VIEN POSTER TON DVAR ICI

sosodu13010

Mortal kombattant X
Premium
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8 Mars 2012
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1 046
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560
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Voici le mien:

A C V acousticSpikeMaxRange "200"
A acousticSpikeMinRadius "0.0001"
A C V acousticSpikeMinRange "0"
A acousticSpikeRingSize "20"
A acousticSpikeSize "10"
V actionSlotsHide "0"
activeAction ""
A E ai_corpseCount "5"
A E ai_debugMeleeAttackSpots "0"
A E ai_debugThreatSelection "0"
C V aim_accel_turnrate_debug "0"
C V aim_accel_turnrate_enabled "1"
C V aim_accel_turnrate_lerp "1200"
C V aim_aimAssistRangeScale "1"
EV aim_assist_min_target_distance "10000"
E aim_assist_script_disable "0"
C V aim_autoaim_debug "0"
C V aim_autoaim_enabled "0"
C V aim_autoaim_lerp "40"
C V aim_autoaim_region_height "120"
C V aim_autoaim_region_width "160"
C V aim_autoAimRangeScale "1"
C V aim_autobayonet_range "200"
C EV aim_automelee_debug "0"
C V aim_automelee_enabled "1"
C V aim_automelee_lerp "40"
C V aim_automelee_range "128"
C V aim_automelee_region_height "240"
C V aim_automelee_region_width "320"
C V aim_input_graph_debug "0"
C V aim_input_graph_enabled "1"
C V aim_input_graph_index "3"
C V aim_lockon_debug "0"
C V aim_lockon_deflection "0.05"
C V aim_lockon_enabled "0"
V aim_lockon_pitch_strength "0.6"
C V aim_lockon_region_height "90"
C V aim_lockon_region_width "90"
C V aim_lockon_strength "0.6"
C V aim_scale_view_axis "1"
C V aim_slowdown_debug "0"
C V aim_slowdown_enabled "1"
C V aim_slowdown_pitch_scale "0.4"
C V aim_slowdown_pitch_scale_ads "0.5"
C V aim_slowdown_region_extended_height "90"
C V aim_slowdown_region_extended_width "90"
C V aim_slowdown_region_height "90"
C V aim_slowdown_region_width "90"
C V aim_slowdown_yaw_scale "0.4"
C V aim_slowdown_yaw_scale_ads "0.5"
C aim_target_aim_tag_fast_update_interval "59"
C aim_target_aim_tag_slow_update_interval "131"
C aim_target_frustum_expand_fast_updates "40"
C aim_target_frustum_expand_on_screen "-30"
C aim_target_frustum_min_distance "256"
C aim_target_sentient_half_height "32"
C aim_target_sentient_radius "10"
C V aim_turnrate_pitch "90"
C V aim_turnrate_pitch_ads "55"
C V aim_turnrate_yaw "260"
C V aim_turnrate_yaw_ads "90"
V aim_view_sensitivity_override "-1"
C allEmblemsPurchased "0"
C allEmblemsUnlocked "0"
C allItemsPurchased "0"
C allItemsUnlocked "0"
V ammoCounterHide "0"
D arcademode "0"
attachmentFilter "0"
band_12players "384000"
band_18players "580000"
band_2players "64000"
band_4players "128000"
band_6players "192000"
band_8players "256000"
band_dedicated "2048000"
band_demosystem "64000"
band_lotsplayers "900000"
bandwidth_retry_interval "180000"
E barebones_class_mode "0"
basicTrainingFatal "1"
C D bg_aimSpreadMoveSpeedThreshold "11"
C bg_blendTimeOverride "-1"
C D bg_bobMax "8"
bg_disableWeaponPlantingInWater "1"
bg_drawGrenadeInHand "0"
bg_enableIKActiveFix "1"
C D bg_fallDamageMaxHeight "300"
C D bg_fallDamageMinHeight "128"
C D bg_foliagesnd_fastinterval "500"
C D bg_foliagesnd_maxspeed "180"
C D bg_foliagesnd_minspeed "40"
C D bg_foliagesnd_resetinterval "500"
C D bg_foliagesnd_slowinterval "1500"
C bg_forceDurationOverride "-1"
C D bg_forceExplosiveBullets "0"
bg_freeCamClipToHeliPatch "1"
C bg_gravity "800"
E bg_gunXOffset "0"
C D bg_ladder_yawcap "100"
C bg_legYawCrouchTolerance "40"
C bg_legYawProneTolerance "20"
C bg_legYawTolerance "40"
C bg_lowGravity "400"
C D bg_maxGrenadeIndicatorSpeed "100"
bg_maxWeaponAnimScale "0.66"
bg_plantInWaterDepth "5"
bg_playStandToCrouchAnims "0"
C D bg_prone_yawcap "45"
C bg_proneSwingSpeed "0.08"
C bg_shock_animation "0"
C bg_shock_lookControl "0"
C bg_shock_lookControl_fadeTime "0.001"
C bg_shock_lookControl_maxpitchspeed "0"
C bg_shock_lookControl_maxyawspeed "0"
C bg_shock_lookControl_mousesensitivityscale "0"
C bg_shock_movement "0.4"
C bg_shock_screenBlurBlendFadeTime "0.001"
C bg_shock_screenBlurBlendTime "0.001"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "0"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd ""
C bg_shock_soundEndAbort ""
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop ""
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent ""
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "generic"
C bg_shock_soundSnapshot "default"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "0.001"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0"
C bg_shock_visionset_inTime "0"
C bg_shock_visionset_name ""
C bg_shock_visionset_outTime "0"
C bg_slopeFrames "10"
C bg_swingSpeed "0.15"
C bg_teleportAlignTime "500"
bg_viewBobAmplitudeBase "0.16"
C D bg_viewBobAmplitudeDtp "0.002 0.002"
C D bg_viewBobAmplitudeDucked "0.0075 0.0075"
C D bg_viewBobAmplitudeDuckedAds "0.0075 0.0075"
C D bg_viewBobAmplitudeProne "0.08 0.04"
C D bg_viewBobAmplitudeRoll "1.5"
C D bg_viewBobAmplitudeSprinting "0.02 0.014"
C E bg_viewBobAmplitudeStanding "0.007 0.007"
C D V bg_viewBobAmplitudeStandingAds "0.007 0.007"
C E bg_viewBobAmplitudeSwimming "3 2"
C bg_viewKickMax "90"
C bg_viewKickMin "0.5"
C bg_viewKickRandom "0.4"
C bg_viewKickScale "0.2"
C D bg_vsmode_hud "0"
bg_weaponBobAmplitudeBase "0.16"
C D bg_weaponBobAmplitudeDtp "0.002 0.002"
C D bg_weaponBobAmplitudeDucked "0.045 0.025"
C D bg_weaponBobAmplitudeProne "0.02 0.005"
C D bg_weaponBobAmplitudeRoll "1.5"
C D bg_weaponBobAmplitudeSprinting "0.02 0.014"
C E bg_weaponBobAmplitudeStanding "0.055 0.025"
C E bg_weaponBobAmplitudeSwimming "4 4"
C E bg_weaponBobFrequencySwimming "0.1"
C E bg_weaponBobHeavyWeaponScalar "1.5"
C D bg_weaponBobLag "0.25"
C D bg_weaponBobMax "8"
bg_weaponleftbone "tag_weapon_left"
bg_weaponrightbone "tag_weapon_right"
D blackopsmode "0"
bodyTypeFromGun "0"
A bot_difficulty "normal"
bot_enemies "6"
bot_friends "6"
A bot_tips "1"
C bullet_penetrationMinFxDist "30"
D bulletrange "8192"
E cac_armor_focus "2"
E cac_back_menu_name "custom_class_create"
E cac_secondary_selected "0"
E cac_spec_focus "9"
E cac_weapon_current_list ""
E cac_weapon_feeder_count "0"
category "0"
categoryPlaylist "0"
A cg_adsZoomToggleStyle "1"
A C cg_adsZScaleMax "1.25"
R cg_allow_mature "1"
C cg_allPlayerNamesVisible "0"
C cg_artilleryKillCamBackDist "30"
C cg_artilleryKillCamFov "30"
C cg_artilleryKillCamGroundBackDist "30"
C cg_artilleryKillCamGroundUpDist "15"
C cg_artilleryKillCamUpDist "3"
C cg_artilleryKillCamWallOutDist "10"
C cg_artilleryKillCamWallSideDist "30"
A cg_blood "1"
A cg_brass "1"
C cg_bulletlength "80"
C cg_bulletwidth "2"
C cg_cameraSpikeEnemyColor "1 0 0 1"
C cg_cameraSpikeHighlightBrightness "5"
V cg_cameraVehicleExitTweenTime "0.4"
C V cg_cameraWaterClip "4.5"
C cg_canSeeFriendlyFrustumExpand "-30"
C cg_canSeeFriendlyFrustumMinDistance "100"
C cg_canSeeFriendlyFrustumUpdateInterval "250"
C cg_centertime "5"
A cg_chatHeight "5"
A cg_chatTime "12000"
V cg_cinematicFullscreen "1"
A cg_connectionIconSize "5"
C cg_constantSizeHeadIcons "0"
C cg_corpseHighlightFadeTime "2"
A C cg_crosshairAlpha "1"
A C cg_crosshairAlphaMin "0.5"
A C cg_crosshairDynamic "0"
A C cg_crosshairEnemyColor "1"
A cg_cursorHints "4"
C cg_debug_overlay_viewport "0"
E cg_debug_triggers "0"
cg_debugDrawSafeAreas "0"
C cg_debugevents "0"
A cg_debugInfoCornerOffset "0 0"
C cg_debugMounting "0"
C cg_debugposition "0"
A cg_descriptiveText "1"
C cg_destructibleKillCamCloseXYDist "24"
C cg_destructibleKillCamCloseZDist "24"
C cg_destructibleKillCamFarBlur "2"
C cg_destructibleKillCamFarBlurDist "300"
C cg_destructibleKillCamFarBlurStart "100"
C cg_destructibleKillCamFov "50"
C cg_destructibleKillCamNearBlur "4"
C cg_destructibleKillCamNearBlurEnd "100"
C cg_destructibleKillCamNearBlurStart "0"
C cg_destructibleKillCamRegularHeight "90"
C cg_destructibleKillCamZIncrease "15"
cg_development "0"
C cg_dogKillCamDistFromEyes "20"
C cg_dogKillCamForwardDist "-40"
C cg_dogKillCamFov "90"
C cg_dogKillCamSideDist "0"
C cg_dogKillCamUpDist "30"
C cg_dogKillMinDistFromTarget "100"
C cg_draw2D "1"
A cg_drawBreathHint "1"
A C cg_drawCrosshair "1"
cg_drawCrosshair3D "1"
A C cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
cg_drawErrorMessages "1"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
A cg_drawFPSOnly "0"
A cg_drawFPSScale "0"
C cg_drawFriendlyNames "1"
C cg_drawGun "1"
C cg_drawHealth "0"
A cg_drawHoldBreathHint "1"
A cg_drawMantleHint "1"
C cg_drawMaterial "Off"
C cg_drawModelAxis "-1"
cg_drawpaused "1"
cg_drawScriptUsage "0"
C cg_drawShellshock "1"
A cg_drawSnapshot "0"
A cg_drawSnapshotTime "1"
cg_drawTalk "ALL"
C cg_drawThroughWalls "0"
A cg_drawTurretCrosshair "1"
cg_drawVersion "0"
cg_drawVersionX "50"
cg_drawVersionY "18"
C cg_dumpAnims "-1"
C cg_enemyNameFadeIn "250"
C cg_enemyNameFadeOut "250"
cg_errordecay "100"
C cg_explosiveKillCamBackDist "150"
C cg_explosiveKillCamGroundBackDist "30"
C cg_explosiveKillCamGroundUpDist "15"
C cg_explosiveKillCamStopDecelDist "100"
C cg_explosiveKillCamStopDist "200"
C cg_explosiveKillCamUpDist "10"
C cg_explosiveKillCamWallOutDist "10"
C cg_explosiveKillCamWallSideDist "30"
C cg_fakefireWizbyChance "0.2"
C cg_firstPersonTracerChance "0"
A C cg_flareVisionSetFadeDuration "2000"
C cg_footprints "1"
C cg_footprintsDebug "0"
C cg_footprintsDistortWater "0"
C cg_footsteps "1"
C cg_fov "80"
A cg_fov_default "80"
A cg_fov_default_thirdperson "40"
cg_fovCompMax "85"
C cg_fovExtraCam "30"
C cg_fovMin "10"
C cg_fovScale "1"
C cg_friendlyNameFadeIn "0"
C cg_friendlyNameFadeOut "1500"
C cg_fuelHudVersion "1"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "455"
cg_gun_fovcomp_x "-2"
cg_gun_fovcomp_y "0"
cg_gun_fovcomp_z "0"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A cg_headIconMinScreenRadius "0.025"
C cg_heliKillCamFarBlur "2"
C cg_heliKillCamFarBlurDist "300"
C cg_heliKillCamFarBlurStart "100"
C cg_heliKillCamFov "15"
C cg_heliKillCamNearBlur "4"
C cg_heliKillCamNearBlurEnd "100"
C cg_heliKillCamNearBlurStart "0"
A cg_hintFadeTime "100"
A cg_hudChatIntermissionPosition "5 90"
A cg_hudChatPosition "5 200"
A cg_hudDamageDirectionalIconTime "1000"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconEnabledFlash "0"
A cg_hudGrenadeIconHeight "25"
A cg_hudGrenadeIconInScope "0"
A cg_hudGrenadeIconMaxHeight "104"
C V cg_hudGrenadeIconMaxRangeFlash "500"
C V cg_hudGrenadeIconMaxRangeFrag "250"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
cg_hudGrenadeIndicatorFadeUp "0"
cg_hudGrenadeIndicatorStartColor "1 1 1 1"
cg_hudGrenadeIndicatorTargetColor "1 1 1 1"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A cg_hudGrenadePointerWidth "25"
E cg_hudlegacysplitscreenscale "2"
A cg_hudMapBorderWidth "2"
A cg_hudMapFriendlyHeight "15"
A cg_hudMapFriendlyWidth "15"
A cg_hudMapPlayerHeight "20"
A cg_hudMapPlayerWidth "20"
A C cg_hudMapRadarLineThickness "0.15"
E cg_hudObjectiveTextScale "0.3"
A cg_hudProneY "-160"
A cg_hudSayPosition "5 180"
E cg_hudsplitscreencompassscale "1.5"
E cg_hudsplitscreenstancescale "2"
cg_hudStanceFlash "1 1 1 1"
A cg_hudStanceHintPrints "0"
A cg_hudVotePosition "5 220"
C cg_infraredBlurTime "250"
cg_infraredHighlightOffset "0.75"
cg_infraredHighlightScale "200"
A cg_invalidCmdHintBlinkInterval "600"
A cg_invalidCmdHintDuration "1800"
C cg_laserEndOffset "0.5"
C cg_laserFlarePct "0.2"
C cg_laserForceOn "0"
cg_laserLight "1"
C cg_laserLightBeginOffset "13"
C cg_laserLightBodyTweak "15"
C cg_laserLightEndOffset "-3"
C cg_laserLightRadius "3"
C cg_laserRadius "0.8"
C cg_laserRange "1500"
C cg_laserRangePlayer "1500"
A cg_mapLocationSelectionCursorSpeed "0.6"
A cg_mapLocationSelectionRotationSpeed "3"
A cg_marks_ents_player_only "0"
A cg_mature "1"
A C cg_MaxDownedPulseRate "4"
A C cg_MinDownedPulseRate "1"
A C cg_motionblur_duration "2500"
A C cg_motionblur_fadeout "500"
cg_nopredict "0"
A cg_overheadIconSize "0.7"
C cg_overheadNamesFarDist "512"
C cg_overheadNamesFarScale "0.7"
A cg_overheadNamesFont "2"
C cg_overheadNamesGlow "0 0 0 1"
C cg_overheadNamesMaxDist "10000"
C cg_overheadNamesNearDist "64"
A cg_overheadNamesSize "0.5"
C cg_overheadNamesTagUpdateInterval "1"
A cg_overheadRankSize "0.5"
C cg_playerFrustumHalfHeight "36"
C cg_playerHighlightBlinkTime "1250"
C cg_playerHighlightBrightness "3"
C cg_playerHighlightEnemyColor "1 0.101961 0.101961 1"
C cg_playerHighlightMinFade "0.4"
C cg_playerHighlightTargetSize "750"
U A cg_predictItems "1"
C cg_proneFeetCollisionHull "1"
cg_readTitleStorageLocally "0"
C cg_retrieveHintTime "0"
C cg_retrieveHintTimeStuck "2000"
C cg_rocketKillCamBackDist "70"
C cg_rocketKillCamUpDist "10"
cg_scoreboardBannerHeight "35"
cg_scoreboardFont "3"
cg_scoreboardHeaderFontScale "0.315"
cg_scoreboardHeight "435"
cg_scoreboardItemHeight "18"
cg_scoreboardMyColor "1 0.8 0.4 1"
cg_scoreboardPingGraph "0"
cg_scoreboardPingHeight "0.7"
cg_scoreboardPingText "1"
cg_scoreboardPingWidth "0.036"
cg_scoreboardQuarterscreenWidth "395"
cg_scoreboardRankFontScale "0.26"
cg_scoreboardScrollStep "3"
cg_scoreboardSplitscreenWidth "700"
cg_scoreboardTextOffset "0.6"
cg_scoreboardWidth "500"
A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
A cg_ScoresPing_HighColor "0.8 0 0 1"
R cg_ScoresPing_Interval "1"
A cg_ScoresPing_LowColor "0 0.74902 0 1"
A cg_ScoresPing_MaxBars "4"
A cg_ScoresPing_MedColor "0.8 0.8 0 1"
C cg_scriptedKillCamCloseXYDist "24"
C cg_scriptedKillCamCloseZDist "24"
C cg_scriptedKillCamFarBlur "2"
C cg_scriptedKillCamFarBlurDist "300"
C cg_scriptedKillCamFarBlurStart "100"
C cg_scriptedKillCamFov "50"
C cg_scriptedKillCamNearBlur "4"
C cg_scriptedKillCamNearBlurEnd "100"
C cg_scriptedKillCamNearBlurStart "0"
A cg_scriptIconSize "5"
A cg_seatHintFadeTime "2000"
cg_showmiss "0"
cg_showZombieControls "0"
cg_showZombieMap "1"
cg_spectateThirdPerson "0"
A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
A cg_subtitleMinTime "3"
A cg_subtitles "1"
A cg_subtitleWidthStandard "520"
A cg_subtitleWidthWidescreen "520"
A cg_teamChatsOnly "0"
C cg_thirdPerson "0"
A cg_thirdPersonAngle "354"
C cg_thirdPersonFocusDist "512"
A cg_thirdPersonMode "Fixed"
A cg_thirdPersonRange "120"
A C cg_timedDamageDuration "500"
C cg_tracerchance "0.2"
C cg_tracerlength "100"
C cg_tracerNoDrawTime "0"
C cg_tracerScale "1"
C cg_tracerScaleDistRange "25000"
C cg_tracerScaleMinDist "5000""
C'est les tien ou ceux de Google ? x)
 
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