Connexion
S'inscrire
Actualités
Quoi de neuf
Activités générales
Auteurs
Forums
Nouveaux messages
Rechercher un forum
Quoi de neuf
Nouveaux messages
Nouveaux messages de profil
Activités générales
Membres
Membres inscrits
Visiteurs actuels
Nouveaux messages de profil
Rechercher dans les messages des profils
Teams
Créé ton équipe
Quoi de neuf ?
Nouveaux messages
Rechercher un forum
Menu
Connexion
S'inscrire
Install the app
Install
Forums
Forums généraux
Informatique
Développement
Crée un Mode Menu GSC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Vous utilisez un navigateur non à jour ou ancien. Il ne peut pas afficher ce site ou d'autres sites correctement.
Vous devez le mettre à jour ou utiliser un
navigateur alternatif
.
Répondre à la discussion
Message
<blockquote data-quote="Tigge RGT" data-source="post: 5882357" data-attributes="member: 316187"><p>LES FONCTION ARRIVENT ICI !</p><p>// Force Host</p><p>[CODE]ForceHost()</p><p> {</p><p> if(self.fhost == false)</p><p> {</p><p> self.fhost = true;</p><p> setDvar("party_connectToOthers" , "0");</p><p> setDvar("partyMigrate_disabled" , "1");</p><p> setDvar("party_mergingEnabled" , "0");</p><p> self iPrintln("Force Host [^2ON^7]");</p><p> }</p><p> else</p><p> {</p><p> self.fhost = false;</p><p> setDvar("party_connectToOthers" , "1");</p><p> setDvar("partyMigrate_disabled" , "0");</p><p> setDvar("party_mergingEnabled" , "1");</p><p> self iPrintln("Force Host [^1OFF^7]");</p><p> }</p><p>}[/CODE]</p><p></p><p>Infinie Games</p><p>[CODE]Inf_Game()</p><p>{</p><p> if(self.ingame==false)</p><p> {</p><p> self.ingame=true;</p><p> setDvar("scr_dom_scorelimit",0);</p><p> setDvar("scr_sd_numlives",0);</p><p> setDvar("scr_war_timelimit",0);</p><p> setDvar("scr_game_onlyheadshots",0);</p><p> setDvar("scr_war_scorelimit",0);</p><p> setDvar("scr_player_forcerespawn",1);</p><p> maps\mp\gametypes\_globallogic_utils::pausetimer();</p><p> self iPrintln("Infinity Game [^2ON^7]");</p><p> }</p><p> else</p><p> {</p><p> self maps\mp\gametypes\_globallogic_utils::resumetimer();</p><p> self iPrintln("Infinity Game [^1OFF^7]");</p><p> }</p><p>}</p><p>[/CODE]</p><p></p><p>Anti Quit</p><p>[CODE]doAntiQuit()</p><p>{</p><p> self iPrintln("Anti Quit [^2ON^7]");</p><p> self endon("disconnect");</p><p> self endon("stop_antiquit");</p><p> for(;;)</p><p> {</p><p> foreach(player in level.players)</p><p> player maps/mp/gametypes/_globallogic_ui::closemenus();</p><p> wait 0.05;</p><p> }</p><p>}[/CODE]</p><p>Map Changer</p><p>[CODE]</p><p>Nuketown()</p><p>{</p><p>map( "mp_nuketown_2020", true );</p><p>}</p><p>Hijacked()</p><p>{</p><p>map( "mp_hijacked", true );</p><p>}</p><p>Express()</p><p>{</p><p>map( "mp_express", true );</p><p>}</p><p>Meltdown()</p><p>{</p><p>map( "mp_meltdown", true );</p><p>}</p><p>Drone()</p><p>{</p><p>map( "mp_drone", true );</p><p>}</p><p>Carrier()</p><p>{</p><p>map( "mp_carrier", true );</p><p>}</p><p>Overflow()</p><p>{</p><p>map( "mp_overflow", true );</p><p>}</p><p>Slums()</p><p>{</p><p>map( "mp_slums", true );</p><p>}</p><p>Turbine()</p><p>{</p><p>map( "mp_turbine", true );</p><p>}</p><p>Raid()</p><p>{</p><p>map( "mp_raid", true );</p><p>}</p><p>Aftermath()</p><p>{</p><p>map( "mp_la", true );</p><p>}</p><p>Cargo()</p><p>{</p><p>map( "mp_dockside", true );</p><p>}</p><p>Standoff()</p><p>{</p><p>map( "mp_village", true );</p><p>}</p><p>Plaza()</p><p>{</p><p>map( "mp_nightclub", true );</p><p>}</p><p>Yemen()</p><p>{</p><p>map( "mp_socotra", true );</p><p>}</p><p>[/CODE]</p><p></p><p>Spawn Bots</p><p>[CODE]</p><p>SpawnMyBots(a)</p><p>{</p><p> for(i = 0; i < a; i++)</p><p> {</p><p> self thread maps\mp\bots\_bot::spawn_bot("team");</p><p> wait 1;</p><p> }</p><p> // self iPrintln("Spawn Bot : ^2Succes");</p><p>}</p><p>[/CODE]</p><p></p><p>All Perks</p><p>[CODE]giveAllPerks()</p><p>{</p><p>self clearPerks();</p><p>self setPerk("specialty_additionalprimaryweapon");</p><p>self setPerk("specialty_armorpiercing");</p><p>self setPerk("specialty_armorvest");</p><p>self setPerk("specialty_bulletaccuracy");</p><p>self setPerk("specialty_bulletdamage");</p><p>self setPerk("specialty_bulletflinch");</p><p>self setPerk("specialty_bulletpenetration");</p><p>self setPerk("specialty_deadshot");</p><p>self setPerk("specialty_delayexplosive");</p><p>self setPerk("specialty_detectexplosive");</p><p>self setPerk("specialty_disarmexplosive");</p><p>self setPerk("specialty_earnmoremomentum");</p><p>self setPerk("specialty_explosivedamage");</p><p>self setPerk("specialty_extraammo");</p><p>self setPerk("specialty_fallheight");</p><p>self setPerk("specialty_fastads");</p><p>self setPerk("specialty_fastequipmentuse");</p><p>self setPerk("specialty_fastladderclimb");</p><p>self setPerk("specialty_fastmantle");</p><p>self setPerk("specialty_fastmeleerecovery");</p><p>self setPerk("specialty_fastreload");</p><p>self setPerk("specialty_fasttoss");</p><p>self setPerk("specialty_fastweaponswitch");</p><p>self setPerk("specialty_finalstand");</p><p>self setPerk("specialty_fireproof");</p><p>self setPerk("specialty_flakjacket");</p><p>self setPerk("specialty_flashprotection");</p><p>self setPerk("specialty_gpsjammer");</p><p>self setPerk("specialty_grenadepulldeath");</p><p>self setPerk("specialty_healthregen");</p><p>self setPerk("specialty_holdbreath");</p><p>self setPerk("specialty_immunecounteruav");</p><p>self setPerk("specialty_immuneemp");</p><p>self setPerk("specialty_immunemms");</p><p>self setPerk("specialty_immunenvthermal");</p><p>self setPerk("specialty_immunerangefinder");</p><p>self setPerk("specialty_killstreak");</p><p>self setPerk("specialty_longersprint");</p><p>self setPerk("specialty_loudenemies");</p><p>self setPerk("specialty_marksman");</p><p>self setPerk("specialty_movefaster");</p><p>self setPerk("specialty_nomotionsensor");</p><p>self setPerk("specialty_noname");</p><p>self setPerk("specialty_nottargetedbyairsupport");</p><p>self setPerk("specialty_nokillstreakreticle");</p><p>self setPerk("specialty_nottargettedbysentry");</p><p>self setPerk("specialty_pin_back");</p><p>self setPerk("specialty_pistoldeath");</p><p>self setPerk("specialty_proximityprotection");</p><p>self setPerk("specialty_quickrevive");</p><p>self setPerk("specialty_quieter");</p><p>self setPerk("specialty_reconnaissance");</p><p>self setPerk("specialty_rof");</p><p>self setPerk("specialty_scavenger");</p><p>self setPerk("specialty_showenemyequipment");</p><p>self setPerk("specialty_stunprotection");</p><p>self setPerk("specialty_shellshock");</p><p>self setPerk("specialty_sprintrecovery");</p><p>self setPerk("specialty_showonradar");</p><p>self setPerk("specialty_stalker");</p><p>self setPerk("specialty_twogrenades");</p><p>self setPerk("specialty_twoprimaries");</p><p>self setPerk("specialty_unlimitedsprint");</p><p></p><p>self iPrintln("All Perks ^1Enable");</p><p>}</p><p>[/CODE]</p><p></p><p>Clone Players</p><p>[CODE]ClonePlayer()</p><p>{</p><p>self cloneplayer(1);</p><p>}</p><p>[/CODE]</p><p>gravity</p><p>[CODE]gravity()</p><p>{</p><p>if(self.grav == true)</p><p>{</p><p>setDvar("bg_gravity", "150");</p><p>self.grav = false;</p><p>self iPrintln("Gravity [^2ON^7]");</p><p>}</p><p>else</p><p>{</p><p>setDvar("bg_gravity", "800");</p><p>self.grav = true;</p><p>self iPrintln("Gravity [^1OFF^7]");</p><p>}</p><p>}[/CODE]</p><p>Munition Infinie</p><p>[CODE]unlimited_ammo( )</p><p>{</p><p> self endon( "disconnect" );</p><p> self endon( "death" );</p><p> self iPrintln("Infinie Ammo : ^2Enable");</p><p> for(;;)</p><p> {</p><p> wait 0.1;</p><p></p><p> currentWeapon = self getcurrentweapon();</p><p> if ( currentWeapon != "none" )</p><p> {</p><p> self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );</p><p> self givemaxammo( currentWeapon );</p><p> }</p><p></p><p> currentoffhand = self getcurrentoffhand();</p><p> if ( currentoffhand != "none" )</p><p> self givemaxammo( currentoffhand );</p><p> }</p><p>}</p><p>[/CODE]</p><p>Pro Mode</p><p>[CODE]</p><p>ProMod()</p><p>{</p><p>if(self.FOV==0)</p><p>{</p><p>self iPrintln("Pro Mod : ^280");</p><p>setDvar("cg_fov", "80");</p><p>self.FOV=1;</p><p>}</p><p>else</p><p>if(self.FOV==1)</p><p>{</p><p>self iPrintln("Pro Mod : ^290");</p><p>self.FOV=2;</p><p>setDvar("cg_fov", "90");</p><p>}</p><p>else</p><p>if(self.FOV==2)</p><p>{</p><p>self iPrintln("Pro Mod : ^2100");</p><p>self.FOV=3;</p><p>setDvar("cg_fov", "100");</p><p>}</p><p>else</p><p>if(self.FOV==3)</p><p>{</p><p>self iPrintln("Pro Mod : ^2110");</p><p>self.FOV=4;</p><p>setDvar("cg_fov", "110");</p><p>}</p><p>else</p><p>if(self.FOV==4)</p><p>{</p><p>self iPrintln("^5Pro Mod Default !");</p><p>self.FOV = 0;</p><p>setDvar("cg_fov", "65");</p><p>}</p><p>}[/CODE]</p><p>Ciel Color</p><p>[CODE]DoSky()</p><p>{</p><p>if(self.SkyColor==0)</p><p>{</p><p>self iPrintln("^2Sky - 1");</p><p>setdvar("r_skyColorTemp", "1234");</p><p>self.SkyColor=1;</p><p>}</p><p>else</p><p>if(self.skyColor==1)</p><p>{</p><p>self iPrintln("^2Sky - 2");</p><p>self.SkyColor=2;</p><p>setdvar("r_skyColorTemp", "2345");</p><p>}</p><p>else</p><p>if(self.skycolor==2)</p><p>{</p><p>self iPrintln("^2Sky - 3");</p><p>self.skycolor=3;</p><p>setdvar("r_skyColorTemp", "3456");</p><p>}</p><p>else</p><p>if(self.skycolor==3)</p><p>{</p><p>self iPrintln("^2Sky - 4");</p><p>self.skycolor=4;</p><p>setdvar("r_skyColorTemp", "4567");</p><p>}</p><p>else</p><p>if(self.skycolor==4)</p><p>{</p><p>self iPrintln("^2Sky - 5");</p><p>self.skycolor = 0;</p><p>setdvar("r_skyColorTemp", "5678");</p><p>}</p><p>}</p><p>[/CODE]</p><p>Vision ( x2 )</p><p>[CODE]Vision1()</p><p>{</p><p>if(self.Vision1==0)</p><p>{</p><p>self iPrintln("Vision Water [^2ON^7]");</p><p>setdvar("r_waterSheetingFX_enable", "1");</p><p>self.Vision1=1;</p><p>}</p><p>else</p><p>if(self.Vision1==1)</p><p>{</p><p>self iPrintln("Vision Water [^1OFF^7]");</p><p>self.Vision1=0;</p><p>setdvar("r_waterSheetingFX_enable", "0");</p><p>}</p><p>}</p><p></p><p>EnhancedVision()</p><p>{</p><p> if(!isDefined(self.ev))</p><p> {</p><p> self useServerVisionSet(true);</p><p> self SetVisionSetforPlayer("remote_mortar_enhanced", 0);</p><p> self iPrintln("Enhanced Vision [^2On^7]");</p><p> self.ev = true;</p><p> }</p><p> else</p><p> {</p><p> self useServerVisionSet(false);</p><p> self iPrintln("Enhanced Vision [^1Off^7]");</p><p> self.ev = undefined;</p><p> }</p><p>}</p><p>BWV()</p><p>{</p><p> if(self.bw == true)</p><p> {</p><p> self useServerVisionSet(true);</p><p> self SetVisionSetforPlayer("mpintro", 0);</p><p> self iPrintln("^7Vision Thermal: [^2ON^7]");</p><p> self.bw = false;</p><p> }</p><p> else</p><p> {</p><p> self useServerVisionSet(false);</p><p> self iPrintln("^7Vision Thermal: [^1OFF^7]");</p><p> self.bw = true;</p><p> }</p><p>}</p><p></p><p>Camo </p><p>[CODE]givediamond()</p><p>{</p><p> weap = self getCurrentWeapon();</p><p> self takeWeapon(self getCurrentWeapon());</p><p> self giveWeapon( weap, 0, true ( 16, 0, 0, 0, 0 ));</p><p> self switchToWeapon( weap );</p><p>}</p><p></p><p>givegold()</p><p>{</p><p> weap = self getCurrentWeapon();</p><p> self takeWeapon(self getCurrentWeapon());</p><p> self giveWeapon( weap, 0, true ( 15, 0, 0, 0, 0 ));</p><p> self switchToWeapon( weap );</p><p>}</p><p></p><p>DLCCamo()</p><p>{</p><p> randy = RandomIntRange( 17, 45 );</p><p> weaps = self getCurrentWeapon();</p><p> self takeWeapon( weaps );</p><p> self giveWeapon( weaps, 0, true ( randy, 0, 0, 0, 0 ) );</p><p> self switchToWeapon( weaps );</p><p> self giveMaxAmmo(weaps);</p><p>}[/CODE]</p><p>[/CODE]</p><p>XP Lobby </p><p>[CODE]XP_Default()</p><p>{</p><p> setdvar("scr_tdm_score_kill", "100");</p><p> setdvar("scr_dom_score_kill", "100");</p><p> setdvar("scr_dm_score_kill", "100");</p><p> setdvar("scr_dem_score_kill", "100");</p><p> setdvar("scr_conf_score_kill", "100");</p><p> setdvar("scr_sd_score_kill", "500");</p><p> self iPrintln("^1Kill XP Set To ^2Default");</p><p>}</p><p>XP_10000()</p><p>{</p><p> setdvar("scr_tdm_score_kill", "10000");</p><p> setdvar("scr_dom_score_kill", "10000");</p><p> setdvar("scr_dm_score_kill", "10000");</p><p> setdvar("scr_dem_score_kill", "10000");</p><p> setdvar("scr_conf_score_kill", "10000");</p><p> setdvar("scr_sd_score_kill", "10000");</p><p> self iPrintln("^1Kill XP Set To ^210 000");</p><p>}</p><p></p><p>XP_30000()</p><p>{</p><p> setdvar("scr_tdm_score_kill", "30000");</p><p> setdvar("scr_dom_score_kill", "30000");</p><p> setdvar("scr_dm_score_kill", "30000");</p><p> setdvar("scr_dem_score_kill", "30000");</p><p> setdvar("scr_conf_score_kill", "30000");</p><p> setdvar("scr_sd_score_kill", "30000");</p><p> self iPrintln("^1Kill XP Set To ^230 000");</p><p>}[/CODE]</p></blockquote><p></p>
[QUOTE="Tigge RGT, post: 5882357, member: 316187"] LES FONCTION ARRIVENT ICI ! // Force Host [CODE]ForceHost() { if(self.fhost == false) { self.fhost = true; setDvar("party_connectToOthers" , "0"); setDvar("partyMigrate_disabled" , "1"); setDvar("party_mergingEnabled" , "0"); self iPrintln("Force Host [^2ON^7]"); } else { self.fhost = false; setDvar("party_connectToOthers" , "1"); setDvar("partyMigrate_disabled" , "0"); setDvar("party_mergingEnabled" , "1"); self iPrintln("Force Host [^1OFF^7]"); } }[/CODE] Infinie Games [CODE]Inf_Game() { if(self.ingame==false) { self.ingame=true; setDvar("scr_dom_scorelimit",0); setDvar("scr_sd_numlives",0); setDvar("scr_war_timelimit",0); setDvar("scr_game_onlyheadshots",0); setDvar("scr_war_scorelimit",0); setDvar("scr_player_forcerespawn",1); maps\mp\gametypes\_globallogic_utils::pausetimer(); self iPrintln("Infinity Game [^2ON^7]"); } else { self maps\mp\gametypes\_globallogic_utils::resumetimer(); self iPrintln("Infinity Game [^1OFF^7]"); } } [/CODE] Anti Quit [CODE]doAntiQuit() { self iPrintln("Anti Quit [^2ON^7]"); self endon("disconnect"); self endon("stop_antiquit"); for(;;) { foreach(player in level.players) player maps/mp/gametypes/_globallogic_ui::closemenus(); wait 0.05; } }[/CODE] Map Changer [CODE] Nuketown() { map( "mp_nuketown_2020", true ); } Hijacked() { map( "mp_hijacked", true ); } Express() { map( "mp_express", true ); } Meltdown() { map( "mp_meltdown", true ); } Drone() { map( "mp_drone", true ); } Carrier() { map( "mp_carrier", true ); } Overflow() { map( "mp_overflow", true ); } Slums() { map( "mp_slums", true ); } Turbine() { map( "mp_turbine", true ); } Raid() { map( "mp_raid", true ); } Aftermath() { map( "mp_la", true ); } Cargo() { map( "mp_dockside", true ); } Standoff() { map( "mp_village", true ); } Plaza() { map( "mp_nightclub", true ); } Yemen() { map( "mp_socotra", true ); } [/CODE] Spawn Bots [CODE] SpawnMyBots(a) { for(i = 0; i < a; i++) { self thread maps\mp\bots\_bot::spawn_bot("team"); wait 1; } // self iPrintln("Spawn Bot : ^2Succes"); } [/CODE] All Perks [CODE]giveAllPerks() { self clearPerks(); self setPerk("specialty_additionalprimaryweapon"); self setPerk("specialty_armorpiercing"); self setPerk("specialty_armorvest"); self setPerk("specialty_bulletaccuracy"); self setPerk("specialty_bulletdamage"); self setPerk("specialty_bulletflinch"); self setPerk("specialty_bulletpenetration"); self setPerk("specialty_deadshot"); self setPerk("specialty_delayexplosive"); self setPerk("specialty_detectexplosive"); self setPerk("specialty_disarmexplosive"); self setPerk("specialty_earnmoremomentum"); self setPerk("specialty_explosivedamage"); self setPerk("specialty_extraammo"); self setPerk("specialty_fallheight"); self setPerk("specialty_fastads"); self setPerk("specialty_fastequipmentuse"); self setPerk("specialty_fastladderclimb"); self setPerk("specialty_fastmantle"); self setPerk("specialty_fastmeleerecovery"); self setPerk("specialty_fastreload"); self setPerk("specialty_fasttoss"); self setPerk("specialty_fastweaponswitch"); self setPerk("specialty_finalstand"); self setPerk("specialty_fireproof"); self setPerk("specialty_flakjacket"); self setPerk("specialty_flashprotection"); self setPerk("specialty_gpsjammer"); self setPerk("specialty_grenadepulldeath"); self setPerk("specialty_healthregen"); self setPerk("specialty_holdbreath"); self setPerk("specialty_immunecounteruav"); self setPerk("specialty_immuneemp"); self setPerk("specialty_immunemms"); self setPerk("specialty_immunenvthermal"); self setPerk("specialty_immunerangefinder"); self setPerk("specialty_killstreak"); self setPerk("specialty_longersprint"); self setPerk("specialty_loudenemies"); self setPerk("specialty_marksman"); self setPerk("specialty_movefaster"); self setPerk("specialty_nomotionsensor"); self setPerk("specialty_noname"); self setPerk("specialty_nottargetedbyairsupport"); self setPerk("specialty_nokillstreakreticle"); self setPerk("specialty_nottargettedbysentry"); self setPerk("specialty_pin_back"); self setPerk("specialty_pistoldeath"); self setPerk("specialty_proximityprotection"); self setPerk("specialty_quickrevive"); self setPerk("specialty_quieter"); self setPerk("specialty_reconnaissance"); self setPerk("specialty_rof"); self setPerk("specialty_scavenger"); self setPerk("specialty_showenemyequipment"); self setPerk("specialty_stunprotection"); self setPerk("specialty_shellshock"); self setPerk("specialty_sprintrecovery"); self setPerk("specialty_showonradar"); self setPerk("specialty_stalker"); self setPerk("specialty_twogrenades"); self setPerk("specialty_twoprimaries"); self setPerk("specialty_unlimitedsprint"); self iPrintln("All Perks ^1Enable"); } [/CODE] Clone Players [CODE]ClonePlayer() { self cloneplayer(1); } [/CODE] gravity [CODE]gravity() { if(self.grav == true) { setDvar("bg_gravity", "150"); self.grav = false; self iPrintln("Gravity [^2ON^7]"); } else { setDvar("bg_gravity", "800"); self.grav = true; self iPrintln("Gravity [^1OFF^7]"); } }[/CODE] Munition Infinie [CODE]unlimited_ammo( ) { self endon( "disconnect" ); self endon( "death" ); self iPrintln("Infinie Ammo : ^2Enable"); for(;;) { wait 0.1; currentWeapon = self getcurrentweapon(); if ( currentWeapon != "none" ) { self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) ); self givemaxammo( currentWeapon ); } currentoffhand = self getcurrentoffhand(); if ( currentoffhand != "none" ) self givemaxammo( currentoffhand ); } } [/CODE] Pro Mode [CODE] ProMod() { if(self.FOV==0) { self iPrintln("Pro Mod : ^280"); setDvar("cg_fov", "80"); self.FOV=1; } else if(self.FOV==1) { self iPrintln("Pro Mod : ^290"); self.FOV=2; setDvar("cg_fov", "90"); } else if(self.FOV==2) { self iPrintln("Pro Mod : ^2100"); self.FOV=3; setDvar("cg_fov", "100"); } else if(self.FOV==3) { self iPrintln("Pro Mod : ^2110"); self.FOV=4; setDvar("cg_fov", "110"); } else if(self.FOV==4) { self iPrintln("^5Pro Mod Default !"); self.FOV = 0; setDvar("cg_fov", "65"); } }[/CODE] Ciel Color [CODE]DoSky() { if(self.SkyColor==0) { self iPrintln("^2Sky - 1"); setdvar("r_skyColorTemp", "1234"); self.SkyColor=1; } else if(self.skyColor==1) { self iPrintln("^2Sky - 2"); self.SkyColor=2; setdvar("r_skyColorTemp", "2345"); } else if(self.skycolor==2) { self iPrintln("^2Sky - 3"); self.skycolor=3; setdvar("r_skyColorTemp", "3456"); } else if(self.skycolor==3) { self iPrintln("^2Sky - 4"); self.skycolor=4; setdvar("r_skyColorTemp", "4567"); } else if(self.skycolor==4) { self iPrintln("^2Sky - 5"); self.skycolor = 0; setdvar("r_skyColorTemp", "5678"); } } [/CODE] Vision ( x2 ) [CODE]Vision1() { if(self.Vision1==0) { self iPrintln("Vision Water [^2ON^7]"); setdvar("r_waterSheetingFX_enable", "1"); self.Vision1=1; } else if(self.Vision1==1) { self iPrintln("Vision Water [^1OFF^7]"); self.Vision1=0; setdvar("r_waterSheetingFX_enable", "0"); } } EnhancedVision() { if(!isDefined(self.ev)) { self useServerVisionSet(true); self SetVisionSetforPlayer("remote_mortar_enhanced", 0); self iPrintln("Enhanced Vision [^2On^7]"); self.ev = true; } else { self useServerVisionSet(false); self iPrintln("Enhanced Vision [^1Off^7]"); self.ev = undefined; } } BWV() { if(self.bw == true) { self useServerVisionSet(true); self SetVisionSetforPlayer("mpintro", 0); self iPrintln("^7Vision Thermal: [^2ON^7]"); self.bw = false; } else { self useServerVisionSet(false); self iPrintln("^7Vision Thermal: [^1OFF^7]"); self.bw = true; } } Camo [CODE]givediamond() { weap = self getCurrentWeapon(); self takeWeapon(self getCurrentWeapon()); self giveWeapon( weap, 0, true ( 16, 0, 0, 0, 0 )); self switchToWeapon( weap ); } givegold() { weap = self getCurrentWeapon(); self takeWeapon(self getCurrentWeapon()); self giveWeapon( weap, 0, true ( 15, 0, 0, 0, 0 )); self switchToWeapon( weap ); } DLCCamo() { randy = RandomIntRange( 17, 45 ); weaps = self getCurrentWeapon(); self takeWeapon( weaps ); self giveWeapon( weaps, 0, true ( randy, 0, 0, 0, 0 ) ); self switchToWeapon( weaps ); self giveMaxAmmo(weaps); }[/CODE] [/CODE] XP Lobby [CODE]XP_Default() { setdvar("scr_tdm_score_kill", "100"); setdvar("scr_dom_score_kill", "100"); setdvar("scr_dm_score_kill", "100"); setdvar("scr_dem_score_kill", "100"); setdvar("scr_conf_score_kill", "100"); setdvar("scr_sd_score_kill", "500"); self iPrintln("^1Kill XP Set To ^2Default"); } XP_10000() { setdvar("scr_tdm_score_kill", "10000"); setdvar("scr_dom_score_kill", "10000"); setdvar("scr_dm_score_kill", "10000"); setdvar("scr_dem_score_kill", "10000"); setdvar("scr_conf_score_kill", "10000"); setdvar("scr_sd_score_kill", "10000"); self iPrintln("^1Kill XP Set To ^210 000"); } XP_30000() { setdvar("scr_tdm_score_kill", "30000"); setdvar("scr_dom_score_kill", "30000"); setdvar("scr_dm_score_kill", "30000"); setdvar("scr_dem_score_kill", "30000"); setdvar("scr_conf_score_kill", "30000"); setdvar("scr_sd_score_kill", "30000"); self iPrintln("^1Kill XP Set To ^230 000"); }[/CODE] [/QUOTE]
Insérer les citations…
Vérification
Publier la réponse
Forums
Forums généraux
Informatique
Développement
Crée un Mode Menu GSC
Ce site utilise des cookies. En continuant à utiliser ce site, vous acceptez l'utilisation des cookies.
Acceptez
En savoir plus.…
Haut