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BO3 [1.07/BLES] Offsets/Adresses/Functions [Multi & Zombie]

SyTry'

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    Réponse de SyTry' Jeux-vidéos Call Of Duty : [1.07/BLES] Offsets/Adresses/Functions [Multi & Zombie]
  • #1
Salut, je me promène un peut partout et j'ai trouvé des Offsets/Adresses/Functions pour BO3 en 1.07 pour BLES, le tout vient de NextGenUpdate les crédits seront à la fin du topic.

TOC: 0xE11ED8

Useful Addresses
Code:
ClientActive - 0xE24C10
cgArray - 0xF57BF4
G_Spawn - 0x39272C
G_Client - 0x18C6220
G_Client_Size - 0x6200
G_Entity - 0x17FF620
G_Entity_Size - 0x350
Key_IsDown - 0x1D6654

AimTarg/CachedTarg Addresses:
Code:
AimTarget_GetTagPos - 0x36458
AimTarget_IsTargetVisible - 0x36700
CachedTag_GetCachedTagPos - 0x10AEEC
CachedTag_GetTagPos - 0x10AFEC
CachedTag_NoCache_GetTagPos - 0x10AC7C
CachedTag_UpdateTagInternal - 0x10AD88

G_Adresses
Code:
G_CallSpawnEntity - 0x3803D0
G_Spawn - 0x39272C
G_Client - 0x18C6220
G_Client_Size - 0x6200
G_Entity - 0x17FF620
G_Entity_Size - 0x350
G_SpawnItem - 0x3244B0
G_SetModel - 0x38FBE4
G_ModelIndex - 0x48990
G_InitGentity - 0x3915A0
G_GetWeaponHitLocationMultiplier - 0x3173FC
G_GetWeaponForName - 0x3B12FC
G_GetWeaponForEntity - 0x3174E0
G_GetRandomSeed - 0x393A88
G_FindConfigStringIndex - 0x38E338
G_HudElems - 0x1770708
G_LocalizedStringIndex - 0x38E4EC
G_MaterialIndex - 0x38E5D0
G_crandom - 0x606DC

SV_Adresses
Code:
SV_GameSendServerCommand - 0x5EC544
SV_AddServerCommand - 0x5F16DC
SV_GetConfigStringConst - 0x5EEEC4
SV_LinkEntity - 0x5FCCD0
SV_UnlinkEntity - 0x5FCB44
SV_LocateGameData - 0x5ED5A8
SV_SendServerCommand - 0x5F1A84
SV_SetConfigString - 0x5EE9F8

SL_Adresses
Code:
SL_ConvertToString - 0x1B2838
SL_FindString - 0x1B2C9C
SL_GetStringOfSize - 0x1B2DD8

CL / CG_Adresses
Code:
CG_DObjGetWorldTagPos - 0x8C608
CG_EntityInfrared - 0x8A6888
CG_GetPredictedPlayerState - 0x109050
CG_IsEntityFriendlyNotEnemy - 0x8A5D8
CG_IsInfrared - 0x16FFD0
CG_SetWeaponHeatConstants - 0x179B08
CL_DrawStretchPicPhysicalInternal - 0x1CF658
CL_DrawText - 0x1DE2A0
CL_DrawTextPhysical - 0x1DE1A0
CL_DrawTextPhysicalWithEffects - 0x1DE1F0
CM_UnlinkEntity - 0x5AF820

Com_Adresses
Code:
Com_sprintf - 0x63A264
Com_HashKey - 0x6269D0
Com_SessionMode_IsOnlineGame - 0x5B90BC
Com_GetClientDObj - 0x5C4748
Com_Error - 0x5BB5E0

Material_Adresses
Code:
Material_RegisterHandle - 0x40A27C
Material_LoadPerMap - 0x40A2E0
Material_Register_FastFile - 0x24C350

R_Adresses
Code:
R_SetFrameFog - 0x3D0B28
R_RegisterFont - 0x4012B4
R_GetCommandBuffer - 0x411560
R_AddCmdDrawStretchPicInternal - 0x4119C8
R_AddCmdDrawStretchRotateXYInternal - 0x411A20
R_AddCmdDrawTextInternal - 0x411E18
R_AddCmdDrawTextWInternal - 0x411E78
R_AddCmdDrawTextWithEffectsInternal - 0x411F90
R_AllocShaderConstantSet - 0x42239C
R_ConvertColorToBytes - 0x43E368

Dvar_Addresses
Code:
Dvar_FindMalleableVar - 0x62F7BC
Dvar_GetBool - 0x62FBD4
Dvar_GetFloat - 0x62FE58
Dvar_GetInt - 0x62FC50
Dvar_RegisterNew - 0x631D40

CMD_VEH_Addresses
Code:
CMD_VEH_UseVehicle - 0x3A3A28
CMD_VEH_SetNearGoalNotifyDist - 0x3A3B40
CMD_VEH_SetVehGoalPos - 0x3A3C20

HECmd_Adresses
Code:
HECmd_SetText - 0x31F140
HECmd_SetShader - 0x31F208
HECmd_SetWarGameData - 0x31F39C
HECmd_SetTargetEnt - 0x31F3A0
HECmd_ClearTargetEnt - 0x31F440
HECmd_SetTimer - 0x31F894
HECmd_SetTimerUp - 0x31F8DC
HECmd_SetTenthsTimer - 0x31F924
HECmd_SetTenthsTimerUp - 0x31F96C
HECmd_SetClock - 0x31F9B4
HECmd_SetClockUp - 0x31F9FC
HECmd_SetValue - 0x31FA44
HECmd_SetWayPoint - 0x31FAEC
HECmd_SetPerk - 0x31FC34
HECmd_FadeOverTime - 0x31FCD8
HECmd_ChangeFontScaleOverTime - 0x31FE60
HECmd_ScaleOverTime - 0x31FFE8
HECmd_MoveOverTime - 0x320198
HECmd_Reset - 0x320308
HECmd_Destroy - 0x320370
HECmd_SetPlayerNameString - 0x3203F0
HECmd_SetGameTypeString - 0x3204B8
HECmd_SetMapNameString - 0x320584
HECmd_SetPulseFX - 0x320648
HECmd_SetCod7DeCodeFX - 0x32082C
HECmd_SetRedactFX - 0x3209A8
HECmd_SetTypewriterFX - 0x320B68
HECmd_GetTextWidth - 0x320CE8

PlayedCMD_Adresses
Code:
PlayerCmd_ResetAnimations - 0x2F64B4
PlayerCmd_Revive - 0x2F65DC
PlayerCmd_GetTargetScreenAngles - 0x2F6B48
PlayerCmd_GiveNextBaseWeapon - 0x2F7980
PlayerCmd_GetNormalizedMovement - 0x2F7988
PlayerCmd_GetNormalizedCameraMovement - 0x2F7A90
PlayerCmd_GiveWeaponNextAttachment - 0x2F7A94
PlayerCmd_GetWeaponAcvi - 0x2F7A98
PlayerCmd_CalcWeaponOptions - 0x2F7BCC

ScriptEnt_Adresses
Code:
ScriptEnt_MoveTo - 0x37D9F0
ScriptEnt_MoveGravity - 0x37DB08
ScriptEnt_MoveSlide - 0x37DC98
ScriptEnt_StopMoveSlide - 0x37DE54
ScriptEnt_MoveX - 0x37DF38
ScriptEnt_MoveY - 0x37DF78
ScriptEnt_MoveZ - 0x37DFB8
ScriptEnt_RotateTo - 0x37E008
ScriptEnt_RotatePitch - 0x37E1CA
ScriptEnt_RotateYaw - 0x37E204
ScriptEnt_RotateRoll - 0x37E244
ScriptEnt_Vibrate - 0x37E298
ScriptEnt_Bobbing - 0x37E578
ScriptEnt_Rotate - 0x37E840
ScriptEnt_RotateVelocity - 0x37E9A4
ScriptEnt_SetCanDamage - 0x37EADC
ScriptEnt_PhysicsLaunch - 0x37EB54
ScriptEnt_GetEnt - 0x381AB0
ScriptEnt_GetEntArray - 0x382280
ScriptEnt_GetEntArrayFromArray - 0x3825E4
ScriptEnt_GetDamageableEntArray - 0x382818

Scr_Adresses
Code:
Scr_Notify - 0x3818A0
Scr_GetEntity - 0x3815B8

GSCr_Addresses
Code:
GSCr_SpawnCollision - 0x3573BC
GSCr_SpawnVehicle - 0x35757C
GSCr_SpawnTimedFX - 0x357938
GSCr_SpawnTurret - 0x357B84
GSCr_SpawnHelicopter - 0x357BB8

Others Addresses
Code:
DeathGrenadeDrop - 0x2BDBB0
DrawOffscreenViewableWaypoint - 0xF8E98
HudElemColorToVec4 - 0xF7608
WaypointTargetFade - 0xF7748
GetHudElemInfo - 0xF8568
GetScaleForDistance 0xF79F8
FX_ClientVisibilityTest - 0x28EB40

SPRX / Key_IsDown
Code:
enum Buttons
{
    Cross = 1,
    Circle = 2,
    Square = 3,
    Triangle = 4,
    L1 = 5,
    R1 = 6,
    Start = 14,
    Select = 15,
    L3 = 16,
    R3 = 17,
    L2 = 18,
    R2 = 19,
    DPAD_UP = 22,
    DPAD_DOWN = 23,
    DPAD_LEFT = 24,
    DPAD_RIGHT = 25,
};

bool Detect(int Button)
{
    opd_s Key_IsDown_t = { 0x1D6654, 0xE11ED8 };
    bool(*Key_IsDown)(int client, int button) = (bool(*)(int, int))&Key_IsDown_t;
    return Key_IsDown(0, Button);
}

C# : RPC (R_SetFrameFog)
Code:
public static void EnableRPC()
        {
            PS3.SetMemory(0x3D0B28, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
            Thread.Sleep(20);
            byte[] func = new byte[]
            {
                0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C,
                0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00,
                0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C,
                0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0,
                0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03,
                0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04,
                0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50,
                0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20
            };
            PS3.SetMemory(0x3D0B28 + 0x4, func);
            PS3.SetMemory(0x10050000, new byte[0x2854]);
            PS3.SetMemory(0x3D0B28, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
        }

Call Function
Code:
public Int32 Call(UInt32 Address, params Object[] MemoryParams)
        {
            int num_params = MemoryParams.Length;
            uint num_floats = 0;
            for (uint i = 0; i < num_params; i++)
            {
                if (MemoryParams[i] is int)
                {
                    byte[] val = BitConverter.GetBytes((int) MemoryParams[i]);
                    Array.Reverse(val);
                    PS3.SetMemory(0x10050000 + (i + num_floats)*4, val);
                }
                else if (MemoryParams[i] is uint)
                {
                    byte[] val = BitConverter.GetBytes((uint) MemoryParams[i]);
                    Array.Reverse(val);
                    PS3.SetMemory(0x10050000 + (i + num_floats)*4, val);
                }
                else if (MemoryParams[i] is string)
                {
                    byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(MemoryParams[i]) + "\0");
                    PS3.SetMemory(0x10050054 + i*0x400, str);
                    uint addr = 0x10050054 + i*0x400;
                    byte[] address = BitConverter.GetBytes(addr);
                    Array.Reverse(address);
                    PS3.SetMemory(0x10050000 + (i + num_floats)*4, address);
                }
                else if (MemoryParams[i] is float)
                {
                    num_floats++;
                    byte[] val = BitConverter.GetBytes((float) MemoryParams[i]);
                    Array.Reverse(val);
                    PS3.SetMemory(0x10050024 + ((num_floats - 1)*0x4), val);
                }
            }
            byte[] fadd = BitConverter.GetBytes(Address);
            Array.Reverse(fadd);
            PS3.SetMemory(0x1005004C, fadd);
            Thread.Sleep(20);
            byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4);
            Array.Reverse(ret);
            return BitConverter.ToInt32(ret, 0);
        }

Cbuf_AddText
Code:
public void Cbuf_AddText(String Command)
        {
            Call(0x5B1A7C, 0, Command);
        }

SV_GameSendServerCommand
Code:
public void SV_GameSendServerCommand(String Command)
        {
            Call(0x5EC544, 0, Command);
        }

Code:
Uav 1 : 0xC8998 ON ( 0x60, 0x00, 0x00, 0x00 ) OFF ( 0x41,0x82,0x00,0xAC )
No-Recoil : 0x1907F0 ON ( 0x60 , 0x00 , 0x00 , 0x00 ) OFF ( 0x48 , 0x5F , 0x6B , 0x79 )
WallHack : 0x1047F4 ON ( 0x38 , 0xC0 , 0xFF , 0xFF ) OFF ( 0x63, 0xE6, 0x00, 0x00 )
Red-Boxe 1 : 0x58DF48  ON ( 0x60, 0x00, 0x00, 0x00 ) OFF ( 0x41 , 0x82 , 0x01 , 0xD4 )
Red-Boxe 2 : 0x58DF10 ON ( 0x60, 0x00, 0x00, 0x00 ) OFF ( 0x41, 0x82, 0x02, 0x0C )
Weapon_Flag : 0x7DB70
Steady Aim : 0x76A174 ON ( 0x2C , 0x04 , 0x00 , 0x00 ) OFF ( 0x2C , 0x04 , 0x00 , 0x02 )
FPS : 0xCC5A8 ON ( 0x2c, 0x14, 0x00, 0x01 ) OFF ( 0x2c, 0x14, 0x00, 0x00 )

Code:
Dvar Bypass :
0x630E4C 38 60 00 00
0x630E24 60 00 00 00
0x6281D4 60 00 00 00

Code:
0x37EF8E65//level
0x37EF8E44 00040000//PRESTIGE
0x37EF80F4 000000FF//Tokens
0x37EF86D1 08// kills
0x37EF8FB0 00000007//WINS
0x37EF8FB3 //LOSSES

1x020DFE78 CandyNipples//name lobby
1x01F3CFF4 4203//name In game
1x01F2CE45 Dro//profile tag name
1x37EF8FD9 CLAN//Clan tag

1x37F107B1 custard1//class 1 name
1x37F107C1 Custom 2//class2 name
1x37F107D1 Custom 3//class3
1x37F107E1 Custom 4
1x37F107F1 Custom 5
1x37F10801 Custom 6
1x37F10811 Custom 7
1x37F10821 Custom 8
1x37F10831 Custom 9
1x37F10841 Custom 10

0x37F103A4 00010000 - 0 37F103A4 002B0000//class 1 primary camos
0x37F103EE 0100 - 0 37F103EE 2B00 //class 1 secondary camos

0x37EF9E24 FFFFFFFF
0x37C2423C FFFFFFFF//unlock basic reticles

0x37006A06 00FF
0x370098C6 00FF
0x3700C786 00FF
0x3700F646 00FF
0x37012506 00FF
0x37018286 00FF
0x3701B146 00FF//primary clip

0x3701B14A 00FF
0x3701E00A 00FF
0x37020ECA 00FF
0x37023D8A 00FF
0x37026C4A 00FF
0x37029B0A 00FF
0x3702C9CA 00FF//Secondary Clip

MEDALS
combat medals
37EF8A64//headshot
37EF8AB8//oneshot one kill
AC//AFTERLIFE
B2//RETURN TO SENDER
C9//GROUNDED
EC//DOGFIGHT
B03//BLINDFIRE
B0B//JUMPSHOT
B10//LOW BLOW
B15//SHAKE IT OFF
B23//SMACKDOWN
B2D//KINGSLAYER
B46//AVENGER
B54//KNOCKOUT
B58//NOSEBREAKER
B5E//BAIT TAKEN
B6C//BACKFIRE
B89//DEPTH CHARGE
BD8//MERCILESS
BE1//RUTHLESS
C1B//RELENTLESS
BF0//BRUTAL
BF6//NUCLEAR
BFC//BLOODTHIRSTY
C01//UNSTOPPABLE
C05//REGICIDE
C12//HARDPOINT SECURE
C26//ELECTROCUTION
C2C//LONG SHOT
C32//COOKED
C3E//RIPPED UP
C43//SHREDDED
C4D//DOUBLE KILL
C54//TRIPLE KILL
C5A//FURY KILL
C62//FRENZY KILL
C65//SUPER KILL
C6E//MEGA KILL
C74//ULTRA KILL
C47//KILL CHAIN
C53//OPENING MOVE
CDA//REVENGE
CE9//COVERING FIRE
D08//BUZZ KILL
D19//MULTITASKER
D20//QUAD FEED

specialists medals
37EF8A70//heatstroke
B1D//PSYCHE
C8B//PRESENSCE
C8F//FROM THE SHADOWS
C9E//THUMPER
CA4//BOUNCE HOUSE
CA9//STRIKE DELIVERED
CCE//GRUDGE
CFE//SPEED KILL
D25//TAG AND BAG

antispecialists medals
C4//EXTINGUISHED
D0//BUSTED
DC//COUNTER INTELLIGENCE
E2//EXORCISM
B27//CAUGHT
B33//SHATTERED
B3C//BRICK WALL
B41//ROBBED

scorestreaks medals
37EF8A7C//Silent killer
37EF8A82//BOOM
B4E//PANCAKE
CC2//BUZZSAW
CC7//RAINING DEATH
CF0//CRACKDOWN
CF8//SHARING IS CARING
D2E//DEATH FROM ABOVE

gAME MODES
8E//SECURE
94//HUMILIATION
98//FIREWALL
A0//CLEAN UP
F1//ASSAULT
B00//VIRUS
B72//TAKEDOWN
B84//GUNSLINGER
B9F//STILL ONLINE
BA8//TASK FORCE
BB2//DENIED
CAF//SECURE2
CB6//BULLY
CBB//FORWARD POSITION

cheats
0x1908E8 FFFFFFFF no recoil

AK Kills
0x37EF0342 FF
0x37EF0390 FF

0x371572A4 00000000
0x371572A4 00000000
0x37267640 00000000
0x372CE8E0 00000000
0x37393190 00000000
0x373D8574 00000000
0x374B421C 00000000
0x375279F8 00000000
0x3756F4E0 00000000//SCREEN GLITCH PUBLIC MATCH SCREEN

glistens 0-F
0x3702CA98 F0000011//GLISTEN GUNS
0x37029BD8 00000001//LIGHT GLISTEN
0x37029BD8 00000002//MED GLISTEN
0x37029BD8 0000000F//HIGHEST GLISTEN
0x3702CA98 F0000040//INVISIBLE GUNS
0x3702CA98 F0000020//ON FIRE
0x3702CA98 F0000080//CAMOFLAUGE GUNS
0x3702CA98 F00000C0//NO GUN
0x3702CA98 F00000D0//VERY THIN GOLD OUTLINE GUN
0x3702CA98 F0000200//BLUE GUNS
0x3702CA98 F0000210//PURPLE GUNS
0x3702CA98 F000F000//RUMBLE THE SCREEN
0x37026D18 0000F50F//RAINBOW CHAMELEON GUN
0x37023E58 0000FD00//CHAMELEON GUN
0x37023E58 F6F00040//CHAMELEON HAND INV GUNS
0x37023E58 F6F00080//CHAMELEON CAMO HAND AND CAMOFLAUGE GUNS
0x37023E58 F6F000C0//CHAMELEON HAND NO GUN
0x37026D18 0000FF00//BLUE RAINBOW GUN
0x37026D18 0000FF0F//PURPLE RAINBOW GUN
0x3702CA98 000FF000//(CORE MODE) NO HUD

Class 2 weapon editing
0x37F10416 optics
0x37F10417 attachment 1
0x37F10418 attachment 2
0x37F10414 attachment 3

Class 1 weapon editing
primary
0X37F103AD OPTICS
0X37F103AE ATTACHMENT 1
0X37F103AF ATTACHMENT 2
0X37F103B0 ATTACHMENT 3

secondary
0X37F103E2 optics
0X37F103E3 ATTACHMENT 1
0X37F103E4 ATTACHMENT 2
0X37F103E5 ATTACHMENT 3

LETHAL
0X37F103D4 LETHAL
0X37F103FB LETHAL 2
0X01 - 0X42
0X37F103B6 TACTICAL
0X37F103CA TACTICAL 2
0X01 - 0X42

PERK 1 0X37F103C1 0X9A
PERK 1 2 0X37F103C4

PERK 2 0X37F103C2
PERK 2 2 0X37F103C5

PERK 3 0X37F103C3
PERK 3 2 0X37F103C6

0X37F103CF WILDCARD 1
0X37F103CD WILDCARD 2
0X37F103CE WILDCARD 3

Specialist
Code:
0x37F0FA94 0002
0x37F0FA8A 0070 specialists

0000
0071 gravity spikes

0000
0000 overdrive

0002
0070 tempest

0002
0000 glitch

0003
0000 kinetic armor

0003
0074 war machine

0001
0075 sparrow

0001
0000 vision pulse

0004
0073 annhilator

0004
0000 combat focus

0005
0076 HIVE

0005
0000 rejack

0006
00

0006
0000 scythe

0007
00FF

0007
0000 ripper

0008
00FF

0008
0000 purifier

Weapons
Code:
0x37F103AA 0A00 class 1 primary
0x37F103EC 0002 class 1 secondary

Pistols
0001 mr6
0002 rks
0003 l-car 9
0004 mr6 dual wield
0005 rkS dual wield
0006 L-Car 9 dual wield
000F weevil
000A Kuda
000B Pharo
000C vesper
000D RazorBack
000E VMP
0021 gorgon
0020 BRM
001F 48 Dredge
001E dingo
001A sheiva
0019 m8a7
0018 xr-2
0017 man o war
0016 hvk-30
0015 ICR-1
0014 KN-44
003A XM-53
003B Blackcell
0063 combat knife
003D Frag
003E combat Axe
003F semtex
0040 C4
0041 tripmine
0042 thermite
0046 smoke screen
0047 concussion
0048 EMP
004A Flashbang
004B Shock charge
004C blackhat
004E trophy system
0050 active camo
0051 vision pulse
0052 kinetic armor
0056 overdrive
0057 combat focus
0058 Glitch
0059 Psychosis
005A rejack
005B heat wave
0066 Knife
0067 war machine
0068 satellite
006F Scythe
0070 Tempest
0071 gravity spikes
0072 ripper
0073 annihilator
0074 war machine
0075 sparrow
0076 HIVE
0077 purifier

0x37F10412 000E class 2 primary
0x37F10456 0100 class 2 secondary

0x37F1047C 1400 class3primary
0x37F104BE 0002 class3 secondary

0x37F104E4 0014 class4 primary
0x37F10528 0200 class4 secondary

0x37F1054E 2900 class 5 primary
0x37F10590 0002 class 5 secondary

Unloack All
Code:
private void metroButton43_Click(object sender, EventArgs e)
{ int num = (int)MessageBox.Show("Please be patient", "", MessageBoxButtons.OK, MessageBoxIcon.Information);
Byte[] Memory = new Byte[0x7FFFFFF];
Int32 Start = 0;
for (UInt32 Address = 0x37EF4000; Address < 0x37EF7000; Address++)
{
Start += 1;
Memory[Start] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory//SOME PLAYERCARDS
}
Byte[] Memory2345 = new Byte[0x7FFFFFF];
Int32 Start2345 = 0;
for (UInt32 Address = 0x37EF9000; Address < 0x37EFA000; Address++)
{
Start2345 += 1;
Memory2345[Start2345] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory2345[Start2345]);//Write Byte To Memory//MORE PLAYERCARDS
}
Byte[] Memory2 = new Byte[0x7FFFFFF];
Int32 Start2 = 0;
for (UInt32 Address = 0x37EF9000; Address < 0x37EFA000; Address++)
{
Start2 += 1;
Memory2[Start2] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory2[Start2]);//Write Byte To Memory//MORE PLAYERCARDS
}
int mess = (int)MessageBox.Show("Almost done..", "", MessageBoxButtons.OK, MessageBoxIcon.Information);

Byte[] Memory234 = new Byte[0x7FFFFFF];
Int32 Start234 = 0;
for (UInt32 Address = 0x37EF8A00; Address < 0x37EF8E00; Address++)
{
Start234 += 1;
Memory234[Start234] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory234[Start234]);//Write Byte To Memory//MORE PLAYERCARDS
}
Byte[] Memory23456 = new Byte[0x7FFFFFF];
Int32 Start23456 = 0;
for (UInt32 Address = 0x37EFA000; Address < 0x37EFB000; Address++)
{
Start23456 += 1;
Memory23456[Start23456] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory23456[Start23456]);//Write Byte To Memory//MORE PLAYERCARDS
}
Byte[] Memory234567 = new Byte[0x7FFFFFF];
Int32 Start234567 = 0;
for (UInt32 Address = 0x37EED000; Address < 0x37EEF000; Address++)
{
Start234567 += 1;
Memory234567[Start234567] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory234567[Start234567]);//Write Byte To Memory//MORE PLAYERCARDS
}
int MESSAGE = (int)MessageBox.Show("Playercards Unlocked!", "", MessageBoxButtons.OK, MessageBoxIcon.Information);
}

Weapons Maxxed
Code:
Byte[] Memory = new Byte[0x7FFFFFF];
Int32 Start = 0;
for (UInt32 Address = 0x37EF0000; Address < 0x37EF3000; Address++)
{
Start += 1;
Memory[Start] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory//MAX WEAPONS EXCEPT KUDA AND PISTOLS :/ WORKING100%
}

Code:
Prestige - 0x37ef8e45
Calling Cards - 0x37eec9f8
255 Tokens - 0x37ef80f7 0xff 0xff

Structure Weapondef
Code:
BG_GetWeaponDef: 0x78D2F8

       public enum Offsets : uint
        {
            weapTypet = 0x1C,
            weapClasst = 0x20,
            penetrateType_ = 0x24,
            ImpactType_ = 0x28,
            weapInventoryTypet = 0x2C,
            Explosion = 0xE9C,
            OffhandClass_ = 0x34,
            weapStancet = 0x38,
            player_speed = 0x588,
        }

Unlock Trophie for all players
Code:
public void Unlock_Trophies_All()
{
           string[] Achievements = new string[10];
            Achievements[0] = "# MP_PRESTIGE10";
            Achievements[1] = "# MP_ALLCAREER";
            Achievements[2] = "# MP_ALLGAMEMODE";
            Achievements[3] = "# MP_ALLBOOTCAMP";
            Achievements[4] = "# MP_ALLSPECIALISTS";
            Achievements[5] = "# MP_PRESTIGE1";
            Achievements[6] = "# MP_COMMANDER";
            Achievements[7] = "# MP_10MULTIKILL";
            Achievements[8] = "# MP_10MEDALS";
            Achievements[9] = "# MP_LEVEL10";

            for (int i = 0; i < 10; i++)
            {
                RPC.Call(0x5EC544, -1, 1, Achievements[i]);
                Thread.Sleep(25);
                RPC.Call(0x5EC544, -1, 1, Achievements[i]);
            }
        }

Anti-Bann #DemonWare
Code:
PS3.SetMemory(0x7C4148, new byte[] { 0x60, 0, 0, 0 });
PS3.SetMemory(0x7C4050, new byte[] { 0x60, 0, 0, 0 });
           PS3.SetMemory(0x55705C, new byte[] { 0x60, 0, 0, 0 });
            PS3.SetMemory(0x5570FC, new byte[] { 0x60, 0, 0, 0 });
            PS3.SetMemory(0x4AC9C0, new byte[] { 0x60, 0, 0, 0 });
            PS3.SetMemory(0x4AAD20, new byte[] { 0x60, 0, 0, 0 });

Kick Bots
Code:
for (int i = 0; i < 17; i++)
{
               uint index = 0x18CC0BC + (uint)i * 0x6200;
                if (PS3.Extension.ReadString(index) == "ATVI")
                    Cbuf_AddText("clientKick " + (int)i);
            }

Clone Player
Code:
Public Void ClonePlayer()
{
   RPC.Call(0x308B98);//Player_CMD_ClonePlayer
}

Credits : Indie Developer, NickBeHaxing, Dro, PSNService, ItsJordanModz, Sbotage, Spectre, Jo-Milk, SC58, John, Shark, Swaqq, iMoDz-Retour
 
Dernière édition:

luso

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  • #2
grand merci :ok:
 

ND'

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  • #3
Merci beaucoup ;)
 
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    Réponse de zFxNiTrOzZ_RoYaL Jeux-vidéos Call Of Duty : [1.07/BLES] Offsets/Adresses/Functions [Multi & Zombie]
  • #4
Pour mettre dans un ebboot tu fais coment
 

SyTry'

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  • #5

L乃ズ

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  • #6
Pour mettre dans un ebboot tu fais coment
Si tu veut simplement coder un UAV ou une connerie du genre , tu va a l'adresse dans HxD , et tu modifie la byte , ou si tu veut coder genre un menu , un spawn entity ou toute sorte de chose du genre , et ben tu libere de la memoire dans ton eboot , ou dans ton default_mp , et ensuite tu code ton mod en PPC et tu inject le tout dans l'eboot ..
 

iMoDz-Retour

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  • #7
Si tu veut simplement coder un UAV ou une connerie du genre , tu va a l'adresse dans HxD , et tu modifie la byte , ou si tu veut coder genre un menu , un spawn entity ou toute sorte de chose du genre , et ben tu libere de la memoire dans ton eboot , ou dans ton default_mp , et ensuite tu code ton mod en PPC et tu inject le tout dans l'eboot ..
D'ailleur sa a marcher ton spawn entity ?
 

jarodova

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  • #8
Tu mange a tout les ratelier toi....
 

jarodova

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  • #9
On appel ca des Offset Kebab......tous mie en vrac.............
 

DragoMaster95

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  • #10
Losses offset: 0x37EF87AF;

0x37EF8FB3 est WINS.

Je Testé.

Credits: me.
 

tonyleffe

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  • #11

SyTry'

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  • #17
ok d'acc j'essaye de trouver ;)
J'ai ajouter des adresses qu'a partager iMoDz-Retour :
Structure Weapondef
Code:
BG_GetWeaponDef: 0x78D2F8

       public enum Offsets : uint
        {
            weapTypet = 0x1C,
            weapClasst = 0x20,
            penetrateType_ = 0x24,
            ImpactType_ = 0x28,
            weapInventoryTypet = 0x2C,
            Explosion = 0xE9C,
            OffhandClass_ = 0x34,
            weapStancet = 0x38,
            player_speed = 0x588,
        }

Unlock Trophie for all players
Code:
public void Unlock_Trophies_All()
{
           string[] Achievements = new string[10];
            Achievements[0] = "# MP_PRESTIGE10";
            Achievements[1] = "# MP_ALLCAREER";
            Achievements[2] = "# MP_ALLGAMEMODE";
            Achievements[3] = "# MP_ALLBOOTCAMP";
            Achievements[4] = "# MP_ALLSPECIALISTS";
            Achievements[5] = "# MP_PRESTIGE1";
            Achievements[6] = "# MP_COMMANDER";
            Achievements[7] = "# MP_10MULTIKILL";
            Achievements[8] = "# MP_10MEDALS";
            Achievements[9] = "# MP_LEVEL10";

            for (int i = 0; i < 10; i++)
            {
                RPC.Call(0x5EC544, -1, 1, Achievements[i]);
                Thread.Sleep(25);
                RPC.Call(0x5EC544, -1, 1, Achievements[i]);
            }
        }

Anti-Bann #DemonWare
Code:
PS3.SetMemory(0x7C4148, new byte[] { 0x60, 0, 0, 0 });
PS3.SetMemory(0x7C4050, new byte[] { 0x60, 0, 0, 0 });
PS3.SetMemory(0x55705C, new byte[] { 0x60, 0, 0, 0 });
PS3.SetMemory(0x5570FC, new byte[] { 0x60, 0, 0, 0 });
PS3.SetMemory(0x4AC9C0, new byte[] { 0x60, 0, 0, 0 });
PS3.SetMemory(0x4AAD20, new byte[] { 0x60, 0, 0, 0 });

Kick Bots
Code:
for (int i = 0; i < 17; i++)
{
               uint index = 0x18CC0BC + (uint)i * 0x6200;
                if (PS3.Extension.ReadString(index) == "ATVI")
                    Cbuf_AddText("clientKick " + (int)i);
            }

Clone Player
Code:
Public Void ClonePlayer()
{
   RPC.Call(0x308B98);//Player_CMD_ClonePlayer
}

Crédit : iMoDz-Retour :)
 

iMoDz-Retour

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  • #18
J'ai ajouter des adresses qu'a partager iMoDz-Retour :
Structure Weapondef
Code:
BG_GetWeaponDef: 0x78D2F8

       public enum Offsets : uint
        {
            weapTypet = 0x1C,
            weapClasst = 0x20,
            penetrateType_ = 0x24,
            ImpactType_ = 0x28,
            weapInventoryTypet = 0x2C,
            Explosion = 0xE9C,
            OffhandClass_ = 0x34,
            weapStancet = 0x38,
            player_speed = 0x588,
        }

Unlock Trophie for all players
Code:
public void Unlock_Trophies_All()
{
           string[] Achievements = new string[10];
            Achievements[0] = "# MP_PRESTIGE10";
            Achievements[1] = "# MP_ALLCAREER";
            Achievements[2] = "# MP_ALLGAMEMODE";
            Achievements[3] = "# MP_ALLBOOTCAMP";
            Achievements[4] = "# MP_ALLSPECIALISTS";
            Achievements[5] = "# MP_PRESTIGE1";
            Achievements[6] = "# MP_COMMANDER";
            Achievements[7] = "# MP_10MULTIKILL";
            Achievements[8] = "# MP_10MEDALS";
            Achievements[9] = "# MP_LEVEL10";

            for (int i = 0; i < 10; i++)
            {
                RPC.Call(0x5EC544, -1, 1, Achievements[i]);
                Thread.Sleep(25);
                RPC.Call(0x5EC544, -1, 1, Achievements[i]);
            }
        }

Anti-Bann #DemonWare
Code:
PS3.SetMemory(0x7C4148, new byte[] { 0x60, 0, 0, 0 });
PS3.SetMemory(0x7C4050, new byte[] { 0x60, 0, 0, 0 });
PS3.SetMemory(0x55705C, new byte[] { 0x60, 0, 0, 0 });
PS3.SetMemory(0x5570FC, new byte[] { 0x60, 0, 0, 0 });
PS3.SetMemory(0x4AC9C0, new byte[] { 0x60, 0, 0, 0 });
PS3.SetMemory(0x4AAD20, new byte[] { 0x60, 0, 0, 0 });

Kick Bots
Code:
for (int i = 0; i < 17; i++)
{
               uint index = 0x18CC0BC + (uint)i * 0x6200;
                if (PS3.Extension.ReadString(index) == "ATVI")
                    Cbuf_AddText("clientKick " + (int)i);
            }

Clone Player
Code:
Public Void ClonePlayer()
{
   RPC.Call(0x308B98);//Player_CMD_ClonePlayer
}

Crédit : iMoDz-Retour :noel:
:)
 

iMoDz-Retour

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  • #19
Le clone player vous l'avez tester ? :)
 

chelibiMoDz

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  • #20
De rien j'ai juste regrouper tout ce que j'ai trouvé sur le net :)

Aucune idée je m'y connais pas en eboot navré ^^
pour un eboot tu prend les offset et tu fait -10000
 

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