AIMBOT et autre

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WarDriinKs

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23 Décembre 2012
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Voici un petit partage intéressent :)

BO3 pour les codeurs à utiliser dans modmenu de RTM et un outil à vous de vous amuser !

Struct:
cgArray: 0x00F45FA0
Centity: 0x0E22F20
ClientActive: 0x00DD4810

Funcs:
0x40BFE0 AddBaseDrawTextCmd
=====================================
0x036380 AimTarget_GetTagPos_0
0x035EB0 AimTarget_GetTargetCenter
0x036628 AimTarget_isTargetVisible
=====================================
0x60BED0 AngleNormalize360
0x6FEC30 BG_AnimScriptEvent
0x0629EC BG_GetPlayerWeaponModel
0x750B84 BG_GetViewmodelWeaponIndex
0x774E28 BG_GetWeaponDef
0x78024C BG_GetWeaponHitLocationMultiplier
0x758718 BG_GetWeaponName
0x08BC48 CG_DObjGetWorldTagPos
0x089D28 CG_EntityInfrared
0x107848 CG_GetPredictedPlayerState
0x089C78 CG_IsEntityFriendlyNotEnemy
0x16DBB8 CG_IsInfrared
0x177540 CG_SetWeaponHeatConstants
0x1CCB38 CL_DrawStretchPicPhysicalInternal
0x1DB748 CL_DrawText
0x1DB648 CL_DrawTextPhysical
0x1DB698 CL_DrawTextPhysicalWithEffects
0x1D305C CL_WritePacket
0x59C540 CM_UnlinkEntity
0x1096E8 CachedTag_GetCachedTagPos
0x1097E8 CachedTag_GetTagPos
0x109478 CachedTag_NoCache_GetTagPos
0x109584 CachedTag_UpdateTagInternal
0x5A813C Com_Error
0x5B0xA4 Com_GetClientDObj
0x6109D8 Com_HashKey
0x5A5D64 Com_SessionMode_IsOnlineGame
0x6240DC Com_sprintf
0x2B9078 DeathGrenadeDrop
0x0F7750 DrawOffscreenViewableWaypoint
0x6197BC Dvar_FindMalleableVar
0x619BD4 Dvar_GetBool
0x619E58 Dvar_GetFloat
0x619C50 Dvar_GetInt
0x61BD40 Dvar_RegisterNew
0x28A8A8 FX_ClientVisibilityTest
0x6AF060 GScr_AddFieldsForActor
0x6D06D0 GScr_AddFieldsForClient
0x37AC0x GScr_AddFieldsForRadiant
0x6AF0F0 GScr_AddFieldsForSentient
0x2EE140 GScr_AddFieldsForVehicle
0x34A098 GScr_AllocString
0x3B0F0x GScr_LoadConsts
0x37A8B0 G_CallSpawnEntity
0x3887F8 G_FindConfigstringIndex
0x38DF50 G_GetRandomSeed
0x311DD4 G_GetWeaponForEntity
0x3AB768 G_GetWeaponForName
0x311CF0 G_GetWeaponHitLocationMultiplier
0x38BA60 G_InitGentity
0x3889AC G_LocalizedStringIndex
0x0488D0 G_ModelIndex
0x38A0A4 G_SetModel
0x38CBEC G_Spawn
0x31EDB8 G_SpawnItem
0x0605AC G_crandom
0x0F6E20 GetHudElemInfo
0x0F62B0 GetScaleForDistance
0x0F5EC0 HudElemColorToVec4
0x624158 I_strncpyz
0x5879A0 IncInParam
0x5B5AB8 MSG_SetDefaultUserCmd
0x5B3C8C MSG_WriteBits
0x5B3FEC MSG_WriteByte
0x5B7F64 MSG_WriteDeltaUsercmdKey
0x5B4098 MSG_WriteLong
0x5B4868 MSG_WriteString
0x263B24 MatchRecordDeath
0x4047E8 Material_LoadPerMap
0x404784 Material_RegisterHandle
0x248C28 Material_Register_FastFile
0x40BDE0 R_AddCmdDrawStretchPicInternal
0x40BE38 R_AddCmdDrawStretchPicRotateXYInternal
0x40C230 R_AddCmdDrawTextInternal
0x40C290 R_AddCmdDrawTextWInternal
0x40C3A8 R_AddCmdDrawTextWithEffectsInternal
0x41C7DC R_AllocShaderConstantSet
0x438198 R_ConvertColorToBytes
0x40B878 R_GetCommandBuffer
0x3FB7BC R_RegisterFont
0x1B0xC0 SL_ConvertToString
0x1B04EC SL_FindString
0x1B061C SL_GetStringOfSize
0x5DCB6C SV_AddServerCommand
0x5D7B84 SV_GameSendServerCommand
0x5DA46C SV_GetConfigstringConst
0x5E7950 SV_LinkEntity
0x5D8B58 SV_LocateGameData
0x5DCF14 SV_SendServerCommand
0x5D9FA8 SV_SetConfigstring
0x5E77C4 SV_UnlinkEntity
0x1E9EB8 ScrPlace_ApplyRect
0x1E9368 ScrPlace_GetView
0x1BD460 Scr_AddClassField
0x37B4C4 Scr_AddEntity
0x1BDAD8 Scr_AddFields
0x37AB4C Scr_AddFieldsForEntity
0x1B10FC Scr_AllocString
0x34D110 Scr_ConstructMessageString
0x1BE244 Scr_Error
0x1BE0A8 Scr_ErrorInternal
0x37BA98 Scr_GetEntity
0x1C157C Scr_GetInt
0x1C3848 Scr_GetNumParam
0x37BD7C Scr_Notify
0x1BF694 Scr_NotifyNum
0x310CA0 Scr_PlayerKilled
0x392E1C VEH_UnlinkPlayer
0x5D7B0x V_SvEntityForGentity
0x0F60x0 WaypointTargetFade
0x0B8DE0 WorldPosToScreenPos
0x40BC4C _R_AddCmdDrawStretchPicWInternal
0x944F20 _strncmp
0x93F0B8 _strstr
0x624FD8 _va
0060EAD0 AnglesToAxi

Source: NGU
 
D

deleted585952

Mais la version du jeux car pour ton info les offset sont different suivant certaine version ;)
 
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