byte[] buffer = new byte[] { 0x40, 0x00 };
ps3API_0.SetMemory(0x004A8310, buffer);
byte[] buffer2 = new byte[] { 0x99 };
ps3API_0.SetMemory(0x004FA38F, buffer2);
byte[] buffer3 = new byte[] { 0x60, 0x00, 0x00, 0x00 };
ps3API_0.SetMemory(0x004FBA74, buffer3);
byte[] buffer4 = new byte[] { 0x60, 0x00, 0x00, 0x00 };
ps3API_0.SetMemory(0x00537DD4, buffer4);
byte[] buffer5 = new byte[] { 0x60, 0x00, 0x00, 0x00 };
ps3API_0.SetMemory(0x00538148, buffer5);
byte[] buffer6 = new byte[] { 0x48, 0x00 };
ps3API_0.SetMemory(0x004FB61C, buffer6);
byte[] buffer7 = new byte[] { 0x48, 0x80 };
ps3API_0.SetMemory(0x004FA3BC, buffer7);
byte[] buffer8 = new byte[] { 0x60, 0x00, 0x00, 0x00 };
ps3API_0.SetMemory(0x005200E8, buffer8);
byte[] buffer9 = new byte[] { 0x60, 0x00, 0x00, 0x00 };
ps3API_0.SetMemory(0x005200F4, buffer9);