Résolu j'ai un probleme de codage gsc sur waw pc

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9 Avril 2018
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Bonjour j'essaye de metre ce code gsc mais il le refuse j'ai essayer tout combine pour que le code fonctionne mais la impossible.

doZombteam()
{
self endon ( "disconnect" );
self endon ( "death" );
zombies = getaiarray("axis");
for ( i = 0; i < zombies.size; i++ )
{
wait 0.1;
zombies thread changeteamzombies();
}
}

changeteamzombies()
{
self.team = "allies";
self enableweapons();
self.grenadeAmmo = 2;
self GetWeaponsListPrimaries();
self.pathEnemyFightDist = 500;
self.portable_mg_gun_tag = "J_Shoulder_RI";
self.goalradius = 1000;
self.meleeRange = 1280;
**animscripts\shared:

clear.png

laceWeaponOn( self.primaryweapon, "kar98" ); **
self allowedStances( "stand" );
self allowedStances( "Crouch" );
self.is_zombie = false;
self giveWeapon("kar98");
self SwitchToWeapon( "kar98" );
self.grenadeawareness = 1;
self.dropweapon = true;
self.noDodgeMove = false;
self.pacifist = 0;
self.ignoresuppression = 0;
self.ignoreall = false;
self.ignoreme = false;
self.baseAccuracy = 1;
maps\_gameskill::grenadeAwareness();
self.ignoreme = false;
self.threatbias = 0;
self.pacifist = false;
self.IgnoreRandomBulletDamage = false;
self.playerPushable = false;
self.precombatrunEnabled = true;
self.accuracystationarymod = 1;
self.allowdeath = false;
self.anglelerprate = 540;
self.badplaceawareness = 0.75;
self.chainfallback = 0;
self.dontavoidplayer = 0;
self.drawoncompass = 1;
self.activatecrosshair = true;
self.dropweapon = 1;
self.ignoresuppression = 0;
self pushplayer( false );
**self animscripts\shared:
clear.png

laceWeaponOn( self.weapon, "kar98" );**
}



ses au niveau des animscripts

merci pour votreee compréhension
 
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9 Avril 2018
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Points
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probleme résolue

doZombteam()
{
self endon ( "disconnect" );
self endon ( "death" );
zombies = getaiarray("axis");
for ( i = 0; i < zombies.size; i++ )
{
wait 0.1;
zombies thread changeteamzombies();
}
}

changeteamzombies()
{
self.team = "allies";
self enableweapons();
self.grenadeAmmo = 2;
self GetWeaponsListPrimaries();
self.pathEnemyFightDist = 500;
self.portable_mg_gun_tag = "J_Shoulder_RI";
self.goalradius = 1000;
self.meleeRange = 1280;
animscripts\shared::laceWeaponOn( self.primaryweapon, ray_gun );
self allowedStances( "stand" );
self allowedStances( "Crouch" );
self.is_zombie = false;
self giveWeapon("ray_gun");
self SwitchToWeapon( "ray_gun" );
self.grenadeawareness = 1;
self.dropweapon = false;
self.noDodgeMove = false;
self.pacifist = 0;
self.ignoresuppression = 0;
self.ignoreall = false;
self.ignoreme = false;
self.baseAccuracy = 1;
maps\_gameskill::grenadeAwareness();
self.ignoreme = false;
self.threatbias = 0;
self.pacifist = false;
self.IgnoreRandomBulletDamage = false;
self.playerPushable = false;
self.precombatrunEnabled = true;
self.accuracystationarymod = 1;
self.allowdeath = false;
self.anglelerprate = 540;
self.badplaceawareness = 0.75;
self.chainfallback = 0;
self.dontavoidplayer = 0;
self.drawoncompass = 1;
self.activatecrosshair = true;
self.dropweapon = 0;
self.ignoresuppression = 0;
self pushplayer( false );
self animscripts\shared::laceWeaponOn( self.weapon, ray_gun );
}
 
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