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L乃ズ

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17 Janvier 2014
Messages
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    Réponse de L乃ズ Gaming Jeux-vidéos Call of Duty Call of Duty 12 : Black Ops 3 [BO3] Hacking et modifications [BO3] Tools, Eboots & Offsets [BO3] Logiciel / Eboot Outdated : Enums & Strucutres
  • #1
Yo ^^ , Bon je vais release quelque truc pour BO3 , même si je pense que peut de gens ici , vont savoir sans servir mais bon , je l'espere :)

PS : Petit message pour ceux qui s'attendait a une release d'adresse etc par moi , j'ai dump pas mal d'adresse , et des modz client , mais malheurseusement , je n'est toujour pas de play , donc je ne peut pas tetser mes adresse , et je n'aime pas release des chose fausse , et ensuite , soit je suis une merde et est de mauvaise adresse ( ce que je ne pence pas ^^ ) soit les adresse change celon region de Jeux ( ce qui est plus possible ) donc je verifirait plus tard , ou quand j'aurai la bonne réponse je vous releaserai ce que j'aurai , et ce qu'il vous faux ^^

PPS : Ce Topic , serat surment éditer , avec d'autre chose que je dumperait plus tard :)


Enums of EntityType
Code:
enum entityType_t
{
                       ET_GENERAL = 0x0
                       ET_PLAYER = 0x1
                       ET_PLAYER_CORPSE = 0x2
                       ET_ITEM = 0x3
                       ET_MISSILE = 0x4
                       ET_PLAYER_INVISIBLE = 0x5
                       ET_SCRIPTMOVER = 0x6
                       ET_SOUND_BLEND = 0x7
                       ET_FX = 0x8
                       ET_LOOP_FX = 0x9
                       ET_PRIMARY_LIGHT = 0xA
                       ET_LENSFLARE = 0xB
                       ET_REFLECTION_PROBE = 0xC
                       ET_HELICOPTER = 0xD
                       ET_PLANE = 0xE
                       ET_VEHICLE = 0xF
                       ET_VEHICLE_SPAWNER = 0x10
                       ET_VEHICLE_CORPSE = 0x11
                       ET_ACTOR = 0x12
                       ET_ACTOR_SPAWNER = 0x13
                       ET_ACTOR_CORPSE = 0x14
                       ET_STREAMER_HINT = 0x15
                       ET_ZBARRIER = 0x16
                       ET_TRIGGER = 0x17
}
Enums Of meansOfDeath
Code:
enum meansOfDeath_t
{
MOD_UNKNOWN = 0x0
MOD_PISTOL_BULLET = 0x1
MOD_RIFLE_BULLET = 0x2
MOD_GRENADE = 0x3
MOD_GRENADE_SPLASH = 0x4
MOD_PROJECTILE = 0x5
MOD_PROJECTILE_SPLASH = 0x6
MOD_MELEE = 0x7
MOD_MELEE_WEAPON_BUTT = 0x8
MOD_MELEE_ASSASSINATE = 0x9
MOD_HEAD_SHOT = 0xA
MOD_CRUSH = 0xB
MOD_TELEFRAG = 0xC
MOD_FALLING = 0xD
MOD_SUICIDE = 0xE
MOD_TRIGGER_HURT = 0xF
MOD_EXPLOSIVE = 0x10
MOD_IMPACT = 0x11
MOD_BURNED = 0x12
MOD_ELECTROCUTED = 0x13
MOD_HIT_BY_OBJECT = 0x14
MOD_DROWN = 0x15
MOD_GAS = 0x16
MOD_POST_GAME = 0x17
}
Enums Of he_type
Code:
enum he_type_t
{
    HE_TYPE_NONE,
    HE_TYPE_TEXT,
    HE_TYPE_VALUE,
    HE_TYPE_PLAYERNAME,
    HE_TYPE_MATERIAL,
    HE_TYPE_TIMER_UP,
    HE_TYPE_TIMER_DOWN,
    HE_TYPE_TIMER_STATIC,
    HE_TYPE_TIMER_TENTHS_UP,
    HE_TYPE_TIMER_TENTHS_DOWN,
    HE_TYPE_TIMER_TENTHS_STATIC,
    HE_TYPE_CLOCK_UP,
    HE_TYPE_CLOCK_DOWN,
    HE_TYPE_WAYPOINT,
    HE_TYPE_UNKNOWN1,
    HE_TYPE_UNKNOWN2,
    HE_TYPE_UNKNOWN3,
    HE_TYPE_MOVER,
};

Enum Of Event_
Code:
enum entity_event_t
{
EV_NONE = 0x0
EV_FOLIAGE_SOUND = 0x1
EV_STOP_WEAPON_SOUND = 0x2
EV_STOP_SOUND_ALIAS = 0x3
EV_SOUND_ALIAS = 0x4
EV_SOUND_ALIAS_NOTIFY = 0x5
EV_SOUND_BATTLECHAT_ALIAS = 0x6
EV_STOPSOUNDS = 0x7
EV_ITEM_PICKUP = 0x8
EV_AMMO_PICKUP = 0x9
EV_NOAMMO = 0xA
EV_NOAMMO_LEFT = 0xB
EV_EMPTY_OFFHAND = 0xC
EV_RESET_ADS = 0xD
EV_RELOAD = 0xE
EV_RELOAD_FROM_EMPTY = 0xF
EV_RELOAD_START = 0x10
EV_RELOAD_END = 0x11
EV_RELOAD_START_NOTIFY = 0x12
EV_RELOAD_ADDAMMO = 0x13
EV_RAISE_WEAPON = 0x14
EV_FIRST_RAISE_WEAPON = 0x15
EV_RAISE_PICKUP_WEAPON = 0x16
EV_PUTAWAY_WEAPON = 0x17
EV_WEAPON_ALT = 0x18
EV_WEAPON_SWITCH_STARTED = 0x19
EV_PULLBACK_WEAPON = 0x1A
EV_HOLDFIRE_WEAPON = 0x1B
EV_FIRE_WEAPON_DELAY_START = 0x1C
EV_FIRE_WEAPON_SCRIPTED = 0x1D
EV_FIRE_WEAPON = 0x1E
EV_FIRE_WEAPON_LASTSHOT = 0x1F
EV_FIRE_WEAPON_LEFT = 0x20
EV_FIRE_WEAPON_LASTSHOT_LEFT = 0x21
EV_FIRE_WEAPON_BALL_PASS = 0x22
EV_FIRE_RICOCHET = 0x23
EV_FIRE_WEAPON_GRAPPLE = 0x24
EV_RECHAMBER_WEAPON = 0x25
EV_EJECT_BRASS = 0x26
EV_FIRE_MELEE_SWIPE = 0x27
EV_FIRE_MELEE_POWER = 0x28
EV_FIRE_MELEE_POWER_LEFT = 0x29
EV_FIRE_MELEE = 0x2A
EV_MELEE_JUKE = 0x2B
EV_MELEE_JUKE_END = 0x2C
EV_MELEE_LUNGE = 0x2D
EV_MELEE_STRUGGLE = 0x2E
EV_MELEE_COUNTER = 0x2F
EV_FIRE_MELEE_DELAYED = 0x30
EV_MELEE_HIT = 0x31
EV_MELEE_HIT_ENT = 0x32
EV_MELEE_HIT_FROM_BEHIND = 0x33
EV_MELEE_MISS = 0x34
EV_MELEE_BLOOD = 0x35
EV_WEAPON_DEPLOYING = 0x36
EV_WEAPON_FINISH_DEPLOYING = 0x37
EV_WEAPON_FINISH_BREAKING_DOWN = 0x38
EV_INC_CHARGESHOT_LEVEL = 0x39
EV_HOLDFIRE_CANCEL = 0x3A
EV_HOLDFIRE_FIRED = 0x3B
EV_PREP_OFFHAND = 0x3C
EV_USE_OFFHAND = 0x3D
EV_SWITCH_OFFHAND = 0x3E
EV_PREP_RIOTSHIELD = 0x3F
EV_DEPLOY_RIOTSHIELD = 0x40
EV_LOWER_RIOTSHIELD = 0x41
EV_FIRE_BARREL_1 = 0x42
EV_FIRE_BARREL_2 = 0x43
EV_FIRE_BARREL_3 = 0x44
EV_FIRE_BARREL_4 = 0x45
EV_BULLET_HIT = 0x46
EV_BULLET_HIT_SHIELD = 0x47
EV_BULLET_HIT_CLIENT_SHIELD = 0x48
EV_EXPLOSIVE_IMPACT_ON_SHIELD = 0x49
EV_EXPLOSIVE_SPLASH_ON_SHIELD = 0x4A
EV_BULLET_HIT_CLIENT = 0x4B
EV_DESTRUCTIBLE_BULLET_HIT = 0x4C
EV_DESTRUCTIBLE_EXPLOSION_HIT = 0x4D
EV_GRENADE_BOUNCE = 0x4E
EV_GRENADE_EXPLODE = 0x4F
EV_ROCKET_EXPLODE = 0x50
EV_ROCKET_EXPLODE_NOMARKS = 0x51
EV_EXPLODE_ON_CLIENT = 0x52
EV_FLASHBANG_EXPLODE = 0x53
EV_CUSTOM_EXPLODE = 0x54
EV_CUSTOM_EXPLODE_NOMARKS = 0x55
EV_SENSOR_GRENADE_EXPLODE = 0x56
EV_CHANGE_TO_DUD = 0x57
EV_DUD_EXPLODE = 0x58
EV_DUD_IMPACT = 0x59
EV_MISSILE_REPULSED = 0x5A
EV_FIRE_EXPLODE = 0x5B
EV_TIMED_FX = 0x5C
EV_MOLOTOV_FLOAT = 0x5D
EV_FAKE_FIRE = 0x5E
EV_PLAY_FX = 0x5F
EV_PLAY_FX_IGNORE_PAUSE = 0x60
EV_PLAY_FX_ON_TAG = 0x61
EV_PLAY_FX_ON_TAG_IGNORE_PAUSE = 0x62
EV_PLAY_FX_ON_CAMERA = 0x63
EV_PLAY_FX_ON_CAMERA_IGNORE_PAUSE = 0x64
EV_PHYS_EXPLOSION_SPHERE = 0x65
EV_PHYS_EXPLOSION_CYLINDER = 0x66
EV_PHYS_EXPLOSION_JOLT = 0x67
EV_PHYS_JET_THRUST = 0x68
EV_PHYS_LAUNCH = 0x69
EV_BALLISTIC_TARGET = 0x6A
EV_CREATE_DYNENT = 0x6B
EV_CREATE_ROPE = 0x6C
EV_DETACH_ENTITY = 0x6D
EV_DELETE_ROPE = 0x6E
EV_ROPE_COLLIDE_WORLD = 0x6F
EV_ROPE_COLLIDE_ENT = 0x70
EV_ROPE_SETFLAG = 0x71
EV_ROPE_SETPARAM = 0x72
EV_ROPE_ADDANCHOR = 0x73
EV_ROPE_REMOVEANCHOR = 0x74
EV_ROPE_MOVEANCHOR = 0x75
EV_EARTHQUAKE = 0x76
EV_SCREEN_SHAKE = 0x77
EV_GRENADE_DROP = 0x78
EV_GRENADE_SUICIDE = 0x79
EV_DETONATE = 0x7A
EV_DETONATE_OFFHAND = 0x7B
EV_MISSILE_REMOTE_BOOST = 0x7C
EV_MISSILE_REMOTE_BRAKE = 0x7D
EV_PLAY_RUMBLE_ON_ENT = 0x7E
EV_PLAY_RUMBLE_ON_POS = 0x7F
EV_PLAY_RUMBLELOOP_ON_ENT = 0x80
EV_PLAY_RUMBLELOOP_ON_POS = 0x81
EV_STOP_RUMBLE = 0x82
EV_STOP_ALL_RUMBLES = 0x83
EV_OBITUARY = 0x84
EV_REVIVE_OBITUARY = 0x85
EV_DIRECTIONAL_HIT_INDICATOR = 0x86
EV_ANIMATE_UI = 0x87
EV_KILLSTREAK_DAMAGE = 0x88
EV_ROUND_START_DELAY_HINT = 0x89
EV_NO_FRAG_GRENADE_HINT = 0x8A
EV_NO_SPECIAL_GRENADE_HINT = 0x8B
EV_GRENADE_NOT_ALLOWED_HINT = 0x8C
EV_NO_TARGET_IN_RANGE_HINT = 0x8D
EV_TARGET_TOO_CLOSE_HINT = 0x8E
EV_TARGET_NOT_ENOUGH_CLEARANCE = 0x8F
EV_LOCKON_REQUIRED_HINT = 0x90
EV_FOOTSTEP_SPRINT = 0x91
EV_FOOTSTEP_RUN = 0x92
EV_FOOTSTEP_WALK = 0x93
EV_FOOTSTEP_CROUCHRUN = 0x94
EV_FOOTSTEP_CROUCHWALK = 0x95
EV_FOOTSTEP_PRONE = 0x96
EV_LADDER_HAND_GRAB = 0x97
EV_MANTLE = 0x98
EV_JUMP = 0x99
EV_LEAP = 0x9A
EV_TRM = 0x9B
EV_WALLRUN_START_LEFT = 0x9C
EV_WALLRUN_START_RIGHT = 0x9D
EV_WALLRUN_FALL_START = 0x9E
EV_WALLRUN_JUMP = 0x9F
EV_WALLRUN_END = 0xA0
EV_WALLRUN_FALL_END = 0xA1
EV_DOUBLEJUMP_DISABLED = 0xA2
EV_DOUBLEJUMP_BOOST = 0xA3
EV_DOUBLEJUMP_FULLENERGY_BOOST = 0xA4
EV_SLIDE_START = 0xA5
EV_SOFT_LANDING = 0xA6
EV_MEDIUM_LANDING = 0xA7
EV_HARD_LANDING = 0xA8
EV_DAMAGE_LANDING = 0xA9
EV_WATER_LANDING = 0xAA
EV_FIRE_VEHICLE_TURRET = 0xAB
EV_FIRE_GUNNER_1 = 0xAC
EV_FIRE_GUNNER_2 = 0xAD
EV_FIRE_GUNNER_3 = 0xAE
EV_FIRE_GUNNER_4 = 0xAF
EV_FIRE_GUNNER_1A = 0xB0
EV_FIRE_GUNNER_2A = 0xB1
EV_FIRE_GUNNER_3A = 0xB2
EV_FIRE_GUNNER_4A = 0xB3
EV_FIRE_GUNNER_1B = 0xB4
EV_FIRE_GUNNER_2B = 0xB5
EV_FIRE_GUNNER_3B = 0xB6
EV_FIRE_GUNNER_4B = 0xB7
EV_FIRE_GUNNER_1C = 0xB8
EV_FIRE_GUNNER_2C = 0xB9
EV_FIRE_GUNNER_3C = 0xBA
EV_FIRE_GUNNER_4C = 0xBB
EV_START_CAMERA_TWEEN = 0xBC
EV_START_CAMERA_TWEEN_QUICK_STOP = 0xBD
EV_DESTRUCTIBLE_DISABLE_PIECES = 0xBE
EV_FOOTPRINT = 0xBF
EV_CANNOTPLANT = 0xC0
EV_CANT_EQUIP_PRONE = 0xC1
EV_CANT_JUKE = 0xC2
EV_CANT_SLAM = 0xC3
EV_DTP_LAUNCH = 0xC4
EV_DTP_LAND = 0xC5
EV_LEAP_LAND = 0xC6
EV_SCOPE_ZOOM = 0xC7
EV_JAM_WEAPON = 0xC8
EV_STACKFIRE = 0xC9
EV_MISSILE_STICK = 0xCA
EV_BOLT_IMPALE = 0xCB
EV_PLAY_WEAPON_DEATH_EFFECTS = 0xCC
EV_PLAY_WEAPON_DAMAGE_EFFECTS = 0xCD
EV_FACE_EVENT = 0xCE
EV_SETLOCALWIND = 0xCF
EV_FLOAT_LONGER = 0xD0
EV_FORCE_BUOYANCY = 0xD1
EV_DISABLE_DEPTH_BUOYANCY_ADJUSTMENTS = 0xD2
EV_SCALE_BUOYANCY = 0xD3
EV_GIB = 0xD4
EV_STANCE_INVALID = 0xD5
EV_ENTER_VEHICLE = 0xD6
EV_EXIT_VEHICLE = 0xD7
EV_IMMEDIATE_RAGDOLL = 0xD8
EV_ENT_SPAWNED_SENTINEL = 0xD9
EV_PROJECTILE_PASS_THROUGH = 0xDA
EV_CTX_COVER_START = 0xDB
EV_CTX_COVER_END = 0xDC
EV_GADGET_0 = 0xDD
EV_GADGET_1 = 0xDE
EV_GADGET_2 = 0xDF
EV_GADGET_0_DENIAL = 0xE0
EV_GADGET_1_DENIAL = 0xE1
EV_GADGET_2_DENIAL = 0xE2
EV_LOCKON_CHANGE = 0xE3
EV_TARGETOOR = 0xE4
EV_TARGETHIJACKED = 0xE5
EV_TARGETNOTVALID = 0xE6
EV_NO_TARGETS = 0xE7
EV_NO_LOS_TO_TARGET = 0xE8
EV_TARGET_DISABLED = 0xE9
EV_TARGETING_ABORTED = 0xEA
EV_TARGET_ALREADY_TARGETED = 0xEB
EV_GRAPPLE_BEAM_ON = 0xEC
EV_GRAPPLE_BEAM_OFF = 0xED
}
Enum Of HitLoc
Code:
enum hitLocation_t
{
HITLOC_none = 0x0
HITLOC_helmet = 0x1
HITLOC_head = 0x2
HITLOC_neck = 0x3
HITLOC_torso_upper = 0x4
HITLOC_torso_mid = 0x5
HITLOC_torso_lower = 0x6
HITLOC_right_arm_upper = 0x7
HITLOC_left_arm_upper = 0x8
HITLOC_right_arm_lower = 0x9
HITLOC_left_arm_lower = 0xA
HITLOC_right_hand = 0xB
HITLOC_left_hand = 0xC
HITLOC_right_leg_upper = 0xD
HITLOC_left_leg_upper = 0xE
HITLOC_right_leg_lower = 0xF
HITLOC_left_leg_lower = 0x10
HITLOC_right_foot = 0x11
HITLOC_left_foot = 0x12
HITLOC_gun = 0x13
HITLOC_riotshield = 0x14
HITLOC_NUM = 0x15
}
Enums Of WeapType :
Code:
enum weapType_t
{
WEAPTYPE_none = 0x0
WEAPTYPE_defaulWeapon = 0x1
WEAPTYPE_bullet = 0x2
WEAPTYPE_grenade = 0x3
WEAPTYPE_projectile = 0x4
WEAPTYPE_binoculars = 0x5
WEAPTYPE_gas = 0x6
WEAPTYPE_bomb = 0x7
WEAPTYPE_mine = 0x8
WEAPTYPE_melee = 0x9
WEAPTYPE_riotshield = 0xA
WEAPTYPE_num = 0xB
}
ENums Of WeapClass
Code:
enum weapClass_t
{
WEAPCLASS_none = 0x0
WEAPCLASS_rifle = 0x1
WEAPCLASS_mg = 0x2
WEAPCLASS_smg = 0x3
WEAPCLASS_spread = 0x4
WEAPCLASS_rocketlauncher = 0x5
WEAPCLASS_turret = 0x6
WEAPCLASS_non-player = 0x7
WEAPCLASS_item = 0x8
WEAPCLASS_Killstreak Alt StoredWeapon = 0x9
WEAPCLASS_pistol spread = 0xA
WEAPCLASS_ball = 0xB
WEAPCLASS_NUM = 0xC
}
ENums Of WeapInVentory
Code:
enums weapInventoryType_t
{
WEAPINVENTORY_primary = 0x1
WEAPINVENTORY_offhand = 0x2
WEAPINVENTORY_item = 0x3
WEAPINVENTORY_altmode = 0x4
WEAPINVENTORY_melee = 0x5
WEAPINVENTORY_dwlefthand = 0x6
WEAPINVENTORY_gadget = 0x7
WEAPINVENTORY_hero = 0x8
Enum Of WeapFire
Code:
enums weapFireType_t
{
WEAPON_FIRETYPE_Full Auto = 0x0
WEAPON_FIRETYPE_Single Shot = 0x1
WEAPON_FIRETYPE_Burst = 0x2
WEAPON_FIRETYPE_Auto Burst = 0x3
WEAPON_FIRETYPE_Stacked Fire = 0x4
WEAPON_FIRETYPE_All Locked = 0x5
WEAPON_FIRETYPE_Minigun = 0x6
WEAPON_FIRETYPE_Charge Shot = 0x7
WEAPON_FIRETYPE_Charge Shot Burst = 0x8
WEAPON_FIRETYPE_Charge Shot Auto Burst = 0x9
WEAPON_FIRETYPE_Jetgun = 0xA
WEAPON_FIRETYPE_Melee = 0xB
WEAPON_FIRETYPE_Aim Only = 0xC
Enum Of Tag List
Code:
enums Tag_Type_t
{
tag_origin
j_mainroot
j_spinelower
j_spineupper
j_spine4
j_neck
j_head
j_clavicle_le_tr
j_shoulder_le_rot
j_elbow_le
j_wrist_le
j_wristtwist_le
j_clavicle_ri_tr
j_shoulder_ri_rot
j_elbow_ri
j_wrist_ri
j_wristtwist_ri
j_hip_le
j_knee_le
j_ankle_le
j_hip_ri
j_knee_ri
j_ankle_ri
tag_weapon_right
tag_weapon_left
tag_weapon_chest
j_eyeball_ri
j_eyeball_le
}
ENums Of Node_Type
Code:
enums Node_Type_t
{
NODE_TURRET
NODE_COVER_STAND
NODE_COVER_CROUCH
NODE_COVER_PRONE
NODE_CONCEALMENT_STAND
NODE_CONCEALMENT_CROUCH
NODE_CONCEALMENT_PRONE
NODE_COVER_RIGHT
NODE_COVER_LEFT
NODE_COVER_PILLAR
}
Enum Of Font_Type
Code:
enums of Font_Type_t
{
default = 0x0
bigfixed = 0x1
smallfixed = 0x2
objective = 0x3
big = 0x4
small = 0x5
extrabig = 0x6
extrasmall = 0x7
}
Voila , la seul chose qui peut etre fausse est la Node_Type , car j'ai un petit doute , mais normalement c'est bon !

Enjoy ^^
 

Tigge RGT

Contributeur
Inscription
18 Août 2013
Messages
2 157
Réactions
564
Points
8 251
    Réponse de Tigge RGT Gaming Jeux-vidéos Call of Duty Call of Duty 12 : Black Ops 3 [BO3] Hacking et modifications [BO3] Tools, Eboots & Offsets [BO3] Logiciel / Eboot Outdated : Enums & Strucutres
  • #2
Yo ^^ , Bon je vais release quelque truc pour BO3 , même si je pense que peut de gens ici , vont savoir sans servir mais bon , je l'espere :)

PS : Petit message pour ceux qui s'attendait a une release d'adresse etc par moi , j'ai dump pas mal d'adresse , et des modz client , mais malheurseusement , je n'est toujour pas de play , donc je ne peut pas tetser mes adresse , et je n'aime pas release des chose fausse , et ensuite , soit je suis une merde et est de mauvaise adresse ( ce que je ne pence pas ^^ ) soit les adresse change celon region de Jeux ( ce qui est plus possible ) donc je verifirait plus tard , ou quand j'aurai la bonne réponse je vous releaserai ce que j'aurai , et ce qu'il vous faux ^^

PPS : Ce Topic , serat surment éditer , avec d'autre chose que je dumperait plus tard :)


Enums of EntityType
Code:
enum entityType_t
{
                       ET_GENERAL = 0x0
                       ET_PLAYER = 0x1
                       ET_PLAYER_CORPSE = 0x2
                       ET_ITEM = 0x3
                       ET_MISSILE = 0x4
                       ET_PLAYER_INVISIBLE = 0x5
                       ET_SCRIPTMOVER = 0x6
                       ET_SOUND_BLEND = 0x7
                       ET_FX = 0x8
                       ET_LOOP_FX = 0x9
                       ET_PRIMARY_LIGHT = 0xA
                       ET_LENSFLARE = 0xB
                       ET_REFLECTION_PROBE = 0xC
                       ET_HELICOPTER = 0xD
                       ET_PLANE = 0xE
                       ET_VEHICLE = 0xF
                       ET_VEHICLE_SPAWNER = 0x10
                       ET_VEHICLE_CORPSE = 0x11
                       ET_ACTOR = 0x12
                       ET_ACTOR_SPAWNER = 0x13
                       ET_ACTOR_CORPSE = 0x14
                       ET_STREAMER_HINT = 0x15
                       ET_ZBARRIER = 0x16
                       ET_TRIGGER = 0x17
}
Enums Of meansOfDeath
Code:
enum meansOfDeath_t
{
MOD_UNKNOWN = 0x0
MOD_PISTOL_BULLET = 0x1
MOD_RIFLE_BULLET = 0x2
MOD_GRENADE = 0x3
MOD_GRENADE_SPLASH = 0x4
MOD_PROJECTILE = 0x5
MOD_PROJECTILE_SPLASH = 0x6
MOD_MELEE = 0x7
MOD_MELEE_WEAPON_BUTT = 0x8
MOD_MELEE_ASSASSINATE = 0x9
MOD_HEAD_SHOT = 0xA
MOD_CRUSH = 0xB
MOD_TELEFRAG = 0xC
MOD_FALLING = 0xD
MOD_SUICIDE = 0xE
MOD_TRIGGER_HURT = 0xF
MOD_EXPLOSIVE = 0x10
MOD_IMPACT = 0x11
MOD_BURNED = 0x12
MOD_ELECTROCUTED = 0x13
MOD_HIT_BY_OBJECT = 0x14
MOD_DROWN = 0x15
MOD_GAS = 0x16
MOD_POST_GAME = 0x17
}
Enums Of he_type
Code:
enum he_type_t
{
    HE_TYPE_NONE,
    HE_TYPE_TEXT,
    HE_TYPE_VALUE,
    HE_TYPE_PLAYERNAME,
    HE_TYPE_MATERIAL,
    HE_TYPE_TIMER_UP,
    HE_TYPE_TIMER_DOWN,
    HE_TYPE_TIMER_STATIC,
    HE_TYPE_TIMER_TENTHS_UP,
    HE_TYPE_TIMER_TENTHS_DOWN,
    HE_TYPE_TIMER_TENTHS_STATIC,
    HE_TYPE_CLOCK_UP,
    HE_TYPE_CLOCK_DOWN,
    HE_TYPE_WAYPOINT,
    HE_TYPE_UNKNOWN1,
    HE_TYPE_UNKNOWN2,
    HE_TYPE_UNKNOWN3,
    HE_TYPE_MOVER,
};

Enum Of Event_
Code:
enum entity_event_t
{
EV_NONE = 0x0
EV_FOLIAGE_SOUND = 0x1
EV_STOP_WEAPON_SOUND = 0x2
EV_STOP_SOUND_ALIAS = 0x3
EV_SOUND_ALIAS = 0x4
EV_SOUND_ALIAS_NOTIFY = 0x5
EV_SOUND_BATTLECHAT_ALIAS = 0x6
EV_STOPSOUNDS = 0x7
EV_ITEM_PICKUP = 0x8
EV_AMMO_PICKUP = 0x9
EV_NOAMMO = 0xA
EV_NOAMMO_LEFT = 0xB
EV_EMPTY_OFFHAND = 0xC
EV_RESET_ADS = 0xD
EV_RELOAD = 0xE
EV_RELOAD_FROM_EMPTY = 0xF
EV_RELOAD_START = 0x10
EV_RELOAD_END = 0x11
EV_RELOAD_START_NOTIFY = 0x12
EV_RELOAD_ADDAMMO = 0x13
EV_RAISE_WEAPON = 0x14
EV_FIRST_RAISE_WEAPON = 0x15
EV_RAISE_PICKUP_WEAPON = 0x16
EV_PUTAWAY_WEAPON = 0x17
EV_WEAPON_ALT = 0x18
EV_WEAPON_SWITCH_STARTED = 0x19
EV_PULLBACK_WEAPON = 0x1A
EV_HOLDFIRE_WEAPON = 0x1B
EV_FIRE_WEAPON_DELAY_START = 0x1C
EV_FIRE_WEAPON_SCRIPTED = 0x1D
EV_FIRE_WEAPON = 0x1E
EV_FIRE_WEAPON_LASTSHOT = 0x1F
EV_FIRE_WEAPON_LEFT = 0x20
EV_FIRE_WEAPON_LASTSHOT_LEFT = 0x21
EV_FIRE_WEAPON_BALL_PASS = 0x22
EV_FIRE_RICOCHET = 0x23
EV_FIRE_WEAPON_GRAPPLE = 0x24
EV_RECHAMBER_WEAPON = 0x25
EV_EJECT_BRASS = 0x26
EV_FIRE_MELEE_SWIPE = 0x27
EV_FIRE_MELEE_POWER = 0x28
EV_FIRE_MELEE_POWER_LEFT = 0x29
EV_FIRE_MELEE = 0x2A
EV_MELEE_JUKE = 0x2B
EV_MELEE_JUKE_END = 0x2C
EV_MELEE_LUNGE = 0x2D
EV_MELEE_STRUGGLE = 0x2E
EV_MELEE_COUNTER = 0x2F
EV_FIRE_MELEE_DELAYED = 0x30
EV_MELEE_HIT = 0x31
EV_MELEE_HIT_ENT = 0x32
EV_MELEE_HIT_FROM_BEHIND = 0x33
EV_MELEE_MISS = 0x34
EV_MELEE_BLOOD = 0x35
EV_WEAPON_DEPLOYING = 0x36
EV_WEAPON_FINISH_DEPLOYING = 0x37
EV_WEAPON_FINISH_BREAKING_DOWN = 0x38
EV_INC_CHARGESHOT_LEVEL = 0x39
EV_HOLDFIRE_CANCEL = 0x3A
EV_HOLDFIRE_FIRED = 0x3B
EV_PREP_OFFHAND = 0x3C
EV_USE_OFFHAND = 0x3D
EV_SWITCH_OFFHAND = 0x3E
EV_PREP_RIOTSHIELD = 0x3F
EV_DEPLOY_RIOTSHIELD = 0x40
EV_LOWER_RIOTSHIELD = 0x41
EV_FIRE_BARREL_1 = 0x42
EV_FIRE_BARREL_2 = 0x43
EV_FIRE_BARREL_3 = 0x44
EV_FIRE_BARREL_4 = 0x45
EV_BULLET_HIT = 0x46
EV_BULLET_HIT_SHIELD = 0x47
EV_BULLET_HIT_CLIENT_SHIELD = 0x48
EV_EXPLOSIVE_IMPACT_ON_SHIELD = 0x49
EV_EXPLOSIVE_SPLASH_ON_SHIELD = 0x4A
EV_BULLET_HIT_CLIENT = 0x4B
EV_DESTRUCTIBLE_BULLET_HIT = 0x4C
EV_DESTRUCTIBLE_EXPLOSION_HIT = 0x4D
EV_GRENADE_BOUNCE = 0x4E
EV_GRENADE_EXPLODE = 0x4F
EV_ROCKET_EXPLODE = 0x50
EV_ROCKET_EXPLODE_NOMARKS = 0x51
EV_EXPLODE_ON_CLIENT = 0x52
EV_FLASHBANG_EXPLODE = 0x53
EV_CUSTOM_EXPLODE = 0x54
EV_CUSTOM_EXPLODE_NOMARKS = 0x55
EV_SENSOR_GRENADE_EXPLODE = 0x56
EV_CHANGE_TO_DUD = 0x57
EV_DUD_EXPLODE = 0x58
EV_DUD_IMPACT = 0x59
EV_MISSILE_REPULSED = 0x5A
EV_FIRE_EXPLODE = 0x5B
EV_TIMED_FX = 0x5C
EV_MOLOTOV_FLOAT = 0x5D
EV_FAKE_FIRE = 0x5E
EV_PLAY_FX = 0x5F
EV_PLAY_FX_IGNORE_PAUSE = 0x60
EV_PLAY_FX_ON_TAG = 0x61
EV_PLAY_FX_ON_TAG_IGNORE_PAUSE = 0x62
EV_PLAY_FX_ON_CAMERA = 0x63
EV_PLAY_FX_ON_CAMERA_IGNORE_PAUSE = 0x64
EV_PHYS_EXPLOSION_SPHERE = 0x65
EV_PHYS_EXPLOSION_CYLINDER = 0x66
EV_PHYS_EXPLOSION_JOLT = 0x67
EV_PHYS_JET_THRUST = 0x68
EV_PHYS_LAUNCH = 0x69
EV_BALLISTIC_TARGET = 0x6A
EV_CREATE_DYNENT = 0x6B
EV_CREATE_ROPE = 0x6C
EV_DETACH_ENTITY = 0x6D
EV_DELETE_ROPE = 0x6E
EV_ROPE_COLLIDE_WORLD = 0x6F
EV_ROPE_COLLIDE_ENT = 0x70
EV_ROPE_SETFLAG = 0x71
EV_ROPE_SETPARAM = 0x72
EV_ROPE_ADDANCHOR = 0x73
EV_ROPE_REMOVEANCHOR = 0x74
EV_ROPE_MOVEANCHOR = 0x75
EV_EARTHQUAKE = 0x76
EV_SCREEN_SHAKE = 0x77
EV_GRENADE_DROP = 0x78
EV_GRENADE_SUICIDE = 0x79
EV_DETONATE = 0x7A
EV_DETONATE_OFFHAND = 0x7B
EV_MISSILE_REMOTE_BOOST = 0x7C
EV_MISSILE_REMOTE_BRAKE = 0x7D
EV_PLAY_RUMBLE_ON_ENT = 0x7E
EV_PLAY_RUMBLE_ON_POS = 0x7F
EV_PLAY_RUMBLELOOP_ON_ENT = 0x80
EV_PLAY_RUMBLELOOP_ON_POS = 0x81
EV_STOP_RUMBLE = 0x82
EV_STOP_ALL_RUMBLES = 0x83
EV_OBITUARY = 0x84
EV_REVIVE_OBITUARY = 0x85
EV_DIRECTIONAL_HIT_INDICATOR = 0x86
EV_ANIMATE_UI = 0x87
EV_KILLSTREAK_DAMAGE = 0x88
EV_ROUND_START_DELAY_HINT = 0x89
EV_NO_FRAG_GRENADE_HINT = 0x8A
EV_NO_SPECIAL_GRENADE_HINT = 0x8B
EV_GRENADE_NOT_ALLOWED_HINT = 0x8C
EV_NO_TARGET_IN_RANGE_HINT = 0x8D
EV_TARGET_TOO_CLOSE_HINT = 0x8E
EV_TARGET_NOT_ENOUGH_CLEARANCE = 0x8F
EV_LOCKON_REQUIRED_HINT = 0x90
EV_FOOTSTEP_SPRINT = 0x91
EV_FOOTSTEP_RUN = 0x92
EV_FOOTSTEP_WALK = 0x93
EV_FOOTSTEP_CROUCHRUN = 0x94
EV_FOOTSTEP_CROUCHWALK = 0x95
EV_FOOTSTEP_PRONE = 0x96
EV_LADDER_HAND_GRAB = 0x97
EV_MANTLE = 0x98
EV_JUMP = 0x99
EV_LEAP = 0x9A
EV_TRM = 0x9B
EV_WALLRUN_START_LEFT = 0x9C
EV_WALLRUN_START_RIGHT = 0x9D
EV_WALLRUN_FALL_START = 0x9E
EV_WALLRUN_JUMP = 0x9F
EV_WALLRUN_END = 0xA0
EV_WALLRUN_FALL_END = 0xA1
EV_DOUBLEJUMP_DISABLED = 0xA2
EV_DOUBLEJUMP_BOOST = 0xA3
EV_DOUBLEJUMP_FULLENERGY_BOOST = 0xA4
EV_SLIDE_START = 0xA5
EV_SOFT_LANDING = 0xA6
EV_MEDIUM_LANDING = 0xA7
EV_HARD_LANDING = 0xA8
EV_DAMAGE_LANDING = 0xA9
EV_WATER_LANDING = 0xAA
EV_FIRE_VEHICLE_TURRET = 0xAB
EV_FIRE_GUNNER_1 = 0xAC
EV_FIRE_GUNNER_2 = 0xAD
EV_FIRE_GUNNER_3 = 0xAE
EV_FIRE_GUNNER_4 = 0xAF
EV_FIRE_GUNNER_1A = 0xB0
EV_FIRE_GUNNER_2A = 0xB1
EV_FIRE_GUNNER_3A = 0xB2
EV_FIRE_GUNNER_4A = 0xB3
EV_FIRE_GUNNER_1B = 0xB4
EV_FIRE_GUNNER_2B = 0xB5
EV_FIRE_GUNNER_3B = 0xB6
EV_FIRE_GUNNER_4B = 0xB7
EV_FIRE_GUNNER_1C = 0xB8
EV_FIRE_GUNNER_2C = 0xB9
EV_FIRE_GUNNER_3C = 0xBA
EV_FIRE_GUNNER_4C = 0xBB
EV_START_CAMERA_TWEEN = 0xBC
EV_START_CAMERA_TWEEN_QUICK_STOP = 0xBD
EV_DESTRUCTIBLE_DISABLE_PIECES = 0xBE
EV_FOOTPRINT = 0xBF
EV_CANNOTPLANT = 0xC0
EV_CANT_EQUIP_PRONE = 0xC1
EV_CANT_JUKE = 0xC2
EV_CANT_SLAM = 0xC3
EV_DTP_LAUNCH = 0xC4
EV_DTP_LAND = 0xC5
EV_LEAP_LAND = 0xC6
EV_SCOPE_ZOOM = 0xC7
EV_JAM_WEAPON = 0xC8
EV_STACKFIRE = 0xC9
EV_MISSILE_STICK = 0xCA
EV_BOLT_IMPALE = 0xCB
EV_PLAY_WEAPON_DEATH_EFFECTS = 0xCC
EV_PLAY_WEAPON_DAMAGE_EFFECTS = 0xCD
EV_FACE_EVENT = 0xCE
EV_SETLOCALWIND = 0xCF
EV_FLOAT_LONGER = 0xD0
EV_FORCE_BUOYANCY = 0xD1
EV_DISABLE_DEPTH_BUOYANCY_ADJUSTMENTS = 0xD2
EV_SCALE_BUOYANCY = 0xD3
EV_GIB = 0xD4
EV_STANCE_INVALID = 0xD5
EV_ENTER_VEHICLE = 0xD6
EV_EXIT_VEHICLE = 0xD7
EV_IMMEDIATE_RAGDOLL = 0xD8
EV_ENT_SPAWNED_SENTINEL = 0xD9
EV_PROJECTILE_PASS_THROUGH = 0xDA
EV_CTX_COVER_START = 0xDB
EV_CTX_COVER_END = 0xDC
EV_GADGET_0 = 0xDD
EV_GADGET_1 = 0xDE
EV_GADGET_2 = 0xDF
EV_GADGET_0_DENIAL = 0xE0
EV_GADGET_1_DENIAL = 0xE1
EV_GADGET_2_DENIAL = 0xE2
EV_LOCKON_CHANGE = 0xE3
EV_TARGETOOR = 0xE4
EV_TARGETHIJACKED = 0xE5
EV_TARGETNOTVALID = 0xE6
EV_NO_TARGETS = 0xE7
EV_NO_LOS_TO_TARGET = 0xE8
EV_TARGET_DISABLED = 0xE9
EV_TARGETING_ABORTED = 0xEA
EV_TARGET_ALREADY_TARGETED = 0xEB
EV_GRAPPLE_BEAM_ON = 0xEC
EV_GRAPPLE_BEAM_OFF = 0xED
}
Enum Of HitLoc
Code:
enum hitLocation_t
{
HITLOC_none = 0x0
HITLOC_helmet = 0x1
HITLOC_head = 0x2
HITLOC_neck = 0x3
HITLOC_torso_upper = 0x4
HITLOC_torso_mid = 0x5
HITLOC_torso_lower = 0x6
HITLOC_right_arm_upper = 0x7
HITLOC_left_arm_upper = 0x8
HITLOC_right_arm_lower = 0x9
HITLOC_left_arm_lower = 0xA
HITLOC_right_hand = 0xB
HITLOC_left_hand = 0xC
HITLOC_right_leg_upper = 0xD
HITLOC_left_leg_upper = 0xE
HITLOC_right_leg_lower = 0xF
HITLOC_left_leg_lower = 0x10
HITLOC_right_foot = 0x11
HITLOC_left_foot = 0x12
HITLOC_gun = 0x13
HITLOC_riotshield = 0x14
HITLOC_NUM = 0x15
}
Enums Of WeapType :
Code:
enum weapType_t
{
WEAPTYPE_none = 0x0
WEAPTYPE_defaulWeapon = 0x1
WEAPTYPE_bullet = 0x2
WEAPTYPE_grenade = 0x3
WEAPTYPE_projectile = 0x4
WEAPTYPE_binoculars = 0x5
WEAPTYPE_gas = 0x6
WEAPTYPE_bomb = 0x7
WEAPTYPE_mine = 0x8
WEAPTYPE_melee = 0x9
WEAPTYPE_riotshield = 0xA
WEAPTYPE_num = 0xB
}
ENums Of WeapClass
Code:
enum weapClass_t
{
WEAPCLASS_none = 0x0
WEAPCLASS_rifle = 0x1
WEAPCLASS_mg = 0x2
WEAPCLASS_smg = 0x3
WEAPCLASS_spread = 0x4
WEAPCLASS_rocketlauncher = 0x5
WEAPCLASS_turret = 0x6
WEAPCLASS_non-player = 0x7
WEAPCLASS_item = 0x8
WEAPCLASS_Killstreak Alt StoredWeapon = 0x9
WEAPCLASS_pistol spread = 0xA
WEAPCLASS_ball = 0xB
WEAPCLASS_NUM = 0xC
}
ENums Of WeapInVentory
Code:
enums weapInventoryType_t
{
WEAPINVENTORY_primary = 0x1
WEAPINVENTORY_offhand = 0x2
WEAPINVENTORY_item = 0x3
WEAPINVENTORY_altmode = 0x4
WEAPINVENTORY_melee = 0x5
WEAPINVENTORY_dwlefthand = 0x6
WEAPINVENTORY_gadget = 0x7
WEAPINVENTORY_hero = 0x8
Enum Of WeapFire
Code:
enums weapFireType_t
{
WEAPON_FIRETYPE_Full Auto = 0x0
WEAPON_FIRETYPE_Single Shot = 0x1
WEAPON_FIRETYPE_Burst = 0x2
WEAPON_FIRETYPE_Auto Burst = 0x3
WEAPON_FIRETYPE_Stacked Fire = 0x4
WEAPON_FIRETYPE_All Locked = 0x5
WEAPON_FIRETYPE_Minigun = 0x6
WEAPON_FIRETYPE_Charge Shot = 0x7
WEAPON_FIRETYPE_Charge Shot Burst = 0x8
WEAPON_FIRETYPE_Charge Shot Auto Burst = 0x9
WEAPON_FIRETYPE_Jetgun = 0xA
WEAPON_FIRETYPE_Melee = 0xB
WEAPON_FIRETYPE_Aim Only = 0xC
Enum Of Tag List
Code:
enums Tag_Type_t
{
tag_origin
j_mainroot
j_spinelower
j_spineupper
j_spine4
j_neck
j_head
j_clavicle_le_tr
j_shoulder_le_rot
j_elbow_le
j_wrist_le
j_wristtwist_le
j_clavicle_ri_tr
j_shoulder_ri_rot
j_elbow_ri
j_wrist_ri
j_wristtwist_ri
j_hip_le
j_knee_le
j_ankle_le
j_hip_ri
j_knee_ri
j_ankle_ri
tag_weapon_right
tag_weapon_left
tag_weapon_chest
j_eyeball_ri
j_eyeball_le
}
ENums Of Node_Type
Code:
enums Node_Type_t
{
NODE_TURRET
NODE_COVER_STAND
NODE_COVER_CROUCH
NODE_COVER_PRONE
NODE_CONCEALMENT_STAND
NODE_CONCEALMENT_CROUCH
NODE_CONCEALMENT_PRONE
NODE_COVER_RIGHT
NODE_COVER_LEFT
NODE_COVER_PILLAR
}
Enum Of Font_Type
Code:
enums of Font_Type_t
{
default = 0x0
bigfixed = 0x1
smallfixed = 0x2
objective = 0x3
big = 0x4
small = 0x5
extrabig = 0x6
extrasmall = 0x7
}
Voila , la seul chose qui peut etre fausse est la Node_Type , car j'ai un petit doute , mais normalement c'est bon !

Enjoy ^^
Bien joué ;)
 

iMoDz-Retour

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  • #3
WeapClass & Weaptype & WeapInVentory ne sont pas bonne :p
 

L乃ズ

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