MAJ 1.08 manque juste un traducteur

Statut
N'est pas ouverte pour d'autres réponses.

CrusiaL_Nezia

Premium
Inscription
29 Janvier 2012
Messages
1 288
Réactions
304
Points
20 333
Feature Improvements

  • The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
  • Added the ability to view past seasons for all the leagues a team has been a part of in League History.

Multiplayer Issues Addressed


  • Resolved an issue where players were receiving an error message when trying to join a System Link or LAN Party lobby without internet connection.
  • Resolved an issue where clients could not join a PS3 LAN Party when not connected to PSN.
  • Resolved Select Fire reverting back to default settings after a round transition.
  • Fixed a potential exploit using the Trophy System.
  • Addressed an issue with the Collector’s Edition camo un-equipping from weapons.
  • Addressed an issue on PS3 with some Revolution map loading screens showing a checkerboard image and occasionally giving an error message on load after downloading the pack from the in-game Store.
  • Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.
  • Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
  • Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
  • Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods.
  • Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
  • Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
  • The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
  • Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill.
  • Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
  • Fixed an issue where the Combat Axe would sometime destroy the Guardian.
  • Addressed a missing image issue with the Medals section of the Combat Record for new players.
  • Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
  • Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
  • Addressed a graphical issue with the small thumbnail CODTV videos on PS3.
  • Hosts can now kick players in Custom Game lobbies.
  • Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects.
  • The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
  • Addressed a button mapping issue in the Emblem Options menu.
  • Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
  • Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
  • Resolved an issue with the Mission Complete trophy on PS3.
  • Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2.
  • Resolved an issue where the turret in the northern building on Turbine would become unusable.
  • Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
  • Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
  • Addressed an issue where the game would sometimes crash after repeated host migrations.
  • Fixed knife lunge launching players on the Express map.
  • Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
  • Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer.
  • Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
  • Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
  • Resolved a couple of overlapping UI issues when CODcasting.
  • Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
  • Freed up some additional memory when transitioning from Zombies to Multiplayer to improve stability on PS3.
  • Addressed an issue on PS3 with the Calling Cards not sorting properly after unlocking them.

Gameplay Balancing

Spawn System Improvements:


  • Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
  • Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
  • Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.

SMGs:


  • MSMC: Recoil has been increased.
  • MSMC: Hip fire accuracy has been slightly reduced.
  • PDW57: Recoil has been increased.
  • PDW57: Hip fire accuracy has been slightly reduced.

Pistols:


  • KAP-40: Dual wield damage reduced.
  • KAP-40: Dual wield hip fire accuracy has been reduced.

Attachments:

  • MMS: Cold blooded now renders enemies almost completely invisible to MMS.

LMGs:


  • QBB-LSW: Medium range damage increased.
  • HAMR: Medium range damage increased.

Assault Rifles:


  • FAL OSW + Select Fire: Damage reduced when firing full auto.
  • SMR + Select Fire: Damage reduced when firing full auto.
  • Type 25: Move speed increased.
  • Type 25: Medium range damage increased.
  • SCAR: Long range damage increased.
  • SWAT-556: Long range damage increased.

Shotguns:


  • M1216: Medium range damage increased.

Sniper Rifles:


  • Ballista + Iron Sight: Idle sway reduced.

Zombies Issues Addressed


  • Resolved several issues with exploitable areas in the Die Rise
  • Resolved several exploits in Green Run
  • Resolved network/connectivity issues that could occur in the frontend and lobbies.


Source:
 
Statut
N'est pas ouverte pour d'autres réponses.
Haut