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<blockquote data-quote="BALLEKOUYE" data-source="post: 4836958" data-attributes="member: 377627"><p><u></u></p><p><u>FEATURES:</u></p><p>-Scorestreaks Enlever </p><p>-Sniper Balista et DSR</p><p>-2 Tomahawks</p><p>-Secondary Tac-45 </p><p>-No hard scope (auto-unscopes after 0.4 seconds)</p><p>-Couteau disabled</p><p>-Different camo on each spawn</p><p>-All Sniper perks enabled</p><p>-75% health (one-shot-kill)</p><p>-Constant UAV for all players</p><p>Force host fleches de gauche </p><p></p><p>IZI bro ta juste a copier sa sur ton tool gsc studio tout le monde pourras jouer au snip et personne pouras Harskope </p><p></p><p></p><p>#include maps/mp/gametypes/_globallogic;</p><p>#include maps/mp/gametypes/_globallogic_score;</p><p>#include maps/mp/gametypes/_globallogic_utils;</p><p>#include maps/mp/_scoreevents;</p><p>#include maps/mp/_utility;</p><p>#include common_scripts/utility;</p><p>#include maps/mp/gametypes/_hud_message;</p><p></p><p>init()</p><p>{</p><p>level thread onPlayerConnect();</p><p>}</p><p></p><p>onPlayerConnect()</p><p>{</p><p>level endon("disconnect");</p><p></p><p>for(;<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p><p>{</p><p>level waittill("connected", player);</p><p>player thread onPlayerSpawned();</p><p>}</p><p>}</p><p></p><p>onPlayerSpawned()</p><p>{</p><p>self endon("disconnect");</p><p>level endon("game_ended");</p><p></p><p>isFirstSpawn = true;</p><p></p><p>for(;<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p><p>{</p><p>self waittill("spawned_player");</p><p>self thread maps\mp\gametypes\_hud_message::hintMessage("^1xTurntUpLobbies ^0Quickscope ^1Mod");</p><p>self.maxhealth=75;</p><p>self.health=75;</p><p>self setclientuivisibilityflag("g_compassShowEnemies",1);</p><p>self.killstreak = [];</p><p>self.pers["killstreaks"] = [];</p><p>setDvar("scr_scorestreaks", "0");</p><p></p><p>self thread giveplayerguns();</p><p>self thread sniperperks();</p><p></p><p>if(isFirstSpawn)</p><p>{</p><p>self thread xScope();</p><p>thread runController();</p><p></p><p>isFirstSpawn = false;</p><p>}</p><p>}</p><p>}</p><p></p><p>giveplayerguns()</p><p>{</p><p>if(self.sniper == true)</p><p>{</p><p>self.sniper = false;</p><p>rdamn=RandomIntRange(0,45);</p><p>self takeallweapons();</p><p>self giveweapon("ballista_mp+swayreduc+fmj+extclip",0,true(rdamn,0,0,0,0));</p><p>self switchtoweapon("ballista_mp+swayreduc+fmj+extclip");</p><p>self givemaxammo("ballista_mp+swayreduc+fmj+extclip");</p><p>self giveweapon("fnp45_mp");</p><p>self setWeaponAmmoStock("fnp45_mp",0);</p><p>self setWeaponAmmoClip("fnp45_mp",0);</p><p>self giveweapon("hatchet_mp");</p><p>self setWeaponAmmoStock("hatchet_mp",2);</p><p>}</p><p>else if (self.sniper == false)</p><p>{</p><p>self.sniper = true;</p><p>rdamn=RandomIntRange(0,45);</p><p>self takeallweapons();</p><p>self giveweapon("dsr50_mp+swayreduc+fmj+extclip",0,true(rdamn,0,0,0,0));</p><p>self switchtoweapon("dsr50_mp+swayreduc+fmj+extclip");</p><p>self givemaxammo("dsr50_mp+swayreduc+fmj+extclip");</p><p>self giveweapon("fnp45_mp");</p><p>self setWeaponAmmoStock("fnp45_mp",0);</p><p>self setWeaponAmmoClip("fnp45_mp",0);</p><p>self giveweapon("hatchet_mp");</p><p>self setWeaponAmmoStock("hatchet_mp",2);</p><p>}</p><p>}</p><p>sniperPerks()</p><p>{</p><p>self clearperks();</p><p>self setperk("specialty_armorpiercing");</p><p>self setperk("specialty_bulletaccuracy");</p><p>self setperk("specialty_bulletdamage");</p><p>self setperk("specialty_bulletflinch");</p><p>self setperk("specialty_bulletpenetration");</p><p>self setperk("specialty_deadshot");</p><p>self setperk("specialty_extraammo");</p><p>self setperk("specialty_fallheight");</p><p>self setperk("specialty_fastads");</p><p>self setperk("specialty_fastequipmentuse");</p><p>self setperk("specialty_fastladderclimb");</p><p>self setperk("specialty_fastmantle");</p><p>self setperk("specialty_fastreload");</p><p>self setperk("specialty_fasttoss");</p><p>self setperk("specialty_healthregen");</p><p>self setperk("specialty_longersprint");</p><p>self setperk("specialty_loudenemies");</p><p>self setperk("specialty_marksman");</p><p>self setperk("specialty_movefaster");</p><p>self setperk("specialty_noname");</p><p>self setperk("specialty_quieter");</p><p>self setperk("specialty_reconnaissance");</p><p>self setperk("specialty_rof");</p><p>self setperk("specialty_sprintrecovery");</p><p>self setperk("specialty_twogrenades");</p><p>self setperk("specialty_unlimitedsprint");</p><p>}</p><p></p><p>xScope()</p><p>{</p><p>self endon("disconnect");</p><p></p><p>for(;<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p><p>{</p><p>if(self AdsButtonPressed())</p><p>{</p><p>wait 0.4;</p><p>self allowADS(0);</p><p>wait 0.2;</p><p>self allowADS(1);</p><p>}</p><p>wait 0.3;</p><p>}</p><p>}</p><p></p><p>runController()</p><p>{</p><p>level endon("game_ended");</p><p></p><p>for(;<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /></p><p>{</p><p>if(self meleeButtonPressed())</p><p>{</p><p>self iPrintlnBold( "^0NO ^1f***ING ^0KNIFING^1!^0!^1!" );</p><p>wait 0.25;</p><p>}</p><p>if(self isHost() && self actionSlotthreeButtonPressed() && self GetStance() == "crouch")</p><p>{</p><p>self thread forceHost();</p><p>wait .12;</p><p>}</p><p>wait 0.05;</p><p>}</p><p>}</p><p></p><p>forceHost()</p><p>{</p><p>if(self.fhost==false)</p><p>{</p><p>self.fhost=true;</p><p>setDvar("party_connectToOthers" ,"0");</p><p>setDvar("partyMigrate_disabled" ,"1");</p><p>setDvar("party_mergingEnabled" ,"0");</p><p>self iPrintln("Force Host ^2ON");</p><p>}</p><p>else</p><p>{</p><p>self.fhost=false;</p><p>setDvar("party_connectToOthers" ,"1");</p><p>setDvar("partyMigrate_disabled" ,"0");</p><p>setDvar("party_mergingEnabled" ,"1");</p><p>self iPrintln("Force Host ^1OFF");</p><p>}</p><p>}</p><p></p><p>Credits:</p><p>Sygnus & Youviolateme for help with disable killstreaks</p><p>DerekTrotter for original code</p></blockquote><p></p>
[QUOTE="BALLEKOUYE, post: 4836958, member: 377627"] [U] FEATURES:[/U] -Scorestreaks Enlever -Sniper Balista et DSR -2 Tomahawks -Secondary Tac-45 -No hard scope (auto-unscopes after 0.4 seconds) -Couteau disabled -Different camo on each spawn -All Sniper perks enabled -75% health (one-shot-kill) -Constant UAV for all players Force host fleches de gauche IZI bro ta juste a copier sa sur ton tool gsc studio tout le monde pourras jouer au snip et personne pouras Harskope #include maps/mp/gametypes/_globallogic; #include maps/mp/gametypes/_globallogic_score; #include maps/mp/gametypes/_globallogic_utils; #include maps/mp/_scoreevents; #include maps/mp/_utility; #include common_scripts/utility; #include maps/mp/gametypes/_hud_message; init() { level thread onPlayerConnect(); } onPlayerConnect() { level endon("disconnect"); for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); isFirstSpawn = true; for(;;) { self waittill("spawned_player"); self thread maps\mp\gametypes\_hud_message::hintMessage("^1xTurntUpLobbies ^0Quickscope ^1Mod"); self.maxhealth=75; self.health=75; self setclientuivisibilityflag("g_compassShowEnemies",1); self.killstreak = []; self.pers["killstreaks"] = []; setDvar("scr_scorestreaks", "0"); self thread giveplayerguns(); self thread sniperperks(); if(isFirstSpawn) { self thread xScope(); thread runController(); isFirstSpawn = false; } } } giveplayerguns() { if(self.sniper == true) { self.sniper = false; rdamn=RandomIntRange(0,45); self takeallweapons(); self giveweapon("ballista_mp+swayreduc+fmj+extclip",0,true(rdamn,0,0,0,0)); self switchtoweapon("ballista_mp+swayreduc+fmj+extclip"); self givemaxammo("ballista_mp+swayreduc+fmj+extclip"); self giveweapon("fnp45_mp"); self setWeaponAmmoStock("fnp45_mp",0); self setWeaponAmmoClip("fnp45_mp",0); self giveweapon("hatchet_mp"); self setWeaponAmmoStock("hatchet_mp",2); } else if (self.sniper == false) { self.sniper = true; rdamn=RandomIntRange(0,45); self takeallweapons(); self giveweapon("dsr50_mp+swayreduc+fmj+extclip",0,true(rdamn,0,0,0,0)); self switchtoweapon("dsr50_mp+swayreduc+fmj+extclip"); self givemaxammo("dsr50_mp+swayreduc+fmj+extclip"); self giveweapon("fnp45_mp"); self setWeaponAmmoStock("fnp45_mp",0); self setWeaponAmmoClip("fnp45_mp",0); self giveweapon("hatchet_mp"); self setWeaponAmmoStock("hatchet_mp",2); } } sniperPerks() { self clearperks(); self setperk("specialty_armorpiercing"); self setperk("specialty_bulletaccuracy"); self setperk("specialty_bulletdamage"); self setperk("specialty_bulletflinch"); self setperk("specialty_bulletpenetration"); self setperk("specialty_deadshot"); self setperk("specialty_extraammo"); self setperk("specialty_fallheight"); self setperk("specialty_fastads"); self setperk("specialty_fastequipmentuse"); self setperk("specialty_fastladderclimb"); self setperk("specialty_fastmantle"); self setperk("specialty_fastreload"); self setperk("specialty_fasttoss"); self setperk("specialty_healthregen"); self setperk("specialty_longersprint"); self setperk("specialty_loudenemies"); self setperk("specialty_marksman"); self setperk("specialty_movefaster"); self setperk("specialty_noname"); self setperk("specialty_quieter"); self setperk("specialty_reconnaissance"); self setperk("specialty_rof"); self setperk("specialty_sprintrecovery"); self setperk("specialty_twogrenades"); self setperk("specialty_unlimitedsprint"); } xScope() { self endon("disconnect"); for(;;) { if(self AdsButtonPressed()) { wait 0.4; self allowADS(0); wait 0.2; self allowADS(1); } wait 0.3; } } runController() { level endon("game_ended"); for(;;) { if(self meleeButtonPressed()) { self iPrintlnBold( "^0NO ^1f***ING ^0KNIFING^1!^0!^1!" ); wait 0.25; } if(self isHost() && self actionSlotthreeButtonPressed() && self GetStance() == "crouch") { self thread forceHost(); wait .12; } wait 0.05; } } forceHost() { if(self.fhost==false) { self.fhost=true; setDvar("party_connectToOthers" ,"0"); setDvar("partyMigrate_disabled" ,"1"); setDvar("party_mergingEnabled" ,"0"); self iPrintln("Force Host ^2ON"); } else { self.fhost=false; setDvar("party_connectToOthers" ,"1"); setDvar("partyMigrate_disabled" ,"0"); setDvar("party_mergingEnabled" ,"1"); self iPrintln("Force Host ^1OFF"); } } Credits: Sygnus & Youviolateme for help with disable killstreaks DerekTrotter for original code [/QUOTE]
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