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Salut,
Je fais ce topic pour regrouper les adresses, les offsets ainsi que les structures de AW.
iPrintln
iPrintlnBold
CBuff_AddText
SetVision
G_SetModel
SetTrophy
Crédits : Lebigkilleur, SC58, Shark, aerosoul94, Swaqq, xCSBKx, RatchetBooty, BM|T Maxlila1. (J'en oublis surement)
Je fais ce topic pour regrouper les adresses, les offsets ainsi que les structures de AW.
Structure Stats
Code:
public struct Stats
{
public static UInt32
EntryStats = 0x2AE7568,
Prestige = EntryStats + 0x0D,
Level = EntryStats + 0xA9,
Score = EntryStats + 0xE6,
Kills = EntryStats + 0xBD,
Deaths = EntryStats + 0x95,
Accuracy = EntryStats + 0x51,
Wins = EntryStats + 0x112,
Losses = EntryStats + 0xC5,
GamePlayed = EntryStats + 0xAD,
TimePlayed = EntryStats + 0x102,
UnlockAll = EntryStats + 0x5834,
ClassName = EntryStats + 0x4DE9;
}
Mods Non-Host
Code:
Advanced UAV : 0x1A7080 - 6B 18 00 00 | 6B 18 00 01
Laser : 0x21BE34 - 2C 12 00 01 | 2C 12 00 00
PSN Pseudo : 0x2A80BE8
No Recoil : 0x2290B0 - 60 00 00 00 | 4B F5 DD B9
Real Wallhack : 0x1DE210 - 38 C0 00 09 | 63 E6 00 00
Red Boxes : 0x1AF6FC - 2C 03 00 01 | 2C 03 00 00
Steady Aim : 0x18787C - 2C 83 00 00 | 2C 83 00 02
Structure G_Client
Code:
public struct G_Client
{
public static UInt32
G_Client = 0x1AEE380,
Pseudo = G_Client + 0x3334,
PrimaryAmmo = G_Client + 0x6BD,
SecondaryAmmo = G_Client + 0x68D,
ExoLauncherAmmo = G_Client + 0x6A5,
Team = G_Client + 0x32DF,
mFlag = G_Client + 0x35A7,
FakeLag = G_Client + 0x321B,
Speed = G_Client + 0x32D4,
Laser = G_Client + 0x59,
RedBoxes = G_Client + 0x5F,
ThirdPerson = G_Client + 0x5F,
ExoCloak = G_Client + 0x58,
NoFriction = G_Client + 0x56,
ButtonMonitoring = G_Client + 0x35B6,
Origin = G_Client + 0x78,
Angles = G_Client + 0x1B0;
}
Structure G_Entity
Code:
public struct G_Entity
{
public static UInt32
G_Entity = 0x19FE380,
Health = G_Entity + 0x1AC,
Model = G_Entity + 0x171;
}
Fonctions
Code:
Add_Ammo(playerState_s *ps, Weapon weapon, bool isAlternate, int count, int fillClip) : 0x330A40
Cbuf_AddText(LocalClientNum_t localClientNum, const char *text) : 0x3AF41C
Dvar_FindMalleableVar(const char *dvarName) : 0x4E9588
Dvar_GetBool(const char *dvarName) : 0x4EB158
Dvar_GetInt(const char *dvarName) : 0x4EB1D4
Dvar_GetString(const char *dvarName) : 0x4EB2A0
G_AddEvent(gentity_s *ent, unsigned int event, unsigned int eventParm) : 0x389EC0
G_ClientTagIndex(const char *name) : 0x04E73C
G_FreeEntities(void) : 0x335E74
G_FreeTurret(gentity_s *self) : 0x399008
G_GivePlayerWeapon(playerState_s *ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore) : 0x38D504
G_GetPlayerEyePosition(playerState_s *ps, float *origin) : 0x314DD4
G_GetSavePersist() : 0x335D04
G_HintStringIndex(const char *name) : 0x04E8C4
G_LoadGame(int checksum, SaveGame *save, int scriptRunning, int demoSave) : 0x34E2EC
G_ModelIndex(const char *name) : 0x04E694
G_ReadStruct(saveField_t *fields, char *dest, int tempsize, SaveGame *save) : 0x395118
G_RegisterDebugDvars : 0x336610
G_RegisterServerAdminDvars(void) : 0x336050
G_RegisterWeapon(unsigned int weapIndex) : 0x334AC8
G_RunFrame(int levelTime) : 0x339380
G_ScriptMenuIndex(const char *name) : 0x04E840
G_SetModel(gentity_s *ent, const char *modelName) : 0x388294
G_SetSavePersist(int savepersist) : 0x335D18
G_SpawnTurret(gentity_s *self, const char *weaponinfoname, const int useDropPitch) : 0x39E620
G_Spawn(void) : 0x389510
G_StatusIconIndex(const char *name) : 0x04E884
G_ShutdownGame(int freeScripts) : 0x3373D0
G_VehicleDefIndex(const char *name) : 0x04E8FC
HudElem_DestroyAll(void) : 0x32D560
R_SetFrameFog(GfxCmdBufInput *input) : 0x628870
SP_script_model(gentity_s *mSelf) : 0x37DDD4
SV_AddServerCommand(client_t *client, svscmd_type type, const char *cmd) : 0x45BCB4
SV_FastRestart_f() : 0x450DB0
SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text) : 0x45799C
SV_MapRestart(int savegame, int loadScripts) : 0x450AF8
SV_SendServerCommand(client_t *cl, svscmd_type type, const char *fmt, ...) : 0x45BEA8
Sys_Error(const char *error, ...) : 0x55D2D4
SV_SetGametype(void) : 0x4587E4
Enums
Code:
enum nodeType
{
NODE_NONE = 0x0
NODE_CAPTURE = 0x1
NODE_PROTECT = 0x2
NODE_GRENADE_FROM = 0x3
NODE_GRENADE_TARGET = 0x4
NODE_AMBUSH = 0x5
NODE_SENTRY = 0x6
NODE_TRAFFIC = 0x7
NODE_EXPOSED = 0x8
NODE_HIDE = 0x9
NODE_HIDE_ANYWHERE = 0x10
NODE_HIDE_FROM = 0x11
NODE_COMBAT = 0x12
NODE_CAMP = 0x13
NODE_TRAP = 0x14
NODE_AERIAL_TARGET = 0x15
NODE_EXPOSURE_VIS = 0x16
NODE_NUMTYPE = 0x17
}
enum entityType_t
{
ET_GENERAL = 0x0,
ET_PLAYER = 0x1,
ET_PLAYER_CORPSE = 0x2,
ET_ITEM = 0x3,
ET_MISSILE = 0x4,
ET_INVISIBLE = 0x5,
ET_SCRIPTMOVER = 0x6,
ET_SOUND_BLEND = 0x7,
ET_FX = 0x8,
ET_LOOP_FX = 0x9,
ET_PRIMARY_LIGHT = 0xA,
ET_TURRET = 0xB,
ET_HELICOPTER = 0xC,
ET_PLANE = 0xD,
ET_VEHICLE = 0xE,
ET_VEHICLE_COLLMAP = 0xF,
ET_VEHICLE_CORPSE = 0x10,
ET_VEHICLE_SPAWNER = 0x11,
ET_AGENT = 0x12,
ET_AGENT_CORPSE = 0x13,
}
enum meansOfDeath_t
{
MOD_UNKNOWN = 0x0,
MOD_PISTOL_BULLET = 0x1,
MOD_RIFLE_BULLET = 0x2,
MOD_EXPLOSIVE_BULLET = 0x3,
MOD_GRENADE = 0x4,
MOD_GRENADE_SPLASH = 0x5,
MOD_PROJECTILE = 0x6,
MOD_PROJECTILE_SPLASH = 0x7,
MOD_MELEE = 0x8,
MOD_MELEE_ALT = 0x9,
MOD_HEAD_SHOT = 0xA,
MOD_MELEE_DOG = 0xB,
MOD_MELEE_ALIEN = 0xC,
MOD_CRUSH = 0xD,
MOD_FALLING = 0xE,
MOD_SUICIDE = 0xF,
MOD_TRIGGER_HURT = 0x10,
MOD_EXPLOSIVE = 0x11,
MOD_IMPACT = 0x12,
MOD_NUM = 0x13,
}
enum he_type_t
{
HE_TYPE_NONE,
HE_TYPE_TEXT,
HE_TYPE_VALUE,
HE_TYPE_PLAYERNAME,
HE_TYPE_MATERIAL,
HE_TYPE_TIMER_UP,
HE_TYPE_TIMER_DOWN,
HE_TYPE_TIMER_STATIC,
HE_TYPE_TIMER_TENTHS_UP,
HE_TYPE_TIMER_TENTHS_DOWN,
HE_TYPE_TIMER_TENTHS_STATIC,
HE_TYPE_CLOCK_UP,
HE_TYPE_CLOCK_DOWN,
HE_TYPE_WAYPOINT,
HE_TYPE_UNKNOWN1,
HE_TYPE_UNKNOWN2,
HE_TYPE_UNKNOWN3,
HE_TYPE_MOVER,
}
enum Key
{
Cross = 0,
Circle = 1,
Square = 2,
Triangle = 3,
L1 = 4,
R1 = 5,
Start = 13,
Select = 14,
L3 = 15,
R3 = 16,
DPAD_UP = 19,
DPAD_DOWN = 20,
DPAD_LEFT = 21,
DPAD_RIGHT = 22,
}
enum Buttons
{
Cross = 67108864,
Crouch = 33554432,
Prone = 16777216,
Start = 128,
L1 = 134217736,
L2 = -2147483648,
L3 = 537001984,
R1 = 65536,
R2 = 1073741824,
R3 = 263168,
Square = 3145728;
}
enum he_font_t
{
HE_FONT_DEFAULT = 0x0,
HE_FONT_BIGFIXED = 0x1,
HE_FONT_SMALLFIXED = 0x2,
HE_FONT_OBJECTIVE = 0x3,
HE_FONT_SMALL = 0x5,
HE_FONT_HUDBIG = 0x6,
HE_FONT_HUDSMALL = 0x7,
HE_FONT_COUNT = 0x8,
}
enum entity_event_t
{
EV_NONE = 0x0,
EV_FOLIAGE_SOUND = 0x1,
EV_STOP_WEAPON_SOUND = 0x2,
EV_SOUND_ALIAS = 0x3,
EV_SOUND_ALIAS_AS_MASTER = 0x4,
EV_SOUND_ALIAS_SET_PITCH = 0x5,
EV_SOUND_ALIAS_SCALE_PITCH = 0x6,
EV_SOUND_ALIAS_SET_VOLUME = 0x7,
EV_SOUND_ALIAS_SCALE_VOLUME = 0x8,
EV_STOPSOUNDS = 0x9,
EV_STANCE_FORCE_STAND = 0xA,
EV_STANCE_FORCE_CROUCH = 0xB,
EV_STANCE_FORCE_PRONE = 0xC,
EV_STANCE_INVALID = 0xD,
EV_ITEM_PICKUP = 0xE,
EV_AMMO_PICKUP = 0xF,
EV_NOAMMO = 0x10,
EV_NOAMMO_FIREATTEMPT = 0x11,
EV_ADSREQUIRED_FIREATTEMPT = 0x12,
EV_EMPTY_OFFHAND_PRIMARY = 0x13,
EV_EMPTY_OFFHAND_SECONDARY = 0x14,
EV_EMP_OFFHAND = 0x15,
EV_OFFHAND_END_NOTIFY = 0x16,
EV_RESET_ADS = 0x17,
EV_RELOAD = 0x18,
EV_RELOAD_FROM_EMPTY = 0x19,
EV_RELOAD_START = 0x1A,
EV_RELOAD_END = 0x1B,
EV_RELOAD_START_NOTIFY = 0x1C,
EV_RELOAD_ADDAMMO = 0x1D,
EV_RAISE_WEAPON = 0x1E,
EV_FIRST_RAISE_WEAPON = 0x1F,
EV_PUTAWAY_WEAPON = 0x20,
EV_WEAPON_ALT = 0x21,
EV_WEAPON_SWITCH_STARTED = 0x22,
EV_WEAPON_SWITCH_STARTED_OFFHAND = 0x23,
EV_PULLBACK_WEAPON = 0x24,
EV_FIRE_WEAPON_END = 0x25,
EV_FIRE_WEAPON = 0x26,
EV_FIRE_WEAPON_LASTSHOT = 0x27,
EV_FIRE_RICOCHET = 0x28,
EV_RECHAMBER_WEAPON = 0x29,
EV_EJECT_BRASS = 0x2A,
EV_FIRE_WEAPON_LEFT = 0x2B,
EV_FIRE_WEAPON_LASTSHOT_LEFT = 0x2C,
EV_EJECT_BRASS_LEFT = 0x2D,
EV_HITCLIENT_FIRE_WEAPON = 0x2E,
EV_HITCLIENT_FIRE_WEAPON_LASTSHOT = 0x2F,
EV_HITCLIENT_FIRE_WEAPON_LEFT = 0x30,
EV_HITCLIENT_FIRE_WEAPON_LASTSHOT_LEFT = 0x31,
EV_SV_FIRE_WEAPON = 0x32,
EV_SV_FIRE_WEAPON_LASTSHOT = 0x33,
EV_SV_FIRE_WEAPON_LEFT = 0x34,
EV_SV_FIRE_WEAPON_LASTSHOT_LEFT = 0x35,
EV_SV_FIRE_WEAPON_BALL_PASS = 0x36,
EV_FIRE_MELEE_SWIPE = 0x37,
EV_FIRE_MELEE_STAND = 0x38,
EV_FIRE_MELEE_CROUCH = 0x39,
EV_PREP_OFFHAND = 0x3A,
EV_USE_OFFHAND = 0x3B,
EV_USE_OFFHAND_THROWBACK = 0x3C,
EV_SWITCH_OFFHAND = 0x3D,
EV_SWITCH_OFFHAND_VAR = 0x3E,
EV_PREP_RIOTSHIELD = 0x3F,
EV_LOWER_RIOTSHIELD = 0x40,
EV_STARTDEPLOY_RIOTSHIELD = 0x41,
EV_DEPLOY_RIOTSHIELD = 0x42,
EV_CANNOTPLANT = 0x43,
EV_MELEE_HIT = 0x44,
EV_MELEE_MISS = 0x45,
EV_MELEE_BLOOD = 0x46,
EV_MELEE_BLOOD_STAND = 0x47,
EV_MELEE_BLOOD_CROUCH = 0x48,
EV_SV_FIRE_TURRET = 0x49,
EV_FIRE_VEH_TURRET = 0x4A,
EV_FIRE_TURRET = 0x4B,
EV_FIRE_SENTRY = 0x4C,
EV_FIRE_QUADBARREL_1 = 0x4D,
EV_FIRE_QUADBARREL_2 = 0x4E,
EV_BULLET_HIT = 0x4F,
EV_BULLET_HIT_EXPLODE = 0x50,
EV_BULLET_HIT_SHIELD = 0x51,
EV_BULLET_HIT_CLIENT_SMALL = 0x52,
EV_BULLET_HIT_CLIENT_LARGE = 0x53,
EV_BULLET_HIT_CLIENT_EXPLODE = 0x54,
EV_BULLET_HIT_CLIENT_SMALL_FATAL = 0x55,
EV_BULLET_HIT_CLIENT_LARGE_FATAL = 0x56,
EV_BULLET_HIT_CLIENT_EXPLODE_FATAL = 0x57,
EV_BULLET_HIT_CLIENT_SHIELD = 0x58,
EV_BEAM_HIT = 0x59,
EV_BEAM_HIT_SHIELD = 0x5A,
EV_BULLET_DESTROY_CLIENT_SHIELD = 0x5B,
EV_DROP_CLIENT_SHIELD = 0x5C,
EV_EXPLOSIVE_IMPACT_ON_SHIELD = 0x5D,
EV_EXPLOSIVE_SPLASH_ON_SHIELD = 0x5E,
EV_GRENADE_THROW = 0x5F,
EV_GRENADE_BOUNCE = 0x60,
EV_GRENADE_STICK = 0x61,
EV_GRENADE_REST = 0x62,
EV_GRENADE_ROLL = 0x63,
EV_GRENADE_EXPLODE = 0x64,
EV_GRENADE_PICKUP = 0x65,
EV_GRENADE_LETGO = 0x66,
EV_ROCKET_EXPLODE = 0x67,
EV_TRAIL_DESTROY = 0x68,
EV_FLASHBANG_EXPLODE = 0x69,
EV_CUSTOM_EXPLODE = 0x6A,
EV_CHANGE_TO_DUD = 0x6B,
EV_DUD_EXPLODE = 0x6C,
EV_DUD_EXPLODE_ONLY = 0x6D,
EV_DUD_IMPACT = 0x6E,
EV_TROPHY_EXPLODE = 0x6F,
EV_BULLET = 0x70,
EV_PLAY_FX = 0x71,
EV_PLAY_FX_ON_TAG = 0x72,
EV_STOP_FX_ON_TAG = 0x73,
EV_KILL_FX_ON_TAG = 0x74,
EV_PLAY_FX_ON_TAG_FOR_CLIENTS = 0x75,
EV_STOP_FX_ON_TAG_FOR_CLIENT = 0x76,
EV_KILL_FX_ON_TAG_FOR_CLIENT = 0x77,
EV_PLAY_IMPACT_HEAD_FATAL_FX = 0x78,
EV_PHYS_EXPLOSION_SPHERE = 0x79,
EV_PHYS_EXPLOSION_CYLINDER = 0x7A,
EV_PHYS_EXPLOSION_JOLT = 0x7B,
EV_RADIUSDAMAGE = 0x7C,
EV_PHYS_JITTER = 0x7D,
EV_EARTHQUAKE = 0x7E,
EV_GRENADE_SUICIDE = 0x7F,
EV_DETONATE_BY_EMPTY_THROW = 0x80,
EV_DETONATE_BY_DOUBLE_TAP = 0x81,
EV_NIGHTVISION_WEAR = 0x82,
EV_NIGHTVISION_REMOVE = 0x83,
EV_MISSILE_REMOTE_BOOST = 0x84,
EV_PLAY_RUMBLE_ON_ENT = 0x85,
EV_PLAY_RUMBLE_ON_POS = 0x86,
EV_PLAY_RUMBLELOOP_ON_ENT = 0x87,
EV_PLAY_RUMBLELOOP_ON_POS = 0x88,
EV_STOP_RUMBLE = 0x89,
EV_STOP_ALL_RUMBLES = 0x8A,
EV_VARIABLE_ZOOM_CHANGE = 0x8B,
EV_OBITUARY = 0x8C,
EV_NO_PRIMARY_GRENADE_HINT = 0x8D,
EV_NO_SECONDARY_GRENADE_HINT = 0x8E,
EV_TARGET_TOO_CLOSE_HINT = 0x8F,
EV_TARGET_NOT_ENOUGH_CLEARANCE_HINT = 0x90,
EV_LOCKON_REQUIRED_HINT = 0x91,
EV_VEHICLE_COLLISION = 0x92,
EV_VEHICLE_SUSPENSION_SOFT = 0x93,
EV_VEHICLE_SUSPENSION_HARD = 0x94,
EV_FOOTSTEP_PRONE_ENTER = 0x95,
EV_FOOTSTEP_PRONE_ENTER_FROM_STAND = 0x96,
EV_FOOTSTEP_PRONE_EXIT = 0x97,
EV_FOOTSTEP_CROUCH_ENTER = 0x98,
EV_FOOTSTEP_CROUCH_EXIT = 0x99,
EV_FOOTSTEP_PRONE_STOP = 0x9A,
EV_FOOTSTEP_PRONE = 0x9B,
EV_FOOTSTEP_CROUCH_WALK = 0x9C,
EV_FOOTSTEP_CROUCH_RUN = 0x9D,
EV_FOOTSTEP_WALK = 0x9E,
EV_FOOTSTEP_RUN = 0x9F,
EV_FOOTSTEP_SPRINT = 0xA0,
EV_JUMP = 0xA1,
EV_HIGHJUMP = 0xA2,
EV_SLAM = 0xA3,
EV_SLAM_LAND = 0xA4,
EV_LANDING_LIGHT = 0xA5,
EV_LANDING_MEDIUM = 0xA6,
EV_LANDING_HEAVY = 0xA7,
EV_LANDING_PAIN = 0xA8,
EV_MANTLE_UP_HIGH = 0xA9,
EV_MANTLE_UP_MEDIUM = 0xAA,
EV_MANTLE_UP_LOW = 0xAB,
EV_MANTLE_OVER_HIGH = 0xAC,
EV_MANTLE_OVER_MEDIUM = 0xAD,
EV_MANTLE_OVER_LOW = 0xAE,
EV_SLIDE_START = 0xAF,
EV_SLIDE_EASE_OUT = 0xB0,
EV_POWER_SLIDE = 0xB1,
EV_DODGE = 0xB2,
EV_EXO_POWER_NOT_READY = 0xB3,
EV_EXPLODER = 0xB4,
EV_STOP_EXPLODER = 0xB5,
EV_KILL_EXPLODER = 0xB6,
EV_OVERHEAT_WEAPON = 0xB7,
EV_SV_OVERHEAT_WEAPON = 0xB8,
EV_PHYSICS_IMPACT_SOUND = 0xB9,
EV_PORTABLE_RADAR_PING = 0xBA,
EV_SHOOT_BLANK = 0xBB,
EV_NO_EXO_HOVER_HINT = 0xBC,
EV_EXO_ADRENALINE_FIRE = 0xBD,
EV_GRAPPLING_HOOK_HIT = 0xBF,
EV_GRAPPLING_HOOK_MISS = 0xC0,
EV_GRAPPLING_HOOK_HOLD = 0xC1,
}
enum hitLocation_t
{
HITLOC_NONE = 0x0,
HITLOC_HELMET = 0x1,
HITLOC_HEAD = 0x2,
HITLOC_NECK = 0x3,
HITLOC_TORSO_UPPER = 0x4,
HITLOC_TORSO_LOWER = 0x5,
HITLOC_RIGHT_ARM_UPPER = 0x6,
HITLOC_LEFT_ARM_UPPER = 0x7,
HITLOC_RIGHT_ARM_LOWER = 0x8,
HITLOC_LEFT_ARM_LOWER = 0x9,
HITLOC_RIGHT_HAND = 0xA,
HITLOC_LEFT_HAND = 0xB,
HITLOC_RIGHT_LEG_UPPER = 0xC,
HITLOC_LEFT_LEG_UPPER = 0xD,
HITLOC_RIGHT_LEG_LOWER = 0xE,
HITLOC_LEFT_LEG_LOWER = 0xF,
HITLOC_RIGHT_FOOT = 0x10,
HITLOC_LEFT_FOOT = 0x11,
HITLOC_GUN = 0x12,
HITLOC_SHIELD = 0x13,
HITLOC_ARMOR = 0x14,
HITLOC_SOFT = 0x15,
HITLOC_NUM = 0x16
}
enum weapType_t
{
WEAPTYPE_NONE = 0x0,
WEAPTYPE_BULLET = 0x1,
WEAPTYPE_GRENADE = 0x2,
WEAPTYPE_PROJECTILE = 0x3,
WEAPTYPE_RIOTSHIELD = 0x4,
WEAPTYPE_ENERGY = 0x5,
WEAPTYPE_NUM = 0x6,
}
enum weapStance_t
{
WEAPSTANCE_STAND = 0x0,
WEAPSTANCE_DUCK = 0x1,
WEAPSTANCE_PRONE = 0x2,
WEAPSTANCE_NUM = 0x3,
}
enum weapClass_t
{
WEAPCLASS_RIFLE = 0x0,
WEAPCLASS_SNIPER = 0x1,
WEAPCLASS_MG = 0x2,
WEAPCLASS_SMG = 0x3,
WEAPCLASS_SPREAD = 0x4,
WEAPCLASS_PISTOL = 0x5,
WEAPCLASS_GRENADE = 0x6,
WEAPCLASS_ROCKETLAUNCHER = 0x7,
WEAPCLASS_TURRET = 0x8,
WEAPCLASS_THROWINGKNIFE = 0x9,
WEAPCLASS_NON_PLAYER = 0xA,
WEAPCLASS_ITEM = 0xB,
WEAPCLASS_CONE = 0xC,
WEAPCLASS_BEAM = 0xD,
WEAPCLASS_SHIELD = 0xE,
WEAPCLASS_CLOAK = 0xF,
WEAPCLASS_PING = 0x10,
WEAPCLASS_REPULSOR = 0x11,
WEAPCLASS_ADRENALINE = 0x12,
WEAPCLASS_HEALTH = 0x13,
WEAPCLASS_MUTE = 0x14,
WEAPCLASS_UNDERWATER = 0x15,
WEAPCLASS_BALL = 0x16,
WEAPCLASS_NUM = 0x17,
}
enums weapInventoryType_t
{
WEAPINVENTORY_PRIMARY = 0x0
WEAPINVENTORY_OFFHAND = 0x1
WEAPINVENTORY_ITEM = 0x2
WEAPINVENTORY_ALTMODE = 0x3
WEAPINVENTORY_EXCLUSIVE = 0x4
WEAPINVENTORY_SCAVENGER = 0x5
}
enums weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0
WEAPON_FIRETYPE_SINGLESHOT = 0x1
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4
WEAPON_FIRETYPE_BURSTFIRE5 = 0x5
WEAPON_FIRETYPE_DOUBLE_BARREL = 0x6
WEAPON_FIRETYPE_SINGLE_BARREL = 0x7
WEAPON_FIRETYPE_DOUBLE_BARREL_0 = 0x8
}
enum PenetrateType
{
PENETRATE_TYPE_NONE = 0x1
PENETRATE_TYPE_SMALL = 0x2
PENETRATE_TYPE_MEDIUM = 0x3
PENETRATE_TYPE_LARGE = 0x4
PENETRATE_TYPE_NONE_0 = 0x5
PENETRATE_TYPE_LINEAR = 0x6
PENETRATE_TYPE_NONE_1 = 0x7
}
enum tagList{
j_helmet
j_head
j_neck
j_spine4
j_spineupper
j_spinelower
j_mainroot
j_gun
j_rocket
j_exo_rcket_arm02
j_shoulder_le
j_elbow_le
j_wrist_le
j_shoulder_ri
j_elbow_ri
j_wrist_ri
j_exoclav04_r
j_exoclav04_l
j_exohip04_r
j_exohip04_l
j_hip_ri
j_hip_le
j_knee_le
j_knee_ri
}
Scripts
SV_GameSendServerCommand
Code:
public static void SV_GameSendServerCommand(Int32 Client, String Command)
{
CallFunction(_SV_GameSendServerCommand, Client, 1, Command);
}
Code:
void iPrintln(Int32 Client, String Text)
{
SV_GameSendServerCommand(Client, "f \"" + Text + "\"");
}
Code:
void iPrintlnBold(Int32 Client, String Text)
{
SV_GameSendServerCommand(client, "c \"" + Text + "\"");
}
Code:
void CBuff_AddText(String Command)
{
CallFunction(_CBuff_AddText, new Object[] { 0, Command });
}
Code:
void SetVision(Int32 Client, String Vision)
{
SV_GameSendServerCommand(Client, "J \"" + Vision + "\"");
}
Code:
void G_SetModel(Int32 Client, String Model)
{
CallFunction(_G_SetModel, new Object[] { (Int32)G_Entity + (Client * 0x280), Model });
}
Code:
void SetTrophy(Int32 Client, String Trophy)
{
CallFunction(_SV_GameSendServerCommand, Client, 1, "4 " + Trophy);
}
Divers
Code:
FPS Enable : 0x4CABE4 - 2C 03 00 01 | 2C 03 00 00
FPS String : 0x7CC8DC
FPS Text Size : 0x4CAB3C
FPS Text Position X : 0x4CAB40
FPS Text Position Y : 0x4CAB44
Gravity = 0x3133A0
Jump = 0x145C08
G_Speed = 0x31129C
Liens
Code:
Structure de Ghosts Server : https://mega.co.nz/#!ot4jmLBI!L1xBGWPwumrjDj0LzMOjM96xBOfm5Cm_jZWAj6VHJr0
Asset Dump : http://www.mediafire.com/download/6yz3cxq65ssb858/AW+Assets.rar
Dvar Dump : http://pastebin.com/m8xx3Nry
Liste des trophées : http://pastebin.com/2BK3YPWa
RPC : http://pastebin.com/L98HxHx8
Crédits : Lebigkilleur, SC58, Shark, aerosoul94, Swaqq, xCSBKx, RatchetBooty, BM|T Maxlila1. (J'en oublis surement)
Dernière édition: