Connexion
S'inscrire
Actualités
Quoi de neuf
Activités générales
Auteurs
Forums
Nouveaux messages
Rechercher un forum
Quoi de neuf
Nouveaux messages
Nouveaux messages de profil
Activités générales
Membres
Membres inscrits
Visiteurs actuels
Nouveaux messages de profil
Rechercher dans les messages des profils
Teams
Créé ton équipe
Quoi de neuf ?
Nouveaux messages
Rechercher un forum
Menu
Connexion
S'inscrire
Install the app
Install
Forums
Jeux-vidéos
Call of Duty
Call of Duty 4 : Modern Warfare
Questions, aides et recherches
Résolu
Cherche Offset MW1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Vous utilisez un navigateur non à jour ou ancien. Il ne peut pas afficher ce site ou d'autres sites correctement.
Vous devez le mettre à jour ou utiliser un
navigateur alternatif
.
Répondre à la discussion
Message
<blockquote data-quote="Enzo34!" data-source="post: 6724011" data-attributes="member: 374945"><p>Cela ne sert plus rien les jailbreaks et les tools encore moins mais bon je vais quand même te l'ai donne <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite351" alt=";)" title="Clin d'oeil ;)" loading="lazy" data-shortname=";)" /> :</p><p style="text-align: center"><em>Name:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x122a4c64</p> <p style="text-align: center"><em>Name In Game:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x108bbd0c</p> <p style="text-align: center"><em>Clan Tag In Game:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x108bbd40</p> <p style="text-align: center"><em>God Mod:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x108bbcd5</p> <p style="text-align: center">On: 0xFF,0xFF</p> <p style="text-align: center">Off: 0x00,0x00</p> <p style="text-align: center"><em>Ultimate Ammo:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Primary Bullets Ammo: 0x108b9076 (0xFF, 0xFF)</p> <p style="text-align: center">Primary Clip Ammo: 0x108b8e22 (0xFF, 0xFF)</p> <p style="text-align: center">Secondary Bullets Ammo: 0x108b9032 (0xFF, 0xFF)</p> <p style="text-align: center">Secondary Clip Ammo: 0x108b8e2e (0xFF, 0xFF)</p> <p style="text-align: center">Granade Luncher Clip Ammo: 0x108b8e46 (0xA9, 0xFC)</p> <p style="text-align: center">Granade luncher Bullets Ammo: 0x108b907a (0xFF, 0xFF)</p> <p style="text-align: center">Lethal Ammo: 0x108b90ae (0x11, 0xFF)</p> <p style="text-align: center">Tactical Ammo: 0x108b90b2 (0x11, 0xFF)</p> <p style="text-align: center"><em>All Perks:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x108b92b0</p> <p style="text-align: center">Bytes: (0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF5, 0x02, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF)</p> <p style="text-align: center"><em>Teleport:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Teleport (Location X,Y,Z): 0x108b8ccb</p> <p style="text-align: center">Teleport (Height): 0x108b8cd4</p> <p style="text-align: center">0x47 - Sky</p> <p style="text-align: center">0x88 - Space</p> <p style="text-align: center">0x43 - Back To Map</p> <p style="text-align: center">0xC3, 0x7F - Under Map</p> <p style="text-align: center"><em>Give Lag:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x108bbc43</p> <p style="text-align: center">On: 0x00</p> <p style="text-align: center">Off: 0x02</p> <p style="text-align: center"><em>Jumper:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x108bbcc0</p> <p style="text-align: center">On: 0x00</p> <p style="text-align: center">Off: 0x3F</p> <p style="text-align: center"><em>Speed x2:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x108bbcc1</p> <p style="text-align: center">On: 0xFF</p> <p style="text-align: center">Off: 0x73</p> <p style="text-align: center"><em>mFlag:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x108BBD58</p> <p style="text-align: center">UFO MO<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite353" alt="D:" title="Sad D:" loading="lazy" data-shortname="D:" /> 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00</p> <p style="text-align: center">No Clip: 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00</p> <p style="text-align: center">Freeze: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10</p> <p style="text-align: center">Default: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00</p> <p style="text-align: center"><em>Change Team:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x108bbcd7</p> <p style="text-align: center">Free For All: 0x00</p> <p style="text-align: center">Spector: 0x03</p> <p style="text-align: center">Marines/S.A.S: 0x02</p> <p style="text-align: center">OpFor/Spetsnaz: 0x01</p> <p style="text-align: center"><em>SV_HostName:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x10016225</p> <p style="text-align: center"><em>No Host 'Gun Moving Crazy':</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x10110F76</p> <p style="text-align: center">0x41 - On</p> <p style="text-align: center">0x42 - Off</p> <p style="text-align: center"><em>Timescale:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x10966080</p> <p style="text-align: center">0x40, 0xFF - Very Fast</p> <p style="text-align: center">0x3F, 0xFF - Fast</p> <p style="text-align: center">0x3F, 0x80 - Normal</p> <p style="text-align: center">0x3E, 0x80 - Slow</p> <p style="text-align: center">0x3D, 0xFF - Very Slow</p> <p style="text-align: center"><em>Kick Client:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x108b8d3e</p> <p style="text-align: center">Kick - 0x01</p> <p style="text-align: center"><em>SV_GameSendServerCommand:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x1C5E40</p> <p style="text-align: center">Commands:</p> <p style="text-align: center"></p> <p style="text-align: center">q = Mute (0 - mute , 1 - stop mute)</p> <p style="text-align: center">a - No Gun</p> <p style="text-align: center">c - iPrintln</p> <p style="text-align: center">e - iPrintlnBold</p> <p style="text-align: center">f - iPrintlnBold</p> <p style="text-align: center">g - iPrintln</p> <p style="text-align: center">h - Spam</p> <p style="text-align: center">i - Spam</p> <p style="text-align: center">w - Kick With Error</p> <p style="text-align: center">t - Open Menu</p> <p style="text-align: center">j - Freeze PS3</p> <p style="text-align: center">v - Set Dvars</p> <p style="text-align: center">D - FreezePS3</p> <p style="text-align: center"></p> <p style="text-align: center">Some Dvars:</p> <p style="text-align: center">g_gravity</p> <p style="text-align: center">jump_height</p> <p style="text-align: center">g_speed</p> <p style="text-align: center">timescale</p> <p style="text-align: center">player_meleeRange</p> <p style="text-align: center">g_knockback</p> <p style="text-align: center"><em>Cbuf_AddText:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">Offset: 0x1C5E40 (Same As SV_GameSendServerCommand)</p> <p style="text-align: center"><em>How To Code The SV_GameSendServerCommand And The Cbuf_AddText:</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>Cbuf_AddText:</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">#region Cbuf_AddText</p> <p style="text-align: center">public static void Cbuf_AddText(string text)</p> <p style="text-align: center">{</p> <p style="text-align: center">byte[] DFT = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };</p> <p style="text-align: center">byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 };</p> <p style="text-align: center">byte[] RPCON = new byte[] { 0x38, 0x60, 0x00, 0x00, 0x3C, 0x80, 0x50, 0x05, 0x30, 0x84, 0x00, 0x00, 0x4B, 0xF9, 0x8D, 0x69, 0x4B, 0xFF, 0xFF, 0xA4, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 };</p> <p style="text-align: center">byte[] RPCON1 = new byte[] { 0x41 };</p> <p style="text-align: center">byte[] RPCOFF2 = new byte[] { 0x40 };</p> <p style="text-align: center">byte[] mw1cbuf = new byte[] { };</p> <p style="text-align: center">mw1cbuf = Encoding.UTF8.GetBytes(text);</p> <p style="text-align: center">PS3.SetMemory(0x50050000, mw1cbuf);</p> <p style="text-align: center">PS3.SetMemory(0x1C5E40, RPCON1);</p> <p style="text-align: center">PS3.SetMemory(0x1C5EA4, RPCON);</p> <p style="text-align: center">System.Threading.Thread.Sleep(15);</p> <p style="text-align: center">PS3.SetMemory(0x1C5E40, RPCOFF2);</p> <p style="text-align: center">PS3.SetMemory(0x1C5EA4, RPCOFF);</p> <p style="text-align: center">PS3.SetMemory(0x50050000, DFT);</p> <p style="text-align: center"><em>SV_GameSendServerCommand (All Clients):</em></p> <p style="text-align: center">Code:</p> <p style="text-align: center">#region SV_GameSendServerCommand</p> <p style="text-align: center">public static void SV_GameSendServerCommand(int client, string text)</p> <p style="text-align: center">{</p> <p style="text-align: center">byte[] DFT = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };</p> <p style="text-align: center">byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 };</p> <p style="text-align: center">byte[] RPCON = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x50, 0x05, 0x30, 0xA5, 0x00, 0x00, 0x4B, 0xFD, 0x5A, 0x85, 0x4B, 0xFF, 0xFF, 0xA0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 };</p> <p style="text-align: center">byte[] RPCON1 = new byte[] { 0x41 };</p> <p style="text-align: center">byte[] RPCOFF2 = new byte[] { 0x40 };</p> <p style="text-align: center">byte[] sv = new byte[] { };</p> <p style="text-align: center">sv = Encoding.UTF8.GetBytes(text);</p> <p style="text-align: center">PS3.SetMemory(0x50050000, sv);</p> <p style="text-align: center">PS3.SetMemory(0x1C5E40, RPCON1);</p> <p style="text-align: center">PS3.SetMemory(0x1C5EA4, RPCON);</p> <p style="text-align: center">System.Threading.Thread.Sleep(15);</p> <p style="text-align: center">PS3.SetMemory(0x1C5E40, RPCOFF2);</p> <p style="text-align: center">PS3.SetMemory(0x1C5EA4, RPCOFF);</p> <p style="text-align: center">PS3.SetMemory(0x50050000, DFT);</p> <p style="text-align: center">Exmple How To Code iPrintln:</p> <p style="text-align: center">Code:</p> <p style="text-align: center">#region iPrintln</p> <p style="text-align: center">public static void iPrintln(int client, string input)</p> <p style="text-align: center">{</p> <p style="text-align: center">SV_GameSendServerCommand(client, "c "" + input + """);</p> <p style="text-align: center">}</p> <p style="text-align: center">#endregion</p> <p style="text-align: center">Or iPrintlnBold:</p> <p style="text-align: center">Code:</p> <p style="text-align: center">#region iPrintlnBold</p> <p style="text-align: center">public static void iPrintlnBold(int client, string input)</p> <p style="text-align: center">{</p> <p style="text-align: center">SV_GameSendServerCommand(client, "e "" + input + """);</p> <p style="text-align: center">}</p> <p style="text-align: center">#endregion</p> <p style="text-align: center"></p> <p style="text-align: center"><em>Credits:</em></p> <p style="text-align: center">SC58 - Name In Game + SV_GameSendServerCommand</p> <p style="text-align: center">Tustin - Debugg Eboot</p> <p style="text-align: center">MoTmrD - Primary Ammo Offset</p> <p style="text-align: center">Mango_Knife - Clients Offsets + Commands</p> <p style="text-align: center"></p> <p style="text-align: right"><em>Cordialement Enzo,</em></p></blockquote><p></p>
[QUOTE="Enzo34!, post: 6724011, member: 374945"] Cela ne sert plus rien les jailbreaks et les tools encore moins mais bon je vais quand même te l'ai donne ;) : [CENTER][I]Name:[/I] Code: Offset: 0x122a4c64 [I]Name In Game:[/I] Code: Offset: 0x108bbd0c [I]Clan Tag In Game:[/I] Code: Offset: 0x108bbd40 [I]God Mod:[/I] Code: Offset: 0x108bbcd5 On: 0xFF,0xFF Off: 0x00,0x00 [I]Ultimate Ammo:[/I] Code: Primary Bullets Ammo: 0x108b9076 (0xFF, 0xFF) Primary Clip Ammo: 0x108b8e22 (0xFF, 0xFF) Secondary Bullets Ammo: 0x108b9032 (0xFF, 0xFF) Secondary Clip Ammo: 0x108b8e2e (0xFF, 0xFF) Granade Luncher Clip Ammo: 0x108b8e46 (0xA9, 0xFC) Granade luncher Bullets Ammo: 0x108b907a (0xFF, 0xFF) Lethal Ammo: 0x108b90ae (0x11, 0xFF) Tactical Ammo: 0x108b90b2 (0x11, 0xFF) [I]All Perks:[/I] Code: Offset: 0x108b92b0 Bytes: (0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF5, 0x02, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF) [I]Teleport:[/I] Code: Teleport (Location X,Y,Z): 0x108b8ccb Teleport (Height): 0x108b8cd4 0x47 - Sky 0x88 - Space 0x43 - Back To Map 0xC3, 0x7F - Under Map [I]Give Lag:[/I] Code: Offset: 0x108bbc43 On: 0x00 Off: 0x02 [I]Jumper:[/I] Code: Offset: 0x108bbcc0 On: 0x00 Off: 0x3F [I]Speed x2:[/I] Code: Offset: 0x108bbcc1 On: 0xFF Off: 0x73 [I]mFlag:[/I] Code: Offset: 0x108BBD58 UFO MOD: 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00 No Clip: 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 Freeze: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 Default: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 [I]Change Team:[/I] Code: Offset: 0x108bbcd7 Free For All: 0x00 Spector: 0x03 Marines/S.A.S: 0x02 OpFor/Spetsnaz: 0x01 [I]SV_HostName:[/I] Code: Offset: 0x10016225 [I]No Host 'Gun Moving Crazy':[/I] Code: Offset: 0x10110F76 0x41 - On 0x42 - Off [I]Timescale:[/I] Code: Offset: 0x10966080 0x40, 0xFF - Very Fast 0x3F, 0xFF - Fast 0x3F, 0x80 - Normal 0x3E, 0x80 - Slow 0x3D, 0xFF - Very Slow [I]Kick Client:[/I] Code: Offset: 0x108b8d3e Kick - 0x01 [I]SV_GameSendServerCommand:[/I] Code: Offset: 0x1C5E40 Commands: q = Mute (0 - mute , 1 - stop mute) a - No Gun c - iPrintln e - iPrintlnBold f - iPrintlnBold g - iPrintln h - Spam i - Spam w - Kick With Error t - Open Menu j - Freeze PS3 v - Set Dvars D - FreezePS3 Some Dvars: g_gravity jump_height g_speed timescale player_meleeRange g_knockback [I]Cbuf_AddText:[/I] Code: Offset: 0x1C5E40 (Same As SV_GameSendServerCommand) [I]How To Code The SV_GameSendServerCommand And The Cbuf_AddText:[/I] [I]Cbuf_AddText:[/I] Code: #region Cbuf_AddText public static void Cbuf_AddText(string text) { byte[] DFT = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 }; byte[] RPCON = new byte[] { 0x38, 0x60, 0x00, 0x00, 0x3C, 0x80, 0x50, 0x05, 0x30, 0x84, 0x00, 0x00, 0x4B, 0xF9, 0x8D, 0x69, 0x4B, 0xFF, 0xFF, 0xA4, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 }; byte[] RPCON1 = new byte[] { 0x41 }; byte[] RPCOFF2 = new byte[] { 0x40 }; byte[] mw1cbuf = new byte[] { }; mw1cbuf = Encoding.UTF8.GetBytes(text); PS3.SetMemory(0x50050000, mw1cbuf); PS3.SetMemory(0x1C5E40, RPCON1); PS3.SetMemory(0x1C5EA4, RPCON); System.Threading.Thread.Sleep(15); PS3.SetMemory(0x1C5E40, RPCOFF2); PS3.SetMemory(0x1C5EA4, RPCOFF); PS3.SetMemory(0x50050000, DFT); [I]SV_GameSendServerCommand (All Clients):[/I] Code: #region SV_GameSendServerCommand public static void SV_GameSendServerCommand(int client, string text) { byte[] DFT = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 }; byte[] RPCON = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x50, 0x05, 0x30, 0xA5, 0x00, 0x00, 0x4B, 0xFD, 0x5A, 0x85, 0x4B, 0xFF, 0xFF, 0xA0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 }; byte[] RPCON1 = new byte[] { 0x41 }; byte[] RPCOFF2 = new byte[] { 0x40 }; byte[] sv = new byte[] { }; sv = Encoding.UTF8.GetBytes(text); PS3.SetMemory(0x50050000, sv); PS3.SetMemory(0x1C5E40, RPCON1); PS3.SetMemory(0x1C5EA4, RPCON); System.Threading.Thread.Sleep(15); PS3.SetMemory(0x1C5E40, RPCOFF2); PS3.SetMemory(0x1C5EA4, RPCOFF); PS3.SetMemory(0x50050000, DFT); Exmple How To Code iPrintln: Code: #region iPrintln public static void iPrintln(int client, string input) { SV_GameSendServerCommand(client, "c "" + input + """); } #endregion Or iPrintlnBold: Code: #region iPrintlnBold public static void iPrintlnBold(int client, string input) { SV_GameSendServerCommand(client, "e "" + input + """); } #endregion [I]Credits:[/I] SC58 - Name In Game + SV_GameSendServerCommand Tustin - Debugg Eboot MoTmrD - Primary Ammo Offset Mango_Knife - Clients Offsets + Commands [/CENTER] [RIGHT][I]Cordialement Enzo,[/I][/RIGHT] [/QUOTE]
Insérer les citations…
Vérification
Publier la réponse
Forums
Jeux-vidéos
Call of Duty
Call of Duty 4 : Modern Warfare
Questions, aides et recherches
Résolu
Cherche Offset MW1
Ce site utilise des cookies. En continuant à utiliser ce site, vous acceptez l'utilisation des cookies.
Acceptez
En savoir plus.…
Haut