Offset [1.20] Adresses/Offsets/Structures/Enums/Divers

Peaky Blinders

King Plex
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27 Décembre 2012
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Salut,
Je fais ce topic pour regrouper les adresses, les offsets ainsi que les structures de AW. :)

Structure Stats
Code:
public struct Stats
{
    public static UInt32
        EntryStats = 0x2AE7568,
        Prestige = EntryStats + 0x0D,
        Level = EntryStats + 0xA9,
        Score = EntryStats + 0xE6,
        Kills = EntryStats + 0xBD,
        Deaths = EntryStats + 0x95,
        Accuracy = EntryStats + 0x51,
        Wins = EntryStats + 0x112,
        Losses = EntryStats + 0xC5,
        GamePlayed = EntryStats + 0xAD,
        TimePlayed = EntryStats + 0x102,
        UnlockAll = EntryStats + 0x5834,
        ClassName = EntryStats + 0x4DE9;
}
Mods Non-Host
Code:
Advanced UAV : 0x1A7080 - 6B 18 00 00 | 6B 18 00 01
Laser : 0x21BE34 - 2C 12 00 01 | 2C 12 00 00
PSN Pseudo : 0x2A80BE8
No Recoil : 0x2290B0 - 60 00 00 00 | 4B F5 DD B9
Real Wallhack : 0x1DE210 - 38 C0 00 09 | 63 E6 00 00
Red Boxes : 0x1AF6FC - 2C 03 00 01 | 2C 03 00 00
Steady Aim : 0x18787C - 2C 83 00 00 | 2C 83 00 02
Structure G_Client
Code:
public struct G_Client
{
    public static UInt32
        G_Client = 0x1AEE380,
        Pseudo = G_Client + 0x3334,
        PrimaryAmmo = G_Client + 0x6BD,
        SecondaryAmmo = G_Client + 0x68D,
        ExoLauncherAmmo = G_Client + 0x6A5,
        Team = G_Client + 0x32DF,
        mFlag = G_Client + 0x35A7,
        FakeLag = G_Client + 0x321B,
        Speed = G_Client + 0x32D4,
        Laser = G_Client + 0x59,
        RedBoxes = G_Client + 0x5F,
        ThirdPerson = G_Client + 0x5F,
        ExoCloak = G_Client + 0x58,
        NoFriction = G_Client + 0x56,
        ButtonMonitoring = G_Client + 0x35B6,
        Origin = G_Client + 0x78,
        Angles = G_Client + 0x1B0;
}
Structure G_Entity
Code:
public struct G_Entity
{
    public static UInt32
        G_Entity = 0x19FE380,
        Health = G_Entity + 0x1AC,
        Model = G_Entity + 0x171;
}
Fonctions
Code:
Add_Ammo(playerState_s *ps, Weapon weapon, bool isAlternate, int count, int fillClip) : 0x330A40
Cbuf_AddText(LocalClientNum_t localClientNum, const char *text) : 0x3AF41C
Dvar_FindMalleableVar(const char *dvarName) : 0x4E9588
Dvar_GetBool(const char *dvarName) : 0x4EB158
Dvar_GetInt(const char *dvarName) : 0x4EB1D4
Dvar_GetString(const char *dvarName) : 0x4EB2A0
G_AddEvent(gentity_s *ent, unsigned int event, unsigned int eventParm) : 0x389EC0
G_ClientTagIndex(const char *name) : 0x04E73C
G_FreeEntities(void) : 0x335E74
G_FreeTurret(gentity_s *self) : 0x399008
G_GivePlayerWeapon(playerState_s *ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore) : 0x38D504
G_GetPlayerEyePosition(playerState_s *ps, float *origin) : 0x314DD4
G_GetSavePersist() : 0x335D04
G_HintStringIndex(const char *name) : 0x04E8C4
G_LoadGame(int checksum, SaveGame *save, int scriptRunning, int demoSave) : 0x34E2EC
G_ModelIndex(const char *name) : 0x04E694
G_ReadStruct(saveField_t *fields, char *dest, int tempsize, SaveGame *save) : 0x395118
G_RegisterDebugDvars : 0x336610
G_RegisterServerAdminDvars(void) : 0x336050
G_RegisterWeapon(unsigned int weapIndex) : 0x334AC8
G_RunFrame(int levelTime) : 0x339380
G_ScriptMenuIndex(const char *name) : 0x04E840
G_SetModel(gentity_s *ent, const char *modelName) : 0x388294
G_SetSavePersist(int savepersist) : 0x335D18
G_SpawnTurret(gentity_s *self, const char *weaponinfoname, const int useDropPitch) : 0x39E620
G_Spawn(void) : 0x389510
G_StatusIconIndex(const char *name) : 0x04E884
G_ShutdownGame(int freeScripts) : 0x3373D0
G_VehicleDefIndex(const char *name) : 0x04E8FC
HudElem_DestroyAll(void) : 0x32D560
R_SetFrameFog(GfxCmdBufInput *input) : 0x628870
SP_script_model(gentity_s *mSelf) : 0x37DDD4
SV_AddServerCommand(client_t *client, svscmd_type type, const char *cmd) : 0x45BCB4
SV_FastRestart_f() : 0x450DB0
SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text) : 0x45799C
SV_MapRestart(int savegame, int loadScripts) : 0x450AF8
SV_SendServerCommand(client_t *cl, svscmd_type type, const char *fmt, ...) : 0x45BEA8
Sys_Error(const char *error, ...) : 0x55D2D4
SV_SetGametype(void) : 0x4587E4
Enums
Code:
enum nodeType
{
    NODE_NONE = 0x0
    NODE_CAPTURE = 0x1
    NODE_PROTECT = 0x2
    NODE_GRENADE_FROM = 0x3
    NODE_GRENADE_TARGET = 0x4
    NODE_AMBUSH = 0x5
    NODE_SENTRY = 0x6
    NODE_TRAFFIC = 0x7
    NODE_EXPOSED = 0x8
    NODE_HIDE = 0x9
    NODE_HIDE_ANYWHERE = 0x10
    NODE_HIDE_FROM = 0x11
    NODE_COMBAT = 0x12
    NODE_CAMP = 0x13
    NODE_TRAP = 0x14
    NODE_AERIAL_TARGET = 0x15
    NODE_EXPOSURE_VIS = 0x16
    NODE_NUMTYPE = 0x17
}
enum entityType_t
{
    ET_GENERAL = 0x0,
    ET_PLAYER = 0x1,
    ET_PLAYER_CORPSE = 0x2,
    ET_ITEM = 0x3,
    ET_MISSILE = 0x4,
    ET_INVISIBLE = 0x5,
    ET_SCRIPTMOVER = 0x6,
    ET_SOUND_BLEND = 0x7,
    ET_FX = 0x8,
    ET_LOOP_FX = 0x9,
    ET_PRIMARY_LIGHT = 0xA,
    ET_TURRET = 0xB,
    ET_HELICOPTER = 0xC,
    ET_PLANE = 0xD,
    ET_VEHICLE = 0xE,
    ET_VEHICLE_COLLMAP = 0xF,
    ET_VEHICLE_CORPSE = 0x10,
    ET_VEHICLE_SPAWNER = 0x11,
    ET_AGENT = 0x12,
    ET_AGENT_CORPSE = 0x13,
}
enum meansOfDeath_t
{
    MOD_UNKNOWN = 0x0,
    MOD_PISTOL_BULLET = 0x1,
    MOD_RIFLE_BULLET = 0x2,
    MOD_EXPLOSIVE_BULLET = 0x3,
    MOD_GRENADE = 0x4,
    MOD_GRENADE_SPLASH = 0x5,
    MOD_PROJECTILE = 0x6,
    MOD_PROJECTILE_SPLASH = 0x7,
    MOD_MELEE = 0x8,
    MOD_MELEE_ALT = 0x9,
    MOD_HEAD_SHOT = 0xA,
    MOD_MELEE_DOG = 0xB,
    MOD_MELEE_ALIEN = 0xC,
    MOD_CRUSH = 0xD,
    MOD_FALLING = 0xE,
    MOD_SUICIDE = 0xF,
    MOD_TRIGGER_HURT = 0x10,
    MOD_EXPLOSIVE = 0x11,
    MOD_IMPACT = 0x12,
    MOD_NUM = 0x13,
}
enum he_type_t
{
    HE_TYPE_NONE,
    HE_TYPE_TEXT,
    HE_TYPE_VALUE,
    HE_TYPE_PLAYERNAME,
    HE_TYPE_MATERIAL,
    HE_TYPE_TIMER_UP,
    HE_TYPE_TIMER_DOWN,
    HE_TYPE_TIMER_STATIC,
    HE_TYPE_TIMER_TENTHS_UP,
    HE_TYPE_TIMER_TENTHS_DOWN,
    HE_TYPE_TIMER_TENTHS_STATIC,
    HE_TYPE_CLOCK_UP,
    HE_TYPE_CLOCK_DOWN,
    HE_TYPE_WAYPOINT,
    HE_TYPE_UNKNOWN1,
    HE_TYPE_UNKNOWN2,
    HE_TYPE_UNKNOWN3,
    HE_TYPE_MOVER,
}
enum Key
{
    Cross = 0,
    Circle = 1,
    Square = 2,
    Triangle = 3,
    L1 = 4,
    R1 = 5,
    Start = 13,
    Select = 14,
    L3 = 15,
    R3 = 16,
    DPAD_UP = 19,
    DPAD_DOWN = 20,
    DPAD_LEFT = 21,
    DPAD_RIGHT = 22,
}
enum Buttons
{
    Cross = 67108864,
    Crouch = 33554432,
    Prone = 16777216,
    Start = 128,
    L1 = 134217736,
    L2 = -2147483648,
    L3 = 537001984,
    R1 = 65536,
    R2 = 1073741824,
    R3 = 263168,
    Square = 3145728;
}
enum he_font_t
{
    HE_FONT_DEFAULT = 0x0,
    HE_FONT_BIGFIXED = 0x1,
    HE_FONT_SMALLFIXED = 0x2,
    HE_FONT_OBJECTIVE = 0x3,
    HE_FONT_SMALL = 0x5,
    HE_FONT_HUDBIG = 0x6,
    HE_FONT_HUDSMALL = 0x7,
    HE_FONT_COUNT = 0x8,
}
enum entity_event_t
{
    EV_NONE = 0x0,
    EV_FOLIAGE_SOUND = 0x1,
    EV_STOP_WEAPON_SOUND = 0x2,
    EV_SOUND_ALIAS = 0x3,
    EV_SOUND_ALIAS_AS_MASTER = 0x4,
    EV_SOUND_ALIAS_SET_PITCH = 0x5,
    EV_SOUND_ALIAS_SCALE_PITCH = 0x6,
    EV_SOUND_ALIAS_SET_VOLUME = 0x7,
    EV_SOUND_ALIAS_SCALE_VOLUME = 0x8,
    EV_STOPSOUNDS = 0x9,
    EV_STANCE_FORCE_STAND = 0xA,
    EV_STANCE_FORCE_CROUCH = 0xB,
    EV_STANCE_FORCE_PRONE = 0xC,
    EV_STANCE_INVALID = 0xD,
    EV_ITEM_PICKUP = 0xE,
    EV_AMMO_PICKUP = 0xF,
    EV_NOAMMO = 0x10,
    EV_NOAMMO_FIREATTEMPT = 0x11,
    EV_ADSREQUIRED_FIREATTEMPT = 0x12,
    EV_EMPTY_OFFHAND_PRIMARY = 0x13,
    EV_EMPTY_OFFHAND_SECONDARY = 0x14,
    EV_EMP_OFFHAND = 0x15,
    EV_OFFHAND_END_NOTIFY = 0x16,
    EV_RESET_ADS = 0x17,
    EV_RELOAD = 0x18,
    EV_RELOAD_FROM_EMPTY = 0x19,
    EV_RELOAD_START = 0x1A,
    EV_RELOAD_END = 0x1B,
    EV_RELOAD_START_NOTIFY = 0x1C,
    EV_RELOAD_ADDAMMO = 0x1D,
    EV_RAISE_WEAPON = 0x1E,
    EV_FIRST_RAISE_WEAPON = 0x1F,
    EV_PUTAWAY_WEAPON = 0x20,
    EV_WEAPON_ALT = 0x21,
    EV_WEAPON_SWITCH_STARTED = 0x22,
    EV_WEAPON_SWITCH_STARTED_OFFHAND = 0x23,
    EV_PULLBACK_WEAPON = 0x24,
    EV_FIRE_WEAPON_END = 0x25,
    EV_FIRE_WEAPON = 0x26,
    EV_FIRE_WEAPON_LASTSHOT = 0x27,
    EV_FIRE_RICOCHET = 0x28,
    EV_RECHAMBER_WEAPON = 0x29,
    EV_EJECT_BRASS = 0x2A,
    EV_FIRE_WEAPON_LEFT = 0x2B,
    EV_FIRE_WEAPON_LASTSHOT_LEFT = 0x2C,
    EV_EJECT_BRASS_LEFT = 0x2D,
    EV_HITCLIENT_FIRE_WEAPON = 0x2E,
    EV_HITCLIENT_FIRE_WEAPON_LASTSHOT = 0x2F,
    EV_HITCLIENT_FIRE_WEAPON_LEFT = 0x30,
    EV_HITCLIENT_FIRE_WEAPON_LASTSHOT_LEFT = 0x31,
    EV_SV_FIRE_WEAPON = 0x32,
    EV_SV_FIRE_WEAPON_LASTSHOT = 0x33,
    EV_SV_FIRE_WEAPON_LEFT = 0x34,
    EV_SV_FIRE_WEAPON_LASTSHOT_LEFT = 0x35,
    EV_SV_FIRE_WEAPON_BALL_PASS = 0x36,
    EV_FIRE_MELEE_SWIPE = 0x37,
    EV_FIRE_MELEE_STAND = 0x38,
    EV_FIRE_MELEE_CROUCH = 0x39,
    EV_PREP_OFFHAND = 0x3A,
    EV_USE_OFFHAND = 0x3B,
    EV_USE_OFFHAND_THROWBACK = 0x3C,
    EV_SWITCH_OFFHAND = 0x3D,
    EV_SWITCH_OFFHAND_VAR = 0x3E,
    EV_PREP_RIOTSHIELD = 0x3F,
    EV_LOWER_RIOTSHIELD = 0x40,
    EV_STARTDEPLOY_RIOTSHIELD = 0x41,
    EV_DEPLOY_RIOTSHIELD = 0x42,
    EV_CANNOTPLANT = 0x43,
    EV_MELEE_HIT = 0x44,
    EV_MELEE_MISS = 0x45,
    EV_MELEE_BLOOD = 0x46,
    EV_MELEE_BLOOD_STAND = 0x47,
    EV_MELEE_BLOOD_CROUCH = 0x48,
    EV_SV_FIRE_TURRET = 0x49,
    EV_FIRE_VEH_TURRET = 0x4A,
    EV_FIRE_TURRET = 0x4B,
    EV_FIRE_SENTRY = 0x4C,
    EV_FIRE_QUADBARREL_1 = 0x4D,
    EV_FIRE_QUADBARREL_2 = 0x4E,
    EV_BULLET_HIT = 0x4F,
    EV_BULLET_HIT_EXPLODE = 0x50,
    EV_BULLET_HIT_SHIELD = 0x51,
    EV_BULLET_HIT_CLIENT_SMALL = 0x52,
    EV_BULLET_HIT_CLIENT_LARGE = 0x53,
    EV_BULLET_HIT_CLIENT_EXPLODE = 0x54,
    EV_BULLET_HIT_CLIENT_SMALL_FATAL = 0x55,
    EV_BULLET_HIT_CLIENT_LARGE_FATAL = 0x56,
    EV_BULLET_HIT_CLIENT_EXPLODE_FATAL = 0x57,
    EV_BULLET_HIT_CLIENT_SHIELD = 0x58,
    EV_BEAM_HIT = 0x59,
    EV_BEAM_HIT_SHIELD = 0x5A,
    EV_BULLET_DESTROY_CLIENT_SHIELD = 0x5B,
    EV_DROP_CLIENT_SHIELD = 0x5C,
    EV_EXPLOSIVE_IMPACT_ON_SHIELD = 0x5D,
    EV_EXPLOSIVE_SPLASH_ON_SHIELD = 0x5E,
    EV_GRENADE_THROW = 0x5F,
    EV_GRENADE_BOUNCE = 0x60,
    EV_GRENADE_STICK = 0x61,
    EV_GRENADE_REST = 0x62,
    EV_GRENADE_ROLL = 0x63,
    EV_GRENADE_EXPLODE = 0x64,
    EV_GRENADE_PICKUP = 0x65,
    EV_GRENADE_LETGO = 0x66,
    EV_ROCKET_EXPLODE = 0x67,
    EV_TRAIL_DESTROY = 0x68,
    EV_FLASHBANG_EXPLODE = 0x69,
    EV_CUSTOM_EXPLODE = 0x6A,
    EV_CHANGE_TO_DUD = 0x6B,
    EV_DUD_EXPLODE = 0x6C,
    EV_DUD_EXPLODE_ONLY = 0x6D,
    EV_DUD_IMPACT = 0x6E,
    EV_TROPHY_EXPLODE = 0x6F,
    EV_BULLET = 0x70,
    EV_PLAY_FX = 0x71,
    EV_PLAY_FX_ON_TAG = 0x72,
    EV_STOP_FX_ON_TAG = 0x73,
    EV_KILL_FX_ON_TAG = 0x74,
    EV_PLAY_FX_ON_TAG_FOR_CLIENTS = 0x75,
    EV_STOP_FX_ON_TAG_FOR_CLIENT = 0x76,
    EV_KILL_FX_ON_TAG_FOR_CLIENT = 0x77,
    EV_PLAY_IMPACT_HEAD_FATAL_FX = 0x78,
    EV_PHYS_EXPLOSION_SPHERE = 0x79,
    EV_PHYS_EXPLOSION_CYLINDER = 0x7A,
    EV_PHYS_EXPLOSION_JOLT = 0x7B,
    EV_RADIUSDAMAGE = 0x7C,
    EV_PHYS_JITTER = 0x7D,
    EV_EARTHQUAKE = 0x7E,
    EV_GRENADE_SUICIDE = 0x7F,
    EV_DETONATE_BY_EMPTY_THROW = 0x80,
    EV_DETONATE_BY_DOUBLE_TAP = 0x81,
    EV_NIGHTVISION_WEAR = 0x82,
    EV_NIGHTVISION_REMOVE = 0x83,
    EV_MISSILE_REMOTE_BOOST = 0x84,
    EV_PLAY_RUMBLE_ON_ENT = 0x85,
    EV_PLAY_RUMBLE_ON_POS = 0x86,
    EV_PLAY_RUMBLELOOP_ON_ENT = 0x87,
    EV_PLAY_RUMBLELOOP_ON_POS = 0x88,
    EV_STOP_RUMBLE = 0x89,
    EV_STOP_ALL_RUMBLES = 0x8A,
    EV_VARIABLE_ZOOM_CHANGE = 0x8B,
    EV_OBITUARY = 0x8C,
    EV_NO_PRIMARY_GRENADE_HINT = 0x8D,
    EV_NO_SECONDARY_GRENADE_HINT = 0x8E,
    EV_TARGET_TOO_CLOSE_HINT = 0x8F,
    EV_TARGET_NOT_ENOUGH_CLEARANCE_HINT = 0x90,
    EV_LOCKON_REQUIRED_HINT = 0x91,
    EV_VEHICLE_COLLISION = 0x92,
    EV_VEHICLE_SUSPENSION_SOFT = 0x93,
    EV_VEHICLE_SUSPENSION_HARD = 0x94,
    EV_FOOTSTEP_PRONE_ENTER = 0x95,
    EV_FOOTSTEP_PRONE_ENTER_FROM_STAND = 0x96,
    EV_FOOTSTEP_PRONE_EXIT = 0x97,
    EV_FOOTSTEP_CROUCH_ENTER = 0x98,
    EV_FOOTSTEP_CROUCH_EXIT = 0x99,
    EV_FOOTSTEP_PRONE_STOP = 0x9A,
    EV_FOOTSTEP_PRONE = 0x9B,
    EV_FOOTSTEP_CROUCH_WALK = 0x9C,
    EV_FOOTSTEP_CROUCH_RUN = 0x9D,
    EV_FOOTSTEP_WALK = 0x9E,
    EV_FOOTSTEP_RUN = 0x9F,
    EV_FOOTSTEP_SPRINT = 0xA0,
    EV_JUMP = 0xA1,
    EV_HIGHJUMP = 0xA2,
    EV_SLAM = 0xA3,
    EV_SLAM_LAND = 0xA4,
    EV_LANDING_LIGHT = 0xA5,
    EV_LANDING_MEDIUM = 0xA6,
    EV_LANDING_HEAVY = 0xA7,
    EV_LANDING_PAIN = 0xA8,
    EV_MANTLE_UP_HIGH = 0xA9,
    EV_MANTLE_UP_MEDIUM = 0xAA,
    EV_MANTLE_UP_LOW = 0xAB,
    EV_MANTLE_OVER_HIGH = 0xAC,
    EV_MANTLE_OVER_MEDIUM = 0xAD,
    EV_MANTLE_OVER_LOW = 0xAE,
    EV_SLIDE_START = 0xAF,
    EV_SLIDE_EASE_OUT = 0xB0,
    EV_POWER_SLIDE = 0xB1,
    EV_DODGE = 0xB2,
    EV_EXO_POWER_NOT_READY = 0xB3,
    EV_EXPLODER = 0xB4,
    EV_STOP_EXPLODER = 0xB5,
    EV_KILL_EXPLODER = 0xB6,
    EV_OVERHEAT_WEAPON = 0xB7,
    EV_SV_OVERHEAT_WEAPON = 0xB8,
    EV_PHYSICS_IMPACT_SOUND = 0xB9,
    EV_PORTABLE_RADAR_PING = 0xBA,
    EV_SHOOT_BLANK = 0xBB,
    EV_NO_EXO_HOVER_HINT = 0xBC,
    EV_EXO_ADRENALINE_FIRE = 0xBD,
    EV_GRAPPLING_HOOK_HIT = 0xBF,
    EV_GRAPPLING_HOOK_MISS = 0xC0,
    EV_GRAPPLING_HOOK_HOLD = 0xC1,
}
enum hitLocation_t
{
    HITLOC_NONE = 0x0,
    HITLOC_HELMET = 0x1,
    HITLOC_HEAD = 0x2,
    HITLOC_NECK = 0x3,
    HITLOC_TORSO_UPPER = 0x4,
    HITLOC_TORSO_LOWER = 0x5,
    HITLOC_RIGHT_ARM_UPPER = 0x6,
    HITLOC_LEFT_ARM_UPPER = 0x7,
    HITLOC_RIGHT_ARM_LOWER = 0x8,
    HITLOC_LEFT_ARM_LOWER = 0x9,
    HITLOC_RIGHT_HAND = 0xA,
    HITLOC_LEFT_HAND = 0xB,
    HITLOC_RIGHT_LEG_UPPER = 0xC,
    HITLOC_LEFT_LEG_UPPER = 0xD,
    HITLOC_RIGHT_LEG_LOWER = 0xE,
    HITLOC_LEFT_LEG_LOWER = 0xF,
    HITLOC_RIGHT_FOOT = 0x10,
    HITLOC_LEFT_FOOT = 0x11,
    HITLOC_GUN = 0x12,
    HITLOC_SHIELD = 0x13,
    HITLOC_ARMOR = 0x14,
    HITLOC_SOFT = 0x15,
    HITLOC_NUM = 0x16
}
enum weapType_t
{
    WEAPTYPE_NONE = 0x0,
    WEAPTYPE_BULLET = 0x1,
    WEAPTYPE_GRENADE = 0x2,
    WEAPTYPE_PROJECTILE = 0x3,
    WEAPTYPE_RIOTSHIELD = 0x4,
    WEAPTYPE_ENERGY = 0x5,
    WEAPTYPE_NUM = 0x6,
}
enum weapStance_t
{
    WEAPSTANCE_STAND = 0x0,
    WEAPSTANCE_DUCK = 0x1,
    WEAPSTANCE_PRONE = 0x2,
    WEAPSTANCE_NUM = 0x3,
}
enum weapClass_t
{
    WEAPCLASS_RIFLE = 0x0,
    WEAPCLASS_SNIPER = 0x1,
    WEAPCLASS_MG = 0x2,
    WEAPCLASS_SMG = 0x3,
    WEAPCLASS_SPREAD = 0x4,
    WEAPCLASS_PISTOL = 0x5,
    WEAPCLASS_GRENADE = 0x6,
    WEAPCLASS_ROCKETLAUNCHER = 0x7,
    WEAPCLASS_TURRET = 0x8,
    WEAPCLASS_THROWINGKNIFE = 0x9,
    WEAPCLASS_NON_PLAYER = 0xA,
    WEAPCLASS_ITEM = 0xB,
    WEAPCLASS_CONE = 0xC,
    WEAPCLASS_BEAM = 0xD,
    WEAPCLASS_SHIELD = 0xE,
    WEAPCLASS_CLOAK = 0xF,
    WEAPCLASS_PING = 0x10,
    WEAPCLASS_REPULSOR = 0x11,
    WEAPCLASS_ADRENALINE = 0x12,
    WEAPCLASS_HEALTH = 0x13,
    WEAPCLASS_MUTE = 0x14,
    WEAPCLASS_UNDERWATER = 0x15,
    WEAPCLASS_BALL = 0x16,
    WEAPCLASS_NUM = 0x17,
}
enums weapInventoryType_t
{
    WEAPINVENTORY_PRIMARY = 0x0
    WEAPINVENTORY_OFFHAND = 0x1
    WEAPINVENTORY_ITEM = 0x2
    WEAPINVENTORY_ALTMODE = 0x3
    WEAPINVENTORY_EXCLUSIVE = 0x4
    WEAPINVENTORY_SCAVENGER = 0x5
}
enums weapFireType_t
{
    WEAPON_FIRETYPE_FULLAUTO = 0x0
    WEAPON_FIRETYPE_SINGLESHOT = 0x1
    WEAPON_FIRETYPE_BURSTFIRE2 = 0x2
    WEAPON_FIRETYPE_BURSTFIRE3 = 0x3
    WEAPON_FIRETYPE_BURSTFIRE4 = 0x4
    WEAPON_FIRETYPE_BURSTFIRE5 = 0x5
    WEAPON_FIRETYPE_DOUBLE_BARREL = 0x6
    WEAPON_FIRETYPE_SINGLE_BARREL = 0x7
    WEAPON_FIRETYPE_DOUBLE_BARREL_0 = 0x8
}
enum PenetrateType
{
    PENETRATE_TYPE_NONE = 0x1
    PENETRATE_TYPE_SMALL = 0x2
    PENETRATE_TYPE_MEDIUM = 0x3
    PENETRATE_TYPE_LARGE = 0x4
    PENETRATE_TYPE_NONE_0 = 0x5
    PENETRATE_TYPE_LINEAR = 0x6
    PENETRATE_TYPE_NONE_1 = 0x7
}
enum tagList{
    j_helmet
    j_head
    j_neck
    j_spine4
    j_spineupper
    j_spinelower
    j_mainroot
    j_gun
    j_rocket
    j_exo_rcket_arm02
    j_shoulder_le
    j_elbow_le
    j_wrist_le
    j_shoulder_ri
    j_elbow_ri
    j_wrist_ri
    j_exoclav04_r
    j_exoclav04_l
    j_exohip04_r
    j_exohip04_l
    j_hip_ri
    j_hip_le
    j_knee_le
    j_knee_ri
}
Scripts
SV_GameSendServerCommand
Code:
public static void SV_GameSendServerCommand(Int32 Client, String Command)
{
    CallFunction(_SV_GameSendServerCommand, Client, 1, Command);
}
iPrintln
Code:
void iPrintln(Int32 Client, String Text)
{
    SV_GameSendServerCommand(Client, "f \"" + Text + "\"");
}
iPrintlnBold
Code:
void iPrintlnBold(Int32 Client, String Text)
{
    SV_GameSendServerCommand(client, "c \"" + Text + "\"");
}
CBuff_AddText
Code:
void CBuff_AddText(String Command)
{
    CallFunction(_CBuff_AddText, new Object[] { 0, Command });
}
SetVision
Code:
void SetVision(Int32 Client, String Vision)
{
    SV_GameSendServerCommand(Client, "J \"" + Vision + "\"");
}
G_SetModel
Code:
void G_SetModel(Int32 Client, String Model)
{
    CallFunction(_G_SetModel, new Object[] { (Int32)G_Entity + (Client * 0x280), Model });
}
SetTrophy
Code:
void SetTrophy(Int32 Client, String Trophy)
{
    CallFunction(_SV_GameSendServerCommand, Client, 1, "4 " + Trophy);
}
Divers
Code:
FPS Enable : 0x4CABE4 - 2C 03 00 01 | 2C 03 00 00
FPS String : 0x7CC8DC
FPS Text Size : 0x4CAB3C
FPS Text Position X : 0x4CAB40
FPS Text Position Y : 0x4CAB44
Gravity = 0x3133A0
Jump = 0x145C08
G_Speed = 0x31129C
Liens
Code:
Structure de Ghosts Server : https://mega.co.nz/#!ot4jmLBI!L1xBGWPwumrjDj0LzMOjM96xBOfm5Cm_jZWAj6VHJr0
Asset Dump : http://www.mediafire.com/download/6yz3cxq65ssb858/AW+Assets.rar
Dvar Dump : http://pastebin.com/m8xx3Nry
Liste des trophées : http://pastebin.com/2BK3YPWa
RPC : http://pastebin.com/L98HxHx8

Crédits : Lebigkilleur, SC58, Shark, aerosoul94, Swaqq, xCSBKx, RatchetBooty, BM|T Maxlila1. (J'en oublis surement)
 
Dernière édition:

Chris'

Ancien staff
Inscription
3 Juillet 2012
Messages
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Réactions
8 867
Points
40 382
Salut,
Voici le dump 1.16, je n'ai pas testé, s'il y a une erreur dite le moi.

------------- AW Address Dumper -------------
---------- Stats ----------
Stats_Entry : 0x2A9E4E8
---------- No-Host Mods ----------
Advanced UAV : 0x1A5D90
Laser : 0x21A83C
Name : 0x2A37B68
No Recoil : 0x227AC0
RedBoxes : 0x1AE3F8
Steady Aim : 0x1866D4
---------- Host Mods ----------
Gravity : 0x311988
GameType_Info : 0xDD6BF0
G_Client : 0x1AA0900
G_Entity : 0x19B0900
G_Speed : 0x30F88C
Jump : 0x144BE0
---------- Function (Call RPC) ----------
Add_Ammo(playerState_s *ps, Weapon weapon, bool isAlternate, int count, int fillClip) : 0x32EFC8
Cbuf_AddText(LocalClientNum_t localClientNum, const char *text) : 0x3ACEB4
Dvar_FindMalleableVar(const char *dvarName) : 0x4E7238
Dvar_GetBool(const char *dvarName) : 0x4E8E08
Dvar_GetInt(const char *dvarName) : 0x4****4
Dvar_GetString(const char *dvarName) : 0x4E8F50
G_AddEvent(gentity_s *ent, unsigned int event, unsigned int eventParm) : 0x387C68
G_ClientTagIndex(const char *name) : 0x04E24C
G_FreeEntities(void) : 0x3343FC
G_FreeTurret(gentity_s *self) : 0x396C80
G_GivePlayerWeapon(playerState_s *ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore) : 0x38B264
G_GetPlayerEyePosition(playerState_s *ps, float *origin) : 0x3133BC
G_GetSavePersist() : 0x33428C
G_HintStringIndex(const char *name) : 0x04E3D4
G_LoadGame(int checksum, SaveGame *save, int scriptRunning, int demoSave) : 0x34C5F0
G_ModelIndex(const char *name) : 0x04E1A4
G_ReadStruct(saveField_t *fields, char *dest, int tempsize, SaveGame *save) : 0x392D90
G_RegisterDebugDvars : 0x334B98
G_RegisterServerAdminDvars(void) : 0x3345D8
G_RegisterWeapon(unsigned int weapIndex) : 0x333050
G_RunFrame(int levelTime) : 0x3377F8
G_ScriptMenuIndex(const char *name) : 0x04E350
G_SetModel(gentity_s *ent, const char *modelName) : 0x38603C
G_SetSavePersist(int savepersist) : 0x3342A0
G_SpawnTurret(gentity_s *self, const char *weaponinfoname, const int useDropPitch) : 0x39C298
G_Spawn(void) : 0x3872B8
G_StatusIconIndex(const char *name) : 0x04E394
G_ShutdownGame(int freeScripts) : 0x335958
G_VehicleDefIndex(const char *name) : 0x04E40C
HudElem_DestroyAll(void) : 0x32BAE8
R_SetFrameFog(GfxCmdBufInput *input) : 0x629ED0
SP_Script_Model(gentity_s *mSelf) : 0x37C040
SV_AddServerCommand(client_t *client, svscmd_type type, const char *cmd) : 0x4590EC
SV_FastRestart_f() : 0x44E330
SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text) : 0x454E1C
SV_MapRestart(int savegame, int loadScripts) : 0x44E078
SV_SendClientPlayerData(int clientNum) : 0x450108
SV_SendServerCommand(client_t *cl, svscmd_type type, const char *fmt, ...) : 0x4592E0
SV_SetClientRankValue(const int clientNum, const int rankValue) : 0x4549AC
Sys_Error(const char *error, ...) : 0x55A45C
SV_SetGametype(void) : 0x455C64
---------- FPS ----------
FPS Enable : 0x4C888C
FPS String : 0x7CE64C
FPS Text Size : 0x4C87E4
FPS Text Position X : 0x4C87E8
FPS Text Position Y : 0x4C87EC
---------- Miscelaneous ----------
Key_IsDown : 0xD8E21C​
Stop péter AW il vous a rien fait :trollface: :'(
Thx pour la release même si je vais pas m'en servir :effrayé:
 

L乃ズ

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ADRESSE G_
Code:
AI_GEntity                 == 0x19B2700 ( 0x280 )
G_Client                    == 0x1AA0900 ( 0x3980 )
G_Entity                    == 0x19B0900 ( 0x280 )
G_Spawn                     == 0x3872B8
G_SPawnTurret               == 0x39C298
G_GivePlayerWaepons         == 0x38B264
G_SetFog                    == 0x325944
G_RadiusDamage              == 0x2C8B18
G_GetWeaponsIndexForname    == 0x38BF70
G_AddEvent                  == 0x387C68
G_TempEntity                == 0x387B1C
G_EffectIndex               == 0x4E284
G_LocationnalTrace          == 0x337EAC
G_SPawnString               == 0x334148
G_MaterialIndex             == 0x4E160
G_ExploseMissile            == 0x33C540
G_FireGrenade               == 0x342470
G_FireRocket                == 0x342830
G_VehiclesInit              == 0x396A34
G_SetOrigin                 == 0x387A7C
G_SetAngle                  == 0x387D5C
G_CallSpawn                 == 0x38295C
G_ShellShock                == 0x4E2C8
G_LocalizedString           == 0x54540
G_HudElems                  == 0x1915270
G_InitGame                  == 0x0x335108
G_ShutdownGame              == 0x335958
G_LoadStructs               == 0x382D5C
G_SetModel                  == 0x38603C
G_ParseHitLocDmgTable       == 0x326E00
G_SpawnEntitiesFromString   == 0x382CE8
G_ParseSpawnVars            == 0x333F88
G_ResetEntityParsePoint     == 0x333DB0
G_SpawnInt                  == 0x380FDC
G_LevelSpawnString          == 0x380F30
G_SpawnFloat                == 0x380F6C
G_SpawnPlayerClone          == 0x387920
G_GetFreePlayerCorpseIndex  == 0x346828
G_Find                      == 0x3871BC
G_FreeEntity                == 0x38767C
G_LocSelIndex               == 0x4E30C
G_InitServerNetConstShellshocks_Callback == 0x338A70
G_srand                     == 0x388494
G_PreLoadGame               == 0x34C79C
G_InitGlass                 == 0x32A4B8
G_RegisterGametypeDvars     == 0x3341D8
G_InitObjectives            == 0x380174
G_InitDialogQueues          == 0x54CB0
G_InitDefaultViewmodelRumbles == 0x38CFA8
G_RumbleIndex               == 0x4E450
G_FindConfigstringIndex     == 0x4E010
G_MpAnimIndex               == 0x545BC
G_NameplateMaterialIndex    == 0x54600
G_MinimapIconIndex          == 0x54644
G_SoundAliasIndex           == 0x54688
G_LoopedSoundAliasIndex     == 0x546E8
G_StatusIconIndex           == 0x4E394
G_VehicleDefIndex           == 0x4E40C
G_ModelIndex                == 0x4E1A4
G_HintStringIndex           == 0x4E3D8
G_ScriptMenuIndex           == 0x4E350
G_ClientTagIndex            == 0x4E24C
G_RegisterServerAdminDvars  == 0x3345D8
G_RunFrame                  == 0x3377F8
G_RegisterDebugDvars        == 0x334B98
G_GetSavePersist            == 0x33428C
G_SetSavePersist            == 0x3342A0
G_GetPlayerEyePosition      == 0x3133C0
G_ReadStruct                == 0x392D90
G_RegisterWeapon            == 0x333050
G_LoadGame                  == 0x34C5F0
G_FreeTurret                == 0x396C80
ADRESSE SV_
Code:
SV_SendServerCommandMsg     == 0x459724
Sv_SetConfingString         == 0x4562A0
Sv_ClientCOmmand            == 0x4E5058
Sv_LinkENtity               == 0x470BD8
SV_UnlinkEntity             == 0x470B58
Sv_KickClient               == 0x44E4D4
SV_MapRestart               == 0x44E078
Sv_SetBrushModels           == 0x4550BC    
SV_SendDisconnete           == 0x44FA00
SV_SendGameServeurCOmmand   == 0x454E1C
SV_InitGameVM               == 0x455E74:
SV_GameRestartProgs         == 0x45603C
SV_ShutdownGameProgs        == 0x455C10
SV_AddTestClient            == 0x451254
SV_ExecuteClientMessage     == 0x4E53AC
SV_LocateGameData           == 0x455440
SV_AddServerCommand         == 0x4590EC
SV_GetClientPersistentDataModifiedFlags == //
SV_FastRestart_f            == 0x44E330
SV_SendClientPlayerData     == 0x450108
SV_SendServerCommand        == 0x4592E
SV_SetGametype(void)        == 0x455C64
SV_SpawnServer              == 0x4574E4:
SV_Map_f                    == 0x44DBF0
SV_InitGameProgs            == 0x456094
SVC_Status                  == 0x459968
SV_ConnectionlessPacket     == 0x45A080
SV_PacketEvent              == 0x45A6C8
SV_SetServerStaticHeader    == 0x46A634
SV_GetConfigstringConst     == 0x456480
SV_MigrationEnd             == 0x45E6E4
SV_Shutdown                 == 0x458638
SV_WaitServer               == 0x45B490
SV_AllowPackets             == 0x45B448
SV_RunFrame                 == 0x45B378
SV_ShouldDoBlockTest        == 0x452278
SV_ServerThread             == 0x45CAE4
SV_IncServerThreadOwnsGame  == 0x4589EC
SV_ClearServerThreadOwnsGame == 0x4589FC
SV_SetConfigValueForKey     == 0x456498
SV_SetConfigDvar            == 0x3D8858
SV_SetUserinfo              == 0x4565BC
SV_GetUserinfo              == 0x4566A8
SV_Init                     == 0x457F20
SV_BotUpdateBots            == 0x439198
SV_ReconnectClients         == 0x44DF3C
SV_SaveSystemInfo           == 0x456EE4
SV_SetConfig                == 0x3D8208
SV_SetXUIDConfigStrings     == 0x45675C
SV_InitSnapshot             == 0x45B538
SV_InitArchivedSnapshot     == 0x456EB4
SV_UpdateUserSession        == 0x450838
SV_Live_AddConnectingClient == 0x458B98
SV_InitGameMode             == 0x4560CC
SV_BotRegisterDvars         == 0x416FA0
SV_AddOperatorCommands      == 0x44EAF8
SV_Loaded                   == 0x456288
SV_ResetSkeletonCache       == 0x45553C
SV_BotUpdateCommon          == 0x41C770
ADRESSE DVAR_
Code:
Dvar_GetBool                == 0x4E8E08
Dvar_FindMalleableVar       == 0x4E7238
Dvar_GetString              == 0x4E8F50
Dvar_GetInt                 == 0x4E8E84
Dvar_RegisterInt            == 0x4E9554
Dvar_RegisterString         == 0x4E88D4
Dvar_SetBool                == 0x4E9E8C
Dvar_SetVariant             == 0x4E69F4
Dvar_RegisterNew            == 0x4E7338
Dvar_RegisterColor          == 0x4E9890
Dvar_ForEach                == 0x4E89EC
Dvar_InfoString             == 0x3D8240
Dvar_RegisterFloat          == 0x4E95AC
Dvar_DisplayableValue       == 0x4E8D94
Dvar_ValueToString          == 0x4E6EF0
Dvar_AddCommands            == 0x3D8790
Dvar_Init                   == 0x4EA86C
Dvar_SetBoolByName          == 0x4EA1F0
Dvar_SetIntByName           == 0x4EA2E4
Dvar_RegisterEnum           == 0x4E97EC
ADRESSE Path_
Code:
Path_PreSpawnInitPaths       == 0x0x30707C
Path_SpawnZoneNodes          == 0x307E3C
Path_PostSpawnInitPaths      == 0x307368
Path_AISightLineEnts_Init    == 0x3063E4
Path_ResolveParentIndices    == 0x307348
Path_ParentNameToParentIndex == 0x307160
Path_Init                    == 0x305B2C
ADRESSE I_
Code:
I_stricmp   == 0x4F1BF4
I_strnicmp  == 0x4F1A04
I_strncpyz  == 0x4F12A8
strncpy == 0x6DDA68
ADRESSE Sys_
Code:
Sys_GetValue                == 0x3EA678
Sys_Error                   == 0x55A45C
Sys_MillisecondsRaw         == 0x55DF04
Sys_GetPacket               == 0x55B704
Sys_InitServerEvents        == 0x3E9904
Sys_IsServerThread          == 0x3E93D4
Sys_WaitAllowServerNetworkLoop == 0x3EAEC8
Sys_ResetServerNetworkCompletedEvent == 0x3EAE84
Sys_SetServerNetworkCompletedEvent == 0x3EAE48
Sys_EnterCriticalSection    == 0x3EA87C
Sys_LeaveCriticalSection    == 0x3EB024
ADRESSE SL_
Code:
SL_GetStringOfSize       == 0x3FCA00
SL_ConvertToString       == 0x3FC4C4
SL_RemoveRefToStringFree == 0x3FC44C
SL_FreeString            == 0x3FC26C
SL_ShutdownSystem        == 0x3FD3C4
SL_GetString_            == 0x3FCE64
ADRESSE SP_
Code:
SP_script_brushmodel        == 00x37BFD4
SP_script_model             == 0x37C040
SP_worldspawn               == 0x3823C0
SP_turret                   == 0x39C860
ADRESSE COM_
Code:
Com_Error                   == 0x3D3168
Com_LoadInfoString          == 0x3B4A00
Com_GetServerDObj           == 0x3D6FCC
Com_sprintf                 == 0x4F1598
Com_LoadRawTextFile         == 0x3B4B24
Com_Memset                  == 0x6DB96C
Com_ErrorCleanup            == 0x3D5F9C
Com_Shutdown                == 0x3D2C5C
Com_Init                    == 0x3D4DB4
Com_Init_Try_Block_Function == 0x3D4724
Com_ServerPacketEvent       == 0x3D3E44
Com_GetLastTokenPos         == 0x4F0530
Com_SyncThreads             == 0x3D2A38
Com_EndParseSession         == 0x4EFE54
ADRESSE CM_
Code:
CM_ContentsOfBrushModel == 0x3A46D4
CM_BrushModelBounds == 0x3A0838
CM_BrushModelIsValid == 0x3A4698
CM_UnlinkEntity == 0x3AAFF4
CM_EntityString             == 0x3A0B30
CM_ClientAnchorCount    == 0x3A0B44
ADRESSE PlayerCMD_
Code:
PlayerCMD_CLonePlayer       == 0x3228E0
PlayerCmd_BeginLocationSelection == 0x31C610
PlayerCmd_SetClientDvar  == 0x31B9A4
ADRESSE Gscr_
Code:
GScr_LoadConsts             == 0x393454
GScr_AllocString            == 0x34C9B8
GScr_SetDvar                == 0x3504A4
GScr_AddTestClient          == 0x375A7C
GScr_SetStat                == 0x37AE30
GScr_NewHudElem             == 0x32BD24
GScr_NewClientHudElem       == 0x32BD8C
GScr_PrecacheLocationSelector == 0x35C3EC
GScr_LoadScripts            == 0x36E448
GScr_LoadGameTypeScript     == 0x36DBA8
GScr_SetTurretMinimapVisible == 0x352808
ADRESSE HUDElem_
Code:
Hud_ElemsAlloc              == 0x32B94C
HudElem_SetEnumString == 0x32C380
HudElem_DestroyAll  == 0x32BAE8
HudElem_ClientDisconnect == 0x32BA2C
ADRESSE HECmd_
Code:
HECmd_SetText               == 0x32D358
HECmd_SetTimer             == 0x32DAE4
HECmd_SetTimerUp        == 0x32DB24
HECmd_SetTenthsTimer  == 0x32DBA4
HECmd_SetTenthsTimerUp == 0x32DBE4
HECmd_SetClock           == 0x32DC64
HECmd_SetClockUp       == 0x32DCA4
HECmd_SetClock_Internal == 0x32D938
HECmd_Destroy == 0x32EA58
HECmd_SetMaterial == 0x32D414
ADRESSE MSG_
Code:
MSG_BeginReading   == 0x3D8E10
MSG_ReadLong        == 0x3D9598
MSG_ReadByte        == 0x3D9778
MSG_Init                == 0x3D8D58
ADRESSE VM_
Code:
VM_Execute_0       == 0x405748
VM_Notify        == 0x404394
 
Dernière édition:

loic55

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les gars désolé de la question bete mes il existe des tuto pour apprendre sa ?
 

BM|T Maxlila1

une question , un MP
Premium
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Points
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Salut,
Je fais ce topic pour regrouper les adresses, les offsets ainsi que les structures de AW. :)

Structure Stats
Code:
public static struct Stats
{
    public static UInt32
        EntryStats = 0x2A9E4E8,
        Prestige = EntryStats + 0x0D,
        Level = EntryStats + 0xA9,
        Score = EntryStats + 0xE6,
        Kills = EntryStats + 0xBD,
        Deaths = EntryStats + 0x95,
        Accuracy = EntryStats + 0x51,
        Wins = EntryStats + 0x112,
        Losses = EntryStats + 0xC5,
        GamePlayed = EntryStats + 0xAD,
        TimePlayed = EntryStats + 0x102,
        UnlockAll = EntryStats + 0x5834,
        ClassName = EntryStats + 0x4DE9;
}
Mods Non-Host
Code:
Advanced UAV : 0x1A5D90 - 0x6B 18 00 00 | 6B 18 00 01
Laser : 0x21A83C - 2C 12 00 01 | 2C 12 00 00
PSN Pseudo : 0x2A37B68
No Recoil : 0x227AC0 - 60 00 00 00 | 4B F5 E2 01
Real Wallhack : 0x1DCEB0 - 38 C0 00 09 | 63 E6 00 00
Red Boxes : 0x1AE408 - 2C 03 00 01 | 2C 03 00 00
Steady Aim : 0x1866D4 - 2C 83 00 00 | 2C 83 00 02
Structure G_Client
Code:
public static struct G_Client
{
    public static UInt32 G_Client = 0x1AA0900,
        Pseudo = G_Client + 0x3334,
        PrimaryAmmo = G_Client + 0x6BD,
        SecondaryAmmo = G_Client + 0x68D,
        ExoLauncherAmmo = G_Client + 0x6A5,
        Team = G_Client + 0x32DF,
        mFlag = G_Client + 0x35A7,
        FakeLag = G_Client + 0x321B,
        Speed = G_Client + 0x32D4,
        Laser = G_Client + 0x59,
        RedBoxes = G_Client + 0x5F,
        ThirdPerson = G_Client + 0x5F,
        ExoCloak = G_Client + 0x58,
        NoFriction = G_Client + 0x56,
        ButtonMonitoring = G_Client + 0x35B6,
        Origin = G_Client + 0x78,
        Angles = G_Client + 0x1B4;
}
Structure G_Entity
Code:
public static struct G_Entity
{
    public static UInt32 G_Client = 0x19B0900,
        Health = G_Entity + 0x1AC,
        Model = G_Entity + 0x171;
}
Fonctions
Code:
Add_Ammo(playerState_s *ps, Weapon weapon, bool isAlternate, int count, int fillClip) : 0x32EFC8
BG_AISystemEnabled() : 0x1504A4
BG_AnimationState_FindAnims(void) : 0x15054
BG_AnimationState_FindAnimTrees(void) : 0x152EC
BG_AnimParseAnimScript(animScriptData_t *scriptData, const char *mapname, loadAnim_t *pLoadAnims, unsigned int *piNumAnims, char *animUse)  : 0x139CC0
BG_BotFastFileEnabled() : 0x1504E8
BG_ClearWeaponDef(void) : 0x1DBD8
BG_FinalizePlayerAnims(const char *mapname) : 0x13B6F8
BG_FindAnims(void) : 0x143480
BG_FindAnimTrees(void) : 0x1438B0
BG_GetShellshockParms(const int index) : 0x14F72C
BG_LoadDefaultWeaponCompleteDef() : 0x162E60
BG_LoadPenetrationDepthTable(void) : 0x17EBE0
BG_LoadPlayerAnimTypes(void) : 0x17E62C
BG_LoadShellShockDvars(const char *name) : 0x14F294
BG_ParseCommands(const char **input, animScriptItem_t *scriptItem, animScriptData_t *scriptData, char *animUse) : 0x138990
BG_ParsePenetrationDepthTable(const char *penetrateType, float *depthTable, const char *buffer) : 0x17EA88
BG_RegisterDvars(void) : 0x14B4D0
BG_RegisterNetworkDvars(void) : 0x14AFF0
BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms) : 0x14F3C0
BG_TakePlayerWeapon(playerState_s *ps, Weapon weapon) : 0x38B5FC
Cbuf_AddText(LocalClientNum_t localClientNum, const char *text) : 0x3ACEB4
CM_BrushModelBounds(unsigned int bmodelIndex, Bounds *bounds) : 0x3A0838
CM_BrushModelIsValid(unsigned int bmodelIndex) : 0x3A4698
CM_ClientAnchorCount() : 0x3A0B44
CM_ContentsOfBrushModel(unsigned int bmodelIndex) : 0x3A46D4
CM_EntityString() : 0x3A0B30
CM_UnlinkEntity(svEntity_s *ent) : 0x3AAFF4
Com_EndParseSession(void) : 0x4EFE54
Com_Error(errorParm_t code, const char *fmt, ...) : 0x3D3168
Com_ErrorCleanup : 0x3D5F9C
Com_GetLastTokenPos() : 0x4F0530
Com_GetServerDObjForEnt(gentity_s *ent) : 0x3D6FCC
Com_Init(char *commandLine) : 0x3D4DB4
Com_Init_Try_Block_Function(char *commandLine) : 0x3D4724
Com_LoadInfoString(const char *fileName, const char *fileDesc, const char *ident, char *loadBuffer) : 0x3B4A00
Com_LoadRawTextFile(const char *fullpath, char *buf, int size) : 0x3B4B24
Com_Memset(void *Dst, int Val, size_t Size) : 0x6DB96C
Com_ServerPacketEvent(void) : 0x3D3E44
Com_Shutdown(const char *finalmsg) : 0x3D2C5C
Com_sprintf(char *dest, int size, const char *fmt, ...) : 0x4F1598
Com_SyncThreads(void) : 0x3D2A38
Dvar_AddCommands(void) : 0x3D8790
Dvar_DisplayableValue(dvar_t *dvar) : 0x4E8D94
Dvar_FindMalleableVar(const char *dvarName) : 0x4E7238
Dvar_ForEach(void (__cdecl *callback)(dvar_t *, void *), void *userData) : 0x4E89EC
Dvar_GetBool(const char *dvarName) : 0x4E8E08
Dvar_GetInt(const char *dvarName) : 0x4E8E84
Dvar_GetString(const char *dvarName) : 0x4E8F50
Dvar_InfoString(LocalClientNum_t localClientNum, int bit) : 0x3D8240
Dvar_Init(void) : 0x4EA86C
Dvar_RegisterColor(const char *dvarName, float r, float g, float b, float a, unsigned int flags, const char *description) : 0x4E9890
Dvar_RegisterEnum(const char *dvarName, const char *const *valueList, int defaultIndex, unsigned int flags, const char *description) : 0x4E97EC
Dvar_RegisterFloat(const char *dvarName, float value, float min, float max, unsigned int flags, const char *description) : 0x4E95AC
Dvar_RegisterInt(const char *dvarName, int value, int min, int max, unsigned int flags, const char *description) : 0x4E9554
Dvar_RegisterNew(const char *dvarName, char type, unsigned int flags, DvarValue value, DvarLimits domain, const char *description) : 0x4E7338
Dvar_RegisterString(const char *dvarName, const char *value, unsigned int flags, const char *description) : 0x4E88D4
Dvar_SetBool(dvar_t *dvar, bool value) : 0x4E9E8C
Dvar_SetBoolByName(const char *dvarName, bool value) : 0x4EA1F0
Dvar_SetIntByName(const char *dvarName, int value) : 0x4EA2E4
Dvar_SetVariant(dvar_t *dvar, DvarValue value, DvarSetSource source) : 0x4E69F4
Dvar_ValueToString(dvar_t *dvar, DvarValue value) : 0x4E6EF0
G_AddEvent(gentity_s *ent, unsigned int event, unsigned int eventParm) : 0x387C68
G_CallSpawn() : 0x38295C
G_ClientTagIndex(const char *name) : 0x04E24C
G_EffectIndex(const char *name) : 0x4E284
G_ExplodeMissile(gentity_s *ent) : 0x33C540
G_Find(gentity_s *from, int fieldofs, scr_string_t match) : 0x3871BC
G_FindConfigstringIndex(const char *name, ConfigString start, const unsigned int max, const int create, const char *errormsg) : 0x4E010
G_FireGrenade(gentity_s *parent, float *start, float *dir, Weapon grenadeWPID, int rotate, int time) : 0x342470
G_FireRocket(gentity_s *parent, Weapon weapon, float *start, float *dir, const float *gunVel, missileFireParms *fireParms, bool magicBullet) : 0x342830
G_FreeEntity(gentity_s *ed) : 0x38767C
G_FreeEntities(void) : 0x3343FC
G_FreeTurret(gentity_s *self) : 0x396C80
G_GivePlayerWeapon(playerState_s *ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore) : 0x38B264
G_GetFreePlayerCorpseIndex()  : 0x346828
G_GetPlayerEyePosition(playerState_s *ps, float *origin) : 0x3133BC
G_GetSavePersist() : 0x33428C
G_HintStringIndex(const char *name) : 0x4E3D8
G_InitDefaultViewmodelRumbles(void) : 0x38CFA8
G_InitDialogQueues(void) : 0x54CB0
G_InitGame(int levelTime, unsigned int randomSeed, int restart, int registerDvars, int savegame) : 0x335108
G_InitGlass(void) : 0x32A4B8
G_InitObjectives(void) : 0x380174
G_InitServerNetConstShellshocks_Callback(const unsigned int csIndex, const char *name) : 0x338A70
G_LevelSpawnString(unsigned int key, const char *defaultString, const char **out) : 0x380F30
G_LoadGame(int checksum, SaveGame *save, int scriptRunning, int demoSave) : 0x34C5F0
G_LoadStructs(void) : 0x382D5C
G_LocalizedStringIndex(const char *string) : 0x54540
G_LocationalTrace(trace_t *results, const float *start, const float *end, int passEntityNum, int contentmask, char *priorityMap) : 0x337EAC
G_LocSelIndex(const char *name) : 0x4E30C
G_LoopedSoundAliasIndex(const char *name) : 0x546E8
G_MaterialIndex(const char *name) : 0x4E160
G_MinimapIconIndex(const char *name) : 0x54644
G_ModelIndex(const char *name) : 0x04E1A4
G_MpAnimIndex(const char *name) : 0x545BC
G_NameplateMaterialIndex(const char *name) : 0x54600
G_ParseHitLocDmgTable(void) : 0x326E00
G_ParseSpawnVars2(SpawnVar *spawnVar) : 0x333F88
G_PreLoadGame(SaveGame **saveGame, int *levelTime) : 0x34C79C
G_RadiusDamage(const float *origin, gentity_s *inflictor, gentity_s *attacker, float fInnerDamage, float fOuterDamage, float radius, float coneAngleCos, float *coneDirection, gentity_s *ignore, meansOfDeath_t mod, Weapon weapon, bool isAlternate) : 0x2C8B18
G_ReadStruct(saveField_t *fields, char *dest, int tempsize, SaveGame *save) : 0x392D90
G_RegisterDebugDvars : 0x334B98
G_RegisterGametypeDvars(void) : 0x3341D8
G_RegisterServerAdminDvars(void) : 0x3345D8
G_RegisterWeapon(unsigned int weapIndex) : 0x333050
G_ResetEntityParsePoint(void) : 0x333DB0
G_RumbleIndex(const char *name) : 0x4E450
G_RunFrame(int levelTime) : 0x3377F8
G_ScriptMenuIndex(const char *name) : 0x04E350
G_SetAngle(gentity_s *ent, const float *angle) : 0x387D5C
G_SetFog(const char *fogstring, int clientNum, int setWaterFog) : 0x325944
G_SetModel(gentity_s *ent, const char *modelName) : 0x38603C
G_SetOrigin(gentity_s *ent, const float *origin) : 0x387A7C
G_SetSavePersist(int savepersist) : 0x3342A0
G_ShutdownGame(int freeScripts) : 0x335958
G_SoundAliasIndex(const char *name) : 0x54688
G_Spawn(void) : 0x3872B8
G_SpawnEntitiesFromString(void)   : 0x382CE8
G_SpawnFloat(unsigned int key, const char *defaultString, float *out) : 0x380F6C
G_SpawnInt(unsigned int key, const char *defaultString, int *out) : 0x380FDC
G_SpawnPlayerClone() : 0x387920
G_SpawnString(SpawnVar *spawnVar, unsigned int key, const char *defaultString, const char **out) : 0x334148
G_SpawnTurret(gentity_s *self, const char *weaponinfoname, const int useDropPitch) : 0x39C298
G_Srand(unsigned int seed) : 0x388494
G_StatusIconIndex(const char *name) : 0x04E394
G_ShutdownGame(int freeScripts) : 0x335958
G_TempEntity(const float *origin, int event) : 0x387B1C
G_VehicleDefIndex(const char *name) : 0x04E40C
HECmd_Destroy(scr_entref_t entref) : 0x32EA58
HECmd_SetClock(scr_entref_t entref) : 0x32DC64
HECmd_SetClockUp(scr_entref_t entref) : 0x32DCA4
HECmd_SetClock_Internal(scr_entref_t entref, he_type_t type, const char *cmdName) : 0x32D938
HECmd_SetMaterial(scr_entref_t entref) : 0x32D414
HECmd_SetTenthsTimer(scr_entref_t entref) : 0x32DBA4
HECmd_SetTenthsTimerUp : 0x32DBE4
HECmd_SetText(scr_entref_t entref) : 0x32D358
HECmd_SetTimer(scr_entref_t entref) : 0x32DAE4
HECmd_SetTimerUp(scr_entref_t entref) : 0x32DB24
HudElem_ClientDisconnect(gentity_s *ent) : 0x32BA2C
HudElem_DestroyAll(void) : 0x32BAE8
HudElem_SetEnumString(game_hudelem_s *hud, game_hudelem_field_t *f, const char **names, int nameCount) : 0x32C380
I_stricmp(const char *s0, const char *s1) : 0x4F1BF4
I_strncpyz(char *dest, const char *src, int destsize) : 0x4F12A8
I_strnicmp(const char *s0, const char *s1, int n) : 0x4F1A04
Key_IsDown(LocalClientNum_t localClientNum, int keynum) : 0x23ADEC
MSG_BeginReading(msg_t *msg) : 0x3D8E10
MSG_Init(msg_t *buf, char *data, int length) : 0x3D8D58
MSG_ReadByte(msg_t *msg) : 0x3D9778
MSG_ReadLong(msg_t *msg) : 0x3D9598
Path_AISightLineEnts_Init(void) == 0x3063E4
Path_Init(int restart) == 0x305B2C
Path_ParentNameToParentIndex(void) == 0x307160
Path_PostSpawnInitPaths(void) == 0x307368
Path_PreSpawnInitPaths(void) == 0x0x30707C
Path_ResolveParentIndices(void) == 0x307348
Path_SpawnZoneNodes(void) == 0x307E3C
PlayerCmd_BeginLocationSelection(scr_entref_t entref) : 0x31C610
PlayerCmd_ClonePlayer(scr_entref_t entref) : 0x3228E0
PlayerCmd_SetClientDvar(scr_entref_t entref) : 0x31B9A4
R_SetFrameFog(GfxCmdBufInput *input) : 0x629ED0
SL_ConvertToString(scr_string_t stringValue) : 0x3FC4C4
SL_FreeString(scr_string_t stringValue, RefString *refStr, unsigned int len) : 0x3FC26C
SL_GetString_(const char *str, unsigned int user, int type) : 0x3FCE64
SL_GetStringOfSize(const char *str, unsigned int user, unsigned int len, int type) : 0x3FCA00
SL_RemoveRefToStringFree(scr_string_t stringValue, RefString *refStr) : 0x3FC44C
SL_ShutdownSystem(unsigned int user) : 0x3FD3C4
SP_script_brushmodel(gentity_s *self) : 0x37BFD4
SP_script_model(gentity_s *mSelf) : 0x37C040
SP_turret(gentity_s *self) : 0x39C860
SP_worldspawn(void) : 0x3823C0
SV_AddOperatorCommands(void) : 0x44EAF8
SV_AddServerCommand(client_t *client, svscmd_type type, const char *cmd) : 0x4590EC
SV_AddTestClient(int forceTestClientType, const int team, const int index, scr_entref_t team_owners_client) : 0x454168
SV_AllowPackets(const bool allow) : 0x45B448
SV_BotRegisterDvars(void) : 0x416FA0
SV_BotUpdateBots(void) : 0x439198
SV_BotUpdateCommon(void) : 0x41C770
SV_ClearServerThreadOwnsGame(void) : 0x4589FC
SV_ConnectionlessPacket(netadr_s from, msg_t *msg) : 0x45A080
SV_ExecuteClientMessage(client_t *cl, msg_t *msg) : 0x4E53AC
SV_FastRestart_f() : 0x44E330
SV_GetConfigstringConst(ConfigString index) : 0x456480
SV_GetUserinfo(int index, char *buffer, int bufferSize) : 0x4566A8
SV_IncServerThreadOwnsGame(void) : 0x4589EC
SV_Init(void) : 0x457F20
SV_InitArchivedSnapshot(void) : 0x456EB4
SV_InitGameMode(void) : 0x4560CC
SV_InitGameProgs(int savegame) : 0x456094
SV_InitGameVM(int restart, int registerDvars, int savegame) : 0x455E74:
SV_InitSnapshot(void) : 0x45B538
SV_KickClient(client_t *cl, char *playerNameOut, int maxPlayerNameLen, char *playerGuidOut, const char *reason) : 0x44E4D4
SV_LinkEntity(gentity_s *gEnt) : 0x470BD8
SV_Live_AddConnectingClient(const int clientNum) : 0x458B98
SV_Loaded() : 0x456288
SV_LocateGameData(gentity_s *gEnts, int numGEntities, playerState_s *clients, int sizeofGameClient) : 0x455440
SV_Map_f() : 0x44DBF0
SV_MapRestart(int savegame, int loadScripts) : 0x44E078
SV_MigrationEnd(void) : 0x45E6E4
SV_PacketEvent(netadr_s from, msg_t *msg) : 0x45A6C8
SV_ReconnectClients(int savepersist) : 0x44DF3C
SV_ResetSkeletonCache(void) : 0x45553C
SV_RunFrame(void) : 0x45B378
SV_SaveSystemInfo(void) : 0x456EE4
SV_SendClientPlayerData(int clientNum) : 0x450108
SV_SendDisconnect(client_t *client, int state, const char *reason, const char *clientName) : 0x44FA00
SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text) : 0x454E1C
SV_SendServerCommand(client_t *cl, svscmd_type type, const char *fmt, ...) : 0x4592E
SV_ServerThread(unsigned int threadContext) : 0x45CAE4
SV_SetBrushModel(gentity_s *ent) : 0x4550BC
SV_SetClientRankValue(const int clientNum, const int rankValue) : 0x4549AC
SV_SetConfig(int start, int max, int bit) : 0x3D8208
SV_SetConfigDvar(dvar_t *dvar, void *userData) : 0x3D8858
SV_SetConfigValueForKey(ConfigString start, int max, const char *key, const char *value) : 0x456498
SV_SetConfigstring(ConfigString index, const char *val) : 0x4562A0
SV_SetGametype(void) : 0x455C64
SV_SetServerStaticHeader(void) : 0x46A634
SV_SetUserinfo(int index, const char *val) : 0x4565BC
SV_SetXUIDConfigStrings(void) : 0x45675C
SV_ShouldDoBlockTest() : 0x452278
SV_Shutdown(const char *finalmsg) : 0x458638
SV_ShutdownGameProgs(void) : 0x455C10
SV_SpawnServer(const char *server, int mapIsPreloaded, int savegame, int isRestart, bool cheats) : 0x4574E4:
SV_UnlinkEntity(gentity_s *gEnt) : 0x470B58
SV_UpdateUserSession(client_t *cl) : 0x450838
SV_WaitServer(void) : 0x45B490
Sys_EnterCriticalSection(CriticalSection critSect) : 0x3EA87C
Sys_Error(const char *error, ...) : 0x55A45C
Sys_GetPacket(netadr_s *net_from, msg_t *net_message) : 0x55B704
Sys_GetValue(int valueIndex) : 0x3EA678
Sys_InitServerEvents(void) : 0x3E9904
Sys_IsServerThread() : 0x3E93D4
Sys_LeaveCriticalSection(CriticalSection critSect) : 0x3EB024
Sys_MillisecondsRaw() : 0x55DF04
Sys_ResetServerNetworkCompletedEvent(void) : 0x3EAE84
Sys_SetServerNetworkCompletedEvent(void) : 0x3EAE48
Sys_WaitAllowServerNetworkLoop(void) : 0x3EAEC8
VM_Execute_0() : 0x405748
VM_Notify(unsigned int notifyListOwnerId, scr_string_t stringValue, VariableValue *top) : 0x404394
Enums
Code:
enum nodeType
{
    NODE_NONE = 0x0
    NODE_CAPTURE = 0x1
    NODE_PROTECT = 0x2
    NODE_GRENADE_FROM = 0x3
    NODE_GRENADE_TARGET = 0x4
    NODE_AMBUSH = 0x5
    NODE_SENTRY = 0x6
    NODE_TRAFFIC = 0x7
    NODE_EXPOSED = 0x8
    NODE_HIDE = 0x9
    NODE_HIDE_ANYWHERE = 0x10
    NODE_HIDE_FROM = 0x11
    NODE_COMBAT = 0x12
    NODE_CAMP = 0x13
    NODE_TRAP = 0x14
    NODE_AERIAL_TARGET = 0x15
    NODE_EXPOSURE_VIS = 0x16
    NODE_NUMTYPE = 0x17
}
enum entityType_t
{
    ET_GENERAL = 0x0,
    ET_PLAYER = 0x1,
    ET_PLAYER_CORPSE = 0x2,
    ET_ITEM = 0x3,
    ET_MISSILE = 0x4,
    ET_INVISIBLE = 0x5,
    ET_SCRIPTMOVER = 0x6,
    ET_SOUND_BLEND = 0x7,
    ET_FX = 0x8,
    ET_LOOP_FX = 0x9,
    ET_PRIMARY_LIGHT = 0xA,
    ET_TURRET = 0xB,
    ET_HELICOPTER = 0xC,
    ET_PLANE = 0xD,
    ET_VEHICLE = 0xE,
    ET_VEHICLE_COLLMAP = 0xF,
    ET_VEHICLE_CORPSE = 0x10,
    ET_VEHICLE_SPAWNER = 0x11,
    ET_AGENT = 0x12,
    ET_AGENT_CORPSE = 0x13,
}
enum meansOfDeath_t
{
    MOD_UNKNOWN = 0x0,
    MOD_PISTOL_BULLET = 0x1,
    MOD_RIFLE_BULLET = 0x2,
    MOD_EXPLOSIVE_BULLET = 0x3,
    MOD_GRENADE = 0x4,
    MOD_GRENADE_SPLASH = 0x5,
    MOD_PROJECTILE = 0x6,
    MOD_PROJECTILE_SPLASH = 0x7,
    MOD_MELEE = 0x8,
    MOD_MELEE_ALT = 0x9,
    MOD_HEAD_SHOT = 0xA,
    MOD_MELEE_DOG = 0xB,
    MOD_MELEE_ALIEN = 0xC,
    MOD_CRUSH = 0xD,
    MOD_FALLING = 0xE,
    MOD_SUICIDE = 0xF,
    MOD_TRIGGER_HURT = 0x10,
    MOD_EXPLOSIVE = 0x11,
    MOD_IMPACT = 0x12,
    MOD_NUM = 0x13,
}
enum he_type_t
{
    HE_TYPE_NONE,
    HE_TYPE_TEXT,
    HE_TYPE_VALUE,
    HE_TYPE_PLAYERNAME,
    HE_TYPE_MATERIAL,
    HE_TYPE_TIMER_UP,
    HE_TYPE_TIMER_DOWN,
    HE_TYPE_TIMER_STATIC,
    HE_TYPE_TIMER_TENTHS_UP,
    HE_TYPE_TIMER_TENTHS_DOWN,
    HE_TYPE_TIMER_TENTHS_STATIC,
    HE_TYPE_CLOCK_UP,
    HE_TYPE_CLOCK_DOWN,
    HE_TYPE_WAYPOINT,
    HE_TYPE_UNKNOWN1,
    HE_TYPE_UNKNOWN2,
    HE_TYPE_UNKNOWN3,
    HE_TYPE_MOVER,
}
enum Key
{
    Cross = 0,
    Circle = 1,
    Square = 2,
    Triangle = 3,
    L1 = 4,
    R1 = 5,
    Start = 13,
    Select = 14,
    L3 = 15,
    R3 = 16,
    DPAD_UP = 19,
    DPAD_DOWN = 20,
    DPAD_LEFT = 21,
    DPAD_RIGHT = 22,
}
enum Buttons
{
    Cross = 67108864,
    Crouch = 33554432,
    Prone = 16777216,
    Start = 128,
    L1 = 134217736,
    L2 = -2147483648,
    L3 = 537001984,
    R1 = 65536,
    R2 = 1073741824,
    R3 = 263168,
    Square = 3145728;
}
enum he_font_t
{
    HE_FONT_DEFAULT = 0x0,
    HE_FONT_BIGFIXED = 0x1,
    HE_FONT_SMALLFIXED = 0x2,
    HE_FONT_OBJECTIVE = 0x3,
    HE_FONT_SMALL = 0x5,
    HE_FONT_HUDBIG = 0x6,
    HE_FONT_HUDSMALL = 0x7,
    HE_FONT_COUNT = 0x8,
}
enum entity_event_t
{
    EV_NONE = 0x0,
    EV_FOLIAGE_SOUND = 0x1,
    EV_STOP_WEAPON_SOUND = 0x2,
    EV_SOUND_ALIAS = 0x3,
    EV_SOUND_ALIAS_AS_MASTER = 0x4,
    EV_SOUND_ALIAS_SET_PITCH = 0x5,
    EV_SOUND_ALIAS_SCALE_PITCH = 0x6,
    EV_SOUND_ALIAS_SET_VOLUME = 0x7,
    EV_SOUND_ALIAS_SCALE_VOLUME = 0x8,
    EV_STOPSOUNDS = 0x9,
    EV_STANCE_FORCE_STAND = 0xA,
    EV_STANCE_FORCE_CROUCH = 0xB,
    EV_STANCE_FORCE_PRONE = 0xC,
    EV_STANCE_INVALID = 0xD,
    EV_ITEM_PICKUP = 0xE,
    EV_AMMO_PICKUP = 0xF,
    EV_NOAMMO = 0x10,
    EV_NOAMMO_FIREATTEMPT = 0x11,
    EV_ADSREQUIRED_FIREATTEMPT = 0x12,
    EV_EMPTY_OFFHAND_PRIMARY = 0x13,
    EV_EMPTY_OFFHAND_SECONDARY = 0x14,
    EV_EMP_OFFHAND = 0x15,
    EV_OFFHAND_END_NOTIFY = 0x16,
    EV_RESET_ADS = 0x17,
    EV_RELOAD = 0x18,
    EV_RELOAD_FROM_EMPTY = 0x19,
    EV_RELOAD_START = 0x1A,
    EV_RELOAD_END = 0x1B,
    EV_RELOAD_START_NOTIFY = 0x1C,
    EV_RELOAD_ADDAMMO = 0x1D,
    EV_RAISE_WEAPON = 0x1E,
    EV_FIRST_RAISE_WEAPON = 0x1F,
    EV_PUTAWAY_WEAPON = 0x20,
    EV_WEAPON_ALT = 0x21,
    EV_WEAPON_SWITCH_STARTED = 0x22,
    EV_WEAPON_SWITCH_STARTED_OFFHAND = 0x23,
    EV_PULLBACK_WEAPON = 0x24,
    EV_FIRE_WEAPON_END = 0x25,
    EV_FIRE_WEAPON = 0x26,
    EV_FIRE_WEAPON_LASTSHOT = 0x27,
    EV_FIRE_RICOCHET = 0x28,
    EV_RECHAMBER_WEAPON = 0x29,
    EV_EJECT_BRASS = 0x2A,
    EV_FIRE_WEAPON_LEFT = 0x2B,
    EV_FIRE_WEAPON_LASTSHOT_LEFT = 0x2C,
    EV_EJECT_BRASS_LEFT = 0x2D,
    EV_HITCLIENT_FIRE_WEAPON = 0x2E,
    EV_HITCLIENT_FIRE_WEAPON_LASTSHOT = 0x2F,
    EV_HITCLIENT_FIRE_WEAPON_LEFT = 0x30,
    EV_HITCLIENT_FIRE_WEAPON_LASTSHOT_LEFT = 0x31,
    EV_SV_FIRE_WEAPON = 0x32,
    EV_SV_FIRE_WEAPON_LASTSHOT = 0x33,
    EV_SV_FIRE_WEAPON_LEFT = 0x34,
    EV_SV_FIRE_WEAPON_LASTSHOT_LEFT = 0x35,
    EV_SV_FIRE_WEAPON_BALL_PASS = 0x36,
    EV_FIRE_MELEE_SWIPE = 0x37,
    EV_FIRE_MELEE_STAND = 0x38,
    EV_FIRE_MELEE_CROUCH = 0x39,
    EV_PREP_OFFHAND = 0x3A,
    EV_USE_OFFHAND = 0x3B,
    EV_USE_OFFHAND_THROWBACK = 0x3C,
    EV_SWITCH_OFFHAND = 0x3D,
    EV_SWITCH_OFFHAND_VAR = 0x3E,
    EV_PREP_RIOTSHIELD = 0x3F,
    EV_LOWER_RIOTSHIELD = 0x40,
    EV_STARTDEPLOY_RIOTSHIELD = 0x41,
    EV_DEPLOY_RIOTSHIELD = 0x42,
    EV_CANNOTPLANT = 0x43,
    EV_MELEE_HIT = 0x44,
    EV_MELEE_MISS = 0x45,
    EV_MELEE_BLOOD = 0x46,
    EV_MELEE_BLOOD_STAND = 0x47,
    EV_MELEE_BLOOD_CROUCH = 0x48,
    EV_SV_FIRE_TURRET = 0x49,
    EV_FIRE_VEH_TURRET = 0x4A,
    EV_FIRE_TURRET = 0x4B,
    EV_FIRE_SENTRY = 0x4C,
    EV_FIRE_QUADBARREL_1 = 0x4D,
    EV_FIRE_QUADBARREL_2 = 0x4E,
    EV_BULLET_HIT = 0x4F,
    EV_BULLET_HIT_EXPLODE = 0x50,
    EV_BULLET_HIT_SHIELD = 0x51,
    EV_BULLET_HIT_CLIENT_SMALL = 0x52,
    EV_BULLET_HIT_CLIENT_LARGE = 0x53,
    EV_BULLET_HIT_CLIENT_EXPLODE = 0x54,
    EV_BULLET_HIT_CLIENT_SMALL_FATAL = 0x55,
    EV_BULLET_HIT_CLIENT_LARGE_FATAL = 0x56,
    EV_BULLET_HIT_CLIENT_EXPLODE_FATAL = 0x57,
    EV_BULLET_HIT_CLIENT_SHIELD = 0x58,
    EV_BEAM_HIT = 0x59,
    EV_BEAM_HIT_SHIELD = 0x5A,
    EV_BULLET_DESTROY_CLIENT_SHIELD = 0x5B,
    EV_DROP_CLIENT_SHIELD = 0x5C,
    EV_EXPLOSIVE_IMPACT_ON_SHIELD = 0x5D,
    EV_EXPLOSIVE_SPLASH_ON_SHIELD = 0x5E,
    EV_GRENADE_THROW = 0x5F,
    EV_GRENADE_BOUNCE = 0x60,
    EV_GRENADE_STICK = 0x61,
    EV_GRENADE_REST = 0x62,
    EV_GRENADE_ROLL = 0x63,
    EV_GRENADE_EXPLODE = 0x64,
    EV_GRENADE_PICKUP = 0x65,
    EV_GRENADE_LETGO = 0x66,
    EV_ROCKET_EXPLODE = 0x67,
    EV_TRAIL_DESTROY = 0x68,
    EV_FLASHBANG_EXPLODE = 0x69,
    EV_CUSTOM_EXPLODE = 0x6A,
    EV_CHANGE_TO_DUD = 0x6B,
    EV_DUD_EXPLODE = 0x6C,
    EV_DUD_EXPLODE_ONLY = 0x6D,
    EV_DUD_IMPACT = 0x6E,
    EV_TROPHY_EXPLODE = 0x6F,
    EV_BULLET = 0x70,
    EV_PLAY_FX = 0x71,
    EV_PLAY_FX_ON_TAG = 0x72,
    EV_STOP_FX_ON_TAG = 0x73,
    EV_KILL_FX_ON_TAG = 0x74,
    EV_PLAY_FX_ON_TAG_FOR_CLIENTS = 0x75,
    EV_STOP_FX_ON_TAG_FOR_CLIENT = 0x76,
    EV_KILL_FX_ON_TAG_FOR_CLIENT = 0x77,
    EV_PLAY_IMPACT_HEAD_FATAL_FX = 0x78,
    EV_PHYS_EXPLOSION_SPHERE = 0x79,
    EV_PHYS_EXPLOSION_CYLINDER = 0x7A,
    EV_PHYS_EXPLOSION_JOLT = 0x7B,
    EV_RADIUSDAMAGE = 0x7C,
    EV_PHYS_JITTER = 0x7D,
    EV_EARTHQUAKE = 0x7E,
    EV_GRENADE_SUICIDE = 0x7F,
    EV_DETONATE_BY_EMPTY_THROW = 0x80,
    EV_DETONATE_BY_DOUBLE_TAP = 0x81,
    EV_NIGHTVISION_WEAR = 0x82,
    EV_NIGHTVISION_REMOVE = 0x83,
    EV_MISSILE_REMOTE_BOOST = 0x84,
    EV_PLAY_RUMBLE_ON_ENT = 0x85,
    EV_PLAY_RUMBLE_ON_POS = 0x86,
    EV_PLAY_RUMBLELOOP_ON_ENT = 0x87,
    EV_PLAY_RUMBLELOOP_ON_POS = 0x88,
    EV_STOP_RUMBLE = 0x89,
    EV_STOP_ALL_RUMBLES = 0x8A,
    EV_VARIABLE_ZOOM_CHANGE = 0x8B,
    EV_OBITUARY = 0x8C,
    EV_NO_PRIMARY_GRENADE_HINT = 0x8D,
    EV_NO_SECONDARY_GRENADE_HINT = 0x8E,
    EV_TARGET_TOO_CLOSE_HINT = 0x8F,
    EV_TARGET_NOT_ENOUGH_CLEARANCE_HINT = 0x90,
    EV_LOCKON_REQUIRED_HINT = 0x91,
    EV_VEHICLE_COLLISION = 0x92,
    EV_VEHICLE_SUSPENSION_SOFT = 0x93,
    EV_VEHICLE_SUSPENSION_HARD = 0x94,
    EV_FOOTSTEP_PRONE_ENTER = 0x95,
    EV_FOOTSTEP_PRONE_ENTER_FROM_STAND = 0x96,
    EV_FOOTSTEP_PRONE_EXIT = 0x97,
    EV_FOOTSTEP_CROUCH_ENTER = 0x98,
    EV_FOOTSTEP_CROUCH_EXIT = 0x99,
    EV_FOOTSTEP_PRONE_STOP = 0x9A,
    EV_FOOTSTEP_PRONE = 0x9B,
    EV_FOOTSTEP_CROUCH_WALK = 0x9C,
    EV_FOOTSTEP_CROUCH_RUN = 0x9D,
    EV_FOOTSTEP_WALK = 0x9E,
    EV_FOOTSTEP_RUN = 0x9F,
    EV_FOOTSTEP_SPRINT = 0xA0,
    EV_JUMP = 0xA1,
    EV_HIGHJUMP = 0xA2,
    EV_SLAM = 0xA3,
    EV_SLAM_LAND = 0xA4,
    EV_LANDING_LIGHT = 0xA5,
    EV_LANDING_MEDIUM = 0xA6,
    EV_LANDING_HEAVY = 0xA7,
    EV_LANDING_PAIN = 0xA8,
    EV_MANTLE_UP_HIGH = 0xA9,
    EV_MANTLE_UP_MEDIUM = 0xAA,
    EV_MANTLE_UP_LOW = 0xAB,
    EV_MANTLE_OVER_HIGH = 0xAC,
    EV_MANTLE_OVER_MEDIUM = 0xAD,
    EV_MANTLE_OVER_LOW = 0xAE,
    EV_SLIDE_START = 0xAF,
    EV_SLIDE_EASE_OUT = 0xB0,
    EV_POWER_SLIDE = 0xB1,
    EV_DODGE = 0xB2,
    EV_EXO_POWER_NOT_READY = 0xB3,
    EV_EXPLODER = 0xB4,
    EV_STOP_EXPLODER = 0xB5,
    EV_KILL_EXPLODER = 0xB6,
    EV_OVERHEAT_WEAPON = 0xB7,
    EV_SV_OVERHEAT_WEAPON = 0xB8,
    EV_PHYSICS_IMPACT_SOUND = 0xB9,
    EV_PORTABLE_RADAR_PING = 0xBA,
    EV_SHOOT_BLANK = 0xBB,
    EV_NO_EXO_HOVER_HINT = 0xBC,
    EV_EXO_ADRENALINE_FIRE = 0xBD,
}
enum hitLocation_t
{
    HITLOC_NONE = 0x0,
    HITLOC_HELMET = 0x1,
    HITLOC_HEAD = 0x2,
    HITLOC_NECK = 0x3,
    HITLOC_TORSO_UPPER = 0x4,
    HITLOC_TORSO_LOWER = 0x5,
    HITLOC_RIGHT_ARM_UPPER = 0x6,
    HITLOC_LEFT_ARM_UPPER = 0x7,
    HITLOC_RIGHT_ARM_LOWER = 0x8,
    HITLOC_LEFT_ARM_LOWER = 0x9,
    HITLOC_RIGHT_HAND = 0xA,
    HITLOC_LEFT_HAND = 0xB,
    HITLOC_RIGHT_LEG_UPPER = 0xC,
    HITLOC_LEFT_LEG_UPPER = 0xD,
    HITLOC_RIGHT_LEG_LOWER = 0xE,
    HITLOC_LEFT_LEG_LOWER = 0xF,
    HITLOC_RIGHT_FOOT = 0x10,
    HITLOC_LEFT_FOOT = 0x11,
    HITLOC_GUN = 0x12,
    HITLOC_SHIELD = 0x13,
    HITLOC_ARMOR = 0x14,
    HITLOC_SOFT = 0x15,
    HITLOC_NUM = 0x16
}
enum weapType_t
{
    WEAPTYPE_NONE = 0x0,
    WEAPTYPE_BULLET = 0x1,
    WEAPTYPE_GRENADE = 0x2,
    WEAPTYPE_PROJECTILE = 0x3,
    WEAPTYPE_RIOTSHIELD = 0x4,
    WEAPTYPE_ENERGY = 0x5,
    WEAPTYPE_NUM = 0x6,
}
enum weapStance_t
{
    WEAPSTANCE_STAND = 0x0,
    WEAPSTANCE_DUCK = 0x1,
    WEAPSTANCE_PRONE = 0x2,
    WEAPSTANCE_NUM = 0x3,
}
enum weapClass_t
{
    WEAPCLASS_RIFLE = 0x0,
    WEAPCLASS_SNIPER = 0x1,
    WEAPCLASS_MG = 0x2,
    WEAPCLASS_SMG = 0x3,
    WEAPCLASS_SPREAD = 0x4,
    WEAPCLASS_PISTOL = 0x5,
    WEAPCLASS_GRENADE = 0x6,
    WEAPCLASS_ROCKETLAUNCHER = 0x7,
    WEAPCLASS_TURRET = 0x8,
    WEAPCLASS_THROWINGKNIFE = 0x9,
    WEAPCLASS_NON_PLAYER = 0xA,
    WEAPCLASS_ITEM = 0xB,
    WEAPCLASS_CONE = 0xC,
    WEAPCLASS_BEAM = 0xD,
    WEAPCLASS_SHIELD = 0xE,
    WEAPCLASS_CLOAK = 0xF,
    WEAPCLASS_PING = 0x10,
    WEAPCLASS_REPULSOR = 0x11,
    WEAPCLASS_ADRENALINE = 0x12,
    WEAPCLASS_HEALTH = 0x13,
    WEAPCLASS_MUTE = 0x14,
    WEAPCLASS_UNDERWATER = 0x15,
    WEAPCLASS_BALL = 0x16,
    WEAPCLASS_NUM = 0x17,
}
enums weapInventoryType_t
{
    WEAPINVENTORY_PRIMARY = 0x0
    WEAPINVENTORY_OFFHAND = 0x1
    WEAPINVENTORY_ITEM = 0x2
    WEAPINVENTORY_ALTMODE = 0x3
    WEAPINVENTORY_EXCLUSIVE = 0x4
    WEAPINVENTORY_SCAVENGER = 0x5
}
enums weapFireType_t
{
    WEAPON_FIRETYPE_FULLAUTO = 0x0
    WEAPON_FIRETYPE_SINGLESHOT = 0x1
    WEAPON_FIRETYPE_BURSTFIRE2 = 0x2
    WEAPON_FIRETYPE_BURSTFIRE3 = 0x3
    WEAPON_FIRETYPE_BURSTFIRE4 = 0x4
    WEAPON_FIRETYPE_BURSTFIRE5 = 0x5
    WEAPON_FIRETYPE_DOUBLE_BARREL = 0x6
    WEAPON_FIRETYPE_SINGLE_BARREL = 0x7
    WEAPON_FIRETYPE_DOUBLE_BARREL_0 = 0x8
}
enum PenetrateType
{
    PENETRATE_TYPE_NONE = 0x1
    PENETRATE_TYPE_SMALL = 0x2
    PENETRATE_TYPE_MEDIUM = 0x3
    PENETRATE_TYPE_LARGE = 0x4
    PENETRATE_TYPE_NONE_0 = 0x5
    PENETRATE_TYPE_LINEAR = 0x6
    PENETRATE_TYPE_NONE_1 = 0x7
}
enum tagList{
    j_helmet
    j_head
    j_neck
    j_spine4
    j_spineupper
    j_spinelower
    j_mainroot
    j_gun
    j_rocket
    j_exo_rcket_arm02
    j_shoulder_le
    j_elbow_le
    j_wrist_le
    j_shoulder_ri
    j_elbow_ri
    j_wrist_ri
    j_exoclav04_r
    j_exoclav04_l
    j_exohip04_r
    j_exohip04_l
    j_hip_ri
    j_hip_le
    j_knee_le
    j_knee_ri
}
Divers
Code:
FPS Enable : 0x4C888C
FPS String : 0x7CE64C
FPS Text Size : 0x4C87E4
FPS Text Position X : 0x4C87E8
FPS Text Position Y : 0x4C87EC
Gravity = 0x311988
Jump = 0x144BE0
G_Speed = 0x30F88C
Liens
Code:
Structure de Ghosts Server : https://mega.co.nz/#!ot4jmLBI!L1xBGWPwumrjDj0LzMOjM96xBOfm5Cm_jZWAj6VHJr0
Asset Dump : http://www.mediafire.com/download/6yz3cxq65ssb858/AW+Assets.rar

Crédits : Lebigkilleur, SC58, Shark, aerosoul94, Swaqq, xCSBKx, RatchetBooty. (J'en oublis surement)
merci du partage ! :)
 

MaxenceA

Premium
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1 Septembre 2013
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Points
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Salut,
Je fais ce topic pour regrouper les adresses, les offsets ainsi que les structures de AW. :)

Structure Stats
Code:
public static struct Stats
{
    public static UInt32
        EntryStats = 0x2A9E4E8,
        Prestige = EntryStats + 0x0D,
        Level = EntryStats + 0xA9,
        Score = EntryStats + 0xE6,
        Kills = EntryStats + 0xBD,
        Deaths = EntryStats + 0x95,
        Accuracy = EntryStats + 0x51,
        Wins = EntryStats + 0x112,
        Losses = EntryStats + 0xC5,
        GamePlayed = EntryStats + 0xAD,
        TimePlayed = EntryStats + 0x102,
        UnlockAll = EntryStats + 0x5834,
        ClassName = EntryStats + 0x4DE9;
}
Mods Non-Host
Code:
Advanced UAV : 0x1A5D90 - 0x6B 18 00 00 | 6B 18 00 01
Laser : 0x21A83C - 2C 12 00 01 | 2C 12 00 00
PSN Pseudo : 0x2A37B68
No Recoil : 0x227AC0 - 60 00 00 00 | 4B F5 E2 01
Real Wallhack : 0x1DCEB0 - 38 C0 00 09 | 63 E6 00 00
Red Boxes : 0x1AE408 - 2C 03 00 01 | 2C 03 00 00
Steady Aim : 0x1866D4 - 2C 83 00 00 | 2C 83 00 02
Structure G_Client
Code:
public static struct G_Client
{
    public static UInt32 G_Client = 0x1AA0900,
        Pseudo = G_Client + 0x3334,
        PrimaryAmmo = G_Client + 0x6BD,
        SecondaryAmmo = G_Client + 0x68D,
        ExoLauncherAmmo = G_Client + 0x6A5,
        Team = G_Client + 0x32DF,
        mFlag = G_Client + 0x35A7,
        FakeLag = G_Client + 0x321B,
        Speed = G_Client + 0x32D4,
        Laser = G_Client + 0x59,
        RedBoxes = G_Client + 0x5F,
        ThirdPerson = G_Client + 0x5F,
        ExoCloak = G_Client + 0x58,
        NoFriction = G_Client + 0x56,
        ButtonMonitoring = G_Client + 0x35B6,
        Origin = G_Client + 0x78,
        Angles = G_Client + 0x1B4;
}
Structure G_Entity
Code:
public static struct G_Entity
{
    public static UInt32 G_Client = 0x19B0900,
        Health = G_Entity + 0x1AC,
        Model = G_Entity + 0x171;
}
Fonctions
Code:
Add_Ammo(playerState_s *ps, Weapon weapon, bool isAlternate, int count, int fillClip) : 0x32EFC8
BG_AISystemEnabled() : 0x1504A4
BG_AnimationState_FindAnims(void) : 0x15054
BG_AnimationState_FindAnimTrees(void) : 0x152EC
BG_AnimParseAnimScript(animScriptData_t *scriptData, const char *mapname, loadAnim_t *pLoadAnims, unsigned int *piNumAnims, char *animUse)  : 0x139CC0
BG_BotFastFileEnabled() : 0x1504E8
BG_ClearWeaponDef(void) : 0x1DBD8
BG_FinalizePlayerAnims(const char *mapname) : 0x13B6F8
BG_FindAnims(void) : 0x143480
BG_FindAnimTrees(void) : 0x1438B0
BG_GetShellshockParms(const int index) : 0x14F72C
BG_LoadDefaultWeaponCompleteDef() : 0x162E60
BG_LoadPenetrationDepthTable(void) : 0x17EBE0
BG_LoadPlayerAnimTypes(void) : 0x17E62C
BG_LoadShellShockDvars(const char *name) : 0x14F294
BG_ParseCommands(const char **input, animScriptItem_t *scriptItem, animScriptData_t *scriptData, char *animUse) : 0x138990
BG_ParsePenetrationDepthTable(const char *penetrateType, float *depthTable, const char *buffer) : 0x17EA88
BG_RegisterDvars(void) : 0x14B4D0
BG_RegisterNetworkDvars(void) : 0x14AFF0
BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms) : 0x14F3C0
BG_TakePlayerWeapon(playerState_s *ps, Weapon weapon) : 0x38B5FC
Cbuf_AddText(LocalClientNum_t localClientNum, const char *text) : 0x3ACEB4
CM_BrushModelBounds(unsigned int bmodelIndex, Bounds *bounds) : 0x3A0838
CM_BrushModelIsValid(unsigned int bmodelIndex) : 0x3A4698
CM_ClientAnchorCount() : 0x3A0B44
CM_ContentsOfBrushModel(unsigned int bmodelIndex) : 0x3A46D4
CM_EntityString() : 0x3A0B30
CM_UnlinkEntity(svEntity_s *ent) : 0x3AAFF4
Com_EndParseSession(void) : 0x4EFE54
Com_Error(errorParm_t code, const char *fmt, ...) : 0x3D3168
Com_ErrorCleanup : 0x3D5F9C
Com_GetLastTokenPos() : 0x4F0530
Com_GetServerDObjForEnt(gentity_s *ent) : 0x3D6FCC
Com_Init(char *commandLine) : 0x3D4DB4
Com_Init_Try_Block_Function(char *commandLine) : 0x3D4724
Com_LoadInfoString(const char *fileName, const char *fileDesc, const char *ident, char *loadBuffer) : 0x3B4A00
Com_LoadRawTextFile(const char *fullpath, char *buf, int size) : 0x3B4B24
Com_Memset(void *Dst, int Val, size_t Size) : 0x6DB96C
Com_ServerPacketEvent(void) : 0x3D3E44
Com_Shutdown(const char *finalmsg) : 0x3D2C5C
Com_sprintf(char *dest, int size, const char *fmt, ...) : 0x4F1598
Com_SyncThreads(void) : 0x3D2A38
Dvar_AddCommands(void) : 0x3D8790
Dvar_DisplayableValue(dvar_t *dvar) : 0x4E8D94
Dvar_FindMalleableVar(const char *dvarName) : 0x4E7238
Dvar_ForEach(void (__cdecl *callback)(dvar_t *, void *), void *userData) : 0x4E89EC
Dvar_GetBool(const char *dvarName) : 0x4E8E08
Dvar_GetInt(const char *dvarName) : 0x4E8E84
Dvar_GetString(const char *dvarName) : 0x4E8F50
Dvar_InfoString(LocalClientNum_t localClientNum, int bit) : 0x3D8240
Dvar_Init(void) : 0x4EA86C
Dvar_RegisterColor(const char *dvarName, float r, float g, float b, float a, unsigned int flags, const char *description) : 0x4E9890
Dvar_RegisterEnum(const char *dvarName, const char *const *valueList, int defaultIndex, unsigned int flags, const char *description) : 0x4E97EC
Dvar_RegisterFloat(const char *dvarName, float value, float min, float max, unsigned int flags, const char *description) : 0x4E95AC
Dvar_RegisterInt(const char *dvarName, int value, int min, int max, unsigned int flags, const char *description) : 0x4E9554
Dvar_RegisterNew(const char *dvarName, char type, unsigned int flags, DvarValue value, DvarLimits domain, const char *description) : 0x4E7338
Dvar_RegisterString(const char *dvarName, const char *value, unsigned int flags, const char *description) : 0x4E88D4
Dvar_SetBool(dvar_t *dvar, bool value) : 0x4E9E8C
Dvar_SetBoolByName(const char *dvarName, bool value) : 0x4EA1F0
Dvar_SetIntByName(const char *dvarName, int value) : 0x4EA2E4
Dvar_SetVariant(dvar_t *dvar, DvarValue value, DvarSetSource source) : 0x4E69F4
Dvar_ValueToString(dvar_t *dvar, DvarValue value) : 0x4E6EF0
G_AddEvent(gentity_s *ent, unsigned int event, unsigned int eventParm) : 0x387C68
G_CallSpawn() : 0x38295C
G_ClientTagIndex(const char *name) : 0x04E24C
G_EffectIndex(const char *name) : 0x4E284
G_ExplodeMissile(gentity_s *ent) : 0x33C540
G_Find(gentity_s *from, int fieldofs, scr_string_t match) : 0x3871BC
G_FindConfigstringIndex(const char *name, ConfigString start, const unsigned int max, const int create, const char *errormsg) : 0x4E010
G_FireGrenade(gentity_s *parent, float *start, float *dir, Weapon grenadeWPID, int rotate, int time) : 0x342470
G_FireRocket(gentity_s *parent, Weapon weapon, float *start, float *dir, const float *gunVel, missileFireParms *fireParms, bool magicBullet) : 0x342830
G_FreeEntity(gentity_s *ed) : 0x38767C
G_FreeEntities(void) : 0x3343FC
G_FreeTurret(gentity_s *self) : 0x396C80
G_GivePlayerWeapon(playerState_s *ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore) : 0x38B264
G_GetFreePlayerCorpseIndex()  : 0x346828
G_GetPlayerEyePosition(playerState_s *ps, float *origin) : 0x3133BC
G_GetSavePersist() : 0x33428C
G_HintStringIndex(const char *name) : 0x4E3D8
G_InitDefaultViewmodelRumbles(void) : 0x38CFA8
G_InitDialogQueues(void) : 0x54CB0
G_InitGame(int levelTime, unsigned int randomSeed, int restart, int registerDvars, int savegame) : 0x335108
G_InitGlass(void) : 0x32A4B8
G_InitObjectives(void) : 0x380174
G_InitServerNetConstShellshocks_Callback(const unsigned int csIndex, const char *name) : 0x338A70
G_LevelSpawnString(unsigned int key, const char *defaultString, const char **out) : 0x380F30
G_LoadGame(int checksum, SaveGame *save, int scriptRunning, int demoSave) : 0x34C5F0
G_LoadStructs(void) : 0x382D5C
G_LocalizedStringIndex(const char *string) : 0x54540
G_LocationalTrace(trace_t *results, const float *start, const float *end, int passEntityNum, int contentmask, char *priorityMap) : 0x337EAC
G_LocSelIndex(const char *name) : 0x4E30C
G_LoopedSoundAliasIndex(const char *name) : 0x546E8
G_MaterialIndex(const char *name) : 0x4E160
G_MinimapIconIndex(const char *name) : 0x54644
G_ModelIndex(const char *name) : 0x04E1A4
G_MpAnimIndex(const char *name) : 0x545BC
G_NameplateMaterialIndex(const char *name) : 0x54600
G_ParseHitLocDmgTable(void) : 0x326E00
G_ParseSpawnVars2(SpawnVar *spawnVar) : 0x333F88
G_PreLoadGame(SaveGame **saveGame, int *levelTime) : 0x34C79C
G_RadiusDamage(const float *origin, gentity_s *inflictor, gentity_s *attacker, float fInnerDamage, float fOuterDamage, float radius, float coneAngleCos, float *coneDirection, gentity_s *ignore, meansOfDeath_t mod, Weapon weapon, bool isAlternate) : 0x2C8B18
G_ReadStruct(saveField_t *fields, char *dest, int tempsize, SaveGame *save) : 0x392D90
G_RegisterDebugDvars : 0x334B98
G_RegisterGametypeDvars(void) : 0x3341D8
G_RegisterServerAdminDvars(void) : 0x3345D8
G_RegisterWeapon(unsigned int weapIndex) : 0x333050
G_ResetEntityParsePoint(void) : 0x333DB0
G_RumbleIndex(const char *name) : 0x4E450
G_RunFrame(int levelTime) : 0x3377F8
G_ScriptMenuIndex(const char *name) : 0x04E350
G_SetAngle(gentity_s *ent, const float *angle) : 0x387D5C
G_SetFog(const char *fogstring, int clientNum, int setWaterFog) : 0x325944
G_SetModel(gentity_s *ent, const char *modelName) : 0x38603C
G_SetOrigin(gentity_s *ent, const float *origin) : 0x387A7C
G_SetSavePersist(int savepersist) : 0x3342A0
G_ShutdownGame(int freeScripts) : 0x335958
G_SoundAliasIndex(const char *name) : 0x54688
G_Spawn(void) : 0x3872B8
G_SpawnEntitiesFromString(void)   : 0x382CE8
G_SpawnFloat(unsigned int key, const char *defaultString, float *out) : 0x380F6C
G_SpawnInt(unsigned int key, const char *defaultString, int *out) : 0x380FDC
G_SpawnPlayerClone() : 0x387920
G_SpawnString(SpawnVar *spawnVar, unsigned int key, const char *defaultString, const char **out) : 0x334148
G_SpawnTurret(gentity_s *self, const char *weaponinfoname, const int useDropPitch) : 0x39C298
G_Srand(unsigned int seed) : 0x388494
G_StatusIconIndex(const char *name) : 0x04E394
G_ShutdownGame(int freeScripts) : 0x335958
G_TempEntity(const float *origin, int event) : 0x387B1C
G_VehicleDefIndex(const char *name) : 0x04E40C
HECmd_Destroy(scr_entref_t entref) : 0x32EA58
HECmd_SetClock(scr_entref_t entref) : 0x32DC64
HECmd_SetClockUp(scr_entref_t entref) : 0x32DCA4
HECmd_SetClock_Internal(scr_entref_t entref, he_type_t type, const char *cmdName) : 0x32D938
HECmd_SetMaterial(scr_entref_t entref) : 0x32D414
HECmd_SetTenthsTimer(scr_entref_t entref) : 0x32DBA4
HECmd_SetTenthsTimerUp : 0x32DBE4
HECmd_SetText(scr_entref_t entref) : 0x32D358
HECmd_SetTimer(scr_entref_t entref) : 0x32DAE4
HECmd_SetTimerUp(scr_entref_t entref) : 0x32DB24
HudElem_ClientDisconnect(gentity_s *ent) : 0x32BA2C
HudElem_DestroyAll(void) : 0x32BAE8
HudElem_SetEnumString(game_hudelem_s *hud, game_hudelem_field_t *f, const char **names, int nameCount) : 0x32C380
I_stricmp(const char *s0, const char *s1) : 0x4F1BF4
I_strncpyz(char *dest, const char *src, int destsize) : 0x4F12A8
I_strnicmp(const char *s0, const char *s1, int n) : 0x4F1A04
Key_IsDown(LocalClientNum_t localClientNum, int keynum) : 0x23ADEC
MSG_BeginReading(msg_t *msg) : 0x3D8E10
MSG_Init(msg_t *buf, char *data, int length) : 0x3D8D58
MSG_ReadByte(msg_t *msg) : 0x3D9778
MSG_ReadLong(msg_t *msg) : 0x3D9598
Path_AISightLineEnts_Init(void) == 0x3063E4
Path_Init(int restart) == 0x305B2C
Path_ParentNameToParentIndex(void) == 0x307160
Path_PostSpawnInitPaths(void) == 0x307368
Path_PreSpawnInitPaths(void) == 0x0x30707C
Path_ResolveParentIndices(void) == 0x307348
Path_SpawnZoneNodes(void) == 0x307E3C
PlayerCmd_BeginLocationSelection(scr_entref_t entref) : 0x31C610
PlayerCmd_ClonePlayer(scr_entref_t entref) : 0x3228E0
PlayerCmd_SetClientDvar(scr_entref_t entref) : 0x31B9A4
R_SetFrameFog(GfxCmdBufInput *input) : 0x629ED0
SL_ConvertToString(scr_string_t stringValue) : 0x3FC4C4
SL_FreeString(scr_string_t stringValue, RefString *refStr, unsigned int len) : 0x3FC26C
SL_GetString_(const char *str, unsigned int user, int type) : 0x3FCE64
SL_GetStringOfSize(const char *str, unsigned int user, unsigned int len, int type) : 0x3FCA00
SL_RemoveRefToStringFree(scr_string_t stringValue, RefString *refStr) : 0x3FC44C
SL_ShutdownSystem(unsigned int user) : 0x3FD3C4
SP_script_brushmodel(gentity_s *self) : 0x37BFD4
SP_script_model(gentity_s *mSelf) : 0x37C040
SP_turret(gentity_s *self) : 0x39C860
SP_worldspawn(void) : 0x3823C0
SV_AddOperatorCommands(void) : 0x44EAF8
SV_AddServerCommand(client_t *client, svscmd_type type, const char *cmd) : 0x4590EC
SV_AddTestClient(int forceTestClientType, const int team, const int index, scr_entref_t team_owners_client) : 0x454168
SV_AllowPackets(const bool allow) : 0x45B448
SV_BotRegisterDvars(void) : 0x416FA0
SV_BotUpdateBots(void) : 0x439198
SV_BotUpdateCommon(void) : 0x41C770
SV_ClearServerThreadOwnsGame(void) : 0x4589FC
SV_ConnectionlessPacket(netadr_s from, msg_t *msg) : 0x45A080
SV_ExecuteClientMessage(client_t *cl, msg_t *msg) : 0x4E53AC
SV_FastRestart_f() : 0x44E330
SV_GetConfigstringConst(ConfigString index) : 0x456480
SV_GetUserinfo(int index, char *buffer, int bufferSize) : 0x4566A8
SV_IncServerThreadOwnsGame(void) : 0x4589EC
SV_Init(void) : 0x457F20
SV_InitArchivedSnapshot(void) : 0x456EB4
SV_InitGameMode(void) : 0x4560CC
SV_InitGameProgs(int savegame) : 0x456094
SV_InitGameVM(int restart, int registerDvars, int savegame) : 0x455E74:
SV_InitSnapshot(void) : 0x45B538
SV_KickClient(client_t *cl, char *playerNameOut, int maxPlayerNameLen, char *playerGuidOut, const char *reason) : 0x44E4D4
SV_LinkEntity(gentity_s *gEnt) : 0x470BD8
SV_Live_AddConnectingClient(const int clientNum) : 0x458B98
SV_Loaded() : 0x456288
SV_LocateGameData(gentity_s *gEnts, int numGEntities, playerState_s *clients, int sizeofGameClient) : 0x455440
SV_Map_f() : 0x44DBF0
SV_MapRestart(int savegame, int loadScripts) : 0x44E078
SV_MigrationEnd(void) : 0x45E6E4
SV_PacketEvent(netadr_s from, msg_t *msg) : 0x45A6C8
SV_ReconnectClients(int savepersist) : 0x44DF3C
SV_ResetSkeletonCache(void) : 0x45553C
SV_RunFrame(void) : 0x45B378
SV_SaveSystemInfo(void) : 0x456EE4
SV_SendClientPlayerData(int clientNum) : 0x450108
SV_SendDisconnect(client_t *client, int state, const char *reason, const char *clientName) : 0x44FA00
SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text) : 0x454E1C
SV_SendServerCommand(client_t *cl, svscmd_type type, const char *fmt, ...) : 0x4592E
SV_ServerThread(unsigned int threadContext) : 0x45CAE4
SV_SetBrushModel(gentity_s *ent) : 0x4550BC
SV_SetClientRankValue(const int clientNum, const int rankValue) : 0x4549AC
SV_SetConfig(int start, int max, int bit) : 0x3D8208
SV_SetConfigDvar(dvar_t *dvar, void *userData) : 0x3D8858
SV_SetConfigValueForKey(ConfigString start, int max, const char *key, const char *value) : 0x456498
SV_SetConfigstring(ConfigString index, const char *val) : 0x4562A0
SV_SetGametype(void) : 0x455C64
SV_SetServerStaticHeader(void) : 0x46A634
SV_SetUserinfo(int index, const char *val) : 0x4565BC
SV_SetXUIDConfigStrings(void) : 0x45675C
SV_ShouldDoBlockTest() : 0x452278
SV_Shutdown(const char *finalmsg) : 0x458638
SV_ShutdownGameProgs(void) : 0x455C10
SV_SpawnServer(const char *server, int mapIsPreloaded, int savegame, int isRestart, bool cheats) : 0x4574E4:
SV_UnlinkEntity(gentity_s *gEnt) : 0x470B58
SV_UpdateUserSession(client_t *cl) : 0x450838
SV_WaitServer(void) : 0x45B490
Sys_EnterCriticalSection(CriticalSection critSect) : 0x3EA87C
Sys_Error(const char *error, ...) : 0x55A45C
Sys_GetPacket(netadr_s *net_from, msg_t *net_message) : 0x55B704
Sys_GetValue(int valueIndex) : 0x3EA678
Sys_InitServerEvents(void) : 0x3E9904
Sys_IsServerThread() : 0x3E93D4
Sys_LeaveCriticalSection(CriticalSection critSect) : 0x3EB024
Sys_MillisecondsRaw() : 0x55DF04
Sys_ResetServerNetworkCompletedEvent(void) : 0x3EAE84
Sys_SetServerNetworkCompletedEvent(void) : 0x3EAE48
Sys_WaitAllowServerNetworkLoop(void) : 0x3EAEC8
VM_Execute_0() : 0x405748
VM_Notify(unsigned int notifyListOwnerId, scr_string_t stringValue, VariableValue *top) : 0x404394
Enums
Code:
enum nodeType
{
    NODE_NONE = 0x0
    NODE_CAPTURE = 0x1
    NODE_PROTECT = 0x2
    NODE_GRENADE_FROM = 0x3
    NODE_GRENADE_TARGET = 0x4
    NODE_AMBUSH = 0x5
    NODE_SENTRY = 0x6
    NODE_TRAFFIC = 0x7
    NODE_EXPOSED = 0x8
    NODE_HIDE = 0x9
    NODE_HIDE_ANYWHERE = 0x10
    NODE_HIDE_FROM = 0x11
    NODE_COMBAT = 0x12
    NODE_CAMP = 0x13
    NODE_TRAP = 0x14
    NODE_AERIAL_TARGET = 0x15
    NODE_EXPOSURE_VIS = 0x16
    NODE_NUMTYPE = 0x17
}
enum entityType_t
{
    ET_GENERAL = 0x0,
    ET_PLAYER = 0x1,
    ET_PLAYER_CORPSE = 0x2,
    ET_ITEM = 0x3,
    ET_MISSILE = 0x4,
    ET_INVISIBLE = 0x5,
    ET_SCRIPTMOVER = 0x6,
    ET_SOUND_BLEND = 0x7,
    ET_FX = 0x8,
    ET_LOOP_FX = 0x9,
    ET_PRIMARY_LIGHT = 0xA,
    ET_TURRET = 0xB,
    ET_HELICOPTER = 0xC,
    ET_PLANE = 0xD,
    ET_VEHICLE = 0xE,
    ET_VEHICLE_COLLMAP = 0xF,
    ET_VEHICLE_CORPSE = 0x10,
    ET_VEHICLE_SPAWNER = 0x11,
    ET_AGENT = 0x12,
    ET_AGENT_CORPSE = 0x13,
}
enum meansOfDeath_t
{
    MOD_UNKNOWN = 0x0,
    MOD_PISTOL_BULLET = 0x1,
    MOD_RIFLE_BULLET = 0x2,
    MOD_EXPLOSIVE_BULLET = 0x3,
    MOD_GRENADE = 0x4,
    MOD_GRENADE_SPLASH = 0x5,
    MOD_PROJECTILE = 0x6,
    MOD_PROJECTILE_SPLASH = 0x7,
    MOD_MELEE = 0x8,
    MOD_MELEE_ALT = 0x9,
    MOD_HEAD_SHOT = 0xA,
    MOD_MELEE_DOG = 0xB,
    MOD_MELEE_ALIEN = 0xC,
    MOD_CRUSH = 0xD,
    MOD_FALLING = 0xE,
    MOD_SUICIDE = 0xF,
    MOD_TRIGGER_HURT = 0x10,
    MOD_EXPLOSIVE = 0x11,
    MOD_IMPACT = 0x12,
    MOD_NUM = 0x13,
}
enum he_type_t
{
    HE_TYPE_NONE,
    HE_TYPE_TEXT,
    HE_TYPE_VALUE,
    HE_TYPE_PLAYERNAME,
    HE_TYPE_MATERIAL,
    HE_TYPE_TIMER_UP,
    HE_TYPE_TIMER_DOWN,
    HE_TYPE_TIMER_STATIC,
    HE_TYPE_TIMER_TENTHS_UP,
    HE_TYPE_TIMER_TENTHS_DOWN,
    HE_TYPE_TIMER_TENTHS_STATIC,
    HE_TYPE_CLOCK_UP,
    HE_TYPE_CLOCK_DOWN,
    HE_TYPE_WAYPOINT,
    HE_TYPE_UNKNOWN1,
    HE_TYPE_UNKNOWN2,
    HE_TYPE_UNKNOWN3,
    HE_TYPE_MOVER,
}
enum Key
{
    Cross = 0,
    Circle = 1,
    Square = 2,
    Triangle = 3,
    L1 = 4,
    R1 = 5,
    Start = 13,
    Select = 14,
    L3 = 15,
    R3 = 16,
    DPAD_UP = 19,
    DPAD_DOWN = 20,
    DPAD_LEFT = 21,
    DPAD_RIGHT = 22,
}
enum Buttons
{
    Cross = 67108864,
    Crouch = 33554432,
    Prone = 16777216,
    Start = 128,
    L1 = 134217736,
    L2 = -2147483648,
    L3 = 537001984,
    R1 = 65536,
    R2 = 1073741824,
    R3 = 263168,
    Square = 3145728;
}
enum he_font_t
{
    HE_FONT_DEFAULT = 0x0,
    HE_FONT_BIGFIXED = 0x1,
    HE_FONT_SMALLFIXED = 0x2,
    HE_FONT_OBJECTIVE = 0x3,
    HE_FONT_SMALL = 0x5,
    HE_FONT_HUDBIG = 0x6,
    HE_FONT_HUDSMALL = 0x7,
    HE_FONT_COUNT = 0x8,
}
enum entity_event_t
{
    EV_NONE = 0x0,
    EV_FOLIAGE_SOUND = 0x1,
    EV_STOP_WEAPON_SOUND = 0x2,
    EV_SOUND_ALIAS = 0x3,
    EV_SOUND_ALIAS_AS_MASTER = 0x4,
    EV_SOUND_ALIAS_SET_PITCH = 0x5,
    EV_SOUND_ALIAS_SCALE_PITCH = 0x6,
    EV_SOUND_ALIAS_SET_VOLUME = 0x7,
    EV_SOUND_ALIAS_SCALE_VOLUME = 0x8,
    EV_STOPSOUNDS = 0x9,
    EV_STANCE_FORCE_STAND = 0xA,
    EV_STANCE_FORCE_CROUCH = 0xB,
    EV_STANCE_FORCE_PRONE = 0xC,
    EV_STANCE_INVALID = 0xD,
    EV_ITEM_PICKUP = 0xE,
    EV_AMMO_PICKUP = 0xF,
    EV_NOAMMO = 0x10,
    EV_NOAMMO_FIREATTEMPT = 0x11,
    EV_ADSREQUIRED_FIREATTEMPT = 0x12,
    EV_EMPTY_OFFHAND_PRIMARY = 0x13,
    EV_EMPTY_OFFHAND_SECONDARY = 0x14,
    EV_EMP_OFFHAND = 0x15,
    EV_OFFHAND_END_NOTIFY = 0x16,
    EV_RESET_ADS = 0x17,
    EV_RELOAD = 0x18,
    EV_RELOAD_FROM_EMPTY = 0x19,
    EV_RELOAD_START = 0x1A,
    EV_RELOAD_END = 0x1B,
    EV_RELOAD_START_NOTIFY = 0x1C,
    EV_RELOAD_ADDAMMO = 0x1D,
    EV_RAISE_WEAPON = 0x1E,
    EV_FIRST_RAISE_WEAPON = 0x1F,
    EV_PUTAWAY_WEAPON = 0x20,
    EV_WEAPON_ALT = 0x21,
    EV_WEAPON_SWITCH_STARTED = 0x22,
    EV_WEAPON_SWITCH_STARTED_OFFHAND = 0x23,
    EV_PULLBACK_WEAPON = 0x24,
    EV_FIRE_WEAPON_END = 0x25,
    EV_FIRE_WEAPON = 0x26,
    EV_FIRE_WEAPON_LASTSHOT = 0x27,
    EV_FIRE_RICOCHET = 0x28,
    EV_RECHAMBER_WEAPON = 0x29,
    EV_EJECT_BRASS = 0x2A,
    EV_FIRE_WEAPON_LEFT = 0x2B,
    EV_FIRE_WEAPON_LASTSHOT_LEFT = 0x2C,
    EV_EJECT_BRASS_LEFT = 0x2D,
    EV_HITCLIENT_FIRE_WEAPON = 0x2E,
    EV_HITCLIENT_FIRE_WEAPON_LASTSHOT = 0x2F,
    EV_HITCLIENT_FIRE_WEAPON_LEFT = 0x30,
    EV_HITCLIENT_FIRE_WEAPON_LASTSHOT_LEFT = 0x31,
    EV_SV_FIRE_WEAPON = 0x32,
    EV_SV_FIRE_WEAPON_LASTSHOT = 0x33,
    EV_SV_FIRE_WEAPON_LEFT = 0x34,
    EV_SV_FIRE_WEAPON_LASTSHOT_LEFT = 0x35,
    EV_SV_FIRE_WEAPON_BALL_PASS = 0x36,
    EV_FIRE_MELEE_SWIPE = 0x37,
    EV_FIRE_MELEE_STAND = 0x38,
    EV_FIRE_MELEE_CROUCH = 0x39,
    EV_PREP_OFFHAND = 0x3A,
    EV_USE_OFFHAND = 0x3B,
    EV_USE_OFFHAND_THROWBACK = 0x3C,
    EV_SWITCH_OFFHAND = 0x3D,
    EV_SWITCH_OFFHAND_VAR = 0x3E,
    EV_PREP_RIOTSHIELD = 0x3F,
    EV_LOWER_RIOTSHIELD = 0x40,
    EV_STARTDEPLOY_RIOTSHIELD = 0x41,
    EV_DEPLOY_RIOTSHIELD = 0x42,
    EV_CANNOTPLANT = 0x43,
    EV_MELEE_HIT = 0x44,
    EV_MELEE_MISS = 0x45,
    EV_MELEE_BLOOD = 0x46,
    EV_MELEE_BLOOD_STAND = 0x47,
    EV_MELEE_BLOOD_CROUCH = 0x48,
    EV_SV_FIRE_TURRET = 0x49,
    EV_FIRE_VEH_TURRET = 0x4A,
    EV_FIRE_TURRET = 0x4B,
    EV_FIRE_SENTRY = 0x4C,
    EV_FIRE_QUADBARREL_1 = 0x4D,
    EV_FIRE_QUADBARREL_2 = 0x4E,
    EV_BULLET_HIT = 0x4F,
    EV_BULLET_HIT_EXPLODE = 0x50,
    EV_BULLET_HIT_SHIELD = 0x51,
    EV_BULLET_HIT_CLIENT_SMALL = 0x52,
    EV_BULLET_HIT_CLIENT_LARGE = 0x53,
    EV_BULLET_HIT_CLIENT_EXPLODE = 0x54,
    EV_BULLET_HIT_CLIENT_SMALL_FATAL = 0x55,
    EV_BULLET_HIT_CLIENT_LARGE_FATAL = 0x56,
    EV_BULLET_HIT_CLIENT_EXPLODE_FATAL = 0x57,
    EV_BULLET_HIT_CLIENT_SHIELD = 0x58,
    EV_BEAM_HIT = 0x59,
    EV_BEAM_HIT_SHIELD = 0x5A,
    EV_BULLET_DESTROY_CLIENT_SHIELD = 0x5B,
    EV_DROP_CLIENT_SHIELD = 0x5C,
    EV_EXPLOSIVE_IMPACT_ON_SHIELD = 0x5D,
    EV_EXPLOSIVE_SPLASH_ON_SHIELD = 0x5E,
    EV_GRENADE_THROW = 0x5F,
    EV_GRENADE_BOUNCE = 0x60,
    EV_GRENADE_STICK = 0x61,
    EV_GRENADE_REST = 0x62,
    EV_GRENADE_ROLL = 0x63,
    EV_GRENADE_EXPLODE = 0x64,
    EV_GRENADE_PICKUP = 0x65,
    EV_GRENADE_LETGO = 0x66,
    EV_ROCKET_EXPLODE = 0x67,
    EV_TRAIL_DESTROY = 0x68,
    EV_FLASHBANG_EXPLODE = 0x69,
    EV_CUSTOM_EXPLODE = 0x6A,
    EV_CHANGE_TO_DUD = 0x6B,
    EV_DUD_EXPLODE = 0x6C,
    EV_DUD_EXPLODE_ONLY = 0x6D,
    EV_DUD_IMPACT = 0x6E,
    EV_TROPHY_EXPLODE = 0x6F,
    EV_BULLET = 0x70,
    EV_PLAY_FX = 0x71,
    EV_PLAY_FX_ON_TAG = 0x72,
    EV_STOP_FX_ON_TAG = 0x73,
    EV_KILL_FX_ON_TAG = 0x74,
    EV_PLAY_FX_ON_TAG_FOR_CLIENTS = 0x75,
    EV_STOP_FX_ON_TAG_FOR_CLIENT = 0x76,
    EV_KILL_FX_ON_TAG_FOR_CLIENT = 0x77,
    EV_PLAY_IMPACT_HEAD_FATAL_FX = 0x78,
    EV_PHYS_EXPLOSION_SPHERE = 0x79,
    EV_PHYS_EXPLOSION_CYLINDER = 0x7A,
    EV_PHYS_EXPLOSION_JOLT = 0x7B,
    EV_RADIUSDAMAGE = 0x7C,
    EV_PHYS_JITTER = 0x7D,
    EV_EARTHQUAKE = 0x7E,
    EV_GRENADE_SUICIDE = 0x7F,
    EV_DETONATE_BY_EMPTY_THROW = 0x80,
    EV_DETONATE_BY_DOUBLE_TAP = 0x81,
    EV_NIGHTVISION_WEAR = 0x82,
    EV_NIGHTVISION_REMOVE = 0x83,
    EV_MISSILE_REMOTE_BOOST = 0x84,
    EV_PLAY_RUMBLE_ON_ENT = 0x85,
    EV_PLAY_RUMBLE_ON_POS = 0x86,
    EV_PLAY_RUMBLELOOP_ON_ENT = 0x87,
    EV_PLAY_RUMBLELOOP_ON_POS = 0x88,
    EV_STOP_RUMBLE = 0x89,
    EV_STOP_ALL_RUMBLES = 0x8A,
    EV_VARIABLE_ZOOM_CHANGE = 0x8B,
    EV_OBITUARY = 0x8C,
    EV_NO_PRIMARY_GRENADE_HINT = 0x8D,
    EV_NO_SECONDARY_GRENADE_HINT = 0x8E,
    EV_TARGET_TOO_CLOSE_HINT = 0x8F,
    EV_TARGET_NOT_ENOUGH_CLEARANCE_HINT = 0x90,
    EV_LOCKON_REQUIRED_HINT = 0x91,
    EV_VEHICLE_COLLISION = 0x92,
    EV_VEHICLE_SUSPENSION_SOFT = 0x93,
    EV_VEHICLE_SUSPENSION_HARD = 0x94,
    EV_FOOTSTEP_PRONE_ENTER = 0x95,
    EV_FOOTSTEP_PRONE_ENTER_FROM_STAND = 0x96,
    EV_FOOTSTEP_PRONE_EXIT = 0x97,
    EV_FOOTSTEP_CROUCH_ENTER = 0x98,
    EV_FOOTSTEP_CROUCH_EXIT = 0x99,
    EV_FOOTSTEP_PRONE_STOP = 0x9A,
    EV_FOOTSTEP_PRONE = 0x9B,
    EV_FOOTSTEP_CROUCH_WALK = 0x9C,
    EV_FOOTSTEP_CROUCH_RUN = 0x9D,
    EV_FOOTSTEP_WALK = 0x9E,
    EV_FOOTSTEP_RUN = 0x9F,
    EV_FOOTSTEP_SPRINT = 0xA0,
    EV_JUMP = 0xA1,
    EV_HIGHJUMP = 0xA2,
    EV_SLAM = 0xA3,
    EV_SLAM_LAND = 0xA4,
    EV_LANDING_LIGHT = 0xA5,
    EV_LANDING_MEDIUM = 0xA6,
    EV_LANDING_HEAVY = 0xA7,
    EV_LANDING_PAIN = 0xA8,
    EV_MANTLE_UP_HIGH = 0xA9,
    EV_MANTLE_UP_MEDIUM = 0xAA,
    EV_MANTLE_UP_LOW = 0xAB,
    EV_MANTLE_OVER_HIGH = 0xAC,
    EV_MANTLE_OVER_MEDIUM = 0xAD,
    EV_MANTLE_OVER_LOW = 0xAE,
    EV_SLIDE_START = 0xAF,
    EV_SLIDE_EASE_OUT = 0xB0,
    EV_POWER_SLIDE = 0xB1,
    EV_DODGE = 0xB2,
    EV_EXO_POWER_NOT_READY = 0xB3,
    EV_EXPLODER = 0xB4,
    EV_STOP_EXPLODER = 0xB5,
    EV_KILL_EXPLODER = 0xB6,
    EV_OVERHEAT_WEAPON = 0xB7,
    EV_SV_OVERHEAT_WEAPON = 0xB8,
    EV_PHYSICS_IMPACT_SOUND = 0xB9,
    EV_PORTABLE_RADAR_PING = 0xBA,
    EV_SHOOT_BLANK = 0xBB,
    EV_NO_EXO_HOVER_HINT = 0xBC,
    EV_EXO_ADRENALINE_FIRE = 0xBD,
}
enum hitLocation_t
{
    HITLOC_NONE = 0x0,
    HITLOC_HELMET = 0x1,
    HITLOC_HEAD = 0x2,
    HITLOC_NECK = 0x3,
    HITLOC_TORSO_UPPER = 0x4,
    HITLOC_TORSO_LOWER = 0x5,
    HITLOC_RIGHT_ARM_UPPER = 0x6,
    HITLOC_LEFT_ARM_UPPER = 0x7,
    HITLOC_RIGHT_ARM_LOWER = 0x8,
    HITLOC_LEFT_ARM_LOWER = 0x9,
    HITLOC_RIGHT_HAND = 0xA,
    HITLOC_LEFT_HAND = 0xB,
    HITLOC_RIGHT_LEG_UPPER = 0xC,
    HITLOC_LEFT_LEG_UPPER = 0xD,
    HITLOC_RIGHT_LEG_LOWER = 0xE,
    HITLOC_LEFT_LEG_LOWER = 0xF,
    HITLOC_RIGHT_FOOT = 0x10,
    HITLOC_LEFT_FOOT = 0x11,
    HITLOC_GUN = 0x12,
    HITLOC_SHIELD = 0x13,
    HITLOC_ARMOR = 0x14,
    HITLOC_SOFT = 0x15,
    HITLOC_NUM = 0x16
}
enum weapType_t
{
    WEAPTYPE_NONE = 0x0,
    WEAPTYPE_BULLET = 0x1,
    WEAPTYPE_GRENADE = 0x2,
    WEAPTYPE_PROJECTILE = 0x3,
    WEAPTYPE_RIOTSHIELD = 0x4,
    WEAPTYPE_ENERGY = 0x5,
    WEAPTYPE_NUM = 0x6,
}
enum weapStance_t
{
    WEAPSTANCE_STAND = 0x0,
    WEAPSTANCE_DUCK = 0x1,
    WEAPSTANCE_PRONE = 0x2,
    WEAPSTANCE_NUM = 0x3,
}
enum weapClass_t
{
    WEAPCLASS_RIFLE = 0x0,
    WEAPCLASS_SNIPER = 0x1,
    WEAPCLASS_MG = 0x2,
    WEAPCLASS_SMG = 0x3,
    WEAPCLASS_SPREAD = 0x4,
    WEAPCLASS_PISTOL = 0x5,
    WEAPCLASS_GRENADE = 0x6,
    WEAPCLASS_ROCKETLAUNCHER = 0x7,
    WEAPCLASS_TURRET = 0x8,
    WEAPCLASS_THROWINGKNIFE = 0x9,
    WEAPCLASS_NON_PLAYER = 0xA,
    WEAPCLASS_ITEM = 0xB,
    WEAPCLASS_CONE = 0xC,
    WEAPCLASS_BEAM = 0xD,
    WEAPCLASS_SHIELD = 0xE,
    WEAPCLASS_CLOAK = 0xF,
    WEAPCLASS_PING = 0x10,
    WEAPCLASS_REPULSOR = 0x11,
    WEAPCLASS_ADRENALINE = 0x12,
    WEAPCLASS_HEALTH = 0x13,
    WEAPCLASS_MUTE = 0x14,
    WEAPCLASS_UNDERWATER = 0x15,
    WEAPCLASS_BALL = 0x16,
    WEAPCLASS_NUM = 0x17,
}
enums weapInventoryType_t
{
    WEAPINVENTORY_PRIMARY = 0x0
    WEAPINVENTORY_OFFHAND = 0x1
    WEAPINVENTORY_ITEM = 0x2
    WEAPINVENTORY_ALTMODE = 0x3
    WEAPINVENTORY_EXCLUSIVE = 0x4
    WEAPINVENTORY_SCAVENGER = 0x5
}
enums weapFireType_t
{
    WEAPON_FIRETYPE_FULLAUTO = 0x0
    WEAPON_FIRETYPE_SINGLESHOT = 0x1
    WEAPON_FIRETYPE_BURSTFIRE2 = 0x2
    WEAPON_FIRETYPE_BURSTFIRE3 = 0x3
    WEAPON_FIRETYPE_BURSTFIRE4 = 0x4
    WEAPON_FIRETYPE_BURSTFIRE5 = 0x5
    WEAPON_FIRETYPE_DOUBLE_BARREL = 0x6
    WEAPON_FIRETYPE_SINGLE_BARREL = 0x7
    WEAPON_FIRETYPE_DOUBLE_BARREL_0 = 0x8
}
enum PenetrateType
{
    PENETRATE_TYPE_NONE = 0x1
    PENETRATE_TYPE_SMALL = 0x2
    PENETRATE_TYPE_MEDIUM = 0x3
    PENETRATE_TYPE_LARGE = 0x4
    PENETRATE_TYPE_NONE_0 = 0x5
    PENETRATE_TYPE_LINEAR = 0x6
    PENETRATE_TYPE_NONE_1 = 0x7
}
enum tagList{
    j_helmet
    j_head
    j_neck
    j_spine4
    j_spineupper
    j_spinelower
    j_mainroot
    j_gun
    j_rocket
    j_exo_rcket_arm02
    j_shoulder_le
    j_elbow_le
    j_wrist_le
    j_shoulder_ri
    j_elbow_ri
    j_wrist_ri
    j_exoclav04_r
    j_exoclav04_l
    j_exohip04_r
    j_exohip04_l
    j_hip_ri
    j_hip_le
    j_knee_le
    j_knee_ri
}
Divers
Code:
FPS Enable : 0x4C888C
FPS String : 0x7CE64C
FPS Text Size : 0x4C87E4
FPS Text Position X : 0x4C87E8
FPS Text Position Y : 0x4C87EC
Gravity = 0x311988
Jump = 0x144BE0
G_Speed = 0x30F88C
Liens
Code:
Structure de Ghosts Server : https://mega.co.nz/#!ot4jmLBI!L1xBGWPwumrjDj0LzMOjM96xBOfm5Cm_jZWAj6VHJr0
Asset Dump : http://www.mediafire.com/download/6yz3cxq65ssb858/AW+Assets.rar

Crédits : Lebigkilleur, SC58, Shark, aerosoul94, Swaqq, xCSBKx, RatchetBooty. (J'en oublis surement)
Fps Non Valide
 
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