Patch modifié Liste de scripts

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Killicam

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Ancien staff
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13 Mars 2011
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Voici une liste de scripts à insérer dans les patchs MW3. Ils marchent pour la WII à tester sous PS3/Xbox ...
La citation a beuguée. Désolé du dérangement
____
Toogle god mode :

toggleGodMode()
{
if( self.cheat["god"] == 0 )
{
self.cheat["god"] = 1;
self thread GodMode();
}
else if( self.cheat["god"] == 1 )
{
self.cheat["god"] = 0;
self notify( "Stop_god" );
self.maxHealth = 200;
self.health = self.maxHealth;
}
self iPrintln( "^5God Mode: " + self.cheat["god"] );
}

GodMode()
{
self endon( "death" );
self endon( "Stop_god" );
self.maxHealth = 9999999;
self.health = self.maxHealth;

for(;;)
{
if( self.health < self.maxHealth ) self.health = self.maxHealth;
wait 0.1;
}
}

Invisibilité :

toggleShow()
{
if( self.cheat["hide"] == 0 )
{
self.cheat["hide"] = 1;
self hide();
}
else if( self.cheat["hide"] == 1 )
{
self.cheat["hide"] = 0;
self show();
}
self iPrintln( "^5Invisibility: " + self.cheat["hide"] );
}


Aimbot :
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^7AIMBOT");
self thread autoAim();
self ThermalVisionFOFOverlayOn();
self ThermalVisionOn();
}
autoAim()
{
self endon( "death" );
location = -1;
self.fire = 0;
self thread WatchShoot();
for(;;)
{
wait 0.05;
if(self.aimBotOn == 1)
{
for ( i=0; i < level.players.size; i++ )
{
if(getdvar("g_gametype") != "dm")
{
if(closer(self.origin, level.players.origin, location) == true && level.players.team != self.team && IsAlive(level.players) && level.players != self)
location = level.players gettagorigin("j_head");
else if(closer(self.origin, level.players.origin, location) == true && level.players.team != self.team && IsAlive(level.players) && level.players getcurrentweapon() == "riotshield_mp" && level.players != self)
location = level.players gettagorigin("j_ankle_ri");
}
else
{
if(closer(self.origin, level.players.origin, location) == true && IsAlive(level.players) && level.players != self)
location = level.players gettagorigin("j_head");
else if(closer(self.origin, level.players.origin, location) == true && IsAlive(level.players) && level.players getcurrentweapon() == "riotshield_mp" && level.players != self)
location = level.players gettagorigin("j_ankle_ri");
}
}
if(location != -1)
self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
if(self.fire == 1)
MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
}
location = -1;
}
}

La vitesse du jeu :
toggleGSpeed()
{
if( level.gameSpeed == .5 )
{
setDvar( "timescale", 1 );
setDvar( "com_timescale", 1 );
level.gameSpeed = 1;
iPrintln( "Gamespeed: Normal" );
}
else if( level.gameSpeed == 1 )
{
setDvar( "timescale", 2 );
setDvar( "com_timescale", 2 );
level.gameSpeed = 2;
iPrintln( "Gamespeed: Fast" );
}
else if( level.gameSpeed == 2 )
{
setDvar( "timescale", .5 );
setDvar( "com_timescale", .5 );
level.gameSpeed = .5;
iPrintln( "Gamespeed: Slow" );
}
}

Fast Motion :
{
if( !IsDefined( self.fastm ) )
{
self.fastm = true;
self iPrintln( "Double Speed: ^2On" );
self setMoveSpeedScale( 2.0 );
}
else
{
self.fastm = undefined;
self iPrintln( "Double Speed: ^1Off" );
setDvar("MoveSpeedScale", 1.0 );
}
}

Slow Motion :
{
if( !IsDefined( self.slomo ) )
{
self.slomo = true;
self iPrintln( "Slow-mo: ^2On" );
setDvar("Timescale", .70 );
}
else
{
self.slomo = undefined;
self iPrintln( "Slow-mo: ^1Off" );
setDvar("Timescale", 1 );
}
}

Choisir les prestiges :

togglePrestige()
{
self.cheat["prestige"]++;
if( self.cheat["prestige"] >= 11 ) self.cheat["prestige"] = 0;
self setPlayerData( "prestige", self.cheat["prestige"] );
self iPrintln( "^5Prestige: " + self.cheat["prestige"] );
}


Stats de foufou :
{
self thread maps\mp\gametypes\_hud_message::hintMessage( "^7Maxed Out Stats" );
self setPlayerData( "hits" , 2516000);
self setPlayerData( "misses" , 2516000 );
self setPlayerData( "kills" , 251600000);
self setPlayerData( "deaths" , 2516000);
self setPlayerData( "score" , 251600000);
self setPlayerData( "headshots" , 251600000);
self setPlayerData( "assists" , 251600000);
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 17280000);
self setPlayerData( "wins" , 251600000 );
self setPlayerData( "losses" , 2516000 );
self setPlayerData( "ties" , 251600000 );
self setPlayerData( "winStreak" , 251600000 );
self setPlayerData( "killStreak" , 251600000 );
}

Stats normales :
{
self thread maps\mp\gametypes\_hud_message::hintMessage( "^7Legit Stats" );
self setPlayerData( "hits" , 129524);
self setPlayerData( "misses" , 608249 );
self setPlayerData( "kills" , 79324);
self setPlayerData( "deaths" , 43192);
self setPlayerData( "score" , 6938473);
self setPlayerData( "headshots" , 59525);
self setPlayerData( "assists" , 18569);
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 1728000);
self setPlayerData( "wins" , 9859 );
self setPlayerData( "losses" , 7534 );
self setPlayerData( "ties" , 53 );
self setPlayerData( "winStreak" , 21 );
self setPlayerData( "killStreak" , 31 );
}

Téléportation :

{
self thread maps\mp\gametypes\_hud_message::hintMessage("^7PRESS [{+actionslot 1}] TO TELEPORT");
self thread doTeleport2();
}
doTeleport2()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");

for(;;)
{
self waittill( "dpad_up" );
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationSelection();
self.selectingLocation = undefined;
}
}

No-Clip :
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^7PRESS [{+smoke}] TO FLY");
self thread doUfo2();
}
doUfo2()
{
self notifyOnPlayerCommand( "LB", "+smoke" );
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;;)
{
self waittill("LB");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("LB");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}

Restart map :


{
Map_Restart( true );
}

Unlock All :

completeAllChallenges()
{
self endon( "death" );
self thread maps\mp\gametypes\_hud_message::hintMessage( "Completing All Challenges, Please Wait..." );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait( 0.01 );
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "All Challenges Completed, visit reality-gaming.fr" );
}

Vision thermique ( Thermal Vision ) :

{
if( !IsDefined( self.thermal ) )
{
self.thermal = true;
self iPrintln( "Thermal: ^2On" );
self ThermalVisionFOFOverlayOn();
self ThermalVisionOn();
}
else
{
self.thermal = undefined;
self iPrintln( "Thermal: ^1Off" );
self ThermalVisionFOFOverlayOff();
self ThermalVisionOff();
}
}

Vision blanche ( White Vision ) :

{
if( !IsDefined( self.white ) )
{
self.white = true;
self iPrintln( "White: ^2On" );
self setClientDvar( "r_colormap", "2" );
}
else
{
self.white = undefined;
self iPrintln( "White: ^1Off" );
self setClientDvar( "r_colormap", "1" );
}
}

Vision inversée ( Inverted vision ) :

{
if( !IsDefined( self.invert ) )
{
self.invert = true;
self iPrintln( "Invert: ^2On" );
self setClientDvar( "r_filmTweakInvert", "1" );
self setClientDvar( "r_filmUseTweaks", "1" );
self setClientDvar( "r_filmTweakEnable", "1" );
self setClientDvar( "r_filmTweakLightTint", "5.300 6.300 7.200" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
}
else
{
self.invert = undefined;
self iPrintln( "Invert: ^1Off" );
self setClientDvar( "r_colormap", "1" );
self setClientDvar( "r_filmTweakInvert", "0" );
self setClientDvar( "r_filmUseTweaks", "0" );
self setClientDvar( "r_filmTweakEnable", "0" );
self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
}
}

Vision avec graphiques sexy ( Sexy graphics vision ) :

{
if( !IsDefined( self.sexy ) )
{
self.sexy = true;
self iPrintln( "Sexy Graphics: ^2On" );
self setClientDvar("r_specularcolorscale", 0);
self setClientDvar("r_enablePlayerShadow", 0 );
self setClientDvar("r_fog", 0 );
self setClientDvar("r_flashLightShadows", 0 );
self setClientDvar("r_specular", "1" );
self setClientDvar("r_contrast", "1" );
self setClientDvar("r_dlightLimit", 0);
self setClientDvar("r_desaturation", 0);
self setClientDvar("r_zfeather", 0);
self setClientDvar("r_smc_enable", 0);
self setClientDvar("r_distortion", 0);
self setClientDvar("sm_enable", 0);
self setClientDvar("cg_brass", 0 );
self setClientDvar("r_lighttweaksunlight", "1.57" );
self setClientDvar("r_dlightLimit", "0" );
self setClientDvar("snaps", 30 );
self setClientDvar("r_filmusetweaks", "1" );
self setClientdvar("r_brightness", "0" );
self setClientDvar("r_dlightLimit", "0" );
self setClientDvar("r_heroLighting ", "0" );
}
else
{
self.sexy = undefined;
self iPrintln( "Sexy Graphics: ^1Off" );
self setClientDvar( "r_colormap", "1" );
self setClientDvar( "r_filmTweakInvert", "0" );
self setClientDvar( "r_filmUseTweaks", "0" );
self setClientDvar( "r_filmTweakEnable", "0" );
self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
}
}

Cartoon vision :

{
if( !IsDefined( self.cartoon ) )
{
self.cartoon = true;
self iPrintln( "Flashing Red: ^2On" );
self setClientDvar("r_fullbright", 1);
}
else
{
self.cartoon = undefined;
self iPrintln( "You cant turn this off!" );
self setClientDvar("r_fullbright", 0);

}
}

Chrome vision ( Vision chromée ):

{
if( !IsDefined( self.chrome ) )
{
self.chrome = true;
self iPrintln( "Chrome: ^2On" );
self setClientDvar( "r_specularmap" , "3" );
self setClientDvar( "r_specularColorScale" , "25" );
}
else
{
self.chrome = undefined;
self iPrintln( "Chrome: Off!" );
self setClientDvar( "r_specularmap" , "0" );

}
}

Normal vision ( Vision normale ) :

{
if( !IsDefined( self.normal ) )
{
self.normal = true;
self iPrintln( "Normal: ^2On" );
self setClientDvar( "r_colormap", "1" );
self setClientDvar( "r_filmTweakInvert", "0" );
self setClientDvar( "r_filmUseTweaks", "0" );
self setClientDvar( "r_filmTweakEnable", "0" );
self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
}
else
{
self.normal = undefined;
self iPrintln( "Normal: ^1Off" );
self setClientDvar( "r_colormap", "1" );
self setClientDvar( "r_filmTweakInvert", "0" );
self setClientDvar( "r_filmUseTweaks", "0" );
self setClientDvar( "r_filmTweakEnable", "0" );
self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
}
}

Quick Zoom infection :

{
if( !IsDefined( self.zoom ) )
{
self.zoom = true;
self iPrintln( "^3Infection Set" );
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "perk_fastSnipeScale", "9" );
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
}
}

Laser infection ( Infection du laser au bout de l'arme ) :

{
if( !IsDefined( self.laser ) )
{
self.laser = true;
self iPrintln( "^3Infection Set" );
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
}
}

Care Package infection ( Infection du colis stratégique. Vous aurez tout le temps une M.O.A.B dedans ) :

{
if( !IsDefined( self.good ) )
{
self.good = true;
self iPrintln( "^3Infection Set" );
self setClientDvar( "scr_airdrop_nuke", "999" );
}
}

Nuke Timer infection ( Temps de m'explosion de la M.O.A.B. Là à 777 minutes. ) :

{
if( !IsDefined( self.nuke ) )
{
self.nuke = true;
self iPrintln( "^3Infection Set" );
self setClientDvar("scr_nukeTimer" , "86400" );
self setclientdvar("nukeCancelMode", "1" );
}
}

Speed infection ( Infection de la vitesse. Vous allez courir comme un lapin ^^ ) :

{
if( !IsDefined( self.speed ) )
{
self.speed = true;
self iPrintln( "^3Infection Set" );
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1");
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar( "ui_playerPartyColor", "1 0 0 1");
self setClientDvar( "lobby_searchingPartyColor", "0 0 1 1");
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar( "con_typewriterColorGlowCheckpoint", "0 0 1 1");
self setClientDvar( "con_typewriterColorGlowCompleted", "0 0 1 1");
self setClientDvar( "con_typewriterColorGlowFailed", "0 0 1 1");
self setClientDvar( "con_typewriterColorGlowUpdated", "0 0 1 1");
self setClientDvar( "ui_connectScreenTextGlowColor", "1 0 0 1");
self setClientDvar( "lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1");
}
}

Knock Back infection ( Coup de couteau de loin ) :

{
if( !IsDefined( self.back ) )
{
self.back = true;
self iPrintln( "^3Infection Set" );
self setClientDvar("g_knockback", "500");
self setClientDvar("cl_demoBackJump", "500");
self setClientDvar("cl_demoForwardJump", "500");
}
}

Custom Class Name ( Nom de classe customisé. ' Put this under Spawned or Connected ' ) :

self setPlayerData( "customClasses", 0, "name", "^3www." );
self setPlayerData( "customClasses", 1, "name", "^3Reality" );
self setPlayerData( "customClasses", 2, "name", "^5Gaming.fr" );
self setPlayerData( "customClasses", 3, "name", "^5Sign Up" );
self setPlayerData( "customClasses", 4, "name", "^5For join an" );
self setPlayerData( "customClasses", 5, "name", "^5Amazing community" );
self setPlayerData( "customClasses", 6, "name", "^5Subscribe to" );
self setPlayerData( "customClasses", 7, "name", "^5GlitchsHacksFR" );
self setPlayerData( "customClasses", 8, "name", "^7For more glitches" );
self setPlayerData( "customClasses", 9, "name", "^6Thanks You =D!" );

Ce texte s'affichera toutes les 7 secondes au milieu de l'écran ( Put this under player Spawned ) :
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5This was made by: ^1Killicam ^5for ^2Reality^3Gaming.fr" );
wait ( 7 );

self iPrintln( "^Killicam is the b3st!" );

wait ( 7 );

self iPrintln( "^1Join www.reality-gaming.fr!" );

wait ( 10 );

self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Killicam" );

wait ( 10 );

self thread maps\mp\gametypes\_hud_message::hintMessage( "^2THIS IS Killicam Mod Menu Base" );

wait ( 10 );

self thread maps\mp\gametypes\_hud_message::hintMessage( " is full of Noobs" );

wait ( 10 );

self thread maps\mp\gametypes\_hud_message::hintMessage( "^3No Noob Tubing!!!" );

wait ( 10 );

self thread maps\mp\gametypes\_hud_message::hintMessage( "Please enjoy the mod menu" );

wait ( 10 );

self thread maps\mp\gametypes\_hud_message::hintMessage( "This was made By: Killicam!!" );

wait ( 10 );

self thread maps\mp\gametypes\_hud_message::hintMessage( Enjoy reality-gaming.fr" );

wait ( 10 );

self thread maps\mp\gametypes\_hud_message::hintMessage( "Killicam is the b3st !" );
}
}

Barre de santé ( quand vous vous ferez toucher la barre diminuera ) :

doHealthBar()
{
self.healthBar = self createBar( ( 1, 0, 1 ), 120, 9 );
self.healthBar setPoint( "CENTER", "TOP", 0, 8 );
self.healthText = self createFontString( "objective", 1.4 );
self.healthText setPoint( "CENTER", "TOP", 0, -3 );
self.healthText setText( "^1H^2E^1A^2L^1T^2H ^1B^2A^1R");

for(;;)
{
self.healthBar updateBar( self.health / self.maxhealth );
wait 0.5;
}
}

Infinite Ammo ( Munitions illimitées ) :

{
self endon("disconnect");

for(;;)
{
self waittill( "weapon_fired" );

weapon = self getCurrentWeapon();
ammo_left = self getWeaponAmmoClip( weapon );
new_ammo = self getWeaponAmmoStock( weapon );

if( ammo_left != new_ammo )
{
self setWeaponAmmoClip( weapon, new_ammo );
}
}
}

Texte qui défile en haut de l'écran :
Time()
{
displayText = self createFontString( "objective", 3.7 );
displayText setPoint( "CENTRE", "TOP",9, 10 + 30 );
displayText.glow = 1;
displayText.glowColor = ( 1, 0, 1 );
displayText.glowAlpha = 1; ;

for( ;; )
{
displayText setText("^0x^5Killicam");
wait 0.10;
displayText setText("^5Reality^1Gaming");
wait 0.10;
displayText setText("^4Enjoy it");
wait 0.10;
displayText setText("^5Or leave the game ..");
wait 0.10;
}
}

Texte qui défile en bas de l'écran :

{
self endon ( "disconnect" );
self.doScroll = 0;
displayText = self createFontString( "bighud", 2.1 );
i = 200;
for( ;; )
{
if(i == -370) {
i = 370;
}
displayText setPoint( "CENTER", "BOTTOM", i, -2);
displayText setText("^5Welcome To ^7Killicam's Modded Lobby. ^5Please Go To Youtube.Com/^4GlitchsHacksFR And Go to ^6Reality^3Gaming^1.fr");
wait .0001;
i--;
}
}

Bleed Money :

doRainMoney()
{
self thread runCloseMenu();
self endon ( "disconnect" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}

Faire apparaître la boite mystère :

{
Box = spawn( "script_model", self.origin + ( 0, 50, 20 ) );
Box SetModel( "com_plasticcase_friendly" );
Box.angles = self.angles;
Box CloneBrushmodelToScriptmodel( level.airDropCrateCollision );

Box thread monitorDistance();
}

monitorDistance()
{
self.isUsing = false;
Num = RandomInt( 1000 );

for(;;)
{
wait 0.05;

foreach( player in level.players )
{
if( Distance( player.origin, self.origin ) < 50 && self.isUsing == false )
{
player setLowerMessage( Num, "Press and Hold [{+activate}] to use Mystery Box" );

if( player UseButtonPressed() && self.isUsing == false ) wait 0.2;
if( player UseButtonPressed() && self.isUsing == false )
{
self.isUsing = true;
player clearLowerMessage( Num, 0.5 );

Gun = spawn( "script_model", self.origin );
Gun SetModel( "" );
Gun.angles = self.angles;

Gun moveTo( self.origin + ( 0, 0, 30 ), 2 );

Random = 0;
Weapon = 0;

for( i = 0; i < 15; i++ )
{
Random = randomInt( level.weaponList.size );
Weapon = level.weaponList[Random];
Gun SetModel( GetWeaponModel( Weapon ) );
wait( 0.025 * i );
}

self thread monitorPickupWeapon( Gun, Weapon, player );

self waittill( "end_box" );

Gun MoveTo( self.origin, 0.5 );
wait 0.5;
Gun Delete();
Gun Destroy();

self.isUsing = false;
}
}
else player clearLowerMessage( Num );
}
}
}

monitorTimeout( Box, Num, Player )
{
Box endon( "end_box" );

self moveTo( Box.origin, 11 );
wait 10;
Player clearLowerMessage( Num );

Box notify( "end_box" );
}

monitorPickupWeapon( Gun, Weapon, Player )
{
self endon( "end_box" );

Num = randomInt( 1000 );
Gun thread monitorTimeout( self, Num, Player );

for(;;)
{
wait 0.05;

if( distance( self.origin, Player.origin ) < 50 )
{
Player setLowerMessage( Num, "Press and Hold [{+activate}] to trade weapons" );

if( Player UseButtonPressed() ) wait 0.2;
if( Player UseButtonPressed() )
{
Player clearLowerMessage( Num, 0.5 );

if( Player GetWeaponsListPrimaries().size > 1 ) Player takeWeapon( Player getCurrentWeapon() );
Player GiveWeapon( Weapon );
Player SwitchToWeapon( Weapon );
Player GiveMaxAmmo( Weapon );

self notify( "end_box" );
}
}
else Player clearLowerMessage( Num );
}
}

Default Weapon ( Les mains qui tirent xD ) :

{
self GiveWeapon( "defaultweapon_mp" );
self SwitchToWeapon( "defaultweapon_mp" );
}

Derank ( Faites attention c'est un big derank ^^ ) :

derankPlayer( player )
{

player setPlayerData( "experience", -99999999 );
player setPlayerData( "prestige", -10 );
player setPlayerData( "kills" , -133713 );
player setPlayerData( "deaths" , 133713371 );
player setPlayerData( "score" , -133713371 );
player maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 420420420420 );
player setPlayerData( "wins" , -133713371 );
player setPlayerData( "losses" , 133713371 );
player setPlayerData( "ties" , 0 );
player setPlayerData( "winStreak" , -1337 );
player setPlayerData( "killStreak" , -1337 );
wait( 0.01 );
player refreshStatus();
self.menuOption["title"] = "^7[" + player.TextStatus + "^7]" + player.name;

}

Donner le niveau 80 :

toggleLevels( player )
{
player setPlayerData( "experience", 9999999 );
wait( 0.01 );
player refreshStatus();
self.menuOption["title"] = "^7[" + player.TextStatus + "^7]" + player.name;
}

Moon Jump ( comme si vous sautez ( pas le sens sexuel :hum: ) sur la lune ) :

{
if( self.cheat["moon"] == 0 )
{
self.cheat["moon"] = 1;
self thread Moon();
self thread noFallDamage();
}
else if( self.cheat["aim"] == 1 )
{
self.cheat["moon"] = 0;
self notify( "Stop_moon" );
}
self iPrintln( "^5Moon Jump: " + self.cheat["moon"] );
}
Moon()
{
self endon( "Stop_moon" );

self notifyOnPlayerCommand( "Jump", "+gostand" );
for(;;)
{
self waittill( "Jump" );

if( !self isOnGround() )
{
for( i = 0; i < 10; i++ )
{
self setVelocity( self GetVelocity() + ( 0, 0, 200 ) );
wait .2;
}
}
}
}
noFallDamage()
{
self endon("Stop_moon");
self givePerk( "specialty_falldamage", false );
}

Pas de recul :

toggleNoRecoil()
{
if( self.cheat["recoil"] == 0 )
{
self.cheat["recoil"] = 1;
self thread Recoil();
}
else if( self.cheat["recoil"] == 1 )
{
self.cheat["recoil"] = 0;
self notify( "Stop_recoil" );
}
self iPrintln( "^1No Recoil: " + self.cheat["recoil"] );
}

Recoil()
{
self endon( "disconnect" );
self endon( "Stop_recoil" );

self player_recoilScaleOn(0);
}

Donne le Jetpack :

{
if( self.cheat["jet"] == 0 )
{
self.cheat["jet"] = 1;
self thread jetPack();
}
else if( self.cheat["jet"] == 1 )
{
self.cheat["jet"] = 0;
self notify( "Stop_jet" );
}
self iPrintln( "^3Jet Pack: " + self.cheat["jet"] );
}
jetPack()
{
self endon( "Stop_jet" );
self endon( "disconnect" );
self endon("death");

self thread deus();
self thread JF();
wait( 0.01 );
self.jetpack=80;
JETPACKBACK = createPrimaryProgressBar( -275 );
JETPACKBACK.bar.x = 40;
JETPACKBACK.x = 100;
JETPACKTXT = createPrimaryProgressBarText( -275 );
JETPACKTXT.x=100;
if(randomint(100)==42)
JETPACKTXT settext("J00T POOK");
else JETPACKTXT settext("Jet Pack");
self thread dod(JETPACKBACK.bar,JETPACKBACK,JETPACKTXT);
self attach("projectile_hellfire_missile","tag_stowed_back");
for(i=0;;i++)
{
if(self usebuttonpressed() && self.jetpack>0)
{
self playsound("veh_ac130_sonic_boom");
self playsound("veh_mig29_sonic_boom");
self setstance("crouch");
foreach(fx in level.fx)
playfx(fx,self gettagorigin("j_spine4"));
earthquake(.15,.2,self gettagorigin("j_spine4"),50);
self.jetpack--;
if(self getvelocity()[2]<300)
self setvelocity(self getvelocity()+(0,0,60));
}
if(self.jetpack<80 &&!self usebuttonpressed())
self.jetpack++;
JETPACKBACK updateBar(self.jetpack/80);
JETPACKBACK.bar.color=(1,self.jetpack/80,self.jetpack/80);
wait .05;
}
}
JF()
{
for( i = 0; i < self.menuElement["text"].size; i++ ) self.menuElement["text"] destroy();
self.menuElement["title"] destroy();
self.menuElement["instructions"] destroy();
self.menuElement["background"] destroy();
self.menuElement["background_2"] destroy();
self.menuElement["shader"] destroy();

self freezeControls( false );

self TakeWeapon( "killstreak_precision_airstrike_mp" );

self.usingMenu = false;
}
dod(a,b,c)
{
self waittill("death");
a destroy();
b destroy();
c destroy();
}

deus()
{
self setClientDvar("physVeh_jump ", "999");
self setClientDvar("physVeh_gravity", "999");
self thread maxGod();
}

maxGod()
{
self endon( "death" );
self endon( "disconnect" );
self.maxHealth = 9999999;
self.health = self.maxHealth;

for(;;)
{
if( self.health < self.maxHealth ) self.health = self.maxHealth;
wait 0.1;
}
}

Flashing Name ( Nom qui clignote )

FlashingName()
{
self endon ( "disconnect" );
for(;;)
{
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
wait 0.01;
self setClientDvar( "cg_scoreboardMyColor", "0 0 1 1");
wait 0.01;
self setClientDvar( "cg_scoreboardMyColor", "0 0.49 1 1");
wait 0.01;
self setClientDvar( "cg_scoreboardMyColor", "0 0.68 1 1");
wait 0.01;
}
}
 

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Je testerais plus tard pour ps3 .
 

IMOS

Ask.fm/KarimNeymarDaSilva
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Mon ventre gargouille au moment ou j'écris se message (aucun rapport x)) donc je voulais dire que si les codes sont les mêmes sur MW2 WII et MW2 PS3 / XBOX sa a de grande chance de marché pour que ce soit les mêmes entre MW3 WII et MW3 PS3/XBOX
 

KTZ

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C'est avec que vont être créer les lobbys nan ?
 

IMOS

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Oui c'est grâce à des scripts relevé comme ceci que les patchs (lobby) comme certains diront , vont être créer ... :)
 

KTZ

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Ok :) Faut une PS3 jailbreak alors :hap:
 

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Tu gères les patchs MW3 ? o.O

Ba je gere un peu comme meme ^^

edit : si je n'y arrive pas je vous le dirais de toute facons la je peut pas le faire je suis sur le mac a mon father
 

PEGGAE

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Il faut un PS3 jailbreaké pour faire sa ?
 

Killicam

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Mon ventre gargouille au moment ou j'écris se message (aucun rapport x)) donc je voulais dire que si les codes sont les mêmes sur MW2 WII et MW2 PS3 / XBOX sa a de grande chance de marché pour que ce soit les mêmes entre MW3 WII et MW3 PS3/XBOX
Ouais, après faudra le confirmer ;)

C'est avec que vont être créer les lobbys nan ?
Ouais dis plus exactement les Challenge lobby car un lobby c'est un accueil multi en gros.

Ok :) Faut une PS3 jailbreak alors :hap:
Oui, enfin pour mettre le patch dans ta PS3. Après pas obligé d'avoir une PS3 jailbreakée tant que tu as le patch ;).

Ba je gere un peu comme meme ^^

edit : si je n'y arrive pas je vous le dirais de toute facons la je peut pas le faire je suis sur le mac a mon father
Tu arrives à recompresser ? o.O
 

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Killi t'inquiete pas je vais essayer et non dire que je peut le faire "qui ne tente rien n'a rien"
edit : au pire faite le avant moi je suis chez mon pere et j'ai un mac donc ceux qui ont la possibiliter de le faire avant faite-le ! .
 

Ribellu

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est ce qu'il existe une vidéo claire et précise qui montre comment se servir de ces scripts pour creer un patch ?
meme MW2
 

Killicam

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est ce qu'il existe une vidéo claire et précise qui montre comment se servir de ces scripts pour creer un patch ?
meme MW2
Ya pleins de tutos sur le net et même sur RG.

Et je vais rajouter des codes dans 5min
 

IMOS

Ask.fm/KarimNeymarDaSilva
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Ouais GG Killicam pour cette trouvaille
 

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Peut-etres pas sure et puis la je peu pas je suis sur mac
donc je laisse tomber j'essayerais quand je serait chez ma mere
 
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