Liste ID des Props, Vehicules, Animations, PNJ, Armes, Couleurs

Koqas

Membre
Inscription
22 Juin 2012
Messages
817
Réactions
190
Points
16 898
gta_v_wallpaper_hd_by_mrassasssin-d61m2ix.jpg


Salut à tous :)

Je suis malencontreusement tombé sur le répertoire du site d'un mod menu :trollface:
J'ai donc pu récupérer l'ensemble des ID de diverses choses :trollface:

Le truc c'est que ça passe pas sur le post direct, ni en pastebin donc je vous file les .txt en lien mega comme ça vous les garderez :neo:
Voici donc le lien vers le dossier qui comprends :
  • Animations.txt
  • Armes.txt
  • Couleurs.txt
  • Objets.txt
  • Pickup.txt (yé sais pas ce que c'est)
  • PNJ.txt
  • Props.txt
  • Véhicules.txt


SI ça vous intéresse je peux sortir plus de trucs qui concernent peut être le menu en lui-même, moi je sais pas ce que ça vaut ni ce que c'est genre :
Code:
PLAYER
Ped GET_PLAYER_PED(Player player) // 43A66C31C68491C0 6E31E993
Returns ped for a player
Ped GET_PLAYER_PED_SCRIPT_INDEX(Player player) // 50FAC3A3E030A6E1 6AC64990
void SET_PLAYER_MODEL(Player player, Hash model) // 00A1CADD00108836 774A4C54
void CHANGE_PLAYER_PED(Player player, Ped ped, BOOL p2, BOOL p3) // 048189FAC643DEEE BE515485
void GET_PLAYER_RGB_COLOUR(Player player, int *r, int *g, int *b) // E902EF951DCE178F 6EF43BBB
int GET_NUMBER_OF_PLAYERS() // 407C7F91DDB46C16 4C1B8867
int GET_PLAYER_TEAM(Player player) // 37039302F4E0A008 9873E404
void SET_PLAYER_TEAM(Player player, int team) // 0299FA38396A4940 725ADCF2
Set player team on deathmatch and last team standing..

teams +1 +2 +3

Ou :
Code:
void main() {
    l_2 = 1;
    l_3 = 134;
    l_4 = 134;
    l_5 = 1;
    l_6 = 1;
    l_7 = 1;
    l_8 = 134;
    l_9 = 1;
    l_A = 12;
    l_B = 12;
    l_E = 0.001;
    l_13 = "NULL";
    GAMEPLAY::NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
    __505_$CE276F64C13FCAE9();
    while (1) {
        SYSTEM::WAIT(0);
        if (sub_60(l_14, l_14._f1, l_14._f2)) {
            SCRIPT::TERMINATE_THIS_THREAD();
        }
    }
}

auto sub_60(auto a_0, auto a_1, auto a_2) {
    if (a_0 == 6) {
        if (sub_477e6()) {
            if (((((((g_188880 == 8) || (g_188880 == 2)) || (g_188880 == 32)) || (g_188880 == 1)) || (g_188880 == 3)) || (g_188880 == 7)) || (g_188880 == 0)) {
                return 1;
            }
        }
    }
    if (a_0 == 27) {
        return 1;
    }
    switch (g_40001._f913) {
    case 0:
        sub_35b00(a_0, a_1, a_2);
        g_40001._f913 += 1;
        break;
    case 1:
        sub_3522d(a_0, a_1);
        g_40001._f913 += 1;
        break;
    case 2:
        sub_34d2a(a_0, a_1);
        g_40001._f913 += 1;
        break;

Voilà, voilà, ENJOY !
 
D

deleted764555

gta_v_wallpaper_hd_by_mrassasssin-d61m2ix.jpg


Salut à tous :)

Je suis malencontreusement tombé sur le répertoire du site d'un mod menu :trollface:
J'ai donc pu récupérer l'ensemble des ID de diverses choses :trollface:

Le truc c'est que ça passe pas sur le post direct, ni en pastebin donc je vous file les .txt en lien mega comme ça vous les garderez :neo:
Voici donc le lien vers le dossier qui comprends :
  • Animations.txt
  • Armes.txt
  • Couleurs.txt
  • Objets.txt
  • Pickup.txt (yé sais pas ce que c'est)
  • PNJ.txt
  • Props.txt
  • Véhicules.txt


SI ça vous intéresse je peux sortir plus de trucs qui concernent peut être le menu en lui-même, moi je sais pas ce que ça vaut ni ce que c'est genre :
Code:
PLAYER
Ped GET_PLAYER_PED(Player player) // 43A66C31C68491C0 6E31E993
Returns ped for a player
Ped GET_PLAYER_PED_SCRIPT_INDEX(Player player) // 50FAC3A3E030A6E1 6AC64990
void SET_PLAYER_MODEL(Player player, Hash model) // 00A1CADD00108836 774A4C54
void CHANGE_PLAYER_PED(Player player, Ped ped, BOOL p2, BOOL p3) // 048189FAC643DEEE BE515485
void GET_PLAYER_RGB_COLOUR(Player player, int *r, int *g, int *b) // E902EF951DCE178F 6EF43BBB
int GET_NUMBER_OF_PLAYERS() // 407C7F91DDB46C16 4C1B8867
int GET_PLAYER_TEAM(Player player) // 37039302F4E0A008 9873E404
void SET_PLAYER_TEAM(Player player, int team) // 0299FA38396A4940 725ADCF2
Set player team on deathmatch and last team standing..

teams +1 +2 +3

Ou :
Code:
void main() {
    l_2 = 1;
    l_3 = 134;
    l_4 = 134;
    l_5 = 1;
    l_6 = 1;
    l_7 = 1;
    l_8 = 134;
    l_9 = 1;
    l_A = 12;
    l_B = 12;
    l_E = 0.001;
    l_13 = "NULL";
    GAMEPLAY::NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
    __505_$CE276F64C13FCAE9();
    while (1) {
        SYSTEM::WAIT(0);
        if (sub_60(l_14, l_14._f1, l_14._f2)) {
            SCRIPT::TERMINATE_THIS_THREAD();
        }
    }
}

auto sub_60(auto a_0, auto a_1, auto a_2) {
    if (a_0 == 6) {
        if (sub_477e6()) {
            if (((((((g_188880 == 8) || (g_188880 == 2)) || (g_188880 == 32)) || (g_188880 == 1)) || (g_188880 == 3)) || (g_188880 == 7)) || (g_188880 == 0)) {
                return 1;
            }
        }
    }
    if (a_0 == 27) {
        return 1;
    }
    switch (g_40001._f913) {
    case 0:
        sub_35b00(a_0, a_1, a_2);
        g_40001._f913 += 1;
        break;
    case 1:
        sub_3522d(a_0, a_1);
        g_40001._f913 += 1;
        break;
    case 2:
        sub_34d2a(a_0, a_1);
        g_40001._f913 += 1;
        break;

Voilà, voilà, ENJOY !
avec sa on peut creer nos propres mod menu ?
 

2Noob4U

Nooby 4ever
Premium
Inscription
4 Janvier 2013
Messages
5 306
Réactions
3 452
Points
20 896
Je suis malencontreusement tombé sur le répertoire du site d'un mod menu :trollface:

Ah m3rde pas d'bol. :trollface:

C'est juste des listes de hash que toulmonde a deja depuis longtemps.

Si vous voulez des fx, par contre faut les trier, certain sont nul d'autre sont mieux.......bref bon teste

//fx liste
/*
scr_rcbarry2,sp_clown_appear_trails
scr_rcbarry2,scr_exp_clown_trails
scr_rcbarry2,scr_clown_appears
scr_rcbarry2,scr_clown_death
scr_rcbarry2,scr_exp_clown
scr_rcbarry2,scr_clown_bul
scr_rcbarry2,eject_clown
scr_rcbarry2,muz_clown

scr_rcbarry1,scr_alien_disintegrate
scr_rcbarry1,scr_alien_impact_bul
scr_rcbarry1,scr_alien_charging
scr_rcbarry1,scr_alien_teleport
scr_rcbarry1,scr_alien_impact
scr_rcbarry1,scr_alien_beam

scr_rcextreme2,scr_extrm2_moving_cloud
scr_rcextreme2,scr_extrm4_water_splash
scr_rcextreme2,scr_rcext2_ramp_scrape
scr_rcextreme2,scr_extrm4_water_blood
scr_rcextreme2,scr_rcext2_cargo_smoke

scr_prologue,scr_prologue_ceiling_debris
scr_prologue,scr_prologue_vault_haze
scr_prologue,scr_prologue_door_blast
scr_prologue,sp_prologue_debris
scr_prologue,scr_pro_door_snow

scr_solomon3,scr_trev4_747_engine_heathaze
scr_solomon3,scr_trev4_747_engine_debris
scr_solomon3,scr_trev4_747_engine_damage
scr_solomon3,scr_trev4_747_blood_impact
scr_solomon3,scr_trev4_trailer_fire

scr_agencyheistb,scr_agency3b_heli_exp_trail
scr_agencyheistb,scr_agency3b_proj_rpg_trail
scr_agencyheistb,scr_agency3b_wood_splinter
scr_agencyheistb,scr_agency3b_linger_smoke
scr_agencyheistb,scr_agency3b_blding_smoke
scr_agencyheistb,scr_agency3b_shot_chopper
scr_agencyheistb,scr_agency3b_heli_spawn
scr_agencyheistb,scr_agency_atrium_glass
scr_agencyheistb,scr_agency_atrium_silt
scr_agencyheistb,sp_fbi_collapse_debris
scr_agencyheistb,scr_env_agency3b_smoke
scr_agencyheistb,scr_agency3b_heli_expl
scr_agencyheistb,scr_agency3b_elec_box
scr_agencyheistb,scr_agency_door_haze

scr_agencyheist,scr_env_agency3a_arrive_deb
scr_agencyheist,scr_agency3a_door_hvy_trig
scr_agencyheist,scr_agency3a_door_hvy_stat
scr_agencyheist,scr_fbi_dd_breach_smoke
scr_agencyheist,scr_agency_atrium_glass
scr_agencyheist,scr_fbi_build_exp_spawn
scr_agencyheist,scr_fbi_falling_debris
scr_agencyheist,scr_fbi_ground_debris
scr_agencyheist,env_smoke_fbi_stairs
scr_agencyheist,scr_fbi_falling_dust
scr_agencyheist,scr_fbi_exp_building
scr_agencyheist,scr_fbi_mop_squeeze
scr_agencyheist,scr_fbi_ext_rooftop
scr_agencyheist,scr_fbi_ext_blaze
scr_agencyheist,scr_fbi_mop_drips
scr_agencyheist,sp_fire_trail

scr_exile1,ent_amb_sparking_wires_sm_sp
scr_exile1,scr_ex1_cargo_engine_burst
scr_exile1,scr_ex1_cargo_engine_trail
scr_exile1,cs_ex1_sparking_wires_sm
scr_exile1,scr_ex1_water_exp_sp
scr_exile1,scr_ex1_moving_cloud
scr_exile1,scr_ex1_cargo_debris
scr_exile1,scr_ex1_plane_exp_sp
scr_exile1,scr_ex1_dust_settle
scr_exile1,scr_ex1_dust_impact
scr_exile1,scr_ex1_cargo_smoke
scr_exile1,scr_ex1_heatseeker
scr_exile1,cs_ex1_cargo_fire
scr_exile1,scr_ex1_plane_exp

scr_exile2,scr_ex2_jeep_engine_fire
scr_exile2,scr_ex2_car_impact
scr_exile2,scr_ex2_chop_trail
scr_exile2,scr_ex2_rpg_trail
scr_exile2,scr_ex2_car_slide

scr_exile3,cs_fam5_water_splash_ped_wade
scr_exile3,cs_fam5_water_splash_ped_out
scr_exile3,cs_fam5_michael_pool_splash
scr_exile3,cs_fam5_water_splash_ped_in
scr_exile3,scr_ex3_water_dinghy_wash
scr_exile3,scr_ex3_container_smoke

scr_carsteal3,scr_carsteal4_tyre_spiked
scr_carsteal4,scr_carsteal5_car_muzzle_flash
scr_carsteal4,scr_carsteal4_wheel_burnout
scr_carsteal4,scr_carsteal5_tyre_spiked

scr_bigscore,scr_bigscore_ramp_sparks
scr_bigscore,scr_bigscore_tyre_spiked
scr_bigscore,scr_bigscore_rpg_trail
scr_bigscore,scr_bigscore_peeing

scr_fbi1,scr_fbi_autopsy_blood
scr_fbi1,cs_cig_exhale_mouth
scr_fbi1,cs_cig_exhale_nose
scr_fbi1,scr_fbi1_litter
scr_fbi1,cs_cig_smoke

scr_fbi3,scr_fbi3_dirty_wtr_splash_sp
scr_fbi3,scr_fbi3_blood_extraction
scr_fbi3,scr_fbi3_dirty_water_pour
scr_fbi3,scr_fbi3_blood_throwaway
scr_fbi3,scr_fbi3_elec_smoulder
scr_fbi3,scr_fbi3_blood_mouth
scr_fbi3,scr_fbi3_elec_sparks
scr_fbi3,cs_cig_exhale_mouth
scr_fbi3,cs_cig_exhale_nose
scr_fbi3,cs_cig_smoke

scr_fbi4,scr_fbi4_trucks_crash
scr_fbi4,exp_fbi4_doors

scr_fbi5a,scr_fbi5_ped_water_splash
scr_fbi5a,water_splash_ped_bubbles
scr_fbi5a,scr_tunnel_vent_bubbles
scr_fbi5a,scr_bio_grille_cutting
scr_fbi5a,scr_bio_grille_singed
scr_fbi5a,scr_bio_cutter_nozzle
scr_fbi5a,scr_bio_grille_break
scr_fbi5a,scr_bio_cutter_flame
scr_fbi5a,muz_assault_rifle
scr_fbi5a,scr_fbi5_dry_ice
scr_fbi5a,scr_fbi5a_flare
scr_fbi5a,ped_talk_water
scr_fbi5a,scr_bio_flare
scr_fbi5a,bul_carmetal

scr_fbi5b,cs_cig_exhale_mouth
scr_fbi5b,cs_cig_exhale_nose
scr_fbi5b,cs_cig_smoke

scr_finale1,ent_ray_fin_petrol_splash
scr_finale1,scr_fin_fire_petrol_trev
scr_finale1,scr_fin_trev_car_impact
scr_finale1,scr_fin_env_trev_sky
scr_finale1,ent_ray_finale1_fire
scr_finale1,muz_pistol

scr_finale2,scr_finale2_blood_entry

scr_josh3,exp_grd_petrol_pump_spawn
scr_josh3,scr_josh3_light_explosion
scr_josh3,scr_josh3_house_smoked
scr_josh3,scr_josh3_exp_debris
scr_josh3,scr_josh3_explosion
scr_josh3,scr_josh3_fires

scr_martin1,scr_sol1_plane_smoke_loop
scr_martin1,scr_sol1_plane_crash_dust
scr_martin1,scr_sol1_sniper_impact
scr_martin1,scr_sol1_plane_smoke
scr_martin1,scr_sol1_plane_wreck
scr_martin1,sp_sol1_wreck

scr_michael2,scr_abattoir_ped_minced
scr_michael2,scr_abattoir_ped_sliced
scr_michael2,scr_mich2_spark_impact
scr_michael2,scr_mich2_blood_stab
scr_michael2,scr_acid_bath_splash
scr_michael2,scr_pts_headsplash

scr_lamar1,scr_lamar1_fire_spread1
scr_lamar1,scr_lamar1_fire_spread
scr_lamar1,scr_lamar1_door_breach

scr_lester1a,cs_cig_exhale_mouth
scr_lester1a,cs_cig_exhale_nose
scr_lester1a,cs_cig_smoke

scr_amb_chop,ent_anim_dog_peeing
scr_amb_chop,ent_anim_dog_poo

scr_armenian1,cs_water_boat_Jetmax_bow
scr_armenian1,scr_arm1_wheel_skid
scr_armenian1,cs_water_boat_prop
scr_armenian3,ent_anim_leaf_blower

scr_barbershop,scr_barbers_haircut

scr_carwash,ent_amb_car_wash_jet_soap
scr_carwash,ent_amb_car_wash_steam
scr_carwash,ent_amb_car_wash_jet
scr_carwash,ent_amb_car_wash

scr_chinese2,ent_ray_ch2_farm_smoke_dble
scr_chinese2,ent_ray_ch2_farm_fire_l_l_l
scr_chinese2,ent_ray_ch2_farm_resi_dble
scr_chinese2,ent_ray_ch2_farm_fire_dble
scr_chinese2,ent_ray_ch2_farm_fire_u_l
scr_chinese2,scr_petrol_trail_fire

scr_cncpolicestationbustout,scr_alarm_damage_sparks

scr_family1,scr_fam1_blood_headshot
scr_family1,cs_cig_exhale_mouth
scr_family1,scr_fam1_veh_smoke
scr_family1,cs_cig_exhale_nose
scr_family1,cs_cig_smoke

scr_family3,ent_ray_fam3_dust_settle
scr_family3,ent_ray_fam3_dust_motes
scr_family3,scr_fam3_wheelspin_dirt

scr_family4,scr_fam4_trailer_sparks
scr_family4,scr_fam4_truck_vent

scr_family5,scr_fam_bong_smoke
scr_family5,scr_fam_door_smoke
scr_family5,scr_puke_in_car
scr_family5,scr_trev_puke

scr_family6,cs_fam6_hair_snip

scr_familyscenem,scr_pts_gardner_watering
scr_familyscenem,scr_pts_headsplash_trev
scr_familyscenem,cs_mich1_lighter_sparks
scr_familyscenem,scr_fam_moonshine_pour
scr_familyscenem,cs_mich1_lighter_flame
scr_familyscenem,scr_meth_pipe_smoke
scr_familyscenem,scr_pts_vomit_water
scr_familyscenem,scr_fam_door_smoke
scr_familyscenem,scr_pts_footsplash
scr_familyscenem,scr_fam_bong_smoke
scr_familyscenem,scr_pts_headsplash
scr_familyscenem,scr_trev_amb_puke
scr_familyscenem,scr_tracey_puke
scr_familyscenem,scr_pts_digging
scr_familyscenem,scr_puke_in_car
scr_familyscenem,scr_trev_puke
scr_familyscenem,scr_pts_flush

scr_hunting,ent_amb_insect_plane

scr_jewelheist,scr_jew_bike_burnout
scr_jewelheist,scr_jewel_cab_smash
scr_jewelheist,cs_bike_exhaust
scr_jewelheist,scr_jewel_haze

scr_minigamegolf,scr_golf_landing_thick_grass
scr_minigamegolf,scr_golf_strike_fairway_bad
scr_minigamegolf,scr_golf_strike_thick_grass
scr_minigamegolf,scr_golf_strike_fairway
scr_minigamegolf,scr_golf_landing_bunker
scr_minigamegolf,scr_golf_strike_bunker
scr_minigamegolf,scr_golf_landing_water
scr_minigamegolf,scr_golf_hit_branches
scr_minigamegolf,scr_golf_tee_perfect
scr_minigamegolf,scr_golf_ball_trail

scr_minigamepilot,scr_stuntplane_trail

scr_minigamestuntplane,scr_stuntplane_trail

scr_minigametennis,scr_tennis_ball_trail

scr_obfoundrycauldron,scr_obfoundry_cauldron_steam

scr_oddjobbusassassin,scr_ojbusass_bus_impact

scr_oddjobtaxi,scr_ojtaxi_hotbox_window
scr_oddjobtaxi,scr_ojtaxi_hotbox_trail
scr_oddjobtaxi,scr_ojtaxi_hotbox_door

scr_oddjobtowtruck,scr_ojtt_train_sparks

scr_oddjobtraffickingair,scr_mp_intro_plane_exhaust
scr_oddjobtraffickingair,scr_ojdg4_boat_wreck_fire
scr_oddjobtraffickingair,scr_drug_traffic_flare_L
scr_oddjobtraffickingair,scr_drug_grd_plane_exp
scr_oddjobtraffickingair,scr_drug_grd_train_exp
scr_oddjobtraffickingair,scr_crate_drop_beacon
scr_oddjobtraffickingair,scr_ojdg4_train_fire
scr_oddjobtraffickingair,scr_crate_drop_flare
scr_oddjobtraffickingair,scr_ojdg4_water_exp
scr_oddjobtraffickingair,exp_grd_plane_spawn
scr_oddjobtraffickingair,scr_ojdg4_boat_exp
scr_oddjobtraffickingair,scr_boat_trails_sp
scr_oddjobtraffickingair,scr_boat_exp_sp

scr_oddjobtraffickingground,scr_drug_traffic_flare_L
scr_oddjobtraffickingground,scr_ojdg5_barrels_smoke
scr_oddjobtraffickingground,scr_drug_traffic_flare
scr_oddjobtraffickingground,scr_ojdg5_barrels

scr_paintnspray,scr_respray_smoke

scr_paletoscore,ent_ray_paleto_gas_plume_amb_L
scr_paletoscore,ent_ray_paleto_gas_window_fire
scr_paletoscore,ent_ray_heli_aprtmnt_sprk_wrs
scr_paletoscore,ent_ray_paleto_gas_plume_amb
scr_paletoscore,ent_ray_heli_aprtmnt_s_fire
scr_paletoscore,ent_ray_heli_aprtmnt_water
scr_paletoscore,ent_ray_heli_aprtmnt_silt
scr_paletoscore,ent_ray_paleto_gas_flames
scr_paletoscore,ent_ray_heli_aprtmnt_exp
scr_paletoscore,scr_paleto_doorway_smoke
scr_paletoscore,scr_alarm_damage_sparks
scr_paletoscore,scr_paleto_box_spawned
scr_paletoscore,cs_rbhs_int_delap_dust
scr_paletoscore,scr_paleto_roof_impact
scr_paletoscore,scr_paleto_box_sparks
scr_paletoscore,scr_paleto_heli_plume
scr_paletoscore,scr_paleto_fire_trail
scr_paletoscore,scr_paleto_banknotes
scr_paletoscore,cs_paleto_blowtorch
scr_paletoscore,ent_amb_peeing
scr_paletoscore,scr_trev_puke

scr_paradise2_trailer,scr_para_kick_blood

scr_player_timetable_scene,scr_pts_guitar_break
scr_player_timetable_scene,scr_pts_glass_bottle
scr_player_timetable_scene,scr_pts_vomit_water
scr_player_timetable_scene,scr_pts_headsplash
scr_player_timetable_scene,ent_dst_pineapple
scr_player_timetable_scene,scr_pts_digging

scr_playerlamgraff,scr_lamgraff_paint_spray

scr_pm_plane_promotion,scr_property_leaflet_drop
scr_pm_plane_promotion,scr_stuntplane_trail

scr_portoflsheist,scr_pls_sub_water_drips
scr_portoflsheist,scr_bigscore_rpg_trail
scr_portoflsheist,scr_bio_flare

scr_rcnigel2,scr_rcn2_ceiling_debris
scr_rcnigel2,scr_rcn2_debris_trail

scr_rcpaparazzo1,scr_rcpap1_champ_slosh
scr_rcpaparazzo1,scr_rcpap1_champ_burst
scr_rcpaparazzo1,scr_rcpap1_camera

scr_reburials,scr_burial_dirt

scr_recartheft,scr_wheel_burnout

scr_reconstructionaccident,scr_reconstruct_pipefall_debris
scr_reconstructionaccident,scr_reconstruct_pipe_impact
scr_reconstructionaccident,scr_sparking_generator
scr_reconstructionaccident,sp_sparking_generator

scr_recrash_rescue,scr_recrash_rescue_fire

scr_safehouse,scr_sh_cig_exhale_mouth
scr_safehouse,scr_sh_cig_exhale_nose
scr_safehouse,scr_sh_lighter_sparks
scr_safehouse,scr_sh_lighter_flame
scr_safehouse,scr_sh_bong_smoke
scr_safehouse,scr_sh_cig_smoke

scr_trevor1,ent_ray_meth_dust_settle
scr_trevor1,scr_trev1_wheelspin_dirt
scr_trevor1,scr_trev1_trailer_splash
scr_trevor1,scr_trev1_trailer_wires
scr_trevor1,scr_trev1_trailer_boosh
scr_trevor1,sp_ent_sparking_wires
scr_trevor1,scr_trev1_crash_dust
scr_trevor1,ent_ray_meth_fires

scr_trevor2,scr_rotor_blade_blood
scr_trevor2,scr_trev2_heli_wreck
scr_trevor2,scr_trev2_flare_L

scr_trevor3,scr_trev3_trailer_expolsion
scr_trevor3,scr_trev3_trailer_plume
scr_trevor3,scr_trev3_c4_explosion

veh_boat,water_boat_Suntrap_bow
veh_boat,water_boat_Marques_bow
veh_boat,water_boat_Dinghy_bow
veh_boat,water_boat_Jetmax_bow
veh_boat,water_boat_dinghy_bow
veh_boat,water_boat_Tropic_bow
veh_boat,fire_petroltank_boat
veh_boat,water_jetski_entry2
veh_boat,water_jetski_bow1
veh_boat,water_jetski_prop
veh_boat,water_boat_entry2
veh_boat,fire_wrecked_boat
veh_boat,veh_exhaust_boat
veh_boat,water_jetski_rev
veh_boat,water_boat_wash
veh_boat,water_boat_prop
veh_boat,water_boat_bow
veh_boat,water_boat_LOD
veh_boat,water_boat_rev
veh_boat,veh_vent_boat

veh_bus,fire_wrecked_truck_vent
veh_bus,fire_petroltank_truck
veh_bus,veh_panel_shut_truck
veh_bus,veh_panel_open_truck
veh_bus,veh_exhaust_truck
veh_bus,fire_wrecked_bus

veh_car,veh_panel_shut_feltzer2010
veh_car,veh_overturned_exhaust
veh_car,fire_wrecked_car_vent
veh_car,veh_panel_open_carHK
veh_car,fire_petroltank_car
veh_car,veh_panel_shut_car
veh_car,veh_panel_open_car
veh_car,fire_wrecked_car
veh_car,veh_exhaust_car

veh_firetruck,water_cannon_spray
veh_firetruck,water_cannon_jet

veh_heli,fire_wrecked_heli_cockpit
veh_heli,veh_exhaust_heli_cargobob
veh_heli,veh_exhaust_heli_skylift
veh_heli,veh_exhaust_heli_misfire
veh_heli,veh_vent_heli_cargobob
veh_heli,veh_vent_heli_skylift
veh_heli,veh_rotor_break_tail
veh_heli,fire_petroltank_heli
veh_heli,veh_downwash_foliage
veh_heli,veh_downwash_water
veh_heli,veh_downwash_dirt
veh_heli,fire_wrecked_heli
veh_heli,veh_downwash_sand
veh_heli,water_heli_blades
veh_heli,veh_exhaust_heli
veh_heli,veh_rotor_break
veh_heli,eject_heli_gun
veh_heli,veh_vent_heli
veh_heli,veh_downwash
veh_heli,muz_buzzard
veh_heli,muz_hunter

veh_motorbike,veh_exhaust_start_bike
veh_motorbike,fire_petroltank_bike
veh_motorbike,fire_wrecked_bike
veh_motorbike,veh_exhaust_car
veh_motorbike,veh_vent_bike

veh_plane,veh_air_turbulance_foliage
veh_plane,fire_wrecked_plane_cockpit
veh_plane,veh_air_turbulance_default
veh_plane,veh_exhaust_plane_misfire
veh_plane,veh_air_turbulance_water
veh_plane,veh_air_turbulance_dirt
veh_plane,veh_exhaust_plane_start
veh_plane,veh_exhaust_afterburner
veh_plane,veh_air_turbulance_sand
veh_plane,veh_vent_plane_duster
veh_plane,fire_petroltank_plane
veh_plane,veh_exhaust_cuban800
veh_plane,veh_downwash_foliage
veh_plane,veh_vent_plane_titan
veh_plane,veh_vent_plane_lazer
veh_plane,veh_downwash_water
veh_plane,fire_wrecked_plane
veh_plane,veh_exhaust_vulkan
veh_plane,veh_exhaust_cargo
veh_plane,veh_downwash_dirt
veh_plane,veh_exhaust_plane
veh_plane,veh_wingtip_cargo
veh_plane,veh_exhaust_velum
veh_plane,veh_downwash_sand
veh_plane,veh_exhaust_titan
veh_plane,veh_plane_damage
veh_plane,veh_vent_plane
veh_plane,veh_downwash
veh_plane,veh_wingtip
veh_plane,muz_laser

veh_rc,veh_wheel_puncture_rc
veh_rc,fire_wrecked_rc
veh_rc,veh_vent_rc

veh_spacecraft,veh_exhaust_spacecraft
veh_spacecraft,fire_petroltank_heli
veh_spacecraft,fire_wrecked_heli
veh_spacecraft,proj_laser_player
veh_spacecraft,proj_laser_enemy
veh_spacecraft,veh_vent_heli

veh_submersible,water_splash_sub_wade
veh_submersible,water_splash_sub_out
veh_submersible,veh_prop_submersible
veh_submersible,water_splash_sub_in
veh_submersible,water_boat_entry
veh_submersible,veh_sub_crush
veh_submersible,veh_sub_dive
veh_submersible,veh_prop_sub
veh_submersible,veh_sub_leak

veh_tank,wheel_fric_hard_dusty_Tank
veh_tank,fire_wrecked_tank_cockpit
veh_tank,wheel_fric_sandWet_Tank
veh_tank,fire_wrecked_truck_vent
veh_tank,wheel_decal_water_Tank
veh_tank,wheel_fric_gravel_Tank
veh_tank,wheel_fric_leaves_Tank
veh_tank,veh_exhaust_truck_rig
veh_tank,fire_petroltank_truck
veh_tank,wheel_fric_grass_Tank
veh_tank,wheel_fric_hard_tank
veh_tank,wheel_fric_sand_Tank
veh_tank,veh_panel_open_truck
veh_tank,wheel_decal_mud_Tank
veh_tank,veh_panel_shut_tank
veh_tank,fire_wrecked_truck
veh_tank,fire_wrecked_tank
veh_tank,muz_tank

veh_train,fire_petroltank_car
veh_train,fire_wrecked_train
veh_train,veh_train_sparks

cut_agencyheist,cs_agency_toaster_smoke
cut_agencyheist,sp_petrolcan_splash_CS
cut_agencyheist,cs_weap_petrol_can

cut_amb_tv,cs_mich1_lighter_sparks
cut_amb_tv,cs_mich1_lighter_flame
cut_amb_tv,cs_amb_tv_sauna_steam
cut_amb_tv,cs_amb_tv_book_burn
cut_amb_tv,cs_amb_tv_peeing

cut_armenian1,cs_ped_foot_dusty
cut_armenian1,cs_arm2_muz_smg
cut_armenian2,muz_assault_rifle
cut_armenian2,cs_bike_exhaust
cut_armenian2,veh_exhaust_car
cut_armenian2,eject_minigun
cut_armenian2,eject_pistol
cut_armenian2,blood_entry
cut_armenian2,eject_auto
cut_armenian2,muz_pistol

cut_bigscore,cs_dry_ice_freezer_floor
cut_bigscore,cs_dry_ice_freezer_door
cut_bigscore,cs_dry_ice_point

cut_carsteal1,cs_wheel_fric_sand_Bike
cut_carsteal1,veh_exhaust_car
cut_carsteal5,cs_car2_bang_blood
cut_carsteal5,veh_exhaust_car

cut_chinese1,cs_dry_ice_freezer_floor
cut_chinese1,cs_dry_ice_freezer_door
cut_chinese1,cs_ch1_veh_exhaust_car
cut_chinese1,cs_ch1_head_bang_blood
cut_chinese1,cs_cig_exhale_mouth
cut_chinese1,cs_ch1_bourbon_pour
cut_chinese1,cs_head_kick_blood
cut_chinese1,cs_cig_exhale_nose
cut_chinese1,cs_dry_ice_point
cut_chinese1,cs_cig_smoke

cut_exile1,ent_amb_sparking_wires_sm_sp
cut_exile1,cs_ex1_sparking_wires_sm
cut_exile1,cs_ex1_elec_malfunction
cut_exile1,cs_ex1_plane_break_R
cut_exile1,cs_ex1_plane_spark_L
cut_exile1,cs_ex1_plane_break_L
cut_exile1,cs_ex1_wing_smoulder
cut_exile1,cs_ex1_plane_spark_R
cut_exile1,cs_ex1_plane_impacts
cut_exile1,cs_ex1_cargo_fire
cut_exile1,ent_amb_peeing
cut_exile1,eject_shotgun
cut_exile1,bul_carmetal
cut_exile1,muz_shotgun
cut_exile1,muz_pistol

cut_exile2,cs_exile2_gas_liquid_pour
cut_exile2,scr_ex2_jeep_engine_fire
cut_exile2,cs_fridge_door_cold_mist
cut_exile2,sp_petrolcan_splash_CS
cut_exile2,cs_exile2_iron_steam
cut_exile2,cs_weap_petrol_can
cut_exile2,cs_ex2_jeep_crash

cut_exile3,cs_ex3_water_drips
cut_exile3,cs_ex3_wheel_spin
cut_exile3,cs_ex1_water_body
cut_exile3,cs_ex1_water_arms
cut_exile3,cs_ex1_water_box
cut_exile3,cs_ex3_sand_dust

cut_extreme,cs_ped_foot_dusty
cut_extreme,cs_extr_bang_dirt

cut_family1,cs_mich1_lighter_sparks
cut_family1,cs_mich1_lighter_flame
cut_family1,cs_cig_smoke_stub_out
cut_family1,cs_fam1_bourbon_pour
cut_family1,cs_cig_exhale_mouth
cut_family1,cs_cig_exhale_nose
cut_family1,cs_fam6_hair_snip
cut_family1,veh_exhaust_car
cut_family1,cs_cig_smoke

cut_family2,cs_fam2_ped_water_splash
cut_family2,cs_water_splash_jetski
cut_family2,cs_cig_smoke_stub_out
cut_family2,cs_fam2_radio_splash
cut_family2,cs_cig_exhale_mouth
cut_family2,cs_cig_smoke_inhale
cut_family2,cs_fam2_ped_splash
cut_family2,cs_cig_exhale_nose
cut_family2,cs_fam2_foot_sand
cut_family2,ped_water_drips
cut_family2,cs_cig_smoke

cut_family3,cs_fam3_cig_exhale_mouth
cut_family3,cs_mich1_lighter_sparks
cut_family3,cs_mich1_lighter_flame
cut_family3,cs_fam3_brk_pot_plant
cut_family3,cs_fam3_drool_drip
cut_family3,cs_cig_exhale_nose
cut_family3,cs_cig_smoke

cut_family4,cs_fam4_fridge_door
cut_family4,cs_fam4_shot_chandelier
cut_family4,cs_fam4_liquid_broccoli
cut_family4,wheel_decal_water_deep
cut_family4,cs_fam4_whiskey_splash
cut_family4,water_splash_veh_wade
cut_family4,cs_fam4_whiskey_pour
cut_family4,cs_fam4_juice_splash
cut_family4,cs_fam4_juice_shot
cut_family4,cs_fam4_juice_pour
cut_family4,cs_fam4_juice_spit
cut_family4,cs_fam4_water_pour
cut_family4,muz_pistol

cut_family5,cs_fam5_water_splash_ped_wade
cut_family5,cs_fam5_water_splash_ped_out
cut_family5,cs_fam5_michael_pool_splash
cut_family5,cs_fam5_water_splash_ped
cut_family5,cs_mich1_lighter_sparks
cut_family5,cs_fam5_ped_water_drips
cut_family5,cs_mich1_lighter_flame
cut_family5,cs_fam4_whiskey_splash
cut_family5,ped_underwater_trails
cut_family5,cs_fam5_bourbon_pour
cut_family5,cs_alien_hand_light
cut_family5,cs_cig_exhale_mouth
cut_family5,cs_cig_exhale_nose
cut_family5,cs_alien_light_bed
cut_family5,ped_breath_water
cut_family5,cs_cig_smoke
*/

avec sa on peut creer nos propres mod menu ?
Ya longtemps qu'il ya tous ce qu'il faut pour faire ton propre menu hein.......:rgbasket:
 

VeNøMm

Technicien PS3
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gta_v_wallpaper_hd_by_mrassasssin-d61m2ix.jpg


Salut à tous :)

Je suis malencontreusement tombé sur le répertoire du site d'un mod menu :trollface:
J'ai donc pu récupérer l'ensemble des ID de diverses choses :trollface:

Le truc c'est que ça passe pas sur le post direct, ni en pastebin donc je vous file les .txt en lien mega comme ça vous les garderez :neo:
Voici donc le lien vers le dossier qui comprends :
  • Animations.txt
  • Armes.txt
  • Couleurs.txt
  • Objets.txt
  • Pickup.txt (yé sais pas ce que c'est)
  • PNJ.txt
  • Props.txt
  • Véhicules.txt


SI ça vous intéresse je peux sortir plus de trucs qui concernent peut être le menu en lui-même, moi je sais pas ce que ça vaut ni ce que c'est genre :
Code:
PLAYER
Ped GET_PLAYER_PED(Player player) // 43A66C31C68491C0 6E31E993
Returns ped for a player
Ped GET_PLAYER_PED_SCRIPT_INDEX(Player player) // 50FAC3A3E030A6E1 6AC64990
void SET_PLAYER_MODEL(Player player, Hash model) // 00A1CADD00108836 774A4C54
void CHANGE_PLAYER_PED(Player player, Ped ped, BOOL p2, BOOL p3) // 048189FAC643DEEE BE515485
void GET_PLAYER_RGB_COLOUR(Player player, int *r, int *g, int *b) // E902EF951DCE178F 6EF43BBB
int GET_NUMBER_OF_PLAYERS() // 407C7F91DDB46C16 4C1B8867
int GET_PLAYER_TEAM(Player player) // 37039302F4E0A008 9873E404
void SET_PLAYER_TEAM(Player player, int team) // 0299FA38396A4940 725ADCF2
Set player team on deathmatch and last team standing..

teams +1 +2 +3

Ou :
Code:
void main() {
    l_2 = 1;
    l_3 = 134;
    l_4 = 134;
    l_5 = 1;
    l_6 = 1;
    l_7 = 1;
    l_8 = 134;
    l_9 = 1;
    l_A = 12;
    l_B = 12;
    l_E = 0.001;
    l_13 = "NULL";
    GAMEPLAY::NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
    __505_$CE276F64C13FCAE9();
    while (1) {
        SYSTEM::WAIT(0);
        if (sub_60(l_14, l_14._f1, l_14._f2)) {
            SCRIPT::TERMINATE_THIS_THREAD();
        }
    }
}

auto sub_60(auto a_0, auto a_1, auto a_2) {
    if (a_0 == 6) {
        if (sub_477e6()) {
            if (((((((g_188880 == 8) || (g_188880 == 2)) || (g_188880 == 32)) || (g_188880 == 1)) || (g_188880 == 3)) || (g_188880 == 7)) || (g_188880 == 0)) {
                return 1;
            }
        }
    }
    if (a_0 == 27) {
        return 1;
    }
    switch (g_40001._f913) {
    case 0:
        sub_35b00(a_0, a_1, a_2);
        g_40001._f913 += 1;
        break;
    case 1:
        sub_3522d(a_0, a_1);
        g_40001._f913 += 1;
        break;
    case 2:
        sub_34d2a(a_0, a_1);
        g_40001._f913 += 1;
        break;

Voilà, voilà, ENJOY !
Pas de chance :trollface:
Tu peux balancer le menu?
Sinon tu peux donner tout ce que t’as hein :p
 

Anony'm

• Wisdom •
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Salut, possible d'avoir le nom du gyrophare dans tout ces props, j'aimerai ajouter des gyrophares sur certaines voitures depuis le menu '' add objet to current situation '' comme les miniguns sur les voitures.
 

2Noob4U

Nooby 4ever
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Salut, possible d'avoir le nom du gyrophare dans tout ces props, j'aimerai ajouter des gyrophares sur certaines voitures depuis le menu '' add objet to current situation '' comme les miniguns sur les voitures.

je croit pas qu'il est de gyrophare dans le jeu :doute:
ou tu en as vu ?
 

Anony'm

• Wisdom •
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je croit pas qu'il est de gyrophare dans le jeu :doute:
ou tu en as vu ?
Sur la adder d'un moddeur ps3, il l'a bien trouver quelques part..
( possible qu'il est coller une voiture de police dans sa adder pour avoir le gyro comme sur sa adder mais c'était bien fait
 
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