Connexion
S'inscrire
Actualités
Quoi de neuf
Activités générales
Auteurs
Forums
Nouveaux messages
Rechercher un forum
Quoi de neuf
Nouveaux messages
Nouveaux messages de profil
Activités générales
Membres
Membres inscrits
Visiteurs actuels
Nouveaux messages de profil
Rechercher dans les messages des profils
Teams
Créé ton équipe
Quoi de neuf ?
Nouveaux messages
Rechercher un forum
Menu
Connexion
S'inscrire
Install the app
Install
Forums
Jeux-vidéos
Call of Duty
Call Of Duty (Ancienne Section en modération )
[1.07/BLES] Offset Zombie ( Stats, Weapon_Stats, Bubble_Gum.. )
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Vous utilisez un navigateur non à jour ou ancien. Il ne peut pas afficher ce site ou d'autres sites correctement.
Vous devez le mettre à jour ou utiliser un
navigateur alternatif
.
Répondre à la discussion
Message
<blockquote data-quote="Shadow'" data-source="post: 6507134" data-attributes="member: 452636"><p>Bonjour / Bonsoir,</p><p></p><p>Vu que je fais une application Black Ops 3 en ce moment et qu'il y a peu de logiciel complet gratuit je partage mes trouvailles.</p><p></p><p>Statistiques Zombie :</p><p>[CODE]public struct Stats</p><p>{</p><p> public static uint Prestige = 0x37DDE5D8;</p><p> public static uint Headshot = 0x37DDE58A;</p><p> public static uint Temps de jeux = 0x37DDE5D4;</p><p> public static uint game_score = 0x37DDE57E;</p><p> public static uint SPM = 0x37DDE57E;</p><p> public static uint manche_survecue = 0x37DDE5A8;</p><p> public static uint kills := 0x37DDE686;</p><p> public static uint xp = 0x37DDE57a;</p><p>}[/CODE]</p><p></p><p>Unlock All Zombie 97% By [USER=452636]@Shadow STN[/USER]</p><p>[CODE]</p><p>http://pastebin.com/dHJZz0ND/</p><p>[/CODE]</p><p></p><p>Weapon_Stats :</p><p>[CODE]</p><p>public struct weapons_stats</p><p>{</p><p> public static uint sheiva_kills = 0x37DD69F8;</p><p> public static uint argus_kills = 0x37DD76AA;</p><p> public static uint rk5_kills = 0x37DD5dc8;</p><p> public static uint brecci_205 = 0x37DD77AE;</p><p> public static uint cut = 0x37DD8F8C;</p><p> public static uint l_car_9 = 0x37DD5E4A;</p><p> public static uint xm_53 = 0x37DD7A38;</p><p> public static uint kuda = 0x37DD61D8;</p><p> public static uint vesper = 0x37DD62DC;</p><p> public static uint vmp = 0x37DD63E0;</p><p> public static uint pharo = 0x37DD625A;</p><p> public static uint kn_44 = 0x37DD66EC;</p><p> public static uint icr_1 = 0x37DD676E;</p><p> public static uint m8a7 = 0x37DD6976;</p><p> public static uint hvk_30 = 0x37DD67F0;</p><p> public static uint brm = 0x37DD6D04;</p><p> public static uint dingo = 0x37DD6C00;</p><p> public static uint dredge_48 = 0x37DD6C82;</p><p> public static uint gorgon = 0x37DD6D86;</p><p> public static uint krm_62 = 0x37DD772C;</p><p> public static uint haymaker = 0x37DD7628;</p><p> public static uint locus = 0x37DD7114;</p><p> public static uint drakon = 0x37DD7196;</p><p> public static uint svg_100 = 0x37DD7218;</p><p>}</p><p>[/CODE]</p><p></p><p></p><p></p><p>Bubble_Gum :</p><p>[CODE]public struc Bubble_Gum</p><p>{</p><p> public static uint divinium_liquid 0x37DDE674;</p><p> public static uint GumAmountEntry = 0x37DDCA68,</p><p> public static uint GumAmountInterval = 130,</p><p> public static uint GumSelectionEntry = 0x37DF0E11,</p><p> public static uint GumClassEntry = 0x37DF0E00,</p><p> public static uint GumInterval = 0x16, // Distance for Current Active Gum / ClassNames</p><p></p><p> /* 0xD8 = Aftertaste</p><p> 0xD9 = Buned Out</p><p> 0xDA = Cache Back</p><p> 0xDB = Dead Of Nuclear Winter</p><p> 0xDC = Ephermeral Enhancement</p><p> 0xDD = I'm Feelin' Lucky</p><p> 0xDE = Immolation Liquidation</p><p> 0xDF = Kill Joy</p><p> 0xE0 = Killing Time</p><p> 0xE1 = Licenced Contractor</p><p> 0xE2 = On The House</p><p> 0xE3 = Perkaholic</p><p> 0xE4 = Pheonix Up</p><p> 0xE5 = Pop Shocks</p><p> 0xE6 = Respin Cycle</p><p> 0xE7 = Unquenchable</p><p> 0xE8 = Wall Power</p><p> 0xE9 = Who's Keeping Score? */</p><p>}[/CODE]</p><p></p><p>Autres adresses Zombie trouvé par @LeBigKilleur</p><p></p><p>[CODE]class Adresse</p><p>{</p><p>public static uint G_Client = 0x18C42E8;</p><p>public static uint Arme_En_Main = G_Client + 0x25B;</p><p>public static uint Name_InGame = G_Client + 0x5DB0;</p><p>public static uint God_Mod = G_Client + 0x23;</p><p>public static uint Money = G_Client + 0x5EB6;</p><p>public static uint Mun1_Principale = G_Client + 0x57A;</p><p>public static uint Mun2_Principale = G_Client + 0x53F;</p><p>public static uint Mun1_Secondaire = G_Client + 0x582;</p><p>public static uint Mun2_Secondaire = G_Client + 0x547;</p><p>public static uint Grenade1 = G_Client + 0x57D;</p><p>public static uint Grenade2 = G_Client + 0x587;</p><p>public static uint FakeChangeWeapons = G_Client + 0x25B;</p><p>public static uint Third_Person = G_Client + 0x12D;</p><p>public static uint Spectator = G_Client + 0x23;</p><p>public static uint Lock_Player = G_Client + 0x16;</p><p>public static uint In_Map_Bug = G_Client + 0x186;</p><p>public static uint Frezz_Player = G_Client + 0x5;</p><p>public static uint Give_Weapons = G_Client + 0x30B;</p><p>public static uint No_Target = G_Client + 0x5DE6;</p><p>public static uint Speed_X2 = G_Client + 0x5DF8;</p><p>public static uint Stats_Rea = G_Client + 0x5ED2;</p><p>public static uint Stats_Kill = G_Client + 0x5ECA;</p><p>public static uint Stats_Blessur = G_Client + 0x5ECE;</p><p>public static uint Stats_TireTete = G_Client + 0x5ED6;</p><p>public static uint Teleport = G_Client + 0x30;</p><p>public static uint Perk_RegargeRapide = G_Client + 0x8B4;// (0x10 )</p><p>public static uint Perk_Masto_3Arme = G_Client + 0x8B7;// ( 0x21 )</p><p>public static uint Perk_QuickRevive = G_Client + 0x8BE;// ( 0x02 )</p><p>public static uint Perk_DoubleCoup = G_Client + 0x8B5;// ( 0x04)</p><p>public static uint Perk_Courir = G_Client + 0x8BC; //(0x08)</p><p>public static uint Perk_Arreigner = G_Client + 0x8c3;// ( 0x80 ) + Mun</p><p>public static uint Camo_Arme1 = G_Client + 0x311;</p><p>public static uint Camo_Arme2 = G_Client + 0x361;</p><p>public static uint Camo_Arme3 = G_Client + 0x389;</p><p></p><p></p><p>public static uint R_SetFrameFog = 0x3D00E8;</p><p>public static uint Cheat_Protect1 = 0x00622D8C;</p><p>public static uint Cheat_Protect2 = 0x00622DA4;</p><p>public static uint Cheat_Protect3 = 0x00622DBC;</p><p>public static uint Cbuf_AddText = 0x5A657C;</p><p>public static uint BG_GetWeaponsDef = 0x77ED48;</p><p>public static uint G_Spawn = 0x38D6EC;</p><p>public static uint G_SetModels = 0x38ABA4;</p><p>public static uint SP_Script_model = 0x4E85CC;[/CODE]</p><p></p><p>Mega_Bubble_Gum :</p><p>[CODE]public struc Bubble_Gum_Mega</p><p>{</p><p> public static uint carbonized = 0x37DDCAEA;</p><p> public static uint Return = 0x37DDCB6C;</p><p> public static uint immolation_Liquid = 0x37DDCD74;</p><p> public static uint spoilsport = 0x37DDCDF6;</p><p> public static uint Time_of_Dying : 0x37DDCE78;</p><p> public static uint Specialized = 0x37DDCFFE;</p><p> public static uint PopShock = 0x37DDD102;</p><p> public static uint Loop = 0x37DDD184;</p><p> public static uint Who_Keeps_Points = 0x37DDDE4A;</p><p> public static uint Phoenix = 0x37DDD080;</p><p> public static uint Nuclear_winter = 0x37DDCBEE;</p><p> public static uint Insatiable = 0x37DDD206;</p><p> public static uint spiderman = 0x37DDD288;</p><p> public static uint Contraente su Licenza = 0x37DDCEFA;</p><p> public static uint It_offers_Home = 0x37E08F53;</p><p> public static uint I_am_feeling_lucky = 0x37DDCCF2;</p><p> public static uint aftertaste = 0x37DDCA68;</p><p>}[/CODE]</p><p></p><p>Crédit : [USER=452636]@Shadow STN[/USER] <img src="/images/smiley-pack/y.gif" class="smilie" loading="lazy" alt=":ok:" title="D'accord :ok:" data-shortname=":ok:" /></p><p></p><p>Multijoueur :</p><p></p><p>[CODE]TOC Address - 0xE11ED8</p><p></p><p>AimTarget_GetTagPos - 0x36458</p><p>AimTarget_IsTargetVisible - 0x36700</p><p></p><p>Cbuf_AddText - 0x5B1A7C</p><p>SV_GameSendServerCommand - 0x5EC544</p><p>SV_AddServerCommand - 0x5F16DC</p><p>SV_GetConfigStringConst - 0x5EEEC4</p><p></p><p>G_CallSpawnEntity - 0x3803D0</p><p>G_Spawn - 0x39272C</p><p>G_Client - 0x18C6220</p><p>G_Client_Size - 0x6200</p><p>G_Entity - 0x17FF620</p><p>G_Entity_Size - 0x350</p><p>G_SpawnItem - 0x3244B0</p><p>G_SetModel - 0x38FBE4</p><p>G_HudElems - 0x1770708</p><p>G_LocalizedStringIndex - 0x38E4EC</p><p>G_MaterialIndex - 0x38E5D0</p><p>level_locals_t - 0x26B4F4C</p><p></p><p>Key_IsDown - 0x1D6654</p><p></p><p>Scr_Notify - 0x3818A0</p><p>Scr_GetEntity - 0x3815B8</p><p></p><p>Material_RegisterHandle - 0x40A27C</p><p>Material_LoadPerMap - 0x40A2E0</p><p>Material_Register_FastFile - 0x24C350</p><p></p><p>R_SetFrameFog - 0x3D0B28</p><p>R_RegisterFont - 0x4012B4</p><p>R_GetCommandBuffer - 0x411560</p><p>R_AddCmdDrawStretchPicInternal - 0x4119C8</p><p>R_AddCmdDrawStretchRotateXYInternal - 0x411A20</p><p>R_AddCmdDrawTextInternal - 0x411E18</p><p>R_AddCmdDrawTextWInternal - 0x411E78</p><p>R_AddCmdDrawTextWithEffectsInternal - 0x411F90</p><p>R_AllocShaderConstantSet - 0x42239C</p><p>R_ConvertColorToBytes - 0x43E368</p><p></p><p>CMD_VEH_UseVehicle - 0x3A3A28</p><p>CMD_VEH_SetNearGoalNotifyDist - 0x3A3B40</p><p>CMD_VEH_SetVehGoalPos - 0x3A3C20</p><p></p><p>HECmd_SetText - 0x31F140</p><p>HECmd_SetShader - 0x31F208</p><p>HECmd_SetWarGameData - 0x31F39C</p><p>HECmd_SetTargetEnt - 0x31F3A0</p><p>HECmd_ClearTargetEnt - 0x31F440</p><p>HECmd_SetTimer - 0x31F894</p><p>HECmd_SetTimerUp - 0x31F8DC</p><p>HECmd_SetTenthsTimer - 0x31F924</p><p>HECmd_SetTenthsTimerUp - 0x31F96C</p><p>HECmd_SetClock - 0x31F9B4</p><p>HECmd_SetClockUp - 0x31F9FC</p><p>HECmd_SetValue - 0x31FA44</p><p>HECmd_SetWayPoint - 0x31FAEC</p><p>HECmd_SetPerk - 0x31FC34</p><p>HECmd_FadeOverTime - 0x31FCD8</p><p>HECmd_ChangeFontScaleOverTime - 0x31FE60</p><p>HECmd_ScaleOverTime - 0x31FFE8</p><p>HECmd_MoveOverTime - 0x320198</p><p>HECmd_Reset - 0x320308</p><p>HECmd_Destroy - 0x320370</p><p>HECmd_SetPlayerNameString - 0x3203F0</p><p>HECmd_SetGameTypeString - 0x3204B8</p><p>HECmd_SetMapNameString - 0x320584</p><p>HECmd_SetPulseFX - 0x320648</p><p>HECmd_SetCod7DeCodeFX - 0x32082C</p><p>HECmd_SetRedactFX - 0x3209A8</p><p>HECmd_SetTypewriterFX - 0x320B68</p><p>HECmd_GetTextWidth - 0x320CE8</p><p></p><p>PlayerCMD_ResetAnimations - 0x2F64B4</p><p>PlayerCMD_Revive - 0x2F65DC</p><p>PlayerCMD_GetTargetScreenAngles - 0x2F6B48</p><p>PlayerCMD_GiveNextBaseWeapon - 0x2F7980</p><p>PlayerCMD_GetNormalizedMovement - 0x2F7988</p><p>PlayerCMD_GetNormalizedCameraMovement - 0x2F7A90</p><p>PlayerCMD_GiveWeaponNextAttachment - 0x2F7A94</p><p>PlayerCMD_GetWeaponAcvi - 0x2F7A98</p><p>PlayerCMD_CalcWeaponOptions - 0x2F7BCC</p><p></p><p>ScriptEnt_MoveTo - 0x37D9F0</p><p>ScriptEnt_MoveGravity - 0x37DB08</p><p>ScriptEnt_MoveSlide - 0x37DC98</p><p>ScriptEnt_StopMoveSlide - 0x37DE54</p><p>ScriptEnt_MoveX - 0x37DF38</p><p>ScriptEnt_MoveY - 0x37DF78</p><p>ScriptEnt_MoveZ - 0x37DFB8</p><p>ScriptEnt_RotateTo - 0x37E008</p><p>ScriptEnt_RotatePitch - 0x37E1CA</p><p>ScriptEnt_RotateYaw - 0x37E204</p><p>ScriptEnt_RotateRoll - 0x37E244</p><p>ScriptEnt_Vibrate - 0x37E298</p><p>ScriptEnt_Bobbing - 0x37E578</p><p>ScriptEnt_Rotate - 0x37E840</p><p>ScriptEnt_RotateVelocity - 0x37E9A4</p><p>ScriptEnt_SetCanDamage - 0x37EADC</p><p>ScriptEnt_PhysicsLaunch - 0x37EB54</p><p>ScriptEnt_GetEnt - 0x381AB0</p><p>ScriptEnt_GetEntArray - 0x382280</p><p>ScriptEnt_GetEntArrayFromArray - 0x3825E4</p><p>ScriptEnt_GetDamageableEntArray - 0x382818[/CODE]</p><p></p><p>Crédit : <a href="http://www.nextgenupdate.com/forums/members/1817712-itsjordanmodz.html" target="_blank">ItsJordanModz </a></p><p></p><p>key is down :</p><p></p><p>[CODE]enum Bttn</p><p>{</p><p> Cross = 1,</p><p> Circle = 2,</p><p> Square = 3,</p><p> Triangle = 4,</p><p> L1 = 5,</p><p> R1 = 6,</p><p> Start = 14,</p><p> Select = 15,</p><p> L3 = 16,</p><p> R3 = 17,</p><p> L2 = 18,</p><p> R2 = 19,</p><p> DPAD_UP = 22,</p><p> DPAD_DOWN = 23,</p><p> DPAD_LEFT = 24,</p><p> DPAD_RIGHT = 25,</p><p>};</p><p></p><p>bool Detect(int Button)</p><p>{</p><p> opd_s Key_IsDown_t = { 0x1D6654, 0xE11ED8 };</p><p> bool(*Key_IsDown)(int client, int button) = (bool(*)(int, int))&Key_IsDown_t;</p><p> return Key_IsDown(0, Button);</p><p>}[/CODE]</p><p></p><p>Crédit : (By oStankyModz And OLDSCHOOLMODZHD)</p><p></p><p>Merci de respecter les crédits ! [FA]fa-ban[/FA]</p></blockquote><p></p>
[QUOTE="Shadow', post: 6507134, member: 452636"] Bonjour / Bonsoir, Vu que je fais une application Black Ops 3 en ce moment et qu'il y a peu de logiciel complet gratuit je partage mes trouvailles. Statistiques Zombie : [CODE]public struct Stats { public static uint Prestige = 0x37DDE5D8; public static uint Headshot = 0x37DDE58A; public static uint Temps de jeux = 0x37DDE5D4; public static uint game_score = 0x37DDE57E; public static uint SPM = 0x37DDE57E; public static uint manche_survecue = 0x37DDE5A8; public static uint kills := 0x37DDE686; public static uint xp = 0x37DDE57a; }[/CODE] Unlock All Zombie 97% By [USER=452636]@Shadow STN[/USER] [CODE] http://pastebin.com/dHJZz0ND/ [/CODE] Weapon_Stats : [CODE] public struct weapons_stats { public static uint sheiva_kills = 0x37DD69F8; public static uint argus_kills = 0x37DD76AA; public static uint rk5_kills = 0x37DD5dc8; public static uint brecci_205 = 0x37DD77AE; public static uint cut = 0x37DD8F8C; public static uint l_car_9 = 0x37DD5E4A; public static uint xm_53 = 0x37DD7A38; public static uint kuda = 0x37DD61D8; public static uint vesper = 0x37DD62DC; public static uint vmp = 0x37DD63E0; public static uint pharo = 0x37DD625A; public static uint kn_44 = 0x37DD66EC; public static uint icr_1 = 0x37DD676E; public static uint m8a7 = 0x37DD6976; public static uint hvk_30 = 0x37DD67F0; public static uint brm = 0x37DD6D04; public static uint dingo = 0x37DD6C00; public static uint dredge_48 = 0x37DD6C82; public static uint gorgon = 0x37DD6D86; public static uint krm_62 = 0x37DD772C; public static uint haymaker = 0x37DD7628; public static uint locus = 0x37DD7114; public static uint drakon = 0x37DD7196; public static uint svg_100 = 0x37DD7218; } [/CODE] Bubble_Gum : [CODE]public struc Bubble_Gum { public static uint divinium_liquid 0x37DDE674; public static uint GumAmountEntry = 0x37DDCA68, public static uint GumAmountInterval = 130, public static uint GumSelectionEntry = 0x37DF0E11, public static uint GumClassEntry = 0x37DF0E00, public static uint GumInterval = 0x16, // Distance for Current Active Gum / ClassNames /* 0xD8 = Aftertaste 0xD9 = Buned Out 0xDA = Cache Back 0xDB = Dead Of Nuclear Winter 0xDC = Ephermeral Enhancement 0xDD = I'm Feelin' Lucky 0xDE = Immolation Liquidation 0xDF = Kill Joy 0xE0 = Killing Time 0xE1 = Licenced Contractor 0xE2 = On The House 0xE3 = Perkaholic 0xE4 = Pheonix Up 0xE5 = Pop Shocks 0xE6 = Respin Cycle 0xE7 = Unquenchable 0xE8 = Wall Power 0xE9 = Who's Keeping Score? */ }[/CODE] Autres adresses Zombie trouvé par @LeBigKilleur [CODE]class Adresse { public static uint G_Client = 0x18C42E8; public static uint Arme_En_Main = G_Client + 0x25B; public static uint Name_InGame = G_Client + 0x5DB0; public static uint God_Mod = G_Client + 0x23; public static uint Money = G_Client + 0x5EB6; public static uint Mun1_Principale = G_Client + 0x57A; public static uint Mun2_Principale = G_Client + 0x53F; public static uint Mun1_Secondaire = G_Client + 0x582; public static uint Mun2_Secondaire = G_Client + 0x547; public static uint Grenade1 = G_Client + 0x57D; public static uint Grenade2 = G_Client + 0x587; public static uint FakeChangeWeapons = G_Client + 0x25B; public static uint Third_Person = G_Client + 0x12D; public static uint Spectator = G_Client + 0x23; public static uint Lock_Player = G_Client + 0x16; public static uint In_Map_Bug = G_Client + 0x186; public static uint Frezz_Player = G_Client + 0x5; public static uint Give_Weapons = G_Client + 0x30B; public static uint No_Target = G_Client + 0x5DE6; public static uint Speed_X2 = G_Client + 0x5DF8; public static uint Stats_Rea = G_Client + 0x5ED2; public static uint Stats_Kill = G_Client + 0x5ECA; public static uint Stats_Blessur = G_Client + 0x5ECE; public static uint Stats_TireTete = G_Client + 0x5ED6; public static uint Teleport = G_Client + 0x30; public static uint Perk_RegargeRapide = G_Client + 0x8B4;// (0x10 ) public static uint Perk_Masto_3Arme = G_Client + 0x8B7;// ( 0x21 ) public static uint Perk_QuickRevive = G_Client + 0x8BE;// ( 0x02 ) public static uint Perk_DoubleCoup = G_Client + 0x8B5;// ( 0x04) public static uint Perk_Courir = G_Client + 0x8BC; //(0x08) public static uint Perk_Arreigner = G_Client + 0x8c3;// ( 0x80 ) + Mun public static uint Camo_Arme1 = G_Client + 0x311; public static uint Camo_Arme2 = G_Client + 0x361; public static uint Camo_Arme3 = G_Client + 0x389; public static uint R_SetFrameFog = 0x3D00E8; public static uint Cheat_Protect1 = 0x00622D8C; public static uint Cheat_Protect2 = 0x00622DA4; public static uint Cheat_Protect3 = 0x00622DBC; public static uint Cbuf_AddText = 0x5A657C; public static uint BG_GetWeaponsDef = 0x77ED48; public static uint G_Spawn = 0x38D6EC; public static uint G_SetModels = 0x38ABA4; public static uint SP_Script_model = 0x4E85CC;[/CODE] Mega_Bubble_Gum : [CODE]public struc Bubble_Gum_Mega { public static uint carbonized = 0x37DDCAEA; public static uint Return = 0x37DDCB6C; public static uint immolation_Liquid = 0x37DDCD74; public static uint spoilsport = 0x37DDCDF6; public static uint Time_of_Dying : 0x37DDCE78; public static uint Specialized = 0x37DDCFFE; public static uint PopShock = 0x37DDD102; public static uint Loop = 0x37DDD184; public static uint Who_Keeps_Points = 0x37DDDE4A; public static uint Phoenix = 0x37DDD080; public static uint Nuclear_winter = 0x37DDCBEE; public static uint Insatiable = 0x37DDD206; public static uint spiderman = 0x37DDD288; public static uint Contraente su Licenza = 0x37DDCEFA; public static uint It_offers_Home = 0x37E08F53; public static uint I_am_feeling_lucky = 0x37DDCCF2; public static uint aftertaste = 0x37DDCA68; }[/CODE] Crédit : [USER=452636]@Shadow STN[/USER] :ok: Multijoueur : [CODE]TOC Address - 0xE11ED8 AimTarget_GetTagPos - 0x36458 AimTarget_IsTargetVisible - 0x36700 Cbuf_AddText - 0x5B1A7C SV_GameSendServerCommand - 0x5EC544 SV_AddServerCommand - 0x5F16DC SV_GetConfigStringConst - 0x5EEEC4 G_CallSpawnEntity - 0x3803D0 G_Spawn - 0x39272C G_Client - 0x18C6220 G_Client_Size - 0x6200 G_Entity - 0x17FF620 G_Entity_Size - 0x350 G_SpawnItem - 0x3244B0 G_SetModel - 0x38FBE4 G_HudElems - 0x1770708 G_LocalizedStringIndex - 0x38E4EC G_MaterialIndex - 0x38E5D0 level_locals_t - 0x26B4F4C Key_IsDown - 0x1D6654 Scr_Notify - 0x3818A0 Scr_GetEntity - 0x3815B8 Material_RegisterHandle - 0x40A27C Material_LoadPerMap - 0x40A2E0 Material_Register_FastFile - 0x24C350 R_SetFrameFog - 0x3D0B28 R_RegisterFont - 0x4012B4 R_GetCommandBuffer - 0x411560 R_AddCmdDrawStretchPicInternal - 0x4119C8 R_AddCmdDrawStretchRotateXYInternal - 0x411A20 R_AddCmdDrawTextInternal - 0x411E18 R_AddCmdDrawTextWInternal - 0x411E78 R_AddCmdDrawTextWithEffectsInternal - 0x411F90 R_AllocShaderConstantSet - 0x42239C R_ConvertColorToBytes - 0x43E368 CMD_VEH_UseVehicle - 0x3A3A28 CMD_VEH_SetNearGoalNotifyDist - 0x3A3B40 CMD_VEH_SetVehGoalPos - 0x3A3C20 HECmd_SetText - 0x31F140 HECmd_SetShader - 0x31F208 HECmd_SetWarGameData - 0x31F39C HECmd_SetTargetEnt - 0x31F3A0 HECmd_ClearTargetEnt - 0x31F440 HECmd_SetTimer - 0x31F894 HECmd_SetTimerUp - 0x31F8DC HECmd_SetTenthsTimer - 0x31F924 HECmd_SetTenthsTimerUp - 0x31F96C HECmd_SetClock - 0x31F9B4 HECmd_SetClockUp - 0x31F9FC HECmd_SetValue - 0x31FA44 HECmd_SetWayPoint - 0x31FAEC HECmd_SetPerk - 0x31FC34 HECmd_FadeOverTime - 0x31FCD8 HECmd_ChangeFontScaleOverTime - 0x31FE60 HECmd_ScaleOverTime - 0x31FFE8 HECmd_MoveOverTime - 0x320198 HECmd_Reset - 0x320308 HECmd_Destroy - 0x320370 HECmd_SetPlayerNameString - 0x3203F0 HECmd_SetGameTypeString - 0x3204B8 HECmd_SetMapNameString - 0x320584 HECmd_SetPulseFX - 0x320648 HECmd_SetCod7DeCodeFX - 0x32082C HECmd_SetRedactFX - 0x3209A8 HECmd_SetTypewriterFX - 0x320B68 HECmd_GetTextWidth - 0x320CE8 PlayerCMD_ResetAnimations - 0x2F64B4 PlayerCMD_Revive - 0x2F65DC PlayerCMD_GetTargetScreenAngles - 0x2F6B48 PlayerCMD_GiveNextBaseWeapon - 0x2F7980 PlayerCMD_GetNormalizedMovement - 0x2F7988 PlayerCMD_GetNormalizedCameraMovement - 0x2F7A90 PlayerCMD_GiveWeaponNextAttachment - 0x2F7A94 PlayerCMD_GetWeaponAcvi - 0x2F7A98 PlayerCMD_CalcWeaponOptions - 0x2F7BCC ScriptEnt_MoveTo - 0x37D9F0 ScriptEnt_MoveGravity - 0x37DB08 ScriptEnt_MoveSlide - 0x37DC98 ScriptEnt_StopMoveSlide - 0x37DE54 ScriptEnt_MoveX - 0x37DF38 ScriptEnt_MoveY - 0x37DF78 ScriptEnt_MoveZ - 0x37DFB8 ScriptEnt_RotateTo - 0x37E008 ScriptEnt_RotatePitch - 0x37E1CA ScriptEnt_RotateYaw - 0x37E204 ScriptEnt_RotateRoll - 0x37E244 ScriptEnt_Vibrate - 0x37E298 ScriptEnt_Bobbing - 0x37E578 ScriptEnt_Rotate - 0x37E840 ScriptEnt_RotateVelocity - 0x37E9A4 ScriptEnt_SetCanDamage - 0x37EADC ScriptEnt_PhysicsLaunch - 0x37EB54 ScriptEnt_GetEnt - 0x381AB0 ScriptEnt_GetEntArray - 0x382280 ScriptEnt_GetEntArrayFromArray - 0x3825E4 ScriptEnt_GetDamageableEntArray - 0x382818[/CODE] Crédit : [URL='http://www.nextgenupdate.com/forums/members/1817712-itsjordanmodz.html']ItsJordanModz [/URL] key is down : [CODE]enum Bttn { Cross = 1, Circle = 2, Square = 3, Triangle = 4, L1 = 5, R1 = 6, Start = 14, Select = 15, L3 = 16, R3 = 17, L2 = 18, R2 = 19, DPAD_UP = 22, DPAD_DOWN = 23, DPAD_LEFT = 24, DPAD_RIGHT = 25, }; bool Detect(int Button) { opd_s Key_IsDown_t = { 0x1D6654, 0xE11ED8 }; bool(*Key_IsDown)(int client, int button) = (bool(*)(int, int))&Key_IsDown_t; return Key_IsDown(0, Button); }[/CODE] Crédit : (By oStankyModz And OLDSCHOOLMODZHD) Merci de respecter les crédits ! [FA]fa-ban[/FA] [/QUOTE]
Insérer les citations…
Vérification
Publier la réponse
Forums
Jeux-vidéos
Call of Duty
Call Of Duty (Ancienne Section en modération )
[1.07/BLES] Offset Zombie ( Stats, Weapon_Stats, Bubble_Gum.. )
Ce site utilise des cookies. En continuant à utiliser ce site, vous acceptez l'utilisation des cookies.
Acceptez
En savoir plus.…
Haut