OffSet 1.04 Aw + Aide Codage + Anti Ban

Statut
N'est pas ouverte pour d'autres réponses.

modziconu_

Membre
Inscription
22 Juillet 2014
Messages
180
Réactions
43
Points
156
MoDziConu Nouvelle release 1.04 advanced Warfare
------------------------------------------------------------------------->
noel8.png


Anti ban
___________
Offset : 0x593288
----------------
Byte : mettre tout : 0x60, 0x00, 0x00, 0x00)
___________


clients name
____________

uint G_Client = 0x1950880;
uint Name = G_Client + 0x3B3C,
for(uint i = 0;i<12;i++)
{
PS3.Extension.WriteString(Name + 0x4180 * i, textBox27.Text);
________________
OFFSET ADVENCED WARFARE 1.04
-----------------------------------------------
[?IMG]
Statistiques

Prestige
0x295C66D

Victoires
0x295C772

Défaites
0x295C725

Victimes
0x295C71D

Morts
0x295C6F5

Score
0x295C746

Niveau ( EXP )
0x295C709

All Unlock
0x2961DA0
ON : 0xFF - 1770 bytes

Name changer
0x28E60E0

[?IMG]
Host name

Host name
0xDC3A80

[?IMG]
Classes names

Classe 1
0x2961449

Classe 2
0x29614C9

Classe 3
0x2961549

Classe 4
0x29615C9

Classe 5
0x2961649

Classe 6
0x29616C9

Classe 7
0x2961749

Classe 8
0x29617C9

Classe 9
0x2961849

Classe 10
0x29618C9

[?IMG]
Classes moddeds

Classe 1 RADAR
0x2961462
ON : 0xB1

Classe 2 RADAR
0x29614DE
ON : 0xB1

Classe 3 RADAR
0x296155E
ON : 0xB1

Classe 4 RADAR
0x29615DE
ON : 0xB1

Classe 5 RADAR
0x296165E
ON : 0xB1

[?IMG]
Mods non host

Redboxes
0x19610B
ON : 0x01
OFF : 0x00

Radar
0x25B5614
ON : 0x01
OFF : 0x00
Radar avancé
0x18DB73
ON : 0x00
OFF : 0x01

Promod
0x25B607C
ON : 0x42, 0xD2
OFF : 0x42, 0x82

Laser
0x1FF703
ON : 0x01
OFF : 0x00
--------------------------------------------------------
3e personne
0x25B502C
ON : 0x01
OFF : 0x00

Balles explosives
0x16FE9F
ON : 0x01
OFF : 0x00
Contour de l'arme en couleur
0x1FF6F3
BLEU : 0x08
BLEU FONCÉ : 0x0E
ROUGE : 0x04
JAUNE : 0x0C
VERT : 0x06
ORANGE : 0x0A
OFF : 0x00

Arme et main en couleur
0x1FF6F3
BLEU : 0x19
BLEU FONCÉ : 0x1F
ROUGE : 0x14
JAUNE : 0x1D
VERT : 0x17
ORANGE : 0x1B
OFF : 0x00

Joueurs en vert
0x5D60D3
ON : 0x01
OFF : 0x00

Joueurs en chrome
0x5D60D3
ON : 0x01
OFF : 0x00

Steady aim
0x16E96F
ON : 0x00
OFF : 0x02

[?IMG]
Clients names

Client 0
0x1954328

Client 1
0x19584a8

Client 2
0x195c628

Client 3
0x19607a8

Client 4
0x1964928

Client 5
0x1968aa8

Client 6
0x196cc28

Client 7
0x1970da8

Client 8
0x1974f28

Client 9
0x19790a8

Client 10
0x197d228

Client 11
0x19813a8

Client 12
0x1985528

[?IMG]
Clients mods
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CODAGE STAT /
__________________________________________

byte[] ScoreX1 = BitConverter.GetBytes(ScoreX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, ScoreX1);

byte[] PrestigeX1 = BitConverter.GetBytes(PrestigeX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, PrestigeX1);


byte[] ExperienceX1 = BitConverter.GetBytes(ExperienceX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, ExperienceX1);


byte[] ScoresX1 = BitConverter.GetBytes(ScoresX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, ScoresX1);

byte[] KillsX1 = BitConverter.GetBytes(KillsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0,Offset, KillsX1);


byte[] KillStreaksX1 = BitConverter.GetBytes(KillStreaksX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194B0, KillStreaksX1);


byte[] DeathX1 = BitConverter.GetBytes(DeathX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x295C6F5, DeathX1);


byte[] AssistX1 = BitConverter.GetBytes(AssistX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194BC, AssistX1);

byte[] HeadShotsX1 = BitConverter.GetBytes(HeadShotsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194C0, HeadShotsX1);;


byte[] Times PlayedX1 = BitConverter.GetBytes(Times PlayedX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C1947C, Times PlayedX1);

byte[] TokensX1 = BitConverter.GetBytes(TokensX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, TokensX1);

byte[] WinsX1 = BitConverter.GetBytes(WinsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset,WinsX1);

byte[] LossesX1 = BitConverter.GetBytes(LossesX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, LossesX1);

byte[] TiesX1 = BitConverter.GetBytes(TiesX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0,Offset, TiesX1);


byte[] WinStreaksX1 = BitConverter.GetBytes(WinStreaksX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, WinStreaksX1);


byte[] HitsX1 = BitConverter.GetBytes(HitsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, HitsX1);


byte[] MissesX1 = BitConverter.GetBytes(MissesX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, MissesX1);
 

AzMoDz

Premium --> 29 Juillet 2015
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Inscription
30 Mai 2014
Messages
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Réactions
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Points
16 383
MoDziConu Nouvelle release 1.04 advanced Warfare
------------------------------------------------------------------------->
noel8.png


Anti ban
___________
Offset : 0x593288
----------------
Byte : mettre tout : 0x60, 0x00, 0x00, 0x00)
___________


clients name
____________

uint G_Client = 0x1950880;
uint Name = G_Client + 0x3B3C,
for(uint i = 0;i<12;i++)
{
PS3.Extension.WriteString(Name + 0x4180 * i, textBox27.Text);
________________
OFFSET ADVENCED WARFARE 1.04
-----------------------------------------------
[?IMG]
Statistiques

Prestige
0x295C66D

Victoires
0x295C772

Défaites
0x295C725

Victimes
0x295C71D

Morts
0x295C6F5

Score
0x295C746

Niveau ( EXP )
0x295C709

All Unlock
0x2961DA0
ON : 0xFF - 1770 bytes

Name changer
0x28E60E0

[?IMG]
Host name

Host name
0xDC3A80

[?IMG]
Classes names

Classe 1
0x2961449

Classe 2
0x29614C9

Classe 3
0x2961549

Classe 4
0x29615C9

Classe 5
0x2961649

Classe 6
0x29616C9

Classe 7
0x2961749

Classe 8
0x29617C9

Classe 9
0x2961849

Classe 10
0x29618C9

[?IMG]
Classes moddeds

Classe 1 RADAR
0x2961462
ON : 0xB1

Classe 2 RADAR
0x29614DE
ON : 0xB1

Classe 3 RADAR
0x296155E
ON : 0xB1

Classe 4 RADAR
0x29615DE
ON : 0xB1

Classe 5 RADAR
0x296165E
ON : 0xB1

[?IMG]
Mods non host

Redboxes
0x19610B
ON : 0x01
OFF : 0x00

Radar
0x25B5614
ON : 0x01
OFF : 0x00
Radar avancé
0x18DB73
ON : 0x00
OFF : 0x01

Promod
0x25B607C
ON : 0x42, 0xD2
OFF : 0x42, 0x82

Laser
0x1FF703
ON : 0x01
OFF : 0x00
--------------------------------------------------------
3e personne
0x25B502C
ON : 0x01
OFF : 0x00

Balles explosives
0x16FE9F
ON : 0x01
OFF : 0x00
Contour de l'arme en couleur
0x1FF6F3
BLEU : 0x08
BLEU FONCÉ : 0x0E
ROUGE : 0x04
JAUNE : 0x0C
VERT : 0x06
ORANGE : 0x0A
OFF : 0x00

Arme et main en couleur
0x1FF6F3
BLEU : 0x19
BLEU FONCÉ : 0x1F
ROUGE : 0x14
JAUNE : 0x1D
VERT : 0x17
ORANGE : 0x1B
OFF : 0x00

Joueurs en vert
0x5D60D3
ON : 0x01
OFF : 0x00

Joueurs en chrome
0x5D60D3
ON : 0x01
OFF : 0x00

Steady aim
0x16E96F
ON : 0x00
OFF : 0x02

[?IMG]
Clients names

Client 0
0x1954328

Client 1
0x19584a8

Client 2
0x195c628

Client 3
0x19607a8

Client 4
0x1964928

Client 5
0x1968aa8

Client 6
0x196cc28

Client 7
0x1970da8

Client 8
0x1974f28

Client 9
0x19790a8

Client 10
0x197d228

Client 11
0x19813a8

Client 12
0x1985528

[?IMG]
Clients mods
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CODAGE STAT /
__________________________________________

byte[] ScoreX1 = BitConverter.GetBytes(ScoreX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, ScoreX1);

byte[] PrestigeX1 = BitConverter.GetBytes(PrestigeX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, PrestigeX1);


byte[] ExperienceX1 = BitConverter.GetBytes(ExperienceX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, ExperienceX1);


byte[] ScoresX1 = BitConverter.GetBytes(ScoresX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, ScoresX1);

byte[] KillsX1 = BitConverter.GetBytes(KillsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0,Offset, KillsX1);


byte[] KillStreaksX1 = BitConverter.GetBytes(KillStreaksX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194B0, KillStreaksX1);


byte[] DeathX1 = BitConverter.GetBytes(DeathX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x295C6F5, DeathX1);


byte[] AssistX1 = BitConverter.GetBytes(AssistX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194BC, AssistX1);

byte[] HeadShotsX1 = BitConverter.GetBytes(HeadShotsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194C0, HeadShotsX1);;


byte[] Times PlayedX1 = BitConverter.GetBytes(Times PlayedX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C1947C, Times PlayedX1);

byte[] TokensX1 = BitConverter.GetBytes(TokensX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, TokensX1);

byte[] WinsX1 = BitConverter.GetBytes(WinsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset,WinsX1);

byte[] LossesX1 = BitConverter.GetBytes(LossesX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, LossesX1);

byte[] TiesX1 = BitConverter.GetBytes(TiesX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0,Offset, TiesX1);


byte[] WinStreaksX1 = BitConverter.GetBytes(WinStreaksX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, WinStreaksX1);


byte[] HitsX1 = BitConverter.GetBytes(HitsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, HitsX1);


byte[] MissesX1 = BitConverter.GetBytes(MissesX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, MissesX1);
merci beaucoup du partage
 
Inscription
30 Décembre 2012
Messages
107
Réactions
24
Points
3 806
MoDziConu Nouvelle release 1.04 advanced Warfare
------------------------------------------------------------------------->
noel8.png


Anti ban
___________
Offset : 0x593288
----------------
Byte : mettre tout : 0x60, 0x00, 0x00, 0x00)
___________


clients name
____________

uint G_Client = 0x1950880;
uint Name = G_Client + 0x3B3C,
for(uint i = 0;i<12;i++)
{
PS3.Extension.WriteString(Name + 0x4180 * i, textBox27.Text);
________________
OFFSET ADVENCED WARFARE 1.04
-----------------------------------------------
[?IMG]
Statistiques

Prestige
0x295C66D

Victoires
0x295C772

Défaites
0x295C725

Victimes
0x295C71D

Morts
0x295C6F5

Score
0x295C746

Niveau ( EXP )
0x295C709

All Unlock
0x2961DA0
ON : 0xFF - 1770 bytes

Name changer
0x28E60E0

[?IMG]
Host name

Host name
0xDC3A80

[?IMG]
Classes names

Classe 1
0x2961449

Classe 2
0x29614C9

Classe 3
0x2961549

Classe 4
0x29615C9

Classe 5
0x2961649

Classe 6
0x29616C9

Classe 7
0x2961749

Classe 8
0x29617C9

Classe 9
0x2961849

Classe 10
0x29618C9

[?IMG]
Classes moddeds

Classe 1 RADAR
0x2961462
ON : 0xB1

Classe 2 RADAR
0x29614DE
ON : 0xB1

Classe 3 RADAR
0x296155E
ON : 0xB1

Classe 4 RADAR
0x29615DE
ON : 0xB1

Classe 5 RADAR
0x296165E
ON : 0xB1

[?IMG]
Mods non host

Redboxes
0x19610B
ON : 0x01
OFF : 0x00

Radar
0x25B5614
ON : 0x01
OFF : 0x00
Radar avancé
0x18DB73
ON : 0x00
OFF : 0x01

Promod
0x25B607C
ON : 0x42, 0xD2
OFF : 0x42, 0x82

Laser
0x1FF703
ON : 0x01
OFF : 0x00
--------------------------------------------------------
3e personne
0x25B502C
ON : 0x01
OFF : 0x00

Balles explosives
0x16FE9F
ON : 0x01
OFF : 0x00
Contour de l'arme en couleur
0x1FF6F3
BLEU : 0x08
BLEU FONCÉ : 0x0E
ROUGE : 0x04
JAUNE : 0x0C
VERT : 0x06
ORANGE : 0x0A
OFF : 0x00

Arme et main en couleur
0x1FF6F3
BLEU : 0x19
BLEU FONCÉ : 0x1F
ROUGE : 0x14
JAUNE : 0x1D
VERT : 0x17
ORANGE : 0x1B
OFF : 0x00

Joueurs en vert
0x5D60D3
ON : 0x01
OFF : 0x00

Joueurs en chrome
0x5D60D3
ON : 0x01
OFF : 0x00

Steady aim
0x16E96F
ON : 0x00
OFF : 0x02

[?IMG]
Clients names

Client 0
0x1954328

Client 1
0x19584a8

Client 2
0x195c628

Client 3
0x19607a8

Client 4
0x1964928

Client 5
0x1968aa8

Client 6
0x196cc28

Client 7
0x1970da8

Client 8
0x1974f28

Client 9
0x19790a8

Client 10
0x197d228

Client 11
0x19813a8

Client 12
0x1985528

[?IMG]
Clients mods
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CODAGE STAT /
__________________________________________

byte[] ScoreX1 = BitConverter.GetBytes(ScoreX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, ScoreX1);

byte[] PrestigeX1 = BitConverter.GetBytes(PrestigeX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, PrestigeX1);


byte[] ExperienceX1 = BitConverter.GetBytes(ExperienceX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, ExperienceX1);


byte[] ScoresX1 = BitConverter.GetBytes(ScoresX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, ScoresX1);

byte[] KillsX1 = BitConverter.GetBytes(KillsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0,Offset, KillsX1);


byte[] KillStreaksX1 = BitConverter.GetBytes(KillStreaksX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194B0, KillStreaksX1);


byte[] DeathX1 = BitConverter.GetBytes(DeathX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x295C6F5, DeathX1);


byte[] AssistX1 = BitConverter.GetBytes(AssistX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194BC, AssistX1);

byte[] HeadShotsX1 = BitConverter.GetBytes(HeadShotsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194C0, HeadShotsX1);;


byte[] Times PlayedX1 = BitConverter.GetBytes(Times PlayedX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C1947C, Times PlayedX1);

byte[] TokensX1 = BitConverter.GetBytes(TokensX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, TokensX1);

byte[] WinsX1 = BitConverter.GetBytes(WinsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset,WinsX1);

byte[] LossesX1 = BitConverter.GetBytes(LossesX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, LossesX1);

byte[] TiesX1 = BitConverter.GetBytes(TiesX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0,Offset, TiesX1);


byte[] WinStreaksX1 = BitConverter.GetBytes(WinStreaksX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, WinStreaksX1);


byte[] HitsX1 = BitConverter.GetBytes(HitsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, HitsX1);


byte[] MissesX1 = BitConverter.GetBytes(MissesX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Offset, MissesX1);
Je signal ton topic pour cause de doublon!
 

Rivals

Ancien staff
Inscription
27 Août 2016
Messages
1 705
Réactions
895
Points
13 104
Une discussion très similaire http://reality-gaming.fr/attachments/deplace-png.20318/ existe déjà sur le forum.
Je déplace donc celle-ci pour cause de doublon http://reality-gaming.fr/attachments/doublon-png.20321/. :modo:
  • http://reality-gaming.fr/threads/tous-les-offsets-advanced-warfare-en-1-04.372639/
 
Statut
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