[1.05]Addrese | Script | Offset 1.05 !

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Albert Einstein

E = MC²
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2 Août 2013
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Yo aujourd'hui je vous release un dump d'adresse que j'ai fait moi meme sur IDA :


/Thanks to RGaming for G_Entity and G_Client adresse !
G_Client = 0x1987980;
G_Entity = 0x1897980;

//Foud By me !
Toc Adresse : 0x9A5080
G_spawn : 0x36B518
Cbuf_AddText : 0x38FBDC
G_Locailzed String : 0x4DE08
G_EffectIndex : 0x48AFC
G_ShellShockIndex : 0x48B40
R_SetFrameFog : 0x6032D0
Sv_SendServeurCommand : 0x432BCC
BG_FindWeaponIndexForName : 0x16B7E4
G_GetWeaponIndexForName : 0x370070
Ui_DebugMode : 0x00492298

G_HudElems : 0x17F02F0
Hudelem_Alloc : 0x311560
LevelTime : 0x181F300

Ui_DebugMode : 0x00492298
Dvar_GetBool : 0x4C4C20

client_s - 0021A6810
client_s_size - 0x77A80

0036F6F4 - BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo)
0036B518 - G_Spawn(void)
0043738C - SV_SetClientStat(int clientNum, int index, int value)
00314C60 - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
003801B0 - G_SpawnTurret(gentity_s *,char const *)
0036F34C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0030B594 - G_setfog(const char *fogstring)
002AEFB0 - G_RadiusDamage(const float *origin, gentity_s *inflictor, gentity_s *attacker, float fInnerDamage, float fOuterDamage, float radius, float coneAngleCos, float *coneDirection, gentity_s *ignore, int mod, int weapon)
0031EAD0 - TeleportPlayer(gentity_s *player, float *origin, float *angles)
0016B7E4 - BG_FindWeaponIndexForName(const char *name)
00370070 - G_GetWeaponIndexForName(const char *name)
0036BEA0 - G_AddEvent(gentity_s *ent, int event, unsigned int eventParm)
0036BD54 - G_TempEntity(const float *origin, int event)
00048AFC - G_EffectIndex(const char *name)
00433EF0 - SV_SetConfigstring(int,char const *)
0043206C - SV_AddServerCommand(client_s *client, svscmd_type type, const char *cmd) //
004C1260 - SV_ClientCommand(client_s *cl, msg_t *msg)
0044DB80 - SV_LinkEntity(gentity_s *gEnt)
0044DB00 - SV_UnlinkEntity(gentity_s *gEnt)
0042C4D4 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0042C060 - SV_MapRestart(int fast_restart)
0031DC70 - G_LocationalTrace(trace_t *results, const float *start, const float *end, int passEntityNum, int contentmask, char *priorityMap)
00387398 - Trace_GetEntityHitId(trace_t *trace)
004C4C20 - Dvar_GetBool(const char *dvarName)
004C4D68 - Dvar_GetString(const char *dvarName)
004C4C9C - Dvar_GetInt(const char *dvarName)
004C4D68 - Dvar_GetString(const char *dvarName)
004C3050 - Dvar_FindMalleableVar(const char *dvarName)
00360198 - SP_script_brushmodel(gentity_s *self)
00319E28 - G_SpawnString(SpawnVar *spawnVar, const char *key, const char *defaultString, const char **out)
017F02F0 - G_HudElems
00311570 - HudElem_Alloc(int,int)
0004DE08 - G_LocalizedStringIndex(const char *string)
0181F300 - leveltime
06ACAD8 - strchr
030DBF0 - player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset)
00492298 - ui_debugmode
003220F8 - G_ExplodeMissile(gentity_s *ent)
00328028 - G_FireGrenade(gentity_s *parent, float *start, float *dir, int grenadeWPID, char grenModel, int rotate, int time)
003283E8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
003801B0 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
004C4C20 - Dvar_GetBool(char const *)
004CCFA8 - Com_sprintf(char *dest, int size, const char *fmt)
0042D780 - SV_SendDisconnect(client_s *client, int state, const char *reason)
00432BCC - SV_GameSendServerCommand(int,svscmd_type,char const *)
0038FBDC - Cbuf_AddText(int localClientNum, const char *text)
006032D0 - R_SetFrameFog(GfxCmdBufInput *)
002F8FB8 - SetClientViewAngle(gentity_s *ent, const float *angle)
003E7C2C - Scr_GetInt(unsigned int index)
0034DFF8 - Scr_SpawnFX
007A07DC - FPS
002F58CC - G_Speed
0003E2530 - Scr_Error(char const *)
00432E6C - SV_SetBrushModel(gentity_s *ent)
0037A964 - G_VehiclesInit(int restarting)
003B1E58 - Com_Error(errorParm_t code, const char *fmt)
003728BC - G_SetOrigin(gentity_s *ent, const float *origin)
00366C54 - G_CallSpawn


KnockBack = 0x263D3EC
FOV = 0x02637524
Super Double Jump : 0x2637374


Class Name !
Class 1: 0x29d2a49

Class 2: 0x29d2ac9

Class 3: 0x29d2b29

Class 4: 0x29d2bc9

Class 5: 0x29d2c49

Class 6: 0x29d2cc9

Class 7: 0x29d2d49

Class 8: 0x29d2dc9

Class 9: 0x29d2e49

Class 10: 0x29d2ec9


Stats Entry - 029CDC64
Prestige - 0x9
XP - 0xA5
Score - 0xE2
Kills - 0xBA
Deaths - 0x91
Wins - 0x10E
Loses - 0xC1
Time Played - 0xFE
Games Played - 0xA9

Bon codage à vous ;)
 
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