Offsets RTM / RPC 1.26 [PS3]

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Je ne vois pas d'offsets realease en 1.26 donc je les partages :ok:, c'est utile uniquement aux codeurs.


Offsets RTM :
Code:
uint GodMod = 0x118A548;
ON = 0x38, 0x60, 0x7F, 0xFF, 0xB0, 0x7F, 0x00, 0xB4
OFF = 0xFC, 0x01, 0x10, 0x00, 0x41, 0x80, 0x01, 0x14

------------------------------------------------------------------

uint UnlimitedAmmo1 = 0xFD3904;
ON = 0x3B, 0xA0, 0x27, 0x72
OFF = 0x63, 0xFD, 0x00, 0x00

------------------------------------------------------------------

uint UnlimitedAmmo2 = 0xFDEC80;
ON = 0x38, 0xE0, 0x00, 0x63
OFF = 0x60, 0x87, 0x00, 0x00

------------------------------------------------------------------

uint Police = 0x1041FE0;
ON = 0x39, 0x60, 0x00, 0x00
OFF = 0x81, 0x7D, 0x00, 0x04

------------------------------------------------------------------

uint SuperJump = 0x5EE9b0;
ON = 0x60, 0x00, 0x00, 0x00
OFF = 0x41, 0x82, 0x00, 0x10

------------------------------------------------------------------

uint Superman = 0x1E459E4;
ON = 0x40, 0xA0, 0x00, 0x00
OFF = 0xC0, 0xA0, 0x00, 0x00

------------------------------------------------------------------

uint Gravity = 0x1A8C170;
NORMAL = 0x3F, 0x80, 0x00, 0x00
NO GRAVITY = 0x00, 0x00, 0x00, 0x00
-20 = 0xC1, 0xA0, 0x00, 0x00
-10 = C1, 0x20, 0x00, 0x00
2 = 0x40, 0x00, 0x00, 0x00
3 = 0x40, 0x40, 0x00, 0x00
5 = 0x40, 0xA0, 0x00, 0x00
10 = 0x41, 0x20, 0x00, 0x00
20 = 0x41, 0xA0, 0x00, 0x00
50 = 0x42, 0x48, 0x00, 0x00
100 = 0x42, 0xC8, 0x00, 0x00

------------------------------------------------------------------

uint WalkingSpeed = 0x411433DC;
NORMAL = 0x3F, 0x80, 0x00, 0x00
2 = 0x40, 0x00, 0x00, 0x00
3 = 0x40, 0x40, 0x00, 0x00
5 = 0x40, 0xA0, 0x00, 0x00
10 = 0x41, 0x20, 0x00, 0x00
20 = 0x41, 0xA0, 0x00, 0x00
50 = 0x42, 0x48, 0x00, 0x00
100 = 0x42, 0xC8, 0x00, 0x00

------------------------------------------------------------------

uint SwimSpeed = 0x411433D8;
NORMAL = 0x3F, 0x80, 0x00, 0x00
2 = 0x40, 0x00, 0x00, 0x00
3 = 0x40, 0x40, 0x00, 0x00
5 = 0x40, 0xA0, 0x00, 0x00
10 = 0x41, 0x20, 0x00, 0x00
20 = 0x41, 0xA0, 0x00, 0x00
50 = 0x42, 0x48, 0x00, 0x00
100 = 0x42, 0xC8, 0x00, 0x00

------------------------------------------------------------------

uint Timescale = 0x2C9A3C;
ON = 0xEC, 0x42, 0x10, 0xBA
OFF = 0xFC, 0x40, 0xE8, 0x90

------------------------------------------------------------------

uint SlowMotion = 0x1CC57A8;
ON = 0x3F, 0x00, 0x00, 0x00
OFF = 0x3F, 0x80, 0x00, 0x00

------------------------------------------------------------------

uint CarJump = 0x1A8C190;
ON = 0x4D, 0x00, 0x00, 0x00
OFF = 0x3F, 0x00, 0x00, 0x00

------------------------------------------------------------------

uint BigGuns = 0x1D260;
ON = 0x40, 0x00, 0x00, 0x00
OFF = 0x3F, 0x80, 0x00, 0x00

------------------------------------------------------------------

uint Neon = 0x208CA00;
Choisisser vos couleurs en RGB, sur cette exemple c'est un rouge :
int r = Convert.ToInt32("187");
int g = Convert.ToInt32("11");
int b = Convert.ToInt32("11");
PS3.Extension.WriteFloat(Neon, Convert.ToSingle(r));
PS3.Extension.WriteFloat(Neon + 0x04, Convert.ToSingle(g));
PS3.Extension.WriteFloat(Neon + 0x08, Convert.ToSingle(b));

------------------------------------------------------------------

uint SkyColor = 0x4937C4;
Normal = 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x18, 0x19, 0x1A, 0x1B, 0xF8
Violet = 0xF4, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x18, 0x19, 0x1A, 0x1B, 0xF8
Orange = 0x04, 0xF4, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x18, 0x19, 0x1A, 0x1B, 0xF8
Jaune = 0x04, 0x05, 0x06, 0x07, 0xF4, 0x09, 0x0A, 0x0B, 0x18, 0x19, 0x1A, 0x1B, 0xF8
Bleu néon = 0xF4, 0x05, 0x06, 0x07, 0x00, 0x09, 0x0A, 0x0B, 0x00, 0x19, 0x1A, 0x1B, 0xF8
Pêche = 0xF4, 0x05, 0x06, 0x07, 0xF4, 0x09, 0x0A, 0x0B, 0xF4, 0x19, 0x1A, 0x1B, 0xF8
Bleu-violet = 0x00, 0x05, 0x06, 0x07, 0xF4, 0x09, 0x0A, 0x0B, 0x00, 0x19, 0x1A, 0x1B, 0xF8
Thé = 0x00, 0x00, 0x00, 0x00, 0xF4, 0xF4, 0x00, 0x00, 0x00, 0x00, 0x1A, 0x1B, 0xF8
Bleu lumière = 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1A, 0x1B, 0xF8
Rose = 0xF4, 0xF4, 0xF4, 0xF4, 0xF4, 0xF4, 0xF4, 0xF4, 0xF4, 0xF4, 0xF4, 0x1B, 0xF8
Dafaq = 0x00, 0x00, 0x00, 0x00, 0xF4, 0xF4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF8

------------------------------------------------------------------

uint BrokenGlassColor = 0x49A2A4;
Normal = 0x02, 0x03, 0x01, 0x11, 0x04, 0x05, 0x02, 0x12, 0x06, 0x07, 0x03, 0x13, 0x80, 0x00, 0x00, 0x00
Blanches = 0x12, 0x11, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0xB3, 0xF3, 0xF3, 0x00, 0x00, 0x00, 0x00, 0x00
Rouges = 0x02, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x00
Jaunes = 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0xF3, 0xF3, 0x00, 0x00, 0x00, 0x00, 0x00
Vertes = 0x00, 0x00, 0x00, 0x05, 0x55, 0x55, 0x55, 0x55, 0x55, 0xF3, 0xF3, 0x00, 0x00, 0x00, 0x00, 0x00
Bleus = 0x7F, 0xF2, 0x05, 0x55, 0x05, 0xF9, 0xF9, 0xF9, 0xB3, 0xF3, 0xF3, 0x00, 0x00, 0x00, 0x00, 0x00
Noires = 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00
Bleu-ciel = 0x7F, 0xF2, 0x05, 0x55, 0x05, 0xF4, 0x09, 0x12, 0xB3, 0xF3, 0xF3, 0x00, 0x00, 0x00, 0x00, 0x00
Oranges = 0x12, 0x11, 0x12, 0x55, 0x05, 0xF4, 0x09, 0x12, 0xB3, 0x03, 0xF3, 0x00, 0x00, 0x00, 0x00, 0x00
Roses = 0x12, 0x11, 0x12, 0x55, 0x05, 0xF4, 0x09, 0x12, 0xB3, 0xF3, 0xF3, 0x00, 0x00, 0x00, 0x00, 0x00
Fushias = 0x12, 0x11, 0x12, 0x12, 0x12, 0xF4, 0x09, 0x12, 0xB3, 0xF3, 0xF3, 0x00, 0x00, 0x00, 0x00, 0x00

------------------------------------------------------------------

uint VehicleTextures = 0x498B30;
Normal = 0x3B, 0x80, 0x80, 0x81
Noires = 0xFF, 0x80, 0x80, 0x81
Enneigés = 0x3F, 0x80, 0x80, 0x81

------------------------------------------------------------------

uint ExplosiveMelee = 0x00FC3158;
ON = 0x60, 0x00, 0x00, 0x00
OFF = 0x41, 0x82, 0x00, 0xF4

------------------------------------------------------------------

uint Tunable = 0x1E70374;

------------------------------------------------------------------

uint NameChanger1 = 0x0200255C;

------------------------------------------------------------------

uint NameChanger2 = 0x41143344;

------------------------------------------------------------------

uint NameChanger3 = 0x1FF248C;

------------------------------------------------------------------

uint PlayerOffset = 0x1C8FF84;

------------------------------------------------------------------

uint WaypointOffset = 0x1D5A840;


Offsets RPC :

Class RPC 1.26 :

Class Hook 1.26 :

Et comme je suis gentil, je vous offre même des natives toutes prêtes que j'ai faîtes à l'aide du site d'Alexander Blade ( ) :



Crédits :

Toute la communauté modding de Grand Theft Auto V :trollface:
 
Dernière édition:

mister fan

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Je voit pas d'offsets realease en 1.26 donc je les partages :ok:, c'est utiles uniquement au codeurs.


Code:
uint GodMod = 0x0118A548;
uint UnlimitedAmmo1 = 0x00FD3904;
uint UnlimitedAmmo2 = 0x00FDDF44;
uint NoPolice = 0x01041FE0;
uint SuperJump = 0x005EE9B0;
uint Superman = 0x01E459E4;
uint Gravity = 0x01A8C178;
uint WalkingSpeed = 0x411433DC;
uint SwimSpeed = 0x411433D8;
uint Timescale = 0x002C9A3C;
uint SlowMotion = 0x01CC57A8;
uint CarJump = 0x01A8C190;
uint BigGuns = 0x0001D260;
uint ExplosiveMelee = 0x00FC3158;
uint Neon = 0x0208CA00;
uint SkyColor = 0x004937C4;
uint BrokenGlassColor = 0x0049A2A4;
uint VehicleTextures = 0x00498B30;
uint PlayerOffset = 0x01C8FF84;
uint WaypointOffet = 0x01D5A840;



Crédits :
Toute la communauté modding de Grand Theft Auto :trollface:
merci pour la release
 
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Je voit pas d'offsets realease en 1.26 donc je les partages :ok:, c'est utiles uniquement au codeurs.


Code:
uint GodMod = 0x0118A548;
uint UnlimitedAmmo1 = 0x00FD3904;
uint UnlimitedAmmo2 = 0x00FDDF44;
uint NoPolice = 0x01041FE0;
uint SuperJump = 0x005EE9B0;
uint Superman = 0x01E459E4;
uint Gravity = 0x01A8C178;
uint WalkingSpeed = 0x411433DC;
uint SwimSpeed = 0x411433D8;
uint Timescale = 0x002C9A3C;
uint SlowMotion = 0x01CC57A8;
uint CarJump = 0x01A8C190;
uint BigGuns = 0x0001D260;
uint ExplosiveMelee = 0x00FC3158;
uint Neon = 0x0208CA00;
uint SkyColor = 0x004937C4;
uint BrokenGlassColor = 0x0049A2A4;
uint VehicleTextures = 0x00498B30;
uint PlayerOffset = 0x01C8FF84;
uint WaypointOffet = 0x01D5A840;
uint Tunable = 0x01E60274;



Crédits :
Toute la communauté modding de Grand Theft Auto :trollface:
Offsets de nooby , crédits de nooby :trollface:
 
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Petite mise à jour du topic :

- Ajout du RPC 1.26
- Ajout des offsets RPC 1.26
- Ajout de pas mal de natives prête à l'emploi

:d:

Merci pour :

- Ajout du RPC 1.26 de noobys
- Ajout des offsets RPC 1.26 de noobys
- Ajout de pas mal de natives de noobys prête à l'emploi

:trollface:
 
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