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Call of Duty
Call of Duty 16 : Modern Warfare
38 nouvelles maps et 23 modes de jeux découverts dans le jeu.
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<blockquote data-quote="DEv_ShOoTz" data-source="post: 7401305" data-attributes="member: 412"><p style="text-align: center">Bonjour à tous,</p> <p style="text-align: center">Vous le savez sûrement déjà, <strong><span style="color: rgb(0, 0, 0)">Modern Warfare </span></strong>n'aura pas de <span style="color: rgb(251, 160, 38)">Season Pass</span>.</p> <p style="text-align: center">Ce qui ne veut pas dire qu'il n'y aura pas de contenus supplémentaires gratuitement !</p> <p style="text-align: center">En effet dans les fichiers de la dernière mise à jour, de nouvelles maps et modes de jeu ont été découverts !</p> <p style="text-align: center"></p> <p style="text-align: center">Voici les infos qui ont été trouvées dans le jeu</p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="color: rgb(41, 105, 176)">Gunfight</span></strong></p> <p style="text-align: center"></p> <p style="text-align: center">Cage (<span style="color: rgb(184, 49, 47)">mp_m_cage</span>)</p> <p style="text-align: center">Cargo (<span style="color: rgb(184, 49, 47)">mp_m_cargo</span>)</p> <p style="text-align: center">Hook (<span style="color: rgb(184, 49, 47)">mp_m_hook</span>)</p> <p style="text-align: center">Exclusion Zone (<span style="color: rgb(184, 49, 47)">mp_m_exclusion</span>)</p> <p style="text-align: center">Shoot House (<span style="color: rgb(184, 49, 47)">mp_m_speed</span>)</p> <p style="text-align: center">Exclusion Zone (<span style="color: rgb(184, 49, 47)">mp_m_exclusion</span>)</p> <p style="text-align: center">[ATTACH=full]126448[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Shoot House (<span style="color: rgb(184, 49, 47)">mp_m_speed</span>)</p> <p style="text-align: center">[ATTACH=full]126449[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="color: rgb(44, 130, 201)">6v6/10v10</span></strong></p> <p style="text-align: center"></p> <p style="text-align: center">Aniyah Tac (<span style="color: rgb(184, 49, 47)">mp_aniyah_tac</span>)</p> <p style="text-align: center">Crash (<span style="color: rgb(184, 49, 47)">mp_crash2</span>)</p> <p style="text-align: center">Dam (<span style="color: rgb(184, 49, 47)">mp_dam</span>)</p> <p style="text-align: center">Krovnik Farmland (<span style="color: rgb(184, 49, 47)">mp_farms2</span>)</p> <p style="text-align: center">Gulag (<span style="color: rgb(184, 49, 47)">mp_gulag</span>)</p> <p style="text-align: center">Hospital (<span style="color: rgb(184, 49, 47)">mp_hospital</span>)</p> <p style="text-align: center">Layover (<span style="color: rgb(184, 49, 47)">mp_layover</span>)</p> <p style="text-align: center">Lowline (<span style="color: rgb(184, 49, 47)">mp_lowline</span>)</p> <p style="text-align: center">Lumber (<span style="color: rgb(184, 49, 47)">mp_lumber</span>)</p> <p style="text-align: center">Malyshev (<span style="color: rgb(184, 49, 47)">mp_malyshev</span>)</p> <p style="text-align: center">Milbase (<span style="color: rgb(184, 49, 47)">mp_millbase</span>)</p> <p style="text-align: center">Oasis (<span style="color: rgb(184, 49, 47)">mp_oasis</span>)</p> <p style="text-align: center">Port (<span style="color: rgb(184, 49, 47)">mp_port2</span>)</p> <p style="text-align: center">Prison (<span style="color: rgb(184, 49, 47)">mp_prison</span>)</p> <p style="text-align: center">Rivne (<span style="color: rgb(184, 49, 47)">mp_rivne</span>)</p> <p style="text-align: center">Shipment (<span style="color: rgb(184, 49, 47)">mp_shipment</span>)</p> <p style="text-align: center">Shipmight (Day) (<span style="color: rgb(184, 49, 47)">mp_shipment_am</span>)</p> <p style="text-align: center">Shipment (Night) (<span style="color: rgb(184, 49, 47)">mp_shipment_pm</span>)</p> <p style="text-align: center">Slums (<span style="color: rgb(184, 49, 47)">mp_slums</span>)</p> <p style="text-align: center">Stadium (<span style="color: rgb(184, 49, 47)">mp_stadium</span>)</p> <p style="text-align: center">Sub Base (<span style="color: rgb(184, 49, 47)">mp_subbase_lm</span>)</p> <p style="text-align: center">Super (<span style="color: rgb(184, 49, 47)">mp_super</span>)</p> <p style="text-align: center">Urzikstan (<span style="color: rgb(184, 49, 47)">mp_syrkistan</span>)</p> <p style="text-align: center">Torez (<span style="color: rgb(184, 49, 47)">mp_torez</span>)</p> <p style="text-align: center">Transit (<span style="color: rgb(184, 49, 47)">mp_transit</span>)</p> <p style="text-align: center">TV Station (<span style="color: rgb(184, 49, 47)">mp_tvstation</span>)</p> <p style="text-align: center"></p> <p style="text-align: center">Faridah (<span style="color: rgb(184, 49, 47)">mp_faridah</span>)</p> <p style="text-align: center">[ATTACH=full]126450[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center">Rust (<span style="color: rgb(184, 49, 47)">mp_rust</span>)</p> <p style="text-align: center">[ATTACH=full]126451[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center">Takedown (<span style="color: rgb(184, 49, 47)">mp_takedown</span>)</p> <p style="text-align: center">[ATTACH=full]126452[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center">Borderline (<span style="color: rgb(184, 49, 47)">mp_borderline</span>)</p> <p style="text-align: center">[ATTACH=full]126453[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: rgb(44, 130, 201)">Ground War</span></p> <p style="text-align: center">Smetna Farms (<span style="color: rgb(184, 49, 47)">mp_farms2_gw</span>)</p> <p style="text-align: center">[ATTACH=full]126454[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="color: rgb(44, 130, 201)">Autres</span></strong></p> <p style="text-align: center">Gun Course (<span style="color: rgb(184, 49, 47)">mp_t_gun_course</span>)</p> <p style="text-align: center">[ATTACH=full]126455[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center">Marksman Range (<span style="color: rgb(184, 49, 47)">mp_t_sn_reflex</span>)</p> <p style="text-align: center">[ATTACH=full]126456[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 15px"><strong><span style="color: rgb(41, 105, 176)">Nouveaux modes de jeu potentiels.</span></strong></span></p> <p style="text-align: center"></p> <p style="text-align: center">Showdown (<span style="color: rgb(184, 49, 47)">gametype_showdown</span>)</p> <p style="text-align: center">Onslaught (<span style="color: rgb(184, 49, 47)">gametype_onslaught</span>)</p> <p style="text-align: center">Incursion (<span style="color: rgb(184, 49, 47)">gametype_incursion</span>)</p> <p style="text-align: center">Fireteam (+ Hardcore) (<span style="color: rgb(184, 49, 47)">gametype_fireteam</span>)</p> <p style="text-align: center">Breach (<span style="color: rgb(184, 49, 47)">gametype_breach</span>)</p> <p style="text-align: center">Arms Race (+ Hardcore) (<span style="color: rgb(184, 49, 47)">gametype_arm</span>)</p> <p style="text-align: center">Team Juggernaut (<span style="color: rgb(184, 49, 47)">gametype_tjugg</span>): Each team has a Juggernaut. Juggernaut kills are worth more points. The first team to reach the score limit wins.</p> <p style="text-align: center">Reinforce (<span style="color: rgb(184, 49, 47)">gametype_siege</span>): Capture points to revive fallen teammates. Taking all points will win the round.</p> <p style="text-align: center">Rupture (<span style="color: rgb(184, 49, 47)">gametype_rugby</span>): Take control of a powerful Juggernaut and push to the enemy’s base to win.</p> <p style="text-align: center">One in the Chamber (<span style="color: rgb(184, 49, 47)">gametype_oic</span>): Gain Ammo by eliminating enemies. Highest score wins.</p> <p style="text-align: center">Invasion (+ Hardcore) (<span style="color: rgb(184, 49, 47)">gametype_blitz</span>): Take your team’s flag into the enemy team’s base.</p> <p style="text-align: center">Infected (<span style="color: rgb(184, 49, 47)">gametype_infect</span>): Eliminated Survivors become Infected. Infect everyone, or survive the game to win.</p> <p style="text-align: center">High Value Target (<span style="color: rgb(184, 49, 47)">gametype_hvt</span>): Gain score by eliminating players on the opposing team. Extract high value enemy combatants to steal score back.</p> <p style="text-align: center">Gun Game (<span style="color: rgb(184, 49, 47)">gametype_gun</span>): Be the first player to score a kill with each one of the provided weapons.</p> <p style="text-align: center">Grind (<span style="color: rgb(184, 49, 47)">gametype_grind</span>): Recover dog tags and take them to the objective marker to score for your team.</p> <p style="text-align: center">Drop Zone (<span style="color: rgb(184, 49, 47)">gametype_dropzone</span>): Hold the Drop Zone to earn points and Drone Packages.</p> <p style="text-align: center">Demolition (<span style="color: rgb(184, 49, 47)">gametype_demo</span>): Teams alternate in attacking and defending two bomb sites, both of which must be destroyed by the attacking team equipped with bombs.</p> <p style="text-align: center">Defender (<span style="color: rgb(184, 49, 47)">gametype_tdef</span>): Capture the drone and hold it to upload data and earn points for your team.</p> <p style="text-align: center">Search and Rescue (<span style="color: rgb(184, 49, 47)">gametype_sr</span>): Teams take turns defending and destroying an objective. Recover dog tags to allow or deny respawns.</p> <p style="text-align: center">Capture the Flag (<span style="color: rgb(184, 49, 47)">gametype_ctf</span>): Get the enemy flag and return it to your base.</p> <p style="text-align: center">Fire Mission (+ Hardcore) (<span style="color: rgb(184, 49, 47)">gametype_btm</span>): Eliminate enemies, capture HQ’s and extract VIPs to earn score for your team.</p> <p style="text-align: center">Assault (<span style="color: rgb(184, 49, 47)">gametype_assault</span>): Attackers attack bomb site. Defenders defend!</p> <p style="text-align: center">All or Nothing (<span style="color: rgb(184, 49, 47)">gametype_aon</span>): Spawn with a custom pistol, throwing knife and no starting ammo. Extra perks are gained on kills, but you lose everything on death.</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: rgb(65, 168, 95)">Source reddit anomyme développeur</span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="DEv_ShOoTz, post: 7401305, member: 412"] [CENTER]Bonjour à tous, Vous le savez sûrement déjà, [B][COLOR=rgb(0, 0, 0)]Modern Warfare [/COLOR][/B]n'aura pas de [COLOR=rgb(251, 160, 38)]Season Pass[/COLOR]. Ce qui ne veut pas dire qu'il n'y aura pas de contenus supplémentaires gratuitement ! En effet dans les fichiers de la dernière mise à jour, de nouvelles maps et modes de jeu ont été découverts ! Voici les infos qui ont été trouvées dans le jeu [B][COLOR=rgb(41, 105, 176)]Gunfight[/COLOR][/B] Cage ([COLOR=rgb(184, 49, 47)]mp_m_cage[/COLOR]) Cargo ([COLOR=rgb(184, 49, 47)]mp_m_cargo[/COLOR]) Hook ([COLOR=rgb(184, 49, 47)]mp_m_hook[/COLOR]) Exclusion Zone ([COLOR=rgb(184, 49, 47)]mp_m_exclusion[/COLOR]) Shoot House ([COLOR=rgb(184, 49, 47)]mp_m_speed[/COLOR]) Exclusion Zone ([COLOR=rgb(184, 49, 47)]mp_m_exclusion[/COLOR]) [ATTACH type="full" alt="1573067466951.png"]126448[/ATTACH] Shoot House ([COLOR=rgb(184, 49, 47)]mp_m_speed[/COLOR]) [ATTACH type="full" alt="1573067499911.png"]126449[/ATTACH] [B][COLOR=rgb(44, 130, 201)]6v6/10v10[/COLOR][/B] Aniyah Tac ([COLOR=rgb(184, 49, 47)]mp_aniyah_tac[/COLOR]) Crash ([COLOR=rgb(184, 49, 47)]mp_crash2[/COLOR]) Dam ([COLOR=rgb(184, 49, 47)]mp_dam[/COLOR]) Krovnik Farmland ([COLOR=rgb(184, 49, 47)]mp_farms2[/COLOR]) Gulag ([COLOR=rgb(184, 49, 47)]mp_gulag[/COLOR]) Hospital ([COLOR=rgb(184, 49, 47)]mp_hospital[/COLOR]) Layover ([COLOR=rgb(184, 49, 47)]mp_layover[/COLOR]) Lowline ([COLOR=rgb(184, 49, 47)]mp_lowline[/COLOR]) Lumber ([COLOR=rgb(184, 49, 47)]mp_lumber[/COLOR]) Malyshev ([COLOR=rgb(184, 49, 47)]mp_malyshev[/COLOR]) Milbase ([COLOR=rgb(184, 49, 47)]mp_millbase[/COLOR]) Oasis ([COLOR=rgb(184, 49, 47)]mp_oasis[/COLOR]) Port ([COLOR=rgb(184, 49, 47)]mp_port2[/COLOR]) Prison ([COLOR=rgb(184, 49, 47)]mp_prison[/COLOR]) Rivne ([COLOR=rgb(184, 49, 47)]mp_rivne[/COLOR]) Shipment ([COLOR=rgb(184, 49, 47)]mp_shipment[/COLOR]) Shipmight (Day) ([COLOR=rgb(184, 49, 47)]mp_shipment_am[/COLOR]) Shipment (Night) ([COLOR=rgb(184, 49, 47)]mp_shipment_pm[/COLOR]) Slums ([COLOR=rgb(184, 49, 47)]mp_slums[/COLOR]) Stadium ([COLOR=rgb(184, 49, 47)]mp_stadium[/COLOR]) Sub Base ([COLOR=rgb(184, 49, 47)]mp_subbase_lm[/COLOR]) Super ([COLOR=rgb(184, 49, 47)]mp_super[/COLOR]) Urzikstan ([COLOR=rgb(184, 49, 47)]mp_syrkistan[/COLOR]) Torez ([COLOR=rgb(184, 49, 47)]mp_torez[/COLOR]) Transit ([COLOR=rgb(184, 49, 47)]mp_transit[/COLOR]) TV Station ([COLOR=rgb(184, 49, 47)]mp_tvstation[/COLOR]) Faridah ([COLOR=rgb(184, 49, 47)]mp_faridah[/COLOR]) [ATTACH type="full" alt="1573067521321.png"]126450[/ATTACH] Rust ([COLOR=rgb(184, 49, 47)]mp_rust[/COLOR]) [ATTACH type="full" alt="1573067539031.png"]126451[/ATTACH] Takedown ([COLOR=rgb(184, 49, 47)]mp_takedown[/COLOR]) [ATTACH type="full" alt="1573067570672.png"]126452[/ATTACH] Borderline ([COLOR=rgb(184, 49, 47)]mp_borderline[/COLOR]) [ATTACH type="full" alt="1573067594919.png"]126453[/ATTACH] [COLOR=rgb(44, 130, 201)]Ground War[/COLOR] Smetna Farms ([COLOR=rgb(184, 49, 47)]mp_farms2_gw[/COLOR]) [ATTACH type="full" alt="1573067623905.png"]126454[/ATTACH] [B][COLOR=rgb(44, 130, 201)]Autres[/COLOR][/B] Gun Course ([COLOR=rgb(184, 49, 47)]mp_t_gun_course[/COLOR]) [ATTACH type="full" alt="1573067644103.png"]126455[/ATTACH] Marksman Range ([COLOR=rgb(184, 49, 47)]mp_t_sn_reflex[/COLOR]) [ATTACH type="full" alt="1573067668949.png"]126456[/ATTACH] [SIZE=4][B][COLOR=rgb(41, 105, 176)]Nouveaux modes de jeu potentiels.[/COLOR][/B][/SIZE] Showdown ([COLOR=rgb(184, 49, 47)]gametype_showdown[/COLOR]) Onslaught ([COLOR=rgb(184, 49, 47)]gametype_onslaught[/COLOR]) Incursion ([COLOR=rgb(184, 49, 47)]gametype_incursion[/COLOR]) Fireteam (+ Hardcore) ([COLOR=rgb(184, 49, 47)]gametype_fireteam[/COLOR]) Breach ([COLOR=rgb(184, 49, 47)]gametype_breach[/COLOR]) Arms Race (+ Hardcore) ([COLOR=rgb(184, 49, 47)]gametype_arm[/COLOR]) Team Juggernaut ([COLOR=rgb(184, 49, 47)]gametype_tjugg[/COLOR]): Each team has a Juggernaut. Juggernaut kills are worth more points. The first team to reach the score limit wins. Reinforce ([COLOR=rgb(184, 49, 47)]gametype_siege[/COLOR]): Capture points to revive fallen teammates. Taking all points will win the round. Rupture ([COLOR=rgb(184, 49, 47)]gametype_rugby[/COLOR]): Take control of a powerful Juggernaut and push to the enemy’s base to win. One in the Chamber ([COLOR=rgb(184, 49, 47)]gametype_oic[/COLOR]): Gain Ammo by eliminating enemies. Highest score wins. Invasion (+ Hardcore) ([COLOR=rgb(184, 49, 47)]gametype_blitz[/COLOR]): Take your team’s flag into the enemy team’s base. Infected ([COLOR=rgb(184, 49, 47)]gametype_infect[/COLOR]): Eliminated Survivors become Infected. Infect everyone, or survive the game to win. High Value Target ([COLOR=rgb(184, 49, 47)]gametype_hvt[/COLOR]): Gain score by eliminating players on the opposing team. Extract high value enemy combatants to steal score back. Gun Game ([COLOR=rgb(184, 49, 47)]gametype_gun[/COLOR]): Be the first player to score a kill with each one of the provided weapons. Grind ([COLOR=rgb(184, 49, 47)]gametype_grind[/COLOR]): Recover dog tags and take them to the objective marker to score for your team. Drop Zone ([COLOR=rgb(184, 49, 47)]gametype_dropzone[/COLOR]): Hold the Drop Zone to earn points and Drone Packages. Demolition ([COLOR=rgb(184, 49, 47)]gametype_demo[/COLOR]): Teams alternate in attacking and defending two bomb sites, both of which must be destroyed by the attacking team equipped with bombs. Defender ([COLOR=rgb(184, 49, 47)]gametype_tdef[/COLOR]): Capture the drone and hold it to upload data and earn points for your team. Search and Rescue ([COLOR=rgb(184, 49, 47)]gametype_sr[/COLOR]): Teams take turns defending and destroying an objective. Recover dog tags to allow or deny respawns. Capture the Flag ([COLOR=rgb(184, 49, 47)]gametype_ctf[/COLOR]): Get the enemy flag and return it to your base. Fire Mission (+ Hardcore) ([COLOR=rgb(184, 49, 47)]gametype_btm[/COLOR]): Eliminate enemies, capture HQ’s and extract VIPs to earn score for your team. Assault ([COLOR=rgb(184, 49, 47)]gametype_assault[/COLOR]): Attackers attack bomb site. Defenders defend! All or Nothing ([COLOR=rgb(184, 49, 47)]gametype_aon[/COLOR]): Spawn with a custom pistol, throwing knife and no starting ammo. Extra perks are gained on kills, but you lose everything on death. [COLOR=rgb(65, 168, 95)]Source reddit anomyme développeur[/COLOR] [/CENTER] [/QUOTE]
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Call of Duty
Call of Duty 16 : Modern Warfare
38 nouvelles maps et 23 modes de jeux découverts dans le jeu.
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