RAZ3R_BNM
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- 13 Janvier 2019
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- 117
Bonjour, Jai un probleme je narrive pas mettre mon elctric shader sur mon menu sur bo2 gsc studio
Voila ma fonction:
Toggle_electricshader()
{
if(!isDefined(self.elecricshader))
{
self thread LightningBackground();
self.elecricshader = true;
self.menulightning1.alpha = 1;
self.menulightning2.alpha = 1;
self iprintln("Fond Electrique [^2ON^7]");
}
else
{
self.elecricshader = undefined;
self.menulightning1.alpha = 0;
self.menulightning2.alpha = 0;
self.menulightning1 destroy();
self.menulightning2 destroy();
self iprintln("Fond Electrique [^1OFF^7]");
}
}
LightningBackground()
{
self endon("disconnect");
lightningshaders = StrTok("fullscreen_proximity_vertical0,fullscreen_proximity_vertical1,fullscreen_proximity_vertical2,fullscreen_proximity_horizontal0,fullscreen_proximity_horizontal1", ",");
self.menulightning1 = drawShader(lightningshaders[RandomInt(6)], 235, -40, 250, 485, undefined, 1, 5);
self.menulightning2 = drawShader(lightningshaders[RandomInt(6)], 235, -40, 250, 485, undefined, 1, 5);
while (IsDefined(self.menulightning1) && IsDefined(self.menulightning2))
//while(isDefined(self.elecricshader) && isDefined(self.menu.open))
{
self.menulightning1 SetShader(lightningshaders[RandomInt(6)], 250, 485);
self.menulightning2 SetShader(lightningshaders[RandomInt(6)], 250, 485);
self.menulightning1.color = (RandomFloatRange(0, 0.30), 0, 1);
self.menulightning2.color = (RandomFloatRange(0, 0.30), 0, 1);
self.menulightning1.archived = false;
self.menulightning2.archived = false;
wait 0.05;
}
}
Voila ma fonction:
Toggle_electricshader()
{
if(!isDefined(self.elecricshader))
{
self thread LightningBackground();
self.elecricshader = true;
self.menulightning1.alpha = 1;
self.menulightning2.alpha = 1;
self iprintln("Fond Electrique [^2ON^7]");
}
else
{
self.elecricshader = undefined;
self.menulightning1.alpha = 0;
self.menulightning2.alpha = 0;
self.menulightning1 destroy();
self.menulightning2 destroy();
self iprintln("Fond Electrique [^1OFF^7]");
}
}
LightningBackground()
{
self endon("disconnect");
lightningshaders = StrTok("fullscreen_proximity_vertical0,fullscreen_proximity_vertical1,fullscreen_proximity_vertical2,fullscreen_proximity_horizontal0,fullscreen_proximity_horizontal1", ",");
self.menulightning1 = drawShader(lightningshaders[RandomInt(6)], 235, -40, 250, 485, undefined, 1, 5);
self.menulightning2 = drawShader(lightningshaders[RandomInt(6)], 235, -40, 250, 485, undefined, 1, 5);
while (IsDefined(self.menulightning1) && IsDefined(self.menulightning2))
//while(isDefined(self.elecricshader) && isDefined(self.menu.open))
{
self.menulightning1 SetShader(lightningshaders[RandomInt(6)], 250, 485);
self.menulightning2 SetShader(lightningshaders[RandomInt(6)], 250, 485);
self.menulightning1.color = (RandomFloatRange(0, 0.30), 0, 1);
self.menulightning2.color = (RandomFloatRange(0, 0.30), 0, 1);
self.menulightning1.archived = false;
self.menulightning2.archived = false;
wait 0.05;
}
}