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Liste d' Adresses/ Offset / Structure [1.19]
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<blockquote data-quote="Shadow'" data-source="post: 6592574" data-attributes="member: 452636"><p>Bonjour à tous , </p><p></p><p>Cette nuit j'avais rien à faire ducoup j'ai mis à jour un menu c# de Black Ops 2 en 1.18 et j'ai mis à jour toutes les adresses. Donc j'ai décidé de vous les partager <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>RPC : </p><p></p><p>[CODE]class RPC</p><p> {</p><p> public static PS3API PS3 = new PS3API();</p><p></p><p> private static uint function_address = function_address;</p><p></p><p> public static int Call(uint func_address, params object[] parameters)</p><p> {</p><p> int length = parameters.Length;</p><p> int index = 0;</p><p> uint num3 = 0;</p><p> uint num4 = 0;</p><p> uint num5 = 0;</p><p> uint num6 = 0;</p><p> while (index < length)</p><p> {</p><p> if (parameters[index] is int)</p><p> {</p><p> PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);</p><p> num3++;</p><p> }</p><p> else if (parameters[index] is uint)</p><p> {</p><p> PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]);</p><p> num3++;</p><p> }</p><p> else</p><p> {</p><p> uint num7;</p><p> if (parameters[index] is string)</p><p> {</p><p> num7 = 0x10022000 + (num4 * 0x400);</p><p> PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));</p><p> PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);</p><p> num3++;</p><p> num4++;</p><p> }</p><p> else if (parameters[index] is float)</p><p> {</p><p> PS3.Extension.WriteFloat(0x10020024 + (num5 * 4), (float)parameters[index]);</p><p> num5++;</p><p> }</p><p> else if (parameters[index] is float[])</p><p> {</p><p> float[] input = (float[])parameters[index];</p><p> num7 = 0x10021000 + (num6 * 4);</p><p> PS3.Extension.WriteFloat(num7, input[0]);</p><p> PS3.Extension.WriteFloat(num7, input[1]);</p><p> PS3.Extension.WriteFloat(num7, input[2]);</p><p> PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);</p><p> num3++;</p><p> num6 += (uint)input.Length;</p><p> }</p><p> }</p><p> index++;</p><p> }</p><p> PS3.Extension.WriteUInt32(0x1002004C, func_address);</p><p> Thread.Sleep(20);</p><p> return PS3.Extension.ReadInt32(0x10020050);</p><p> }</p><p></p><p> public static void Enable()</p><p> {</p><p> if (PS3.Extension.ReadBytes(function_address, 4) == new byte[] { 0xF8, 0x21, 0xFF, 0x91 })</p><p> {</p><p> System.Windows.Forms.MessageBox.Show("RPC Has Already Been Enabled!", "Remote Procedure Call Information", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Asterisk);</p><p> }</p><p> else</p><p> {</p><p> PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });</p><p> Thread.Sleep(20);</p><p> byte[] memory = new byte[]</p><p> {</p><p> 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C,</p><p> 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08,</p><p> 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18,</p><p> 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28,</p><p> 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38,</p><p> 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00,</p><p> 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00,</p><p> 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6,</p><p> 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20</p><p> };</p><p> PS3.SetMemory(function_address + 4, memory);</p><p> PS3.SetMemory(0x10020000, new byte[0x2854]);</p><p> PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });</p><p> }</p><p> }</p><p> }[/CODE]</p><p></p><p>Structures G_Client : </p><p></p><p>[CODE]SetBullet = 0x178136f,</p><p> G_Client = 0x01780F28,</p><p> Visions = G_Client + 0x103,</p><p> Clantag_Player = G_Client + 0x55B0,</p><p> Health = G_Client + 0x18,</p><p> ButtonMonitoring = G_Client + 0x569C,</p><p> Kill_Player = G_Client + 0x30,</p><p> Speed = G_Client + 0x54F0,</p><p> Lag = G_Client + 0x543B,</p><p> Perks = G_Client + 0x548,</p><p> Invisible = G_Client + 0xFD,</p><p> TeleportPlayer = G_Client + 0x28,</p><p> Change_Team = G_Client + 0x5507,</p><p> Earthquake = G_Client + 0x15F,</p><p> Origin = G_Client + 0x28,</p><p> Alive = G_Client + 0x55D0,</p><p> Angles = G_Client + 0x56BC,</p><p> Auto_Prone = G_Client + 0x57F0,</p><p> skate_mod = G_Client + 0x30F1,</p><p> VSAT_Client = G_Client + 0x57EF,</p><p> Night_Vision_Client = G_Client + 0x1A,</p><p> Prestige_Game = G_Client + 0x556F,</p><p> Level_Game = G_Client + 0x556B,</p><p> PrimaryBullets = G_Client + 0x435,</p><p> PrimaryClip = G_Client + 0x439,</p><p> SecondaryBullets = G_Client + 0x43D,</p><p> SecondaryClip = G_Client + 0x431,</p><p> GranadeLuncherBullets = G_Client + 0x475,</p><p> GranadeLuncherClip = G_Client + 0x46D,</p><p> Lethal = G_Client + 0x469,</p><p> Tactical = G_Client + 0x465,</p><p> Client_Interval = 0x5808,</p><p> God_Mode = 0x1780F43, // Bytes: ON: 0x05</p><p> God_Mode_Flash = 0x1786407, // Bytes: ON: 0xff, 0xff, 0xff</p><p> Ammo1 = 0x1781366, // Bytes: On: 0x4e, 5 -- Off: 0</p><p> Ammo2 = 0x177bc62, // Bytes: On: 0xff -- Off: 0</p><p> Ammo3 = 0x177bc6f, // Bytes: On: 0xff -- Off: 0</p><p> Ammo4 = 0x177bc6b, // Bytes: On: 0xff -- Off: 0</p><p> ScoreStreak_1 = G_Client + 0x431, // Bytes: On: 0x01</p><p> ScoreStreak_2 = G_Client + 0x42F, // Bytes: On: 0x01</p><p> ScoreStreak_3 = G_Client + 0x434, // Bytes: On: 0x01</p><p> Freeze = G_Client + 0x5697, // Bytes: On: 0x0f -- Off: 0</p><p> Third_Person = G_Client + 0x84, // Bytes: On: 0x01 -- Off: 0x00</p><p> All_Perks = G_Client + 0x544, // Bytes: On: 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff</p><p> Teleport_To_Sky = G_Client + 0x30; // Bytes: On: 0x46[/CODE]</p><p></p><p>Enums G_Client : </p><p></p><p>[CODE]public enum GClient : uint</p><p> {</p><p> ClientWeapIndex = 0x1B8,</p><p> ClientVelocity = 0x34,</p><p> ClientFriction = 0xC,</p><p> ClientFreeze = 0x5694,</p><p> ClientViewModel = 0x54F4,</p><p> ClientButtonMonitoring = 0x569C,</p><p> ClientPlayerName = 0x5544,</p><p> ClientOrigin = 0x28,</p><p> ClientAngles = 0x56BC,</p><p> ClientTeam = 0x5504,</p><p> ClientIsAlive = 0x55D0,</p><p> ClientStance = 0xFC,</p><p> ClientGodMode = 0x18,</p><p> ClientPerks = 0x548,</p><p> ClientPrimaryCamo = 0x2D8,</p><p> ClientSecondaryCamo = 0x2BC,</p><p> ClientTactical = 0x30C,</p><p> ClientLethal = 0x2F0,</p><p> ClientKillstreak1 = 0x42B,</p><p> ClientKillstreak2 = 0x430,</p><p> ClientKillstreak3 = 0x434,</p><p> PrimaryAmmo = 0x43C,</p><p> SecondaryAmmo = 0x438,</p><p> LethalAmmo = 0x440,</p><p> TacticalAmmo = 0x444,</p><p> LocationSelectorMap = 0x4B0,</p><p> LocationSelectorType = 0x4B4</p><p> }[/CODE]</p><p></p><p>Buttons : </p><p></p><p>[CODE]public struct Buttons</p><p> {</p><p> public static uint</p><p> X = 8192,</p><p> O = 16384,</p><p> Square = 4,</p><p> L3 = 1088,</p><p> R3 = 32,</p><p> L2 = 256,</p><p> R2 = 512,</p><p> L1 = 2147487744,</p><p> R1 = 128,</p><p> Crouch = 16384,</p><p> Prone = 32768,</p><p> L1andR1 = L1 + R1;</p><p> }</p><p></p><p>// Button Monitoring = G_Client + 0x547C;[/CODE]</p><p></p><p></p><p>Adresses : </p><p></p><p>[CODE]G_Entity = 0x016B9F20,</p><p> G_Hudelems = 0x015DDB00,</p><p> Hudelem_Alloc = 0x002759F0,</p><p> G_SetOrigin = 0x002794F8,</p><p> G_InitializeAmmo = 0x001E6838,</p><p> Cbuff_Addtext = 0x00313C18,</p><p> SetClientViewAngles = 0x01E1BF0,</p><p> SetClientViewAngles1 = 0x001DD6D8,</p><p> VectoAngles = 0x003CAB90,</p><p> G_Spawn = 0x00278AC0,</p><p> G_ModelIndex = 0x00275FE0,</p><p> G_Addevent = 0x002797B0,</p><p> Key_IsDown = 0x001185C0,</p><p> G_GivePlayerWeapon = 0x002A81C4,</p><p> Player_Die = 0x1FD370,</p><p> Player_Die2 = 0x0143B84,</p><p> BG_GetWeaponDef = 0x00606F08,</p><p> SV_SetConfigString = 0x0034C4C8,</p><p> PlayFX = 0x2795A0,</p><p> SV_GetConfigString = 0x00267010,</p><p> SV_LinkEntity = 0x00359990,</p><p> SV_UnlinkEntity = 0x003598CC,</p><p> Add_Ammo = 0x002089A8,</p><p> FPS = 0x37FEC,</p><p> FPS_TEXT = 0x8E3290,</p><p> client_s = 0x01BB6600,</p><p> client_s_size = 0x4E180,</p><p> Teleport = G_Client + 0x28,</p><p> ClientOrigin = 0x28,</p><p> Button2 = 0x9460FC,</p><p> G_SetModel = 0x2774a4,</p><p> ClientVelocity = 0x34,</p><p> ClientTeam = 0x5504,</p><p> ClientIsAliveOffsets = 0x55D0,</p><p> ClientAngles = 0x56BC,</p><p> SP_Script_Model = 0x266F48,</p><p> ClientFreeze = 0x5694,</p><p> ClientStance = 0xfc,</p><p> G_LocationalTraceOffsets = 0x35C338,</p><p> G_GetPlayerViewOriginOffsets = 0x1E5F30,</p><p> Trace_GetEntityHitID = 0x306CC0,</p><p> CamoPrimaryWeapon = 0x01781203,</p><p> CamoSecondaryWeapon = 0x017811e7,</p><p> cl_ingame = 0x1CB68E8,</p><p> LocalPlayerName = 0x26C067F,</p><p> Jump = 0x5BE0B4,</p><p> Fly_Mod = 0x05D5C68,</p><p> TimeScale = 0x01CB7BF8,[/CODE]</p></blockquote><p></p>
[QUOTE="Shadow', post: 6592574, member: 452636"] Bonjour à tous , Cette nuit j'avais rien à faire ducoup j'ai mis à jour un menu c# de Black Ops 2 en 1.18 et j'ai mis à jour toutes les adresses. Donc j'ai décidé de vous les partager ;) RPC : [CODE]class RPC { public static PS3API PS3 = new PS3API(); private static uint function_address = function_address; public static int Call(uint func_address, params object[] parameters) { int length = parameters.Length; int index = 0; uint num3 = 0; uint num4 = 0; uint num5 = 0; uint num6 = 0; while (index < length) { if (parameters[index] is int) { PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]); num3++; } else if (parameters[index] is uint) { PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]); num3++; } else { uint num7; if (parameters[index] is string) { num7 = 0x10022000 + (num4 * 0x400); PS3.Extension.WriteString(num7, Convert.ToString(parameters[index])); PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7); num3++; num4++; } else if (parameters[index] is float) { PS3.Extension.WriteFloat(0x10020024 + (num5 * 4), (float)parameters[index]); num5++; } else if (parameters[index] is float[]) { float[] input = (float[])parameters[index]; num7 = 0x10021000 + (num6 * 4); PS3.Extension.WriteFloat(num7, input[0]); PS3.Extension.WriteFloat(num7, input[1]); PS3.Extension.WriteFloat(num7, input[2]); PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7); num3++; num6 += (uint)input.Length; } } index++; } PS3.Extension.WriteUInt32(0x1002004C, func_address); Thread.Sleep(20); return PS3.Extension.ReadInt32(0x10020050); } public static void Enable() { if (PS3.Extension.ReadBytes(function_address, 4) == new byte[] { 0xF8, 0x21, 0xFF, 0x91 }) { System.Windows.Forms.MessageBox.Show("RPC Has Already Been Enabled!", "Remote Procedure Call Information", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Asterisk); } else { PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 }); Thread.Sleep(20); byte[] memory = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 }; PS3.SetMemory(function_address + 4, memory); PS3.SetMemory(0x10020000, new byte[0x2854]); PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 }); } } }[/CODE] Structures G_Client : [CODE]SetBullet = 0x178136f, G_Client = 0x01780F28, Visions = G_Client + 0x103, Clantag_Player = G_Client + 0x55B0, Health = G_Client + 0x18, ButtonMonitoring = G_Client + 0x569C, Kill_Player = G_Client + 0x30, Speed = G_Client + 0x54F0, Lag = G_Client + 0x543B, Perks = G_Client + 0x548, Invisible = G_Client + 0xFD, TeleportPlayer = G_Client + 0x28, Change_Team = G_Client + 0x5507, Earthquake = G_Client + 0x15F, Origin = G_Client + 0x28, Alive = G_Client + 0x55D0, Angles = G_Client + 0x56BC, Auto_Prone = G_Client + 0x57F0, skate_mod = G_Client + 0x30F1, VSAT_Client = G_Client + 0x57EF, Night_Vision_Client = G_Client + 0x1A, Prestige_Game = G_Client + 0x556F, Level_Game = G_Client + 0x556B, PrimaryBullets = G_Client + 0x435, PrimaryClip = G_Client + 0x439, SecondaryBullets = G_Client + 0x43D, SecondaryClip = G_Client + 0x431, GranadeLuncherBullets = G_Client + 0x475, GranadeLuncherClip = G_Client + 0x46D, Lethal = G_Client + 0x469, Tactical = G_Client + 0x465, Client_Interval = 0x5808, God_Mode = 0x1780F43, // Bytes: ON: 0x05 God_Mode_Flash = 0x1786407, // Bytes: ON: 0xff, 0xff, 0xff Ammo1 = 0x1781366, // Bytes: On: 0x4e, 5 -- Off: 0 Ammo2 = 0x177bc62, // Bytes: On: 0xff -- Off: 0 Ammo3 = 0x177bc6f, // Bytes: On: 0xff -- Off: 0 Ammo4 = 0x177bc6b, // Bytes: On: 0xff -- Off: 0 ScoreStreak_1 = G_Client + 0x431, // Bytes: On: 0x01 ScoreStreak_2 = G_Client + 0x42F, // Bytes: On: 0x01 ScoreStreak_3 = G_Client + 0x434, // Bytes: On: 0x01 Freeze = G_Client + 0x5697, // Bytes: On: 0x0f -- Off: 0 Third_Person = G_Client + 0x84, // Bytes: On: 0x01 -- Off: 0x00 All_Perks = G_Client + 0x544, // Bytes: On: 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff Teleport_To_Sky = G_Client + 0x30; // Bytes: On: 0x46[/CODE] Enums G_Client : [CODE]public enum GClient : uint { ClientWeapIndex = 0x1B8, ClientVelocity = 0x34, ClientFriction = 0xC, ClientFreeze = 0x5694, ClientViewModel = 0x54F4, ClientButtonMonitoring = 0x569C, ClientPlayerName = 0x5544, ClientOrigin = 0x28, ClientAngles = 0x56BC, ClientTeam = 0x5504, ClientIsAlive = 0x55D0, ClientStance = 0xFC, ClientGodMode = 0x18, ClientPerks = 0x548, ClientPrimaryCamo = 0x2D8, ClientSecondaryCamo = 0x2BC, ClientTactical = 0x30C, ClientLethal = 0x2F0, ClientKillstreak1 = 0x42B, ClientKillstreak2 = 0x430, ClientKillstreak3 = 0x434, PrimaryAmmo = 0x43C, SecondaryAmmo = 0x438, LethalAmmo = 0x440, TacticalAmmo = 0x444, LocationSelectorMap = 0x4B0, LocationSelectorType = 0x4B4 }[/CODE] Buttons : [CODE]public struct Buttons { public static uint X = 8192, O = 16384, Square = 4, L3 = 1088, R3 = 32, L2 = 256, R2 = 512, L1 = 2147487744, R1 = 128, Crouch = 16384, Prone = 32768, L1andR1 = L1 + R1; } // Button Monitoring = G_Client + 0x547C;[/CODE] Adresses : [CODE]G_Entity = 0x016B9F20, G_Hudelems = 0x015DDB00, Hudelem_Alloc = 0x002759F0, G_SetOrigin = 0x002794F8, G_InitializeAmmo = 0x001E6838, Cbuff_Addtext = 0x00313C18, SetClientViewAngles = 0x01E1BF0, SetClientViewAngles1 = 0x001DD6D8, VectoAngles = 0x003CAB90, G_Spawn = 0x00278AC0, G_ModelIndex = 0x00275FE0, G_Addevent = 0x002797B0, Key_IsDown = 0x001185C0, G_GivePlayerWeapon = 0x002A81C4, Player_Die = 0x1FD370, Player_Die2 = 0x0143B84, BG_GetWeaponDef = 0x00606F08, SV_SetConfigString = 0x0034C4C8, PlayFX = 0x2795A0, SV_GetConfigString = 0x00267010, SV_LinkEntity = 0x00359990, SV_UnlinkEntity = 0x003598CC, Add_Ammo = 0x002089A8, FPS = 0x37FEC, FPS_TEXT = 0x8E3290, client_s = 0x01BB6600, client_s_size = 0x4E180, Teleport = G_Client + 0x28, ClientOrigin = 0x28, Button2 = 0x9460FC, G_SetModel = 0x2774a4, ClientVelocity = 0x34, ClientTeam = 0x5504, ClientIsAliveOffsets = 0x55D0, ClientAngles = 0x56BC, SP_Script_Model = 0x266F48, ClientFreeze = 0x5694, ClientStance = 0xfc, G_LocationalTraceOffsets = 0x35C338, G_GetPlayerViewOriginOffsets = 0x1E5F30, Trace_GetEntityHitID = 0x306CC0, CamoPrimaryWeapon = 0x01781203, CamoSecondaryWeapon = 0x017811e7, cl_ingame = 0x1CB68E8, LocalPlayerName = 0x26C067F, Jump = 0x5BE0B4, Fly_Mod = 0x05D5C68, TimeScale = 0x01CB7BF8,[/CODE] [/QUOTE]
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Liste d' Adresses/ Offset / Structure [1.19]
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