Connexion
S'inscrire
Actualités
Quoi de neuf
Activités générales
Auteurs
Forums
Nouveaux messages
Rechercher un forum
Quoi de neuf
Nouveaux messages
Nouveaux messages de profil
Activités générales
Membres
Membres inscrits
Visiteurs actuels
Nouveaux messages de profil
Rechercher dans les messages des profils
Teams
Créé ton équipe
Quoi de neuf ?
Nouveaux messages
Rechercher un forum
Menu
Connexion
S'inscrire
Install the app
Install
Forums
Jeux-vidéos
Call of Duty
Call of Duty 8 : Modern Warfare 3
Questions, aides et recherches
Résolu
Probleme codage tool mw3
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Vous utilisez un navigateur non à jour ou ancien. Il ne peut pas afficher ce site ou d'autres sites correctement.
Vous devez le mettre à jour ou utiliser un
navigateur alternatif
.
Répondre à la discussion
Message
<blockquote data-quote="membre672002" data-source="post: 6809424" data-attributes="member: 672002"><p>Bonjour a tous,je commence a coder mon tool mw3 je met les offsets et la "le nom process id n'existe pas dans le contexte actuel"</p><p></p><p>voici mon code :</p><p>[SPOILER="Code"] </p><p>using System;</p><p>using System.Collections.Generic;</p><p>using System.ComponentModel;</p><p>using System.Data;</p><p>using System.Drawing;</p><p>using System.Linq;</p><p>using System.Text;</p><p>using System.Threading.Tasks;</p><p>using System.Windows.Forms;</p><p>using PS3Lib;</p><p>using MetroFramework;</p><p></p><p>namespace MW3_Private_tool_by_Snake_Designed</p><p>{</p><p></p><p> public partial class Form1 : MetroFramework.Forms.MetroForm</p><p> {</p><p> public Form1()</p><p> {</p><p> InitializeComponent();</p><p> }</p><p> private PS3API PS3API = new PS3API();</p><p> private Random Random = new Random();</p><p> private CCAPI CEX = new CCAPI();</p><p></p><p></p><p> private void Form1_Load(object sender, EventArgs e)</p><p> {</p><p></p><p> }</p><p></p><p> private void metroRadioButton2_CheckedChanged(object sender, EventArgs e)</p><p> {</p><p> PS3API.ChangeAPI(SelectAPI.ControlConsole);</p><p> connect.Enabled = true;</p><p> }</p><p></p><p> private void metroRadioButton1_CheckedChanged(object sender, EventArgs e)</p><p> {</p><p> PS3API.ChangeAPI(SelectAPI.TargetManager);</p><p> connect2.Enabled = true;</p><p></p><p> }</p><p></p><p> private void metroButton2_Click(object sender, EventArgs e)</p><p> {</p><p> if (PS3API.AttachProcess())</p><p> {</p><p></p><p> Byte[] buffer = new byte[] { 0x60, 0x00, 0x00, 0x00 };</p><p> PS3API.SetMemory(0x057A47C, buffer);</p><p> MessageBox.Show("PS3 attacher avec succËs avec " + PS3API.GetCurrentAPIName(), " SuccËs ", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);</p><p> PS3API.CCAPI.Notify(CCAPI.NotifyIcon.FINGER, "merci d'utiliser mon tool <img src="/data/assets/smilies/joueur.gif" class="smilie" loading="lazy" alt=":p" title="Joueur :p" data-shortname=":p" />");</p><p> }</p><p> else</p><p> {</p><p></p><p> MessageBox.Show("PS3 non attacher", "Erreur", MessageBoxButtons.OK, MessageBoxIcon.Warning);</p><p> }</p><p> }</p><p></p><p> private void metroButton1_Click(object sender, EventArgs e)</p><p> {</p><p> if (PS3API.ConnectTarget())</p><p> {</p><p> MessageBox.Show("PS3 Connecter avec succËs sur la†" + PS3API.GetConsoleName(), "Information", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);</p><p> PS3API.CCAPI.Notify(CCAPI.NotifyIcon.FINGER,"Private tool by Snake Designed"); </p><p> </p><p> }</p><p> }</p><p></p><p> private void metroButton3_Click(object sender, EventArgs e)</p><p> {</p><p></p><p> }</p><p></p><p> private void metroButton3_Click_1(object sender, EventArgs e)</p><p> {</p><p> if (numericUpDown1.Value == 0)</p><p> {</p><p> byte[] PR0 = new byte[] { 0x00 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR0);</p><p> }</p><p> else if (numericUpDown1.Value == 1)</p><p> {</p><p> byte[] PR1 = new byte[] { 0x01 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR1);</p><p> }</p><p> else if (numericUpDown1.Value == 2)</p><p> {</p><p> byte[] PR2 = new byte[] { 0x02 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR2);</p><p> }</p><p> else if (numericUpDown1.Value == 3)</p><p> {</p><p> byte[] PR3 = new byte[] { 0x03 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR3);</p><p> }</p><p> else if (numericUpDown1.Value == 4)</p><p> {</p><p> byte[] PR4 = new byte[] { 0x04 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR4);</p><p> }</p><p> else if (numericUpDown1.Value == 5)</p><p> {</p><p> byte[] PR5 = new byte[] { 0x05 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR5);</p><p> }</p><p> else if (numericUpDown1.Value == 6)</p><p> {</p><p> byte[] PR6 = new byte[] { 0x06 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR6);</p><p> }</p><p> else if (numericUpDown1.Value == 7)</p><p> {</p><p> byte[] PR7 = new byte[] { 0x07 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR7);</p><p> }</p><p> else if (numericUpDown1.Value == 8)</p><p> {</p><p> byte[] PR8 = new byte[] { 0x08 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR8);</p><p> }</p><p> else if (numericUpDown1.Value == 9)</p><p> {</p><p> byte[] PR9 = new byte[] { 0x09 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR9);</p><p> }</p><p> else if (numericUpDown1.Value == 10)</p><p> {</p><p> byte[] P10 = new byte[] { 0x0A };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P10);</p><p> }</p><p> else if (numericUpDown1.Value == 11)</p><p> {</p><p> byte[] P11 = new byte[] { 0x0B };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P11);</p><p> }</p><p> else if (numericUpDown1.Value == 12)</p><p> {</p><p> byte[] P12 = new byte[] { 0x0C };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P12);</p><p> }</p><p> else if (numericUpDown1.Value == 13)</p><p> {</p><p> byte[] P13 = new byte[] { 0x0D };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P13);</p><p> }</p><p> else if (numericUpDown1.Value == 14)</p><p> {</p><p> byte[] P14 = new byte[] { 0x0E };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P14);</p><p> }</p><p> else if (numericUpDown1.Value == 15)</p><p> {</p><p> byte[] P15 = new byte[] { 0x0F };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P15);</p><p> }</p><p> else if (numericUpDown1.Value == 16)</p><p> {</p><p> byte[] P16 = new byte[] { 0x10 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P16);</p><p> }</p><p> else if (numericUpDown1.Value == 17)</p><p> {</p><p> byte[] P17 = new byte[] { 0x11 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P17);</p><p> }</p><p> else if (numericUpDown1.Value == 18)</p><p> {</p><p> byte[] P18 = new byte[] { 0x12 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P18);</p><p> }</p><p> else if (numericUpDown1.Value == 19)</p><p> {</p><p> byte[] P19 = new byte[] { 0x13 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P19);</p><p> }</p><p> else if (numericUpDown1.Value == 20)</p><p> {</p><p> byte[] P20 = new byte[] { 0x14 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P20);</p><p> }</p><p> else if (numericUpDown1.Value == 21)</p><p> {</p><p> byte[] P21 = new byte[] { 0x15 };</p><p> PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P21);</p><p> }</p><p> }</p><p> }</p><p>}</p><p></p><p> </p><p> [/SPOILER]</p></blockquote><p></p>
[QUOTE="membre672002, post: 6809424, member: 672002"] Bonjour a tous,je commence a coder mon tool mw3 je met les offsets et la "le nom process id n'existe pas dans le contexte actuel" voici mon code : [SPOILER="Code"] using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using PS3Lib; using MetroFramework; namespace MW3_Private_tool_by_Snake_Designed { public partial class Form1 : MetroFramework.Forms.MetroForm { public Form1() { InitializeComponent(); } private PS3API PS3API = new PS3API(); private Random Random = new Random(); private CCAPI CEX = new CCAPI(); private void Form1_Load(object sender, EventArgs e) { } private void metroRadioButton2_CheckedChanged(object sender, EventArgs e) { PS3API.ChangeAPI(SelectAPI.ControlConsole); connect.Enabled = true; } private void metroRadioButton1_CheckedChanged(object sender, EventArgs e) { PS3API.ChangeAPI(SelectAPI.TargetManager); connect2.Enabled = true; } private void metroButton2_Click(object sender, EventArgs e) { if (PS3API.AttachProcess()) { Byte[] buffer = new byte[] { 0x60, 0x00, 0x00, 0x00 }; PS3API.SetMemory(0x057A47C, buffer); MessageBox.Show("PS3 attacher avec succËs avec " + PS3API.GetCurrentAPIName(), " SuccËs ", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); PS3API.CCAPI.Notify(CCAPI.NotifyIcon.FINGER, "merci d'utiliser mon tool :p"); } else { MessageBox.Show("PS3 non attacher", "Erreur", MessageBoxButtons.OK, MessageBoxIcon.Warning); } } private void metroButton1_Click(object sender, EventArgs e) { if (PS3API.ConnectTarget()) { MessageBox.Show("PS3 Connecter avec succËs sur la†" + PS3API.GetConsoleName(), "Information", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); PS3API.CCAPI.Notify(CCAPI.NotifyIcon.FINGER,"Private tool by Snake Designed"); } } private void metroButton3_Click(object sender, EventArgs e) { } private void metroButton3_Click_1(object sender, EventArgs e) { if (numericUpDown1.Value == 0) { byte[] PR0 = new byte[] { 0x00 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR0); } else if (numericUpDown1.Value == 1) { byte[] PR1 = new byte[] { 0x01 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR1); } else if (numericUpDown1.Value == 2) { byte[] PR2 = new byte[] { 0x02 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR2); } else if (numericUpDown1.Value == 3) { byte[] PR3 = new byte[] { 0x03 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR3); } else if (numericUpDown1.Value == 4) { byte[] PR4 = new byte[] { 0x04 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR4); } else if (numericUpDown1.Value == 5) { byte[] PR5 = new byte[] { 0x05 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR5); } else if (numericUpDown1.Value == 6) { byte[] PR6 = new byte[] { 0x06 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR6); } else if (numericUpDown1.Value == 7) { byte[] PR7 = new byte[] { 0x07 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR7); } else if (numericUpDown1.Value == 8) { byte[] PR8 = new byte[] { 0x08 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR8); } else if (numericUpDown1.Value == 9) { byte[] PR9 = new byte[] { 0x09 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, PR9); } else if (numericUpDown1.Value == 10) { byte[] P10 = new byte[] { 0x0A }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P10); } else if (numericUpDown1.Value == 11) { byte[] P11 = new byte[] { 0x0B }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P11); } else if (numericUpDown1.Value == 12) { byte[] P12 = new byte[] { 0x0C }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P12); } else if (numericUpDown1.Value == 13) { byte[] P13 = new byte[] { 0x0D }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P13); } else if (numericUpDown1.Value == 14) { byte[] P14 = new byte[] { 0x0E }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P14); } else if (numericUpDown1.Value == 15) { byte[] P15 = new byte[] { 0x0F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P15); } else if (numericUpDown1.Value == 16) { byte[] P16 = new byte[] { 0x10 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P16); } else if (numericUpDown1.Value == 17) { byte[] P17 = new byte[] { 0x11 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P17); } else if (numericUpDown1.Value == 18) { byte[] P18 = new byte[] { 0x12 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P18); } else if (numericUpDown1.Value == 19) { byte[] P19 = new byte[] { 0x13 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P19); } else if (numericUpDown1.Value == 20) { byte[] P20 = new byte[] { 0x14 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P20); } else if (numericUpDown1.Value == 21) { byte[] P21 = new byte[] { 0x15 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01c1947c, P21); } } } } [/SPOILER] [/QUOTE]
Insérer les citations…
Vérification
Publier la réponse
Forums
Jeux-vidéos
Call of Duty
Call of Duty 8 : Modern Warfare 3
Questions, aides et recherches
Résolu
Probleme codage tool mw3
Ce site utilise des cookies. En continuant à utiliser ce site, vous acceptez l'utilisation des cookies.
Acceptez
En savoir plus.…
Haut