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Call of Duty 12 : Black Ops III
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[1.07/BLES] Offsets/Adresses/Functions [Multi & Zombie]
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<blockquote data-quote="SyTry'" data-source="post: 6551076" data-attributes="member: 538233"><p>Salut, je me promène un peut partout et j'ai trouvé des <strong>Offsets/Adresses/Functions </strong>pour BO3 en 1.07 pour BLES, le tout vient de NextGenUpdate les crédits seront à la fin du topic.</p><p></p><p><strong>TOC: 0xE11ED8</strong></p><p></p><p>Useful Addresses</p><p>[CODE]ClientActive - 0xE24C10</p><p>cgArray - 0xF57BF4</p><p>G_Spawn - 0x39272C</p><p>G_Client - 0x18C6220</p><p>G_Client_Size - 0x6200</p><p>G_Entity - 0x17FF620</p><p>G_Entity_Size - 0x350</p><p>Key_IsDown - 0x1D6654[/CODE]</p><p></p><p>AimTarg/CachedTarg Addresses:</p><p>[CODE]AimTarget_GetTagPos - 0x36458</p><p>AimTarget_IsTargetVisible - 0x36700</p><p>CachedTag_GetCachedTagPos - 0x10AEEC</p><p>CachedTag_GetTagPos - 0x10AFEC</p><p>CachedTag_NoCache_GetTagPos - 0x10AC7C</p><p>CachedTag_UpdateTagInternal - 0x10AD88[/CODE]</p><p></p><p>G_Adresses</p><p>[CODE]G_CallSpawnEntity - 0x3803D0</p><p>G_Spawn - 0x39272C</p><p>G_Client - 0x18C6220</p><p>G_Client_Size - 0x6200</p><p>G_Entity - 0x17FF620</p><p>G_Entity_Size - 0x350</p><p>G_SpawnItem - 0x3244B0</p><p>G_SetModel - 0x38FBE4</p><p>G_ModelIndex - 0x48990</p><p>G_InitGentity - 0x3915A0</p><p>G_GetWeaponHitLocationMultiplier - 0x3173FC</p><p>G_GetWeaponForName - 0x3B12FC</p><p>G_GetWeaponForEntity - 0x3174E0</p><p>G_GetRandomSeed - 0x393A88</p><p>G_FindConfigStringIndex - 0x38E338</p><p>G_HudElems - 0x1770708</p><p>G_LocalizedStringIndex - 0x38E4EC</p><p>G_MaterialIndex - 0x38E5D0</p><p>G_crandom - 0x606DC[/CODE]</p><p></p><p>SV_Adresses</p><p>[CODE]SV_GameSendServerCommand - 0x5EC544</p><p>SV_AddServerCommand - 0x5F16DC</p><p>SV_GetConfigStringConst - 0x5EEEC4</p><p>SV_LinkEntity - 0x5FCCD0</p><p>SV_UnlinkEntity - 0x5FCB44</p><p>SV_LocateGameData - 0x5ED5A8</p><p>SV_SendServerCommand - 0x5F1A84</p><p>SV_SetConfigString - 0x5EE9F8[/CODE]</p><p></p><p>SL_Adresses</p><p>[CODE]SL_ConvertToString - 0x1B2838</p><p>SL_FindString - 0x1B2C9C</p><p>SL_GetStringOfSize - 0x1B2DD8[/CODE]</p><p></p><p>CL / CG_Adresses</p><p>[CODE]CG_DObjGetWorldTagPos - 0x8C608</p><p>CG_EntityInfrared - 0x8A6888</p><p>CG_GetPredictedPlayerState - 0x109050</p><p>CG_IsEntityFriendlyNotEnemy - 0x8A5D8</p><p>CG_IsInfrared - 0x16FFD0</p><p>CG_SetWeaponHeatConstants - 0x179B08</p><p>CL_DrawStretchPicPhysicalInternal - 0x1CF658</p><p>CL_DrawText - 0x1DE2A0</p><p>CL_DrawTextPhysical - 0x1DE1A0</p><p>CL_DrawTextPhysicalWithEffects - 0x1DE1F0</p><p>CM_UnlinkEntity - 0x5AF820[/CODE]</p><p></p><p>Com_Adresses</p><p>[CODE]Com_sprintf - 0x63A264</p><p>Com_HashKey - 0x6269D0</p><p>Com_SessionMode_IsOnlineGame - 0x5B90BC</p><p>Com_GetClientDObj - 0x5C4748</p><p>Com_Error - 0x5BB5E0[/CODE]</p><p></p><p>Material_Adresses</p><p>[CODE]Material_RegisterHandle - 0x40A27C</p><p>Material_LoadPerMap - 0x40A2E0</p><p>Material_Register_FastFile - 0x24C350[/CODE]</p><p></p><p>R_Adresses</p><p>[CODE]R_SetFrameFog - 0x3D0B28</p><p>R_RegisterFont - 0x4012B4</p><p>R_GetCommandBuffer - 0x411560</p><p>R_AddCmdDrawStretchPicInternal - 0x4119C8</p><p>R_AddCmdDrawStretchRotateXYInternal - 0x411A20</p><p>R_AddCmdDrawTextInternal - 0x411E18</p><p>R_AddCmdDrawTextWInternal - 0x411E78</p><p>R_AddCmdDrawTextWithEffectsInternal - 0x411F90</p><p>R_AllocShaderConstantSet - 0x42239C</p><p>R_ConvertColorToBytes - 0x43E368[/CODE]</p><p></p><p>Dvar_Addresses</p><p>[CODE]Dvar_FindMalleableVar - 0x62F7BC</p><p>Dvar_GetBool - 0x62FBD4</p><p>Dvar_GetFloat - 0x62FE58</p><p>Dvar_GetInt - 0x62FC50</p><p>Dvar_RegisterNew - 0x631D40[/CODE]</p><p></p><p>CMD_VEH_Addresses</p><p>[CODE]CMD_VEH_UseVehicle - 0x3A3A28</p><p>CMD_VEH_SetNearGoalNotifyDist - 0x3A3B40</p><p>CMD_VEH_SetVehGoalPos - 0x3A3C20[/CODE]</p><p></p><p>HECmd_Adresses</p><p>[CODE]HECmd_SetText - 0x31F140</p><p>HECmd_SetShader - 0x31F208</p><p>HECmd_SetWarGameData - 0x31F39C</p><p>HECmd_SetTargetEnt - 0x31F3A0</p><p>HECmd_ClearTargetEnt - 0x31F440</p><p>HECmd_SetTimer - 0x31F894</p><p>HECmd_SetTimerUp - 0x31F8DC</p><p>HECmd_SetTenthsTimer - 0x31F924</p><p>HECmd_SetTenthsTimerUp - 0x31F96C</p><p>HECmd_SetClock - 0x31F9B4</p><p>HECmd_SetClockUp - 0x31F9FC</p><p>HECmd_SetValue - 0x31FA44</p><p>HECmd_SetWayPoint - 0x31FAEC</p><p>HECmd_SetPerk - 0x31FC34</p><p>HECmd_FadeOverTime - 0x31FCD8</p><p>HECmd_ChangeFontScaleOverTime - 0x31FE60</p><p>HECmd_ScaleOverTime - 0x31FFE8</p><p>HECmd_MoveOverTime - 0x320198</p><p>HECmd_Reset - 0x320308</p><p>HECmd_Destroy - 0x320370</p><p>HECmd_SetPlayerNameString - 0x3203F0</p><p>HECmd_SetGameTypeString - 0x3204B8</p><p>HECmd_SetMapNameString - 0x320584</p><p>HECmd_SetPulseFX - 0x320648</p><p>HECmd_SetCod7DeCodeFX - 0x32082C</p><p>HECmd_SetRedactFX - 0x3209A8</p><p>HECmd_SetTypewriterFX - 0x320B68</p><p>HECmd_GetTextWidth - 0x320CE8[/CODE]</p><p></p><p>PlayedCMD_Adresses</p><p>[CODE]PlayerCmd_ResetAnimations - 0x2F64B4</p><p>PlayerCmd_Revive - 0x2F65DC</p><p>PlayerCmd_GetTargetScreenAngles - 0x2F6B48</p><p>PlayerCmd_GiveNextBaseWeapon - 0x2F7980</p><p>PlayerCmd_GetNormalizedMovement - 0x2F7988</p><p>PlayerCmd_GetNormalizedCameraMovement - 0x2F7A90</p><p>PlayerCmd_GiveWeaponNextAttachment - 0x2F7A94</p><p>PlayerCmd_GetWeaponAcvi - 0x2F7A98</p><p>PlayerCmd_CalcWeaponOptions - 0x2F7BCC[/CODE]</p><p></p><p>ScriptEnt_Adresses</p><p>[CODE]ScriptEnt_MoveTo - 0x37D9F0</p><p>ScriptEnt_MoveGravity - 0x37DB08</p><p>ScriptEnt_MoveSlide - 0x37DC98</p><p>ScriptEnt_StopMoveSlide - 0x37DE54</p><p>ScriptEnt_MoveX - 0x37DF38</p><p>ScriptEnt_MoveY - 0x37DF78</p><p>ScriptEnt_MoveZ - 0x37DFB8</p><p>ScriptEnt_RotateTo - 0x37E008</p><p>ScriptEnt_RotatePitch - 0x37E1CA</p><p>ScriptEnt_RotateYaw - 0x37E204</p><p>ScriptEnt_RotateRoll - 0x37E244</p><p>ScriptEnt_Vibrate - 0x37E298</p><p>ScriptEnt_Bobbing - 0x37E578</p><p>ScriptEnt_Rotate - 0x37E840</p><p>ScriptEnt_RotateVelocity - 0x37E9A4</p><p>ScriptEnt_SetCanDamage - 0x37EADC</p><p>ScriptEnt_PhysicsLaunch - 0x37EB54</p><p>ScriptEnt_GetEnt - 0x381AB0</p><p>ScriptEnt_GetEntArray - 0x382280</p><p>ScriptEnt_GetEntArrayFromArray - 0x3825E4</p><p>ScriptEnt_GetDamageableEntArray - 0x382818[/CODE]</p><p></p><p>Scr_Adresses</p><p>[CODE]Scr_Notify - 0x3818A0</p><p>Scr_GetEntity - 0x3815B8[/CODE]</p><p></p><p>GSCr_Addresses</p><p>[CODE]GSCr_SpawnCollision - 0x3573BC</p><p>GSCr_SpawnVehicle - 0x35757C</p><p>GSCr_SpawnTimedFX - 0x357938</p><p>GSCr_SpawnTurret - 0x357B84</p><p>GSCr_SpawnHelicopter - 0x357BB8[/CODE]</p><p></p><p>Others Addresses</p><p>[CODE]DeathGrenadeDrop - 0x2BDBB0</p><p>DrawOffscreenViewableWaypoint - 0xF8E98</p><p>HudElemColorToVec4 - 0xF7608</p><p>WaypointTargetFade - 0xF7748</p><p>GetHudElemInfo - 0xF8568</p><p>GetScaleForDistance 0xF79F8</p><p>FX_ClientVisibilityTest - 0x28EB40[/CODE]</p><p></p><p>SPRX / Key_IsDown</p><p>[CODE]enum Buttons</p><p>{</p><p> Cross = 1,</p><p> Circle = 2,</p><p> Square = 3,</p><p> Triangle = 4,</p><p> L1 = 5,</p><p> R1 = 6,</p><p> Start = 14,</p><p> Select = 15,</p><p> L3 = 16,</p><p> R3 = 17,</p><p> L2 = 18,</p><p> R2 = 19,</p><p> DPAD_UP = 22,</p><p> DPAD_DOWN = 23,</p><p> DPAD_LEFT = 24,</p><p> DPAD_RIGHT = 25,</p><p>};</p><p></p><p>bool Detect(int Button)</p><p>{</p><p> opd_s Key_IsDown_t = { 0x1D6654, 0xE11ED8 };</p><p> bool(*Key_IsDown)(int client, int button) = (bool(*)(int, int))&Key_IsDown_t;</p><p> return Key_IsDown(0, Button);</p><p>}[/CODE]</p><p></p><p>C# : RPC (R_SetFrameFog)</p><p>[CODE]public static void EnableRPC()</p><p> {</p><p> PS3.SetMemory(0x3D0B28, new byte[] { 0x4E, 0x80, 0x00, 0x20 });</p><p> Thread.Sleep(20);</p><p> byte[] func = new byte[]</p><p> {</p><p> 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C,</p><p> 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00,</p><p> 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C,</p><p> 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0,</p><p> 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03,</p><p> 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04,</p><p> 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50,</p><p> 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20</p><p> };</p><p> PS3.SetMemory(0x3D0B28 + 0x4, func);</p><p> PS3.SetMemory(0x10050000, new byte[0x2854]);</p><p> PS3.SetMemory(0x3D0B28, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });</p><p> }[/CODE]</p><p></p><p>Call Function</p><p>[CODE]public Int32 Call(UInt32 Address, params Object[] MemoryParams)</p><p> {</p><p> int num_params = MemoryParams.Length;</p><p> uint num_floats = 0;</p><p> for (uint i = 0; i < num_params; i++)</p><p> {</p><p> if (MemoryParams[i] is int)</p><p> {</p><p> byte[] val = BitConverter.GetBytes((int) MemoryParams[i]);</p><p> Array.Reverse(val);</p><p> PS3.SetMemory(0x10050000 + (i + num_floats)*4, val);</p><p> }</p><p> else if (MemoryParams[i] is uint)</p><p> {</p><p> byte[] val = BitConverter.GetBytes((uint) MemoryParams[i]);</p><p> Array.Reverse(val);</p><p> PS3.SetMemory(0x10050000 + (i + num_floats)*4, val);</p><p> }</p><p> else if (MemoryParams[i] is string)</p><p> {</p><p> byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(MemoryParams[i]) + "\0");</p><p> PS3.SetMemory(0x10050054 + i*0x400, str);</p><p> uint addr = 0x10050054 + i*0x400;</p><p> byte[] address = BitConverter.GetBytes(addr);</p><p> Array.Reverse(address);</p><p> PS3.SetMemory(0x10050000 + (i + num_floats)*4, address);</p><p> }</p><p> else if (MemoryParams[i] is float)</p><p> {</p><p> num_floats++;</p><p> byte[] val = BitConverter.GetBytes((float) MemoryParams[i]);</p><p> Array.Reverse(val);</p><p> PS3.SetMemory(0x10050024 + ((num_floats - 1)*0x4), val);</p><p> }</p><p> }</p><p> byte[] fadd = BitConverter.GetBytes(Address);</p><p> Array.Reverse(fadd);</p><p> PS3.SetMemory(0x1005004C, fadd);</p><p> Thread.Sleep(20);</p><p> byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4);</p><p> Array.Reverse(ret);</p><p> return BitConverter.ToInt32(ret, 0);</p><p> }[/CODE]</p><p></p><p>Cbuf_AddText</p><p>[CODE]public void Cbuf_AddText(String Command)</p><p> {</p><p> Call(0x5B1A7C, 0, Command);</p><p> }[/CODE]</p><p></p><p>SV_GameSendServerCommand</p><p>[CODE]public void SV_GameSendServerCommand(String Command)</p><p> {</p><p> Call(0x5EC544, 0, Command);</p><p> }[/CODE]</p><p></p><p>[CODE]Uav 1 : 0xC8998 ON ( 0x60, 0x00, 0x00, 0x00 ) OFF ( 0x41,0x82,0x00,0xAC )</p><p>No-Recoil : 0x1907F0 ON ( 0x60 , 0x00 , 0x00 , 0x00 ) OFF ( 0x48 , 0x5F , 0x6B , 0x79 )</p><p>WallHack : 0x1047F4 ON ( 0x38 , 0xC0 , 0xFF , 0xFF ) OFF ( 0x63, 0xE6, 0x00, 0x00 )</p><p>Red-Boxe 1 : 0x58DF48 ON ( 0x60, 0x00, 0x00, 0x00 ) OFF ( 0x41 , 0x82 , 0x01 , 0xD4 )</p><p>Red-Boxe 2 : 0x58DF10 ON ( 0x60, 0x00, 0x00, 0x00 ) OFF ( 0x41, 0x82, 0x02, 0x0C )</p><p>Weapon_Flag : 0x7DB70</p><p>Steady Aim : 0x76A174 ON ( 0x2C , 0x04 , 0x00 , 0x00 ) OFF ( 0x2C , 0x04 , 0x00 , 0x02 )</p><p>FPS : 0xCC5A8 ON ( 0x2c, 0x14, 0x00, 0x01 ) OFF ( 0x2c, 0x14, 0x00, 0x00 )[/CODE]</p><p></p><p>[CODE]Dvar Bypass :</p><p>0x630E4C 38 60 00 00</p><p>0x630E24 60 00 00 00</p><p>0x6281D4 60 00 00 00[/CODE]</p><p></p><p>[CODE]0x37EF8E65//level</p><p>0x37EF8E44 00040000//PRESTIGE</p><p>0x37EF80F4 000000FF//Tokens</p><p>0x37EF86D1 08// kills</p><p>0x37EF8FB0 00000007//WINS</p><p>0x37EF8FB3 //LOSSES</p><p></p><p>1x020DFE78 CandyNipples//name lobby</p><p>1x01F3CFF4 4203//name In game</p><p>1x01F2CE45 Dro//profile tag name</p><p>1x37EF8FD9 CLAN//Clan tag</p><p></p><p>1x37F107B1 custard1//class 1 name</p><p>1x37F107C1 Custom 2//class2 name</p><p>1x37F107D1 Custom 3//class3</p><p>1x37F107E1 Custom 4</p><p>1x37F107F1 Custom 5</p><p>1x37F10801 Custom 6</p><p>1x37F10811 Custom 7</p><p>1x37F10821 Custom 8</p><p>1x37F10831 Custom 9</p><p>1x37F10841 Custom 10</p><p></p><p>0x37F103A4 00010000 - 0 37F103A4 002B0000//class 1 primary camos</p><p>0x37F103EE 0100 - 0 37F103EE 2B00 //class 1 secondary camos</p><p></p><p>0x37EF9E24 FFFFFFFF</p><p>0x37C2423C FFFFFFFF//unlock basic reticles</p><p></p><p>0x37006A06 00FF</p><p>0x370098C6 00FF</p><p>0x3700C786 00FF</p><p>0x3700F646 00FF</p><p>0x37012506 00FF</p><p>0x37018286 00FF</p><p>0x3701B146 00FF//primary clip</p><p></p><p>0x3701B14A 00FF</p><p>0x3701E00A 00FF</p><p>0x37020ECA 00FF</p><p>0x37023D8A 00FF</p><p>0x37026C4A 00FF</p><p>0x37029B0A 00FF</p><p>0x3702C9CA 00FF//Secondary Clip</p><p></p><p>MEDALS</p><p>combat medals</p><p>37EF8A64//headshot</p><p>37EF8AB8//oneshot one kill</p><p>AC//AFTERLIFE</p><p>B2//RETURN TO SENDER</p><p>C9//GROUNDED</p><p>EC//DOGFIGHT</p><p>B03//BLINDFIRE</p><p>B0B//JUMPSHOT</p><p>B10//LOW BLOW</p><p>B15//SHAKE IT OFF</p><p>B23//SMACKDOWN</p><p>B2D//KINGSLAYER</p><p>B46//AVENGER</p><p>B54//KNOCKOUT</p><p>B58//NOSEBREAKER</p><p>B5E//BAIT TAKEN</p><p>B6C//BACKFIRE</p><p>B89//DEPTH CHARGE</p><p>BD8//MERCILESS</p><p>BE1//RUTHLESS</p><p>C1B//RELENTLESS</p><p>BF0//BRUTAL</p><p>BF6//NUCLEAR</p><p>BFC//BLOODTHIRSTY</p><p>C01//UNSTOPPABLE</p><p>C05//REGICIDE</p><p>C12//HARDPOINT SECURE</p><p>C26//ELECTROCUTION</p><p>C2C//LONG SHOT</p><p>C32//COOKED</p><p>C3E//RIPPED UP</p><p>C43//SHREDDED</p><p>C4D//DOUBLE KILL</p><p>C54//TRIPLE KILL</p><p>C5A//FURY KILL</p><p>C62//FRENZY KILL</p><p>C65//SUPER KILL</p><p>C6E//MEGA KILL</p><p>C74//ULTRA KILL</p><p>C47//KILL CHAIN</p><p>C53//OPENING MOVE</p><p>CDA//REVENGE</p><p>CE9//COVERING FIRE</p><p>D08//BUZZ KILL</p><p>D19//MULTITASKER</p><p>D20//QUAD FEED</p><p></p><p>specialists medals</p><p>37EF8A70//heatstroke</p><p>B1D//PSYCHE</p><p>C8B//PRESENSCE</p><p>C8F//FROM THE SHADOWS</p><p>C9E//THUMPER</p><p>CA4//BOUNCE HOUSE</p><p>CA9//STRIKE DELIVERED</p><p>CCE//GRUDGE</p><p>CFE//SPEED KILL</p><p>D25//TAG AND BAG</p><p></p><p>antispecialists medals</p><p>C4//EXTINGUISHED</p><p>D0//BUSTED</p><p>DC//COUNTER INTELLIGENCE</p><p>E2//EXORCISM</p><p>B27//CAUGHT</p><p>B33//SHATTERED</p><p>B3C//BRICK WALL</p><p>B41//ROBBED</p><p></p><p>scorestreaks medals</p><p>37EF8A7C//Silent killer</p><p>37EF8A82//BOOM</p><p>B4E//PANCAKE</p><p>CC2//BUZZSAW</p><p>CC7//RAINING DEATH</p><p>CF0//CRACKDOWN</p><p>CF8//SHARING IS CARING</p><p>D2E//DEATH FROM ABOVE</p><p></p><p>gAME MODES</p><p>8E//SECURE</p><p>94//HUMILIATION</p><p>98//FIREWALL</p><p>A0//CLEAN UP</p><p>F1//ASSAULT</p><p>B00//VIRUS</p><p>B72//TAKEDOWN</p><p>B84//GUNSLINGER</p><p>B9F//STILL ONLINE</p><p>BA8//TASK FORCE</p><p>BB2//DENIED</p><p>CAF//SECURE2</p><p>CB6//BULLY</p><p>CBB//FORWARD POSITION</p><p></p><p>cheats</p><p>0x1908E8 FFFFFFFF no recoil</p><p></p><p>AK Kills</p><p>0x37EF0342 FF</p><p>0x37EF0390 FF</p><p></p><p>0x371572A4 00000000</p><p>0x371572A4 00000000</p><p>0x37267640 00000000</p><p>0x372CE8E0 00000000</p><p>0x37393190 00000000</p><p>0x373D8574 00000000</p><p>0x374B421C 00000000</p><p>0x375279F8 00000000</p><p>0x3756F4E0 00000000//SCREEN GLITCH PUBLIC MATCH SCREEN</p><p></p><p>glistens 0-F</p><p>0x3702CA98 F0000011//GLISTEN GUNS</p><p>0x37029BD8 00000001//LIGHT GLISTEN</p><p>0x37029BD8 00000002//MED GLISTEN</p><p>0x37029BD8 0000000F//HIGHEST GLISTEN</p><p>0x3702CA98 F0000040//INVISIBLE GUNS</p><p>0x3702CA98 F0000020//ON FIRE</p><p>0x3702CA98 F0000080//CAMOFLAUGE GUNS</p><p>0x3702CA98 F00000C0//NO GUN</p><p>0x3702CA98 F00000D0//VERY THIN GOLD OUTLINE GUN</p><p>0x3702CA98 F0000200//BLUE GUNS</p><p>0x3702CA98 F0000210//PURPLE GUNS</p><p>0x3702CA98 F000F000//RUMBLE THE SCREEN</p><p>0x37026D18 0000F50F//RAINBOW CHAMELEON GUN</p><p>0x37023E58 0000FD00//CHAMELEON GUN</p><p>0x37023E58 F6F00040//CHAMELEON HAND INV GUNS</p><p>0x37023E58 F6F00080//CHAMELEON CAMO HAND AND CAMOFLAUGE GUNS</p><p>0x37023E58 F6F000C0//CHAMELEON HAND NO GUN</p><p>0x37026D18 0000FF00//BLUE RAINBOW GUN</p><p>0x37026D18 0000FF0F//PURPLE RAINBOW GUN</p><p>0x3702CA98 000FF000//(CORE MODE) NO HUD</p><p></p><p>Class 2 weapon editing</p><p>0x37F10416 optics</p><p>0x37F10417 attachment 1</p><p>0x37F10418 attachment 2</p><p>0x37F10414 attachment 3</p><p></p><p>Class 1 weapon editing</p><p>primary</p><p>0X37F103AD OPTICS</p><p>0X37F103AE ATTACHMENT 1</p><p>0X37F103AF ATTACHMENT 2</p><p>0X37F103B0 ATTACHMENT 3</p><p></p><p>secondary</p><p>0X37F103E2 optics</p><p>0X37F103E3 ATTACHMENT 1</p><p>0X37F103E4 ATTACHMENT 2</p><p>0X37F103E5 ATTACHMENT 3</p><p></p><p>LETHAL</p><p>0X37F103D4 LETHAL</p><p>0X37F103FB LETHAL 2</p><p>0X01 - 0X42</p><p>0X37F103B6 TACTICAL</p><p>0X37F103CA TACTICAL 2</p><p>0X01 - 0X42</p><p></p><p>PERK 1 0X37F103C1 0X9A</p><p>PERK 1 2 0X37F103C4</p><p></p><p>PERK 2 0X37F103C2</p><p>PERK 2 2 0X37F103C5</p><p></p><p>PERK 3 0X37F103C3</p><p>PERK 3 2 0X37F103C6</p><p></p><p>0X37F103CF WILDCARD 1</p><p>0X37F103CD WILDCARD 2</p><p>0X37F103CE WILDCARD 3[/CODE]</p><p></p><p>Specialist</p><p>[CODE]0x37F0FA94 0002</p><p>0x37F0FA8A 0070 specialists</p><p></p><p>0000</p><p>0071 gravity spikes</p><p></p><p>0000</p><p>0000 overdrive</p><p></p><p>0002</p><p>0070 tempest</p><p></p><p>0002</p><p>0000 glitch</p><p></p><p>0003</p><p>0000 kinetic armor</p><p></p><p>0003</p><p>0074 war machine</p><p></p><p>0001</p><p>0075 sparrow</p><p></p><p>0001</p><p>0000 vision pulse</p><p></p><p>0004</p><p>0073 annhilator</p><p></p><p>0004</p><p>0000 combat focus</p><p></p><p>0005</p><p>0076 HIVE</p><p></p><p>0005</p><p>0000 rejack</p><p></p><p>0006</p><p>00</p><p></p><p>0006</p><p>0000 scythe</p><p></p><p>0007</p><p>00FF</p><p></p><p>0007</p><p>0000 ripper</p><p></p><p>0008</p><p>00FF</p><p></p><p>0008</p><p>0000 purifier[/CODE]</p><p></p><p>Weapons</p><p>[CODE]0x37F103AA 0A00 class 1 primary</p><p>0x37F103EC 0002 class 1 secondary</p><p></p><p>Pistols</p><p>0001 mr6</p><p>0002 rks</p><p>0003 l-car 9</p><p>0004 mr6 dual wield</p><p>0005 rkS dual wield</p><p>0006 L-Car 9 dual wield</p><p>000F weevil</p><p>000A Kuda</p><p>000B Pharo</p><p>000C vesper</p><p>000D RazorBack</p><p>000E VMP</p><p>0021 gorgon</p><p>0020 BRM</p><p>001F 48 Dredge</p><p>001E dingo</p><p>001A sheiva</p><p>0019 m8a7</p><p>0018 xr-2</p><p>0017 man o war</p><p>0016 hvk-30</p><p>0015 ICR-1</p><p>0014 KN-44</p><p>003A XM-53</p><p>003B Blackcell</p><p>0063 combat knife</p><p>003D Frag</p><p>003E combat Axe</p><p>003F semtex</p><p>0040 C4</p><p>0041 tripmine</p><p>0042 thermite</p><p>0046 smoke screen</p><p>0047 concussion</p><p>0048 EMP</p><p>004A Flashbang</p><p>004B Shock charge</p><p>004C blackhat</p><p>004E trophy system</p><p>0050 active camo</p><p>0051 vision pulse</p><p>0052 kinetic armor</p><p>0056 overdrive</p><p>0057 combat focus</p><p>0058 Glitch</p><p>0059 Psychosis</p><p>005A rejack</p><p>005B heat wave</p><p>0066 Knife</p><p>0067 war machine</p><p>0068 satellite</p><p>006F Scythe</p><p>0070 Tempest</p><p>0071 gravity spikes</p><p>0072 ripper</p><p>0073 annihilator</p><p>0074 war machine</p><p>0075 sparrow</p><p>0076 HIVE</p><p>0077 purifier</p><p></p><p>0x37F10412 000E class 2 primary</p><p>0x37F10456 0100 class 2 secondary</p><p></p><p>0x37F1047C 1400 class3primary</p><p>0x37F104BE 0002 class3 secondary</p><p></p><p>0x37F104E4 0014 class4 primary</p><p>0x37F10528 0200 class4 secondary</p><p></p><p>0x37F1054E 2900 class 5 primary</p><p>0x37F10590 0002 class 5 secondary[/CODE]</p><p></p><p>Unloack All</p><p>[CODE]private void metroButton43_Click(object sender, EventArgs e)</p><p>{ int num = (int)MessageBox.Show("Please be patient", "", MessageBoxButtons.OK, MessageBoxIcon.Information);</p><p>Byte[] Memory = new Byte[0x7FFFFFF];</p><p>Int32 Start = 0;</p><p>for (UInt32 Address = 0x37EF4000; Address < 0x37EF7000; Address++)</p><p>{</p><p>Start += 1;</p><p>Memory[Start] = 0xFF;//Write 0xFF To Memory</p><p>PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory//SOME PLAYERCARDS</p><p>}</p><p>Byte[] Memory2345 = new Byte[0x7FFFFFF];</p><p>Int32 Start2345 = 0;</p><p>for (UInt32 Address = 0x37EF9000; Address < 0x37EFA000; Address++)</p><p>{</p><p>Start2345 += 1;</p><p>Memory2345[Start2345] = 0xFF;//Write 0xFF To Memory</p><p>PS3.Extension.WriteByte(Address, Memory2345[Start2345]);//Write Byte To Memory//MORE PLAYERCARDS</p><p>}</p><p>Byte[] Memory2 = new Byte[0x7FFFFFF];</p><p>Int32 Start2 = 0;</p><p>for (UInt32 Address = 0x37EF9000; Address < 0x37EFA000; Address++)</p><p>{</p><p>Start2 += 1;</p><p>Memory2[Start2] = 0xFF;//Write 0xFF To Memory</p><p>PS3.Extension.WriteByte(Address, Memory2[Start2]);//Write Byte To Memory//MORE PLAYERCARDS</p><p>}</p><p>int mess = (int)MessageBox.Show("Almost done..", "", MessageBoxButtons.OK, MessageBoxIcon.Information);</p><p></p><p>Byte[] Memory234 = new Byte[0x7FFFFFF];</p><p>Int32 Start234 = 0;</p><p>for (UInt32 Address = 0x37EF8A00; Address < 0x37EF8E00; Address++)</p><p>{</p><p>Start234 += 1;</p><p>Memory234[Start234] = 0xFF;//Write 0xFF To Memory</p><p>PS3.Extension.WriteByte(Address, Memory234[Start234]);//Write Byte To Memory//MORE PLAYERCARDS</p><p>}</p><p>Byte[] Memory23456 = new Byte[0x7FFFFFF];</p><p>Int32 Start23456 = 0;</p><p>for (UInt32 Address = 0x37EFA000; Address < 0x37EFB000; Address++)</p><p>{</p><p>Start23456 += 1;</p><p>Memory23456[Start23456] = 0xFF;//Write 0xFF To Memory</p><p>PS3.Extension.WriteByte(Address, Memory23456[Start23456]);//Write Byte To Memory//MORE PLAYERCARDS</p><p>}</p><p>Byte[] Memory234567 = new Byte[0x7FFFFFF];</p><p>Int32 Start234567 = 0;</p><p>for (UInt32 Address = 0x37EED000; Address < 0x37EEF000; Address++)</p><p>{</p><p>Start234567 += 1;</p><p>Memory234567[Start234567] = 0xFF;//Write 0xFF To Memory</p><p>PS3.Extension.WriteByte(Address, Memory234567[Start234567]);//Write Byte To Memory//MORE PLAYERCARDS</p><p>}</p><p>int MESSAGE = (int)MessageBox.Show("Playercards Unlocked!", "", MessageBoxButtons.OK, MessageBoxIcon.Information);</p><p>}[/CODE]</p><p></p><p>Weapons Maxxed</p><p>[CODE]Byte[] Memory = new Byte[0x7FFFFFF];</p><p>Int32 Start = 0;</p><p>for (UInt32 Address = 0x37EF0000; Address < 0x37EF3000; Address++)</p><p>{</p><p>Start += 1;</p><p>Memory[Start] = 0xFF;//Write 0xFF To Memory</p><p>PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory//MAX WEAPONS EXCEPT KUDA AND PISTOLS :/ WORKING100%</p><p>}[/CODE]</p><p></p><p>[CODE]Prestige - 0x37ef8e45</p><p>Calling Cards - 0x37eec9f8</p><p>255 Tokens - 0x37ef80f7 0xff 0xff[/CODE]</p><p></p><p>Structure Weapondef</p><p>[CODE]BG_GetWeaponDef: 0x78D2F8</p><p></p><p> public enum Offsets : uint</p><p> {</p><p> weapTypet = 0x1C,</p><p> weapClasst = 0x20,</p><p> penetrateType_ = 0x24,</p><p> ImpactType_ = 0x28,</p><p> weapInventoryTypet = 0x2C,</p><p> Explosion = 0xE9C,</p><p> OffhandClass_ = 0x34,</p><p> weapStancet = 0x38,</p><p> player_speed = 0x588,</p><p> }[/CODE]</p><p></p><p>Unlock Trophie for all players</p><p>[CODE]public void Unlock_Trophies_All()</p><p>{</p><p> string[] Achievements = new string[10];</p><p> Achievements[0] = "# MP_PRESTIGE10";</p><p> Achievements[1] = "# MP_ALLCAREER";</p><p> Achievements[2] = "# MP_ALLGAMEMODE";</p><p> Achievements[3] = "# MP_ALLBOOTCAMP";</p><p> Achievements[4] = "# MP_ALLSPECIALISTS";</p><p> Achievements[5] = "# MP_PRESTIGE1";</p><p> Achievements[6] = "# MP_COMMANDER";</p><p> Achievements[7] = "# MP_10MULTIKILL";</p><p> Achievements[8] = "# MP_10MEDALS";</p><p> Achievements[9] = "# MP_LEVEL10";</p><p></p><p> for (int i = 0; i < 10; i++)</p><p> {</p><p> RPC.Call(0x5EC544, -1, 1, Achievements[i]);</p><p> Thread.Sleep(25);</p><p> RPC.Call(0x5EC544, -1, 1, Achievements[i]);</p><p> }</p><p> }[/CODE]</p><p></p><p>Anti-Bann #DemonWare</p><p>[CODE]PS3.SetMemory(0x7C4148, new byte[] { 0x60, 0, 0, 0 });</p><p>PS3.SetMemory(0x7C4050, new byte[] { 0x60, 0, 0, 0 });</p><p> PS3.SetMemory(0x55705C, new byte[] { 0x60, 0, 0, 0 });</p><p> PS3.SetMemory(0x5570FC, new byte[] { 0x60, 0, 0, 0 });</p><p> PS3.SetMemory(0x4AC9C0, new byte[] { 0x60, 0, 0, 0 });</p><p> PS3.SetMemory(0x4AAD20, new byte[] { 0x60, 0, 0, 0 });[/CODE]</p><p></p><p>Kick Bots</p><p>[CODE]for (int i = 0; i < 17; i++)</p><p>{</p><p> uint index = 0x18CC0BC + (uint)i * 0x6200;</p><p> if (PS3.Extension.ReadString(index) == "ATVI")</p><p> Cbuf_AddText("clientKick " + (int)i);</p><p> }[/CODE]</p><p></p><p>Clone Player</p><p>[CODE]Public Void ClonePlayer()</p><p>{</p><p> RPC.Call(0x308B98);//Player_CMD_ClonePlayer</p><p>}[/CODE]</p><p></p><p>Credits : Indie Developer, NickBeHaxing, Dro, PSNService, ItsJordanModz, Sbotage, Spectre, Jo-Milk, SC58, John, Shark, Swaqq, iMoDz-Retour</p></blockquote><p></p>
[QUOTE="SyTry', post: 6551076, member: 538233"] Salut, je me promène un peut partout et j'ai trouvé des [B]Offsets/Adresses/Functions [/B]pour BO3 en 1.07 pour BLES, le tout vient de NextGenUpdate les crédits seront à la fin du topic. [B]TOC: 0xE11ED8[/B] Useful Addresses [CODE]ClientActive - 0xE24C10 cgArray - 0xF57BF4 G_Spawn - 0x39272C G_Client - 0x18C6220 G_Client_Size - 0x6200 G_Entity - 0x17FF620 G_Entity_Size - 0x350 Key_IsDown - 0x1D6654[/CODE] AimTarg/CachedTarg Addresses: [CODE]AimTarget_GetTagPos - 0x36458 AimTarget_IsTargetVisible - 0x36700 CachedTag_GetCachedTagPos - 0x10AEEC CachedTag_GetTagPos - 0x10AFEC CachedTag_NoCache_GetTagPos - 0x10AC7C CachedTag_UpdateTagInternal - 0x10AD88[/CODE] G_Adresses [CODE]G_CallSpawnEntity - 0x3803D0 G_Spawn - 0x39272C G_Client - 0x18C6220 G_Client_Size - 0x6200 G_Entity - 0x17FF620 G_Entity_Size - 0x350 G_SpawnItem - 0x3244B0 G_SetModel - 0x38FBE4 G_ModelIndex - 0x48990 G_InitGentity - 0x3915A0 G_GetWeaponHitLocationMultiplier - 0x3173FC G_GetWeaponForName - 0x3B12FC G_GetWeaponForEntity - 0x3174E0 G_GetRandomSeed - 0x393A88 G_FindConfigStringIndex - 0x38E338 G_HudElems - 0x1770708 G_LocalizedStringIndex - 0x38E4EC G_MaterialIndex - 0x38E5D0 G_crandom - 0x606DC[/CODE] SV_Adresses [CODE]SV_GameSendServerCommand - 0x5EC544 SV_AddServerCommand - 0x5F16DC SV_GetConfigStringConst - 0x5EEEC4 SV_LinkEntity - 0x5FCCD0 SV_UnlinkEntity - 0x5FCB44 SV_LocateGameData - 0x5ED5A8 SV_SendServerCommand - 0x5F1A84 SV_SetConfigString - 0x5EE9F8[/CODE] SL_Adresses [CODE]SL_ConvertToString - 0x1B2838 SL_FindString - 0x1B2C9C SL_GetStringOfSize - 0x1B2DD8[/CODE] CL / CG_Adresses [CODE]CG_DObjGetWorldTagPos - 0x8C608 CG_EntityInfrared - 0x8A6888 CG_GetPredictedPlayerState - 0x109050 CG_IsEntityFriendlyNotEnemy - 0x8A5D8 CG_IsInfrared - 0x16FFD0 CG_SetWeaponHeatConstants - 0x179B08 CL_DrawStretchPicPhysicalInternal - 0x1CF658 CL_DrawText - 0x1DE2A0 CL_DrawTextPhysical - 0x1DE1A0 CL_DrawTextPhysicalWithEffects - 0x1DE1F0 CM_UnlinkEntity - 0x5AF820[/CODE] Com_Adresses [CODE]Com_sprintf - 0x63A264 Com_HashKey - 0x6269D0 Com_SessionMode_IsOnlineGame - 0x5B90BC Com_GetClientDObj - 0x5C4748 Com_Error - 0x5BB5E0[/CODE] Material_Adresses [CODE]Material_RegisterHandle - 0x40A27C Material_LoadPerMap - 0x40A2E0 Material_Register_FastFile - 0x24C350[/CODE] R_Adresses [CODE]R_SetFrameFog - 0x3D0B28 R_RegisterFont - 0x4012B4 R_GetCommandBuffer - 0x411560 R_AddCmdDrawStretchPicInternal - 0x4119C8 R_AddCmdDrawStretchRotateXYInternal - 0x411A20 R_AddCmdDrawTextInternal - 0x411E18 R_AddCmdDrawTextWInternal - 0x411E78 R_AddCmdDrawTextWithEffectsInternal - 0x411F90 R_AllocShaderConstantSet - 0x42239C R_ConvertColorToBytes - 0x43E368[/CODE] Dvar_Addresses [CODE]Dvar_FindMalleableVar - 0x62F7BC Dvar_GetBool - 0x62FBD4 Dvar_GetFloat - 0x62FE58 Dvar_GetInt - 0x62FC50 Dvar_RegisterNew - 0x631D40[/CODE] CMD_VEH_Addresses [CODE]CMD_VEH_UseVehicle - 0x3A3A28 CMD_VEH_SetNearGoalNotifyDist - 0x3A3B40 CMD_VEH_SetVehGoalPos - 0x3A3C20[/CODE] HECmd_Adresses [CODE]HECmd_SetText - 0x31F140 HECmd_SetShader - 0x31F208 HECmd_SetWarGameData - 0x31F39C HECmd_SetTargetEnt - 0x31F3A0 HECmd_ClearTargetEnt - 0x31F440 HECmd_SetTimer - 0x31F894 HECmd_SetTimerUp - 0x31F8DC HECmd_SetTenthsTimer - 0x31F924 HECmd_SetTenthsTimerUp - 0x31F96C HECmd_SetClock - 0x31F9B4 HECmd_SetClockUp - 0x31F9FC HECmd_SetValue - 0x31FA44 HECmd_SetWayPoint - 0x31FAEC HECmd_SetPerk - 0x31FC34 HECmd_FadeOverTime - 0x31FCD8 HECmd_ChangeFontScaleOverTime - 0x31FE60 HECmd_ScaleOverTime - 0x31FFE8 HECmd_MoveOverTime - 0x320198 HECmd_Reset - 0x320308 HECmd_Destroy - 0x320370 HECmd_SetPlayerNameString - 0x3203F0 HECmd_SetGameTypeString - 0x3204B8 HECmd_SetMapNameString - 0x320584 HECmd_SetPulseFX - 0x320648 HECmd_SetCod7DeCodeFX - 0x32082C HECmd_SetRedactFX - 0x3209A8 HECmd_SetTypewriterFX - 0x320B68 HECmd_GetTextWidth - 0x320CE8[/CODE] PlayedCMD_Adresses [CODE]PlayerCmd_ResetAnimations - 0x2F64B4 PlayerCmd_Revive - 0x2F65DC PlayerCmd_GetTargetScreenAngles - 0x2F6B48 PlayerCmd_GiveNextBaseWeapon - 0x2F7980 PlayerCmd_GetNormalizedMovement - 0x2F7988 PlayerCmd_GetNormalizedCameraMovement - 0x2F7A90 PlayerCmd_GiveWeaponNextAttachment - 0x2F7A94 PlayerCmd_GetWeaponAcvi - 0x2F7A98 PlayerCmd_CalcWeaponOptions - 0x2F7BCC[/CODE] ScriptEnt_Adresses [CODE]ScriptEnt_MoveTo - 0x37D9F0 ScriptEnt_MoveGravity - 0x37DB08 ScriptEnt_MoveSlide - 0x37DC98 ScriptEnt_StopMoveSlide - 0x37DE54 ScriptEnt_MoveX - 0x37DF38 ScriptEnt_MoveY - 0x37DF78 ScriptEnt_MoveZ - 0x37DFB8 ScriptEnt_RotateTo - 0x37E008 ScriptEnt_RotatePitch - 0x37E1CA ScriptEnt_RotateYaw - 0x37E204 ScriptEnt_RotateRoll - 0x37E244 ScriptEnt_Vibrate - 0x37E298 ScriptEnt_Bobbing - 0x37E578 ScriptEnt_Rotate - 0x37E840 ScriptEnt_RotateVelocity - 0x37E9A4 ScriptEnt_SetCanDamage - 0x37EADC ScriptEnt_PhysicsLaunch - 0x37EB54 ScriptEnt_GetEnt - 0x381AB0 ScriptEnt_GetEntArray - 0x382280 ScriptEnt_GetEntArrayFromArray - 0x3825E4 ScriptEnt_GetDamageableEntArray - 0x382818[/CODE] Scr_Adresses [CODE]Scr_Notify - 0x3818A0 Scr_GetEntity - 0x3815B8[/CODE] GSCr_Addresses [CODE]GSCr_SpawnCollision - 0x3573BC GSCr_SpawnVehicle - 0x35757C GSCr_SpawnTimedFX - 0x357938 GSCr_SpawnTurret - 0x357B84 GSCr_SpawnHelicopter - 0x357BB8[/CODE] Others Addresses [CODE]DeathGrenadeDrop - 0x2BDBB0 DrawOffscreenViewableWaypoint - 0xF8E98 HudElemColorToVec4 - 0xF7608 WaypointTargetFade - 0xF7748 GetHudElemInfo - 0xF8568 GetScaleForDistance 0xF79F8 FX_ClientVisibilityTest - 0x28EB40[/CODE] SPRX / Key_IsDown [CODE]enum Buttons { Cross = 1, Circle = 2, Square = 3, Triangle = 4, L1 = 5, R1 = 6, Start = 14, Select = 15, L3 = 16, R3 = 17, L2 = 18, R2 = 19, DPAD_UP = 22, DPAD_DOWN = 23, DPAD_LEFT = 24, DPAD_RIGHT = 25, }; bool Detect(int Button) { opd_s Key_IsDown_t = { 0x1D6654, 0xE11ED8 }; bool(*Key_IsDown)(int client, int button) = (bool(*)(int, int))&Key_IsDown_t; return Key_IsDown(0, Button); }[/CODE] C# : RPC (R_SetFrameFog) [CODE]public static void EnableRPC() { PS3.SetMemory(0x3D0B28, new byte[] { 0x4E, 0x80, 0x00, 0x20 }); Thread.Sleep(20); byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 }; PS3.SetMemory(0x3D0B28 + 0x4, func); PS3.SetMemory(0x10050000, new byte[0x2854]); PS3.SetMemory(0x3D0B28, new byte[] { 0xF8, 0x21, 0xFF, 0x91 }); }[/CODE] Call Function [CODE]public Int32 Call(UInt32 Address, params Object[] MemoryParams) { int num_params = MemoryParams.Length; uint num_floats = 0; for (uint i = 0; i < num_params; i++) { if (MemoryParams[i] is int) { byte[] val = BitConverter.GetBytes((int) MemoryParams[i]); Array.Reverse(val); PS3.SetMemory(0x10050000 + (i + num_floats)*4, val); } else if (MemoryParams[i] is uint) { byte[] val = BitConverter.GetBytes((uint) MemoryParams[i]); Array.Reverse(val); PS3.SetMemory(0x10050000 + (i + num_floats)*4, val); } else if (MemoryParams[i] is string) { byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(MemoryParams[i]) + "\0"); PS3.SetMemory(0x10050054 + i*0x400, str); uint addr = 0x10050054 + i*0x400; byte[] address = BitConverter.GetBytes(addr); Array.Reverse(address); PS3.SetMemory(0x10050000 + (i + num_floats)*4, address); } else if (MemoryParams[i] is float) { num_floats++; byte[] val = BitConverter.GetBytes((float) MemoryParams[i]); Array.Reverse(val); PS3.SetMemory(0x10050024 + ((num_floats - 1)*0x4), val); } } byte[] fadd = BitConverter.GetBytes(Address); Array.Reverse(fadd); PS3.SetMemory(0x1005004C, fadd); Thread.Sleep(20); byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4); Array.Reverse(ret); return BitConverter.ToInt32(ret, 0); }[/CODE] Cbuf_AddText [CODE]public void Cbuf_AddText(String Command) { Call(0x5B1A7C, 0, Command); }[/CODE] SV_GameSendServerCommand [CODE]public void SV_GameSendServerCommand(String Command) { Call(0x5EC544, 0, Command); }[/CODE] [CODE]Uav 1 : 0xC8998 ON ( 0x60, 0x00, 0x00, 0x00 ) OFF ( 0x41,0x82,0x00,0xAC ) No-Recoil : 0x1907F0 ON ( 0x60 , 0x00 , 0x00 , 0x00 ) OFF ( 0x48 , 0x5F , 0x6B , 0x79 ) WallHack : 0x1047F4 ON ( 0x38 , 0xC0 , 0xFF , 0xFF ) OFF ( 0x63, 0xE6, 0x00, 0x00 ) Red-Boxe 1 : 0x58DF48 ON ( 0x60, 0x00, 0x00, 0x00 ) OFF ( 0x41 , 0x82 , 0x01 , 0xD4 ) Red-Boxe 2 : 0x58DF10 ON ( 0x60, 0x00, 0x00, 0x00 ) OFF ( 0x41, 0x82, 0x02, 0x0C ) Weapon_Flag : 0x7DB70 Steady Aim : 0x76A174 ON ( 0x2C , 0x04 , 0x00 , 0x00 ) OFF ( 0x2C , 0x04 , 0x00 , 0x02 ) FPS : 0xCC5A8 ON ( 0x2c, 0x14, 0x00, 0x01 ) OFF ( 0x2c, 0x14, 0x00, 0x00 )[/CODE] [CODE]Dvar Bypass : 0x630E4C 38 60 00 00 0x630E24 60 00 00 00 0x6281D4 60 00 00 00[/CODE] [CODE]0x37EF8E65//level 0x37EF8E44 00040000//PRESTIGE 0x37EF80F4 000000FF//Tokens 0x37EF86D1 08// kills 0x37EF8FB0 00000007//WINS 0x37EF8FB3 //LOSSES 1x020DFE78 CandyNipples//name lobby 1x01F3CFF4 4203//name In game 1x01F2CE45 Dro//profile tag name 1x37EF8FD9 CLAN//Clan tag 1x37F107B1 custard1//class 1 name 1x37F107C1 Custom 2//class2 name 1x37F107D1 Custom 3//class3 1x37F107E1 Custom 4 1x37F107F1 Custom 5 1x37F10801 Custom 6 1x37F10811 Custom 7 1x37F10821 Custom 8 1x37F10831 Custom 9 1x37F10841 Custom 10 0x37F103A4 00010000 - 0 37F103A4 002B0000//class 1 primary camos 0x37F103EE 0100 - 0 37F103EE 2B00 //class 1 secondary camos 0x37EF9E24 FFFFFFFF 0x37C2423C FFFFFFFF//unlock basic reticles 0x37006A06 00FF 0x370098C6 00FF 0x3700C786 00FF 0x3700F646 00FF 0x37012506 00FF 0x37018286 00FF 0x3701B146 00FF//primary clip 0x3701B14A 00FF 0x3701E00A 00FF 0x37020ECA 00FF 0x37023D8A 00FF 0x37026C4A 00FF 0x37029B0A 00FF 0x3702C9CA 00FF//Secondary Clip MEDALS combat medals 37EF8A64//headshot 37EF8AB8//oneshot one kill AC//AFTERLIFE B2//RETURN TO SENDER C9//GROUNDED EC//DOGFIGHT B03//BLINDFIRE B0B//JUMPSHOT B10//LOW BLOW B15//SHAKE IT OFF B23//SMACKDOWN B2D//KINGSLAYER B46//AVENGER B54//KNOCKOUT B58//NOSEBREAKER B5E//BAIT TAKEN B6C//BACKFIRE B89//DEPTH CHARGE BD8//MERCILESS BE1//RUTHLESS C1B//RELENTLESS BF0//BRUTAL BF6//NUCLEAR BFC//BLOODTHIRSTY C01//UNSTOPPABLE C05//REGICIDE C12//HARDPOINT SECURE C26//ELECTROCUTION C2C//LONG SHOT C32//COOKED C3E//RIPPED UP C43//SHREDDED C4D//DOUBLE KILL C54//TRIPLE KILL C5A//FURY KILL C62//FRENZY KILL C65//SUPER KILL C6E//MEGA KILL C74//ULTRA KILL C47//KILL CHAIN C53//OPENING MOVE CDA//REVENGE CE9//COVERING FIRE D08//BUZZ KILL D19//MULTITASKER D20//QUAD FEED specialists medals 37EF8A70//heatstroke B1D//PSYCHE C8B//PRESENSCE C8F//FROM THE SHADOWS C9E//THUMPER CA4//BOUNCE HOUSE CA9//STRIKE DELIVERED CCE//GRUDGE CFE//SPEED KILL D25//TAG AND BAG antispecialists medals C4//EXTINGUISHED D0//BUSTED DC//COUNTER INTELLIGENCE E2//EXORCISM B27//CAUGHT B33//SHATTERED B3C//BRICK WALL B41//ROBBED scorestreaks medals 37EF8A7C//Silent killer 37EF8A82//BOOM B4E//PANCAKE CC2//BUZZSAW CC7//RAINING DEATH CF0//CRACKDOWN CF8//SHARING IS CARING D2E//DEATH FROM ABOVE gAME MODES 8E//SECURE 94//HUMILIATION 98//FIREWALL A0//CLEAN UP F1//ASSAULT B00//VIRUS B72//TAKEDOWN B84//GUNSLINGER B9F//STILL ONLINE BA8//TASK FORCE BB2//DENIED CAF//SECURE2 CB6//BULLY CBB//FORWARD POSITION cheats 0x1908E8 FFFFFFFF no recoil AK Kills 0x37EF0342 FF 0x37EF0390 FF 0x371572A4 00000000 0x371572A4 00000000 0x37267640 00000000 0x372CE8E0 00000000 0x37393190 00000000 0x373D8574 00000000 0x374B421C 00000000 0x375279F8 00000000 0x3756F4E0 00000000//SCREEN GLITCH PUBLIC MATCH SCREEN glistens 0-F 0x3702CA98 F0000011//GLISTEN GUNS 0x37029BD8 00000001//LIGHT GLISTEN 0x37029BD8 00000002//MED GLISTEN 0x37029BD8 0000000F//HIGHEST GLISTEN 0x3702CA98 F0000040//INVISIBLE GUNS 0x3702CA98 F0000020//ON FIRE 0x3702CA98 F0000080//CAMOFLAUGE GUNS 0x3702CA98 F00000C0//NO GUN 0x3702CA98 F00000D0//VERY THIN GOLD OUTLINE GUN 0x3702CA98 F0000200//BLUE GUNS 0x3702CA98 F0000210//PURPLE GUNS 0x3702CA98 F000F000//RUMBLE THE SCREEN 0x37026D18 0000F50F//RAINBOW CHAMELEON GUN 0x37023E58 0000FD00//CHAMELEON GUN 0x37023E58 F6F00040//CHAMELEON HAND INV GUNS 0x37023E58 F6F00080//CHAMELEON CAMO HAND AND CAMOFLAUGE GUNS 0x37023E58 F6F000C0//CHAMELEON HAND NO GUN 0x37026D18 0000FF00//BLUE RAINBOW GUN 0x37026D18 0000FF0F//PURPLE RAINBOW GUN 0x3702CA98 000FF000//(CORE MODE) NO HUD Class 2 weapon editing 0x37F10416 optics 0x37F10417 attachment 1 0x37F10418 attachment 2 0x37F10414 attachment 3 Class 1 weapon editing primary 0X37F103AD OPTICS 0X37F103AE ATTACHMENT 1 0X37F103AF ATTACHMENT 2 0X37F103B0 ATTACHMENT 3 secondary 0X37F103E2 optics 0X37F103E3 ATTACHMENT 1 0X37F103E4 ATTACHMENT 2 0X37F103E5 ATTACHMENT 3 LETHAL 0X37F103D4 LETHAL 0X37F103FB LETHAL 2 0X01 - 0X42 0X37F103B6 TACTICAL 0X37F103CA TACTICAL 2 0X01 - 0X42 PERK 1 0X37F103C1 0X9A PERK 1 2 0X37F103C4 PERK 2 0X37F103C2 PERK 2 2 0X37F103C5 PERK 3 0X37F103C3 PERK 3 2 0X37F103C6 0X37F103CF WILDCARD 1 0X37F103CD WILDCARD 2 0X37F103CE WILDCARD 3[/CODE] Specialist [CODE]0x37F0FA94 0002 0x37F0FA8A 0070 specialists 0000 0071 gravity spikes 0000 0000 overdrive 0002 0070 tempest 0002 0000 glitch 0003 0000 kinetic armor 0003 0074 war machine 0001 0075 sparrow 0001 0000 vision pulse 0004 0073 annhilator 0004 0000 combat focus 0005 0076 HIVE 0005 0000 rejack 0006 00 0006 0000 scythe 0007 00FF 0007 0000 ripper 0008 00FF 0008 0000 purifier[/CODE] Weapons [CODE]0x37F103AA 0A00 class 1 primary 0x37F103EC 0002 class 1 secondary Pistols 0001 mr6 0002 rks 0003 l-car 9 0004 mr6 dual wield 0005 rkS dual wield 0006 L-Car 9 dual wield 000F weevil 000A Kuda 000B Pharo 000C vesper 000D RazorBack 000E VMP 0021 gorgon 0020 BRM 001F 48 Dredge 001E dingo 001A sheiva 0019 m8a7 0018 xr-2 0017 man o war 0016 hvk-30 0015 ICR-1 0014 KN-44 003A XM-53 003B Blackcell 0063 combat knife 003D Frag 003E combat Axe 003F semtex 0040 C4 0041 tripmine 0042 thermite 0046 smoke screen 0047 concussion 0048 EMP 004A Flashbang 004B Shock charge 004C blackhat 004E trophy system 0050 active camo 0051 vision pulse 0052 kinetic armor 0056 overdrive 0057 combat focus 0058 Glitch 0059 Psychosis 005A rejack 005B heat wave 0066 Knife 0067 war machine 0068 satellite 006F Scythe 0070 Tempest 0071 gravity spikes 0072 ripper 0073 annihilator 0074 war machine 0075 sparrow 0076 HIVE 0077 purifier 0x37F10412 000E class 2 primary 0x37F10456 0100 class 2 secondary 0x37F1047C 1400 class3primary 0x37F104BE 0002 class3 secondary 0x37F104E4 0014 class4 primary 0x37F10528 0200 class4 secondary 0x37F1054E 2900 class 5 primary 0x37F10590 0002 class 5 secondary[/CODE] Unloack All [CODE]private void metroButton43_Click(object sender, EventArgs e) { int num = (int)MessageBox.Show("Please be patient", "", MessageBoxButtons.OK, MessageBoxIcon.Information); Byte[] Memory = new Byte[0x7FFFFFF]; Int32 Start = 0; for (UInt32 Address = 0x37EF4000; Address < 0x37EF7000; Address++) { Start += 1; Memory[Start] = 0xFF;//Write 0xFF To Memory PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory//SOME PLAYERCARDS } Byte[] Memory2345 = new Byte[0x7FFFFFF]; Int32 Start2345 = 0; for (UInt32 Address = 0x37EF9000; Address < 0x37EFA000; Address++) { Start2345 += 1; Memory2345[Start2345] = 0xFF;//Write 0xFF To Memory PS3.Extension.WriteByte(Address, Memory2345[Start2345]);//Write Byte To Memory//MORE PLAYERCARDS } Byte[] Memory2 = new Byte[0x7FFFFFF]; Int32 Start2 = 0; for (UInt32 Address = 0x37EF9000; Address < 0x37EFA000; Address++) { Start2 += 1; Memory2[Start2] = 0xFF;//Write 0xFF To Memory PS3.Extension.WriteByte(Address, Memory2[Start2]);//Write Byte To Memory//MORE PLAYERCARDS } int mess = (int)MessageBox.Show("Almost done..", "", MessageBoxButtons.OK, MessageBoxIcon.Information); Byte[] Memory234 = new Byte[0x7FFFFFF]; Int32 Start234 = 0; for (UInt32 Address = 0x37EF8A00; Address < 0x37EF8E00; Address++) { Start234 += 1; Memory234[Start234] = 0xFF;//Write 0xFF To Memory PS3.Extension.WriteByte(Address, Memory234[Start234]);//Write Byte To Memory//MORE PLAYERCARDS } Byte[] Memory23456 = new Byte[0x7FFFFFF]; Int32 Start23456 = 0; for (UInt32 Address = 0x37EFA000; Address < 0x37EFB000; Address++) { Start23456 += 1; Memory23456[Start23456] = 0xFF;//Write 0xFF To Memory PS3.Extension.WriteByte(Address, Memory23456[Start23456]);//Write Byte To Memory//MORE PLAYERCARDS } Byte[] Memory234567 = new Byte[0x7FFFFFF]; Int32 Start234567 = 0; for (UInt32 Address = 0x37EED000; Address < 0x37EEF000; Address++) { Start234567 += 1; Memory234567[Start234567] = 0xFF;//Write 0xFF To Memory PS3.Extension.WriteByte(Address, Memory234567[Start234567]);//Write Byte To Memory//MORE PLAYERCARDS } int MESSAGE = (int)MessageBox.Show("Playercards Unlocked!", "", MessageBoxButtons.OK, MessageBoxIcon.Information); }[/CODE] Weapons Maxxed [CODE]Byte[] Memory = new Byte[0x7FFFFFF]; Int32 Start = 0; for (UInt32 Address = 0x37EF0000; Address < 0x37EF3000; Address++) { Start += 1; Memory[Start] = 0xFF;//Write 0xFF To Memory PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory//MAX WEAPONS EXCEPT KUDA AND PISTOLS :/ WORKING100% }[/CODE] [CODE]Prestige - 0x37ef8e45 Calling Cards - 0x37eec9f8 255 Tokens - 0x37ef80f7 0xff 0xff[/CODE] Structure Weapondef [CODE]BG_GetWeaponDef: 0x78D2F8 public enum Offsets : uint { weapTypet = 0x1C, weapClasst = 0x20, penetrateType_ = 0x24, ImpactType_ = 0x28, weapInventoryTypet = 0x2C, Explosion = 0xE9C, OffhandClass_ = 0x34, weapStancet = 0x38, player_speed = 0x588, }[/CODE] Unlock Trophie for all players [CODE]public void Unlock_Trophies_All() { string[] Achievements = new string[10]; Achievements[0] = "# MP_PRESTIGE10"; Achievements[1] = "# MP_ALLCAREER"; Achievements[2] = "# MP_ALLGAMEMODE"; Achievements[3] = "# MP_ALLBOOTCAMP"; Achievements[4] = "# MP_ALLSPECIALISTS"; Achievements[5] = "# MP_PRESTIGE1"; Achievements[6] = "# MP_COMMANDER"; Achievements[7] = "# MP_10MULTIKILL"; Achievements[8] = "# MP_10MEDALS"; Achievements[9] = "# MP_LEVEL10"; for (int i = 0; i < 10; i++) { RPC.Call(0x5EC544, -1, 1, Achievements[i]); Thread.Sleep(25); RPC.Call(0x5EC544, -1, 1, Achievements[i]); } }[/CODE] Anti-Bann #DemonWare [CODE]PS3.SetMemory(0x7C4148, new byte[] { 0x60, 0, 0, 0 }); PS3.SetMemory(0x7C4050, new byte[] { 0x60, 0, 0, 0 }); PS3.SetMemory(0x55705C, new byte[] { 0x60, 0, 0, 0 }); PS3.SetMemory(0x5570FC, new byte[] { 0x60, 0, 0, 0 }); PS3.SetMemory(0x4AC9C0, new byte[] { 0x60, 0, 0, 0 }); PS3.SetMemory(0x4AAD20, new byte[] { 0x60, 0, 0, 0 });[/CODE] Kick Bots [CODE]for (int i = 0; i < 17; i++) { uint index = 0x18CC0BC + (uint)i * 0x6200; if (PS3.Extension.ReadString(index) == "ATVI") Cbuf_AddText("clientKick " + (int)i); }[/CODE] Clone Player [CODE]Public Void ClonePlayer() { RPC.Call(0x308B98);//Player_CMD_ClonePlayer }[/CODE] Credits : Indie Developer, NickBeHaxing, Dro, PSNService, ItsJordanModz, Sbotage, Spectre, Jo-Milk, SC58, John, Shark, Swaqq, iMoDz-Retour [/QUOTE]
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[1.07/BLES] Offsets/Adresses/Functions [Multi & Zombie]
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