Je vous fourni le codage du unlock trophy 1.18

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Ryad Palestine <3

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Yop all ,

Je vous fourni le codage du unlock trophy 1.18 :

Code:
string[] strArray = new string[] {
            "# ZM_DLC2_TRAPPED_IN_TIME", "# ZM_DLC2_POP_GOES_THE_WEASEL", "# ZM_DLC2_FULL_LOCKDOWN", "# ZM_DLC2_GG_BRIDGE", "# ZM_DLC2_PARANORMAL_PROGRESS", "# ZM_DLC2_A_BURST_OF_FLAVOR", "# ZM_DLC2_FEED_THE_BEAST", "# ZM_DLC2_ACID_DRIP", "# ZM_DLC2_MAKING_THE_ROUNDS", "# ZM_DLC1_MONKEY_SEE_MONKEY_DOOM", "# ZM_DLC2_PRISON_SIDEQUEST", "# ZM_DLC1_I_SEE_LIVE_PEOPLE", "# ZM_DLC1_FACING_THE_DRAGON", "# ZM_DLC1_POLYARMORY", "# ZM_DLC1_IM_MY_OWN_BEST_FRIEND", "# ZM_DLC1_MAD_WITHOUT_POWER",
            "# ZM_DLC1_SLIPPERY_WHEN_UNDEAD", "# ZM_DLC1_SHAFTED", "# ZM_HAPPY_HOUR", "# ZM_DLC1_VERTIGONER", "# ZM_DLC1_HIGHRISE_SIDEQUEST", "# ZM_YOU_HAVE_NO_POWER_OVER_ME", "# ZM_FUEL_EFFICIENT", "# ZM_I_DONT_THINK_THEY_EXIST", "# ZM_UNDEAD_MANS_PARTY_BUS", "# ZM_STANDARD_EQUIPMENT_MAY_VARY", "# ZM_DANCE_ON_MY_GRAVE", "# ZM_TRANSIT_SIDEQUEST", "# ZM_THE_LIGHTS_OF_THEIR_EYES", "# ZM_DONT_FIRE_UNTIL_YOU_SEE", "# MP_MISC_3", "# MP_MISC_5",
            "# MP_MISC_4", "# SP_MISC_10K_SCORE_ALL", "# MP_MISC_2", "# MP_MISC_1", "# SP_BACK_TO_FUTURE", "# SP_MISC_WEAPONS", "# SP_STORY_99PERCENT", "# SP_STORY_CHLOE_LIVES", "# SP_MISC_ALL_INTEL", "# SP_STORY_MENENDEZ_CAPTURED", "# SP_STORY_HARPER_LIVES", "# SP_STORY_LINK_CIA", "# SP_STORY_OBAMA_SURVIVES", "# ZM_DLC3_WHEN_THE_REVOLUTION_COMES", "# SP_STORY_FARID_DUEL", "# SP_STORY_HARPER_FACE",
            "# SP_STORY_MASON_LIVES", "# SP_RTS_SOCOTRA", "# SP_RTS_PAKISTAN", "# SP_RTS_CARRIER", "# SP_RTS_DRONE", "# SP_RTS_AFGHANISTAN", "# SP_RTS_DOCKSIDE", "# SP_ONE_CHALLENGE", "# SP_ALL_CHALLENGES_IN_LEVEL", "# SP_ALL_CHALLENGES_IN_GAME", "# SP_VETERAN_FUTURE", "# SP_VETERAN_PAST", "# SP_COMPLETE_HAITI", "# SP_COMPLETE_LA", "# SP_COMPLETE_BLACKOUT", "# SP_COMPLETE_YEMEN",
            "# SP_COMPLETE_PANAMA", "# SP_COMPLETE_KARMA", "# SP_COMPLETE_PAKISTAN", "# SP_COMPLETE_NICARAGUA", "# SP_COMPLETE_AFGHANISTAN", "# SP_COMPLETE_MONSOON", "# SP_COMPLETE_ANGOLA", "# ZM_DLC3_FSIRT_AGAINST_THE_WALL", "# ZM_DLC3_AWAKEN_THE_GAZEBO", "# ZM_DLC3_MAZED_AND_CONFUSED", "# ZM_DLC3_BURIED_SIDEQUEST", "# ZM_DLC3_IM_YOUR_HUCKLEBERRY", "# ZM_DLC3_ECTOPLASMIC_RESIDUE", "# ZM_DLC3_DEATH_FROM_BELOW", "# ZM_DLC3_CANDYGRAM", "# ZM_DLC3_REVISIONIST_HISTORIAN",
            "# ZM_DLC4_TOMB_SIDEQUEST", "# ZM_DLC4_ALL_YOUR_BASE", "# ZM_DLC4_PLAYING_WITH_POWER", "# ZM_DLC4_OVERACHIEVER", "# ZM_DLC4_NOT_A_GOLD_DIGGER", "# ZM_DLC4_KUNG_FU_GRIP", "# ZM_DLC4_IM_ON_A_TANK", "# ZM_DLC4_SAVING_THE_DAY_ALL_DAY", "# ZM_DLC4_MASTER_OF_DISGUISE", "# ZM_DLC4_MASTER_WIZARD", "# ZM_PRISON_PERK_CHERRY"
         };
        byte[] c1 = new byte[] {
            0x41, 130, 0, 0x7c, 60, 0x60, 0, 0x39, 0x38, 0x80, 0, 0, 0x3b, 0xe3, 0x73, 0xe4,
            0x63, 0x43, 0, 0, 0xc3, 0xff, 0, 8
         };
        byte[] c2 = new byte[] {
            0x38, 0x60, 0xff, 0xff, 0x38, 0x80, 0, 1, 60, 160, 2, 0, 0x30, 0xa5, 80, 0,
            0x4b, 0xfb, 0x27, 0xd1, 0x41, 130, 0, 0x68
         };
        for (int i = 0; i < 0x5b; i++)
        {
            byte[] c3 = new byte[250];
            PS3.SetMemory(0x2005000, c3);
            PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(strArray[i] + "\0"));
            PS3.SetMemory(0x3979fc, c2);
            Thread.Sleep(10);
            PS3.SetMemory(0x3979fc, c1);
 

BM|T Maxlila1

une question , un MP
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Yop all ,

Je vous fourni le codage du unlock trophy 1.18 :

Code:
string[] strArray = new string[] {
            "# ZM_DLC2_TRAPPED_IN_TIME", "# ZM_DLC2_POP_GOES_THE_WEASEL", "# ZM_DLC2_FULL_LOCKDOWN", "# ZM_DLC2_GG_BRIDGE", "# ZM_DLC2_PARANORMAL_PROGRESS", "# ZM_DLC2_A_BURST_OF_FLAVOR", "# ZM_DLC2_FEED_THE_BEAST", "# ZM_DLC2_ACID_DRIP", "# ZM_DLC2_MAKING_THE_ROUNDS", "# ZM_DLC1_MONKEY_SEE_MONKEY_DOOM", "# ZM_DLC2_PRISON_SIDEQUEST", "# ZM_DLC1_I_SEE_LIVE_PEOPLE", "# ZM_DLC1_FACING_THE_DRAGON", "# ZM_DLC1_POLYARMORY", "# ZM_DLC1_IM_MY_OWN_BEST_FRIEND", "# ZM_DLC1_MAD_WITHOUT_POWER",
            "# ZM_DLC1_SLIPPERY_WHEN_UNDEAD", "# ZM_DLC1_SHAFTED", "# ZM_HAPPY_HOUR", "# ZM_DLC1_VERTIGONER", "# ZM_DLC1_HIGHRISE_SIDEQUEST", "# ZM_YOU_HAVE_NO_POWER_OVER_ME", "# ZM_FUEL_EFFICIENT", "# ZM_I_DONT_THINK_THEY_EXIST", "# ZM_UNDEAD_MANS_PARTY_BUS", "# ZM_STANDARD_EQUIPMENT_MAY_VARY", "# ZM_DANCE_ON_MY_GRAVE", "# ZM_TRANSIT_SIDEQUEST", "# ZM_THE_LIGHTS_OF_THEIR_EYES", "# ZM_DONT_FIRE_UNTIL_YOU_SEE", "# MP_MISC_3", "# MP_MISC_5",
            "# MP_MISC_4", "# SP_MISC_10K_SCORE_ALL", "# MP_MISC_2", "# MP_MISC_1", "# SP_BACK_TO_FUTURE", "# SP_MISC_WEAPONS", "# SP_STORY_99PERCENT", "# SP_STORY_CHLOE_LIVES", "# SP_MISC_ALL_INTEL", "# SP_STORY_MENENDEZ_CAPTURED", "# SP_STORY_HARPER_LIVES", "# SP_STORY_LINK_CIA", "# SP_STORY_OBAMA_SURVIVES", "# ZM_DLC3_WHEN_THE_REVOLUTION_COMES", "# SP_STORY_FARID_DUEL", "# SP_STORY_HARPER_FACE",
            "# SP_STORY_MASON_LIVES", "# SP_RTS_SOCOTRA", "# SP_RTS_PAKISTAN", "# SP_RTS_CARRIER", "# SP_RTS_DRONE", "# SP_RTS_AFGHANISTAN", "# SP_RTS_DOCKSIDE", "# SP_ONE_CHALLENGE", "# SP_ALL_CHALLENGES_IN_LEVEL", "# SP_ALL_CHALLENGES_IN_GAME", "# SP_VETERAN_FUTURE", "# SP_VETERAN_PAST", "# SP_COMPLETE_HAITI", "# SP_COMPLETE_LA", "# SP_COMPLETE_BLACKOUT", "# SP_COMPLETE_YEMEN",
            "# SP_COMPLETE_PANAMA", "# SP_COMPLETE_KARMA", "# SP_COMPLETE_PAKISTAN", "# SP_COMPLETE_NICARAGUA", "# SP_COMPLETE_AFGHANISTAN", "# SP_COMPLETE_MONSOON", "# SP_COMPLETE_ANGOLA", "# ZM_DLC3_FSIRT_AGAINST_THE_WALL", "# ZM_DLC3_AWAKEN_THE_GAZEBO", "# ZM_DLC3_MAZED_AND_CONFUSED", "# ZM_DLC3_BURIED_SIDEQUEST", "# ZM_DLC3_IM_YOUR_HUCKLEBERRY", "# ZM_DLC3_ECTOPLASMIC_RESIDUE", "# ZM_DLC3_DEATH_FROM_BELOW", "# ZM_DLC3_CANDYGRAM", "# ZM_DLC3_REVISIONIST_HISTORIAN",
            "# ZM_DLC4_TOMB_SIDEQUEST", "# ZM_DLC4_ALL_YOUR_BASE", "# ZM_DLC4_PLAYING_WITH_POWER", "# ZM_DLC4_OVERACHIEVER", "# ZM_DLC4_NOT_A_GOLD_DIGGER", "# ZM_DLC4_KUNG_FU_GRIP", "# ZM_DLC4_IM_ON_A_TANK", "# ZM_DLC4_SAVING_THE_DAY_ALL_DAY", "# ZM_DLC4_MASTER_OF_DISGUISE", "# ZM_DLC4_MASTER_WIZARD", "# ZM_PRISON_PERK_CHERRY"
         };
        byte[] c1 = new byte[] {
            0x41, 130, 0, 0x7c, 60, 0x60, 0, 0x39, 0x38, 0x80, 0, 0, 0x3b, 0xe3, 0x73, 0xe4,
            0x63, 0x43, 0, 0, 0xc3, 0xff, 0, 8
         };
        byte[] c2 = new byte[] {
            0x38, 0x60, 0xff, 0xff, 0x38, 0x80, 0, 1, 60, 160, 2, 0, 0x30, 0xa5, 80, 0,
            0x4b, 0xfb, 0x27, 0xd1, 0x41, 130, 0, 0x68
         };
        for (int i = 0; i < 0x5b; i++)
        {
            byte[] c3 = new byte[250];
            PS3.SetMemory(0x2005000, c3);
            PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(strArray[i] + "\0"));
            PS3.SetMemory(0x3979fc, c2);
            Thread.Sleep(10);
            PS3.SetMemory(0x3979fc, c1);
merci <3<3
 

Père Fouras

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Yop all ,

Je vous fourni le codage du unlock trophy 1.18 :

Code:
string[] strArray = new string[] {
            "# ZM_DLC2_TRAPPED_IN_TIME", "# ZM_DLC2_POP_GOES_THE_WEASEL", "# ZM_DLC2_FULL_LOCKDOWN", "# ZM_DLC2_GG_BRIDGE", "# ZM_DLC2_PARANORMAL_PROGRESS", "# ZM_DLC2_A_BURST_OF_FLAVOR", "# ZM_DLC2_FEED_THE_BEAST", "# ZM_DLC2_ACID_DRIP", "# ZM_DLC2_MAKING_THE_ROUNDS", "# ZM_DLC1_MONKEY_SEE_MONKEY_DOOM", "# ZM_DLC2_PRISON_SIDEQUEST", "# ZM_DLC1_I_SEE_LIVE_PEOPLE", "# ZM_DLC1_FACING_THE_DRAGON", "# ZM_DLC1_POLYARMORY", "# ZM_DLC1_IM_MY_OWN_BEST_FRIEND", "# ZM_DLC1_MAD_WITHOUT_POWER",
            "# ZM_DLC1_SLIPPERY_WHEN_UNDEAD", "# ZM_DLC1_SHAFTED", "# ZM_HAPPY_HOUR", "# ZM_DLC1_VERTIGONER", "# ZM_DLC1_HIGHRISE_SIDEQUEST", "# ZM_YOU_HAVE_NO_POWER_OVER_ME", "# ZM_FUEL_EFFICIENT", "# ZM_I_DONT_THINK_THEY_EXIST", "# ZM_UNDEAD_MANS_PARTY_BUS", "# ZM_STANDARD_EQUIPMENT_MAY_VARY", "# ZM_DANCE_ON_MY_GRAVE", "# ZM_TRANSIT_SIDEQUEST", "# ZM_THE_LIGHTS_OF_THEIR_EYES", "# ZM_DONT_FIRE_UNTIL_YOU_SEE", "# MP_MISC_3", "# MP_MISC_5",
            "# MP_MISC_4", "# SP_MISC_10K_SCORE_ALL", "# MP_MISC_2", "# MP_MISC_1", "# SP_BACK_TO_FUTURE", "# SP_MISC_WEAPONS", "# SP_STORY_99PERCENT", "# SP_STORY_CHLOE_LIVES", "# SP_MISC_ALL_INTEL", "# SP_STORY_MENENDEZ_CAPTURED", "# SP_STORY_HARPER_LIVES", "# SP_STORY_LINK_CIA", "# SP_STORY_OBAMA_SURVIVES", "# ZM_DLC3_WHEN_THE_REVOLUTION_COMES", "# SP_STORY_FARID_DUEL", "# SP_STORY_HARPER_FACE",
            "# SP_STORY_MASON_LIVES", "# SP_RTS_SOCOTRA", "# SP_RTS_PAKISTAN", "# SP_RTS_CARRIER", "# SP_RTS_DRONE", "# SP_RTS_AFGHANISTAN", "# SP_RTS_DOCKSIDE", "# SP_ONE_CHALLENGE", "# SP_ALL_CHALLENGES_IN_LEVEL", "# SP_ALL_CHALLENGES_IN_GAME", "# SP_VETERAN_FUTURE", "# SP_VETERAN_PAST", "# SP_COMPLETE_HAITI", "# SP_COMPLETE_LA", "# SP_COMPLETE_BLACKOUT", "# SP_COMPLETE_YEMEN",
            "# SP_COMPLETE_PANAMA", "# SP_COMPLETE_KARMA", "# SP_COMPLETE_PAKISTAN", "# SP_COMPLETE_NICARAGUA", "# SP_COMPLETE_AFGHANISTAN", "# SP_COMPLETE_MONSOON", "# SP_COMPLETE_ANGOLA", "# ZM_DLC3_FSIRT_AGAINST_THE_WALL", "# ZM_DLC3_AWAKEN_THE_GAZEBO", "# ZM_DLC3_MAZED_AND_CONFUSED", "# ZM_DLC3_BURIED_SIDEQUEST", "# ZM_DLC3_IM_YOUR_HUCKLEBERRY", "# ZM_DLC3_ECTOPLASMIC_RESIDUE", "# ZM_DLC3_DEATH_FROM_BELOW", "# ZM_DLC3_CANDYGRAM", "# ZM_DLC3_REVISIONIST_HISTORIAN",
            "# ZM_DLC4_TOMB_SIDEQUEST", "# ZM_DLC4_ALL_YOUR_BASE", "# ZM_DLC4_PLAYING_WITH_POWER", "# ZM_DLC4_OVERACHIEVER", "# ZM_DLC4_NOT_A_GOLD_DIGGER", "# ZM_DLC4_KUNG_FU_GRIP", "# ZM_DLC4_IM_ON_A_TANK", "# ZM_DLC4_SAVING_THE_DAY_ALL_DAY", "# ZM_DLC4_MASTER_OF_DISGUISE", "# ZM_DLC4_MASTER_WIZARD", "# ZM_PRISON_PERK_CHERRY"
         };
        byte[] c1 = new byte[] {
            0x41, 130, 0, 0x7c, 60, 0x60, 0, 0x39, 0x38, 0x80, 0, 0, 0x3b, 0xe3, 0x73, 0xe4,
            0x63, 0x43, 0, 0, 0xc3, 0xff, 0, 8
         };
        byte[] c2 = new byte[] {
            0x38, 0x60, 0xff, 0xff, 0x38, 0x80, 0, 1, 60, 160, 2, 0, 0x30, 0xa5, 80, 0,
            0x4b, 0xfb, 0x27, 0xd1, 0x41, 130, 0, 0x68
         };
        for (int i = 0; i < 0x5b; i++)
        {
            byte[] c3 = new byte[250];
            PS3.SetMemory(0x2005000, c3);
            PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(strArray[i] + "\0"));
            PS3.SetMemory(0x3979fc, c2);
            Thread.Sleep(10);
            PS3.SetMemory(0x3979fc, c1);
Met les crédit au moins ...
 

XeTechzZ

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Yop all ,

Je vous fourni le codage du unlock trophy 1.18 :

Code:
string[] strArray = new string[] {
            "# ZM_DLC2_TRAPPED_IN_TIME", "# ZM_DLC2_POP_GOES_THE_WEASEL", "# ZM_DLC2_FULL_LOCKDOWN", "# ZM_DLC2_GG_BRIDGE", "# ZM_DLC2_PARANORMAL_PROGRESS", "# ZM_DLC2_A_BURST_OF_FLAVOR", "# ZM_DLC2_FEED_THE_BEAST", "# ZM_DLC2_ACID_DRIP", "# ZM_DLC2_MAKING_THE_ROUNDS", "# ZM_DLC1_MONKEY_SEE_MONKEY_DOOM", "# ZM_DLC2_PRISON_SIDEQUEST", "# ZM_DLC1_I_SEE_LIVE_PEOPLE", "# ZM_DLC1_FACING_THE_DRAGON", "# ZM_DLC1_POLYARMORY", "# ZM_DLC1_IM_MY_OWN_BEST_FRIEND", "# ZM_DLC1_MAD_WITHOUT_POWER",
            "# ZM_DLC1_SLIPPERY_WHEN_UNDEAD", "# ZM_DLC1_SHAFTED", "# ZM_HAPPY_HOUR", "# ZM_DLC1_VERTIGONER", "# ZM_DLC1_HIGHRISE_SIDEQUEST", "# ZM_YOU_HAVE_NO_POWER_OVER_ME", "# ZM_FUEL_EFFICIENT", "# ZM_I_DONT_THINK_THEY_EXIST", "# ZM_UNDEAD_MANS_PARTY_BUS", "# ZM_STANDARD_EQUIPMENT_MAY_VARY", "# ZM_DANCE_ON_MY_GRAVE", "# ZM_TRANSIT_SIDEQUEST", "# ZM_THE_LIGHTS_OF_THEIR_EYES", "# ZM_DONT_FIRE_UNTIL_YOU_SEE", "# MP_MISC_3", "# MP_MISC_5",
            "# MP_MISC_4", "# SP_MISC_10K_SCORE_ALL", "# MP_MISC_2", "# MP_MISC_1", "# SP_BACK_TO_FUTURE", "# SP_MISC_WEAPONS", "# SP_STORY_99PERCENT", "# SP_STORY_CHLOE_LIVES", "# SP_MISC_ALL_INTEL", "# SP_STORY_MENENDEZ_CAPTURED", "# SP_STORY_HARPER_LIVES", "# SP_STORY_LINK_CIA", "# SP_STORY_OBAMA_SURVIVES", "# ZM_DLC3_WHEN_THE_REVOLUTION_COMES", "# SP_STORY_FARID_DUEL", "# SP_STORY_HARPER_FACE",
            "# SP_STORY_MASON_LIVES", "# SP_RTS_SOCOTRA", "# SP_RTS_PAKISTAN", "# SP_RTS_CARRIER", "# SP_RTS_DRONE", "# SP_RTS_AFGHANISTAN", "# SP_RTS_DOCKSIDE", "# SP_ONE_CHALLENGE", "# SP_ALL_CHALLENGES_IN_LEVEL", "# SP_ALL_CHALLENGES_IN_GAME", "# SP_VETERAN_FUTURE", "# SP_VETERAN_PAST", "# SP_COMPLETE_HAITI", "# SP_COMPLETE_LA", "# SP_COMPLETE_BLACKOUT", "# SP_COMPLETE_YEMEN",
            "# SP_COMPLETE_PANAMA", "# SP_COMPLETE_KARMA", "# SP_COMPLETE_PAKISTAN", "# SP_COMPLETE_NICARAGUA", "# SP_COMPLETE_AFGHANISTAN", "# SP_COMPLETE_MONSOON", "# SP_COMPLETE_ANGOLA", "# ZM_DLC3_FSIRT_AGAINST_THE_WALL", "# ZM_DLC3_AWAKEN_THE_GAZEBO", "# ZM_DLC3_MAZED_AND_CONFUSED", "# ZM_DLC3_BURIED_SIDEQUEST", "# ZM_DLC3_IM_YOUR_HUCKLEBERRY", "# ZM_DLC3_ECTOPLASMIC_RESIDUE", "# ZM_DLC3_DEATH_FROM_BELOW", "# ZM_DLC3_CANDYGRAM", "# ZM_DLC3_REVISIONIST_HISTORIAN",
            "# ZM_DLC4_TOMB_SIDEQUEST", "# ZM_DLC4_ALL_YOUR_BASE", "# ZM_DLC4_PLAYING_WITH_POWER", "# ZM_DLC4_OVERACHIEVER", "# ZM_DLC4_NOT_A_GOLD_DIGGER", "# ZM_DLC4_KUNG_FU_GRIP", "# ZM_DLC4_IM_ON_A_TANK", "# ZM_DLC4_SAVING_THE_DAY_ALL_DAY", "# ZM_DLC4_MASTER_OF_DISGUISE", "# ZM_DLC4_MASTER_WIZARD", "# ZM_PRISON_PERK_CHERRY"
         };
        byte[] c1 = new byte[] {
            0x41, 130, 0, 0x7c, 60, 0x60, 0, 0x39, 0x38, 0x80, 0, 0, 0x3b, 0xe3, 0x73, 0xe4,
            0x63, 0x43, 0, 0, 0xc3, 0xff, 0, 8
         };
        byte[] c2 = new byte[] {
            0x38, 0x60, 0xff, 0xff, 0x38, 0x80, 0, 1, 60, 160, 2, 0, 0x30, 0xa5, 80, 0,
            0x4b, 0xfb, 0x27, 0xd1, 0x41, 130, 0, 0x68
         };
        for (int i = 0; i < 0x5b; i++)
        {
            byte[] c3 = new byte[250];
            PS3.SetMemory(0x2005000, c3);
            PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(strArray[i] + "\0"));
            PS3.SetMemory(0x3979fc, c2);
            Thread.Sleep(10);
            PS3.SetMemory(0x3979fc, c1);
Oui et le résultat ? T'as une photo ?
 

Destroy'

Ancien staff
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Salut, j'ai renommé ta discussion car son titre n'était pas assez clair.

À l'avenir, tu devrais faire titres de topics plus explicites, ça augmentera de façon significative les vues sur ta discussion, et les membres te répondrons donc plus facilement :)
 
D

deleted395766

Meme pas crédit de l'offsets mdr le gars ses un hacker i trouve le C# du jeu :trollface:
 
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