Melvin' SEC
Super modérateur
@tonyleffe Si tu veux les offset camouflages :
Source ; Console Crunch y m'semble
Tu peux vérifier si tu veux ^^
Source ; Console Crunch y m'semble
Tu peux vérifier si tu veux ^^
HUNTER :
byte[] HUNTER = new byte[] { 20 };
PS3.SetMemory(949089189u, HUNTER);
RED
byte[] RED = new byte[] { 25 };
PS3.SetMemory(949089189u, RED);
CYBORG :
byte[] CYBORG = new byte[] { 29 };
PS3.SetMemory(949089189u, CYBORG);
FEAR :
byte[] FEAR = new byte[] { 23 };
PS3.SetMemory(949089189u, FEAR);
ADM :
byte[] ADM = new byte[] { 24 };
PS3.SetMemory(949089189u, ADM);
CONTAGIOUS :
byte[] CONTAGIOUS = new byte[] { 22 };
PS3.SetMemory(949089189u, CONTAGIOUS);
WEAPONIZED :
byte[] WEAPONIZED = new byte[] { 28 };
PS3.SetMemory(949089189u, WEAPONIZED);
THUGS :
byte[] THUGS = new byte[] { 21 };
PS3.SetMemory(949089189u, THUGS);
ARTIQUE :
byte[] ARTIQUE = new byte[] { 18 };
PS3.SetMemory(949089189u, ARTIQUE);
HOTSHOT :
byte[] HOTSHOT = new byte[] { 17 };
PS3.SetMemory(949089189u, HOTSHOT);
DIAMOND
byte[] DIAMOND = new byte[] { 16 };
PS3.SetMemory(949089189u, DIAMOND);
WASHED :
byte[] WASHED = new byte[] { 26 };
PS3.SetMemory(949089189u, WASHED);
OLD TIMERS :
byte[] OLDTIMERS = new byte[] { 30 };
PS3.SetMemory(949089189u, OLDTIMERS);
byte[] HUNTER = new byte[] { 20 };
PS3.SetMemory(949089189u, HUNTER);
RED
byte[] RED = new byte[] { 25 };
PS3.SetMemory(949089189u, RED);
CYBORG :
byte[] CYBORG = new byte[] { 29 };
PS3.SetMemory(949089189u, CYBORG);
FEAR :
byte[] FEAR = new byte[] { 23 };
PS3.SetMemory(949089189u, FEAR);
ADM :
byte[] ADM = new byte[] { 24 };
PS3.SetMemory(949089189u, ADM);
CONTAGIOUS :
byte[] CONTAGIOUS = new byte[] { 22 };
PS3.SetMemory(949089189u, CONTAGIOUS);
WEAPONIZED :
byte[] WEAPONIZED = new byte[] { 28 };
PS3.SetMemory(949089189u, WEAPONIZED);
THUGS :
byte[] THUGS = new byte[] { 21 };
PS3.SetMemory(949089189u, THUGS);
ARTIQUE :
byte[] ARTIQUE = new byte[] { 18 };
PS3.SetMemory(949089189u, ARTIQUE);
HOTSHOT :
byte[] HOTSHOT = new byte[] { 17 };
PS3.SetMemory(949089189u, HOTSHOT);
DIAMOND
byte[] DIAMOND = new byte[] { 16 };
PS3.SetMemory(949089189u, DIAMOND);
WASHED :
byte[] WASHED = new byte[] { 26 };
PS3.SetMemory(949089189u, WASHED);
OLD TIMERS :
byte[] OLDTIMERS = new byte[] { 30 };
PS3.SetMemory(949089189u, OLDTIMERS);