shadow_Catcher = 0x26FCBF2 + 0x80,
Demolished = 0x26FCBF8 + 0x80,
Big_Game_Hunter = 0x26FCBFE + 0x80,
Burn_Out = 0x26FCC04 + 0x80,
Rejected = 0x26FCC0A + 0x80,
Exterminator = 0x26FCC10 + 0x80,
TKO = 0x26FCC16 + 0x80,
Flyswatter = 0x26FCC1C + 0x80,
Road_Rage = 0x26FCC22 + 0x80,
Intercepted = 0x26FCC28 + 0x80,
Uppercut = 0x26FCC2E + 0x80,
Scrapped = 0x26FCC34 + 0x80,
Hogtied = 0x26FCC3A + 0x80,
No_Tip = 0x26FCC40 + 0x80,
Blackout = 0x26FCC46 + 0x80,
Warbeast = 0x26FCC4C + 0x80,
Elimination = 0x26FCC52 + 0x80,
EliminationSD = 0x26FCC58 + 0x80,
Last_Man_Standing = 0x26FCC5E + 0x80,
First_Blood = 0x26FCC6A + 0x80,
Playmaker = 0x26FCC70 + 0x80,
Close_Call = 0x26FCC76 + 0x80,
Hackathon = 0x26FCC7C + 0x80,
Hacked = 0x26FCC82 + 0x80,
Chopped_Up = 0x26FCC88 + 0x80,
Silent_Killer = 0x26FCC94 + 0x80,
Wingman = 0x26FCC9A + 0x80,
Death_From_Above = 0x26FCCA0 + 0x80,
Secure = 0x26FCCAC + 0x80,
Humiliation = 0x26FCCB8 + 0x80,
Clean_Up = 0x26FCCBE + 0x80,
Efficiency = 0x26FCCC4 + 0x80,
Afterlife = 0x26FCCCA + 0x80,
Savior = 0x26FCCD0 + 0x80,
One_Shot = 0x26FCCD6 + 0x80,
Dropshot = 0x26FCCDC + 0x80,
Survivor = 0x26FCCE2 + 0x80,
Aggression = 0x26FCCE8 + 0x80,
Avenger = 0x26FCCEE + 0x80,
Pancake = 0x26FCCF4 + 0x80,
Bait_Taken = 0x26FCCFA + 0x80,
Underdog = 0x26FCD00 + 0x80,
Takedown = 0x26FCD0C + 0x80,
Denied = 0x26FCD12 + 0x80,
Heist = 0x26FCD18 + 0x80,
Gunslinger = 0x26FCD1E + 0x80,
Regicide = 0x26FCD24 + 0x80,
Bankrupted = 0x26FCD2A + 0x80,
Switch_Hitter = 0x26FCD30 + 0x80,
Combo_Breaker = 0x26FCD36 + 0x80,
DeniedBomb = 0x26FCD3C + 0x80,
TakedownBomb = 0x26FCD42 + 0x80,
DeniedFlag = 0x26FCD48 + 0x80,
Regicide_GGame = 0x26FCD78 + 0x80,
Frugal = 0x26FCD7E + 0x80,
Hardpoint_Secure = 0x26FCD84 + 0x80,
Backfire = 0x26FCD06 + 0x80,
Long_Shot = 0x26FCD8A + 0x80,
Shield_Bash = 0x26FCD90 + 0x80,
Cooked = 0x26FCD96 + 0x80,
Bullseye = 0x26FCD9C + 0x80,
Falling_Skies = 0x26FCDA2 + 0x80,
Gun_Expert = 0x26FCDA8 + 0x80,
HeadShot = 0x26FCA44;
}


// change les killstreak du client



Scorestreak_1 = G_Client + 0x433;
Scorestreak_2 = G_Client + 0x437;
Scorestreak_3 = G_Client + 0x42F;

Enable_1 = G_Client + 0x55F;
Enable_2 = G_Client + 0x557;
Enable_3 = G_Client + 0x553;

Killstreak_1 = G_Client + 0x56F;
Killstreak_2 = G_Client + 0x567;
Killstreak_3 = G_Client + 0x563;
Now the streaks:
Code:
public class Streaks
{
public static class Nuketown
{
public static Byte[]
UAV = new Byte[] { 0x80 },
RCXD = new Byte[] { 0x94 },
HunterKiller = new Byte[] { 0x8F },
CarePackage = new Byte[] { 0x7A },
CounterUAV = new Byte[] { 0x81 },
Guardian = new Byte[] { 0xA4 },
HellstormMissile = new Byte[] { 0x97 },
LightningStrike = new Byte[] { 0x92 },
SentryGun = new Byte[] { 0xA2 },
DeathMachine = new Byte[] { 0x58 },
WarMachine = new Byte[] { 0x53 },
DragonFire = new Byte[] { 0x9B },
AGR = new Byte[] { 0x7F },
StealthChopper = new Byte[] { 0x87 },
OrbitalVSAT = new Byte[] { 0x82 },
EscortDrone = new Byte[] { 0x88 },
EMPSystems = new Byte[] { 0x83 },
Warthog = new Byte[] { 0x9E },
Loadstar = new Byte[] { 0x99 },
VTOLWarship = new Byte[] { 0x89 },
K9Unit = new Byte[] { 0x6F },
Swarm = new Byte[] { 0x91 };
}
public static class OtherMaps
{
//On other maps its -0x1 from the bytes on nuketown2025
public static Byte[]
UAV = new Byte[] { 0x80 -0x1},
RCXD = new Byte[] { 0x94 -0x1},
HunterKiller = new Byte[] { 0x8F -0x1},
CarePackage = new Byte[] { 0x7A -0x1},
CounterUAV = new Byte[] { 0x81 -0x1},
Guardian = new Byte[] { 0xA4 -0x1},
HellstormMissile = new Byte[] { 0x97 -0x1},
LightningStrike = new Byte[] { 0x92 -0x1},
SentryGun = new Byte[] { 0xA2 -0x1},
DeathMachine = new Byte[] { 0x58 -0x1},
WarMachine = new Byte[] { 0x53 -0x1},
DragonFire = new Byte[] { 0x9B -0x1},
AGR = new Byte[] { 0x7F -0x1},
StealthChopper = new Byte[] { 0x87 -0x1},
OrbitalVSAT = new Byte[] { 0x82 -0x1},
EscortDrone = new Byte[] { 0x88 -0x1},
EMPSystems = new Byte[] { 0x83 -0x1},
Warthog = new Byte[] { 0x9E -0x1},
Loadstar = new Byte[] { 0x99 -0x1},
VTOLWarship = new Byte[] { 0x89 -0x1},
K9Unit = new Byte[] { 0x6F -0x1},
Swarm = new Byte[] { 0x91 -0x1};
}
}
How this work?
First you enable the killstreak in case the client didnt put any scorestreaks, then giving him the streaks, and just fill the box of the streak
Like that:
Code:
public static void Give(Int32 Client, Byte[] Streak)
{
Byte[] On = new Byte[] { 1 };
//1 - Enable Streak
//0 - Take it off
UInt32 G_ClientSize = 0x5808;
UInt32 Index = (UInt32)Client * G_ClientSize;
//Give the streak to whatever Killstreak you want
//1,2 or 3
//Then Enable it, so it wont be blank, in case the client didnt choosed scorestreaks
//So:
PS3.SetMemory(Enable_1 + Index, On);//Enable Streak
//Give Streak:
PS3.SetMemory(Killstreak_1 + Index, Streak);
PS3.SetMemory(Change_1 + Index, Streak);
//We will change 2 Offsets, otherwise it will not work.
//And then, just give the scorestreak:
PS3.SetMemory(Scorestreak_1 + Index, On);
}
Exmple:
Code:
public static void Test()
{
if (getMapName() == "Nuketown 2025")
{
Give(0, Streaks.Nuketown.RCXD);
}
else
{
Give(0, Streaks.OtherMaps.RCXD);
}
___________________________




Credit NGU / IDMZ8X / MsKx / ihax
 
Dernière édition:

Sami'

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12 Mai 2013
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met ça en spoiler ou en code, c'est long comme ça
 
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